q3rally/baseq3r/scripts/common.shader

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2011-02-18 14:31:32 +00:00
//================
// Mirror
//================
textures/common/mirrortut
{
qer_editorimage textures/common/mirrortut.tga
surfaceparm nolightmap
portal
{
map textures/common/mirrortut.tga
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
}
}
//============================
// rally_weather_rain
//============================
textures/common/rain
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
}
//============================
// rally_weather_snow
//============================
textures/common/snow
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
}
//======================
// q3r_checkpoint
//======================
textures/common/checkpoint
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
}
//======================
// q3r_startfinish
//======================
textures/common/startfinish
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
}
//======================
// Areaportal
//======================
textures/common/areaportal
{
qer_trans 0.50
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm nomarks
surfaceparm areaportal
}
//================
// Caulk
//================
textures/common/caulk
{
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nomarks
}
//================
// Clip
//================
textures/common/clip
{
qer_trans 0.40
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm noimpact
surfaceparm playerclip
}
//======================
// Clusterportal
//======================
textures/common/clusterportal
{
qer_trans 0.50
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm clusterportal
}
//======================
// Cushion
//======================
textures/common/cushion
{
qer_nocarve
qer_trans 0.50
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm trans
surfaceparm nomarks
surfaceparm nodamage
}
//======================
// DoNotEnter
//======================
textures/common/donotenter
{
qer_trans 0.50
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm donotenter
}
//======================
// Full Clip
//======================
textures/common/full_clip // maybe removing?
{
qer_trans 0.40
surfaceparm nodraw
surfaceparm playerclip
}
//================
// Hint
//================
textures/common/hint // should NOT use surfaceparm hint.. strange but true
{
qer_nocarve
qer_trans 0.30
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm noimpact
surfaceparm hint // ydnar: yes it should.
}
//======================
// Invisible
//======================
textures/common/invisible // solid, transparent polygons, casts shadows
{
surfaceparm nolightmap
{
map textures/common/invisible.tga
alphaFunc GE128
depthWrite
rgbGen vertex
}
}
//======================
// Missile Clip
//======================
textures/common/missileclip
{
qer_trans 0.40
surfaceparm nodamage
surfaceparm nomarks
surfaceparm nodraw
//surfaceparm nonsolid
surfaceparm playerclip
surfaceparm trans
}
//================
// No Draw
//================
textures/common/nodraw
{
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
}
//============================
// No Draw Non Solid
//============================
textures/common/nodrawnonsolid
{
surfaceparm nonsolid
surfaceparm nolightmap
surfaceparm nodraw
}
//================
// No Drop
//================
textures/common/nodrop
{
qer_nocarve
qer_trans 0.5
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm nodrop
}
//================
// No Impact
//================
textures/common/noimpact
{
qer_editorimage textures/common/nolightmap.tga
surfaceparm noimpact
}
//======================
// No Lightmap
//======================
textures/common/nolightmap
{
surfaceparm nolightmap
}
//================
// Origin
//================
textures/common/origin
{
qer_nocarve
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm origin
}
//================
// Portal
//================
textures/common/portal
{
qer_editorimage textures/common/qer_portal.tga
surfaceparm nolightmap
portal
{
map textures/common/mirror1.tga
tcMod turb 0 0.25 0 0.05
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
}
}
//================
// Slick
//================
textures/common/slick
{
qer_trans 0.50
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm trans
surfaceparm slick
}
//================
// Terrain
//================
textures/common/terrain
{
q3map_terrain
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nomarks
}
//================
// Terrain 2
//================
textures/common/terrain2
{
q3map_terrain
qer_editorimage textures/common/terrain.tga
surfaceparm dust
surfaceparm nodraw
surfaceparm nomarks
surfaceparm nolightmap
}
//================
// Tim Portal
//================
textures/common/timportal
{
qer_editorimage textures/common/qer_portal.tga
portal
surfaceparm nolightmap
{
map textures/common/portal.tga
tcMod turb 0 0.25 0 0.05
blendFunc GL_ONE GL_SRC_ALPHA
depthWrite
}
}
//================
// Trigger
//================
textures/common/trigger
{
qer_trans 0.50
qer_nocarve
surfaceparm nodraw
}
//================
// Weapon Clip
//================
textures/common/weapclip
{
qer_trans 0.40
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm trans
surfaceparm nomarks
}
//================
// Metal Clip
//================
textures/common/metalclip
{
qer_trans 0.40
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm noimpact
surfaceparm playerclip
surfaceparm metalsteps
}
//================
// Bot Clip
//================
textures/common/botclip
{
qer_trans 0.40
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
surfaceparm noimpact
surfaceparm botclip
}
//=================================================================
// ydnar q3map lightgrid bounds
//
// the min/max bounds of brushes with this shader in a map
// will define the bounds of the map's lightgrid (model lighting)
// note: make it as small as possible around player space
// to minimize bsp size and compile time
//=================================================================
textures/common/lightgrid
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm detail
surfaceparm nomarks
surfaceparm trans
surfaceparm lightgrid
}
//================
// q3r checkpoint sign 1
//================
textures/common/q3r_checkpoint_a
{
qer_editorimage textures/common/q3r_checkpoint_a.tga
cull disable
{
AnimMap 2 textures/common/q3r_checkpoint_a.tga textures/common/q3r_checkpoint_ainv.tga
}
}