2011-02-18 14:31:32 +00:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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2015-11-13 22:41:34 +00:00
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Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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2011-02-18 14:31:32 +00:00
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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// g_bot.c
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#include "g_local.h"
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static int g_numBots;
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static char *g_botInfos[MAX_BOTS];
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int g_numArenas;
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static char *g_arenaInfos[MAX_ARENAS];
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#define BOT_BEGIN_DELAY_BASE 2000
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#define BOT_BEGIN_DELAY_INCREMENT 1500
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#define BOT_SPAWN_QUEUE_DEPTH 16
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typedef struct {
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int clientNum;
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int spawnTime;
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} botSpawnQueue_t;
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static botSpawnQueue_t botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH];
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vmCvar_t bot_minplayers;
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extern gentity_t *podium1;
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extern gentity_t *podium2;
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extern gentity_t *podium3;
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float trap_Cvar_VariableValue( const char *var_name ) {
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char buf[128];
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trap_Cvar_VariableStringBuffer(var_name, buf, sizeof(buf));
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return atof(buf);
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}
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/*
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===============
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G_ParseInfos
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===============
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*/
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int G_ParseInfos( char *buf, int max, char *infos[] ) {
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char *token;
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int count;
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char key[MAX_TOKEN_CHARS];
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char info[MAX_INFO_STRING];
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count = 0;
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while ( 1 ) {
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token = COM_Parse( &buf );
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if ( !token[0] ) {
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break;
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}
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if ( strcmp( token, "{" ) ) {
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Com_Printf( "Missing { in info file\n" );
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break;
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}
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if ( count == max ) {
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Com_Printf( "Max infos exceeded\n" );
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break;
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}
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info[0] = '\0';
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while ( 1 ) {
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token = COM_ParseExt( &buf, qtrue );
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if ( !token[0] ) {
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Com_Printf( "Unexpected end of info file\n" );
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break;
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}
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if ( !strcmp( token, "}" ) ) {
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break;
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}
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Q_strncpyz( key, token, sizeof( key ) );
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token = COM_ParseExt( &buf, qfalse );
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if ( !token[0] ) {
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strcpy( token, "<NULL>" );
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}
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Info_SetValueForKey( info, key, token );
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}
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//NOTE: extra space for arena number
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infos[count] = G_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
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if (infos[count]) {
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strcpy(infos[count], info);
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count++;
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}
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}
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return count;
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}
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/*
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===============
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G_LoadArenasFromFile
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===============
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*/
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static void G_LoadArenasFromFile( char *filename ) {
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int len;
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fileHandle_t f;
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char buf[MAX_ARENAS_TEXT];
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len = trap_FS_FOpenFile( filename, &f, FS_READ );
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if ( !f ) {
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2012-09-15 03:03:44 +00:00
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trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
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2011-02-18 14:31:32 +00:00
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return;
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}
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if ( len >= MAX_ARENAS_TEXT ) {
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trap_FS_FCloseFile( f );
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2012-09-15 03:03:44 +00:00
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trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i\n", filename, len, MAX_ARENAS_TEXT ) );
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2011-02-18 14:31:32 +00:00
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return;
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}
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trap_FS_Read( buf, len, f );
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buf[len] = 0;
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trap_FS_FCloseFile( f );
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g_numArenas += G_ParseInfos( buf, MAX_ARENAS - g_numArenas, &g_arenaInfos[g_numArenas] );
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}
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/*
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===============
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G_LoadArenas
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===============
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*/
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static void G_LoadArenas( void ) {
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int numdirs;
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vmCvar_t arenasFile;
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char filename[128];
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char dirlist[1024];
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char* dirptr;
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int i, n;
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int dirlen;
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g_numArenas = 0;
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trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
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if( *arenasFile.string ) {
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G_LoadArenasFromFile(arenasFile.string);
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}
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else {
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// STONELANCE
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// G_LoadArenasFromFile("scripts/arenas.txt");
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G_LoadArenasFromFile("scripts/q3r_arenas.txt");
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// END
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}
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// get all arenas from .arena files
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numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
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dirptr = dirlist;
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for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
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dirlen = strlen(dirptr);
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strcpy(filename, "scripts/");
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strcat(filename, dirptr);
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G_LoadArenasFromFile(filename);
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}
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2012-09-15 03:03:44 +00:00
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trap_Print( va( "%i arenas parsed\n", g_numArenas ) );
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2011-02-18 14:31:32 +00:00
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for( n = 0; n < g_numArenas; n++ ) {
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Info_SetValueForKey( g_arenaInfos[n], "num", va( "%i", n ) );
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}
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}
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/*
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===============
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G_GetArenaInfoByNumber
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===============
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*/
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const char *G_GetArenaInfoByMap( const char *map ) {
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int n;
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for( n = 0; n < g_numArenas; n++ ) {
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if( Q_stricmp( Info_ValueForKey( g_arenaInfos[n], "map" ), map ) == 0 ) {
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return g_arenaInfos[n];
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}
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}
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return NULL;
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}
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/*
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=================
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PlayerIntroSound
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=================
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*/
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static void PlayerIntroSound( const char *modelAndSkin ) {
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char model[MAX_QPATH];
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char *skin;
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Q_strncpyz( model, modelAndSkin, sizeof(model) );
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2011-07-26 08:52:24 +00:00
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skin = strrchr( model, '/' );
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2011-02-18 14:31:32 +00:00
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if ( skin ) {
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*skin++ = '\0';
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}
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else {
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skin = model;
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}
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if( Q_stricmp( skin, "default" ) == 0 ) {
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skin = model;
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}
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trap_SendConsoleCommand( EXEC_APPEND, va( "play sound/player/announce/%s.wav\n", skin ) );
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}
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/*
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===============
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2017-07-10 01:33:41 +00:00
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G_CountBotPlayersByName
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Check connected and connecting (delay join) bots.
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Returns number of bots with name on specified team or whole server if team is -1.
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2011-02-18 14:31:32 +00:00
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===============
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*/
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2017-07-10 01:33:41 +00:00
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int G_CountBotPlayersByName( const char *name, int team ) {
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int i, num;
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2011-02-18 14:31:32 +00:00
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gclient_t *cl;
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num = 0;
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2017-07-10 01:33:41 +00:00
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for ( i=0 ; i< g_maxclients.integer ; i++ ) {
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cl = level.clients + i;
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if ( cl->pers.connected == CON_DISCONNECTED ) {
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continue;
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}
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if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
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continue;
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}
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if ( team >= 0 && cl->sess.sessionTeam != team ) {
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continue;
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2011-02-18 14:31:32 +00:00
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}
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2017-07-10 01:33:41 +00:00
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if ( name && Q_stricmp( name, cl->pers.netname ) ) {
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continue;
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2011-02-18 14:31:32 +00:00
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}
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2017-07-10 01:33:41 +00:00
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num++;
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}
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return num;
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}
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/*
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===============
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G_SelectRandomBotInfo
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Get random least used bot info on team or whole server if team is -1.
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===============
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*/
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int G_SelectRandomBotInfo( int team ) {
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int selection[MAX_BOTS];
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int n, num;
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int count, bestCount;
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char *value;
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// don't add duplicate bots to the server if there are less bots than bot types
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if ( team != -1 && G_CountBotPlayersByName( NULL, -1 ) < g_numBots ) {
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team = -1;
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2011-02-18 14:31:32 +00:00
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}
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2017-07-10 01:33:41 +00:00
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num = 0;
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bestCount = MAX_CLIENTS;
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2011-02-18 14:31:32 +00:00
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for ( n = 0; n < g_numBots ; n++ ) {
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2017-07-10 01:33:41 +00:00
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value = Info_ValueForKey( g_botInfos[n], "funname" );
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if ( !value[0] ) {
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value = Info_ValueForKey( g_botInfos[n], "name" );
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}
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2011-02-18 14:31:32 +00:00
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//
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2017-07-10 01:33:41 +00:00
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count = G_CountBotPlayersByName( value, team );
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if ( count < bestCount ) {
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bestCount = count;
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num = 0;
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2011-02-18 14:31:32 +00:00
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}
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2017-07-10 01:33:41 +00:00
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if ( count == bestCount ) {
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selection[num++] = n;
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if ( num == MAX_BOTS ) {
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break;
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2011-02-18 14:31:32 +00:00
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}
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}
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}
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2017-07-10 01:33:41 +00:00
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if ( num > 0 ) {
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num = random() * ( num - 1 );
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return selection[num];
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}
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return -1;
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}
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/*
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===============
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G_AddRandomBot
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===============
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*/
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void G_AddRandomBot( int team ) {
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char *teamstr;
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float skill;
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skill = trap_Cvar_VariableValue( "g_spSkill" );
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if (team == TEAM_RED) teamstr = "red";
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else if (team == TEAM_BLUE) teamstr = "blue";
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else teamstr = "free";
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trap_SendConsoleCommand( EXEC_INSERT, va("addbot random %f %s %i\n", skill, teamstr, 0) );
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2011-02-18 14:31:32 +00:00
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}
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/*
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===============
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G_RemoveRandomBot
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===============
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*/
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int G_RemoveRandomBot( int team ) {
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int i;
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gclient_t *cl;
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for ( i=0 ; i< g_maxclients.integer ; i++ ) {
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cl = level.clients + i;
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if ( cl->pers.connected != CON_CONNECTED ) {
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continue;
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}
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ioquake3 resync to revision 2398 from 2369.
This is the last ioquake3 revision before ioquake3 changed from subversion to git at the beginning of 2013.
#5808 - Include and use .glsl in source (rend2)
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
Include Rend2 renderer in MacOSX bundle
Include OpenGL1 and Rend2 renderers in MacOSX UB
Include Rend2 renderer in NSIS installer.
Include OpenGL1 and Rend2 renderers in Loki Setup Installer.
Have NSIS uninstaller delete rend2.
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813.
Fix writting voip data in demos (broke in r2102).
Fix server ignoring client move commands if voip data is included.
Allow changing cl_voip without restarting.
Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
Only declare var_SampleToView in lightall shader when it is actually used.
Fix a couple files not ending with a newline.
Fix clients being able to reset their player state and respawn using donedl.
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
Fix reconnect command to work after leaving server. (#5794)
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449)
Makefile fixes for OpenBSD by Jonathan Gray. (#5728)
Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
Changes from Ensiform:
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
Fix bot skill format so it doesn't always have a space at the beginning of it.
More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
Lets list all the valid options.
2017-07-09 21:21:12 +00:00
|
|
|
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
|
2011-02-18 14:31:32 +00:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( team >= 0 && cl->sess.sessionTeam != team ) {
|
|
|
|
continue;
|
|
|
|
}
|
ioquake3 resync to revision 2398 from 2369.
This is the last ioquake3 revision before ioquake3 changed from subversion to git at the beginning of 2013.
#5808 - Include and use .glsl in source (rend2)
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
Include Rend2 renderer in MacOSX bundle
Include OpenGL1 and Rend2 renderers in MacOSX UB
Include Rend2 renderer in NSIS installer.
Include OpenGL1 and Rend2 renderers in Loki Setup Installer.
Have NSIS uninstaller delete rend2.
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813.
Fix writting voip data in demos (broke in r2102).
Fix server ignoring client move commands if voip data is included.
Allow changing cl_voip without restarting.
Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
Only declare var_SampleToView in lightall shader when it is actually used.
Fix a couple files not ending with a newline.
Fix clients being able to reset their player state and respawn using donedl.
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
Fix reconnect command to work after leaving server. (#5794)
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449)
Makefile fixes for OpenBSD by Jonathan Gray. (#5728)
Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
Changes from Ensiform:
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
Fix bot skill format so it doesn't always have a space at the beginning of it.
More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
Lets list all the valid options.
2017-07-09 21:21:12 +00:00
|
|
|
trap_SendConsoleCommand( EXEC_INSERT, va("clientkick %d\n", i) );
|
2011-02-18 14:31:32 +00:00
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_CountHumanPlayers
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
int G_CountHumanPlayers( int team ) {
|
|
|
|
int i, num;
|
|
|
|
gclient_t *cl;
|
|
|
|
|
|
|
|
num = 0;
|
|
|
|
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
|
|
|
|
cl = level.clients + i;
|
|
|
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
|
|
|
continue;
|
|
|
|
}
|
ioquake3 resync to revision 2398 from 2369.
This is the last ioquake3 revision before ioquake3 changed from subversion to git at the beginning of 2013.
#5808 - Include and use .glsl in source (rend2)
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
Include Rend2 renderer in MacOSX bundle
Include OpenGL1 and Rend2 renderers in MacOSX UB
Include Rend2 renderer in NSIS installer.
Include OpenGL1 and Rend2 renderers in Loki Setup Installer.
Have NSIS uninstaller delete rend2.
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813.
Fix writting voip data in demos (broke in r2102).
Fix server ignoring client move commands if voip data is included.
Allow changing cl_voip without restarting.
Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
Only declare var_SampleToView in lightall shader when it is actually used.
Fix a couple files not ending with a newline.
Fix clients being able to reset their player state and respawn using donedl.
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
Fix reconnect command to work after leaving server. (#5794)
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449)
Makefile fixes for OpenBSD by Jonathan Gray. (#5728)
Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
Changes from Ensiform:
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
Fix bot skill format so it doesn't always have a space at the beginning of it.
More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
Lets list all the valid options.
2017-07-09 21:21:12 +00:00
|
|
|
if ( g_entities[i].r.svFlags & SVF_BOT ) {
|
2011-02-18 14:31:32 +00:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( team >= 0 && cl->sess.sessionTeam != team ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
num++;
|
|
|
|
}
|
|
|
|
return num;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_CountBotPlayers
|
2017-07-10 01:33:41 +00:00
|
|
|
|
|
|
|
Check connected and connecting (delay join) bots.
|
2011-02-18 14:31:32 +00:00
|
|
|
===============
|
|
|
|
*/
|
|
|
|
int G_CountBotPlayers( int team ) {
|
2017-07-10 01:33:41 +00:00
|
|
|
int i, num;
|
2011-02-18 14:31:32 +00:00
|
|
|
gclient_t *cl;
|
|
|
|
|
|
|
|
num = 0;
|
|
|
|
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
|
|
|
|
cl = level.clients + i;
|
2017-07-10 01:33:41 +00:00
|
|
|
if ( cl->pers.connected == CON_DISCONNECTED ) {
|
2011-02-18 14:31:32 +00:00
|
|
|
continue;
|
|
|
|
}
|
ioquake3 resync to revision 2398 from 2369.
This is the last ioquake3 revision before ioquake3 changed from subversion to git at the beginning of 2013.
#5808 - Include and use .glsl in source (rend2)
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
Include Rend2 renderer in MacOSX bundle
Include OpenGL1 and Rend2 renderers in MacOSX UB
Include Rend2 renderer in NSIS installer.
Include OpenGL1 and Rend2 renderers in Loki Setup Installer.
Have NSIS uninstaller delete rend2.
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813.
Fix writting voip data in demos (broke in r2102).
Fix server ignoring client move commands if voip data is included.
Allow changing cl_voip without restarting.
Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
Only declare var_SampleToView in lightall shader when it is actually used.
Fix a couple files not ending with a newline.
Fix clients being able to reset their player state and respawn using donedl.
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
Fix reconnect command to work after leaving server. (#5794)
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449)
Makefile fixes for OpenBSD by Jonathan Gray. (#5728)
Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
Changes from Ensiform:
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
Fix bot skill format so it doesn't always have a space at the beginning of it.
More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
Lets list all the valid options.
2017-07-09 21:21:12 +00:00
|
|
|
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
|
2011-02-18 14:31:32 +00:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( team >= 0 && cl->sess.sessionTeam != team ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
num++;
|
|
|
|
}
|
|
|
|
return num;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_CheckMinimumPlayers
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void G_CheckMinimumPlayers( void ) {
|
|
|
|
int minplayers;
|
|
|
|
int humanplayers, botplayers;
|
|
|
|
static int checkminimumplayers_time;
|
|
|
|
|
|
|
|
if (level.intermissiontime) return;
|
|
|
|
//only check once each 10 seconds
|
|
|
|
if (checkminimumplayers_time > level.time - 10000) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
checkminimumplayers_time = level.time;
|
|
|
|
trap_Cvar_Update(&bot_minplayers);
|
|
|
|
minplayers = bot_minplayers.integer;
|
|
|
|
if (minplayers <= 0) return;
|
|
|
|
|
|
|
|
if (g_gametype.integer >= GT_TEAM) {
|
|
|
|
if (minplayers >= g_maxclients.integer / 2) {
|
|
|
|
minplayers = (g_maxclients.integer / 2) -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
humanplayers = G_CountHumanPlayers( TEAM_RED );
|
|
|
|
botplayers = G_CountBotPlayers( TEAM_RED );
|
|
|
|
//
|
|
|
|
if (humanplayers + botplayers < minplayers) {
|
|
|
|
G_AddRandomBot( TEAM_RED );
|
|
|
|
} else if (humanplayers + botplayers > minplayers && botplayers) {
|
|
|
|
G_RemoveRandomBot( TEAM_RED );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
humanplayers = G_CountHumanPlayers( TEAM_BLUE );
|
|
|
|
botplayers = G_CountBotPlayers( TEAM_BLUE );
|
|
|
|
//
|
|
|
|
if (humanplayers + botplayers < minplayers) {
|
|
|
|
G_AddRandomBot( TEAM_BLUE );
|
|
|
|
} else if (humanplayers + botplayers > minplayers && botplayers) {
|
|
|
|
G_RemoveRandomBot( TEAM_BLUE );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// STONELANCE - removed gametype
|
|
|
|
/*
|
|
|
|
else if (g_gametype.integer == GT_TOURNAMENT ) {
|
|
|
|
if (minplayers >= g_maxclients.integer) {
|
|
|
|
minplayers = g_maxclients.integer-1;
|
|
|
|
}
|
|
|
|
humanplayers = G_CountHumanPlayers( -1 );
|
|
|
|
botplayers = G_CountBotPlayers( -1 );
|
|
|
|
//
|
|
|
|
if (humanplayers + botplayers < minplayers) {
|
|
|
|
G_AddRandomBot( TEAM_FREE );
|
|
|
|
} else if (humanplayers + botplayers > minplayers && botplayers) {
|
|
|
|
// try to remove spectators first
|
|
|
|
if (!G_RemoveRandomBot( TEAM_SPECTATOR )) {
|
|
|
|
// just remove the bot that is playing
|
|
|
|
G_RemoveRandomBot( -1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// STONELANCE - UPDATE: enable this for all game modes
|
|
|
|
else if (g_gametype.integer == GT_FFA) {
|
|
|
|
if (minplayers >= g_maxclients.integer) {
|
|
|
|
minplayers = g_maxclients.integer-1;
|
|
|
|
}
|
|
|
|
humanplayers = G_CountHumanPlayers( TEAM_FREE );
|
|
|
|
botplayers = G_CountBotPlayers( TEAM_FREE );
|
|
|
|
//
|
|
|
|
if (humanplayers + botplayers < minplayers) {
|
|
|
|
G_AddRandomBot( TEAM_FREE );
|
|
|
|
} else if (humanplayers + botplayers > minplayers && botplayers) {
|
|
|
|
G_RemoveRandomBot( TEAM_FREE );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_CheckBotSpawn
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void G_CheckBotSpawn( void ) {
|
|
|
|
int n;
|
|
|
|
char userinfo[MAX_INFO_VALUE];
|
|
|
|
|
|
|
|
G_CheckMinimumPlayers();
|
|
|
|
|
|
|
|
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
|
|
|
|
if( !botSpawnQueue[n].spawnTime ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( botSpawnQueue[n].spawnTime > level.time ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
ClientBegin( botSpawnQueue[n].clientNum );
|
|
|
|
botSpawnQueue[n].spawnTime = 0;
|
|
|
|
|
|
|
|
if( g_gametype.integer == GT_SINGLE_PLAYER ) {
|
|
|
|
trap_GetUserinfo( botSpawnQueue[n].clientNum, userinfo, sizeof(userinfo) );
|
|
|
|
PlayerIntroSound( Info_ValueForKey (userinfo, "model") );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
AddBotToSpawnQueue
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void AddBotToSpawnQueue( int clientNum, int delay ) {
|
|
|
|
int n;
|
|
|
|
|
|
|
|
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
|
|
|
|
if( !botSpawnQueue[n].spawnTime ) {
|
|
|
|
botSpawnQueue[n].spawnTime = level.time + delay;
|
|
|
|
botSpawnQueue[n].clientNum = clientNum;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
G_Printf( S_COLOR_YELLOW "Unable to delay spawn\n" );
|
|
|
|
ClientBegin( clientNum );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_RemoveQueuedBotBegin
|
|
|
|
|
|
|
|
Called on client disconnect to make sure the delayed spawn
|
|
|
|
doesn't happen on a freed index
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void G_RemoveQueuedBotBegin( int clientNum ) {
|
|
|
|
int n;
|
|
|
|
|
|
|
|
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
|
|
|
|
if( botSpawnQueue[n].clientNum == clientNum ) {
|
|
|
|
botSpawnQueue[n].spawnTime = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_BotConnect
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
qboolean G_BotConnect( int clientNum, qboolean restart ) {
|
|
|
|
bot_settings_t settings;
|
|
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
|
|
|
|
trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
|
|
|
|
|
|
|
|
Q_strncpyz( settings.characterfile, Info_ValueForKey( userinfo, "characterfile" ), sizeof(settings.characterfile) );
|
|
|
|
settings.skill = atof( Info_ValueForKey( userinfo, "skill" ) );
|
|
|
|
|
|
|
|
if (!BotAISetupClient( clientNum, &settings, restart )) {
|
|
|
|
trap_DropClient( clientNum, "BotAISetupClient failed" );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_AddBot
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) {
|
|
|
|
int clientNum;
|
2017-07-10 01:33:41 +00:00
|
|
|
int teamNum;
|
|
|
|
int botinfoNum;
|
2011-02-18 14:31:32 +00:00
|
|
|
char *botinfo;
|
|
|
|
char *key;
|
|
|
|
char *s;
|
|
|
|
char *botname;
|
|
|
|
char *model;
|
|
|
|
char *headmodel;
|
|
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
|
ioquake3 resync to revision 2398 from 2369.
This is the last ioquake3 revision before ioquake3 changed from subversion to git at the beginning of 2013.
#5808 - Include and use .glsl in source (rend2)
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
Include Rend2 renderer in MacOSX bundle
Include OpenGL1 and Rend2 renderers in MacOSX UB
Include Rend2 renderer in NSIS installer.
Include OpenGL1 and Rend2 renderers in Loki Setup Installer.
Have NSIS uninstaller delete rend2.
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813.
Fix writting voip data in demos (broke in r2102).
Fix server ignoring client move commands if voip data is included.
Allow changing cl_voip without restarting.
Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
Only declare var_SampleToView in lightall shader when it is actually used.
Fix a couple files not ending with a newline.
Fix clients being able to reset their player state and respawn using donedl.
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
Fix reconnect command to work after leaving server. (#5794)
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449)
Makefile fixes for OpenBSD by Jonathan Gray. (#5728)
Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
Changes from Ensiform:
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
Fix bot skill format so it doesn't always have a space at the beginning of it.
More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
Lets list all the valid options.
2017-07-09 21:21:12 +00:00
|
|
|
// have the server allocate a client slot
|
|
|
|
clientNum = trap_BotAllocateClient();
|
|
|
|
if ( clientNum == -1 ) {
|
|
|
|
G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
|
|
|
|
G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2017-07-10 01:33:41 +00:00
|
|
|
// set default team
|
|
|
|
if( !team || !*team ) {
|
|
|
|
if( g_gametype.integer >= GT_TEAM ) {
|
|
|
|
if( PickTeam(clientNum) == TEAM_RED) {
|
|
|
|
team = "red";
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
team = "blue";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
team = "free";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-02-18 14:31:32 +00:00
|
|
|
// get the botinfo from bots.txt
|
2017-07-10 01:33:41 +00:00
|
|
|
if ( Q_stricmp( name, "random" ) == 0 ) {
|
|
|
|
if ( Q_stricmp( team, "red" ) == 0 || Q_stricmp( team, "r" ) == 0 ) {
|
|
|
|
teamNum = TEAM_RED;
|
|
|
|
}
|
|
|
|
else if ( Q_stricmp( team, "blue" ) == 0 || Q_stricmp( team, "b" ) == 0 ) {
|
|
|
|
teamNum = TEAM_BLUE;
|
|
|
|
}
|
|
|
|
else if ( !Q_stricmp( team, "spectator" ) || !Q_stricmp( team, "s" ) ) {
|
|
|
|
teamNum = TEAM_SPECTATOR;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
teamNum = TEAM_FREE;
|
|
|
|
}
|
|
|
|
|
|
|
|
botinfoNum = G_SelectRandomBotInfo( teamNum );
|
|
|
|
|
|
|
|
if ( botinfoNum < 0 ) {
|
|
|
|
G_Printf( S_COLOR_RED "Error: Cannot add random bot, no bot info available.\n" );
|
|
|
|
trap_BotFreeClient( clientNum );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
botinfo = G_GetBotInfoByNumber( botinfoNum );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
botinfo = G_GetBotInfoByName( name );
|
|
|
|
}
|
|
|
|
|
2011-02-18 14:31:32 +00:00
|
|
|
if ( !botinfo ) {
|
|
|
|
G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
|
2017-07-10 01:33:41 +00:00
|
|
|
trap_BotFreeClient( clientNum );
|
2011-02-18 14:31:32 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// create the bot's userinfo
|
|
|
|
userinfo[0] = '\0';
|
|
|
|
|
|
|
|
botname = Info_ValueForKey( botinfo, "funname" );
|
|
|
|
if( !botname[0] ) {
|
|
|
|
botname = Info_ValueForKey( botinfo, "name" );
|
|
|
|
}
|
|
|
|
// check for an alternative name
|
|
|
|
if (altname && altname[0]) {
|
|
|
|
botname = altname;
|
|
|
|
}
|
|
|
|
Info_SetValueForKey( userinfo, "name", botname );
|
|
|
|
Info_SetValueForKey( userinfo, "rate", "25000" );
|
|
|
|
Info_SetValueForKey( userinfo, "snaps", "20" );
|
ioquake3 resync to revision 2398 from 2369.
This is the last ioquake3 revision before ioquake3 changed from subversion to git at the beginning of 2013.
#5808 - Include and use .glsl in source (rend2)
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
Include Rend2 renderer in MacOSX bundle
Include OpenGL1 and Rend2 renderers in MacOSX UB
Include Rend2 renderer in NSIS installer.
Include OpenGL1 and Rend2 renderers in Loki Setup Installer.
Have NSIS uninstaller delete rend2.
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813.
Fix writting voip data in demos (broke in r2102).
Fix server ignoring client move commands if voip data is included.
Allow changing cl_voip without restarting.
Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
Only declare var_SampleToView in lightall shader when it is actually used.
Fix a couple files not ending with a newline.
Fix clients being able to reset their player state and respawn using donedl.
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
Fix reconnect command to work after leaving server. (#5794)
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449)
Makefile fixes for OpenBSD by Jonathan Gray. (#5728)
Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
Changes from Ensiform:
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
Fix bot skill format so it doesn't always have a space at the beginning of it.
More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
Lets list all the valid options.
2017-07-09 21:21:12 +00:00
|
|
|
Info_SetValueForKey( userinfo, "skill", va("%.2f", skill) );
|
2017-07-10 01:33:41 +00:00
|
|
|
Info_SetValueForKey( userinfo, "teampref", team );
|
2011-02-18 14:31:32 +00:00
|
|
|
|
|
|
|
if ( skill >= 1 && skill < 2 ) {
|
|
|
|
Info_SetValueForKey( userinfo, "handicap", "50" );
|
|
|
|
}
|
|
|
|
else if ( skill >= 2 && skill < 3 ) {
|
|
|
|
Info_SetValueForKey( userinfo, "handicap", "70" );
|
|
|
|
}
|
|
|
|
else if ( skill >= 3 && skill < 4 ) {
|
|
|
|
Info_SetValueForKey( userinfo, "handicap", "90" );
|
|
|
|
}
|
|
|
|
|
|
|
|
key = "model";
|
|
|
|
model = Info_ValueForKey( botinfo, key );
|
|
|
|
if ( !*model ) {
|
|
|
|
model = "visor/default";
|
|
|
|
}
|
|
|
|
Info_SetValueForKey( userinfo, key, model );
|
|
|
|
key = "team_model";
|
|
|
|
Info_SetValueForKey( userinfo, key, model );
|
|
|
|
|
|
|
|
// STONELANCE
|
|
|
|
// key = "headmodel";
|
|
|
|
key = "head";
|
|
|
|
// END
|
|
|
|
headmodel = Info_ValueForKey( botinfo, key );
|
|
|
|
if ( !*headmodel ) {
|
|
|
|
headmodel = model;
|
|
|
|
}
|
|
|
|
Info_SetValueForKey( userinfo, key, headmodel );
|
|
|
|
key = "team_headmodel";
|
|
|
|
Info_SetValueForKey( userinfo, key, headmodel );
|
|
|
|
|
|
|
|
key = "gender";
|
|
|
|
s = Info_ValueForKey( botinfo, key );
|
|
|
|
if ( !*s ) {
|
|
|
|
s = "male";
|
|
|
|
}
|
|
|
|
Info_SetValueForKey( userinfo, "sex", s );
|
|
|
|
|
|
|
|
key = "color1";
|
|
|
|
s = Info_ValueForKey( botinfo, key );
|
|
|
|
if ( !*s ) {
|
|
|
|
s = "4";
|
|
|
|
}
|
|
|
|
Info_SetValueForKey( userinfo, key, s );
|
|
|
|
|
|
|
|
key = "color2";
|
|
|
|
s = Info_ValueForKey( botinfo, key );
|
|
|
|
if ( !*s ) {
|
|
|
|
s = "5";
|
|
|
|
}
|
|
|
|
Info_SetValueForKey( userinfo, key, s );
|
|
|
|
|
|
|
|
s = Info_ValueForKey(botinfo, "aifile");
|
|
|
|
if (!*s ) {
|
2012-09-15 03:03:44 +00:00
|
|
|
trap_Print( S_COLOR_RED "Error: bot has no aifile specified\n" );
|
2017-07-10 01:33:41 +00:00
|
|
|
trap_BotFreeClient( clientNum );
|
2011-02-18 14:31:32 +00:00
|
|
|
return;
|
|
|
|
}
|
ioquake3 resync to revision 2398 from 2369.
This is the last ioquake3 revision before ioquake3 changed from subversion to git at the beginning of 2013.
#5808 - Include and use .glsl in source (rend2)
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
Include Rend2 renderer in MacOSX bundle
Include OpenGL1 and Rend2 renderers in MacOSX UB
Include Rend2 renderer in NSIS installer.
Include OpenGL1 and Rend2 renderers in Loki Setup Installer.
Have NSIS uninstaller delete rend2.
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813.
Fix writting voip data in demos (broke in r2102).
Fix server ignoring client move commands if voip data is included.
Allow changing cl_voip without restarting.
Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
Only declare var_SampleToView in lightall shader when it is actually used.
Fix a couple files not ending with a newline.
Fix clients being able to reset their player state and respawn using donedl.
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
Fix reconnect command to work after leaving server. (#5794)
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449)
Makefile fixes for OpenBSD by Jonathan Gray. (#5728)
Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
Changes from Ensiform:
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
Fix bot skill format so it doesn't always have a space at the beginning of it.
More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
Lets list all the valid options.
2017-07-09 21:21:12 +00:00
|
|
|
Info_SetValueForKey( userinfo, "characterfile", s );
|
2011-02-18 14:31:32 +00:00
|
|
|
|
2017-11-04 11:30:30 +00:00
|
|
|
// don't send tinfo to bots, they don't parse it
|
|
|
|
Info_SetValueForKey( userinfo, "teamoverlay", "0" );
|
|
|
|
|
2011-02-18 14:31:32 +00:00
|
|
|
// register the userinfo
|
|
|
|
trap_SetUserinfo( clientNum, userinfo );
|
|
|
|
|
|
|
|
// have it connect to the game as a normal client
|
|
|
|
if ( ClientConnect( clientNum, qtrue, qtrue ) ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( delay == 0 ) {
|
|
|
|
ClientBegin( clientNum );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
AddBotToSpawnQueue( clientNum, delay );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Svcmd_AddBot_f
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void Svcmd_AddBot_f( void ) {
|
|
|
|
float skill;
|
|
|
|
int delay;
|
|
|
|
char name[MAX_TOKEN_CHARS];
|
|
|
|
char altname[MAX_TOKEN_CHARS];
|
|
|
|
char string[MAX_TOKEN_CHARS];
|
|
|
|
char team[MAX_TOKEN_CHARS];
|
|
|
|
|
|
|
|
// are bots enabled?
|
|
|
|
if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// name
|
|
|
|
trap_Argv( 1, name, sizeof( name ) );
|
|
|
|
if ( !name[0] ) {
|
2012-09-15 03:03:44 +00:00
|
|
|
trap_Print( "Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]\n" );
|
2011-02-18 14:31:32 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// skill
|
|
|
|
trap_Argv( 2, string, sizeof( string ) );
|
|
|
|
if ( !string[0] ) {
|
|
|
|
skill = 4;
|
|
|
|
}
|
|
|
|
else {
|
2017-07-10 01:33:41 +00:00
|
|
|
skill = Com_Clamp( 1, 5, atof( string ) );
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// team
|
|
|
|
trap_Argv( 3, team, sizeof( team ) );
|
|
|
|
|
|
|
|
// delay
|
|
|
|
trap_Argv( 4, string, sizeof( string ) );
|
|
|
|
if ( !string[0] ) {
|
|
|
|
delay = 0;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
delay = atoi( string );
|
|
|
|
}
|
|
|
|
|
|
|
|
// alternative name
|
|
|
|
trap_Argv( 5, altname, sizeof( altname ) );
|
|
|
|
|
|
|
|
G_AddBot( name, skill, team, delay, altname );
|
|
|
|
|
|
|
|
// if this was issued during gameplay and we are playing locally,
|
|
|
|
// go ahead and load the bot's media immediately
|
|
|
|
if ( level.time - level.startTime > 1000 &&
|
|
|
|
trap_Cvar_VariableIntegerValue( "cl_running" ) ) {
|
|
|
|
trap_SendServerCommand( -1, "loaddefered\n" ); // FIXME: spelled wrong, but not changing for demo
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Svcmd_BotList_f
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void Svcmd_BotList_f( void ) {
|
|
|
|
int i;
|
|
|
|
char name[MAX_TOKEN_CHARS];
|
|
|
|
char funname[MAX_TOKEN_CHARS];
|
|
|
|
char model[MAX_TOKEN_CHARS];
|
|
|
|
char aifile[MAX_TOKEN_CHARS];
|
|
|
|
|
2012-09-15 03:03:44 +00:00
|
|
|
trap_Print("^1name model aifile funname\n");
|
2011-02-18 14:31:32 +00:00
|
|
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for (i = 0; i < g_numBots; i++) {
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2018-04-07 23:02:52 +00:00
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Q_strncpyz(name, Info_ValueForKey( g_botInfos[i], "name" ), sizeof( name ));
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2011-02-18 14:31:32 +00:00
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|
if ( !*name ) {
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|
strcpy(name, "UnnamedPlayer");
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|
}
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2018-04-07 23:02:52 +00:00
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Q_strncpyz(funname, Info_ValueForKey( g_botInfos[i], "funname" ), sizeof( funname ));
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2011-02-18 14:31:32 +00:00
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|
if ( !*funname ) {
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|
|
strcpy(funname, "");
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|
|
|
}
|
2018-04-07 23:02:52 +00:00
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|
|
Q_strncpyz(model, Info_ValueForKey( g_botInfos[i], "model" ), sizeof( model ));
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2011-02-18 14:31:32 +00:00
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|
if ( !*model ) {
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|
strcpy(model, "visor/default");
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|
}
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2018-04-07 23:02:52 +00:00
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|
|
Q_strncpyz(aifile, Info_ValueForKey( g_botInfos[i], "aifile"), sizeof( aifile ));
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2011-02-18 14:31:32 +00:00
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if (!*aifile ) {
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strcpy(aifile, "bots/default_c.c");
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|
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}
|
2012-09-15 03:03:44 +00:00
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trap_Print(va("%-16s %-16s %-20s %-20s\n", name, model, aifile, funname));
|
2011-02-18 14:31:32 +00:00
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}
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}
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|
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|
|
/*
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|
|
|
===============
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G_SpawnBots
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===============
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|
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|
*/
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static void G_SpawnBots( char *botList, int baseDelay ) {
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char *bot;
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char *p;
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|
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float skill;
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int delay;
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char bots[MAX_INFO_VALUE];
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podium1 = NULL;
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podium2 = NULL;
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podium3 = NULL;
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skill = trap_Cvar_VariableValue( "g_spSkill" );
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if( skill < 1 ) {
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trap_Cvar_Set( "g_spSkill", "1" );
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skill = 1;
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}
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else if ( skill > 5 ) {
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trap_Cvar_Set( "g_spSkill", "5" );
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skill = 5;
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}
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Q_strncpyz( bots, botList, sizeof(bots) );
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p = &bots[0];
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delay = baseDelay;
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while( *p ) {
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//skip spaces
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|
|
while( *p && *p == ' ' ) {
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p++;
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}
|
2017-07-10 01:33:41 +00:00
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|
|
if( !*p ) {
|
2011-02-18 14:31:32 +00:00
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|
|
break;
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}
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// mark start of bot name
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|
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bot = p;
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|
|
// skip until space of null
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|
|
while( *p && *p != ' ' ) {
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|
|
p++;
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|
|
}
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|
|
if( *p ) {
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|
|
*p++ = 0;
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|
|
|
}
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|
|
|
|
|
|
|
// we must add the bot this way, calling G_AddBot directly at this stage
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|
|
|
// does "Bad Things"
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|
|
trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f free %i\n", bot, skill, delay) );
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|
|
|
|
|
|
|
delay += BOT_BEGIN_DELAY_INCREMENT;
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|
|
|
}
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|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_LoadBotsFromFile
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void G_LoadBotsFromFile( char *filename ) {
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|
|
|
int len;
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|
|
fileHandle_t f;
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|
|
|
char buf[MAX_BOTS_TEXT];
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|
|
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|
|
len = trap_FS_FOpenFile( filename, &f, FS_READ );
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|
|
|
if ( !f ) {
|
2012-09-15 03:03:44 +00:00
|
|
|
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
|
2011-02-18 14:31:32 +00:00
|
|
|
return;
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|
|
|
}
|
|
|
|
if ( len >= MAX_BOTS_TEXT ) {
|
2012-09-15 03:03:44 +00:00
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|
|
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i\n", filename, len, MAX_BOTS_TEXT ) );
|
2011-02-18 14:31:32 +00:00
|
|
|
trap_FS_FCloseFile( f );
|
|
|
|
return;
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|
|
|
}
|
|
|
|
|
|
|
|
trap_FS_Read( buf, len, f );
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|
|
buf[len] = 0;
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|
|
trap_FS_FCloseFile( f );
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|
|
|
|
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|
|
g_numBots += G_ParseInfos( buf, MAX_BOTS - g_numBots, &g_botInfos[g_numBots] );
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|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_LoadBots
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void G_LoadBots( void ) {
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|
|
|
vmCvar_t botsFile;
|
|
|
|
int numdirs;
|
|
|
|
char filename[128];
|
|
|
|
char dirlist[1024];
|
|
|
|
char* dirptr;
|
|
|
|
int i;
|
|
|
|
int dirlen;
|
|
|
|
|
|
|
|
if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_numBots = 0;
|
|
|
|
|
|
|
|
trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
|
|
|
|
if( *botsFile.string ) {
|
|
|
|
G_LoadBotsFromFile(botsFile.string);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
G_LoadBotsFromFile("scripts/bots.txt");
|
|
|
|
}
|
|
|
|
|
|
|
|
// get all bots from .bot files
|
|
|
|
numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
|
|
|
|
dirptr = dirlist;
|
|
|
|
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
|
|
|
|
dirlen = strlen(dirptr);
|
|
|
|
strcpy(filename, "scripts/");
|
|
|
|
strcat(filename, dirptr);
|
|
|
|
G_LoadBotsFromFile(filename);
|
|
|
|
}
|
2012-09-15 03:03:44 +00:00
|
|
|
trap_Print( va( "%i bots parsed\n", g_numBots ) );
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_GetBotInfoByNumber
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
char *G_GetBotInfoByNumber( int num ) {
|
|
|
|
if( num < 0 || num >= g_numBots ) {
|
2012-09-15 03:03:44 +00:00
|
|
|
trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
|
2011-02-18 14:31:32 +00:00
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
return g_botInfos[num];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_GetBotInfoByName
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
char *G_GetBotInfoByName( const char *name ) {
|
|
|
|
int n;
|
|
|
|
char *value;
|
|
|
|
|
|
|
|
for ( n = 0; n < g_numBots ; n++ ) {
|
|
|
|
value = Info_ValueForKey( g_botInfos[n], "name" );
|
|
|
|
if ( !Q_stricmp( value, name ) ) {
|
|
|
|
return g_botInfos[n];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_InitBots
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void G_InitBots( qboolean restart ) {
|
|
|
|
int fragLimit;
|
|
|
|
int timeLimit;
|
|
|
|
const char *arenainfo;
|
|
|
|
char *strValue;
|
|
|
|
int basedelay;
|
|
|
|
char map[MAX_QPATH];
|
|
|
|
char serverinfo[MAX_INFO_STRING];
|
|
|
|
|
|
|
|
G_LoadBots();
|
|
|
|
G_LoadArenas();
|
|
|
|
|
|
|
|
trap_Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO );
|
|
|
|
|
|
|
|
if( g_gametype.integer == GT_SINGLE_PLAYER ) {
|
|
|
|
trap_GetServerinfo( serverinfo, sizeof(serverinfo) );
|
|
|
|
Q_strncpyz( map, Info_ValueForKey( serverinfo, "mapname" ), sizeof(map) );
|
|
|
|
arenainfo = G_GetArenaInfoByMap( map );
|
|
|
|
if ( !arenainfo ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
strValue = Info_ValueForKey( arenainfo, "fraglimit" );
|
|
|
|
fragLimit = atoi( strValue );
|
|
|
|
if ( fragLimit ) {
|
|
|
|
trap_Cvar_Set( "fraglimit", strValue );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
trap_Cvar_Set( "fraglimit", "0" );
|
|
|
|
}
|
|
|
|
|
|
|
|
strValue = Info_ValueForKey( arenainfo, "timelimit" );
|
|
|
|
timeLimit = atoi( strValue );
|
|
|
|
if ( timeLimit ) {
|
|
|
|
trap_Cvar_Set( "timelimit", strValue );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
trap_Cvar_Set( "timelimit", "0" );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !fragLimit && !timeLimit ) {
|
|
|
|
trap_Cvar_Set( "fraglimit", "10" );
|
|
|
|
trap_Cvar_Set( "timelimit", "0" );
|
|
|
|
}
|
|
|
|
|
|
|
|
basedelay = BOT_BEGIN_DELAY_BASE;
|
|
|
|
strValue = Info_ValueForKey( arenainfo, "special" );
|
|
|
|
if( Q_stricmp( strValue, "training" ) == 0 ) {
|
|
|
|
basedelay += 10000;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !restart ) {
|
|
|
|
G_SpawnBots( Info_ValueForKey( arenainfo, "bots" ), basedelay );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|