q3rally/engine/code/q3_ui/ui_playersettings.c

1501 lines
42 KiB
C
Raw Normal View History

2011-02-18 14:31:32 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com)
This file is part of q3rally source code.
q3rally source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
q3rally source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with q3rally; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
#include "ui_local.h"
// STONELANCE
/*
#define ART_FRAMEL "menu/art/frame2_l"
#define ART_FRAMER "menu/art/frame1_r"
#define ART_MODEL0 "menu/art/model_0"
#define ART_MODEL1 "menu/art/model_1"
#define ART_BACK0 "menu/art/back_0"
#define ART_BACK1 "menu/art/back_1"
*/
#define ART_SELECT "menu/art/menu_select"
#define ART_SELECTED "menu/art/menu_selected"
#define ART_PORT "menu/art/menu_port"
#define ART_LEFT0 "menu/art/arrow_l0"
#define ART_LEFT1 "menu/art/arrow_l1"
#define ART_RIGHT0 "menu/art/arrow_r0"
#define ART_RIGHT1 "menu/art/arrow_r1"
// END
#define ART_FX_BASE "menu/art/fx_base"
#define ART_FX_BLUE "menu/art/fx_blue"
#define ART_FX_CYAN "menu/art/fx_cyan"
#define ART_FX_GREEN "menu/art/fx_grn"
#define ART_FX_RED "menu/art/fx_red"
#define ART_FX_TEAL "menu/art/fx_teal"
#define ART_FX_WHITE "menu/art/fx_white"
#define ART_FX_YELLOW "menu/art/fx_yel"
#define ID_NAME 10
#define ID_HANDICAP 11
#define ID_EFFECTS 12
#define ID_BACK 13
// STONELANCE
// #define ID_MODEL 14
#define ID_CUSTOMIZE 14
#define ID_FAVORITE1 15
#define ID_FAVORITE2 16
#define ID_FAVORITE3 17
#define ID_FAVORITE4 18
#define ID_LEFT 19
#define ID_RIGHT 20
#define ID_PLATE 21
// END
#define MAX_NAMELENGTH 20
// STONELANCE
#define NUM_FAVORITES 4
#define MAX_PLAYERMODELS 256
// END
typedef struct {
menuframework_s menu;
menutext_s banner;
// STONELANCE
/*
menubitmap_s framel;
menubitmap_s framer;
*/
// END
menubitmap_s player;
menufield_s name;
menulist_s handicap;
menulist_s effects;
// STONELANCE
// menubitmap_s back;
menutext_s back;
menutext_s customize;
menutext_s plate;
menubitmap_s left;
menutext_s modelname;
menubitmap_s right;
menutext_s favorites;
menubitmap_s favpics[NUM_FAVORITES];
menubitmap_s favpicbuttons[NUM_FAVORITES];
menubitmap_s ports[NUM_FAVORITES];
char modelList[MAX_PLAYERMODELS][MAX_QPATH];
int selectedModel;
int numModels;
int allModels;
char modelskin[MAX_QPATH];
char rimskin[MAX_QPATH];
char headskin[MAX_QPATH];
char favIcons[NUM_FAVORITES][MAX_QPATH];
qboolean modelChanged;
// END
qhandle_t fxBasePic;
qhandle_t fxPic[7];
playerInfo_t playerinfo;
int current_fx;
char playerModel[MAX_QPATH];
} playersettings_t;
static playersettings_t s_playersettings;
static int gamecodetoui[] = {4,2,3,0,5,1,6};
static int uitogamecode[] = {4,6,2,3,1,5,7};
static const char *handicap_items[] = {
"None",
"95",
"90",
"85",
"80",
"75",
"70",
"65",
"60",
"55",
"50",
"45",
"40",
"35",
"30",
"25",
"20",
"15",
"10",
"5",
0
};
/*
=================
PlayerSettings_DrawName
=================
*/
static void PlayerSettings_DrawName( void *self ) {
menufield_s *f;
qboolean focus;
int style;
char *txt;
char c;
float *color;
int n;
int basex, x, y;
// STONELANCE
// char name[32];
// END
f = (menufield_s*)self;
basex = f->generic.x;
y = f->generic.y;
focus = (f->generic.parent->cursor == f->generic.menuPosition);
style = UI_LEFT|UI_SMALLFONT;
// STONELANCE
/*
color = text_color_normal;
if( focus ) {
style |= UI_PULSE;
color = text_color_highlight;
}
UI_DrawProportionalString( basex, y, "Name", style, color );
*/
color = uis.text_color;
if( focus ) {
style |= UI_PULSE;
color = text_color_highlight;
}
UI_DrawProportionalString( basex + 16, y, "Name", style, color );
// END
// draw the actual name
basex += 64;
// STONELANCE
// y += PROP_HEIGHT;
y += 18;
// END
txt = f->field.buffer;
// STONELANCE
// color = g_color_table[ColorIndex(COLOR_WHITE)];
// END
x = basex;
while ( (c = *txt) != 0 ) {
if ( !focus && Q_IsColorString( txt ) ) {
n = ColorIndex( *(txt+1) );
if( n == 0 ) {
n = 7;
}
color = g_color_table[n];
txt += 2;
continue;
}
UI_DrawChar( x, y, c, style, color );
txt++;
x += SMALLCHAR_WIDTH;
}
// draw cursor if we have focus
if( focus ) {
if ( trap_Key_GetOverstrikeMode() ) {
c = 11;
} else {
c = 10;
}
style &= ~UI_PULSE;
style |= UI_BLINK;
UI_DrawChar( basex + f->field.cursor * SMALLCHAR_WIDTH, y, c, style, color_white );
}
// STONELANCE
/*
// draw at bottom also using proportional font
Q_strncpyz( name, f->field.buffer, sizeof(name) );
Q_CleanStr( name );
UI_DrawProportionalString( 320, 440, name, UI_CENTER|UI_BIGFONT, text_color_normal );
*/
// END
}
/*
=================
PlayerSettings_DrawHandicap
=================
*/
static void PlayerSettings_DrawHandicap( void *self ) {
menulist_s *item;
qboolean focus;
int style;
float *color;
item = (menulist_s *)self;
focus = (item->generic.parent->cursor == item->generic.menuPosition);
style = UI_LEFT|UI_SMALLFONT;
// STONELANCE
/*
color = text_color_normal;
if( focus ) {
style |= UI_PULSE;
color = text_color_highlight;
}
UI_DrawProportionalString( item->generic.x, item->generic.y, "Handicap", style, color );
UI_DrawProportionalString( item->generic.x + 64, item->generic.y + PROP_HEIGHT, handicap_items[item->curvalue], style, color );
*/
color = uis.text_color;
if( focus && !(uis.transitionIn || uis.transitionOut)) {
style |= UI_PULSE;
color = text_color_highlight;
}
UI_DrawProportionalString( item->generic.x + 16, item->generic.y, "Handicap", style, color );
UI_DrawString( item->generic.x + 64, item->generic.y + 18, handicap_items[item->curvalue], style, color );
// END
}
/*
=================
PlayerSettings_DrawEffects
=================
*/
static void PlayerSettings_DrawEffects( void *self ) {
menulist_s *item;
qboolean focus;
int style;
float *color;
item = (menulist_s *)self;
focus = (item->generic.parent->cursor == item->generic.menuPosition);
style = UI_LEFT|UI_SMALLFONT;
// STONELANCE
/*
color = text_color_normal;
if( focus ) {
style |= UI_PULSE;
color = text_color_highlight;
}
UI_DrawProportionalString( item->generic.x, item->generic.y, "Effects", style, color );
UI_DrawHandlePic( item->generic.x + 64, item->generic.y + PROP_HEIGHT + 8, 128, 8, s_playersettings.fxBasePic );
UI_DrawHandlePic( item->generic.x + 64 + item->curvalue * 16 + 8, item->generic.y + PROP_HEIGHT + 6, 16, 12, s_playersettings.fxPic[item->curvalue] );
*/
color = uis.text_color;
if( focus && !(uis.transitionIn || uis.transitionOut)) {
style |= UI_PULSE;
color = text_color_highlight;
}
UI_DrawProportionalString( item->generic.x + 16, item->generic.y, "Effects", style, color );
UI_DrawHandlePic( item->generic.x + 18, item->generic.y + 20, 128, 16, s_playersettings.fxBasePic );
UI_DrawHandlePic( item->generic.x + 23 + item->curvalue * 17, item->generic.y + 20, 16, 16, s_playersettings.fxPic[item->curvalue] );
// END
}
// STONELANCE
/*
=================
PlayerSettings_DrawCustomize
=================
*/
static void PlayerSettings_DrawCustomize( void *self ) {
menulist_s *item;
qboolean focus;
int style;
float *color;
item = (menulist_s *)self;
focus = (item->generic.parent->cursor == item->generic.menuPosition);
style = UI_RIGHT | UI_SMALLFONT;
color = uis.text_color;
if( focus && !(uis.transitionIn || uis.transitionOut)) {
style |= UI_PULSE;
color = text_color_highlight;
}
UI_DrawProportionalString( item->generic.x, item->generic.y, "CUSTOMIZE", style, color );
UI_DrawProportionalString( item->generic.x, item->generic.y + 20, "THIS CAR >", style, color );
}
/*
=================
PlayerSettings_DrawBackShaders
=================
*/
static void PlayerSettings_DrawBackShaders( void ) {
vec4_t color;
Vector4Copy(menu_back_color, color);
color[3] *= uis.tFrac;
UI_FillRect( 24, 80, 592, 48, color);
UI_FillRect( 124, 138, 392, 32, menu_back_color);
Menu_Draw( &s_playersettings.menu );
}
/*
=================
PlayerSettings_UpdateModel
=================
*/
static void PlayerSettings_UpdateModel( void )
{
vec3_t viewangles;
vec3_t moveangles;
char plate[MAX_QPATH];
memset( &s_playersettings.playerinfo, 0, sizeof(playerInfo_t) );
VectorClear( viewangles );
VectorClear( moveangles );
trap_Cvar_VariableStringBuffer( "plate", plate, sizeof( plate ) );
UI_PlayerInfo_SetModel( &s_playersettings.playerinfo, s_playersettings.modelskin, s_playersettings.rimskin, s_playersettings.headskin, plate);
UI_PlayerInfo_SetInfo( &s_playersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, moveangles, WP_NONE, qfalse );
}
// END
/*
=================
PlayerSettings_DrawPlayer
=================
*/
static void PlayerSettings_DrawPlayer( void *self ) {
menubitmap_s *b;
// STONELANCE
/*
vec3_t viewangles;
char buf[MAX_QPATH];
trap_Cvar_VariableStringBuffer( "model", buf, sizeof( buf ) );
if ( strcmp( buf, s_playersettings.playerModel ) != 0 ) {
UI_PlayerInfo_SetModel( &s_playersettings.playerinfo, buf );
strcpy( s_playersettings.playerModel, buf );
viewangles[YAW] = 180 - 30;
viewangles[PITCH] = 0;
viewangles[ROLL] = 0;
UI_PlayerInfo_SetInfo( &s_playersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse );
}
*/
// END
b = (menubitmap_s*) self;
UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, &s_playersettings.playerinfo, uis.realtime );
}
// STONELANCE (new function)
/*
=================
LoadFavorite
=================
*/
static void LoadFavorite( const char *favorite ) {
char modelName[MAX_QPATH];
char skinName[MAX_QPATH];
char rimName[MAX_QPATH];
char headName[MAX_QPATH];
int i;
qboolean carFound;
GetValuesFromFavorite(favorite, modelName, skinName, rimName, headName);
// find model in our list
carFound = qfalse;
for (i = 0; i < s_playersettings.allModels; i++)
{
if (!Q_stricmp( modelName, s_playersettings.modelList[i] ))
{
// found pic, set selection here
s_playersettings.selectedModel = i;
s_playersettings.modelname.string = s_playersettings.modelList[s_playersettings.selectedModel];
carFound = qtrue;
break;
}
}
if (!carFound){
s_playersettings.selectedModel = 0;
// get model
Com_sprintf(s_playersettings.modelskin, sizeof(s_playersettings.modelskin), "%s/%s", s_playersettings.modelList[s_playersettings.selectedModel], DEFAULT_SKIN);
s_playersettings.modelname.string = s_playersettings.modelList[s_playersettings.selectedModel];
// FIXME: check to see if these exist
Q_strncpyz(s_playersettings.rimskin, DEFAULT_RIM, sizeof(s_playersettings.rimskin));
Q_strncpyz(s_playersettings.headskin, DEFAULT_HEAD, sizeof(s_playersettings.headskin));
s_playersettings.modelChanged = qtrue;
}
else {
Com_sprintf(s_playersettings.modelskin, sizeof(s_playersettings.modelskin), "%s/%s", modelName, skinName);
Q_strncpyz(s_playersettings.rimskin, rimName, sizeof(s_playersettings.rimskin));
Q_strncpyz(s_playersettings.headskin, headName, sizeof(s_playersettings.headskin));
trap_Cvar_Set( "model", s_playersettings.modelskin );
trap_Cvar_Set( "rim", rimName );
trap_Cvar_Set( "head", headName );
s_playersettings.modelChanged = qtrue;
}
}
/*
=================
PlayerSettings_UpdateFavorites
=================
*/
static void PlayerSettings_UpdateFavorites( void ) {
int i;
char buf[MAX_QPATH];
char modelName[MAX_QPATH];
char skinName[MAX_QPATH];
qboolean error;
for (i=0; i < NUM_FAVORITES; i++){
Com_sprintf(buf, sizeof(buf), "favoritecar%i", (i+1));
error = GetValuesFromFavorite(buf, modelName, skinName, NULL, NULL);
if (!error){
Com_sprintf(s_playersettings.favIcons[i], sizeof(s_playersettings.favIcons[i]), "models/players/%s/icon_%s", modelName, skinName);
s_playersettings.favpics[i].generic.name = s_playersettings.favIcons[i];
s_playersettings.favpicbuttons[i].generic.flags &= ~QMF_INACTIVE;
}
else{
s_playersettings.favpics[i].generic.name = NULL;
s_playersettings.favpicbuttons[i].generic.flags |= QMF_INACTIVE;
}
s_playersettings.favpics[i].shader = 0;
}
}
/*
=================
PlayerSettings_Update
=================
*/
void PlayerSettings_Update( void ){
trap_Cvar_VariableStringBuffer( "rim", s_playersettings.rimskin, sizeof( s_playersettings.rimskin ) );
trap_Cvar_VariableStringBuffer( "head", s_playersettings.headskin, sizeof( s_playersettings.headskin ) );
trap_Cvar_VariableStringBuffer( "model", s_playersettings.modelskin, sizeof( s_playersettings.modelskin ) );
PlayerSettings_UpdateFavorites();
PlayerSettings_UpdateModel();
}
// END
/*
=================
PlayerSettings_SaveChanges
=================
*/
static void PlayerSettings_SaveChanges( void ) {
// name
trap_Cvar_Set( "name", s_playersettings.name.field.buffer );
// STONELANCE
if (s_playersettings.modelChanged){
trap_Cvar_Set( "model", s_playersettings.modelskin );
}
// END
// handicap
trap_Cvar_SetValue( "handicap", 100 - s_playersettings.handicap.curvalue * 5 );
// effects color
trap_Cvar_SetValue( "color", uitogamecode[s_playersettings.effects.curvalue] );
}
/*
=================
PlayerSettings_MenuKey
=================
*/
static sfxHandle_t PlayerSettings_MenuKey( int key ) {
if( key == K_MOUSE2 || key == K_ESCAPE ) {
// STONELANCE
// PlayerSettings_SaveChanges();
s_playersettings.menu.transitionMenu = ID_BACK;
uis.transitionOut = uis.realtime;
return 0;
// END
}
return Menu_DefaultKey( &s_playersettings.menu, key );
}
/*
=================
PlayerSettings_SetMenuItems
=================
*/
static void PlayerSettings_SetMenuItems( void ) {
vec3_t viewangles;
int c;
int h;
// STONELANCE
int i;
char modelName[MAX_QPATH];
char *slash;
qboolean carFound;
trap_Cvar_VariableStringBuffer( "rim", s_playersettings.rimskin, sizeof( s_playersettings.rimskin ) );
trap_Cvar_VariableStringBuffer( "head", s_playersettings.headskin, sizeof( s_playersettings.headskin ) );
trap_Cvar_VariableStringBuffer( "model", s_playersettings.modelskin, sizeof( s_playersettings.modelskin ) );
// END
// name
Q_strncpyz( s_playersettings.name.field.buffer, UI_Cvar_VariableString("name"), sizeof(s_playersettings.name.field.buffer) );
// effects color
c = trap_Cvar_VariableValue( "color" ) - 1;
if( c < 0 || c > 6 ) {
c = 6;
}
s_playersettings.effects.curvalue = gamecodetoui[c];
// model/skin
memset( &s_playersettings.playerinfo, 0, sizeof(playerInfo_t) );
viewangles[YAW] = 180 - 30;
viewangles[PITCH] = 0;
viewangles[ROLL] = 0;
// STONELANCE
Q_strncpyz( modelName, s_playersettings.modelskin, sizeof( modelName ) );
slash = strchr( modelName, '/' );
if ( slash ) {
*slash = 0;
}
s_playersettings.modelChanged = qfalse;
// find model in our list
carFound = qfalse;
for (i = 0; i < s_playersettings.allModels; i++)
{
if (!Q_stricmp( modelName, s_playersettings.modelList[i] )){
// found pic, set selection here
s_playersettings.selectedModel = i;
s_playersettings.modelname.string = s_playersettings.modelList[s_playersettings.selectedModel];
carFound = qtrue;
break;
}
}
if (!carFound){
s_playersettings.selectedModel = 0;
// get model
Com_sprintf( s_playersettings.modelskin, sizeof(s_playersettings.modelskin), "%s/%s", s_playersettings.modelList[s_playersettings.selectedModel], DEFAULT_SKIN);
s_playersettings.modelname.string = s_playersettings.modelList[s_playersettings.selectedModel];
s_playersettings.modelChanged = qtrue;
}
/*
UI_PlayerInfo_SetModel( &s_playersettings.playerinfo, UI_Cvar_VariableString( "model" ) );
UI_PlayerInfo_SetInfo( &s_playersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse );
*/
PlayerSettings_UpdateModel();
PlayerSettings_UpdateFavorites();
// END
// handicap
h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
s_playersettings.handicap.curvalue = 20 - h / 5;
}
// STONELANCE
/*
=================
PlayerSettings_PicEvent
=================
*/
static void PlayerSettings_PicEvent( void* ptr, int event )
{
if (event != QM_ACTIVATED)
return;
switch(((menucommon_s*)ptr)->id){
case ID_FAVORITE1:
LoadFavorite("favoritecar1");
break;
case ID_FAVORITE2:
LoadFavorite("favoritecar2");
break;
case ID_FAVORITE3:
LoadFavorite("favoritecar3");
break;
case ID_FAVORITE4:
LoadFavorite("favoritecar4");
break;
}
PlayerSettings_UpdateModel();
}
// END
/*
=================
PlayerSettings_MenuEvent
=================
*/
static void PlayerSettings_MenuEvent( void* ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
switch( ((menucommon_s*)ptr)->id ) {
case ID_HANDICAP:
trap_Cvar_Set( "handicap", va( "%i", 100 - 25 * s_playersettings.handicap.curvalue ) );
break;
// STONELANCE
/*
case ID_MODEL:
PlayerSettings_SaveChanges();
UI_PlayerModelMenu();
break;
case ID_BACK:
PlayerSettings_SaveChanges();
UI_PopMenu();
break;
*/
case ID_CUSTOMIZE:
case ID_BACK:
s_playersettings.menu.transitionMenu = ((menucommon_s*)ptr)->id;
uis.transitionOut = uis.realtime;
break;
case ID_PLATE:
UI_PlateSelectionMenu();
break;
case ID_LEFT:
//Com_Printf("Clicked car selection LEFT\n");
if (s_playersettings.selectedModel > 0)
{
s_playersettings.selectedModel--;
//Com_Printf("PS: Car selected, %i\n", s_playersettings.selectedmodel);
// get model
Com_sprintf(s_playersettings.modelskin, sizeof(s_playersettings.modelskin), "%s/%s", s_playersettings.modelList[s_playersettings.selectedModel], DEFAULT_SKIN);
//Com_Printf("PS: modelskin set to: %s\n", s_playersettings.modelskin);
s_playersettings.modelname.string = s_playersettings.modelList[s_playersettings.selectedModel];
//Com_Printf("PS: modelname set to: %s\n", s_playersettings.modelname.string);
s_playersettings.modelChanged = qtrue;
PlayerSettings_UpdateModel();
}
break;
case ID_RIGHT:
//Com_Printf("Clicked car selection RIGHT\n");
if (s_playersettings.selectedModel < s_playersettings.numModels - 1 )
{
s_playersettings.selectedModel++;
//Com_Printf("PS: Car selected, %i\n", s_playersettings.selectedmodel);
// get model
Com_sprintf(s_playersettings.modelskin, sizeof(s_playersettings.modelskin), "%s/%s", s_playersettings.modelList[s_playersettings.selectedModel], DEFAULT_SKIN);
//Com_Printf("PS: modelskin set to: %s\n", s_playersettings.modelskin);
s_playersettings.modelname.string = s_playersettings.modelList[s_playersettings.selectedModel];
//Com_Printf("PS: modelname set to: %s\n", s_playersettings.modelname.string);
s_playersettings.modelChanged = qtrue;
PlayerSettings_UpdateModel();
}
break;
// END
}
}
// STONELANCE
/*
=================
PlayerSettigns_ChangeMenu
=================
*/
void PlayerSettigns_ChangeMenu( int menuID ){
switch(menuID){
case ID_CUSTOMIZE:
PlayerSettings_SaveChanges();
s_playersettings.modelChanged = qfalse;
UI_PlayerModelMenu( s_playersettings.modelname.string );
break;
case ID_BACK:
PlayerSettings_SaveChanges();
s_playersettings.modelChanged = qfalse;
// uis.transitionIn = uis.realtime;
UI_PopMenu();
break;
}
}
/*
=================
PlayerSettings_RunTransition
=================
*/
void PlayerSettings_RunTransition(float frac){
int i, y;
uis.text_color[0] = text_color_normal[0];
uis.text_color[1] = text_color_normal[1];
uis.text_color[2] = text_color_normal[2];
uis.text_color[3] = text_color_normal[3] * frac;
s_playersettings.banner.color = uis.text_color;
s_playersettings.customize.color = uis.text_color;
s_playersettings.favorites.color = uis.text_color;
s_playersettings.modelname.color = uis.text_color;
s_playersettings.plate.color = uis.text_color;
if (s_playersettings.menu.transitionMenu != ID_CUSTOMIZE){
y = 403 + (int)(77 * (1 - frac));
for (i=0; i<NUM_FAVORITES; i++){
s_playersettings.ports[i].generic.y = y;
s_playersettings.favpics[i].generic.y = y;
s_playersettings.favpicbuttons[i].generic.y = y;
}
}
}
/*
=================
PlayerSettings_BuildList
=================
*/
static void PlayerSettings_BuildList( void ){
// get car list
s_playersettings.numModels = UI_BuildFileList("models/players", "md3", "body", qtrue, qtrue, BL_EXCLUDE, 0, s_playersettings.modelList);
s_playersettings.allModels = UI_BuildFileList("models/players", "md3", "body", qtrue, qtrue, BL_ONLY, s_playersettings.numModels, s_playersettings.modelList);
}
// END
/*
=================
PlayerSettings_MenuInit
=================
*/
static void PlayerSettings_MenuInit( void ) {
int y;
// STONELANCE
int i, j, x;
static char modelname[32];
// END
memset(&s_playersettings,0,sizeof(playersettings_t));
PlayerSettings_Cache();
s_playersettings.menu.key = PlayerSettings_MenuKey;
s_playersettings.menu.wrapAround = qtrue;
s_playersettings.menu.fullscreen = qtrue;
// STONELANCE
s_playersettings.menu.draw = PlayerSettings_DrawBackShaders;
s_playersettings.menu.transition = PlayerSettings_RunTransition;
s_playersettings.menu.changeMenu = PlayerSettigns_ChangeMenu;
// END
s_playersettings.banner.generic.type = MTYPE_BTEXT;
s_playersettings.banner.generic.x = 320;
// STONELANCE
s_playersettings.banner.generic.y = 17;
// END
s_playersettings.banner.string = "PLAYER SETTINGS";
// STONELANCE
s_playersettings.banner.color = text_color_normal;
// END
s_playersettings.banner.style = UI_CENTER;
// STONELANCE
/*
s_playersettings.framel.generic.type = MTYPE_BITMAP;
s_playersettings.framel.generic.name = ART_FRAMEL;
s_playersettings.framel.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playersettings.framel.generic.x = 0;
s_playersettings.framel.generic.y = 78;
s_playersettings.framel.width = 256;
s_playersettings.framel.height = 329;
s_playersettings.framer.generic.type = MTYPE_BITMAP;
s_playersettings.framer.generic.name = ART_FRAMER;
s_playersettings.framer.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playersettings.framer.generic.x = 376;
s_playersettings.framer.generic.y = 76;
s_playersettings.framer.width = 256;
s_playersettings.framer.height = 334;
*/
// y = 144;
y = 86;
// END
s_playersettings.name.generic.type = MTYPE_FIELD;
s_playersettings.name.generic.flags = QMF_NODEFAULTINIT;
s_playersettings.name.generic.ownerdraw = PlayerSettings_DrawName;
s_playersettings.name.field.widthInChars = MAX_NAMELENGTH;
s_playersettings.name.field.maxchars = MAX_NAMELENGTH;
// STONELANCE
/*
s_playersettings.name.generic.x = 192;
s_playersettings.name.generic.y = y;
s_playersettings.name.generic.left = 192 - 8;
s_playersettings.name.generic.top = y - 8;
s_playersettings.name.generic.right = 192 + 200;
s_playersettings.name.generic.bottom = y + 2 * PROP_HEIGHT;
*/
s_playersettings.name.generic.x = 30;
s_playersettings.name.generic.y = y;
s_playersettings.name.generic.left = 30;
s_playersettings.name.generic.top = y;
s_playersettings.name.generic.right = 30 + 203;
s_playersettings.name.generic.bottom = y + 36;
// y += 3 * PROP_HEIGHT;
// END
s_playersettings.handicap.generic.type = MTYPE_SPINCONTROL;
s_playersettings.handicap.generic.flags = QMF_NODEFAULTINIT;
s_playersettings.handicap.generic.id = ID_HANDICAP;
s_playersettings.handicap.generic.ownerdraw = PlayerSettings_DrawHandicap;
// STONELANCE
/*
s_playersettings.handicap.generic.x = 192;
s_playersettings.handicap.generic.y = y;
s_playersettings.handicap.generic.left = 192 - 8;
s_playersettings.handicap.generic.top = y - 8;
s_playersettings.handicap.generic.right = 192 + 200;
s_playersettings.handicap.generic.bottom = y + 2 * PROP_HEIGHT;
*/
s_playersettings.handicap.generic.x = 262;
s_playersettings.handicap.generic.y = y;
s_playersettings.handicap.generic.left = 262;
s_playersettings.handicap.generic.top = y;
s_playersettings.handicap.generic.right = 262 + 194;
s_playersettings.handicap.generic.bottom = y + 36;
// END
s_playersettings.handicap.numitems = 20;
// STONELANCE
// y += 3 * PROP_HEIGHT;
// END
s_playersettings.effects.generic.type = MTYPE_SPINCONTROL;
s_playersettings.effects.generic.flags = QMF_NODEFAULTINIT;
s_playersettings.effects.generic.id = ID_EFFECTS;
s_playersettings.effects.generic.ownerdraw = PlayerSettings_DrawEffects;
// STONELANCE
/*
s_playersettings.effects.generic.x = 192;
s_playersettings.effects.generic.y = y;
s_playersettings.effects.generic.left = 192 - 8;
s_playersettings.effects.generic.top = y - 8;
s_playersettings.effects.generic.right = 192 + 200;
s_playersettings.effects.generic.bottom = y + 2* PROP_HEIGHT;
*/
s_playersettings.effects.generic.x = 463;
s_playersettings.effects.generic.y = y;
s_playersettings.effects.generic.left = 463;
s_playersettings.effects.generic.top = y;
s_playersettings.effects.generic.right = 463 + 147;
s_playersettings.effects.generic.bottom = y + 36;
// END
s_playersettings.effects.numitems = 7;
// STONELANCE
/*
s_playersettings.model.generic.type = MTYPE_BITMAP;
s_playersettings.model.generic.name = ART_MODEL0;
s_playersettings.model.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playersettings.model.generic.id = ID_MODEL;
s_playersettings.model.generic.callback = PlayerSettings_MenuEvent;
s_playersettings.model.generic.x = 640;
s_playersettings.model.generic.y = 480-64;
s_playersettings.model.width = 128;
s_playersettings.model.height = 64;
s_playersettings.model.focuspic = ART_MODEL1;
*/
s_playersettings.customize.generic.type = MTYPE_PTEXT;
s_playersettings.customize.generic.flags = QMF_NODEFAULTINIT;
s_playersettings.customize.generic.id = ID_CUSTOMIZE;
s_playersettings.customize.generic.ownerdraw= PlayerSettings_DrawCustomize;
s_playersettings.customize.generic.x = 640 - 20;
s_playersettings.customize.generic.y = 480 - 60;
s_playersettings.customize.generic.left = 640 - 20 - 100;
s_playersettings.customize.generic.top = 480 - 60;
s_playersettings.customize.generic.right = 640 - 20;
s_playersettings.customize.generic.bottom = 480 - 20;
s_playersettings.customize.generic.callback = PlayerSettings_MenuEvent;
s_playersettings.customize.color = text_color_normal;
s_playersettings.customize.style = UI_RIGHT;
// END
s_playersettings.player.generic.type = MTYPE_BITMAP;
s_playersettings.player.generic.flags = QMF_INACTIVE;
s_playersettings.player.generic.ownerdraw = PlayerSettings_DrawPlayer;
// STONELANCE
/*
s_playersettings.player.generic.x = 400;
s_playersettings.player.generic.y = -40;
s_playersettings.player.width = 32*10;
s_playersettings.player.height = 56*10;
*/
s_playersettings.player.generic.x = 40;
s_playersettings.player.generic.y = 0;
s_playersettings.player.width = 560;
s_playersettings.player.height = 480;
y = 138;
s_playersettings.modelname.generic.type = MTYPE_PTEXT;
s_playersettings.modelname.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
s_playersettings.modelname.generic.x = 320;
s_playersettings.modelname.generic.y = y + 4;
s_playersettings.modelname.string = modelname;
s_playersettings.modelname.style = UI_CENTER;
s_playersettings.modelname.color = text_color_normal;
s_playersettings.left.generic.type = MTYPE_BITMAP;
s_playersettings.left.generic.name = ART_LEFT0;
s_playersettings.left.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playersettings.left.generic.callback = PlayerSettings_MenuEvent;
s_playersettings.left.generic.id = ID_LEFT;
s_playersettings.left.generic.x = 124 - 16;
s_playersettings.left.generic.y = y;
s_playersettings.left.width = 32;
s_playersettings.left.height = 32;
s_playersettings.left.focuspic = ART_LEFT1;
s_playersettings.right.generic.type = MTYPE_BITMAP;
s_playersettings.right.generic.name = ART_RIGHT0;
s_playersettings.right.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playersettings.right.generic.callback = PlayerSettings_MenuEvent;
s_playersettings.right.generic.id = ID_RIGHT;
s_playersettings.right.generic.x = 124 + 392 - 16;
s_playersettings.right.generic.y = y;
s_playersettings.right.width = 32;
s_playersettings.right.height = 32;
s_playersettings.right.focuspic = ART_RIGHT1;
s_playersettings.favorites.generic.type = MTYPE_PTEXT;
s_playersettings.favorites.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
s_playersettings.favorites.generic.x = 320;
s_playersettings.favorites.generic.y = 378;
s_playersettings.favorites.string = "LOAD FAVORITE";
s_playersettings.favorites.style = UI_CENTER|UI_SMALLFONT;
s_playersettings.favorites.color = text_color_normal;
x = 183;
y = 403;
for (j=0; j<NUM_FAVORITES; j++)
{
s_playersettings.ports[j].generic.type = MTYPE_BITMAP;
s_playersettings.ports[j].generic.name = ART_PORT;
s_playersettings.ports[j].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playersettings.ports[j].generic.x = x;
s_playersettings.ports[j].generic.y = y;
s_playersettings.ports[j].width = 64;
s_playersettings.ports[j].height = 64;
s_playersettings.favpics[j].generic.type = MTYPE_BITMAP;
s_playersettings.favpics[j].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
s_playersettings.favpics[j].generic.x = x;
s_playersettings.favpics[j].generic.y = y;
s_playersettings.favpics[j].width = 64;
s_playersettings.favpics[j].height = 64;
s_playersettings.favpics[j].focuspic = ART_SELECTED;
s_playersettings.favpics[j].focuscolor = text_color_highlight;
s_playersettings.favpicbuttons[j].generic.type = MTYPE_BITMAP;
s_playersettings.favpicbuttons[j].generic.flags = QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS;
s_playersettings.favpicbuttons[j].generic.id = ID_FAVORITE1 + j;
s_playersettings.favpicbuttons[j].generic.callback = PlayerSettings_PicEvent;
s_playersettings.favpicbuttons[j].generic.x = x;
s_playersettings.favpicbuttons[j].generic.y = y;
s_playersettings.favpicbuttons[j].generic.left = x;
s_playersettings.favpicbuttons[j].generic.top = y;
s_playersettings.favpicbuttons[j].generic.right = x + 64;
s_playersettings.favpicbuttons[j].generic.bottom = y + 64;
s_playersettings.favpicbuttons[j].width = 64;
s_playersettings.favpicbuttons[j].height = 64;
s_playersettings.favpicbuttons[j].focuspic = ART_SELECT;
s_playersettings.favpicbuttons[j].focuscolor = text_color_highlight;
x += 64+6;
}
s_playersettings.plate.generic.type = MTYPE_PTEXT;
s_playersettings.plate.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playersettings.plate.generic.x = 640 - 140;
s_playersettings.plate.generic.y = 378;
s_playersettings.plate.generic.id = ID_PLATE;
s_playersettings.plate.generic.callback = PlayerSettings_MenuEvent;
s_playersettings.plate.string = "CHANGE PLATE";
s_playersettings.plate.color = text_color_normal;
s_playersettings.plate.style = UI_LEFT | UI_SMALLFONT;
s_playersettings.back.generic.type = MTYPE_PTEXT;
s_playersettings.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playersettings.back.generic.x = 20;
s_playersettings.back.generic.y = 480 - 50;
s_playersettings.back.generic.id = ID_BACK;
s_playersettings.back.generic.callback = PlayerSettings_MenuEvent;
s_playersettings.back.string = "< BACK";
s_playersettings.back.color = text_color_normal;
s_playersettings.back.style = UI_LEFT | UI_SMALLFONT;
/*
s_playersettings.back.generic.type = MTYPE_BITMAP;
s_playersettings.back.generic.name = ART_BACK0;
s_playersettings.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_playersettings.back.generic.id = ID_BACK;
s_playersettings.back.generic.callback = PlayerSettings_MenuEvent;
s_playersettings.back.generic.x = 0;
s_playersettings.back.generic.y = 480-64;
s_playersettings.back.width = 128;
s_playersettings.back.height = 64;
s_playersettings.back.focuspic = ART_BACK1;
s_playersettings.item_null.generic.type = MTYPE_BITMAP;
s_playersettings.item_null.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT;
s_playersettings.item_null.generic.x = 0;
s_playersettings.item_null.generic.y = 0;
s_playersettings.item_null.width = 640;
s_playersettings.item_null.height = 480;
*/
// END
Menu_AddItem( &s_playersettings.menu, &s_playersettings.banner );
// STONELANCE
/*
Menu_AddItem( &s_playersettings.menu, &s_playersettings.framel );
Menu_AddItem( &s_playersettings.menu, &s_playersettings.framer );
*/
// END
Menu_AddItem( &s_playersettings.menu, &s_playersettings.name );
Menu_AddItem( &s_playersettings.menu, &s_playersettings.handicap );
Menu_AddItem( &s_playersettings.menu, &s_playersettings.effects );
// STONELANCE
Menu_AddItem( &s_playersettings.menu, &s_playersettings.favorites );
for (i=0; i<NUM_FAVORITES; i++)
{
Menu_AddItem( &s_playersettings.menu, &s_playersettings.ports[i] );
Menu_AddItem( &s_playersettings.menu, &s_playersettings.favpicbuttons[i] );
Menu_AddItem( &s_playersettings.menu, &s_playersettings.favpics[i] );
}
Menu_AddItem( &s_playersettings.menu, &s_playersettings.player );
Menu_AddItem( &s_playersettings.menu, &s_playersettings.left );
Menu_AddItem( &s_playersettings.menu, &s_playersettings.right );
Menu_AddItem( &s_playersettings.menu, &s_playersettings.modelname );
Menu_AddItem( &s_playersettings.menu, &s_playersettings.customize );
Menu_AddItem( &s_playersettings.menu, &s_playersettings.plate );
// END
// STONELANCE
// Menu_AddItem( &s_playersettings.menu, &s_playersettings.model );
// END
Menu_AddItem( &s_playersettings.menu, &s_playersettings.back );
Menu_AddItem( &s_playersettings.menu, &s_playersettings.player );
// STONELANCE
// Menu_AddItem( &s_playersettings.menu, &s_playersettings.item_null );
// END
PlayerSettings_SetMenuItems();
// STONELANCE
uis.transitionIn = uis.realtime;
// END
}
/*
=================
PlayerSettings_Cache
=================
*/
void PlayerSettings_Cache( void ) {
// STONELANCE
/*
trap_R_RegisterShaderNoMip( ART_FRAMEL );
trap_R_RegisterShaderNoMip( ART_FRAMER );
trap_R_RegisterShaderNoMip( ART_MODEL0 );
trap_R_RegisterShaderNoMip( ART_MODEL1 );
trap_R_RegisterShaderNoMip( ART_BACK0 );
trap_R_RegisterShaderNoMip( ART_BACK1 );
*/
// END
s_playersettings.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE );
s_playersettings.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
s_playersettings.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW );
s_playersettings.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN );
s_playersettings.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL );
s_playersettings.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE );
s_playersettings.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN );
s_playersettings.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE );
// STONELANCE
PlayerSettings_BuildList();
// END
}
/*
=================
UI_PlayerSettingsMenu
=================
*/
void UI_PlayerSettingsMenu( void ) {
PlayerSettings_MenuInit();
UI_PushMenu( &s_playersettings.menu );
}
// STONELANCE
/*****************************************************
Plate Selection
*****************************************************/
#define ID_LIST 1
#define ID_CANCEL 2
#define ID_ACCEPT 3
#define MAX_PLATEMODELS 256
typedef struct {
menuframework_s menu;
menulist_s list;
menutext_s cancel;
menutext_s accept;
char plateList[MAX_PLATEMODELS][MAX_QPATH];
char* items[MAX_PLATEMODELS];
int numPlates;
char plateSkin[MAX_QPATH];
} plateSelection_t;
static plateSelection_t s_plateSelection;
/*
=================
PlateSelection_Event
=================
*/
static void PlateSelection_Event( void* ptr, int event ) {
int id;
id = ((menucommon_s*)ptr)->id;
if( event != QM_ACTIVATED && id != ID_LIST ) {
return;
}
switch( id ) {
case ID_LIST:
// update plateSkin
Q_strncpyz( s_plateSelection.plateSkin, s_plateSelection.plateList[s_plateSelection.list.curvalue], sizeof(s_plateSelection.plateSkin) );
break;
case ID_CANCEL:
UI_PopMenu();
uis.transitionIn = 0;
break;
case ID_ACCEPT:
trap_Cvar_Set( "plate", s_plateSelection.plateSkin );
PlayerSettings_UpdateModel();
UI_PopMenu();
uis.transitionIn = 0;
break;
}
}
/*
=================
PlateSelection_DrawMenu
=================
*/
static void PlateSelection_DrawMenu( void ) {
refdef_t refdef;
refEntity_t ent;
vec3_t origin;
vec3_t angles;
float x, y, w, h;
// setup the refdef
memset( &refdef, 0, sizeof( refdef ) );
refdef.rdflags = RDF_NOWORLDMODEL;
AxisClear( refdef.viewaxis );
x = 150;
y = 115;
w = 328;
h = 232;
UI_AdjustFrom640( &x, &y, &w, &h );
refdef.x = x;
refdef.y = y;
refdef.width = w;
refdef.height = h;
refdef.fov_x = 180;
refdef.fov_y = 180;
refdef.time = uis.realtime;
origin[0] = 300;
origin[1] = 0;
origin[2] = 0;
trap_R_ClearScene();
// draw license plate with selected skin
memset( &ent, 0, sizeof(ent) );
VectorSet( angles, 45, 45, 45 );
AnglesToAxis( angles, ent.axis );
if (strstr(s_plateSelection.plateSkin, "usa_"))
ent.hModel = trap_R_RegisterModel("models/players/plates/plate_usa.md3");
else
ent.hModel = trap_R_RegisterModel("models/players/plates/plate_eu.md3");
ent.customShader = trap_R_RegisterShaderNoMip( va("models/players/plates/%s", s_plateSelection.plateSkin) );
VectorCopy( origin, ent.origin );
VectorCopy( origin, ent.lightingOrigin );
ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW;
VectorCopy( ent.origin, ent.oldorigin );
trap_R_AddRefEntityToScene( &ent );
trap_R_RenderScene( &refdef );
/*
qhandle_t plate;
plate = trap_R_RegisterShaderNoMip( va("models/players/plates/%s", s_plateSelection.plateSkin) );
if (strstr(s_plateSelection.plateSkin, "usa_"))
UI_DrawHandlePic(250+32, 215, 64, 32, plate);
else
UI_DrawHandlePic(250, 215, 128, 32, plate);
*/
Menu_Draw( &s_plateSelection.menu );
}
/*
=================
PlateSelection_SetMenuItems
=================
*/
static void PlateSelection_SetMenuItems( void ) {
int i;
trap_Cvar_VariableStringBuffer( "plate", s_plateSelection.plateSkin, sizeof( s_plateSelection.plateSkin ) );
if (!s_plateSelection.numPlates)
return;
// find model in our list
for (i = 0; i < s_plateSelection.numPlates; i++)
{
if (!Q_stricmp( s_plateSelection.plateSkin, s_plateSelection.plateList[i] )){
// found pic, set selection here
s_plateSelection.list.curvalue = i;
if (s_plateSelection.list.top + s_plateSelection.list.height > s_plateSelection.numPlates)
s_plateSelection.list.top = s_plateSelection.numPlates - s_plateSelection.list.height;
if (s_plateSelection.list.top < 0)
s_plateSelection.list.top = 0;
else
s_plateSelection.list.top = i;
return;
}
}
s_plateSelection.list.curvalue = 0;
s_plateSelection.list.top = 0;
Q_strncpyz(s_plateSelection.plateSkin, s_plateSelection.plateList[0], sizeof(s_plateSelection.plateSkin));
}
/*
=================
PlateSelection_Cache
=================
*/
void PlateSelection_Cache( void ) {
// get car list
s_plateSelection.numPlates = UI_BuildFileList("models/players/plates", "tga", "*usa_", qtrue, qfalse, qtrue, 0, s_plateSelection.plateList);
s_plateSelection.numPlates = UI_BuildFileList("models/players/plates", "tga", "*eu_", qtrue, qfalse, qtrue, s_plateSelection.numPlates, s_plateSelection.plateList);
}
/*
=================
PlateSelection_MenuInit
=================
*/
static void PlateSelection_MenuInit( void ) {
int i;
memset(&s_plateSelection, 0, sizeof(plateSelection_t));
PlateSelection_Cache();
s_plateSelection.menu.wrapAround = qtrue;
s_plateSelection.menu.transparent = qtrue;
s_plateSelection.menu.fullscreen = qtrue;
s_plateSelection.menu.draw = PlateSelection_DrawMenu;
s_plateSelection.list.generic.type = MTYPE_LISTBOX;
s_plateSelection.list.scrollbarAlignment = SB_RIGHT;
s_plateSelection.list.generic.flags = QMF_LEFT_JUSTIFY|QMF_HIGHLIGHT_IF_FOCUS;
s_plateSelection.list.generic.id = ID_LIST;
s_plateSelection.list.generic.callback = PlateSelection_Event;
s_plateSelection.list.generic.x = 50;
s_plateSelection.list.generic.y = 175;
s_plateSelection.list.width = 25;
s_plateSelection.list.height = 11;
s_plateSelection.list.itemnames = (const char **)s_plateSelection.items;
s_plateSelection.list.numitems = s_plateSelection.numPlates;
for( i = 0; i < MAX_PLATEMODELS; i++ ) {
s_plateSelection.items[i] = s_plateSelection.plateList[i];
}
s_plateSelection.cancel.generic.type = MTYPE_PTEXT;
s_plateSelection.cancel.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_plateSelection.cancel.generic.x = 250;
s_plateSelection.cancel.generic.y = 350;
s_plateSelection.cancel.generic.id = ID_CANCEL;
s_plateSelection.cancel.generic.callback = PlateSelection_Event;
s_plateSelection.cancel.string = "Cancel";
s_plateSelection.cancel.color = text_color_normal;
s_plateSelection.cancel.style = UI_LEFT | UI_SMALLFONT;
s_plateSelection.accept.generic.type = MTYPE_PTEXT;
s_plateSelection.accept.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
s_plateSelection.accept.generic.x = 350;
s_plateSelection.accept.generic.y = 350;
s_plateSelection.accept.generic.id = ID_ACCEPT;
s_plateSelection.accept.generic.callback = PlateSelection_Event;
s_plateSelection.accept.string = "Accept";
s_plateSelection.accept.color = text_color_normal;
s_plateSelection.accept.style = UI_LEFT | UI_SMALLFONT;
Menu_AddItem( &s_plateSelection.menu, &s_plateSelection.list );
Menu_AddItem( &s_plateSelection.menu, &s_plateSelection.cancel );
Menu_AddItem( &s_plateSelection.menu, &s_plateSelection.accept );
PlateSelection_SetMenuItems();
}
/*
=================
UI_PlateSelectionMenu
=================
*/
void UI_PlateSelectionMenu( void ) {
PlateSelection_MenuInit();
UI_PushMenu( &s_plateSelection.menu );
}
// END