q3rally/baseq3r/scripts/heads.shader

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models/players/heads/quake3/crash_f
{
{
map textures/sfx/snow.tga
tcmod scale .5 .5
tcmod scroll 9 0.3
rgbGen identity
}
{
map textures/effects/tinfx2b.tga
tcGen environment
blendFunc add
rgbGen lightingdiffuse
}
}
models/players/heads/quake3/doom_f
{
{
map textures/effects/tinfx.tga
tcGen environment
blendFunc GL_ONE GL_ZERO
rgbGen lightingDiffuse
}
{
map models/players/heads/quake3/doom_f.tga
tcGen environment
rgbGen lightingDiffuse
blendfunc gl_ONE gl_ONE
}
}
models/players/heads/quake3/razor_gogs
{
{
map models/players/heads/quake3/razor_gogs.tga
tcGen environment
}
{
map models/players/heads/quake3/razor_gogs_fx.tga
blendfunc GL_ONE GL_ONE
tcMod scroll 1.2 9.3
}
}
models/players/heads/quake3/uriel_h
{
{
map models/players/heads/quake3/uriel_h.tga
blendFunc GL_ONE GL_ZERO
rgbGen lightingDiffuse
}
{
map textures/sfx/proto_zzzt.tga
blendFunc GL_ONE GL_ONE
tcmod scroll -0.2 1
rgbGen identity
}
{
map models/players/heads/quake3/uriel_h.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/players/heads/quake3/xaero_h
{
{
map models/players/heads/quake3/xaero_h.tga
blendFunc GL_ONE GL_ZERO
rgbGen lightingDiffuse
}
{
map textures/sfx/firewalla.tga
blendFunc GL_ONE GL_ONE
tcmod scroll 0.1 1
//rgbGen wave triangle .5 1 0 .4
}
{
map models/players/heads/quake3/xaero_h.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/players/heads/quake3/hunter_f
{
deformVertexes wave 100 sin 0 .3 0 .2
cull disable
{
map models/players/heads/quake3/hunter_f.tga
//blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
//alphaFunc GT0
alphaFunc GE128
depthWrite
rgbGen lightingDiffuse
}
}
models/players/heads/quake3/mynx_shiny
{
{
map textures/sfx/specular5.tga
blendFunc GL_ONE GL_ZERO
tcGen environment
}
{
map models/players/heads/quake3/mynx_shiny.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/players/heads/quake3/anarki_g
{
{
map models/players/heads/quake3/anarki_g.tga
//rgbGen vertex
}
{
map models/players/heads/quake3/anarki_g_fx.tga
rgbGen lightingDiffuse
rgbGen wave triangle 0 1 0 .5
blendfunc gl_ONE gl_ONE
}
}
models/players/heads/quake3/klesk_h
{
{
map models/players/heads/quake3/klesk_h.tga
blendfunc GL_ONE GL_ZERO
rgbGen lightingDiffuse
}
{
map models/players/heads/quake3/klesk_g.tga
blendfunc GL_ONE GL_ONE
rgbGen wave triangle .5 1 0 .5
}
}
models/players/heads/quake3/bones2_h
{
{
map models/players/heads/quake3/bones2_h.tga
blendfunc add
//rgbGen wave sin 1 .8 0 9
}
{
map models/players/heads/quake3/bones2_fx.jpg
tcMod scroll -6 -.2
tcgen environment
blendFunc GL_ONE GL_ONE
rgbGen identity
}
}
models/players/heads/quake3/bones_h
{
cull disable
{
map models/players/heads/quake3/bones_h.tga
alphaFunc GE128
depthWrite
rgbGen lightingdiffuse
}
}
models/players/heads/quake3/phobos_f
{
{
map textures/effects/tinfx.tga
tcGen environment
blendFunc GL_ONE GL_ZERO
rgbGen lightingDiffuse
}
{
map models/players/heads/quake3/phobos_f.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/players/heads/quake3/stripe_h
{
{
//map textures/effects/tinfx.tga
map textures/sfx/electricgrade3.tga
//tcmod scale 6 6
//tcmod rotate 350
tcmod scroll 0 -.5
//tcGen environment
blendfunc GL_ONE GL_ZERO
rgbGen identity
}
{
map models/players/heads/quake3/stripe_h.tga
blendfunc gl_src_alpha gl_one_minus_src_alpha
rgbGen lightingDiffuse
}
}
models/players/heads/quake3/harpy_h
{
{
map textures/effects/envmaproc.tga
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/heads/quake3/hunter_h.tga
blendFunc blend
rgbGen lightingdiffuse
}
}
models/players/heads/quake3/flisk_h
{
{
map models/players/heads/quake3/flisk_h.tga
blendFunc GL_ONE GL_ZERO
rgbGen lightingDiffuse
}
{
map textures/sfx/bolts.tga
blendFunc GL_ONE GL_ONE
tcmod scale 2 2
tcmod scroll 2 2
}
{
map models/players/heads/quake3/flisk_h.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
//models/players/heads/quake3/wrack
//{
// {
// map $whiteimage
// rgbGen lightingDiffuse
// }
// {
// map models/players/heads/quake3/wrack.tga
// blendFunc GL_DST_COLOR GL_SRC_ALPHA
// rgbGen identity
// alphaGen lightingSpecular
// }
//
//}
models/players/heads/quake3/wrack
{
{
map $whiteimage
rgbGen lightingDiffuse
}
{
map models/players/heads/quake3/wrack.tga
blendFunc GL_DST_COLOR GL_SRC_ALPHA
rgbGen identity
alphaGen lightingSpecular
}
}
models/players/heads/quake3/patriot_gogs
{
{
map textures/effects/tinfx2d.tga
tcGen environment
blendFunc GL_ONE GL_ZERO
rgbGen lightingDiffuse
}
}
models/players/heads/quake3/id_h
{
{
map textures/effects/tinfx2d.tga
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/heads/quake3/id_h.tga
blendFunc blend
rgbGen lightingdiffuse
}
}
models/players/heads/quake3/krusade_h
{
{
map textures/sfx/firegorre.tga
blendFunc GL_ONE GL_ZERO
tcmod scroll 0 1
tcMod turb 0 .25 0 1.6
tcmod scale 4 4
rgbGen identity
}
{
map models/players/heads/quake3/krusade_h.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/players/heads/quake3/roderic_h
{
{
map textures/sfx/firegorre.tga
blendFunc GL_ONE GL_ZERO
tcmod scroll 0 1
tcMod turb 0 .25 0 1.6
tcmod scale 4 4
rgbGen identity
}
{
map models/players/heads/quake3/roderic_h.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/players/heads/quake3/null
{
{
map models/players/heads/quake3/null.tga
blendFunc GL_ONE GL_ONE
}
}
models/players/heads/quake3/grrl_h
{
{
map textures/effects/tinfx2d.tga
tcGen environment
rgbGen identity
}
{
map models/players/heads/quake3/grrl_h.tga
blendfunc blend
rgbGen lightingdiffuse
}
}
models/players/heads/quake3/yuriko_h
{
{
map textures/effects/envmaproc.jpg
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/heads/quake3/yuriko_h.tga
blendFunc blend
rgbGen lightingdiffuse
}
}
models/players/heads/quake3/gorre
{
{
map textures/sfx/firegorre.tga
blendFunc GL_ONE GL_ZERO
tcmod scroll 0 1
tcMod turb 0 .25 0 1.6
tcmod scale 4 4
rgbGen identity
}
//{
// map textures/sfx/firewallb.tga
// blendFunc GL_ONE GL_ONE
// tcmod scale 3 3
// tcMod turb 0 .2 0 .1
// tcMod scroll 0 3
// //tcmod rotate 360
// rgbGen identity
//}
{
map models/players/heads/quake3/gorre.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
models/players/heads/quake3/zael
{
{
map $whiteimage
rgbGen lightingDiffuse
}
{
map models/players/heads/quake3/zael.tga
blendFunc GL_DST_COLOR GL_SRC_ALPHA
rgbGen identity
alphaGen lightingSpecular
}
}