mirror of
https://github.com/nzp-team/vhlt.git
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161 lines
3.9 KiB
C++
161 lines
3.9 KiB
C++
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/// ********* WIN32 **********
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#ifdef SYSTEM_WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <malloc.h>
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#include "cmdlib.h"
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#include "messages.h"
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#include "log.h"
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#include "hlassert.h"
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#include "blockmem.h"
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// =====================================================================================
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// AllocBlock
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// =====================================================================================
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void* AllocBlock(const unsigned long size)
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{
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void* pointer;
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HANDLE h;
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if (!size)
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{
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Warning("Attempting to allocate 0 bytes");
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}
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h = GlobalAlloc(GMEM_FIXED | GMEM_ZEROINIT, size);
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#ifdef HLRAD_HLASSUMENOMEMORY
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hlassume (h != NULL, assume_NoMemory);
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#endif
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if (h)
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{
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pointer = GlobalLock(h);
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}
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else
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{
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return NULL;
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}
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return pointer;
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}
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// =====================================================================================
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// FreeBlock
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// =====================================================================================
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bool FreeBlock(void* pointer)
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{
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HANDLE h;
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if (!pointer)
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{
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Warning("Freeing a null pointer");
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}
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h = GlobalHandle(pointer);
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if (h)
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{
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GlobalUnlock(h);
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GlobalFree(h);
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return true;
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}
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else
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{
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Warning("Could not translate pointer into handle");
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return false;
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}
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}
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#ifdef CHECK_HEAP
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// =====================================================================================
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// HeapCheck
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// =====================================================================================
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void HeapCheck()
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{
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if (_heapchk() != _HEAPOK)
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hlassert(false);
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}
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#endif
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// =====================================================================================
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// AllocBlock
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// =====================================================================================
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// HeapAlloc/HeapFree is thread safe by default
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void* Alloc(const unsigned long size)
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{
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HeapCheck();
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return calloc(1, size);
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}
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// =====================================================================================
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// AllocBlock
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// =====================================================================================
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bool Free(void* pointer)
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{
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HeapCheck();
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free(pointer);
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return true;
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}
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#endif /// ********* WIN32 **********
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/// ********* POSIX **********
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#ifdef SYSTEM_POSIX
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef STDC_HEADERS
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#include <stdlib.h>
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#endif
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#include "cmdlib.h"
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#include "messages.h"
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#include "log.h"
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// =====================================================================================
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// AllocBlock
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// =====================================================================================
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void* AllocBlock(const unsigned long size)
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{
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if (!size)
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{
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Warning("Attempting to allocate 0 bytes");
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}
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return calloc(1, size);
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}
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// =====================================================================================
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// FreeBlock
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// =====================================================================================
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bool FreeBlock(void* pointer)
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{
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if (!pointer)
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{
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Warning("Freeing a null pointer");
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}
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free(pointer);
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return true;
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}
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// =====================================================================================
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// Alloc
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// =====================================================================================
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void* Alloc(const unsigned long size)
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{
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return AllocBlock(size);
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}
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// =====================================================================================
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// Free
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// =====================================================================================
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bool Free(void* pointer)
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{
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return FreeBlock(pointer);
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}
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#endif /// ********* POSIX **********
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