2011-02-18 14:31:32 +00:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "tr_local.h"
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/*
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=================
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R_CullTriSurf
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Returns true if the grid is completely culled away.
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Also sets the clipped hint bit in tess
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=================
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*/
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static qboolean R_CullTriSurf( srfTriangles_t *cv ) {
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int boxCull;
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boxCull = R_CullLocalBox( cv->bounds );
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if ( boxCull == CULL_OUT ) {
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return qtrue;
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}
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return qfalse;
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}
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/*
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=================
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R_CullGrid
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Returns true if the grid is completely culled away.
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Also sets the clipped hint bit in tess
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=================
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*/
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static qboolean R_CullGrid( srfGridMesh_t *cv ) {
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int boxCull;
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int sphereCull;
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if ( r_nocurves->integer ) {
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return qtrue;
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}
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ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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if ( tr.currentEntityNum != REFENTITYNUM_WORLD ) {
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2011-02-18 14:31:32 +00:00
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sphereCull = R_CullLocalPointAndRadius( cv->localOrigin, cv->meshRadius );
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} else {
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sphereCull = R_CullPointAndRadius( cv->localOrigin, cv->meshRadius );
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}
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// check for trivial reject
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if ( sphereCull == CULL_OUT )
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{
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tr.pc.c_sphere_cull_patch_out++;
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return qtrue;
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}
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// check bounding box if necessary
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else if ( sphereCull == CULL_CLIP )
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{
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tr.pc.c_sphere_cull_patch_clip++;
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boxCull = R_CullLocalBox( cv->meshBounds );
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if ( boxCull == CULL_OUT )
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{
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tr.pc.c_box_cull_patch_out++;
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return qtrue;
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}
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else if ( boxCull == CULL_IN )
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{
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tr.pc.c_box_cull_patch_in++;
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}
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else
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{
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tr.pc.c_box_cull_patch_clip++;
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}
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}
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else
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{
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tr.pc.c_sphere_cull_patch_in++;
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}
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return qfalse;
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}
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/*
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================
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R_CullSurface
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Tries to back face cull surfaces before they are lighted or
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added to the sorting list.
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This will also allow mirrors on both sides of a model without recursion.
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================
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*/
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static qboolean R_CullSurface( surfaceType_t *surface, shader_t *shader ) {
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srfSurfaceFace_t *sface;
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float d;
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if ( r_nocull->integer ) {
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return qfalse;
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}
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if ( *surface == SF_GRID ) {
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return R_CullGrid( (srfGridMesh_t *)surface );
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}
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if ( *surface == SF_TRIANGLES ) {
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return R_CullTriSurf( (srfTriangles_t *)surface );
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}
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if ( *surface != SF_FACE ) {
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return qfalse;
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}
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if ( shader->cullType == CT_TWO_SIDED ) {
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return qfalse;
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}
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// face culling
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if ( !r_facePlaneCull->integer ) {
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return qfalse;
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}
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sface = ( srfSurfaceFace_t * ) surface;
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d = DotProduct (tr.or.viewOrigin, sface->plane.normal);
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// don't cull exactly on the plane, because there are levels of rounding
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// through the BSP, ICD, and hardware that may cause pixel gaps if an
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// epsilon isn't allowed here
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if ( shader->cullType == CT_FRONT_SIDED ) {
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if ( d < sface->plane.dist - 8 ) {
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return qtrue;
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}
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} else {
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if ( d > sface->plane.dist + 8 ) {
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return qtrue;
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}
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}
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return qfalse;
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}
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static int R_DlightFace( srfSurfaceFace_t *face, int dlightBits ) {
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float d;
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int i;
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dlight_t *dl;
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for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) {
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if ( ! ( dlightBits & ( 1 << i ) ) ) {
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continue;
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}
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dl = &tr.refdef.dlights[i];
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d = DotProduct( dl->origin, face->plane.normal ) - face->plane.dist;
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if ( d < -dl->radius || d > dl->radius ) {
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// dlight doesn't reach the plane
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dlightBits &= ~( 1 << i );
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}
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}
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if ( !dlightBits ) {
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tr.pc.c_dlightSurfacesCulled++;
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}
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face->dlightBits[ tr.smpFrame ] = dlightBits;
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return dlightBits;
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}
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static int R_DlightGrid( srfGridMesh_t *grid, int dlightBits ) {
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int i;
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dlight_t *dl;
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for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) {
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if ( ! ( dlightBits & ( 1 << i ) ) ) {
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continue;
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}
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dl = &tr.refdef.dlights[i];
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if ( dl->origin[0] - dl->radius > grid->meshBounds[1][0]
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|| dl->origin[0] + dl->radius < grid->meshBounds[0][0]
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|| dl->origin[1] - dl->radius > grid->meshBounds[1][1]
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|| dl->origin[1] + dl->radius < grid->meshBounds[0][1]
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|| dl->origin[2] - dl->radius > grid->meshBounds[1][2]
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|| dl->origin[2] + dl->radius < grid->meshBounds[0][2] ) {
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// dlight doesn't reach the bounds
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dlightBits &= ~( 1 << i );
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}
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}
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if ( !dlightBits ) {
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tr.pc.c_dlightSurfacesCulled++;
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}
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grid->dlightBits[ tr.smpFrame ] = dlightBits;
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return dlightBits;
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}
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static int R_DlightTrisurf( srfTriangles_t *surf, int dlightBits ) {
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// FIXME: more dlight culling to trisurfs...
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surf->dlightBits[ tr.smpFrame ] = dlightBits;
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return dlightBits;
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#if 0
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int i;
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dlight_t *dl;
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for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) {
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if ( ! ( dlightBits & ( 1 << i ) ) ) {
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continue;
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}
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dl = &tr.refdef.dlights[i];
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if ( dl->origin[0] - dl->radius > grid->meshBounds[1][0]
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|| dl->origin[0] + dl->radius < grid->meshBounds[0][0]
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|| dl->origin[1] - dl->radius > grid->meshBounds[1][1]
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|| dl->origin[1] + dl->radius < grid->meshBounds[0][1]
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|| dl->origin[2] - dl->radius > grid->meshBounds[1][2]
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|| dl->origin[2] + dl->radius < grid->meshBounds[0][2] ) {
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// dlight doesn't reach the bounds
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dlightBits &= ~( 1 << i );
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}
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}
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if ( !dlightBits ) {
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tr.pc.c_dlightSurfacesCulled++;
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}
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grid->dlightBits[ tr.smpFrame ] = dlightBits;
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return dlightBits;
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#endif
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}
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/*
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====================
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R_DlightSurface
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The given surface is going to be drawn, and it touches a leaf
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that is touched by one or more dlights, so try to throw out
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more dlights if possible.
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====================
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*/
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static int R_DlightSurface( msurface_t *surf, int dlightBits ) {
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if ( *surf->data == SF_FACE ) {
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dlightBits = R_DlightFace( (srfSurfaceFace_t *)surf->data, dlightBits );
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} else if ( *surf->data == SF_GRID ) {
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dlightBits = R_DlightGrid( (srfGridMesh_t *)surf->data, dlightBits );
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} else if ( *surf->data == SF_TRIANGLES ) {
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dlightBits = R_DlightTrisurf( (srfTriangles_t *)surf->data, dlightBits );
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} else {
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dlightBits = 0;
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}
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if ( dlightBits ) {
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tr.pc.c_dlightSurfaces++;
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}
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return dlightBits;
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}
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/*
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======================
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R_AddWorldSurface
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======================
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*/
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static void R_AddWorldSurface( msurface_t *surf, int dlightBits ) {
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if ( surf->viewCount == tr.viewCount ) {
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return; // already in this view
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}
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surf->viewCount = tr.viewCount;
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// FIXME: bmodel fog?
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// try to cull before dlighting or adding
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if ( R_CullSurface( surf->data, surf->shader ) ) {
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return;
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}
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// check for dlighting
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if ( dlightBits ) {
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dlightBits = R_DlightSurface( surf, dlightBits );
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dlightBits = ( dlightBits != 0 );
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}
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R_AddDrawSurf( surf->data, surf->shader, surf->fogIndex, dlightBits );
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}
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/*
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=============================================================
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BRUSH MODELS
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=============================================================
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*/
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/*
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=================
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R_AddBrushModelSurfaces
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=================
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*/
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void R_AddBrushModelSurfaces ( trRefEntity_t *ent ) {
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bmodel_t *bmodel;
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int clip;
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model_t *pModel;
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int i;
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pModel = R_GetModelByHandle( ent->e.hModel );
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bmodel = pModel->bmodel;
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clip = R_CullLocalBox( bmodel->bounds );
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if ( clip == CULL_OUT ) {
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return;
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}
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2011-07-26 08:52:24 +00:00
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R_SetupEntityLighting( &tr.refdef, ent );
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2011-02-18 14:31:32 +00:00
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R_DlightBmodel( bmodel );
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for ( i = 0 ; i < bmodel->numSurfaces ; i++ ) {
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R_AddWorldSurface( bmodel->firstSurface + i, tr.currentEntity->needDlights );
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}
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}
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/*
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=============================================================
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WORLD MODEL
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=============================================================
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*/
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/*
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================
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R_RecursiveWorldNode
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================
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*/
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static void R_RecursiveWorldNode( mnode_t *node, int planeBits, int dlightBits ) {
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do {
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int newDlights[2];
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// if the node wasn't marked as potentially visible, exit
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if (node->visframe != tr.visCount) {
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return;
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}
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// if the bounding volume is outside the frustum, nothing
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// inside can be visible OPTIMIZE: don't do this all the way to leafs?
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if ( !r_nocull->integer ) {
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int r;
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if ( planeBits & 1 ) {
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r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[0]);
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if (r == 2) {
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return; // culled
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}
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if ( r == 1 ) {
|
|
|
|
planeBits &= ~1; // all descendants will also be in front
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( planeBits & 2 ) {
|
|
|
|
r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[1]);
|
|
|
|
if (r == 2) {
|
|
|
|
return; // culled
|
|
|
|
}
|
|
|
|
if ( r == 1 ) {
|
|
|
|
planeBits &= ~2; // all descendants will also be in front
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( planeBits & 4 ) {
|
|
|
|
r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[2]);
|
|
|
|
if (r == 2) {
|
|
|
|
return; // culled
|
|
|
|
}
|
|
|
|
if ( r == 1 ) {
|
|
|
|
planeBits &= ~4; // all descendants will also be in front
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( planeBits & 8 ) {
|
|
|
|
r = BoxOnPlaneSide(node->mins, node->maxs, &tr.viewParms.frustum[3]);
|
|
|
|
if (r == 2) {
|
|
|
|
return; // culled
|
|
|
|
}
|
|
|
|
if ( r == 1 ) {
|
|
|
|
planeBits &= ~8; // all descendants will also be in front
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( node->contents != -1 ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// node is just a decision point, so go down both sides
|
|
|
|
// since we don't care about sort orders, just go positive to negative
|
|
|
|
|
|
|
|
// determine which dlights are needed
|
|
|
|
newDlights[0] = 0;
|
|
|
|
newDlights[1] = 0;
|
|
|
|
if ( dlightBits ) {
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for ( i = 0 ; i < tr.refdef.num_dlights ; i++ ) {
|
|
|
|
dlight_t *dl;
|
|
|
|
float dist;
|
|
|
|
|
|
|
|
if ( dlightBits & ( 1 << i ) ) {
|
|
|
|
dl = &tr.refdef.dlights[i];
|
|
|
|
dist = DotProduct( dl->origin, node->plane->normal ) - node->plane->dist;
|
|
|
|
|
|
|
|
if ( dist > -dl->radius ) {
|
|
|
|
newDlights[0] |= ( 1 << i );
|
|
|
|
}
|
|
|
|
if ( dist < dl->radius ) {
|
|
|
|
newDlights[1] |= ( 1 << i );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// recurse down the children, front side first
|
|
|
|
R_RecursiveWorldNode (node->children[0], planeBits, newDlights[0] );
|
|
|
|
|
|
|
|
// tail recurse
|
|
|
|
node = node->children[1];
|
|
|
|
dlightBits = newDlights[1];
|
|
|
|
} while ( 1 );
|
|
|
|
|
|
|
|
{
|
|
|
|
// leaf node, so add mark surfaces
|
|
|
|
int c;
|
|
|
|
msurface_t *surf, **mark;
|
|
|
|
|
|
|
|
tr.pc.c_leafs++;
|
|
|
|
|
|
|
|
// add to z buffer bounds
|
|
|
|
if ( node->mins[0] < tr.viewParms.visBounds[0][0] ) {
|
|
|
|
tr.viewParms.visBounds[0][0] = node->mins[0];
|
|
|
|
}
|
|
|
|
if ( node->mins[1] < tr.viewParms.visBounds[0][1] ) {
|
|
|
|
tr.viewParms.visBounds[0][1] = node->mins[1];
|
|
|
|
}
|
|
|
|
if ( node->mins[2] < tr.viewParms.visBounds[0][2] ) {
|
|
|
|
tr.viewParms.visBounds[0][2] = node->mins[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( node->maxs[0] > tr.viewParms.visBounds[1][0] ) {
|
|
|
|
tr.viewParms.visBounds[1][0] = node->maxs[0];
|
|
|
|
}
|
|
|
|
if ( node->maxs[1] > tr.viewParms.visBounds[1][1] ) {
|
|
|
|
tr.viewParms.visBounds[1][1] = node->maxs[1];
|
|
|
|
}
|
|
|
|
if ( node->maxs[2] > tr.viewParms.visBounds[1][2] ) {
|
|
|
|
tr.viewParms.visBounds[1][2] = node->maxs[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
// add the individual surfaces
|
|
|
|
mark = node->firstmarksurface;
|
|
|
|
c = node->nummarksurfaces;
|
|
|
|
while (c--) {
|
|
|
|
// the surface may have already been added if it
|
|
|
|
// spans multiple leafs
|
|
|
|
surf = *mark;
|
|
|
|
R_AddWorldSurface( surf, dlightBits );
|
|
|
|
mark++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
R_PointInLeaf
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static mnode_t *R_PointInLeaf( const vec3_t p ) {
|
|
|
|
mnode_t *node;
|
|
|
|
float d;
|
|
|
|
cplane_t *plane;
|
|
|
|
|
|
|
|
if ( !tr.world ) {
|
|
|
|
ri.Error (ERR_DROP, "R_PointInLeaf: bad model");
|
|
|
|
}
|
|
|
|
|
|
|
|
node = tr.world->nodes;
|
|
|
|
while( 1 ) {
|
|
|
|
if (node->contents != -1) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
plane = node->plane;
|
|
|
|
d = DotProduct (p,plane->normal) - plane->dist;
|
|
|
|
if (d > 0) {
|
|
|
|
node = node->children[0];
|
|
|
|
} else {
|
|
|
|
node = node->children[1];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return node;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
R_ClusterPVS
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
static const byte *R_ClusterPVS (int cluster) {
|
|
|
|
if (!tr.world || !tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) {
|
|
|
|
return tr.world->novis;
|
|
|
|
}
|
|
|
|
|
|
|
|
return tr.world->vis + cluster * tr.world->clusterBytes;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
R_inPVS
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
qboolean R_inPVS( const vec3_t p1, const vec3_t p2 ) {
|
|
|
|
mnode_t *leaf;
|
|
|
|
byte *vis;
|
|
|
|
|
|
|
|
leaf = R_PointInLeaf( p1 );
|
2011-08-10 21:14:44 +00:00
|
|
|
vis = ri.CM_ClusterPVS( leaf->cluster ); // why not R_ClusterPVS ??
|
2011-02-18 14:31:32 +00:00
|
|
|
leaf = R_PointInLeaf( p2 );
|
|
|
|
|
|
|
|
if ( !(vis[leaf->cluster>>3] & (1<<(leaf->cluster&7))) ) {
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
R_MarkLeaves
|
|
|
|
|
|
|
|
Mark the leaves and nodes that are in the PVS for the current
|
|
|
|
cluster
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void R_MarkLeaves (void) {
|
|
|
|
const byte *vis;
|
|
|
|
mnode_t *leaf, *parent;
|
|
|
|
int i;
|
|
|
|
int cluster;
|
|
|
|
|
|
|
|
// lockpvs lets designers walk around to determine the
|
|
|
|
// extent of the current pvs
|
|
|
|
if ( r_lockpvs->integer ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// current viewcluster
|
|
|
|
leaf = R_PointInLeaf( tr.viewParms.pvsOrigin );
|
|
|
|
cluster = leaf->cluster;
|
|
|
|
|
|
|
|
// if the cluster is the same and the area visibility matrix
|
|
|
|
// hasn't changed, we don't need to mark everything again
|
|
|
|
|
|
|
|
// if r_showcluster was just turned on, remark everything
|
|
|
|
if ( tr.viewCluster == cluster && !tr.refdef.areamaskModified
|
|
|
|
&& !r_showcluster->modified ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( r_showcluster->modified || r_showcluster->integer ) {
|
|
|
|
r_showcluster->modified = qfalse;
|
|
|
|
if ( r_showcluster->integer ) {
|
|
|
|
ri.Printf( PRINT_ALL, "cluster:%i area:%i\n", cluster, leaf->area );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
tr.visCount++;
|
|
|
|
tr.viewCluster = cluster;
|
|
|
|
|
|
|
|
if ( r_novis->integer || tr.viewCluster == -1 ) {
|
|
|
|
for (i=0 ; i<tr.world->numnodes ; i++) {
|
|
|
|
if (tr.world->nodes[i].contents != CONTENTS_SOLID) {
|
|
|
|
tr.world->nodes[i].visframe = tr.visCount;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
vis = R_ClusterPVS (tr.viewCluster);
|
|
|
|
|
|
|
|
for (i=0,leaf=tr.world->nodes ; i<tr.world->numnodes ; i++, leaf++) {
|
|
|
|
cluster = leaf->cluster;
|
|
|
|
if ( cluster < 0 || cluster >= tr.world->numClusters ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// check general pvs
|
|
|
|
if ( !(vis[cluster>>3] & (1<<(cluster&7))) ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// check for door connection
|
|
|
|
if ( (tr.refdef.areamask[leaf->area>>3] & (1<<(leaf->area&7)) ) ) {
|
|
|
|
continue; // not visible
|
|
|
|
}
|
|
|
|
|
|
|
|
parent = leaf;
|
|
|
|
do {
|
|
|
|
if (parent->visframe == tr.visCount)
|
|
|
|
break;
|
|
|
|
parent->visframe = tr.visCount;
|
|
|
|
parent = parent->parent;
|
|
|
|
} while (parent);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
R_AddWorldSurfaces
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void R_AddWorldSurfaces (void) {
|
|
|
|
if ( !r_drawworld->integer ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
tr.currentEntityNum = REFENTITYNUM_WORLD;
|
|
|
|
tr.shiftedEntityNum = tr.currentEntityNum << QSORT_REFENTITYNUM_SHIFT;
|
2011-02-18 14:31:32 +00:00
|
|
|
|
|
|
|
// determine which leaves are in the PVS / areamask
|
|
|
|
R_MarkLeaves ();
|
|
|
|
|
|
|
|
// clear out the visible min/max
|
|
|
|
ClearBounds( tr.viewParms.visBounds[0], tr.viewParms.visBounds[1] );
|
|
|
|
|
|
|
|
// perform frustum culling and add all the potentially visible surfaces
|
|
|
|
if ( tr.refdef.num_dlights > 32 ) {
|
|
|
|
tr.refdef.num_dlights = 32 ;
|
|
|
|
}
|
|
|
|
R_RecursiveWorldNode( tr.world->nodes, 15, ( 1 << tr.refdef.num_dlights ) - 1 );
|
|
|
|
}
|