q3rally/baseq3r/models/mapobjects/dm5/dm5mdl.ase

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2011-02-18 14:31:32 +00:00
*3DSMAX_ASCIIEXPORT 200
*COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase"
*SCENE {
*SCENE_FILENAME "dm5mdl.bsp"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 7
*MATERIAL 0 {
*MATERIAL_NAME "textures/common/caulk"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/common/caulk"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\common\caulk.tga"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 1 {
*MATERIAL_NAME "textures/acc_dm5/stntiles_dirty"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 0.876782 0.635042
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/acc_dm5/stntiles_dirty"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\acc_dm5\stntiles_dirty.jpg"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 2 {
*MATERIAL_NAME "textures/acc_dm5/stonesteps_dirty"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 0.872480 0.624646
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/acc_dm5/stonesteps_dirty"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\acc_dm5\stonesteps_dirty.jpg"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 3 {
*MATERIAL_NAME "textures/acc_dm5/doorarch"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 0.877784 0.634809
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/acc_dm5/doorarch"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\acc_dm5\doorarch.jpg"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 4 {
*MATERIAL_NAME "textures/acc_dm5/stntiles_dirty"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 0.876782 0.635042
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/acc_dm5/stntiles_dirty"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\acc_dm5\stntiles_dirty.jpg"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 5 {
*MATERIAL_NAME "textures/acc_dm5/stonesteps_dirty"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 0.872480 0.624646
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/acc_dm5/stonesteps_dirty"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\acc_dm5\stonesteps_dirty.jpg"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 6 {
*MATERIAL_NAME "textures/acc_dm5/doorarch"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 0.877784 0.634809
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/acc_dm5/doorarch"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\acc_dm5\doorarch.jpg"
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "mat4model0surf6"
*NODE_TM {
*NODE_NAME "mat4model0surf6"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 9
*MESH_NUMFACES 6
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 16.000000 56.000000 40.000000
*MESH_VERTEX 1 16.000000 42.000000 30.000000
*MESH_VERTEX 2 16.000000 42.000000 40.000000
*MESH_VERTEX 3 16.000000 56.000000 0.000000
*MESH_VERTEX 4 16.000000 0.000000 40.000000
*MESH_VERTEX 5 16.000000 -42.000000 30.000000
*MESH_VERTEX 6 16.000000 -42.000000 40.000000
*MESH_VERTEX 7 16.000000 -56.000000 40.000000
*MESH_VERTEX 8 16.000000 -56.000000 0.000000
}
*MESH_NORMALS {
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*MESH_FACENORMAL 4 -1.000000 0.000000 0.000000
*MESH_FACENORMAL 5 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000
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*MESH_VERTEXNORMAL 4 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 5 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 6 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 7 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 8 1.000000 0.000000 0.000000
}
*MESH_FACE_LIST {
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*MESH_FACE 1 A: 1 B: 2 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 2 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 3 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 4 A: 5 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 5 A: 5 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 9
*MESH_TVERTLIST {
*MESH_TVERT 0 0.937500 0.500000 1.000000
*MESH_TVERT 1 0.828125 0.421875 1.000000
*MESH_TVERT 2 0.828125 0.500000 1.000000
*MESH_TVERT 3 0.937500 0.187500 1.000000
*MESH_TVERT 4 0.500000 0.500000 1.000000
*MESH_TVERT 5 0.171875 0.421875 1.000000
*MESH_TVERT 6 0.171875 0.500000 1.000000
*MESH_TVERT 7 0.062500 0.500000 1.000000
*MESH_TVERT 8 0.062500 0.187500 1.000000
}
*MESH_NUMTVFACES 6
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 1 2 4
*MESH_TFACE 2 4 6 5
*MESH_TFACE 3 0 1 3
*MESH_TFACE 4 5 6 7
*MESH_TFACE 5 5 7 8
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 4
}
*GEOMOBJECT {
*NODE_NAME "mat4model0surf7"
*NODE_TM {
*NODE_NAME "mat4model0surf7"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
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}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 9
*MESH_NUMFACES 6
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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*MESH_VERTEX 1 -16.000000 56.000000 40.000000
*MESH_VERTEX 2 -16.000000 42.000000 40.000000
*MESH_VERTEX 3 -16.000000 42.000000 30.000000
*MESH_VERTEX 4 -16.000000 0.000000 40.000000
*MESH_VERTEX 5 -16.000000 -42.000000 40.000000
*MESH_VERTEX 6 -16.000000 -42.000000 30.000000
*MESH_VERTEX 7 -16.000000 -56.000000 0.000000
*MESH_VERTEX 8 -16.000000 -56.000000 40.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
*MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
*MESH_FACENORMAL 2 -1.000000 0.000000 0.000000
*MESH_FACENORMAL 3 -1.000000 0.000000 0.000000
*MESH_FACENORMAL 4 -1.000000 0.000000 0.000000
*MESH_FACENORMAL 5 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 4 -1.000000 0.000000 0.000000
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*MESH_VERTEXNORMAL 6 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 7 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 8 -1.000000 0.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 2 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 2 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 4 A: 5 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 5 A: 5 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 9
*MESH_TVERTLIST {
*MESH_TVERT 0 0.937500 0.187500 1.000000
*MESH_TVERT 1 0.937500 0.500000 1.000000
*MESH_TVERT 2 0.828125 0.500000 1.000000
*MESH_TVERT 3 0.828125 0.421875 1.000000
*MESH_TVERT 4 0.500000 0.500000 1.000000
*MESH_TVERT 5 0.171875 0.500000 1.000000
*MESH_TVERT 6 0.171875 0.421875 1.000000
*MESH_TVERT 7 0.062500 0.187500 1.000000
*MESH_TVERT 8 0.062500 0.500000 1.000000
}
*MESH_NUMTVFACES 6
*MESH_TFACELIST {
*MESH_TFACE 0 0 3 2
*MESH_TFACE 1 2 3 4
*MESH_TFACE 2 4 6 5
*MESH_TFACE 3 0 2 1
*MESH_TFACE 4 5 6 7
*MESH_TFACE 5 5 7 8
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 4
}
*GEOMOBJECT {
*NODE_NAME "mat5model0surf8"
*NODE_TM {
*NODE_NAME "mat5model0surf8"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -24.000000 42.000000 30.000000
*MESH_VERTEX 1 24.000000 56.000000 0.000000
*MESH_VERTEX 2 24.000000 42.000000 30.000000
*MESH_VERTEX 3 -24.000000 56.000000 0.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
*MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 0.000000 0.707107 0.707107
*MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 2 0.000000 0.707107 0.707107
*MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.462500 0.984375 1.000000
*MESH_TVERT 1 0.600000 0.384375 1.000000
*MESH_TVERT 2 0.462500 0.384375 1.000000
*MESH_TVERT 3 0.600000 0.984375 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 0 1 3
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 5
}
*GEOMOBJECT {
*NODE_NAME "mat5model0surf9"
*NODE_TM {
*NODE_NAME "mat5model0surf9"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 24.000000 30.000000 18.000000
*MESH_VERTEX 1 -24.000000 40.000000 0.000000
*MESH_VERTEX 2 -24.000000 30.000000 18.000000
*MESH_VERTEX 3 24.000000 40.000000 0.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
*MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 0.000000 -0.707107 -0.707107
*MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 2 0.000000 -0.707107 -0.707107
*MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.312500 0.478125 1.000000
*MESH_TVERT 1 0.400000 -0.121875 1.000000
*MESH_TVERT 2 0.312500 -0.121875 1.000000
*MESH_TVERT 3 0.400000 0.478125 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 0 1 3
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 5
}
*GEOMOBJECT {
*NODE_NAME "mat5model0surf10"
*NODE_TM {
*NODE_NAME "mat5model0surf10"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
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}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 6
*MESH_NUMFACES 4
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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}
*MESH_NORMALS {
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*MESH_VERTEXNORMAL 4 0.000000 -0.707107 0.707107
*MESH_VERTEXNORMAL 5 0.000000 -0.707107 0.707107
}
*MESH_FACE_LIST {
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*MESH_FACE 1 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 2 A: 4 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 3 A: 4 B: 5 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 6
*MESH_TVERTLIST {
*MESH_TVERT 0 0.300000 0.384375 1.000000
*MESH_TVERT 1 0.462500 0.984375 1.000000
*MESH_TVERT 2 0.462500 0.384375 1.000000
*MESH_TVERT 3 0.300000 0.984375 1.000000
*MESH_TVERT 4 0.137500 0.984375 1.000000
*MESH_TVERT 5 0.137500 0.384375 1.000000
}
*MESH_NUMTVFACES 4
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 0 1 3
*MESH_TFACE 2 4 0 3
*MESH_TFACE 3 4 5 0
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 5
}
*GEOMOBJECT {
*NODE_NAME "mat5model0surf11"
*NODE_TM {
*NODE_NAME "mat5model0surf11"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
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}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 6
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*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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}
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*MESH_VERTEXNORMAL 4 0.000000 0.707107 -0.707107
*MESH_VERTEXNORMAL 5 0.000000 0.707107 -0.707107
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
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*MESH_FACE 2 A: 4 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 3 A: 4 B: 5 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 6
*MESH_TVERTLIST {
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*MESH_TVERT 1 0.200000 0.478125 1.000000
*MESH_TVERT 2 0.312500 0.478125 1.000000
*MESH_TVERT 3 0.312500 -0.121875 1.000000
*MESH_TVERT 4 0.087500 0.478125 1.000000
*MESH_TVERT 5 0.087500 -0.121876 1.000000
}
*MESH_NUMTVFACES 4
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 0 3 2
*MESH_TFACE 2 4 0 1
*MESH_TFACE 3 4 5 0
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 5
}
*GEOMOBJECT {
*NODE_NAME "mat5model0surf12"
*NODE_TM {
*NODE_NAME "mat5model0surf12"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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*MESH_VERTEX 3 -24.000000 -30.000000 18.000000
}
*MESH_NORMALS {
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*MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 2 0.000000 0.707107 -0.707107
*MESH_VERTEXNORMAL 3 0.000000 0.707107 -0.707107
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.000000 -0.121880 1.000000
*MESH_TVERT 1 0.000000 0.478125 1.000000
*MESH_TVERT 2 0.087500 0.478125 1.000000
*MESH_TVERT 3 0.087500 -0.121876 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 0 3 2
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 5
}
*GEOMOBJECT {
*NODE_NAME "mat5model0surf13"
*NODE_TM {
*NODE_NAME "mat5model0surf13"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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*MESH_VERTEX 1 -24.000000 -42.000000 30.000000
*MESH_VERTEX 2 24.000000 -42.000000 30.000000
*MESH_VERTEX 3 -24.000000 -56.000000 0.000000
}
*MESH_NORMALS {
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*MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 1 0.000000 -0.707107 0.707107
*MESH_VERTEXNORMAL 2 0.000000 -0.707107 0.707107
*MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.000000 0.384375 1.000000
*MESH_TVERT 1 0.137500 0.984375 1.000000
*MESH_TVERT 2 0.137500 0.384375 1.000000
*MESH_TVERT 3 0.000000 0.984375 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 0 1 3
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 5
}
*GEOMOBJECT {
*NODE_NAME "mat6model0surf14"
*NODE_TM {
*NODE_NAME "mat6model0surf14"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 10
*MESH_NUMFACES 8
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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*MESH_VERTEX 1 24.000000 40.000000 0.000000
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*MESH_VERTEX 3 24.000000 42.000000 30.000000
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*MESH_VERTEX 8 24.000000 -56.000000 0.000000
*MESH_VERTEX 9 24.000000 -40.000000 0.000000
}
*MESH_NORMALS {
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*MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
*MESH_FACENORMAL 2 -1.000000 0.000000 0.000000
*MESH_FACENORMAL 3 -1.000000 0.000000 0.000000
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*MESH_FACENORMAL 5 -1.000000 0.000000 0.000000
*MESH_FACENORMAL 6 -1.000000 0.000000 0.000000
*MESH_FACENORMAL 7 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 4 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 5 1.000000 0.000000 0.000000
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*MESH_VERTEXNORMAL 7 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 8 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 9 1.000000 0.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 2 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 2 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 2 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 4 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 5 A: 4 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 6 A: 6 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 7 A: 6 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 10
*MESH_TVERTLIST {
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*MESH_TVERT 1 1.000000 0.000000 1.000000
*MESH_TVERT 2 0.750000 0.000000 1.000000
*MESH_TVERT 3 0.750000 1.000000 1.000000
*MESH_TVERT 4 0.500000 1.000000 1.000000
*MESH_TVERT 5 0.500000 0.000000 1.000000
*MESH_TVERT 6 0.250000 0.000000 1.000000
*MESH_TVERT 7 0.250000 1.000000 1.000000
*MESH_TVERT 8 0.000000 1.000000 1.000000
*MESH_TVERT 9 0.000000 0.000000 1.000000
}
*MESH_NUMTVFACES 8
*MESH_TFACELIST {
*MESH_TFACE 0 2 3 4
*MESH_TFACE 1 2 4 5
*MESH_TFACE 2 0 3 2
*MESH_TFACE 3 0 2 1
*MESH_TFACE 4 4 6 5
*MESH_TFACE 5 4 7 6
*MESH_TFACE 6 6 7 8
*MESH_TFACE 7 6 8 9
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 6
}
*GEOMOBJECT {
*NODE_NAME "mat6model0surf15"
*NODE_TM {
*NODE_NAME "mat6model0surf15"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 10
*MESH_NUMFACES 8
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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*MESH_VERTEX 9 -24.000000 -40.000000 0.000000
}
*MESH_NORMALS {
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*MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
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*MESH_VERTEXNORMAL 9 -1.000000 0.000000 0.000000
}
*MESH_FACE_LIST {
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*MESH_FACE 1 A: 2 B: 6 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 2 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 3 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 4 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 5 A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 6 A: 5 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 7 A: 5 B: 9 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 10
*MESH_TVERTLIST {
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*MESH_TVERT 1 0.250000 1.000000 1.000000
*MESH_TVERT 2 0.250000 0.000000 1.000000
*MESH_TVERT 3 0.000000 0.000000 1.000000
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*MESH_TVERT 8 1.000000 1.000000 1.000000
*MESH_TVERT 9 1.000000 0.000000 1.000000
}
*MESH_NUMTVFACES 8
*MESH_TFACELIST {
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*MESH_TFACE 1 2 6 4
*MESH_TFACE 2 0 2 1
*MESH_TFACE 3 0 3 2
*MESH_TFACE 4 4 6 5
*MESH_TFACE 5 4 5 7
*MESH_TFACE 6 5 8 7
*MESH_TFACE 7 5 9 8
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 6
}