mirror of
https://github.com/nzp-team/vhlt.git
synced 2024-11-25 05:11:28 +00:00
30 lines
No EOL
982 B
C
30 lines
No EOL
982 B
C
// AJM: added file in
|
|
#ifndef WADPATH_H__
|
|
#define WADPATH_H__
|
|
#include "cmdlib.h" //--vluzacn
|
|
|
|
#define MAX_WADPATHS 128 // arbitrary
|
|
|
|
typedef struct
|
|
{
|
|
char path[_MAX_PATH];
|
|
bool usedbymap; // does this map requrie this wad to be included in the bsp?
|
|
int usedtextures; // number of textures in this wad the map actually uses
|
|
#ifdef HLCSG_AUTOWAD_NEW
|
|
int totaltextures;
|
|
#endif
|
|
} wadpath_t;//!!! the above two are VERY DIFFERENT. ie (usedtextures == 0) != (usedbymap == false)
|
|
|
|
extern wadpath_t* g_pWadPaths[MAX_WADPATHS];
|
|
extern int g_iNumWadPaths;
|
|
|
|
|
|
extern void PushWadPath(const char* const path, bool inuse);
|
|
#ifndef HLCSG_AUTOWAD_NEW
|
|
extern bool IsUsedWadPath(const char* const path);
|
|
extern bool IsListedWadPath(const char* const path);
|
|
#endif
|
|
extern void FreeWadPaths();
|
|
extern void GetUsedWads();
|
|
|
|
#endif // WADPATH_H__
|