q3rally/baseq3r/botfiles/inv.h

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2011-02-18 14:31:32 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#define INVENTORY_NONE 0
//armor
#define INVENTORY_ARMOR 1
//weapons
#define INVENTORY_GAUNTLET 4
#define INVENTORY_SHOTGUN 5
#define INVENTORY_MACHINEGUN 6
#define INVENTORY_GRENADELAUNCHER 7
#define INVENTORY_ROCKETLAUNCHER 8
#define INVENTORY_LIGHTNING 9
#define INVENTORY_RAILGUN 10
#define INVENTORY_PLASMAGUN 11
#define INVENTORY_BFG10K 13
#define INVENTORY_GRAPPLINGHOOK 14
#define INVENTORY_NAILGUN 15
#define INVENTORY_PROXLAUNCHER 16
#define INVENTORY_CHAINGUN 17
//ammo
#define INVENTORY_SHELLS 18
#define INVENTORY_BULLETS 19
#define INVENTORY_GRENADES 20
#define INVENTORY_CELLS 21
#define INVENTORY_LIGHTNINGAMMO 22
#define INVENTORY_ROCKETS 23
#define INVENTORY_SLUGS 24
#define INVENTORY_BFGAMMO 25
#define INVENTORY_NAILS 26
#define INVENTORY_MINES 27
#define INVENTORY_BELT 28
//powerups
#define INVENTORY_HEALTH 29
#define INVENTORY_TELEPORTER 30
#define INVENTORY_MEDKIT 31
#define INVENTORY_KAMIKAZE 32
#define INVENTORY_PORTAL 33
#define INVENTORY_INVULNERABILITY 34
#define INVENTORY_QUAD 35
#define INVENTORY_ENVIRONMENTSUIT 36
#define INVENTORY_HASTE 37
#define INVENTORY_INVISIBILITY 38
#define INVENTORY_REGEN 39
#define INVENTORY_FLIGHT 40
#define INVENTORY_SCOUT 41
#define INVENTORY_GUARD 42
#define INVENTORY_DOUBLER 43
#define INVENTORY_AMMOREGEN 44
#define INVENTORY_REDFLAG 45
#define INVENTORY_BLUEFLAG 46
#define INVENTORY_NEUTRALFLAG 47
#define INVENTORY_REDCUBE 48
#define INVENTORY_BLUECUBE 49
//Elimination mod: Domination inventory
#define INVENTORY_POINTWHITE 50
#define INVENTORY_POINTRED 51
#define INVENTORY_POINTBLUE 52
//enemy stuff
#define ENEMY_HORIZONTAL_DIST 200
#define ENEMY_HEIGHT 201
#define NUM_VISIBLE_ENEMIES 202
#define NUM_VISIBLE_TEAMMATES 203
// if running the mission pack
#ifdef MISSIONPACK
//#error "running mission pack"
#endif
//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
#define MODELINDEX_ARMORSHARD 1
#define MODELINDEX_ARMORCOMBAT 2
#define MODELINDEX_ARMORBODY 3
#define MODELINDEX_HEALTHSMALL 4
#define MODELINDEX_HEALTH 5
#define MODELINDEX_HEALTHLARGE 6
#define MODELINDEX_HEALTHMEGA 7
#define MODELINDEX_GAUNTLET 8
#define MODELINDEX_SHOTGUN 9
#define MODELINDEX_MACHINEGUN 10
#define MODELINDEX_GRENADELAUNCHER 11
#define MODELINDEX_ROCKETLAUNCHER 12
#define MODELINDEX_LIGHTNING 13
#define MODELINDEX_RAILGUN 14
#define MODELINDEX_PLASMAGUN 15
#define MODELINDEX_BFG10K 16
#define MODELINDEX_GRAPPLINGHOOK 17
#define MODELINDEX_SHELLS 18
#define MODELINDEX_BULLETS 19
#define MODELINDEX_GRENADES 20
#define MODELINDEX_CELLS 21
#define MODELINDEX_LIGHTNINGAMMO 22
#define MODELINDEX_ROCKETS 23
#define MODELINDEX_SLUGS 24
#define MODELINDEX_BFGAMMO 25
#define MODELINDEX_TELEPORTER 26
#define MODELINDEX_MEDKIT 27
#define MODELINDEX_QUAD 28
#define MODELINDEX_ENVIRONMENTSUIT 29
#define MODELINDEX_HASTE 30
#define MODELINDEX_INVISIBILITY 31
#define MODELINDEX_REGEN 32
#define MODELINDEX_FLIGHT 33
#define MODELINDEX_REDFLAG 34
#define MODELINDEX_BLUEFLAG 35
// mission pack only defines
#define MODELINDEX_KAMIKAZE 36
#define MODELINDEX_PORTAL 37
#define MODELINDEX_INVULNERABILITY 38
#define MODELINDEX_NAILS 39
#define MODELINDEX_MINES 40
#define MODELINDEX_BELT 41
#define MODELINDEX_SCOUT 42
#define MODELINDEX_GUARD 43
#define MODELINDEX_DOUBLER 44
#define MODELINDEX_AMMOREGEN 45
#define MODELINDEX_NEUTRALFLAG 46
#define MODELINDEX_REDCUBE 47
#define MODELINDEX_BLUECUBE 48
#define MODELINDEX_NAILGUN 49
#define MODELINDEX_PROXLAUNCHER 50
#define MODELINDEX_CHAINGUN 51
//Elimination mod: Double Domination and Standard Domination
#define MODELINDEX_POINTABLUE 52
#define MODELINDEX_POINTBBLUE 53
#define MODELINDEX_POINTARED 54
#define MODELINDEX_POINTBRED 55
#define MODELINDEX_POINTAWHITE 56
#define MODELINDEX_POINTBWHITE 57
#define MODELINDEX_POINTWHITE 58
#define MODELINDEX_POINTRED 59
#define MODELINDEX_POINTBLUE 60
//
#define WEAPONINDEX_GAUNTLET 1
#define WEAPONINDEX_MACHINEGUN 2
#define WEAPONINDEX_SHOTGUN 3
#define WEAPONINDEX_GRENADE_LAUNCHER 4
#define WEAPONINDEX_ROCKET_LAUNCHER 5
#define WEAPONINDEX_LIGHTNING 6
#define WEAPONINDEX_RAILGUN 7
#define WEAPONINDEX_PLASMAGUN 8
#define WEAPONINDEX_BFG 9
#define WEAPONINDEX_GRAPPLING_HOOK 10
#define WEAPONINDEX_NAILGUN 11
#define WEAPONINDEX_PROXLAUNCHER 12
#define WEAPONINDEX_CHAINGUN 13