q3rally/baseq3r/models/mapobjects/gaelevish/glvsh_teleporter.ase

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2022-03-03 20:58:53 +00:00
*3DSMAX_ASCIIEXPORT 200
*COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase"
*SCENE {
*SCENE_FILENAME "glvsh_teleporter.bsp"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 6
*MATERIAL 0 {
*MATERIAL_NAME "textures/common/caulk"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/common/caulk"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\common\caulk.tga"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 1 {
*MATERIAL_NAME "textures/base_trim/tin"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 0.939154 0.900479
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/base_trim/tin"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\base_trim\tin.jpg"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 2 {
*MATERIAL_NAME "noshader"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "noshader"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\noshader.tga"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 3 {
*MATERIAL_NAME "textures/NULL"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/NULL"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\NULL.tga"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 4 {
*MATERIAL_NAME "textures/common/nodraw"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/common/nodraw"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\common\nodraw.tga"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 5 {
*MATERIAL_NAME "textures/liquids/tele"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 0.949715 0.925580 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/liquids/tele"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\liquids\pool3d_3.jpg"
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf0"
*NODE_TM {
*NODE_NAME "mat1model0surf0"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 48.000000 16.000000 76.000000
*MESH_VERTEX 1 48.000000 -16.000000 -76.000000
*MESH_VERTEX 2 48.000000 -16.000000 76.000000
*MESH_VERTEX 3 48.000000 16.000000 -76.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 1.000000 0.000000 0.000000
*MESH_FACENORMAL 1 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 -0.125000 1.062500 1.000000
*MESH_TVERT 1 0.125000 -0.125000 1.000000
*MESH_TVERT 2 0.125000 1.062500 1.000000
*MESH_TVERT 3 -0.125000 -0.125000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf1"
*NODE_TM {
*NODE_NAME "mat1model0surf1"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 8
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 32.000000 16.000000 60.000000
*MESH_VERTEX 1 32.000000 16.000000 -60.000000
*MESH_VERTEX 2 48.000000 16.000000 76.000000
*MESH_VERTEX 3 48.000000 16.000000 -76.000000
*MESH_VERTEX 4 -48.000000 16.000000 76.000000
*MESH_VERTEX 5 -32.000000 16.000000 60.000000
*MESH_VERTEX 6 -48.000000 16.000000 -76.000000
*MESH_VERTEX 7 -32.000000 16.000000 -60.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 1.000000 0.000000 0.000000
*MESH_FACENORMAL 1 0.894427 0.447214 0.000000
*MESH_FACENORMAL 2 1.000000 0.000000 0.000000
*MESH_FACENORMAL 3 0.447214 0.894427 0.000000
*MESH_FACENORMAL 4 0.894427 0.447214 0.000000
*MESH_FACENORMAL 5 0.000000 1.000000 0.000000
*MESH_FACENORMAL 6 0.447214 0.894427 0.000000
*MESH_FACENORMAL 7 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 4 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 5 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 6 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 7 0.000000 1.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 0 B: 4 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 2 A: 1 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 3 A: 0 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 4 A: 1 B: 3 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 5 A: 4 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 6 A: 1 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 7 A: 5 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 8
*MESH_TVERTLIST {
*MESH_TVERT 0 -0.062500 0.937500 1.000000
*MESH_TVERT 1 -0.062500 0.000000 1.000000
*MESH_TVERT 2 -0.187500 1.062500 1.000000
*MESH_TVERT 3 -0.187500 -0.125000 1.000000
*MESH_TVERT 4 0.562500 1.062500 1.000000
*MESH_TVERT 5 0.437500 0.937500 1.000000
*MESH_TVERT 6 0.562500 -0.125000 1.000000
*MESH_TVERT 7 0.437500 0.000000 1.000000
}
*MESH_NUMTVFACES 8
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 0 4 2
*MESH_TFACE 2 1 2 3
*MESH_TFACE 3 0 5 4
*MESH_TFACE 4 1 3 6
*MESH_TFACE 5 4 5 6
*MESH_TFACE 6 1 6 7
*MESH_TFACE 7 5 7 6
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf2"
*NODE_TM {
*NODE_NAME "mat1model0surf2"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 32.000000 16.000000 60.000000
*MESH_VERTEX 1 32.000000 -16.000000 -60.000000
*MESH_VERTEX 2 32.000000 16.000000 -60.000000
*MESH_VERTEX 3 32.000000 -16.000000 60.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 1.000000 0.000000 0.000000
*MESH_FACENORMAL 1 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 -0.125000 0.937500 1.000000
*MESH_TVERT 1 0.125000 0.000000 1.000000
*MESH_TVERT 2 -0.125000 0.000000 1.000000
*MESH_TVERT 3 0.125000 0.937500 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf3"
*NODE_TM {
*NODE_NAME "mat1model0surf3"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 8
*MESH_NUMFACES 8
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 48.000000 -16.000000 76.000000
*MESH_VERTEX 1 32.000000 -16.000000 -60.000000
*MESH_VERTEX 2 32.000000 -16.000000 60.000000
*MESH_VERTEX 3 48.000000 -16.000000 -76.000000
*MESH_VERTEX 4 -48.000000 -16.000000 76.000000
*MESH_VERTEX 5 -32.000000 -16.000000 60.000000
*MESH_VERTEX 6 -48.000000 -16.000000 -76.000000
*MESH_VERTEX 7 -32.000000 -16.000000 -60.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.894427 0.447214 0.000000
*MESH_FACENORMAL 1 1.000000 0.000000 0.000000
*MESH_FACENORMAL 2 0.447214 0.894427 0.000000
*MESH_FACENORMAL 3 1.000000 0.000000 0.000000
*MESH_FACENORMAL 4 0.000000 1.000000 0.000000
*MESH_FACENORMAL 5 0.000000 1.000000 0.000000
*MESH_FACENORMAL 6 0.894427 0.447214 0.000000
*MESH_FACENORMAL 7 0.447214 0.894427 0.000000
*MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 4 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 5 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 6 0.000000 -1.000000 0.000000
*MESH_VERTEXNORMAL 7 0.000000 -1.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 4 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 2 A: 2 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 3 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 4 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 5 A: 5 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 6 A: 1 B: 6 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 7 A: 1 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 8
*MESH_TVERTLIST {
*MESH_TVERT 0 -0.187500 1.062500 1.000000
*MESH_TVERT 1 -0.062500 0.000000 1.000000
*MESH_TVERT 2 -0.062500 0.937500 1.000000
*MESH_TVERT 3 -0.187500 -0.125000 1.000000
*MESH_TVERT 4 0.562500 1.062500 1.000000
*MESH_TVERT 5 0.437500 0.937500 1.000000
*MESH_TVERT 6 0.562500 -0.125000 1.000000
*MESH_TVERT 7 0.437500 0.000000 1.000000
}
*MESH_NUMTVFACES 8
*MESH_TFACELIST {
*MESH_TFACE 0 0 4 2
*MESH_TFACE 1 0 2 1
*MESH_TFACE 2 2 4 5
*MESH_TFACE 3 0 1 3
*MESH_TFACE 4 4 6 5
*MESH_TFACE 5 5 6 7
*MESH_TFACE 6 1 6 3
*MESH_TFACE 7 1 7 6
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf4"
*NODE_TM {
*NODE_NAME "mat1model0surf4"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 32.000000 16.000000 60.000000
*MESH_VERTEX 1 -32.000000 -16.000000 60.000000
*MESH_VERTEX 2 32.000000 -16.000000 60.000000
*MESH_VERTEX 3 -32.000000 16.000000 60.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 1.000000 0.000000 0.000000
*MESH_FACENORMAL 1 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000
*MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000
*MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000
*MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 -0.062500 0.875000 1.000000
*MESH_TVERT 1 0.437500 1.125000 1.000000
*MESH_TVERT 2 -0.062500 1.125000 1.000000
*MESH_TVERT 3 0.437500 0.875000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf5"
*NODE_TM {
*NODE_NAME "mat1model0surf5"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -32.000000 16.000000 60.000000
*MESH_VERTEX 1 -32.000000 -16.000000 -60.000000
*MESH_VERTEX 2 -32.000000 -16.000000 60.000000
*MESH_VERTEX 3 -32.000000 16.000000 -60.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 1.000000 0.000000 0.000000
*MESH_FACENORMAL 1 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 -0.125000 0.937500 1.000000
*MESH_TVERT 1 0.125000 0.000000 1.000000
*MESH_TVERT 2 0.125000 0.937500 1.000000
*MESH_TVERT 3 -0.125000 0.000000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf6"
*NODE_TM {
*NODE_NAME "mat1model0surf6"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 32.000000 -16.000000 -60.000000
*MESH_VERTEX 1 -32.000000 -16.000000 -60.000000
*MESH_VERTEX 2 32.000000 16.000000 -60.000000
*MESH_VERTEX 3 -32.000000 16.000000 -60.000000
}
*MESH_NORMALS {
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*MESH_FACENORMAL 1 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 -0.062500 1.125000 1.000000
*MESH_TVERT 1 0.437500 1.125000 1.000000
*MESH_TVERT 2 -0.062500 0.875000 1.000000
*MESH_TVERT 3 0.437500 0.875000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf7"
*NODE_TM {
*NODE_NAME "mat1model0surf7"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
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*MESH_VERTEX 1 -48.000000 -16.000000 76.000000
*MESH_VERTEX 2 -48.000000 16.000000 76.000000
*MESH_VERTEX 3 48.000000 -16.000000 76.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 1.000000 0.000000 0.000000
*MESH_FACENORMAL 1 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000
*MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 -0.187500 0.875000 1.000000
*MESH_TVERT 1 0.562500 1.125000 1.000000
*MESH_TVERT 2 0.562500 0.875000 1.000000
*MESH_TVERT 3 -0.187500 1.125000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf8"
*NODE_TM {
*NODE_NAME "mat1model0surf8"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -48.000000 16.000000 -76.000000
*MESH_VERTEX 1 -48.000000 -16.000000 -76.000000
*MESH_VERTEX 2 48.000000 16.000000 -76.000000
*MESH_VERTEX 3 48.000000 -16.000000 -76.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 1.000000 0.000000 0.000000
*MESH_FACENORMAL 1 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000
*MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000
*MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000
*MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 0.562500 0.875000 1.000000
*MESH_TVERT 1 0.562500 1.125000 1.000000
*MESH_TVERT 2 -0.187500 0.875000 1.000000
*MESH_TVERT 3 -0.187500 1.125000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 2 3 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat1model0surf9"
*NODE_TM {
*NODE_NAME "mat1model0surf9"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -48.000000 16.000000 76.000000
*MESH_VERTEX 1 -48.000000 -16.000000 -76.000000
*MESH_VERTEX 2 -48.000000 16.000000 -76.000000
*MESH_VERTEX 3 -48.000000 -16.000000 76.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 1.000000 0.000000 0.000000
*MESH_FACENORMAL 1 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 -0.125000 1.062500 1.000000
*MESH_TVERT 1 0.125000 -0.125000 1.000000
*MESH_TVERT 2 -0.125000 -0.125000 1.000000
*MESH_TVERT 3 0.125000 1.062500 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 1
}
*GEOMOBJECT {
*NODE_NAME "mat5model0surf10"
*NODE_TM {
*NODE_NAME "mat5model0surf10"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0 0 0
*TM_ROW1 0 1.0 0
*TM_ROW2 0 0 1.0
*TM_ROW3 0 0 0
*TM_POS 0.000000 0.000000 0.000000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 4
*MESH_NUMFACES 2
*COMMENT "SURFACETYPE MST_PLANAR"
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 32.000000 8.000000 60.000000
*MESH_VERTEX 1 -32.000000 8.000000 -60.000000
*MESH_VERTEX 2 32.000000 8.000000 -60.000000
*MESH_VERTEX 3 -32.000000 8.000000 60.000000
}
*MESH_NORMALS {
*MESH_FACENORMAL 0 1.000000 0.000000 0.000000
*MESH_FACENORMAL 1 1.000000 0.000000 0.000000
*MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000
*MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000
}
*MESH_FACE_LIST {
*MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
*MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 4
*MESH_TVERTLIST {
*MESH_TVERT 0 2.031250 4.750000 1.000000
*MESH_TVERT 1 -1.968750 -2.750000 1.000000
*MESH_TVERT 2 2.031250 -2.750000 1.000000
*MESH_TVERT 3 -1.968750 4.750000 1.000000
}
*MESH_NUMTVFACES 2
*MESH_TFACELIST {
*MESH_TFACE 0 0 2 1
*MESH_TFACE 1 3 0 1
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 5
}