q3rally/baseq3r/scripts/weapon_bfg.shader

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2011-03-12 21:16:14 +00:00
f_bfg3
{
deformVertexes autosprite
{
clampmap models/weapons2/bfg/f_bfg3.tga
blendfunc add
rgbGen const ( 0.376471 0.576471 0.403922 )
tcMod rotate 8288
}
{
clampmap models/weapons2/bfg/f_bfg3.tga
blendfunc add
rgbGen const ( 0.478431 0.603922 0.447059 )
tcMod rotate -2288
tcMod stretch sin 1.3 0 0 0
}
}
f_bfg1
{
deformVertexes autosprite
{
clampmap models/weapons2/bfg/f_bfg3.tga
blendfunc add
rgbGen const ( 0.376471 0.576471 0.403922 )
tcMod rotate 8288
}
{
clampmap models/weapons2/bfg/f_bfg3.tga
blendfunc add
rgbGen const ( 0.478431 0.603922 0.447059 )
tcMod rotate -2288
tcMod stretch sin 1.3 0 0 0
}
}
models/weapons2/bfg/bfgbody
{
cull disable
{
map models\weapons2\bfg\bfgbody.tga
}
{
map textures\effects\skinspeciso.tga
blendfunc add
rgbGen lightingDiffuse
tcGen environment
}
}
models/weapons2/bfg/bfgtube
{
cull disable
{
map models\weapons2\bfg\bfgtube.tga
blendfunc blend
rgbGen lightingDiffuse
tcMod scroll -0.04 0
alphaGen wave inversesawtooth 0.5 0 0 1
}
{
map models\weapons2\bfg\bubbles.tga
blendfunc gl_src_alpha gl_one
rgbGen lightingDiffuse
tcMod scale 1.8 1
tcMod scroll -2 0
}
{
map textures\effects\tinfx3.tga
blendfunc add
rgbGen lightingDiffuse
tcGen environment
}
}
f_bfg2
{
cull disable
{
clampmap models/weapons2/bfg/f_bfg2.tga
blendfunc add
rgbGen const ( 0.694118 0.694118 0.694118 )
tcMod rotate 2122
}
{
clampmap models/weapons2/bfg/f_bfg2.tga
blendfunc add
rgbGen const ( 0.286275 0.54902 0.25098 )
tcMod rotate -3201
tcMod stretch sin 1.3 0 0 0
}
}
BFGNexus
{
deformVertexes autoSprite
{
clampmap models/weaphits/bfg.tga
blendfunc add
tcMod rotate 999
}
{
clampmap models/weaphits/bfg3.tga
blendfunc add
rgbGen const ( 0.188235 0.247059 0.180392 )
tcMod rotate 700
tcMod stretch sin 1.3 0.3 0 4
}
{
clampmap models/weaphits/bfg2.tga
blendfunc add
rgbGen const ( 0.254902 0.352941 0.227451 )
tcMod rotate 244
tcMod stretch sin 1.3 0.3 0 4
}
}
BFGTrail
{
cull disable
{
clampmap models/weaphits/bfg2.tga
blendfunc add
rgbGen const ( 0.694118 0.694118 0.694118 )
tcMod rotate 1522
}
{
clampmap models/weaphits/bfg2.tga
blendfunc add
rgbGen const ( 0.286275 0.54902 0.25098 )
tcMod rotate -1222
tcMod stretch sin 1.3 0.3 0 4
}
}