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https://github.com/nzp-team/vhlt.git
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669 lines
16 KiB
C++
669 lines
16 KiB
C++
#include "bsp5.h"
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typedef struct wvert_s
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{
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vec_t t;
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struct wvert_s* prev;
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struct wvert_s* next;
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}
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wvert_t;
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typedef struct wedge_s
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{
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struct wedge_s* next;
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vec3_t dir;
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vec3_t origin;
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wvert_t head;
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}
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wedge_t;
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static int numwedges;
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static int numwverts;
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static int tjuncs;
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static int tjuncfaces;
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#define MAX_WVERTS 0x40000
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#define MAX_WEDGES 0x20000
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static wvert_t wverts[MAX_WVERTS];
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static wedge_t wedges[MAX_WEDGES];
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//============================================================================
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#ifdef HLBSP_HASH_FIX
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#define NUM_HASH 4096
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#else
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#define NUM_HASH 1024
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#endif
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wedge_t* wedge_hash[NUM_HASH];
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static vec3_t hash_min;
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static vec3_t hash_scale;
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#ifdef HLBSP_HASH_FIX
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// It's okay if the coordinates go under hash_min, because they are hashed in a cyclic way (modulus by hash_numslots)
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// So please don't change the hardcoded hash_min and scale
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static int hash_numslots[3];
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#define MAX_HASH_NEIGHBORS 4
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#endif
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static void InitHash(const vec3_t mins, const vec3_t maxs)
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{
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vec3_t size;
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vec_t volume;
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vec_t scale;
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int newsize[2];
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#ifdef HLBSP_HASH_FIX
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// Let's ignore the parameters and make things more predictable, so there won't be strange cases such as division by 0 or extreme scaling values.
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VectorFill(hash_min, -8000);
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VectorFill(size, 16000);
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#else
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VectorCopy(mins, hash_min);
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VectorSubtract(maxs, mins, size);
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#endif
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memset(wedge_hash, 0, sizeof(wedge_hash));
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volume = size[0] * size[1];
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scale = sqrt(volume / NUM_HASH);
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#ifdef HLBSP_HASH_FIX
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hash_numslots[0] = (int)floor (size[0] / scale);
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hash_numslots[1] = (int)floor (size[1] / scale);
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while (hash_numslots[0] * hash_numslots[1] > NUM_HASH)
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{
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Developer (DEVELOPER_LEVEL_WARNING, "hash_numslots[0] * hash_numslots[1] > NUM_HASH");
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hash_numslots[0]--;
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hash_numslots[1]--;
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}
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hash_scale[0] = hash_numslots[0] / size[0];
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hash_scale[1] = hash_numslots[1] / size[1];
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#else
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newsize[0] = size[0] / scale;
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newsize[1] = size[1] / scale;
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hash_scale[0] = newsize[0] / size[0];
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hash_scale[1] = newsize[1] / size[1];
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hash_scale[2] = newsize[1];
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#endif
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}
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#ifdef HLBSP_HASH_FIX
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static int HashVec (const vec3_t vec, int *num_hashneighbors, int *hashneighbors)
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{
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int h;
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int i;
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int x;
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int y;
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int slot[2];
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vec_t normalized[2];
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vec_t slotdiff[2];
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for (i = 0; i < 2; i++)
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{
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normalized[i] = hash_scale[i] * (vec[i] - hash_min[i]);
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slot[i] = (int)floor (normalized[i]);
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slotdiff[i] = normalized[i] - (vec_t)slot[i];
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slot[i] = (slot[i] + hash_numslots[i]) % hash_numslots[i];
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slot[i] = (slot[i] + hash_numslots[i]) % hash_numslots[i]; // do it twice to handle negative values
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}
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h = slot[0] * hash_numslots[1] + slot[1];
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*num_hashneighbors = 0;
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for (x = -1; x <= 1; x++)
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{
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if (x == -1 && slotdiff[0] > hash_scale[0] * (2 * ON_EPSILON) ||
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x == 1 && slotdiff[0] < 1 - hash_scale[0] * (2 * ON_EPSILON))
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{
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continue;
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}
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for (y = -1; y <= 1; y++)
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{
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if (y == -1 && slotdiff[1] > hash_scale[1] * (2 * ON_EPSILON) ||
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y == 1 && slotdiff[1] < 1 - hash_scale[1] * (2 * ON_EPSILON))
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{
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continue;
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}
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if (*num_hashneighbors >= MAX_HASH_NEIGHBORS)
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{
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Error ("HashVec: internal error.");
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}
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hashneighbors[*num_hashneighbors] =
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((slot[0] + x + hash_numslots[0]) % hash_numslots[0]) * hash_numslots[1] +
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(slot[1] + y + hash_numslots[1]) % hash_numslots[1];
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(*num_hashneighbors)++;
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}
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}
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return h;
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}
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#else
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static unsigned HashVec(const vec3_t vec)
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{
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unsigned h;
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h = hash_scale[0] * (vec[0] - hash_min[0]) * hash_scale[2] + hash_scale[1] * (vec[1] - hash_min[1]);
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if (h >= NUM_HASH)
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{
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return NUM_HASH - 1;
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}
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return h;
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}
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#endif
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//============================================================================
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static bool CanonicalVector(vec3_t vec)
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{
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if (VectorNormalize(vec))
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{
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if (vec[0] > NORMAL_EPSILON )
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{
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return true;
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}
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else if (vec[0] < -NORMAL_EPSILON )
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{
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VectorSubtract(vec3_origin, vec, vec);
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return true;
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}
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else
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{
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vec[0] = 0;
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}
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if (vec[1] > NORMAL_EPSILON )
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{
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return true;
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}
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else if (vec[1] < -NORMAL_EPSILON )
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{
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VectorSubtract(vec3_origin, vec, vec);
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return true;
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}
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else
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{
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vec[1] = 0;
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}
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if (vec[2] > NORMAL_EPSILON )
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{
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return true;
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}
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else if (vec[2] < -NORMAL_EPSILON )
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{
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VectorSubtract(vec3_origin, vec, vec);
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return true;
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}
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else
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{
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vec[2] = 0;
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}
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// hlassert(false);
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return false;
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}
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// hlassert(false);
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return false;
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}
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static wedge_t *FindEdge(const vec3_t p1, const vec3_t p2, vec_t* t1, vec_t* t2)
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{
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vec3_t origin;
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vec3_t dir;
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wedge_t* w;
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vec_t temp;
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int h;
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#ifdef HLBSP_HASH_FIX
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int num_hashneighbors;
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int hashneighbors[MAX_HASH_NEIGHBORS];
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#endif
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VectorSubtract(p2, p1, dir);
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if (!CanonicalVector(dir))
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{
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#if _DEBUG
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Warning("CanonicalVector: degenerate @ (%4.3f %4.3f %4.3f )\n", p1[0], p1[1], p1[2]);
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#endif
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}
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*t1 = DotProduct(p1, dir);
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*t2 = DotProduct(p2, dir);
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VectorMA(p1, -*t1, dir, origin);
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if (*t1 > *t2)
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{
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temp = *t1;
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*t1 = *t2;
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*t2 = temp;
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}
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#ifdef HLBSP_HASH_FIX
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h = HashVec(origin, &num_hashneighbors, hashneighbors);
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#else
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h = HashVec(origin);
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#endif
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#ifdef HLBSP_HASH_FIX
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for (int i = 0; i < num_hashneighbors; ++i)
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for (w = wedge_hash[hashneighbors[i]]; w; w = w->next)
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#else
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for (w = wedge_hash[h]; w; w = w->next)
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#endif
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{
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#ifdef HLBSP_TJUNC_PRECISION_FIX
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if (fabs (w->origin[0] - origin[0]) > EQUAL_EPSILON ||
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fabs (w->origin[1] - origin[1]) > EQUAL_EPSILON ||
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fabs (w->origin[2] - origin[2]) > EQUAL_EPSILON )
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{
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continue;
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}
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if (fabs (w->dir[0] - dir[0]) > NORMAL_EPSILON ||
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fabs (w->dir[1] - dir[1]) > NORMAL_EPSILON ||
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fabs (w->dir[2] - dir[2]) > NORMAL_EPSILON )
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{
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continue;
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}
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#else
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temp = w->origin[0] - origin[0];
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if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
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{
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continue;
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}
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temp = w->origin[1] - origin[1];
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if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
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{
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continue;
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}
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temp = w->origin[2] - origin[2];
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if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
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{
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continue;
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}
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temp = w->dir[0] - dir[0];
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if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
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{
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continue;
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}
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temp = w->dir[1] - dir[1];
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if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
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{
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continue;
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}
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temp = w->dir[2] - dir[2];
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if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
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{
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continue;
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}
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#endif
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return w;
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}
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hlassume(numwedges < MAX_WEDGES, assume_MAX_WEDGES);
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w = &wedges[numwedges];
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numwedges++;
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w->next = wedge_hash[h];
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wedge_hash[h] = w;
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VectorCopy(origin, w->origin);
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VectorCopy(dir, w->dir);
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w->head.next = w->head.prev = &w->head;
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w->head.t = 99999;
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return w;
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}
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/*
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* ===============
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* AddVert
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*
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* ===============
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*/
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#define T_EPSILON ON_EPSILON
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static void AddVert(const wedge_t* const w, const vec_t t)
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{
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wvert_t* v;
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wvert_t* newv;
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v = w->head.next;
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do
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{
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if (fabs(v->t - t) < T_EPSILON)
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{
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return;
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}
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if (v->t > t)
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{
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break;
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}
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v = v->next;
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}
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while (1);
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// insert a new wvert before v
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hlassume(numwverts < MAX_WVERTS, assume_MAX_WVERTS);
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newv = &wverts[numwverts];
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numwverts++;
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newv->t = t;
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newv->next = v;
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newv->prev = v->prev;
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v->prev->next = newv;
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v->prev = newv;
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}
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/*
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* ===============
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* AddEdge
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* ===============
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*/
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static void AddEdge(const vec3_t p1, const vec3_t p2)
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{
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wedge_t* w;
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vec_t t1;
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vec_t t2;
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w = FindEdge(p1, p2, &t1, &t2);
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AddVert(w, t1);
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AddVert(w, t2);
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}
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/*
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* ===============
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* AddFaceEdges
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*
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* ===============
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*/
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static void AddFaceEdges(const face_t* const f)
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{
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int i, j;
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for (i = 0; i < f->numpoints; i++)
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{
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j = (i + 1) % f->numpoints;
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AddEdge(f->pts[i], f->pts[j]);
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}
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}
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//============================================================================
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static byte superfacebuf[1024 * 16];
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static face_t* superface = (face_t*)superfacebuf;
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static int MAX_SUPERFACEEDGES = (sizeof(superfacebuf) - sizeof(face_t) + sizeof(superface->pts)) / sizeof(vec3_t);
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static face_t* newlist;
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static void SplitFaceForTjunc(face_t* f, face_t* original)
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{
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int i;
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face_t* newface;
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face_t* chain;
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vec3_t dir, test;
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vec_t v;
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int firstcorner, lastcorner;
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#ifdef _DEBUG
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static int counter = 0;
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Log("SplitFaceForTjunc %d\n", counter++);
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#endif
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chain = NULL;
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do
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{
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hlassume(f->original == NULL, assume_ValidPointer); // "SplitFaceForTjunc: f->original"
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if (f->numpoints <= MAXPOINTS)
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{ // the face is now small enough without more cutting
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// so copy it back to the original
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*original = *f;
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original->original = chain;
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original->next = newlist;
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newlist = original;
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return;
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}
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tjuncfaces++;
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restart:
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// find the last corner
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VectorSubtract(f->pts[f->numpoints - 1], f->pts[0], dir);
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VectorNormalize(dir);
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for (lastcorner = f->numpoints - 1; lastcorner > 0; lastcorner--)
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{
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VectorSubtract(f->pts[lastcorner - 1], f->pts[lastcorner], test);
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VectorNormalize(test);
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v = DotProduct(test, dir);
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if (v < 1.0 - ON_EPSILON || v > 1.0 + ON_EPSILON)
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{
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break;
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}
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}
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// find the first corner
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VectorSubtract(f->pts[1], f->pts[0], dir);
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VectorNormalize(dir);
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for (firstcorner = 1; firstcorner < f->numpoints - 1; firstcorner++)
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{
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VectorSubtract(f->pts[firstcorner + 1], f->pts[firstcorner], test);
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VectorNormalize(test);
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v = DotProduct(test, dir);
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if (v < 1.0 - ON_EPSILON || v > 1.0 + ON_EPSILON)
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{
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break;
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}
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}
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if (firstcorner + 2 >= MAXPOINTS)
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{
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// rotate the point winding
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VectorCopy(f->pts[0], test);
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for (i = 1; i < f->numpoints; i++)
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{
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VectorCopy(f->pts[i], f->pts[i - 1]);
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}
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VectorCopy(test, f->pts[f->numpoints - 1]);
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goto restart;
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}
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// cut off as big a piece as possible, less than MAXPOINTS, and not
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// past lastcorner
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newface = NewFaceFromFace(f);
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hlassume(f->original == NULL, assume_ValidPointer); // "SplitFaceForTjunc: f->original"
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newface->original = chain;
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chain = newface;
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newface->next = newlist;
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newlist = newface;
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if (f->numpoints - firstcorner <= MAXPOINTS)
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{
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newface->numpoints = firstcorner + 2;
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}
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else if (lastcorner + 2 < MAXPOINTS && f->numpoints - lastcorner <= MAXPOINTS)
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{
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newface->numpoints = lastcorner + 2;
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}
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else
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{
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newface->numpoints = MAXPOINTS;
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}
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for (i = 0; i < newface->numpoints; i++)
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{
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VectorCopy(f->pts[i], newface->pts[i]);
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}
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for (i = newface->numpoints - 1; i < f->numpoints; i++)
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{
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VectorCopy(f->pts[i], f->pts[i - (newface->numpoints - 2)]);
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}
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f->numpoints -= (newface->numpoints - 2);
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}
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while (1);
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}
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/*
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* ===============
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* FixFaceEdges
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*
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* ===============
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*/
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static void FixFaceEdges(face_t* f)
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{
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int i;
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int j;
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int k;
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wedge_t* w;
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wvert_t* v;
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vec_t t1;
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vec_t t2;
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*superface = *f;
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restart:
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for (i = 0; i < superface->numpoints; i++)
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{
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j = (i + 1) % superface->numpoints;
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w = FindEdge(superface->pts[i], superface->pts[j], &t1, &t2);
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for (v = w->head.next; v->t < t1 + T_EPSILON; v = v->next)
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{
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}
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if (v->t < t2 - T_EPSILON)
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{
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tjuncs++;
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// insert a new vertex here
|
|
for (k = superface->numpoints; k > j; k--)
|
|
{
|
|
VectorCopy(superface->pts[k - 1], superface->pts[k]);
|
|
}
|
|
VectorMA(w->origin, v->t, w->dir, superface->pts[j]);
|
|
superface->numpoints++;
|
|
hlassume(superface->numpoints < MAX_SUPERFACEEDGES, assume_MAX_SUPERFACEEDGES);
|
|
goto restart;
|
|
}
|
|
}
|
|
|
|
if (superface->numpoints <= MAXPOINTS)
|
|
{
|
|
*f = *superface;
|
|
f->next = newlist;
|
|
newlist = f;
|
|
return;
|
|
}
|
|
|
|
// the face needs to be split into multiple faces because of too many edges
|
|
|
|
SplitFaceForTjunc(superface, f);
|
|
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
static void tjunc_find_r(node_t* node)
|
|
{
|
|
face_t* f;
|
|
|
|
if (node->planenum == PLANENUM_LEAF)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (f = node->faces; f; f = f->next)
|
|
{
|
|
AddFaceEdges(f);
|
|
}
|
|
|
|
tjunc_find_r(node->children[0]);
|
|
tjunc_find_r(node->children[1]);
|
|
}
|
|
|
|
static void tjunc_fix_r(node_t* node)
|
|
{
|
|
face_t* f;
|
|
face_t* next;
|
|
|
|
if (node->planenum == PLANENUM_LEAF)
|
|
{
|
|
return;
|
|
}
|
|
|
|
newlist = NULL;
|
|
|
|
for (f = node->faces; f; f = next)
|
|
{
|
|
next = f->next;
|
|
FixFaceEdges(f);
|
|
}
|
|
|
|
node->faces = newlist;
|
|
|
|
tjunc_fix_r(node->children[0]);
|
|
tjunc_fix_r(node->children[1]);
|
|
}
|
|
|
|
/*
|
|
* ===========
|
|
* tjunc
|
|
*
|
|
* ===========
|
|
*/
|
|
void tjunc(node_t* headnode)
|
|
{
|
|
vec3_t maxs, mins;
|
|
int i;
|
|
|
|
Verbose("---- tjunc ----\n");
|
|
|
|
if (g_notjunc)
|
|
{
|
|
return;
|
|
}
|
|
|
|
//
|
|
// identify all points on common edges
|
|
//
|
|
|
|
// origin points won't allways be inside the map, so extend the hash area
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (fabs(headnode->maxs[i]) > fabs(headnode->mins[i]))
|
|
{
|
|
maxs[i] = fabs(headnode->maxs[i]);
|
|
}
|
|
else
|
|
{
|
|
maxs[i] = fabs(headnode->mins[i]);
|
|
}
|
|
}
|
|
VectorSubtract(vec3_origin, maxs, mins);
|
|
|
|
InitHash(mins, maxs);
|
|
|
|
numwedges = numwverts = 0;
|
|
|
|
tjunc_find_r(headnode);
|
|
|
|
Verbose("%i world edges %i edge points\n", numwedges, numwverts);
|
|
|
|
//
|
|
// add extra vertexes on edges where needed
|
|
//
|
|
tjuncs = tjuncfaces = 0;
|
|
|
|
tjunc_fix_r(headnode);
|
|
|
|
Verbose("%i edges added by tjunctions\n", tjuncs);
|
|
Verbose("%i faces added by tjunctions\n", tjuncfaces);
|
|
}
|