q3rally/baseq3r/scripts/mini.shader

797 lines
16 KiB
Text
Raw Normal View History

2011-02-18 14:31:32 +00:00
//MINI SHADERS
models/players/mini/main
{
{
map models/players/mini/main.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/main.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
// blendFunc GL_SRC_ALPHA GL_ONE
depthWrite
rgbGen lightingdiffuse
}
}
models/players/mini/hlites
{
{
map models/players/mini/hlites.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/hlites.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingdiffuse
}
{
map models/players/mini/hlites_g.tga
blendFunc add
rgbGen lightingdiffuse
}
}
models/players/mini/tlites
{
{
map models/players/mini/tlites.tga
depthWrite
rgbGen lightingdiffuse
}
{
map models/players/mini/tlites_g.tga
blendFunc add
rgbGen lightingdiffuse
}
}
models/players/mini/roof
{
{
map models/players/mini/roof.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
tcGen environment
blendFunc add
rgbGen lightingdiffuse
}
{
map models/players/mini/roof.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingdiffuse
}
}
models/players/mini/glass_int
{
{
map models/players/mini/glass_int.tga
blendFunc blend
depthWrite
rgbGen lightingdiffuse
}
}
models/players/mini/glass
{
{
map models/players/mini/glass.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
tcGen environment
blendFunc add
}
{
map models/players/mini/glass_r.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
models/players/mini/int
{
{
map models/players/mini/int.tga
rgbGen lightingdiffuse
}
}
/*
models/players/mini/fogflare
{
{
map models/players/mini/fogflare.tga
blendFunc add
rgbGen lightingdiffuse
}
}
*/
models/players/mini/foglite
{
{
map models/players/mini/foglite.tga
rgbGen lightingdiffuse
}
{
map models/players/mini/foglite_g.tga
blendFunc add
rgbGen lightingdiffuse
}
}
/*
models/players/mini/rfoglite
{
{
map models/players/mini/rfoglite.tga
rgbGen lightingdiffuse
}
{
map models/players/mini/rfoglite_g.tga
blendFunc add
rgbGen lightingdiffuse
}
}
*/
//UNION JACK VERSION
models/players/mini/main_uj
{
{
map models/players/mini/main_uj.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/main_uj.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
// blendFunc GL_SRC_ALPHA GL_ONE
depthWrite
rgbGen lightingdiffuse
}
}
models/players/mini/hlites_uj
{
{
map models/players/mini/hlites_uj.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/hlites_uj.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingdiffuse
}
{
map models/players/mini/hlites_g.tga
blendFunc add
rgbGen lightingdiffuse
}
}
models/players/mini/roof_uj
{
{
map models/players/mini/roof_uj.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
tcGen environment
blendFunc add
}
{
map models/players/mini/roof_uj.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingdiffuse
}
}
models/players/mini/glass_uj
{
{
map models/players/mini/glass_uj.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
tcGen environment
blendFunc add
}
{
map models/players/mini/glass_uj_r.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
//YELLOW VERSION
models/players/mini/main_yellow
{
{
map models/players/mini/main_yellow.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/main_yellow.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
// blendFunc GL_SRC_ALPHA GL_ONE
depthWrite
rgbGen lightingdiffuse
}
}
models/players/mini/hlites_yellow
{
{
map models/players/mini/hlites_yellow.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/hlites_yellow.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingdiffuse
}
{
map models/players/mini/hlites_g.tga
blendFunc add
rgbGen lightingdiffuse
}
}
models/players/mini/roof_yellow
{
{
map models/players/mini/roof_yellow.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
tcGen environment
blendFunc add
}
{
map models/players/mini/roof_yellow.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingdiffuse
}
}
models/players/mini/glass_yellow
{
{
map models/players/mini/glass_yellow.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
tcGen environment
blendFunc add
}
{
map models/players/mini/glass_yellow_r.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
//GREEN VERSION
models/players/mini/main_green
{
{
map models/players/mini/main_green.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/main_green.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
// blendFunc GL_SRC_ALPHA GL_ONE
depthWrite
rgbGen lightingdiffuse
}
}
models/players/mini/hlites_green
{
{
map models/players/mini/hlites_green.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/hlites_green.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingdiffuse
}
{
map models/players/mini/hlites_g.tga
blendFunc add
rgbGen lightingdiffuse
}
}
models/players/mini/glass_green
{
{
map models/players/mini/glass_green.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
tcGen environment
blendFunc add
}
{
map models/players/mini/glass_green_r.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
//GAMESPY VERSION
models/players/mini/gamespy_main
{
{
map models/players/mini/gamespy_main.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/gamespy_main.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
// blendFunc GL_SRC_ALPHA GL_ONE
depthWrite
rgbGen lightingdiffuse
}
}
models/players/mini/gamespy_hlites
{
{
map models/players/mini/gamespy_hlites.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/gamespy_hlites.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingdiffuse
}
{
map models/players/mini/hlites_g.tga
blendFunc add
rgbGen lightingdiffuse
}
}
models/players/mini/gamespy_glass
{
{
map models/players/mini/gamespy_glass.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
tcGen environment
blendFunc add
}
{
map models/players/mini/gamespy_glass_r.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
models/players/mini/gamespy_roof
{
{
map models/players/mini/gamespy_roof.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
tcGen environment
blendFunc add
rgbGen lightingdiffuse
}
{
map models/players/mini/gamespy_roof.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingdiffuse
}
}
//TELEFRAGGED VERSION
models/players/mini/telefragged_main
{
{
map models/players/mini/telefragged_main.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/telefragged_main.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
// blendFunc GL_SRC_ALPHA GL_ONE
depthWrite
rgbGen lightingdiffuse
}
}
models/players/mini/telefragged_hlites
{
{
map models/players/mini/telefragged_hlites.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/telefragged_hlites.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingdiffuse
}
{
map models/players/mini/hlites_g.tga
blendFunc add
rgbGen lightingdiffuse
}
}
models/players/mini/telefragged_glass
{
{
map models/players/mini/telefragged_glass.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
tcGen environment
blendFunc add
}
{
map models/players/mini/telefragged_glass_r.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
models/players/mini/telefragged_roof
{
{
map models/players/mini/telefragged_roof.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
tcGen environment
blendFunc add
rgbGen lightingdiffuse
}
{
map models/players/mini/telefragged_roof.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingdiffuse
}
}
//VAPORWAVE VERSION
models/players/mini/main_vaporwave
{
{
map models/players/mini/main_vaporwave.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/main_vaporwave.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
// blendFunc GL_SRC_ALPHA GL_ONE
depthWrite
rgbGen lightingdiffuse
}
}
models/players/mini/hlites_vaporwave
{
{
map models/players/mini/hlites_vaporwave.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/hlites_vaporwave.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingdiffuse
}
{
map models/players/mini/hlites_g.tga
blendFunc add
rgbGen lightingdiffuse
}
}
models/players/mini/roof_vaporwave
{
{
map models/players/mini/roof_vaporwave.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
tcGen environment
blendFunc add
}
{
map models/players/mini/roof_vaporwave.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingdiffuse
}
}
models/players/mini/glass_vaporwave
{
{
map models/players/mini/glass_vaporwave.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
tcGen environment
blendFunc add
}
{
map models/players/mini/glass_uj_r.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
//BROWN
models/players/mini/brown_main
{
{
map models/players/mini/brown_main.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/brown_main.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
// blendFunc GL_SRC_ALPHA GL_ONE
depthWrite
rgbGen lightingdiffuse
}
}
models/players/mini/hlites_brown
{
{
map models/players/mini/hlites_brown.tga
depthWrite
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
blendFunc add
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/mini/hlites_brown.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen lightingdiffuse
}
{
map models/players/mini/hlites_g.tga
blendFunc add
rgbGen lightingdiffuse
}
}
models/players/mini/glass_brown
{
{
map models/players/mini/glass_brown.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
{
// map textures/effects/tinfx2b.tga
map textures/reflect/reflect.jpg
tcGen environment
blendFunc add
}
{
map models/players/mini/glass_brown_r.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}