2011-02-18 14:31:32 +00:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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2021-03-24 20:13:01 +00:00
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Copyright (C) 2002-2021 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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2011-02-18 14:31:32 +00:00
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "cg_local.h"
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/*
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===================================================================================================
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REAR WEAPON EVENTS
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===================================================================================================
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*/
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/*
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================
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CG_FireRearWeapon
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Caused by an EV_FIRE_REARWEAPON event
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================
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*/
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void CG_FireRearWeapon( centity_t *cent, int weapon ) {
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entityState_t *ent;
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int c;
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weaponInfo_t *weap;
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ent = ¢->currentState;
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if ( weapon < RWP_SMOKE ) {
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return;
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}
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if ( weapon >= WP_NUM_WEAPONS ) {
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CG_Error( "CG_FireRearWeapon: weapon >= WP_NUM_WEAPONS" );
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return;
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}
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weap = &cg_weapons[ weapon ];
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// play a sound
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for ( c = 0 ; c < 4 ; c++ ) {
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if ( !weap->flashSound[c] ) {
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break;
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}
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}
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if ( c > 0 ) {
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c = rand() % c;
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if ( weap->flashSound[c] ) {
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trap_S_StartSound( NULL, ent->number, CHAN_WEAPON, weap->flashSound[c] );
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}
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}
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switch( weapon ){
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default:
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case RWP_SMOKE:
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CG_StartSmokeScreen( cent );
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break;
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case RWP_OIL:
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CG_DropOil( cent );
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break;
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case RWP_FLAME:
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CG_StartFlameTrail( cent );
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break;
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case RWP_BIO:
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CG_DropBio( cent );
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break;
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}
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}
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/*
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================
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CG_StartSmokeScreen
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Sets up the centity to spit out smoke for 600 milliseconds after this is called.
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================
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*/
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void CG_StartSmokeScreen( centity_t *cent ){
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}
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/*
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================
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CG_StartFlameTrail
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Sets up the centity to spit out flame for 600 milliseconds after this is called.
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================
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*/
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void CG_StartFlameTrail( centity_t *cent ){
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}
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/*
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================
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CG_DropOil
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Sets up the centity to drop a single pool of oil. If there is another pool
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nearby it will add to that one instead.
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================
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*/
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void CG_DropOil( centity_t *cent ){
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}
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/*
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================
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CG_DropBio
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Sets up the centity to drop a single pool of bio. If there is another pool
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nearby it will add to that one instead.
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================
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*/
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void CG_DropBio( centity_t *cent ){
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}
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