q3rally/baseq3r/models/mapobjects/underwrks/uw_lightspot_short.ase

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2011-02-18 14:31:32 +00:00
*3DSMAX_ASCIIEXPORT 200
*COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase"
*SCENE {
*SCENE_FILENAME "uw_lightspot_short.bsp"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
*MATERIAL_COUNT 3
*MATERIAL 0 {
*MATERIAL_NAME "textures/base_floor/clang_floor3b"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 0.872124 0.819039
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/base_floor/clang_floor3b"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\base_floor\clang_floor3b.jpg"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 1 {
*MATERIAL_NAME "textures/evil6_lights/e6v_light"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 0.895096 0.918519 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/evil6_lights/e6v_light"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\evil6_lights\e6v_light.jpg"
*BITMAP_FILTER Pyramidal
}
}
*MATERIAL 2 {
*MATERIAL_NAME "textures/common/caulk"
*MATERIAL_CLASS "Standard"
*MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME "textures/common/caulk"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP "..\textures\common\caulk.tga"
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
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}
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}
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}