mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-22 12:01:44 +00:00
136 lines
2.5 KiB
Text
136 lines
2.5 KiB
Text
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models/players/police/police_rlite_red
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{
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surfaceparm trans
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cull disable
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deformVertexes autosprite
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deformVertexes move 0 0.1 0 sin -2 47 0 5
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{
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map models/players/police/police_rlite_red.tga
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blendfunc gl_src_alpha gl_one
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rgbGen identity
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alphaGen wave square 0 1 0 4
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}
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}
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models/players/police/police_rlite_blue
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{
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surfaceparm trans
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cull disable
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deformVertexes autosprite
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deformVertexes move 0 0.1 0 sin -2 47 0 5
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{
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map models/players/police/police_rlite_blue.tga
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blendfunc gl_src_alpha gl_one
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rgbGen identity
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alphaGen wave square 0 1 0 4
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}
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}
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models/players/police/xpreflect
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{
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{
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map models/players/police/xpreflect.tga
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tcGen environment
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}
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}
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models/players/police/body_skin
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{
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{
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map models/players/police/preflect.tga
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rgbGen lightingDiffuse
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tcGen environment
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}
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{
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map models/players/police/body_skin.tga
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blendfunc gl_one gl_one_minus_src_alpha
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rgbGen lightingDiffuse
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}
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{
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map models/players/police/body_skin_alpha.tga
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blendfunc blend
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rgbGen identity
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}
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}
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models/players/police/lights_alpha
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{
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cull disable
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{
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map models/players/police/lights_alpha.tga
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blendfunc add
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rgbGen lightingDiffuse
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}
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{
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map models/players/police/lights.tga
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blendfunc gl_one gl_one_minus_src_alpha
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rgbGen lightingDiffuse
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}
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}
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models/players/police/lights_alphab
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{
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cull disable
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{
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map models/players/police/lights_alphab.tga
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blendfunc add
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rgbGen lightingDiffuse
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}
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{
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map models/players/police/lights_blue.tga
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blendfunc gl_one gl_one_minus_src_alpha
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rgbGen lightingDiffuse
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}
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}
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models/players/police/lights_alphar
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{
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cull disable
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{
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map models/players/police/lights_alphar.tga
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blendfunc add
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rgbGen lightingDiffuse
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}
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{
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map models/players/police/lights_red.tga
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blendfunc gl_one gl_one_minus_src_alpha
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rgbGen lightingDiffuse
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}
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}
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models/players/police/zeroskin
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{
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{
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map models/players/police/zeroskin.tga
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blendfunc add
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rgbGen lightingDiffuse
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}
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}
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models/players/police/body_skinw
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{
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{
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map models/players/police/preflect.tga
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rgbGen lightingDiffuse
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tcGen environment
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}
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{
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map models/players/police/body_skinw.tga
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blendfunc gl_one gl_one_minus_src_alpha
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rgbGen lightingDiffuse
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}
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}
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models/players/police/body_skinb
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{
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{
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map models/players/police/preflect.tga
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rgbGen lightingDiffuse
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tcGen environment
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}
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{
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map models/players/police/body_skinb.tga
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blendfunc gl_one gl_one_minus_src_alpha
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rgbGen lightingDiffuse
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}
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}
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