q3rally/engine/code/libvorbis-1.3.6/lib/info.c

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/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2015 *
* by the Xiph.Org Foundation http://www.xiph.org/ *
* *
********************************************************************
function: maintain the info structure, info <-> header packets
********************************************************************/
/* general handling of the header and the vorbis_info structure (and
substructures) */
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <ogg/ogg.h>
#include "vorbis/codec.h"
#include "codec_internal.h"
#include "codebook.h"
#include "registry.h"
#include "window.h"
#include "psy.h"
#include "misc.h"
#include "os.h"
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
#define GENERAL_VENDOR_STRING "Xiph.Org libVorbis 1.3.6"
#define ENCODE_VENDOR_STRING "Xiph.Org libVorbis I 20180316 (Now 100% fewer shells)"
/* helpers */
static void _v_writestring(oggpack_buffer *o,const char *s, int bytes){
while(bytes--){
oggpack_write(o,*s++,8);
}
}
static void _v_readstring(oggpack_buffer *o,char *buf,int bytes){
while(bytes--){
*buf++=oggpack_read(o,8);
}
}
void vorbis_comment_init(vorbis_comment *vc){
memset(vc,0,sizeof(*vc));
}
void vorbis_comment_add(vorbis_comment *vc,const char *comment){
vc->user_comments=_ogg_realloc(vc->user_comments,
(vc->comments+2)*sizeof(*vc->user_comments));
vc->comment_lengths=_ogg_realloc(vc->comment_lengths,
(vc->comments+2)*sizeof(*vc->comment_lengths));
vc->comment_lengths[vc->comments]=strlen(comment);
vc->user_comments[vc->comments]=_ogg_malloc(vc->comment_lengths[vc->comments]+1);
strcpy(vc->user_comments[vc->comments], comment);
vc->comments++;
vc->user_comments[vc->comments]=NULL;
}
void vorbis_comment_add_tag(vorbis_comment *vc, const char *tag, const char *contents){
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
/* Length for key and value +2 for = and \0 */
char *comment=_ogg_malloc(strlen(tag)+strlen(contents)+2);
strcpy(comment, tag);
strcat(comment, "=");
strcat(comment, contents);
vorbis_comment_add(vc, comment);
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
_ogg_free(comment);
}
/* This is more or less the same as strncasecmp - but that doesn't exist
* everywhere, and this is a fairly trivial function, so we include it */
static int tagcompare(const char *s1, const char *s2, int n){
int c=0;
while(c < n){
if(toupper(s1[c]) != toupper(s2[c]))
return !0;
c++;
}
return 0;
}
char *vorbis_comment_query(vorbis_comment *vc, const char *tag, int count){
long i;
int found = 0;
int taglen = strlen(tag)+1; /* +1 for the = we append */
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
char *fulltag = _ogg_malloc(taglen+1);
strcpy(fulltag, tag);
strcat(fulltag, "=");
for(i=0;i<vc->comments;i++){
if(!tagcompare(vc->user_comments[i], fulltag, taglen)){
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
if(count == found) {
/* We return a pointer to the data, not a copy */
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
_ogg_free(fulltag);
return vc->user_comments[i] + taglen;
} else {
found++;
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
}
}
}
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
_ogg_free(fulltag);
return NULL; /* didn't find anything */
}
int vorbis_comment_query_count(vorbis_comment *vc, const char *tag){
int i,count=0;
int taglen = strlen(tag)+1; /* +1 for the = we append */
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
char *fulltag = _ogg_malloc(taglen+1);
strcpy(fulltag,tag);
strcat(fulltag, "=");
for(i=0;i<vc->comments;i++){
if(!tagcompare(vc->user_comments[i], fulltag, taglen))
count++;
}
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
_ogg_free(fulltag);
return count;
}
void vorbis_comment_clear(vorbis_comment *vc){
if(vc){
long i;
if(vc->user_comments){
for(i=0;i<vc->comments;i++)
if(vc->user_comments[i])_ogg_free(vc->user_comments[i]);
_ogg_free(vc->user_comments);
}
if(vc->comment_lengths)_ogg_free(vc->comment_lengths);
if(vc->vendor)_ogg_free(vc->vendor);
memset(vc,0,sizeof(*vc));
}
}
/* blocksize 0 is guaranteed to be short, 1 is guaranteed to be long.
They may be equal, but short will never ge greater than long */
int vorbis_info_blocksize(vorbis_info *vi,int zo){
codec_setup_info *ci = vi->codec_setup;
return ci ? ci->blocksizes[zo] : -1;
}
/* used by synthesis, which has a full, alloced vi */
void vorbis_info_init(vorbis_info *vi){
memset(vi,0,sizeof(*vi));
vi->codec_setup=_ogg_calloc(1,sizeof(codec_setup_info));
}
void vorbis_info_clear(vorbis_info *vi){
codec_setup_info *ci=vi->codec_setup;
int i;
if(ci){
for(i=0;i<ci->modes;i++)
if(ci->mode_param[i])_ogg_free(ci->mode_param[i]);
for(i=0;i<ci->maps;i++) /* unpack does the range checking */
if(ci->map_param[i]) /* this may be cleaning up an aborted
unpack, in which case the below type
cannot be trusted */
_mapping_P[ci->map_type[i]]->free_info(ci->map_param[i]);
for(i=0;i<ci->floors;i++) /* unpack does the range checking */
if(ci->floor_param[i]) /* this may be cleaning up an aborted
unpack, in which case the below type
cannot be trusted */
_floor_P[ci->floor_type[i]]->free_info(ci->floor_param[i]);
for(i=0;i<ci->residues;i++) /* unpack does the range checking */
if(ci->residue_param[i]) /* this may be cleaning up an aborted
unpack, in which case the below type
cannot be trusted */
_residue_P[ci->residue_type[i]]->free_info(ci->residue_param[i]);
for(i=0;i<ci->books;i++){
if(ci->book_param[i]){
/* knows if the book was not alloced */
vorbis_staticbook_destroy(ci->book_param[i]);
}
if(ci->fullbooks)
vorbis_book_clear(ci->fullbooks+i);
}
if(ci->fullbooks)
_ogg_free(ci->fullbooks);
for(i=0;i<ci->psys;i++)
_vi_psy_free(ci->psy_param[i]);
_ogg_free(ci);
}
memset(vi,0,sizeof(*vi));
}
/* Header packing/unpacking ********************************************/
static int _vorbis_unpack_info(vorbis_info *vi,oggpack_buffer *opb){
codec_setup_info *ci=vi->codec_setup;
if(!ci)return(OV_EFAULT);
vi->version=oggpack_read(opb,32);
if(vi->version!=0)return(OV_EVERSION);
vi->channels=oggpack_read(opb,8);
vi->rate=oggpack_read(opb,32);
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
vi->bitrate_upper=(ogg_int32_t)oggpack_read(opb,32);
vi->bitrate_nominal=(ogg_int32_t)oggpack_read(opb,32);
vi->bitrate_lower=(ogg_int32_t)oggpack_read(opb,32);
ci->blocksizes[0]=1<<oggpack_read(opb,4);
ci->blocksizes[1]=1<<oggpack_read(opb,4);
if(vi->rate<1)goto err_out;
if(vi->channels<1)goto err_out;
if(ci->blocksizes[0]<64)goto err_out;
if(ci->blocksizes[1]<ci->blocksizes[0])goto err_out;
if(ci->blocksizes[1]>8192)goto err_out;
if(oggpack_read(opb,1)!=1)goto err_out; /* EOP check */
return(0);
err_out:
vorbis_info_clear(vi);
return(OV_EBADHEADER);
}
static int _vorbis_unpack_comment(vorbis_comment *vc,oggpack_buffer *opb){
int i;
int vendorlen=oggpack_read(opb,32);
if(vendorlen<0)goto err_out;
if(vendorlen>opb->storage-8)goto err_out;
vc->vendor=_ogg_calloc(vendorlen+1,1);
_v_readstring(opb,vc->vendor,vendorlen);
i=oggpack_read(opb,32);
if(i<0)goto err_out;
if(i>((opb->storage-oggpack_bytes(opb))>>2))goto err_out;
vc->comments=i;
vc->user_comments=_ogg_calloc(vc->comments+1,sizeof(*vc->user_comments));
vc->comment_lengths=_ogg_calloc(vc->comments+1, sizeof(*vc->comment_lengths));
for(i=0;i<vc->comments;i++){
int len=oggpack_read(opb,32);
if(len<0)goto err_out;
if(len>opb->storage-oggpack_bytes(opb))goto err_out;
vc->comment_lengths[i]=len;
vc->user_comments[i]=_ogg_calloc(len+1,1);
_v_readstring(opb,vc->user_comments[i],len);
}
if(oggpack_read(opb,1)!=1)goto err_out; /* EOP check */
return(0);
err_out:
vorbis_comment_clear(vc);
return(OV_EBADHEADER);
}
/* all of the real encoding details are here. The modes, books,
everything */
static int _vorbis_unpack_books(vorbis_info *vi,oggpack_buffer *opb){
codec_setup_info *ci=vi->codec_setup;
int i;
/* codebooks */
ci->books=oggpack_read(opb,8)+1;
if(ci->books<=0)goto err_out;
for(i=0;i<ci->books;i++){
ci->book_param[i]=vorbis_staticbook_unpack(opb);
if(!ci->book_param[i])goto err_out;
}
/* time backend settings; hooks are unused */
{
int times=oggpack_read(opb,6)+1;
if(times<=0)goto err_out;
for(i=0;i<times;i++){
int test=oggpack_read(opb,16);
if(test<0 || test>=VI_TIMEB)goto err_out;
}
}
/* floor backend settings */
ci->floors=oggpack_read(opb,6)+1;
if(ci->floors<=0)goto err_out;
for(i=0;i<ci->floors;i++){
ci->floor_type[i]=oggpack_read(opb,16);
if(ci->floor_type[i]<0 || ci->floor_type[i]>=VI_FLOORB)goto err_out;
ci->floor_param[i]=_floor_P[ci->floor_type[i]]->unpack(vi,opb);
if(!ci->floor_param[i])goto err_out;
}
/* residue backend settings */
ci->residues=oggpack_read(opb,6)+1;
if(ci->residues<=0)goto err_out;
for(i=0;i<ci->residues;i++){
ci->residue_type[i]=oggpack_read(opb,16);
if(ci->residue_type[i]<0 || ci->residue_type[i]>=VI_RESB)goto err_out;
ci->residue_param[i]=_residue_P[ci->residue_type[i]]->unpack(vi,opb);
if(!ci->residue_param[i])goto err_out;
}
/* map backend settings */
ci->maps=oggpack_read(opb,6)+1;
if(ci->maps<=0)goto err_out;
for(i=0;i<ci->maps;i++){
ci->map_type[i]=oggpack_read(opb,16);
if(ci->map_type[i]<0 || ci->map_type[i]>=VI_MAPB)goto err_out;
ci->map_param[i]=_mapping_P[ci->map_type[i]]->unpack(vi,opb);
if(!ci->map_param[i])goto err_out;
}
/* mode settings */
ci->modes=oggpack_read(opb,6)+1;
if(ci->modes<=0)goto err_out;
for(i=0;i<ci->modes;i++){
ci->mode_param[i]=_ogg_calloc(1,sizeof(*ci->mode_param[i]));
ci->mode_param[i]->blockflag=oggpack_read(opb,1);
ci->mode_param[i]->windowtype=oggpack_read(opb,16);
ci->mode_param[i]->transformtype=oggpack_read(opb,16);
ci->mode_param[i]->mapping=oggpack_read(opb,8);
if(ci->mode_param[i]->windowtype>=VI_WINDOWB)goto err_out;
if(ci->mode_param[i]->transformtype>=VI_WINDOWB)goto err_out;
if(ci->mode_param[i]->mapping>=ci->maps)goto err_out;
if(ci->mode_param[i]->mapping<0)goto err_out;
}
if(oggpack_read(opb,1)!=1)goto err_out; /* top level EOP check */
return(0);
err_out:
vorbis_info_clear(vi);
return(OV_EBADHEADER);
}
/* Is this packet a vorbis ID header? */
int vorbis_synthesis_idheader(ogg_packet *op){
oggpack_buffer opb;
char buffer[6];
if(op){
oggpack_readinit(&opb,op->packet,op->bytes);
if(!op->b_o_s)
return(0); /* Not the initial packet */
if(oggpack_read(&opb,8) != 1)
return 0; /* not an ID header */
memset(buffer,0,6);
_v_readstring(&opb,buffer,6);
if(memcmp(buffer,"vorbis",6))
return 0; /* not vorbis */
return 1;
}
return 0;
}
/* The Vorbis header is in three packets; the initial small packet in
the first page that identifies basic parameters, a second packet
with bitstream comments and a third packet that holds the
codebook. */
int vorbis_synthesis_headerin(vorbis_info *vi,vorbis_comment *vc,ogg_packet *op){
oggpack_buffer opb;
if(op){
oggpack_readinit(&opb,op->packet,op->bytes);
/* Which of the three types of header is this? */
/* Also verify header-ness, vorbis */
{
char buffer[6];
int packtype=oggpack_read(&opb,8);
memset(buffer,0,6);
_v_readstring(&opb,buffer,6);
if(memcmp(buffer,"vorbis",6)){
/* not a vorbis header */
return(OV_ENOTVORBIS);
}
switch(packtype){
case 0x01: /* least significant *bit* is read first */
if(!op->b_o_s){
/* Not the initial packet */
return(OV_EBADHEADER);
}
if(vi->rate!=0){
/* previously initialized info header */
return(OV_EBADHEADER);
}
return(_vorbis_unpack_info(vi,&opb));
case 0x03: /* least significant *bit* is read first */
if(vi->rate==0){
/* um... we didn't get the initial header */
return(OV_EBADHEADER);
}
if(vc->vendor!=NULL){
/* previously initialized comment header */
return(OV_EBADHEADER);
}
return(_vorbis_unpack_comment(vc,&opb));
case 0x05: /* least significant *bit* is read first */
if(vi->rate==0 || vc->vendor==NULL){
/* um... we didn;t get the initial header or comments yet */
return(OV_EBADHEADER);
}
if(vi->codec_setup==NULL){
/* improperly initialized vorbis_info */
return(OV_EFAULT);
}
if(((codec_setup_info *)vi->codec_setup)->books>0){
/* previously initialized setup header */
return(OV_EBADHEADER);
}
return(_vorbis_unpack_books(vi,&opb));
default:
/* Not a valid vorbis header type */
return(OV_EBADHEADER);
break;
}
}
}
return(OV_EBADHEADER);
}
/* pack side **********************************************************/
static int _vorbis_pack_info(oggpack_buffer *opb,vorbis_info *vi){
codec_setup_info *ci=vi->codec_setup;
if(!ci||
ci->blocksizes[0]<64||
ci->blocksizes[1]<ci->blocksizes[0]){
return(OV_EFAULT);
}
/* preamble */
oggpack_write(opb,0x01,8);
_v_writestring(opb,"vorbis", 6);
/* basic information about the stream */
oggpack_write(opb,0x00,32);
oggpack_write(opb,vi->channels,8);
oggpack_write(opb,vi->rate,32);
oggpack_write(opb,vi->bitrate_upper,32);
oggpack_write(opb,vi->bitrate_nominal,32);
oggpack_write(opb,vi->bitrate_lower,32);
oggpack_write(opb,ov_ilog(ci->blocksizes[0]-1),4);
oggpack_write(opb,ov_ilog(ci->blocksizes[1]-1),4);
oggpack_write(opb,1,1);
return(0);
}
static int _vorbis_pack_comment(oggpack_buffer *opb,vorbis_comment *vc){
int bytes = strlen(ENCODE_VENDOR_STRING);
/* preamble */
oggpack_write(opb,0x03,8);
_v_writestring(opb,"vorbis", 6);
/* vendor */
oggpack_write(opb,bytes,32);
_v_writestring(opb,ENCODE_VENDOR_STRING, bytes);
/* comments */
oggpack_write(opb,vc->comments,32);
if(vc->comments){
int i;
for(i=0;i<vc->comments;i++){
if(vc->user_comments[i]){
oggpack_write(opb,vc->comment_lengths[i],32);
_v_writestring(opb,vc->user_comments[i], vc->comment_lengths[i]);
}else{
oggpack_write(opb,0,32);
}
}
}
oggpack_write(opb,1,1);
return(0);
}
static int _vorbis_pack_books(oggpack_buffer *opb,vorbis_info *vi){
codec_setup_info *ci=vi->codec_setup;
int i;
if(!ci)return(OV_EFAULT);
oggpack_write(opb,0x05,8);
_v_writestring(opb,"vorbis", 6);
/* books */
oggpack_write(opb,ci->books-1,8);
for(i=0;i<ci->books;i++)
if(vorbis_staticbook_pack(ci->book_param[i],opb))goto err_out;
/* times; hook placeholders */
oggpack_write(opb,0,6);
oggpack_write(opb,0,16);
/* floors */
oggpack_write(opb,ci->floors-1,6);
for(i=0;i<ci->floors;i++){
oggpack_write(opb,ci->floor_type[i],16);
if(_floor_P[ci->floor_type[i]]->pack)
_floor_P[ci->floor_type[i]]->pack(ci->floor_param[i],opb);
else
goto err_out;
}
/* residues */
oggpack_write(opb,ci->residues-1,6);
for(i=0;i<ci->residues;i++){
oggpack_write(opb,ci->residue_type[i],16);
_residue_P[ci->residue_type[i]]->pack(ci->residue_param[i],opb);
}
/* maps */
oggpack_write(opb,ci->maps-1,6);
for(i=0;i<ci->maps;i++){
oggpack_write(opb,ci->map_type[i],16);
_mapping_P[ci->map_type[i]]->pack(vi,ci->map_param[i],opb);
}
/* modes */
oggpack_write(opb,ci->modes-1,6);
for(i=0;i<ci->modes;i++){
oggpack_write(opb,ci->mode_param[i]->blockflag,1);
oggpack_write(opb,ci->mode_param[i]->windowtype,16);
oggpack_write(opb,ci->mode_param[i]->transformtype,16);
oggpack_write(opb,ci->mode_param[i]->mapping,8);
}
oggpack_write(opb,1,1);
return(0);
err_out:
return(-1);
}
int vorbis_commentheader_out(vorbis_comment *vc,
ogg_packet *op){
oggpack_buffer opb;
oggpack_writeinit(&opb);
if(_vorbis_pack_comment(&opb,vc)){
oggpack_writeclear(&opb);
return OV_EIMPL;
}
op->packet = _ogg_malloc(oggpack_bytes(&opb));
memcpy(op->packet, opb.buffer, oggpack_bytes(&opb));
op->bytes=oggpack_bytes(&opb);
op->b_o_s=0;
op->e_o_s=0;
op->granulepos=0;
op->packetno=1;
oggpack_writeclear(&opb);
return 0;
}
int vorbis_analysis_headerout(vorbis_dsp_state *v,
vorbis_comment *vc,
ogg_packet *op,
ogg_packet *op_comm,
ogg_packet *op_code){
int ret=OV_EIMPL;
vorbis_info *vi=v->vi;
oggpack_buffer opb;
private_state *b=v->backend_state;
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
if(!b||vi->channels<=0||vi->channels>256){
b = NULL;
ret=OV_EFAULT;
goto err_out;
}
/* first header packet **********************************************/
oggpack_writeinit(&opb);
if(_vorbis_pack_info(&opb,vi))goto err_out;
/* build the packet */
if(b->header)_ogg_free(b->header);
b->header=_ogg_malloc(oggpack_bytes(&opb));
memcpy(b->header,opb.buffer,oggpack_bytes(&opb));
op->packet=b->header;
op->bytes=oggpack_bytes(&opb);
op->b_o_s=1;
op->e_o_s=0;
op->granulepos=0;
op->packetno=0;
/* second header packet (comments) **********************************/
oggpack_reset(&opb);
if(_vorbis_pack_comment(&opb,vc))goto err_out;
if(b->header1)_ogg_free(b->header1);
b->header1=_ogg_malloc(oggpack_bytes(&opb));
memcpy(b->header1,opb.buffer,oggpack_bytes(&opb));
op_comm->packet=b->header1;
op_comm->bytes=oggpack_bytes(&opb);
op_comm->b_o_s=0;
op_comm->e_o_s=0;
op_comm->granulepos=0;
op_comm->packetno=1;
/* third header packet (modes/codebooks) ****************************/
oggpack_reset(&opb);
if(_vorbis_pack_books(&opb,vi))goto err_out;
if(b->header2)_ogg_free(b->header2);
b->header2=_ogg_malloc(oggpack_bytes(&opb));
memcpy(b->header2,opb.buffer,oggpack_bytes(&opb));
op_code->packet=b->header2;
op_code->bytes=oggpack_bytes(&opb);
op_code->b_o_s=0;
op_code->e_o_s=0;
op_code->granulepos=0;
op_code->packetno=2;
oggpack_writeclear(&opb);
return(0);
err_out:
memset(op,0,sizeof(*op));
memset(op_comm,0,sizeof(*op_comm));
memset(op_code,0,sizeof(*op_code));
if(b){
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
if(vi->channels>0)oggpack_writeclear(&opb);
if(b->header)_ogg_free(b->header);
if(b->header1)_ogg_free(b->header1);
if(b->header2)_ogg_free(b->header2);
b->header=NULL;
b->header1=NULL;
b->header2=NULL;
}
return(ret);
}
double vorbis_granule_time(vorbis_dsp_state *v,ogg_int64_t granulepos){
if(granulepos == -1) return -1;
/* We're not guaranteed a 64 bit unsigned type everywhere, so we
have to put the unsigned granpo in a signed type. */
if(granulepos>=0){
return((double)granulepos/v->vi->rate);
}else{
ogg_int64_t granuleoff=0xffffffff;
granuleoff<<=31;
granuleoff|=0x7ffffffff;
return(((double)granulepos+2+granuleoff+granuleoff)/v->vi->rate);
}
}
const char *vorbis_version_string(void){
return GENERAL_VENDOR_STRING;
}