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174 lines
5 KiB
C
174 lines
5 KiB
C
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#define INVENTORY_NONE 0
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//armor
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#define INVENTORY_ARMOR 1
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//weapons
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#define INVENTORY_GAUNTLET 4
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#define INVENTORY_SHOTGUN 5
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#define INVENTORY_MACHINEGUN 6
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#define INVENTORY_GRENADELAUNCHER 7
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#define INVENTORY_ROCKETLAUNCHER 8
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#define INVENTORY_LIGHTNING 9
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#define INVENTORY_RAILGUN 10
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#define INVENTORY_PLASMAGUN 11
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#define INVENTORY_BFG10K 13
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#define INVENTORY_GRAPPLINGHOOK 14
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#define INVENTORY_NAILGUN 15
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#define INVENTORY_PROXLAUNCHER 16
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#define INVENTORY_CHAINGUN 17
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//Q3Rally Code Start
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#define INVENTORY_FLAMETHROWER 18
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//Q3Rally Code END
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//ammo
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#define INVENTORY_SHELLS 19
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#define INVENTORY_BULLETS 20
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#define INVENTORY_GRENADES 21
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#define INVENTORY_CELLS 22
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#define INVENTORY_LIGHTNINGAMMO 23
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#define INVENTORY_ROCKETS 24
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#define INVENTORY_SLUGS 25
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#define INVENTORY_BFGAMMO 26
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#define INVENTORY_NAILS 27
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#define INVENTORY_MINES 28
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#define INVENTORY_BELT 29
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//powerups
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#define INVENTORY_HEALTH 30
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#define INVENTORY_TELEPORTER 31
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#define INVENTORY_MEDKIT 32
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#define INVENTORY_KAMIKAZE 33
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#define INVENTORY_PORTAL 34
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#define INVENTORY_INVULNERABILITY 35
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#define INVENTORY_QUAD 36
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#define INVENTORY_ENVIRONMENTSUIT 37
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#define INVENTORY_HASTE 38
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#define INVENTORY_INVISIBILITY 39
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#define INVENTORY_REGEN 40
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#define INVENTORY_FLIGHT 41
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#define INVENTORY_SCOUT 42
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#define INVENTORY_GUARD 43
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#define INVENTORY_DOUBLER 44
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#define INVENTORY_AMMOREGEN 45
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#define INVENTORY_REDFLAG 46
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#define INVENTORY_BLUEFLAG 47
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#define INVENTORY_NEUTRALFLAG 48
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#define INVENTORY_REDCUBE 49
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#define INVENTORY_BLUECUBE 50
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//enemy stuff
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#define ENEMY_HORIZONTAL_DIST 200
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#define ENEMY_HEIGHT 201
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#define NUM_VISIBLE_ENEMIES 202
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#define NUM_VISIBLE_TEAMMATES 203
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// if running the mission pack
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#ifdef MISSIONPACK
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//#error "running mission pack"
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#endif
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//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
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#define MODELINDEX_ARMORSHARD 1
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#define MODELINDEX_ARMORCOMBAT 2
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#define MODELINDEX_ARMORBODY 3
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#define MODELINDEX_HEALTHSMALL 4
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#define MODELINDEX_HEALTH 5
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#define MODELINDEX_HEALTHLARGE 6
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#define MODELINDEX_HEALTHMEGA 7
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#define MODELINDEX_GAUNTLET 8
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#define MODELINDEX_SHOTGUN 9
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#define MODELINDEX_MACHINEGUN 10
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#define MODELINDEX_GRENADELAUNCHER 11
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#define MODELINDEX_ROCKETLAUNCHER 12
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#define MODELINDEX_LIGHTNING 13
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#define MODELINDEX_RAILGUN 14
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#define MODELINDEX_PLASMAGUN 15
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#define MODELINDEX_BFG10K 16
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#define MODELINDEX_GRAPPLINGHOOK 17
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//Q3Rally Code Start
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#define MODELINDEX_FLAMETHROWER 18
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//Q3Rally Code END
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#define MODELINDEX_SHELLS 19
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#define MODELINDEX_BULLETS 20
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#define MODELINDEX_GRENADES 21
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#define MODELINDEX_CELLS 22
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#define MODELINDEX_LIGHTNINGAMMO 23
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#define MODELINDEX_ROCKETS 24
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#define MODELINDEX_SLUGS 25
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#define MODELINDEX_BFGAMMO 26
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#define MODELINDEX_TELEPORTER 27
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#define MODELINDEX_MEDKIT 28
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#define MODELINDEX_QUAD 29
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#define MODELINDEX_ENVIRONMENTSUIT 30
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#define MODELINDEX_HASTE 31
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#define MODELINDEX_INVISIBILITY 32
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#define MODELINDEX_REGEN 33
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#define MODELINDEX_FLIGHT 34
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#define MODELINDEX_REDFLAG 35
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#define MODELINDEX_BLUEFLAG 36
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// mission pack only defines
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#define MODELINDEX_KAMIKAZE 37
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#define MODELINDEX_PORTAL 38
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#define MODELINDEX_INVULNERABILITY 39
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#define MODELINDEX_NAILS 40
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#define MODELINDEX_MINES 41
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#define MODELINDEX_BELT 42
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#define MODELINDEX_SCOUT 43
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#define MODELINDEX_GUARD 44
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#define MODELINDEX_DOUBLER 45
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#define MODELINDEX_AMMOREGEN 46
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#define MODELINDEX_NEUTRALFLAG 47
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#define MODELINDEX_REDCUBE 48
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#define MODELINDEX_BLUECUBE 49
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#define MODELINDEX_NAILGUN 50
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#define MODELINDEX_PROXLAUNCHER 51
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#define MODELINDEX_CHAINGUN 52
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//
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#define WEAPONINDEX_GAUNTLET 1
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#define WEAPONINDEX_MACHINEGUN 2
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#define WEAPONINDEX_SHOTGUN 3
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#define WEAPONINDEX_GRENADE_LAUNCHER 4
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#define WEAPONINDEX_ROCKET_LAUNCHER 5
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#define WEAPONINDEX_LIGHTNING 6
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#define WEAPONINDEX_RAILGUN 7
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#define WEAPONINDEX_PLASMAGUN 8
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#define WEAPONINDEX_BFG 9
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#define WEAPONINDEX_GRAPPLING_HOOK 10
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#define WEAPONINDEX_NAILGUN 11
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#define WEAPONINDEX_PROXLAUNCHER 12
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#define WEAPONINDEX_CHAINGUN 13
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