2011-02-18 14:31:32 +00:00
|
|
|
/*
|
|
|
|
SDL - Simple DirectMedia Layer
|
2012-09-15 03:03:44 +00:00
|
|
|
Copyright (C) 1997-2012 Sam Lantinga
|
2011-02-18 14:31:32 +00:00
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU Lesser General Public
|
|
|
|
License as published by the Free Software Foundation; either
|
|
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
Lesser General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
|
|
License along with this library; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
|
|
|
|
Sam Lantinga
|
|
|
|
slouken@libsdl.org
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file SDL_keyboard.h
|
|
|
|
* Include file for SDL keyboard event handling
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef _SDL_keyboard_h
|
|
|
|
#define _SDL_keyboard_h
|
|
|
|
|
|
|
|
#include "SDL_stdinc.h"
|
|
|
|
#include "SDL_error.h"
|
|
|
|
#include "SDL_keysym.h"
|
|
|
|
|
|
|
|
#include "begin_code.h"
|
|
|
|
/* Set up for C function definitions, even when using C++ */
|
|
|
|
#ifdef __cplusplus
|
|
|
|
extern "C" {
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/** Keysym structure
|
|
|
|
*
|
|
|
|
* - The scancode is hardware dependent, and should not be used by general
|
|
|
|
* applications. If no hardware scancode is available, it will be 0.
|
|
|
|
*
|
|
|
|
* - The 'unicode' translated character is only available when character
|
|
|
|
* translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
|
|
|
|
* this is a UNICODE character corresponding to the keypress. If the
|
|
|
|
* high 9 bits of the character are 0, then this maps to the equivalent
|
|
|
|
* ASCII character:
|
|
|
|
* @code
|
|
|
|
* char ch;
|
|
|
|
* if ( (keysym.unicode & 0xFF80) == 0 ) {
|
|
|
|
* ch = keysym.unicode & 0x7F;
|
|
|
|
* } else {
|
|
|
|
* An international character..
|
|
|
|
* }
|
|
|
|
* @endcode
|
|
|
|
*/
|
|
|
|
typedef struct SDL_keysym {
|
|
|
|
Uint8 scancode; /**< hardware specific scancode */
|
|
|
|
SDLKey sym; /**< SDL virtual keysym */
|
|
|
|
SDLMod mod; /**< current key modifiers */
|
|
|
|
Uint16 unicode; /**< translated character */
|
|
|
|
} SDL_keysym;
|
|
|
|
|
|
|
|
/** This is the mask which refers to all hotkey bindings */
|
|
|
|
#define SDL_ALL_HOTKEYS 0xFFFFFFFF
|
|
|
|
|
|
|
|
/* Function prototypes */
|
|
|
|
/**
|
|
|
|
* Enable/Disable UNICODE translation of keyboard input.
|
|
|
|
*
|
|
|
|
* This translation has some overhead, so translation defaults off.
|
|
|
|
*
|
|
|
|
* @param[in] enable
|
|
|
|
* If 'enable' is 1, translation is enabled.
|
|
|
|
* If 'enable' is 0, translation is disabled.
|
|
|
|
* If 'enable' is -1, the translation state is not changed.
|
|
|
|
*
|
|
|
|
* @return It returns the previous state of keyboard translation.
|
|
|
|
*/
|
|
|
|
extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
|
|
|
|
|
|
|
|
#define SDL_DEFAULT_REPEAT_DELAY 500
|
|
|
|
#define SDL_DEFAULT_REPEAT_INTERVAL 30
|
|
|
|
/**
|
|
|
|
* Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
|
|
|
|
*
|
|
|
|
* @param[in] delay
|
|
|
|
* 'delay' is the initial delay in ms between the time when a key is
|
|
|
|
* pressed, and keyboard repeat begins.
|
|
|
|
*
|
|
|
|
* @param[in] interval
|
|
|
|
* 'interval' is the time in ms between keyboard repeat events.
|
|
|
|
*
|
|
|
|
* If 'delay' is set to 0, keyboard repeat is disabled.
|
|
|
|
*/
|
|
|
|
extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
|
|
|
|
extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get a snapshot of the current state of the keyboard.
|
|
|
|
* Returns an array of keystates, indexed by the SDLK_* syms.
|
|
|
|
* Usage:
|
|
|
|
* @code
|
|
|
|
* Uint8 *keystate = SDL_GetKeyState(NULL);
|
|
|
|
* if ( keystate[SDLK_RETURN] ) //... \<RETURN> is pressed.
|
|
|
|
* @endcode
|
|
|
|
*/
|
|
|
|
extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the current key modifier state
|
|
|
|
*/
|
|
|
|
extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set the current key modifier state.
|
|
|
|
* This does not change the keyboard state, only the key modifier flags.
|
|
|
|
*/
|
|
|
|
extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the name of an SDL virtual keysym
|
|
|
|
*/
|
|
|
|
extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
|
|
|
|
|
|
|
|
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
|
|
#ifdef __cplusplus
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#include "close_code.h"
|
|
|
|
|
|
|
|
#endif /* _SDL_keyboard_h */
|