mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-25 05:11:00 +00:00
202 lines
3.3 KiB
Text
202 lines
3.3 KiB
Text
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//Q3R_SIGNAGE
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//This shader is for stuff like directional arrows, finishline stuff, billboards, roadsigns, etc...
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//Q3R_CHECKPOINT this is meant to put on your checkpoint brushes and is not seen from within game
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textures/q3r_signage/checkpoint
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{
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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}
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//Q3R_STARTFINISH this is meant to put on your start finish brush and is not seen from within game
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textures/q3r_signage/startfinish
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{
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qer_trans 0.5
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surfaceparm nodraw
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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}
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textures/q3r_signage/dirsign03_blu
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{
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qer_editorimage textures/q3r_signage/dirsign02_blu.tga
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cull disable
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{
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map textures/q3r_signage/dirsign02_blu.tga
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rgbgen vertex
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}
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}
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textures/q3r_signage/dirsign03_bnw
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{
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cull disable
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qer_editorimage textures/q3r_signage/dirsign02_bnw.tga
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{
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map textures/q3r_signage/dirsign02_bnw.tga
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rgbgen identity
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}
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}
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textures/q3r_signage/dirsign03_grn
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{
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cull disable
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qer_editorimage textures/q3r_signage/dirsign02_grn.tga
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{
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map textures/q3r_signage/dirsign02_grn.tga
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rgbgen identity
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}
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}
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textures/q3r_signage/dirsign03_red
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{
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cull disable
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qer_editorimage textures/q3r_signage/dirsign02_red.tga
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{
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map textures/q3r_signage/dirsign02_red.tga
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rgbgen vertex
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}
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}
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textures/q3r_signage/dirsign03_ylw
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{
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cull disable
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qer_editorimage textures/q3r_signage/dirsign02_ylw.tga
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{
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map textures/q3r_signage/dirsign02_ylw.tga
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rgbgen identity
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}
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}
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textures/q3r_signage/flags01_blu
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{
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cull disable
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surfaceparm alphashadow
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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{
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map textures/q3r_signage/flags01_blu.tga
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blendFunc blend
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alphaFunc GE128
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depthWrite
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rgbGen identity
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}
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{
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map $lightmap
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rgbGen identity
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blendFunc GL_DST_COLOR GL_ZERO
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depthFunc equal
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}
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}
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textures/q3r_signage/flags01_bnw
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{
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cull disable
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surfaceparm alphashadow
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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{
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map textures/q3r_signage/flags01_bnw.tga
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blendFunc blend
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alphaFunc GE128
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depthWrite
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rgbGen identity
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}
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{
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map $lightmap
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rgbGen identity
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blendFunc GL_DST_COLOR GL_ZERO
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depthFunc equal
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}
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}
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textures/q3r_signage/flags01_grn
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{
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cull disable
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surfaceparm alphashadow
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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{
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map $lightmap
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rgbgen identity
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}
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{
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map textures/q3r_signage/flags01_grn.tga
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blendFunc GL_DST_COLOR GL_SRC_ALPHA
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alphaGen lightingSpecular
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rgbGen identity
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}
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}
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textures/q3r_signage/flags01_red
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{
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cull disable
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surfaceparm alphashadow
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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{
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map $lightmap
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rgbgen identity
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}
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{
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map textures/q3r_signage/flags01_red.tga
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blendFunc GL_DST_COLOR GL_SRC_ALPHA
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alphaGen lightingSpecular
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rgbGen identity
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}
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}
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textures/q3r_signage/flags01_ylw
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{
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cull disable
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surfaceparm alphashadow
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surfaceparm nonsolid
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surfaceparm trans
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surfaceparm nomarks
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{
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map $lightmap
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rgbgen identity
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}
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{
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map textures/q3r_signage/flags01_ylw.tga
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blendFunc GL_DST_COLOR GL_SRC_ALPHA
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alphaGen lightingSpecular
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rgbGen identity
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}
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}
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