q3rally/engine/code/q3_ui/ui_local.h

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2011-02-18 14:31:32 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
2021-03-24 20:13:01 +00:00
Copyright (C) 2002-2021 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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This file is part of q3rally source code.
q3rally source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
q3rally source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with q3rally; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
#ifndef __UI_LOCAL_H__
#define __UI_LOCAL_H__
#include "../qcommon/q_shared.h"
#include "../renderercommon/tr_types.h"
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//NOTE: include the ui_public.h from the new UI
#include "../ui/ui_public.h"
//redefine to old API version
#undef UI_API_VERSION
#define UI_API_VERSION 4
#include "../client/keycodes.h"
#include "../game/bg_public.h"
typedef void (*voidfunc_f)(void);
// STONELANCE
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#define MENU_TRANSITION_TIME 665
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#define DEFAULT_MODEL "sidepipe"
#define DEFAULT_SKIN "red"
#define DEFAULT_TEAM_MODEL "sidepipe"
#define DEFAULT_TEAM_HEAD "doom"
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#define DEFAULT_HEAD "doom"
#define DEFAULT_RIM "svt_cobra"
#define DEFAULT_PLATE "plate_usa"
#define DEFAULT_PLATE_SKIN "default"
// END
// STONELANCE
/*
extern vmCvar_t ui_ffa_fraglimit;
extern vmCvar_t ui_ffa_timelimit;
extern vmCvar_t ui_tourney_fraglimit;
extern vmCvar_t ui_tourney_timelimit;
*/
extern vmCvar_t ui_racing_laplimit;
extern vmCvar_t ui_racing_timelimit;
extern vmCvar_t ui_team_racing_laplimit;
extern vmCvar_t ui_team_racing_timelimit;
extern vmCvar_t ui_team_racing_friendly;
extern vmCvar_t ui_derby_timelimit;
extern vmCvar_t ui_dm_fraglimit;
extern vmCvar_t ui_dm_timelimit;
extern vmCvar_t ui_racing_tracklength;
extern vmCvar_t ui_racing_trackreversed;
// END
extern vmCvar_t ui_team_fraglimit;
extern vmCvar_t ui_team_timelimit;
extern vmCvar_t ui_team_friendly;
extern vmCvar_t ui_ctf_capturelimit;
extern vmCvar_t ui_ctf_timelimit;
extern vmCvar_t ui_ctf_friendly;
extern vmCvar_t ui_arenasFile;
extern vmCvar_t ui_botsFile;
extern vmCvar_t ui_spScores1;
extern vmCvar_t ui_spScores2;
extern vmCvar_t ui_spScores3;
extern vmCvar_t ui_spScores4;
extern vmCvar_t ui_spScores5;
extern vmCvar_t ui_spAwards;
extern vmCvar_t ui_spVideos;
extern vmCvar_t ui_spSkill;
extern vmCvar_t ui_spSelection;
extern vmCvar_t ui_browserMaster;
extern vmCvar_t ui_browserGameType;
extern vmCvar_t ui_browserSortKey;
extern vmCvar_t ui_browserShowFull;
extern vmCvar_t ui_browserShowEmpty;
extern vmCvar_t ui_browserOnlyHumans;
extern vmCvar_t ui_brassTime;
extern vmCvar_t ui_drawCrosshair;
extern vmCvar_t ui_drawCrosshairNames;
extern vmCvar_t ui_marks;
extern vmCvar_t ui_server1;
extern vmCvar_t ui_server2;
extern vmCvar_t ui_server3;
extern vmCvar_t ui_server4;
extern vmCvar_t ui_server5;
extern vmCvar_t ui_server6;
extern vmCvar_t ui_server7;
extern vmCvar_t ui_server8;
extern vmCvar_t ui_server9;
extern vmCvar_t ui_server10;
extern vmCvar_t ui_server11;
extern vmCvar_t ui_server12;
extern vmCvar_t ui_server13;
extern vmCvar_t ui_server14;
extern vmCvar_t ui_server15;
extern vmCvar_t ui_server16;
extern vmCvar_t ui_cdkey;
extern vmCvar_t ui_cdkeychecked;
extern vmCvar_t ui_ioq3;
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// STONELANCE
extern vmCvar_t ui_favoritecar1;
extern vmCvar_t ui_favoritecar2;
extern vmCvar_t ui_favoritecar3;
extern vmCvar_t ui_favoritecar4;
extern vmCvar_t ui_trackReversed;
extern vmCvar_t ui_metricUnits;
extern vmCvar_t ui_controlMode;
extern vmCvar_t ui_manualShift;
extern vmCvar_t ui_minSkidLength;
extern vmCvar_t ui_drawRearView;
extern vmCvar_t ui_checkpointArrowMode;
extern vmCvar_t ui_atmosphericLevel;
extern vmCvar_t ui_drawPositionSprites;
extern vmCvar_t ui_engineSounds;
extern vmCvar_t ui_drawMinimap;
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extern vmCvar_t ui_tightCamTracking;
extern vmCvar_t ui_rearViewRenderLevel;
extern vmCvar_t ui_mainViewRenderLevel;
// END
//
// ui_qmenu.c
//
#define RCOLUMN_OFFSET ( BIGCHAR_WIDTH )
#define LCOLUMN_OFFSET (-BIGCHAR_WIDTH )
#define SLIDER_RANGE 10
#define MAX_EDIT_LINE 256
#define MAX_MENUDEPTH 8
#define MAX_MENUITEMS 128
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#define MTYPE_NULL 0
#define MTYPE_SLIDER 1
#define MTYPE_ACTION 2
#define MTYPE_SPINCONTROL 3
#define MTYPE_FIELD 4
#define MTYPE_RADIOBUTTON 5
#define MTYPE_BITMAP 6
#define MTYPE_TEXT 7
#define MTYPE_SCROLLLIST 8
#define MTYPE_PTEXT 9
#define MTYPE_BTEXT 10
#define MTYPE_LISTBOX 11
#define SB_WIDTH 16
#define SB_NONE 0
#define SB_LEFT 1
#define SB_RIGHT 2
#define SB_TOP 4
#define SB_BOTTOM 8
#define SB_HIDE 16
#define QMF_BLINK ((unsigned int) 0x00000001)
#define QMF_SMALLFONT ((unsigned int) 0x00000002)
#define QMF_LEFT_JUSTIFY ((unsigned int) 0x00000004)
#define QMF_CENTER_JUSTIFY ((unsigned int) 0x00000008)
#define QMF_RIGHT_JUSTIFY ((unsigned int) 0x00000010)
#define QMF_NUMBERSONLY ((unsigned int) 0x00000020) // edit field is only numbers
#define QMF_HIGHLIGHT ((unsigned int) 0x00000040)
#define QMF_HIGHLIGHT_IF_FOCUS ((unsigned int) 0x00000080) // steady focus
#define QMF_PULSEIFFOCUS ((unsigned int) 0x00000100) // pulse if focus
#define QMF_HASMOUSEFOCUS ((unsigned int) 0x00000200)
#define QMF_NOONOFFTEXT ((unsigned int) 0x00000400)
#define QMF_MOUSEONLY ((unsigned int) 0x00000800) // only mouse input allowed
#define QMF_HIDDEN ((unsigned int) 0x00001000) // skips drawing
#define QMF_GRAYED ((unsigned int) 0x00002000) // grays and disables
#define QMF_INACTIVE ((unsigned int) 0x00004000) // disables any input
#define QMF_NODEFAULTINIT ((unsigned int) 0x00008000) // skip default initialization
#define QMF_OWNERDRAW ((unsigned int) 0x00010000)
#define QMF_PULSE ((unsigned int) 0x00020000)
#define QMF_LOWERCASE ((unsigned int) 0x00040000) // edit field is all lower case
#define QMF_UPPERCASE ((unsigned int) 0x00080000) // edit field is all upper case
#define QMF_SILENT ((unsigned int) 0x00100000)
#define QMF_SCROLL_ONLY ((unsigned int) 0x00200000)
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// callback notifications
#define QM_GOTFOCUS 1
#define QM_LOSTFOCUS 2
#define QM_ACTIVATED 3
typedef struct _tag_menuframework
{
int cursor;
int cursor_prev;
int nitems;
void *items[MAX_MENUITEMS];
void (*draw) (void);
sfxHandle_t (*key) (int key);
qboolean wrapAround;
qboolean fullscreen;
qboolean showlogo;
// STONELANCE
qboolean transparent;
void (*transition) (float frac);
void (*changeMenu) (int menuId);
int transitionMenu;
// END
} menuframework_s;
typedef struct
{
int type;
const char *name;
int id;
int x, y;
int left;
int top;
int right;
int bottom;
menuframework_s *parent;
int menuPosition;
unsigned int flags;
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void (*callback)( void *self, int event );
void (*statusbar)( void *self );
void (*ownerdraw)( void *self );
} menucommon_s;
typedef struct {
int cursor;
int scroll;
int widthInChars;
char buffer[MAX_EDIT_LINE];
int maxchars;
} mfield_t;
typedef struct
{
menucommon_s generic;
mfield_t field;
} menufield_s;
typedef struct
{
menucommon_s generic;
float minvalue;
float maxvalue;
float curvalue;
float range;
} menuslider_s;
typedef struct
{
menucommon_s generic;
int oldvalue;
int curvalue;
int numitems;
int top;
const char **itemnames;
int width;
int height;
int columns;
int separation;
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// STONELANCE
int scrollbarAlignment;
int dragY;
// END
} menulist_s;
typedef struct
{
menucommon_s generic;
} menuaction_s;
typedef struct
{
menucommon_s generic;
int curvalue;
} menuradiobutton_s;
typedef struct
{
menucommon_s generic;
char* focuspic;
char* errorpic;
qhandle_t shader;
qhandle_t focusshader;
int width;
int height;
float* focuscolor;
} menubitmap_s;
typedef struct
{
menucommon_s generic;
char* string;
int style;
float* color;
} menutext_s;
// STONELANCE
typedef enum
{
MS_NUMSTARTS,
// MS_LAPS,
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MS_LAPTIME,
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MS_NUMCHECKPOINTS,
MS_NUMOBSERVERSPOTS,
MS_NUMWEAPONS,
MS_NUMPOWERUPS,
MS_REVERSABLE,
MS_TRACKLENGTHS,
MS_BOTSUPPORT,
MS_NUMTEAMS,
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MS_MAX_MAPSTATS
} mapstats_t;
// END
extern void Menu_Cache( void );
extern void Menu_Focus( menucommon_s *m );
extern void Menu_AddItem( menuframework_s *menu, void *item );
extern void Menu_AdjustCursor( menuframework_s *menu, int dir );
extern void Menu_Draw( menuframework_s *menu );
extern void *Menu_ItemAtCursor( menuframework_s *m );
extern sfxHandle_t Menu_ActivateItem( menuframework_s *s, menucommon_s* item );
extern void Menu_SetCursor( menuframework_s *s, int cursor );
extern void Menu_SetCursorToItem( menuframework_s *m, void* ptr );
extern sfxHandle_t Menu_DefaultKey( menuframework_s *s, int key );
extern void Bitmap_Init( menubitmap_s *b );
extern void Bitmap_Draw( menubitmap_s *b );
extern void ScrollList_Draw( menulist_s *l );
extern sfxHandle_t ScrollList_Key( menulist_s *l, int key );
extern sfxHandle_t menu_in_sound;
extern sfxHandle_t menu_move_sound;
extern sfxHandle_t menu_out_sound;
extern sfxHandle_t menu_buzz_sound;
extern sfxHandle_t menu_null_sound;
extern sfxHandle_t weaponChangeSound;
extern vec4_t menu_text_color;
extern vec4_t menu_grayed_color;
extern vec4_t menu_dark_color;
extern vec4_t menu_highlight_color;
extern vec4_t menu_red_color;
extern vec4_t menu_black_color;
extern vec4_t menu_dim_color;
// STONELANCE
extern vec4_t menu_back_color;
// END
extern vec4_t color_black;
extern vec4_t color_white;
extern vec4_t color_yellow;
extern vec4_t color_blue;
extern vec4_t color_orange;
extern vec4_t color_red;
extern vec4_t color_dim;
extern vec4_t name_color;
extern vec4_t list_color;
extern vec4_t listbar_color;
extern vec4_t text_color_disabled;
extern vec4_t text_color_normal;
extern vec4_t text_color_highlight;
// STONELANCE
extern vec4_t text_color;
// END
extern char *ui_medalNames[];
extern char *ui_medalPicNames[];
extern char *ui_medalSounds[];
//
// ui_mfield.c
//
extern void MField_Clear( mfield_t *edit );
extern void MField_KeyDownEvent( mfield_t *edit, int key );
extern void MField_CharEvent( mfield_t *edit, int ch );
extern void MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color );
extern void MenuField_Init( menufield_s* m );
extern void MenuField_Draw( menufield_s *f );
extern sfxHandle_t MenuField_Key( menufield_s* m, int* key );
//
// ui_menu.c
//
extern void MainMenu_Cache( void );
extern void UI_MainMenu(void);
extern void UI_RegisterCvars( void );
extern void UI_UpdateCvars( void );
//
// ui_credits.c
//
extern void UI_CreditMenu( void );
// STONELANCE
//
// ui_rally_gfxloading.c
//
extern void UI_GFX_Loading( void );
//
// ui_rally_credits.c
//
extern void UI_Rally_CreditMenu( void );
//
// ui_rally_filelist.c
//
// extern int UI_BuildFileList( char *directory, char *extension, char *prefix, char *list[], int maxListItems);
// END
//
// ui_ingame.c
//
extern void InGame_Cache( void );
extern void UI_InGameMenu(void);
//
// ui_confirm.c
//
extern void ConfirmMenu_Cache( void );
extern void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) );
extern void UI_ConfirmMenu_Style( const char *question, int style, void (*draw)( void ), void (*action)( qboolean result ) );
extern void UI_Message( const char **lines );
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//
// ui_setup.c
//
extern void UI_SetupMenu_Cache( void );
extern void UI_SetupMenu(void);
//
// ui_team.c
//
extern void UI_TeamMainMenu( void );
extern void TeamMain_Cache( void );
//
// ui_connect.c
//
extern void UI_DrawConnectScreen( qboolean overlay );
//
// ui_controls2.c
//
extern void UI_ControlsMenu( void );
extern void Controls_Cache( void );
//
// ui_demo2.c
//
extern void UI_DemosMenu( void );
extern void Demos_Cache( void );
//
// ui_cinematics.c
//
extern void UI_CinematicsMenu( void );
extern void UI_CinematicsMenu_f( void );
extern void UI_CinematicsMenu_Cache( void );
//
// ui_mods.c
//
extern void UI_ModsMenu( void );
extern void UI_ModsMenu_Cache( void );
//
// ui_cdkey.c
//
extern void UI_CDKeyMenu( void );
extern void UI_CDKeyMenu_Cache( void );
extern void UI_CDKeyMenu_f( void );
//
// ui_playermodel.c
//
// STONELANCE
// extern void UI_PlayerModelMenu( void );
extern void UI_PlayerModelMenu( const char *modelName );
// END
extern void PlayerModel_Cache( void );
//
// ui_playersettings.c
//
extern void UI_PlayerSettingsMenu( void );
extern void PlayerSettings_Cache( void );
// STONELANCE
extern void PlayerSettings_Update( void );
extern void UI_PlateSelectionMenu( void );
// END
//
// ui_preferences.c
//
extern void UI_PreferencesMenu( void );
extern void Preferences_Cache( void );
//
// ui_specifyleague.c
//
extern void UI_SpecifyLeagueMenu( void );
extern void SpecifyLeague_Cache( void );
//
// ui_specifyserver.c
//
extern void UI_SpecifyServerMenu( void );
extern void SpecifyServer_Cache( void );
//
// ui_servers2.c
//
#define MAX_FAVORITESERVERS 16
extern void UI_ArenaServersMenu( void );
extern void ArenaServers_Cache( void );
//
// ui_startserver.c
//
extern void UI_StartServerMenu( qboolean multiplayer );
extern void StartServer_Cache( void );
extern void ServerOptions_Cache( void );
extern void UI_BotSelectMenu( char *bot );
extern void UI_BotSelectMenu_Cache( void );
//
// ui_serverinfo.c
//
extern void UI_ServerInfoMenu( void );
extern void ServerInfo_Cache( void );
//
// ui_video.c
//
extern void UI_GraphicsOptionsMenu( void );
extern void GraphicsOptions_Cache( void );
extern void DriverInfo_Cache( void );
//
// ui_players.c
//
//FIXME ripped from cg_local.h
typedef struct {
int oldFrame;
int oldFrameTime; // time when ->oldFrame was exactly on
int frame;
int frameTime; // time when ->frame will be exactly on
float backlerp;
float yawAngle;
qboolean yawing;
float pitchAngle;
qboolean pitching;
int animationNumber; // may include ANIM_TOGGLEBIT
animation_t *animation;
int animationTime; // time when the first frame of the animation will be exact
} lerpFrame_t;
typedef struct {
// model info
// STONELANCE
/*
qhandle_t legsModel;
qhandle_t legsSkin;
lerpFrame_t legs;
qhandle_t torsoModel;
qhandle_t torsoSkin;
lerpFrame_t torso;
*/
// END
qhandle_t headModel;
qhandle_t headSkin;
// STONELANCE
qhandle_t bodyModel;
qhandle_t bodySkin;
qhandle_t wheelModel;
qhandle_t wheelSkin;
// animation_t animations[MAX_ANIMATIONS];
// other models
qhandle_t plateModel;
qhandle_t plateShader;
qhandle_t suspCModel;
/*
qhandle_t suspFModel;
qhandle_t suspRModel;
*/
float wheelAngle;
// END
ioquake3 resync to revision 3385 from 3347. Fix going to previous browser source in q3_ui Limit ui_smallFont/ui_bigFont/cg_noTaunt cvars to missionpack Fix team chat box for spectators Don't draw crosshair 0 in Team Arena setup menu Make client for Windows x86_64 use OpenAL64.dll by default Fix loading renderer DLLs on Windows x86 Add Windows application manifest Disable DPI scaling on Windows ignore window resize event on fullscreen Don't reload arenas.txt/*.arena files in Team Arena UI Fix crash when out of memory in Team Arena's String_Alloc Fix in_nograb not releasing the mouse cursor Update UI player animation handling to match CGame Fix specifying minimum mac os version in make-macosx.sh Fix listen server sending snapshots each client frame Statically link libgcc on Windows Fix hit accuracy stats for lightning gun and shotgun kills Don't link to libGL at compile time Add common OpenGL version parsing + OpenGL 3 fixes Support parsing OpenGL ES version strings Fix setting cflags/libs from sdl2-config Load OpenGL ES 1.1 function procs [qcommon] Use unsigned types where wrapping arithmetic is intended OpenGL2: Fix brightness when r_autoExposure is disabled OpenGL2: Fix MD3 surface with zero shaders dividing by zero [botlib/be_aas_def.h] Change array size from MAX_PATH to MAX_QPATH Don't redefine MAX_PATH in bot code Fix memory leak in (unused) AAS_FloodAreas() Fix compiling GLSL shaders under Windows. Only draw cm_patch/bot debug polygons in world scenes Fix reading crash log when log wraps around buffer Don't send team overlay info to bots Fix a race condition in the makedirs target Fix shader corruption on OpenBSD
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qboolean fixedlegs; // true if legs yaw is always the same as torso yaw
qboolean fixedtorso; // true if torso never changes yaw
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qhandle_t weaponModel;
qhandle_t barrelModel;
qhandle_t flashModel;
vec3_t flashDlightColor;
int muzzleFlashTime;
vec3_t color1;
byte c1RGBA[4];
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// currently in use drawing parms
vec3_t viewAngles;
vec3_t moveAngles;
weapon_t currentWeapon;
int legsAnim;
int torsoAnim;
// animation vars
weapon_t weapon;
weapon_t lastWeapon;
weapon_t pendingWeapon;
int weaponTimer;
int pendingLegsAnim;
int torsoAnimationTimer;
int pendingTorsoAnim;
int legsAnimationTimer;
qboolean chat;
qboolean newModel;
qboolean barrelSpinning;
float barrelAngle;
int barrelTime;
int realWeapon;
// STONELANCE
qboolean headLights;
qboolean brake;
qboolean reverse;
qboolean turbo;
char plateName[MAX_QPATH];
// END
} playerInfo_t;
void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time );
// STONELANCE
// void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model );
void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model, const char *rim, const char *head, const char *plate );
// END
void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNum, qboolean chat );
// STONELANCE
// qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName );
qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName, const char *rimName, const char *headName, const char *plateName );
// END
//
// ui_atoms.c
//
typedef struct {
int frametime;
int realtime;
int cursor_hx;
int cursor_hy;
float cursorx;
float cursory;
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// STONELANCE
float cursorpx; // previous position
float cursorpy; // previous position
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// END
int menusp;
menuframework_s* activemenu;
menuframework_s* stack[MAX_MENUDEPTH];
glconfig_t glconfig;
qboolean debug;
qhandle_t whiteShader;
qhandle_t menuBackShader;
qhandle_t menuBackNoLogoShader;
qhandle_t charset;
qhandle_t charsetProp;
qhandle_t charsetPropGlow;
qhandle_t charsetPropB;
qhandle_t cursor;
qhandle_t rb_on;
qhandle_t rb_off;
// STONELANCE
qhandle_t sbtop;
qhandle_t sbmid;
qhandle_t sbbot;
qhandle_t sb_u0;
qhandle_t sb_u1;
qhandle_t sb_d0;
qhandle_t sb_d1;
// END
float xscale;
float yscale;
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float bias;
qboolean demoversion;
qboolean firstdraw;
// STONELANCE
qhandle_t cursorModel;
qhandle_t cursorShader;
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int transitionIn;
int transitionOut;
qboolean mainMenu;
qboolean spinView;
// car models
qhandle_t headLightGlow;
qhandle_t brakeLightGlow;
qhandle_t reverseLightGlow;
qhandle_t turboModel;
// menu graphics
qhandle_t port;
qhandle_t select;
qhandle_t selected;
qhandle_t arrow_l0;
qhandle_t arrow_l1;
qhandle_t arrow_r0;
qhandle_t arrow_r1;
// transition variables
vec4_t text_color;
float tFrac;
// END
} uiStatic_t;
extern void UI_Init( void );
extern void UI_Shutdown( void );
extern void UI_KeyEvent( int key, int down );
extern void UI_MouseEvent( int dx, int dy );
extern void UI_Refresh( int realtime );
extern qboolean UI_ConsoleCommand( int realTime );
extern float UI_ClampCvar( float min, float max, float value );
extern void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname );
extern void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
extern void UI_FillRect( float x, float y, float width, float height, const float *color );
extern void UI_DrawRect( float x, float y, float width, float height, const float *color );
extern void UI_UpdateScreen( void );
extern void UI_SetColor( const float *rgba );
extern void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
extern void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color );
extern float UI_ProportionalSizeScale( int style );
extern void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color );
extern void UI_DrawProportionalString_AutoWrapped( int x, int ystart, int xmax, int ystep, const char* str, int style, vec4_t color );
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extern int UI_ProportionalStringWidth( const char* str );
extern void UI_DrawString( int x, int y, const char* str, int style, vec4_t color );
extern void UI_DrawChar( int x, int y, int ch, int style, vec4_t color );
extern qboolean UI_CursorInRect (int x, int y, int width, int height);
extern void UI_AdjustFrom640( float *x, float *y, float *w, float *h );
extern void UI_DrawTextBox (int x, int y, int width, int lines);
extern qboolean UI_IsFullscreen( void );
extern void UI_SetActiveMenu( uiMenuCommand_t menu );
extern void UI_PushMenu ( menuframework_s *menu );
extern void UI_PopMenu (void);
extern void UI_ForceMenuOff (void);
extern char *UI_Argv( int arg );
extern char *UI_Cvar_VariableString( const char *var_name );
extern void UI_Refresh( int time );
extern void UI_StartDemoLoop( void );
extern qboolean m_entersound;
extern uiStatic_t uis;
//
// ui_spLevel.c
//
void UI_SPLevelMenu_Cache( void );
void UI_SPLevelMenu( void );
void UI_SPLevelMenu_f( void );
void UI_SPLevelMenu_ReInit( void );
//
// ui_spArena.c
//
void UI_SPArena_Start( const char *arenaInfo );
//
// ui_spPostgame.c
//
void UI_SPPostgameMenu_Cache( void );
void UI_SPPostgameMenu_f( void );
//
// ui_spSkill.c
//
void UI_SPSkillMenu( const char *arenaInfo );
void UI_SPSkillMenu_Cache( void );
//
// ui_syscalls.c
//
void trap_Print( const char *string );
void trap_Error( const char *string ) __attribute__((noreturn));
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int trap_Milliseconds( void );
void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
void trap_Cvar_Update( vmCvar_t *vmCvar );
void trap_Cvar_Set( const char *var_name, const char *value );
float trap_Cvar_VariableValue( const char *var_name );
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
void trap_Cvar_SetValue( const char *var_name, float value );
void trap_Cvar_Reset( const char *name );
void trap_Cvar_Create( const char *var_name, const char *var_value, int flags );
void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize );
int trap_Argc( void );
void trap_Argv( int n, char *buffer, int bufferLength );
void trap_Cmd_ExecuteText( int exec_when, const char *text ); // don't use EXEC_NOW!
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
void trap_FS_Read( void *buffer, int len, fileHandle_t f );
void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
void trap_FS_FCloseFile( fileHandle_t f );
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t
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qhandle_t trap_R_RegisterModel( const char *name );
qhandle_t trap_R_RegisterSkin( const char *name );
qhandle_t trap_R_RegisterShaderNoMip( const char *name );
void trap_R_ClearScene( void );
void trap_R_AddRefEntityToScene( const refEntity_t *re );
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b );
void trap_R_RenderScene( const refdef_t *fd );
void trap_R_SetColor( const float *rgba );
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
void trap_UpdateScreen( void );
int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName );
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum );
sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed );
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen );
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen );
void trap_Key_SetBinding( int keynum, const char *binding );
qboolean trap_Key_IsDown( int keynum );
qboolean trap_Key_GetOverstrikeMode( void );
void trap_Key_SetOverstrikeMode( qboolean state );
void trap_Key_ClearStates( void );
int trap_Key_GetCatcher( void );
void trap_Key_SetCatcher( int catcher );
void trap_GetClipboardData( char *buf, int bufsize );
void trap_GetClientState( uiClientState_t *state );
void trap_GetGlconfig( glconfig_t *glconfig );
int trap_GetConfigString( int index, char* buff, int buffsize );
int trap_LAN_GetServerCount( int source );
void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen );
void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen );
int trap_LAN_GetPingQueueCount( void );
int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen );
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void trap_LAN_ClearPing( int n );
void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime );
void trap_LAN_GetPingInfo( int n, char *buf, int buflen );
int trap_MemoryRemaining( void );
void trap_GetCDKey( char *buf, int buflen );
void trap_SetCDKey( char *buf );
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qboolean trap_VerifyCDKey( const char *key, const char *chksum);
void trap_SetPbClStatus( int status );
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//
// ui_addbots.c
//
void UI_AddBots_Cache( void );
void UI_AddBotsMenu( void );
//
// ui_removebots.c
//
void UI_RemoveBots_Cache( void );
void UI_RemoveBotsMenu( void );
//
// ui_teamorders.c
//
extern void UI_TeamOrdersMenu( void );
extern void UI_TeamOrdersMenu_f( void );
extern void UI_TeamOrdersMenu_Cache( void );
//
// ui_loadconfig.c
//
void UI_LoadConfig_Cache( void );
void UI_LoadConfigMenu( void );
//
// ui_saveconfig.c
//
void UI_SaveConfigMenu_Cache( void );
void UI_SaveConfigMenu( void );
//
// ui_display.c
//
void UI_DisplayOptionsMenu_Cache( void );
void UI_DisplayOptionsMenu( void );
//
// ui_sound.c
//
void UI_SoundOptionsMenu_Cache( void );
void UI_SoundOptionsMenu( void );
// STONELANCE
//
// ui_rally_tools.c
//
#define BL_INCLUDE 0
#define BL_EXCLUDE 1
#define BL_ONLY 2
float UI_Random( void );
int UI_BuildFileList( const char *directory, const char *extension, const char *prefix,
qboolean excludeDirectory, qboolean excludeFileNames,
int specialCases, int startIndex, char list[256][64]);
//
// ui_rally_favorites.c
//
qboolean GetValuesFromFavorite( const char *favorite, char *modelName, char *skinName, char *rimName, char *headName );
//
// ui_rally_options.c
//
qboolean isRaceObserver( int clientNum );
void UI_Q3ROptionsMenu( void );
// END
//
// ui_network.c
//
void UI_NetworkOptionsMenu_Cache( void );
void UI_NetworkOptionsMenu( void );
//
// ui_gameinfo.c
//
typedef enum {
AWARD_ACCURACY,
AWARD_IMPRESSIVE,
AWARD_EXCELLENT,
AWARD_GAUNTLET,
AWARD_FRAGS,
AWARD_PERFECT
} awardType_t;
const char *UI_GetArenaInfoByNumber( int num );
const char *UI_GetArenaInfoByMap( const char *map );
const char *UI_GetSpecialArenaInfo( const char *tag );
int UI_GetNumArenas( void );
int UI_GetNumSPArenas( void );
int UI_GetNumSPTiers( void );
char *UI_GetBotInfoByNumber( int num );
char *UI_GetBotInfoByName( const char *name );
int UI_GetNumBots( void );
void UI_GetBestScore( int level, int *score, int *skill );
void UI_SetBestScore( int level, int score );
int UI_TierCompleted( int levelWon );
qboolean UI_ShowTierVideo( int tier );
qboolean UI_CanShowTierVideo( int tier );
int UI_GetCurrentGame( void );
void UI_NewGame( void );
void UI_LogAwardData( int award, int data );
int UI_GetAwardLevel( int award );
void UI_SPUnlock_f( void );
void UI_SPUnlockMedals_f( void );
void UI_InitGameinfo( void );
//GRank
//
// ui_rankings.c
//
void Rankings_DrawText( void* self );
void Rankings_DrawName( void* self );
void Rankings_DrawPassword( void* self );
void Rankings_Cache( void );
void UI_RankingsMenu( void );
//
// ui_login.c
//
void Login_Cache( void );
void UI_LoginMenu( void );
//
// ui_signup.c
//
void Signup_Cache( void );
void UI_SignupMenu( void );
//
// ui_rankstatus.c
//
void RankStatus_Cache( void );
void UI_RankStatusMenu( void );
#endif