ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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/*
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|
===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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2017-07-10 01:33:41 +00:00
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#include <setjmp.h>
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#include "tr_common.h"
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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/*
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* Include file for users of JPEG library.
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* You will need to have included system headers that define at least
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* the typedefs FILE and size_t before you can include jpeglib.h.
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* (stdio.h is sufficient on ANSI-conforming systems.)
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* You may also wish to include "jerror.h".
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*/
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#ifdef USE_INTERNAL_JPEG
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# define JPEG_INTERNALS
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#endif
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#include <jpeglib.h>
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#ifndef USE_INTERNAL_JPEG
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2017-07-10 01:33:41 +00:00
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# if JPEG_LIB_VERSION < 80 && !defined(MEM_SRCDST_SUPPORTED)
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# error Need system libjpeg >= 80 or jpeg_mem_ support
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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# endif
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#endif
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2017-07-10 01:33:41 +00:00
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/* Catching errors, as done in libjpeg's example.c */
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typedef struct q_jpeg_error_mgr_s
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{
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struct jpeg_error_mgr pub; /* "public" fields */
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jmp_buf setjmp_buffer; /* for return to caller */
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} q_jpeg_error_mgr_t;
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|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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static void R_JPGErrorExit(j_common_ptr cinfo)
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{
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char buffer[JMSG_LENGTH_MAX];
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2017-07-10 01:33:41 +00:00
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/* cinfo->err really points to a q_jpeg_error_mgr_s struct, so coerce pointer */
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q_jpeg_error_mgr_t *jerr = (q_jpeg_error_mgr_t *)cinfo->err;
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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(*cinfo->err->format_message) (cinfo, buffer);
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2017-07-10 01:33:41 +00:00
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ri.Printf(PRINT_ALL, "Error: %s", buffer);
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/* Return control to the setjmp point */
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longjmp(jerr->setjmp_buffer, 1);
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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}
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static void R_JPGOutputMessage(j_common_ptr cinfo)
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{
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char buffer[JMSG_LENGTH_MAX];
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/* Create the message */
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(*cinfo->err->format_message) (cinfo, buffer);
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/* Send it to stderr, adding a newline */
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ri.Printf(PRINT_ALL, "%s\n", buffer);
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}
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void R_LoadJPG(const char *filename, unsigned char **pic, int *width, int *height)
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{
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/* This struct contains the JPEG decompression parameters and pointers to
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* working space (which is allocated as needed by the JPEG library).
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*/
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struct jpeg_decompress_struct cinfo = {NULL};
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/* We use our private extension JPEG error handler.
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* Note that this struct must live as long as the main JPEG parameter
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* struct, to avoid dangling-pointer problems.
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*/
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/* This struct represents a JPEG error handler. It is declared separately
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* because applications often want to supply a specialized error handler
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* (see the second half of this file for an example). But here we just
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* take the easy way out and use the standard error handler, which will
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* print a message on stderr and call exit() if compression fails.
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* Note that this struct must live as long as the main JPEG parameter
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* struct, to avoid dangling-pointer problems.
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*/
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2017-07-10 01:33:41 +00:00
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q_jpeg_error_mgr_t jerr;
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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/* More stuff */
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JSAMPARRAY buffer; /* Output row buffer */
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unsigned int row_stride; /* physical row width in output buffer */
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unsigned int pixelcount, memcount;
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unsigned int sindex, dindex;
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byte *out;
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int len;
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union {
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byte *b;
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void *v;
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} fbuffer;
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byte *buf;
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/* In this example we want to open the input file before doing anything else,
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* so that the setjmp() error recovery below can assume the file is open.
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* VERY IMPORTANT: use "b" option to fopen() if you are on a machine that
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* requires it in order to read binary files.
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*/
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len = ri.FS_ReadFile ( ( char * ) filename, &fbuffer.v);
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if (!fbuffer.b || len < 0) {
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return;
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}
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/* Step 1: allocate and initialize JPEG decompression object */
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/* We have to set up the error handler first, in case the initialization
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* step fails. (Unlikely, but it could happen if you are out of memory.)
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* This routine fills in the contents of struct jerr, and returns jerr's
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* address which we place into the link field in cinfo.
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*/
|
2017-07-10 01:33:41 +00:00
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cinfo.err = jpeg_std_error(&jerr.pub);
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
cinfo.err->error_exit = R_JPGErrorExit;
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cinfo.err->output_message = R_JPGOutputMessage;
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|
2017-07-10 01:33:41 +00:00
|
|
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/* Establish the setjmp return context for R_JPGErrorExit to use. */
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if (setjmp(jerr.setjmp_buffer))
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{
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|
|
/* If we get here, the JPEG code has signaled an error.
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* We need to clean up the JPEG object, close the input file, and return.
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*/
|
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jpeg_destroy_decompress(&cinfo);
|
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|
|
ri.FS_FreeFile(fbuffer.v);
|
|
|
|
|
|
|
|
/* Append the filename to the error for easier debugging */
|
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|
|
ri.Printf(PRINT_ALL, ", loading file %s\n", filename);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
/* Now we can initialize the JPEG decompression object. */
|
|
|
|
jpeg_create_decompress(&cinfo);
|
|
|
|
|
|
|
|
/* Step 2: specify data source (eg, a file) */
|
|
|
|
|
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|
|
jpeg_mem_src(&cinfo, fbuffer.b, len);
|
|
|
|
|
|
|
|
/* Step 3: read file parameters with jpeg_read_header() */
|
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|
|
|
|
|
|
(void) jpeg_read_header(&cinfo, TRUE);
|
|
|
|
/* We can ignore the return value from jpeg_read_header since
|
|
|
|
* (a) suspension is not possible with the stdio data source, and
|
|
|
|
* (b) we passed TRUE to reject a tables-only JPEG file as an error.
|
|
|
|
* See libjpeg.doc for more info.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* Step 4: set parameters for decompression */
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Make sure it always converts images to RGB color space. This will
|
|
|
|
* automatically convert 8-bit greyscale images to RGB as well.
|
|
|
|
*/
|
|
|
|
cinfo.out_color_space = JCS_RGB;
|
|
|
|
|
|
|
|
/* Step 5: Start decompressor */
|
|
|
|
|
|
|
|
(void) jpeg_start_decompress(&cinfo);
|
|
|
|
/* We can ignore the return value since suspension is not possible
|
|
|
|
* with the stdio data source.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* We may need to do some setup of our own at this point before reading
|
|
|
|
* the data. After jpeg_start_decompress() we have the correct scaled
|
|
|
|
* output image dimensions available, as well as the output colormap
|
|
|
|
* if we asked for color quantization.
|
|
|
|
* In this example, we need to make an output work buffer of the right size.
|
|
|
|
*/
|
|
|
|
/* JSAMPLEs per row in output buffer */
|
|
|
|
|
|
|
|
pixelcount = cinfo.output_width * cinfo.output_height;
|
|
|
|
|
|
|
|
if(!cinfo.output_width || !cinfo.output_height
|
|
|
|
|| ((pixelcount * 4) / cinfo.output_width) / 4 != cinfo.output_height
|
|
|
|
|| pixelcount > 0x1FFFFFFF || cinfo.output_components != 3
|
|
|
|
)
|
|
|
|
{
|
|
|
|
// Free the memory to make sure we don't leak memory
|
|
|
|
ri.FS_FreeFile (fbuffer.v);
|
|
|
|
jpeg_destroy_decompress(&cinfo);
|
|
|
|
|
|
|
|
ri.Error(ERR_DROP, "LoadJPG: %s has an invalid image format: %dx%d*4=%d, components: %d", filename,
|
|
|
|
cinfo.output_width, cinfo.output_height, pixelcount * 4, cinfo.output_components);
|
|
|
|
}
|
|
|
|
|
|
|
|
memcount = pixelcount * 4;
|
|
|
|
row_stride = cinfo.output_width * cinfo.output_components;
|
|
|
|
|
|
|
|
out = ri.Malloc(memcount);
|
|
|
|
|
|
|
|
*width = cinfo.output_width;
|
|
|
|
*height = cinfo.output_height;
|
|
|
|
|
|
|
|
/* Step 6: while (scan lines remain to be read) */
|
|
|
|
/* jpeg_read_scanlines(...); */
|
|
|
|
|
|
|
|
/* Here we use the library's state variable cinfo.output_scanline as the
|
|
|
|
* loop counter, so that we don't have to keep track ourselves.
|
|
|
|
*/
|
|
|
|
while (cinfo.output_scanline < cinfo.output_height) {
|
|
|
|
/* jpeg_read_scanlines expects an array of pointers to scanlines.
|
|
|
|
* Here the array is only one element long, but you could ask for
|
|
|
|
* more than one scanline at a time if that's more convenient.
|
|
|
|
*/
|
|
|
|
buf = ((out+(row_stride*cinfo.output_scanline)));
|
|
|
|
buffer = &buf;
|
|
|
|
(void) jpeg_read_scanlines(&cinfo, buffer, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
buf = out;
|
|
|
|
|
|
|
|
// Expand from RGB to RGBA
|
|
|
|
sindex = pixelcount * cinfo.output_components;
|
|
|
|
dindex = memcount;
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
buf[--dindex] = 255;
|
|
|
|
buf[--dindex] = buf[--sindex];
|
|
|
|
buf[--dindex] = buf[--sindex];
|
|
|
|
buf[--dindex] = buf[--sindex];
|
|
|
|
} while(sindex);
|
|
|
|
|
|
|
|
*pic = out;
|
|
|
|
|
|
|
|
/* Step 7: Finish decompression */
|
|
|
|
|
|
|
|
jpeg_finish_decompress(&cinfo);
|
|
|
|
/* We can ignore the return value since suspension is not possible
|
|
|
|
* with the stdio data source.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* Step 8: Release JPEG decompression object */
|
|
|
|
|
|
|
|
/* This is an important step since it will release a good deal of memory. */
|
|
|
|
jpeg_destroy_decompress(&cinfo);
|
|
|
|
|
|
|
|
/* After finish_decompress, we can close the input file.
|
|
|
|
* Here we postpone it until after no more JPEG errors are possible,
|
|
|
|
* so as to simplify the setjmp error logic above. (Actually, I don't
|
|
|
|
* think that jpeg_destroy can do an error exit, but why assume anything...)
|
|
|
|
*/
|
|
|
|
ri.FS_FreeFile (fbuffer.v);
|
|
|
|
|
|
|
|
/* At this point you may want to check to see whether any corrupt-data
|
|
|
|
* warnings occurred (test whether jerr.pub.num_warnings is nonzero).
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* And we're done! */
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Expanded data destination object for stdio output */
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
struct jpeg_destination_mgr pub; /* public fields */
|
|
|
|
|
|
|
|
byte* outfile; /* target stream */
|
|
|
|
int size;
|
|
|
|
} my_destination_mgr;
|
|
|
|
|
|
|
|
typedef my_destination_mgr * my_dest_ptr;
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Initialize destination --- called by jpeg_start_compress
|
|
|
|
* before any data is actually written.
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void
|
|
|
|
init_destination (j_compress_ptr cinfo)
|
|
|
|
{
|
|
|
|
my_dest_ptr dest = (my_dest_ptr) cinfo->dest;
|
|
|
|
|
|
|
|
dest->pub.next_output_byte = dest->outfile;
|
|
|
|
dest->pub.free_in_buffer = dest->size;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Empty the output buffer --- called whenever buffer fills up.
|
|
|
|
*
|
|
|
|
* In typical applications, this should write the entire output buffer
|
|
|
|
* (ignoring the current state of next_output_byte & free_in_buffer),
|
|
|
|
* reset the pointer & count to the start of the buffer, and return TRUE
|
|
|
|
* indicating that the buffer has been dumped.
|
|
|
|
*
|
|
|
|
* In applications that need to be able to suspend compression due to output
|
|
|
|
* overrun, a FALSE return indicates that the buffer cannot be emptied now.
|
|
|
|
* In this situation, the compressor will return to its caller (possibly with
|
|
|
|
* an indication that it has not accepted all the supplied scanlines). The
|
|
|
|
* application should resume compression after it has made more room in the
|
|
|
|
* output buffer. Note that there are substantial restrictions on the use of
|
|
|
|
* suspension --- see the documentation.
|
|
|
|
*
|
|
|
|
* When suspending, the compressor will back up to a convenient restart point
|
|
|
|
* (typically the start of the current MCU). next_output_byte & free_in_buffer
|
|
|
|
* indicate where the restart point will be if the current call returns FALSE.
|
|
|
|
* Data beyond this point will be regenerated after resumption, so do not
|
|
|
|
* write it out when emptying the buffer externally.
|
|
|
|
*/
|
|
|
|
|
|
|
|
static boolean
|
|
|
|
empty_output_buffer (j_compress_ptr cinfo)
|
|
|
|
{
|
|
|
|
my_dest_ptr dest = (my_dest_ptr) cinfo->dest;
|
|
|
|
|
|
|
|
jpeg_destroy_compress(cinfo);
|
|
|
|
|
|
|
|
// Make crash fatal or we would probably leak memory.
|
|
|
|
ri.Error(ERR_FATAL, "Output buffer for encoded JPEG image has insufficient size of %d bytes",
|
|
|
|
dest->size);
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Terminate destination --- called by jpeg_finish_compress
|
|
|
|
* after all data has been written. Usually needs to flush buffer.
|
|
|
|
*
|
|
|
|
* NB: *not* called by jpeg_abort or jpeg_destroy; surrounding
|
|
|
|
* application must deal with any cleanup that should happen even
|
|
|
|
* for error exit.
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void term_destination(j_compress_ptr cinfo)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Prepare for output to a stdio stream.
|
|
|
|
* The caller must have already opened the stream, and is responsible
|
|
|
|
* for closing it after finishing compression.
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void
|
|
|
|
jpegDest (j_compress_ptr cinfo, byte* outfile, int size)
|
|
|
|
{
|
|
|
|
my_dest_ptr dest;
|
|
|
|
|
|
|
|
/* The destination object is made permanent so that multiple JPEG images
|
|
|
|
* can be written to the same file without re-executing jpeg_stdio_dest.
|
|
|
|
* This makes it dangerous to use this manager and a different destination
|
|
|
|
* manager serially with the same JPEG object, because their private object
|
|
|
|
* sizes may be different. Caveat programmer.
|
|
|
|
*/
|
|
|
|
if (cinfo->dest == NULL) { /* first time for this JPEG object? */
|
|
|
|
cinfo->dest = (struct jpeg_destination_mgr *)
|
|
|
|
(*cinfo->mem->alloc_small) ((j_common_ptr) cinfo, JPOOL_PERMANENT,
|
|
|
|
sizeof(my_destination_mgr));
|
|
|
|
}
|
|
|
|
|
|
|
|
dest = (my_dest_ptr) cinfo->dest;
|
|
|
|
dest->pub.init_destination = init_destination;
|
|
|
|
dest->pub.empty_output_buffer = empty_output_buffer;
|
|
|
|
dest->pub.term_destination = term_destination;
|
|
|
|
dest->outfile = outfile;
|
|
|
|
dest->size = size;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
SaveJPGToBuffer
|
|
|
|
|
|
|
|
Encodes JPEG from image in image_buffer and writes to buffer.
|
|
|
|
Expects RGB input data
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
size_t RE_SaveJPGToBuffer(byte *buffer, size_t bufSize, int quality,
|
|
|
|
int image_width, int image_height, byte *image_buffer, int padding)
|
|
|
|
{
|
|
|
|
struct jpeg_compress_struct cinfo;
|
2017-07-10 01:33:41 +00:00
|
|
|
q_jpeg_error_mgr_t jerr;
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
JSAMPROW row_pointer[1]; /* pointer to JSAMPLE row[s] */
|
|
|
|
my_dest_ptr dest;
|
|
|
|
int row_stride; /* physical row width in image buffer */
|
|
|
|
size_t outcount;
|
|
|
|
|
|
|
|
/* Step 1: allocate and initialize JPEG compression object */
|
2017-07-10 01:33:41 +00:00
|
|
|
cinfo.err = jpeg_std_error(&jerr.pub);
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
cinfo.err->error_exit = R_JPGErrorExit;
|
|
|
|
cinfo.err->output_message = R_JPGOutputMessage;
|
|
|
|
|
2017-07-10 01:33:41 +00:00
|
|
|
/* Establish the setjmp return context for R_JPGErrorExit to use. */
|
|
|
|
if (setjmp(jerr.setjmp_buffer))
|
|
|
|
{
|
|
|
|
/* If we get here, the JPEG code has signaled an error.
|
|
|
|
* We need to clean up the JPEG object and return.
|
|
|
|
*/
|
|
|
|
jpeg_destroy_compress(&cinfo);
|
|
|
|
|
|
|
|
ri.Printf(PRINT_ALL, "\n");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
/* Now we can initialize the JPEG compression object. */
|
|
|
|
jpeg_create_compress(&cinfo);
|
|
|
|
|
|
|
|
/* Step 2: specify data destination (eg, a file) */
|
|
|
|
/* Note: steps 2 and 3 can be done in either order. */
|
|
|
|
jpegDest(&cinfo, buffer, bufSize);
|
|
|
|
|
|
|
|
/* Step 3: set parameters for compression */
|
|
|
|
cinfo.image_width = image_width; /* image width and height, in pixels */
|
|
|
|
cinfo.image_height = image_height;
|
|
|
|
cinfo.input_components = 3; /* # of color components per pixel */
|
|
|
|
cinfo.in_color_space = JCS_RGB; /* colorspace of input image */
|
|
|
|
|
|
|
|
jpeg_set_defaults(&cinfo);
|
|
|
|
jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */);
|
|
|
|
/* If quality is set high, disable chroma subsampling */
|
|
|
|
if (quality >= 85) {
|
|
|
|
cinfo.comp_info[0].h_samp_factor = 1;
|
|
|
|
cinfo.comp_info[0].v_samp_factor = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Step 4: Start compressor */
|
|
|
|
jpeg_start_compress(&cinfo, TRUE);
|
|
|
|
|
|
|
|
/* Step 5: while (scan lines remain to be written) */
|
|
|
|
/* jpeg_write_scanlines(...); */
|
|
|
|
row_stride = image_width * cinfo.input_components + padding; /* JSAMPLEs per row in image_buffer */
|
|
|
|
|
|
|
|
while (cinfo.next_scanline < cinfo.image_height) {
|
|
|
|
/* jpeg_write_scanlines expects an array of pointers to scanlines.
|
|
|
|
* Here the array is only one element long, but you could pass
|
|
|
|
* more than one scanline at a time if that's more convenient.
|
|
|
|
*/
|
|
|
|
row_pointer[0] = &image_buffer[((cinfo.image_height-1)*row_stride)-cinfo.next_scanline * row_stride];
|
|
|
|
(void) jpeg_write_scanlines(&cinfo, row_pointer, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Step 6: Finish compression */
|
|
|
|
jpeg_finish_compress(&cinfo);
|
|
|
|
|
|
|
|
dest = (my_dest_ptr) cinfo.dest;
|
|
|
|
outcount = dest->size - dest->pub.free_in_buffer;
|
|
|
|
|
|
|
|
/* Step 7: release JPEG compression object */
|
|
|
|
jpeg_destroy_compress(&cinfo);
|
|
|
|
|
|
|
|
/* And we're done! */
|
|
|
|
return outcount;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RE_SaveJPG(char * filename, int quality, int image_width, int image_height, byte *image_buffer, int padding)
|
|
|
|
{
|
|
|
|
byte *out;
|
|
|
|
size_t bufSize;
|
|
|
|
|
|
|
|
bufSize = image_width * image_height * 3;
|
|
|
|
out = ri.Hunk_AllocateTempMemory(bufSize);
|
|
|
|
|
|
|
|
bufSize = RE_SaveJPGToBuffer(out, bufSize, quality, image_width, image_height, image_buffer, padding);
|
|
|
|
ri.FS_WriteFile(filename, out, bufSize);
|
|
|
|
|
|
|
|
ri.Hunk_FreeTempMemory(out);
|
|
|
|
}
|