q3rally/baseq3r/scripts/police.shader

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2011-02-18 14:31:32 +00:00
models/players/police/police_rlite_red
{
surfaceparm trans
cull disable
deformVertexes autosprite
deformVertexes move 0 0.1 0 sin -2 47 0 5
{
map models/players/police/police_rlite_red.tga
blendfunc gl_src_alpha gl_one
rgbGen identity
alphaGen wave square 0 1 0 4
}
}
models/players/police/police_rlite_blue
{
surfaceparm trans
cull disable
deformVertexes autosprite
deformVertexes move 0 0.1 0 sin -2 47 0 5
{
map models/players/police/police_rlite_blue.tga
blendfunc gl_src_alpha gl_one
rgbGen identity
alphaGen wave square 0 1 0 4
}
}
models/players/police/xpreflect
{
{
map models/players/police/xpreflect.tga
tcGen environment
}
}
models/players/police/body_skin
{
{
map models/players/police/preflect.tga
rgbGen lightingDiffuse
tcGen environment
}
{
map models/players/police/body_skin.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen lightingDiffuse
}
{
map models/players/police/body_skin_alpha.tga
blendfunc blend
rgbGen identity
}
}
models/players/police/lights_alpha
{
cull disable
{
map models/players/police/lights_alpha.tga
blendfunc add
rgbGen lightingDiffuse
}
{
map models/players/police/lights.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen lightingDiffuse
}
}
models/players/police/lights_alphab
{
cull disable
{
map models/players/police/lights_alphab.tga
blendfunc add
rgbGen lightingDiffuse
}
{
map models/players/police/lights_blue.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen lightingDiffuse
}
}
models/players/police/lights_alphar
{
cull disable
{
map models/players/police/lights_alphar.tga
blendfunc add
rgbGen lightingDiffuse
}
{
map models/players/police/lights_red.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen lightingDiffuse
}
}
models/players/police/zeroskin
{
{
map models/players/police/zeroskin.tga
blendfunc add
rgbGen lightingDiffuse
}
}
models/players/police/body_skinw
{
{
map models/players/police/preflect.tga
rgbGen lightingDiffuse
tcGen environment
}
{
map models/players/police/body_skinw.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen lightingDiffuse
}
}
models/players/police/body_skinb
{
{
map models/players/police/preflect.tga
rgbGen lightingDiffuse
tcGen environment
}
{
map models/players/police/body_skinb.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen lightingDiffuse
}
}