// don't use EC"(", EC")", EC"[", EC"]" or EC":" inside player names
// don't use EC": " inside map locations
//entered the game message
MTCONTEXT_MISC
{
NETNAME," has joined the game"=(MSG_ENTERGAME,0);
NETNAME," is the team leader"=(MSG_NEWLEADER,0);
}
//team command chat messages
MTCONTEXT_INITIALTEAMCHAT
{
//help and/or meet someone
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": help "|" meet ",TEAMMATE," near "|" at ","the "|"checkpoint "|"waypoint "|"",ITEM=(MSG_HELP,ST_NEARITEM);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": help "|" meet ",TEAMMATE=(MSG_HELP,ST_SOMEWHERE);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," help "|" meet ",TEAMMATE," near "|" at ","the "|"checkpoint "|"waypoint "|"",ITEM=(MSG_HELP,$evalint(ST_NEARITEM|ST_ADDRESSED));
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," help "|" meet ",TEAMMATE=(MSG_HELP,$evalint(ST_SOMEWHERE|ST_ADDRESSED));
//accompany someone (and meet at the rendezvous point) ("hunk follow me", "hunk go with babe", etc.)
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ","go with "|"follow "|"cover "|" protect ",TEAMMATE," near "|" at ","the "|"checkpoint "|"waypoint "|"",ITEM," for",TIME=(MSG_ACCOMPANY,$evalint(ST_NEARITEM|ST_TIME));
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ","go with "|"follow "|"cover "|" protect ",TEAMMATE," near "|" at ","the "|"checkpoint "|"waypoint "|"",ITEM=(MSG_ACCOMPANY,ST_NEARITEM);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ","go with "|"follow "|"cover "|" protect ",TEAMMATE," for",TIME=(MSG_ACCOMPANY,$evalint(ST_SOMEWHERE|ST_TIME));
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ","go with "|"follow "|"cover "|" protect ",TEAMMATE=(MSG_ACCOMPANY,ST_SOMEWHERE);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," go with "|" follow "|" cover "|" protect ",TEAMMATE," near "|" at ","the "|"checkpoint "|"waypoint "|"",ITEM," for",TIME=(MSG_ACCOMPANY,$evalint(ST_NEARITEM|ST_ADDRESSED|ST_TIME));
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," go with "|" follow "|" cover "|" protect ",TEAMMATE," near "|" at ","the "|"checkpoint "|"waypoint "|"",ITEM=(MSG_ACCOMPANY,$evalint(ST_NEARITEM|ST_ADDRESSED));
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," go with "|" follow "|" cover "|" protect ",TEAMMATE," for",TIME=(MSG_ACCOMPANY,$evalint(ST_SOMEWHERE|ST_ADDRESSED|ST_TIME));
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," go with "|" follow "|" cover "|" protect ",TEAMMATE=(MSG_ACCOMPANY,$evalint(ST_SOMEWHERE|ST_ADDRESSED));
//preference
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I want to ","be "|"","on "|"","defense"|"defend"=(MSG_TASKPREFERENCE,ST_DEFENDER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I do not want to capture ","the "|"their ","Red Flag"|"Blue Flag"|"flag"=(MSG_TASKPREFERENCE,ST_DEFENDER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I do not want to ","get "|"capture ","the "|"their ","Red Flag"|"Blue Flag"|"flag"=(MSG_TASKPREFERENCE,ST_DEFENDER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I do not want to ","attack"|"assault"=(MSG_TASKPREFERENCE,ST_DEFENDER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I do not want to harvest"," skulls"|" cubes"|""=(MSG_TASKPREFERENCE,ST_DEFENDER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I do not want to be ","on "|"","offense"=(MSG_TASKPREFERENCE,ST_DEFENDER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I will defend",""|"the base"|"the flag"|"the obelisk"=(MSG_TASKPREFERENCE,ST_DEFENDER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I will not harvest"," skulls"|" cubes"|""=(MSG_TASKPREFERENCE,ST_DEFENDER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I am ","on "|"","defense"=(MSG_TASKPREFERENCE,ST_DEFENDER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I will not defend",""|"the flag"|"the base"|"the obelisk"=(MSG_TASKPREFERENCE,ST_ATTACKER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I do not want to be ","on "|"","defense"=(MSG_TASKPREFERENCE,ST_ATTACKER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I want to get ","the "|"their","Red Flag"|"Blue Flag"|"flag"=(MSG_TASKPREFERENCE,ST_ATTACKER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I want to ","attack"|"assault",""|" the "|"their ","Red Flag"|"Blue Flag"|"Red Obelisk"|"Blue Obelisk"|"base"|""=(MSG_TASKPREFERENCE,ST_ATTACKER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I want to harvest"," skulls"|" cubes"|""=(MSG_TASKPREFERENCE,ST_ATTACKER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I want to be ","on "|"","offense"=(MSG_TASKPREFERENCE,ST_ATTACKER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I will ","attack"|"assault",""|" the "|" their ","Red Obelisk"|"Blue Obelisk"|"base"|""=(MSG_TASKPREFERENCE,ST_ATTACKER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I will be ","on "|"","offense"=(MSG_TASKPREFERENCE,ST_ATTACKER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I will harvest"," skulls"|" cubes"|""=(MSG_TASKPREFERENCE,ST_ATTACKER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I am ","on "|"","offense"=(MSG_TASKPREFERENCE,ST_ATTACKER);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I want to roam"=(MSG_TASKPREFERENCE,ST_ROAMER);
//get the flag
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": capture ","the blue "|"the enemy "|"the red "|"their "|"the "|"enemy ","flag"=(MSG_GETFLAG,0);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": get ","the blue "|"the red "|"the enemy "|"their "|"the "|"enemy ","flag"=(MSG_GETFLAG,0);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," capture ","the blue "|"the enemy"|"the red "|"their "|"the "|"enemy ","flag"=(MSG_GETFLAG,ST_ADDRESSED);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," get ","the blue "|"the enemy"|"the red "|"their "|"the "|"enemy ","flag"=(MSG_GETFLAG,ST_ADDRESSED);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": get ",PURE_CRAP," flag ",MORE_CRAP=(MSG_GETFLAG,0);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": kill the flag carrier"=(MSG_GETFLAG,0);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": kill the flag"=(MSG_GETFLAG,0);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," kill the flag carrier"=(MSG_GETFLAG,ST_ADDRESSED);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," kill the flag"=(MSG_GETFLAG,ST_ADDRESSED);
//attack the enemy base
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," attack ","enemy "|"the enemy "|"the red "|"the blue "|"their ","base"|"flag"|"obelisk"=(MSG_ATTACKENEMYBASE,ST_ADDRESSED);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," go to ","the "|"checkpoint "|"waypoint ",KEYAREA=(MSG_CAMP,$evalint(ST_ADDRESSED|ST_NEARITEM));
//Double Domination orders
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ","take"|"dominate"|"hold"," point A"|" red base"=(MSG_TAKEA,0);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ","take"|"dominate"|"hold"," point B"|" blue base"=(MSG_TAKEB,0);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," take"|" dominate"|" hold"," point A"|"red base"=(MSG_TAKEA,ST_ADDRESSED);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," take"|" dominate"|" hold"," point B"|"blue base"=(MSG_TAKEB,ST_ADDRESSED);
//rush to the base in CTF
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," rush ","to "|"to the "|"the ","base"=(MSG_RUSHBASE,ST_ADDRESSED);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," go ","to"|"to the"," base"=(MSG_RUSHBASE,ST_ADDRESSED);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": who is ","the leader"|"the team leader"|"team leader"|"leader","?"|""=(MSG_WHOISTEAMLAEDER,0);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": is there a ","leader"|"team leader","?"|""=(MSG_WHOISTEAMLAEDER,0);
//become the team leader
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",TEAMMATE," will be ",THE_TEAM,"leader"=(MSG_STARTTEAMLEADERSHIP,0);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",TEAMMATE," want to be ",THE_TEAM,"leader"=(MSG_STARTTEAMLEADERSHIP,0);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",TEAMMATE," wants to be ",THE_TEAM,"leader"=(MSG_STARTTEAMLEADERSHIP,0);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",TEAMMATE," is ",THE_TEAM,"leader"=(MSG_STARTTEAMLEADERSHIP,0);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",TEAMMATE," you are ",THE_TEAM,"leader"=(MSG_STARTTEAMLEADERSHIP,0);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",TEAMMATE," will be ",THE_TEAM,"leader"=(MSG_STARTTEAMLEADERSHIP,0);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": I am ","the leader"|"the team leader"|"team leader"|"leader"=(MSG_STARTTEAMLEADERSHIP,ST_I);
//stop being the team leader
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",TEAMMATE," is not ",THE_TEAM,"leader"=(MSG_STOPTEAMLEADERSHIP,0);
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ","I quit being leader"|"I no longer lead"|"i stop being the leader"=(MSG_STOPTEAMLEADERSHIP,ST_I);
//wait for someone
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," wait for me"," near "|" at ","the "|"checkpoint "|"waypoint ",ITEM=(MSG_WAIT,$evalint(ST_NEARITEM|ST_ADDRESSED|ST_I));
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," wait for me"=(MSG_WAIT,$evalint(ST_SOMEWHERE|ST_ADDRESSED|ST_I));
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," wait for ",TEAMMATE," near "|" at ","the "|"checkpoint "|"waypoint "|"",ITEM=(MSG_WAIT,$evalint(ST_NEARITEM|ST_ADDRESSED));
EC"("|EC"[",NETNAME,EC")"|EC"]",PLACE,EC": ",ADDRESSEE," wait for ",TEAMMATE=(MSG_WAIT,$evalint(ST_SOMEWHERE|ST_ADDRESSED));