q3rally/baseq3r/scripts/q3r_signage.shader

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//Q3R_SIGNAGE
//This shader is for stuff like directional arrows, finishline stuff, billboards, roadsigns, etc...
//Q3R_CHECKPOINT this is meant to put on your checkpoint brushes and is not seen from within game
textures/q3r_signage/checkpoint
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
}
//Q3R_STARTFINISH this is meant to put on your start finish brush and is not seen from within game
textures/q3r_signage/startfinish
{
qer_trans 0.5
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
}
textures/q3r_signage/dirsign03_blu
{
qer_editorimage textures/q3r_signage/dirsign02_blu.tga
cull disable
{
map textures/q3r_signage/dirsign02_blu.tga
rgbgen vertex
}
}
textures/q3r_signage/dirsign03_bnw
{
cull disable
qer_editorimage textures/q3r_signage/dirsign02_bnw.tga
{
map textures/q3r_signage/dirsign02_bnw.tga
rgbgen identity
}
}
textures/q3r_signage/dirsign03_grn
{
cull disable
qer_editorimage textures/q3r_signage/dirsign02_grn.tga
{
map textures/q3r_signage/dirsign02_grn.tga
rgbgen identity
}
}
textures/q3r_signage/dirsign03_red
{
cull disable
qer_editorimage textures/q3r_signage/dirsign02_red.tga
{
map textures/q3r_signage/dirsign02_red.tga
rgbgen vertex
}
}
textures/q3r_signage/dirsign03_ylw
{
cull disable
qer_editorimage textures/q3r_signage/dirsign02_ylw.tga
{
map textures/q3r_signage/dirsign02_ylw.tga
rgbgen identity
}
}
textures/q3r_signage/flags01_blu
{
cull disable
surfaceparm alphashadow
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
{
map textures/q3r_signage/flags01_blu.tga
blendFunc blend
alphaFunc GE128
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
textures/q3r_signage/flags01_bnw
{
cull disable
surfaceparm alphashadow
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
{
map textures/q3r_signage/flags01_bnw.tga
blendFunc blend
alphaFunc GE128
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
textures/q3r_signage/flags01_grn
{
cull disable
surfaceparm alphashadow
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
{
map $lightmap
rgbgen identity
}
{
map textures/q3r_signage/flags01_grn.tga
blendFunc GL_DST_COLOR GL_SRC_ALPHA
alphaGen lightingSpecular
rgbGen identity
}
}
textures/q3r_signage/flags01_red
{
cull disable
surfaceparm alphashadow
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
{
map $lightmap
rgbgen identity
}
{
map textures/q3r_signage/flags01_red.tga
blendFunc GL_DST_COLOR GL_SRC_ALPHA
alphaGen lightingSpecular
rgbGen identity
}
}
textures/q3r_signage/flags01_ylw
{
cull disable
surfaceparm alphashadow
surfaceparm nonsolid
surfaceparm trans
surfaceparm nomarks
{
map $lightmap
rgbgen identity
}
{
map textures/q3r_signage/flags01_ylw.tga
blendFunc GL_DST_COLOR GL_SRC_ALPHA
alphaGen lightingSpecular
rgbGen identity
}
}