mirror of
https://github.com/Q3Rally-Team/q3rally.git
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203 lines
3 KiB
C
203 lines
3 KiB
C
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/*
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===========================================================================
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Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com))
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This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic
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system found in Quake 3 Arena.
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Open Arena is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Open Arena is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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chat "sarge"
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{
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#include "teamplay.h"
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type "game_enter"
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{
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"Here we go again.";
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"Why don't you people just lay down and die, it'll save me the trouble.";
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}
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type "game_exit"
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{
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GOODBYE1;
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GOODBYE4;
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GOODBYE3;
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}
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type "level_start"
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{
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"Oh man, ", 4, " again?!?";
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"Alright, ", 4, " has always been good to me.";
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}
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type "level_end"
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{
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"nice place ", 4, ", much less dangerous than d3dm2.";
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}
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type "level_end_victory"
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{
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"Yep.";
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}
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type "level_end_lose"
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{
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"Aww... crap!";
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}
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type "hit_talking"
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{
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DEATH_TALKING;
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}
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type "hit_nodeath"
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{
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TAUNT0;
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TAUNT1;
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TAUNT2;
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}
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type "hit_nokill"
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{
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HIT_NOKILL0;
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HIT_NOKILL1;
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HIT_NOKILL1;
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}
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type "death_telefrag"
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{
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DEATH_TELEFRAGGED0;
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DEATH_TELEFRAGGED0;
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DEATH_TELEFRAGGED0;
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}
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type "death_cratered"
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{
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DEATH_FALLING0;
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DEATH_FALLING0;
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DEATH_FALLING0;
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}
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type "death_lava"
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{
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"Well it was getting a bit nippy...";
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"mmm... toasty!";
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}
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type "death_slime"
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{
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"D'oh!";
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}
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type "death_drown"
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{
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"Who needs air?";
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}
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type "death_suicide"
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{
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DEATH_SUICIDE0;
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DEATH_SUICIDE1;
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DEATH_SUICIDE1;
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}
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type "death_gauntlet"
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{
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DEATH_GAUNTLET0;
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DEATH_GAUNTLET1;
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DEATH_GAUNTLET1;
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}
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type "death_rail"
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{
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DEATH_RAIL1;
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DEATH_RAIL1;
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DEATH_RAIL0;
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}
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type "death_bfg"
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{
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DEATH_BFG1;
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DEATH_BFG0;
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}
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type "death_insult"
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{
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"What the... how cheap!";
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"Back in my day, frags weren't so cheap.";
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}
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type "death_praise"
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{
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0, " is death incarnate.";
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}
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type "kill_rail"
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{
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KILL_RAIL0;
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KILL_RAIL1;
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}
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type "kill_gauntlet"
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{
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KILL_GAUNTLET0;
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KILL_GAUNTLET1;
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}
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type "kill_telefrag"
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{
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TELEFRAGGED0;
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TELEFRAGGED1;
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}
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type "kill_suicide"
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{
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TAUNT0;
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TAUNT1;
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}
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type "kill_insult"
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{
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"Pathetic.";
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"tsk";
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"My ", family_member, " could do better.";
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}
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type "kill_praise"
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{
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"Nice one, ", 0, ".";
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"Wow, ~you never saw that one coming, ", 0, ".";
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}
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type "random_insult"
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{
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0, ", ~you suck!";
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0, " needs to stop calling my mom.";
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}
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type "random_misc"
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{
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0, " gave my ~mom ", disease, ".";
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"Is it true that ", peeps, " is a bot?";
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}
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}
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