q3rally/engine/code/opus-1.2.1/celt/kiss_fft.c

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/*Copyright (c) 2003-2004, Mark Borgerding
Lots of modifications by Jean-Marc Valin
Copyright (c) 2005-2007, Xiph.Org Foundation
Copyright (c) 2008, Xiph.Org Foundation, CSIRO
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.*/
/* This code is originally from Mark Borgerding's KISS-FFT but has been
heavily modified to better suit Opus */
#ifndef SKIP_CONFIG_H
# ifdef HAVE_CONFIG_H
# include "config.h"
# endif
#endif
#include "_kiss_fft_guts.h"
#include "arch.h"
#include "os_support.h"
#include "mathops.h"
#include "stack_alloc.h"
/* The guts header contains all the multiplication and addition macros that are defined for
complex numbers. It also delares the kf_ internal functions.
*/
static void kf_bfly2(
kiss_fft_cpx * Fout,
int m,
int N
)
{
kiss_fft_cpx * Fout2;
int i;
(void)m;
#ifdef CUSTOM_MODES
if (m==1)
{
celt_assert(m==1);
for (i=0;i<N;i++)
{
kiss_fft_cpx t;
Fout2 = Fout + 1;
t = *Fout2;
C_SUB( *Fout2 , *Fout , t );
C_ADDTO( *Fout , t );
Fout += 2;
}
} else
#endif
{
opus_val16 tw;
tw = QCONST16(0.7071067812f, 15);
/* We know that m==4 here because the radix-2 is just after a radix-4 */
celt_assert(m==4);
for (i=0;i<N;i++)
{
kiss_fft_cpx t;
Fout2 = Fout + 4;
t = Fout2[0];
C_SUB( Fout2[0] , Fout[0] , t );
C_ADDTO( Fout[0] , t );
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
t.r = S_MUL(ADD32_ovflw(Fout2[1].r, Fout2[1].i), tw);
t.i = S_MUL(SUB32_ovflw(Fout2[1].i, Fout2[1].r), tw);
C_SUB( Fout2[1] , Fout[1] , t );
C_ADDTO( Fout[1] , t );
t.r = Fout2[2].i;
t.i = -Fout2[2].r;
C_SUB( Fout2[2] , Fout[2] , t );
C_ADDTO( Fout[2] , t );
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
t.r = S_MUL(SUB32_ovflw(Fout2[3].i, Fout2[3].r), tw);
t.i = S_MUL(NEG32_ovflw(ADD32_ovflw(Fout2[3].i, Fout2[3].r)), tw);
C_SUB( Fout2[3] , Fout[3] , t );
C_ADDTO( Fout[3] , t );
Fout += 8;
}
}
}
static void kf_bfly4(
kiss_fft_cpx * Fout,
const size_t fstride,
const kiss_fft_state *st,
int m,
int N,
int mm
)
{
int i;
if (m==1)
{
/* Degenerate case where all the twiddles are 1. */
for (i=0;i<N;i++)
{
kiss_fft_cpx scratch0, scratch1;
C_SUB( scratch0 , *Fout, Fout[2] );
C_ADDTO(*Fout, Fout[2]);
C_ADD( scratch1 , Fout[1] , Fout[3] );
C_SUB( Fout[2], *Fout, scratch1 );
C_ADDTO( *Fout , scratch1 );
C_SUB( scratch1 , Fout[1] , Fout[3] );
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
Fout[1].r = ADD32_ovflw(scratch0.r, scratch1.i);
Fout[1].i = SUB32_ovflw(scratch0.i, scratch1.r);
Fout[3].r = SUB32_ovflw(scratch0.r, scratch1.i);
Fout[3].i = ADD32_ovflw(scratch0.i, scratch1.r);
Fout+=4;
}
} else {
int j;
kiss_fft_cpx scratch[6];
const kiss_twiddle_cpx *tw1,*tw2,*tw3;
const int m2=2*m;
const int m3=3*m;
kiss_fft_cpx * Fout_beg = Fout;
for (i=0;i<N;i++)
{
Fout = Fout_beg + i*mm;
tw3 = tw2 = tw1 = st->twiddles;
/* m is guaranteed to be a multiple of 4. */
for (j=0;j<m;j++)
{
C_MUL(scratch[0],Fout[m] , *tw1 );
C_MUL(scratch[1],Fout[m2] , *tw2 );
C_MUL(scratch[2],Fout[m3] , *tw3 );
C_SUB( scratch[5] , *Fout, scratch[1] );
C_ADDTO(*Fout, scratch[1]);
C_ADD( scratch[3] , scratch[0] , scratch[2] );
C_SUB( scratch[4] , scratch[0] , scratch[2] );
C_SUB( Fout[m2], *Fout, scratch[3] );
tw1 += fstride;
tw2 += fstride*2;
tw3 += fstride*3;
C_ADDTO( *Fout , scratch[3] );
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
Fout[m].r = ADD32_ovflw(scratch[5].r, scratch[4].i);
Fout[m].i = SUB32_ovflw(scratch[5].i, scratch[4].r);
Fout[m3].r = SUB32_ovflw(scratch[5].r, scratch[4].i);
Fout[m3].i = ADD32_ovflw(scratch[5].i, scratch[4].r);
++Fout;
}
}
}
}
#ifndef RADIX_TWO_ONLY
static void kf_bfly3(
kiss_fft_cpx * Fout,
const size_t fstride,
const kiss_fft_state *st,
int m,
int N,
int mm
)
{
int i;
size_t k;
const size_t m2 = 2*m;
const kiss_twiddle_cpx *tw1,*tw2;
kiss_fft_cpx scratch[5];
kiss_twiddle_cpx epi3;
kiss_fft_cpx * Fout_beg = Fout;
#ifdef FIXED_POINT
/*epi3.r = -16384;*/ /* Unused */
epi3.i = -28378;
#else
epi3 = st->twiddles[fstride*m];
#endif
for (i=0;i<N;i++)
{
Fout = Fout_beg + i*mm;
tw1=tw2=st->twiddles;
/* For non-custom modes, m is guaranteed to be a multiple of 4. */
k=m;
do {
C_MUL(scratch[1],Fout[m] , *tw1);
C_MUL(scratch[2],Fout[m2] , *tw2);
C_ADD(scratch[3],scratch[1],scratch[2]);
C_SUB(scratch[0],scratch[1],scratch[2]);
tw1 += fstride;
tw2 += fstride*2;
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
Fout[m].r = SUB32_ovflw(Fout->r, HALF_OF(scratch[3].r));
Fout[m].i = SUB32_ovflw(Fout->i, HALF_OF(scratch[3].i));
C_MULBYSCALAR( scratch[0] , epi3.i );
C_ADDTO(*Fout,scratch[3]);
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
Fout[m2].r = ADD32_ovflw(Fout[m].r, scratch[0].i);
Fout[m2].i = SUB32_ovflw(Fout[m].i, scratch[0].r);
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
Fout[m].r = SUB32_ovflw(Fout[m].r, scratch[0].i);
Fout[m].i = ADD32_ovflw(Fout[m].i, scratch[0].r);
++Fout;
} while(--k);
}
}
#ifndef OVERRIDE_kf_bfly5
static void kf_bfly5(
kiss_fft_cpx * Fout,
const size_t fstride,
const kiss_fft_state *st,
int m,
int N,
int mm
)
{
kiss_fft_cpx *Fout0,*Fout1,*Fout2,*Fout3,*Fout4;
int i, u;
kiss_fft_cpx scratch[13];
const kiss_twiddle_cpx *tw;
kiss_twiddle_cpx ya,yb;
kiss_fft_cpx * Fout_beg = Fout;
#ifdef FIXED_POINT
ya.r = 10126;
ya.i = -31164;
yb.r = -26510;
yb.i = -19261;
#else
ya = st->twiddles[fstride*m];
yb = st->twiddles[fstride*2*m];
#endif
tw=st->twiddles;
for (i=0;i<N;i++)
{
Fout = Fout_beg + i*mm;
Fout0=Fout;
Fout1=Fout0+m;
Fout2=Fout0+2*m;
Fout3=Fout0+3*m;
Fout4=Fout0+4*m;
/* For non-custom modes, m is guaranteed to be a multiple of 4. */
for ( u=0; u<m; ++u ) {
scratch[0] = *Fout0;
C_MUL(scratch[1] ,*Fout1, tw[u*fstride]);
C_MUL(scratch[2] ,*Fout2, tw[2*u*fstride]);
C_MUL(scratch[3] ,*Fout3, tw[3*u*fstride]);
C_MUL(scratch[4] ,*Fout4, tw[4*u*fstride]);
C_ADD( scratch[7],scratch[1],scratch[4]);
C_SUB( scratch[10],scratch[1],scratch[4]);
C_ADD( scratch[8],scratch[2],scratch[3]);
C_SUB( scratch[9],scratch[2],scratch[3]);
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
Fout0->r = ADD32_ovflw(Fout0->r, ADD32_ovflw(scratch[7].r, scratch[8].r));
Fout0->i = ADD32_ovflw(Fout0->i, ADD32_ovflw(scratch[7].i, scratch[8].i));
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
scratch[5].r = ADD32_ovflw(scratch[0].r, ADD32_ovflw(S_MUL(scratch[7].r,ya.r), S_MUL(scratch[8].r,yb.r)));
scratch[5].i = ADD32_ovflw(scratch[0].i, ADD32_ovflw(S_MUL(scratch[7].i,ya.r), S_MUL(scratch[8].i,yb.r)));
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
scratch[6].r = ADD32_ovflw(S_MUL(scratch[10].i,ya.i), S_MUL(scratch[9].i,yb.i));
scratch[6].i = NEG32_ovflw(ADD32_ovflw(S_MUL(scratch[10].r,ya.i), S_MUL(scratch[9].r,yb.i)));
C_SUB(*Fout1,scratch[5],scratch[6]);
C_ADD(*Fout4,scratch[5],scratch[6]);
ioquake3 resync to revision 3444 from 3393. Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
scratch[11].r = ADD32_ovflw(scratch[0].r, ADD32_ovflw(S_MUL(scratch[7].r,yb.r), S_MUL(scratch[8].r,ya.r)));
scratch[11].i = ADD32_ovflw(scratch[0].i, ADD32_ovflw(S_MUL(scratch[7].i,yb.r), S_MUL(scratch[8].i,ya.r)));
scratch[12].r = SUB32_ovflw(S_MUL(scratch[9].i,ya.i), S_MUL(scratch[10].i,yb.i));
scratch[12].i = SUB32_ovflw(S_MUL(scratch[10].r,yb.i), S_MUL(scratch[9].r,ya.i));
C_ADD(*Fout2,scratch[11],scratch[12]);
C_SUB(*Fout3,scratch[11],scratch[12]);
++Fout0;++Fout1;++Fout2;++Fout3;++Fout4;
}
}
}
#endif /* OVERRIDE_kf_bfly5 */
#endif
#ifdef CUSTOM_MODES
static
void compute_bitrev_table(
int Fout,
opus_int16 *f,
const size_t fstride,
int in_stride,
opus_int16 * factors,
const kiss_fft_state *st
)
{
const int p=*factors++; /* the radix */
const int m=*factors++; /* stage's fft length/p */
/*printf ("fft %d %d %d %d %d %d\n", p*m, m, p, s2, fstride*in_stride, N);*/
if (m==1)
{
int j;
for (j=0;j<p;j++)
{
*f = Fout+j;
f += fstride*in_stride;
}
} else {
int j;
for (j=0;j<p;j++)
{
compute_bitrev_table( Fout , f, fstride*p, in_stride, factors,st);
f += fstride*in_stride;
Fout += m;
}
}
}
/* facbuf is populated by p1,m1,p2,m2, ...
where
p[i] * m[i] = m[i-1]
m0 = n */
static
int kf_factor(int n,opus_int16 * facbuf)
{
int p=4;
int i;
int stages=0;
int nbak = n;
/*factor out powers of 4, powers of 2, then any remaining primes */
do {
while (n % p) {
switch (p) {
case 4: p = 2; break;
case 2: p = 3; break;
default: p += 2; break;
}
if (p>32000 || (opus_int32)p*(opus_int32)p > n)
p = n; /* no more factors, skip to end */
}
n /= p;
#ifdef RADIX_TWO_ONLY
if (p!=2 && p != 4)
#else
if (p>5)
#endif
{
return 0;
}
facbuf[2*stages] = p;
if (p==2 && stages > 1)
{
facbuf[2*stages] = 4;
facbuf[2] = 2;
}
stages++;
} while (n > 1);
n = nbak;
/* Reverse the order to get the radix 4 at the end, so we can use the
fast degenerate case. It turns out that reversing the order also
improves the noise behaviour. */
for (i=0;i<stages/2;i++)
{
int tmp;
tmp = facbuf[2*i];
facbuf[2*i] = facbuf[2*(stages-i-1)];
facbuf[2*(stages-i-1)] = tmp;
}
for (i=0;i<stages;i++)
{
n /= facbuf[2*i];
facbuf[2*i+1] = n;
}
return 1;
}
static void compute_twiddles(kiss_twiddle_cpx *twiddles, int nfft)
{
int i;
#ifdef FIXED_POINT
for (i=0;i<nfft;++i) {
opus_val32 phase = -i;
kf_cexp2(twiddles+i, DIV32(SHL32(phase,17),nfft));
}
#else
for (i=0;i<nfft;++i) {
const double pi=3.14159265358979323846264338327;
double phase = ( -2*pi /nfft ) * i;
kf_cexp(twiddles+i, phase );
}
#endif
}
int opus_fft_alloc_arch_c(kiss_fft_state *st) {
(void)st;
return 0;
}
/*
*
* Allocates all necessary storage space for the fft and ifft.
* The return value is a contiguous block of memory. As such,
* It can be freed with free().
* */
kiss_fft_state *opus_fft_alloc_twiddles(int nfft,void * mem,size_t * lenmem,
const kiss_fft_state *base, int arch)
{
kiss_fft_state *st=NULL;
size_t memneeded = sizeof(struct kiss_fft_state); /* twiddle factors*/
if ( lenmem==NULL ) {
st = ( kiss_fft_state*)KISS_FFT_MALLOC( memneeded );
}else{
if (mem != NULL && *lenmem >= memneeded)
st = (kiss_fft_state*)mem;
*lenmem = memneeded;
}
if (st) {
opus_int16 *bitrev;
kiss_twiddle_cpx *twiddles;
st->nfft=nfft;
#ifdef FIXED_POINT
st->scale_shift = celt_ilog2(st->nfft);
if (st->nfft == 1<<st->scale_shift)
st->scale = Q15ONE;
else
st->scale = (1073741824+st->nfft/2)/st->nfft>>(15-st->scale_shift);
#else
st->scale = 1.f/nfft;
#endif
if (base != NULL)
{
st->twiddles = base->twiddles;
st->shift = 0;
while (st->shift < 32 && nfft<<st->shift != base->nfft)
st->shift++;
if (st->shift>=32)
goto fail;
} else {
st->twiddles = twiddles = (kiss_twiddle_cpx*)KISS_FFT_MALLOC(sizeof(kiss_twiddle_cpx)*nfft);
compute_twiddles(twiddles, nfft);
st->shift = -1;
}
if (!kf_factor(nfft,st->factors))
{
goto fail;
}
/* bitrev */
st->bitrev = bitrev = (opus_int16*)KISS_FFT_MALLOC(sizeof(opus_int16)*nfft);
if (st->bitrev==NULL)
goto fail;
compute_bitrev_table(0, bitrev, 1,1, st->factors,st);
/* Initialize architecture specific fft parameters */
if (opus_fft_alloc_arch(st, arch))
goto fail;
}
return st;
fail:
opus_fft_free(st, arch);
return NULL;
}
kiss_fft_state *opus_fft_alloc(int nfft,void * mem,size_t * lenmem, int arch)
{
return opus_fft_alloc_twiddles(nfft, mem, lenmem, NULL, arch);
}
void opus_fft_free_arch_c(kiss_fft_state *st) {
(void)st;
}
void opus_fft_free(const kiss_fft_state *cfg, int arch)
{
if (cfg)
{
opus_fft_free_arch((kiss_fft_state *)cfg, arch);
opus_free((opus_int16*)cfg->bitrev);
if (cfg->shift < 0)
opus_free((kiss_twiddle_cpx*)cfg->twiddles);
opus_free((kiss_fft_state*)cfg);
}
}
#endif /* CUSTOM_MODES */
void opus_fft_impl(const kiss_fft_state *st,kiss_fft_cpx *fout)
{
int m2, m;
int p;
int L;
int fstride[MAXFACTORS];
int i;
int shift;
/* st->shift can be -1 */
shift = st->shift>0 ? st->shift : 0;
fstride[0] = 1;
L=0;
do {
p = st->factors[2*L];
m = st->factors[2*L+1];
fstride[L+1] = fstride[L]*p;
L++;
} while(m!=1);
m = st->factors[2*L-1];
for (i=L-1;i>=0;i--)
{
if (i!=0)
m2 = st->factors[2*i-1];
else
m2 = 1;
switch (st->factors[2*i])
{
case 2:
kf_bfly2(fout, m, fstride[i]);
break;
case 4:
kf_bfly4(fout,fstride[i]<<shift,st,m, fstride[i], m2);
break;
#ifndef RADIX_TWO_ONLY
case 3:
kf_bfly3(fout,fstride[i]<<shift,st,m, fstride[i], m2);
break;
case 5:
kf_bfly5(fout,fstride[i]<<shift,st,m, fstride[i], m2);
break;
#endif
}
m = m2;
}
}
void opus_fft_c(const kiss_fft_state *st,const kiss_fft_cpx *fin,kiss_fft_cpx *fout)
{
int i;
opus_val16 scale;
#ifdef FIXED_POINT
/* Allows us to scale with MULT16_32_Q16(), which is faster than
MULT16_32_Q15() on ARM. */
int scale_shift = st->scale_shift-1;
#endif
scale = st->scale;
celt_assert2 (fin != fout, "In-place FFT not supported");
/* Bit-reverse the input */
for (i=0;i<st->nfft;i++)
{
kiss_fft_cpx x = fin[i];
fout[st->bitrev[i]].r = SHR32(MULT16_32_Q16(scale, x.r), scale_shift);
fout[st->bitrev[i]].i = SHR32(MULT16_32_Q16(scale, x.i), scale_shift);
}
opus_fft_impl(st, fout);
}
void opus_ifft_c(const kiss_fft_state *st,const kiss_fft_cpx *fin,kiss_fft_cpx *fout)
{
int i;
celt_assert2 (fin != fout, "In-place FFT not supported");
/* Bit-reverse the input */
for (i=0;i<st->nfft;i++)
fout[st->bitrev[i]] = fin[i];
for (i=0;i<st->nfft;i++)
fout[i].i = -fout[i].i;
opus_fft_impl(st, fout);
for (i=0;i<st->nfft;i++)
fout[i].i = -fout[i].i;
}