q3rally/baseq3r/scripts/q3r_road.shader

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textures/q3r_road/asphalt
{
surfaceparm SURF_ASPHALT
{
map $lightmap
rgbGen identity
}
{
map textures/q3r_road/asphalt.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}