mirror of
https://github.com/nzp-team/vhlt.git
synced 2024-11-10 06:31:38 +00:00
1771 lines
48 KiB
C++
1771 lines
48 KiB
C++
#include "vis.h"
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// =====================================================================================
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// CheckStack
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// =====================================================================================
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#ifdef USE_CHECK_STACK
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static void CheckStack(const leaf_t* const leaf, const threaddata_t* const thread)
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{
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pstack_t* p;
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for (p = thread->pstack_head.next; p; p = p->next)
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{
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if (p->leaf == leaf)
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Error("CheckStack: leaf recursion");
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}
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}
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#endif
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// =====================================================================================
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// AllocStackWinding
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// =====================================================================================
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inline static winding_t* AllocStackWinding(pstack_t* const stack)
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{
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int i;
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for (i = 0; i < 3; i++)
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{
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if (stack->freewindings[i])
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{
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stack->freewindings[i] = 0;
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return &stack->windings[i];
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}
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}
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Error("AllocStackWinding: failed");
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return NULL;
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}
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// =====================================================================================
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// FreeStackWinding
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// =====================================================================================
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inline static void FreeStackWinding(const winding_t* const w, pstack_t* const stack)
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{
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int i;
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i = w - stack->windings;
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if (i < 0 || i > 2)
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return; // not from local
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if (stack->freewindings[i])
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Error("FreeStackWinding: allready free");
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stack->freewindings[i] = 1;
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}
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// =====================================================================================
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// ChopWinding
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// =====================================================================================
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inline winding_t* ChopWinding(winding_t* const in, pstack_t* const stack, const plane_t* const split)
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{
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vec_t dists[128];
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int sides[128];
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int counts[3];
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vec_t dot;
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int i;
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vec3_t mid;
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winding_t* neww;
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counts[0] = counts[1] = counts[2] = 0;
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if (in->numpoints > (sizeof(sides) / sizeof(*sides)))
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{
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Error("Winding with too many sides!");
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}
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// determine sides for each point
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for (i = 0; i < in->numpoints; i++)
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{
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dot = DotProduct(in->points[i], split->normal);
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dot -= split->dist;
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dists[i] = dot;
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if (dot > ON_EPSILON)
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{
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sides[i] = SIDE_FRONT;
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}
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else if (dot < -ON_EPSILON)
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{
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sides[i] = SIDE_BACK;
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}
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else
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{
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sides[i] = SIDE_ON;
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}
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counts[sides[i]]++;
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}
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if (!counts[1])
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{
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return in; // completely on front side
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}
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if (!counts[0])
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{
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FreeStackWinding(in, stack);
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return NULL;
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}
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sides[i] = sides[0];
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dists[i] = dists[0];
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neww = AllocStackWinding(stack);
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neww->numpoints = 0;
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for (i = 0; i < in->numpoints; i++)
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{
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vec_t* p1 = in->points[i];
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if (neww->numpoints == MAX_POINTS_ON_FIXED_WINDING)
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{
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Warning("ChopWinding : rejected(1) due to too many points\n");
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FreeStackWinding(neww, stack);
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return in; // can't chop -- fall back to original
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}
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if (sides[i] == SIDE_ON)
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{
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VectorCopy(p1, neww->points[neww->numpoints]);
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neww->numpoints++;
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continue;
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}
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else if (sides[i] == SIDE_FRONT)
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{
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VectorCopy(p1, neww->points[neww->numpoints]);
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neww->numpoints++;
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}
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if ((sides[i + 1] == SIDE_ON) | (sides[i + 1] == sides[i])) // | instead of || for branch optimization
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{
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continue;
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}
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if (neww->numpoints == MAX_POINTS_ON_FIXED_WINDING)
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{
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Warning("ChopWinding : rejected(2) due to too many points\n");
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FreeStackWinding(neww, stack);
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return in; // can't chop -- fall back to original
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}
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// generate a split point
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{
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unsigned tmp = i + 1;
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if (tmp >= in->numpoints)
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{
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tmp = 0;
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}
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const vec_t* p2 = in->points[tmp];
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dot = dists[i] / (dists[i] - dists[i + 1]);
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const vec_t* normal = split->normal;
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const vec_t dist = split->dist;
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unsigned int j;
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for (j = 0; j < 3; j++)
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{ // avoid round off error when possible
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if (normal[j] < (1.0 - NORMAL_EPSILON))
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{
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if (normal[j] > (-1.0 + NORMAL_EPSILON))
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{
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mid[j] = p1[j] + dot * (p2[j] - p1[j]);
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}
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else
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{
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mid[j] = -dist;
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}
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}
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else
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{
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mid[j] = dist;
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}
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}
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}
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VectorCopy(mid, neww->points[neww->numpoints]);
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neww->numpoints++;
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}
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// free the original winding
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FreeStackWinding(in, stack);
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return neww;
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}
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// =====================================================================================
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// AddPlane
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// =====================================================================================
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#ifdef RVIS_LEVEL_2
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inline static void AddPlane(pstack_t* const stack, const plane_t* const split)
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{
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int j;
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if (stack->clipPlaneCount)
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{
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for (j = 0; j < stack->clipPlaneCount; j++)
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{
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if (fabs((stack->clipPlane[j]).dist - split->dist) <= EQUAL_EPSILON &&
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VectorCompare((stack->clipPlane[j]).normal, split->normal))
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{
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return;
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}
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}
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}
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stack->clipPlane[stack->clipPlaneCount] = *split;
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stack->clipPlaneCount++;
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}
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#endif
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// =====================================================================================
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// ClipToSeperators
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// Source, pass, and target are an ordering of portals.
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// Generates seperating planes canidates by taking two points from source and one
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// point from pass, and clips target by them.
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// If the target argument is NULL, then a list of clipping planes is built in
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// stack instead.
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// If target is totally clipped away, that portal can not be seen through.
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// Normal clip keeps target on the same side as pass, which is correct if the
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// order goes source, pass, target. If the order goes pass, source, target then
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// flipclip should be set.
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// =====================================================================================
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inline static winding_t* ClipToSeperators(
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const winding_t* const source,
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const winding_t* const pass,
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winding_t* const a_target,
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const bool flipclip,
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pstack_t* const stack)
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{
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int i, j, k, l;
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plane_t plane;
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vec3_t v1, v2;
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float d;
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int counts[3];
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bool fliptest;
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winding_t* target = a_target;
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const unsigned int numpoints = source->numpoints;
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// check all combinations
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for (i=0, l=1; i < numpoints; i++, l++)
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{
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if (l == numpoints)
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{
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l = 0;
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}
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VectorSubtract(source->points[l], source->points[i], v1);
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// fing a vertex of pass that makes a plane that puts all of the
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// vertexes of pass on the front side and all of the vertexes of
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// source on the back side
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for (j = 0; j < pass->numpoints; j++)
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{
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VectorSubtract(pass->points[j], source->points[i], v2);
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CrossProduct(v1, v2, plane.normal);
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if (VectorNormalize(plane.normal) < ON_EPSILON)
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{
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continue;
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}
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plane.dist = DotProduct(pass->points[j], plane.normal);
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// find out which side of the generated seperating plane has the
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// source portal
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fliptest = false;
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for (k = 0; k < numpoints; k++)
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{
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if ((k == i) | (k == l)) // | instead of || for branch optimization
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{
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continue;
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}
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d = DotProduct(source->points[k], plane.normal) - plane.dist;
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if (d < -ON_EPSILON)
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{ // source is on the negative side, so we want all
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// pass and target on the positive side
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fliptest = false;
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break;
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}
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else if (d > ON_EPSILON)
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{ // source is on the positive side, so we want all
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// pass and target on the negative side
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fliptest = true;
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break;
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}
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}
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if (k == numpoints)
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{
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continue; // planar with source portal
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}
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// flip the normal if the source portal is backwards
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if (fliptest)
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{
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VectorSubtract(vec3_origin, plane.normal, plane.normal);
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plane.dist = -plane.dist;
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}
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// if all of the pass portal points are now on the positive side,
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// this is the seperating plane
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counts[0] = counts[1] = counts[2] = 0;
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for (k = 0; k < pass->numpoints; k++)
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{
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if (k == j)
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{
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continue;
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}
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d = DotProduct(pass->points[k], plane.normal) - plane.dist;
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if (d < -ON_EPSILON)
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{
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break;
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}
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else if (d > ON_EPSILON)
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{
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counts[0]++;
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}
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else
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{
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counts[2]++;
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}
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}
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if (k != pass->numpoints)
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{
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continue; // points on negative side, not a seperating plane
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}
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if (!counts[0])
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{
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continue; // planar with seperating plane
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}
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// flip the normal if we want the back side
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if (flipclip)
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{
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VectorSubtract(vec3_origin, plane.normal, plane.normal);
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plane.dist = -plane.dist;
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}
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if (target != NULL)
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{
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// clip target by the seperating plane
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target = ChopWinding(target, stack, &plane);
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if (!target)
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{
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return NULL; // target is not visible
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}
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}
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else
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{
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AddPlane(stack, &plane);
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}
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#ifdef RVIS_LEVEL_1
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break; /* Antony was here */
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#endif
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}
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}
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return target;
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}
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// =====================================================================================
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// RecursiveLeafFlow
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// Flood fill through the leafs
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// If src_portal is NULL, this is the originating leaf
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// =====================================================================================
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inline static void RecursiveLeafFlow(const int leafnum, const threaddata_t* const thread, const pstack_t* const prevstack)
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{
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pstack_t stack;
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leaf_t* leaf;
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leaf = &g_leafs[leafnum];
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#ifdef USE_CHECK_STACK
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CheckStack(leaf, thread);
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#endif
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{
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const unsigned offset = leafnum >> 3;
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const unsigned bit = (1 << (leafnum & 7));
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// mark the leaf as visible
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if (!(thread->leafvis[offset] & bit))
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{
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thread->leafvis[offset] |= bit;
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thread->base->numcansee++;
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}
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}
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#ifdef USE_CHECK_STACK
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prevstack->next = &stack;
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stack.next = NULL;
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#endif
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stack.head = prevstack->head;
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stack.leaf = leaf;
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stack.portal = NULL;
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#ifdef RVIS_LEVEL_2
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stack.clipPlaneCount = -1;
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stack.clipPlane = NULL;
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#endif
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// check all portals for flowing into other leafs
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unsigned i;
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portal_t** plist = leaf->portals;
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for (i = 0; i < leaf->numportals; i++, plist++)
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{
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portal_t* p = *plist;
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#if ZHLT_ZONES
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portal_t * head_p = stack.head->portal;
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if (g_Zones->check(head_p->zone, p->zone))
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{
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continue;
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}
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#endif
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{
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const unsigned offset = p->leaf >> 3;
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const unsigned bit = 1 << (p->leaf & 7);
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if (!(stack.head->mightsee[offset] & bit))
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{
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continue; // can't possibly see it
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}
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if (!(prevstack->mightsee[offset] & bit))
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{
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continue; // can't possibly see it
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}
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}
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// if the portal can't see anything we haven't allready seen, skip it
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{
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long* test;
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if (p->status == stat_done)
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{
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test = (long*)p->visbits;
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}
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else
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{
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test = (long*)p->mightsee;
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}
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{
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const int bitlongs = g_bitlongs;
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{
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long* prevmight = (long*)prevstack->mightsee;
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long* might = (long*)stack.mightsee;
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unsigned j;
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for (j = 0; j < bitlongs; j++, test++, might++, prevmight++)
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{
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(*might) = (*prevmight) & (*test);
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}
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}
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{
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long* might = (long*)stack.mightsee;
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long* vis = (long*)thread->leafvis;
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unsigned j;
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for (j = 0; j < bitlongs; j++, might++, vis++)
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{
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if ((*might) & ~(*vis))
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{
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break;
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}
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}
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if (j == g_bitlongs)
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{ // can't see anything new
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continue;
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}
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}
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}
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}
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// get plane of portal, point normal into the neighbor leaf
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stack.portalplane = &p->plane;
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plane_t backplane;
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VectorSubtract(vec3_origin, p->plane.normal, backplane.normal);
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backplane.dist = -p->plane.dist;
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if (VectorCompare(prevstack->portalplane->normal, backplane.normal))
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{
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continue; // can't go out a coplanar face
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}
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stack.portal = p;
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#ifdef USE_CHECK_STACK
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stack.next = NULL;
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#endif
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stack.freewindings[0] = 1;
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stack.freewindings[1] = 1;
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stack.freewindings[2] = 1;
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stack.pass = ChopWinding(p->winding, &stack, thread->pstack_head.portalplane);
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if (!stack.pass)
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{
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continue;
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}
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stack.source = ChopWinding(prevstack->source, &stack, &backplane);
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if (!stack.source)
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{
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continue;
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}
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if (!prevstack->pass)
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{ // the second leaf can only be blocked if coplanar
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RecursiveLeafFlow(p->leaf, thread, &stack);
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continue;
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}
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stack.pass = ChopWinding(stack.pass, &stack, prevstack->portalplane);
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if (!stack.pass)
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{
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continue;
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}
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#ifdef RVIS_LEVEL_2
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if (stack.clipPlaneCount == -1)
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{
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stack.clipPlaneCount = 0;
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stack.clipPlane = (plane_t*)alloca(sizeof(plane_t) * prevstack->source->numpoints * prevstack->pass->numpoints);
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ClipToSeperators(prevstack->source, prevstack->pass, NULL, false, &stack);
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ClipToSeperators(prevstack->pass, prevstack->source, NULL, true, &stack);
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}
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if (stack.clipPlaneCount > 0)
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{
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unsigned j;
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for (j = 0; j < stack.clipPlaneCount && stack.pass != NULL; j++)
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{
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stack.pass = ChopWinding(stack.pass, &stack, &(stack.clipPlane[j]));
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}
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if (stack.pass == NULL)
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continue;
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}
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#else
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stack.pass = ClipToSeperators(stack.source, prevstack->pass, stack.pass, false, &stack);
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if (!stack.pass)
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{
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continue;
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}
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stack.pass = ClipToSeperators(prevstack->pass, stack.source, stack.pass, true, &stack);
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if (!stack.pass)
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{
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continue;
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}
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#endif
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if (g_fullvis)
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{
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stack.source = ClipToSeperators(stack.pass, prevstack->pass, stack.source, false, &stack);
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if (!stack.source)
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{
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continue;
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}
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stack.source = ClipToSeperators(prevstack->pass, stack.pass, stack.source, true, &stack);
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if (!stack.source)
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{
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continue;
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}
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}
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// flow through it for real
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RecursiveLeafFlow(p->leaf, thread, &stack);
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}
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|
|
#ifdef RVIS_LEVEL_2
|
|
#if 0
|
|
if (stack.clipPlane != NULL)
|
|
{
|
|
free(stack.clipPlane);
|
|
}
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
// =====================================================================================
|
|
// PortalFlow
|
|
// =====================================================================================
|
|
void PortalFlow(portal_t* p)
|
|
{
|
|
threaddata_t data;
|
|
unsigned i;
|
|
|
|
if (p->status != stat_working)
|
|
Error("PortalFlow: reflowed");
|
|
|
|
p->visbits = (byte*)calloc(1, g_bitbytes);
|
|
|
|
memset(&data, 0, sizeof(data));
|
|
data.leafvis = p->visbits;
|
|
data.base = p;
|
|
|
|
data.pstack_head.head = &data.pstack_head;
|
|
data.pstack_head.portal = p;
|
|
data.pstack_head.source = p->winding;
|
|
data.pstack_head.portalplane = &p->plane;
|
|
for (i = 0; i < g_bitlongs; i++)
|
|
{
|
|
((long*)data.pstack_head.mightsee)[i] = ((long*)p->mightsee)[i];
|
|
}
|
|
RecursiveLeafFlow(p->leaf, &data, &data.pstack_head);
|
|
|
|
#ifdef ZHLT_NETVIS
|
|
p->fromclient = g_clientid;
|
|
#endif
|
|
p->status = stat_done;
|
|
#ifdef ZHLT_NETVIS
|
|
Flag_VIS_DONE_PORTAL(g_visportalindex);
|
|
#endif
|
|
}
|
|
|
|
// =====================================================================================
|
|
// SimpleFlood
|
|
// This is a rough first-order aproximation that is used to trivially reject some
|
|
// of the final calculations.
|
|
// =====================================================================================
|
|
static void SimpleFlood(byte* const srcmightsee, const int leafnum, byte* const portalsee, unsigned int* const c_leafsee)
|
|
{
|
|
unsigned i;
|
|
leaf_t* leaf;
|
|
portal_t* p;
|
|
|
|
{
|
|
const unsigned offset = leafnum >> 3;
|
|
const unsigned bit = (1 << (leafnum & 7));
|
|
|
|
if (srcmightsee[offset] & bit)
|
|
{
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
srcmightsee[offset] |= bit;
|
|
}
|
|
}
|
|
|
|
(*c_leafsee)++;
|
|
leaf = &g_leafs[leafnum];
|
|
|
|
for (i = 0; i < leaf->numportals; i++)
|
|
{
|
|
p = leaf->portals[i];
|
|
if (!portalsee[p - g_portals])
|
|
{
|
|
continue;
|
|
}
|
|
SimpleFlood(srcmightsee, p->leaf, portalsee, c_leafsee);
|
|
}
|
|
}
|
|
|
|
#define PORTALSEE_SIZE (MAX_PORTALS*2)
|
|
#ifdef SYSTEM_WIN32
|
|
#pragma warning(push)
|
|
#pragma warning(disable: 4100) // unreferenced formal parameter
|
|
#endif
|
|
|
|
#ifdef HLVIS_MAXDIST
|
|
#ifndef HLVIS_MAXDIST_NEW
|
|
// AJM: MVD
|
|
// =====================================================================================
|
|
// BlockVis
|
|
// =====================================================================================
|
|
void BlockVis(int unused)
|
|
{
|
|
int i, j, k, l, m;
|
|
portal_t *p;
|
|
visblocker_t *v;
|
|
visblocker_t *v2;
|
|
leaf_t *leaf;
|
|
|
|
while(1)
|
|
{
|
|
i = GetThreadWork();
|
|
if(i == -1)
|
|
break;
|
|
|
|
v = &g_visblockers[i];
|
|
|
|
// See which visblockers we need
|
|
for(j = 0; j < v->numnames; j++)
|
|
{
|
|
// Find visblocker
|
|
if(!(v2 = GetVisBlock(v->blocknames[j])))
|
|
continue;
|
|
|
|
// For each leaf in v2, eliminate visibility from v1
|
|
for(k = 0; k < v->numleafs; k++)
|
|
{
|
|
leaf = &g_leafs[v->blockleafs[k]];
|
|
|
|
for(l = 0; l < leaf->numportals; l++)
|
|
{
|
|
p = leaf->portals[l];
|
|
|
|
for(m = 0; m < v2->numleafs; m++)
|
|
{
|
|
const unsigned offset = v2->blockleafs[m] >> 3;
|
|
const unsigned bit = (1 << (v2->blockleafs[m] & 7));
|
|
|
|
p->mightsee[offset] &= ~bit;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// AJM: MVD
|
|
// =====================================================================================
|
|
// GetSplitPortal
|
|
// This function returns a portal on leaf1 that sucessfully seperates leaf1
|
|
// and leaf2
|
|
// =====================================================================================
|
|
static portal_t *GetSplitPortal(leaf_t *leaf1, leaf_t *leaf2)
|
|
{
|
|
int i, k, l;
|
|
|
|
portal_t *p1;
|
|
portal_t *t;
|
|
|
|
float check_dist;
|
|
|
|
for(i = 0, p1 = leaf1->portals[0]; i < leaf1->numportals; i++, p1++)
|
|
{
|
|
hlassert(p1->winding->numpoints >= 3);
|
|
|
|
// Check to make sure all the points on the other leaf are in front of the portal plane
|
|
for(k = 0, t = leaf2->portals[0]; k < leaf2->numportals; k++, t++)
|
|
{
|
|
for(l = 0; l < t->winding->numpoints; l++)
|
|
{
|
|
check_dist = DotProduct(t->winding->points[l], p1->plane.normal) - p1->plane.dist;
|
|
|
|
// We make the assumption that all portals face away from their parent leaf
|
|
if(check_dist < -ON_EPSILON)
|
|
goto PostLoop;
|
|
}
|
|
}
|
|
|
|
PostLoop:
|
|
// If we didn't check all the leaf2 portals, then this leaf1 portal doesn't work
|
|
if(k < leaf2->numportals)
|
|
continue;
|
|
|
|
// If we reach this point, we found a good portal
|
|
return p1;
|
|
}
|
|
|
|
// Didn't find any
|
|
return NULL;
|
|
}
|
|
|
|
// AJM: MVD
|
|
// =====================================================================================
|
|
// MakeSplitPortalList
|
|
// This function returns a portal on leaf1 that sucessfully seperates leaf1
|
|
// and leaf2
|
|
// =====================================================================================
|
|
static void MakeSplitPortalList(leaf_t *leaf1, leaf_t *leaf2, portal_t **portals, int *num_portals)
|
|
{
|
|
int i, k, l;
|
|
|
|
portal_t *p1;
|
|
portal_t *t;
|
|
|
|
*num_portals = 0;
|
|
|
|
float check_dist;
|
|
|
|
portal_t p_list[MAX_PORTALS_ON_LEAF];
|
|
int c_portal = 0;
|
|
|
|
if(*portals)
|
|
delete [] *portals;
|
|
|
|
for(i = 0, p1 = leaf1->portals[0]; i < leaf1->numportals; i++, p1++)
|
|
{
|
|
hlassert(p1->winding->numpoints >= 3);
|
|
|
|
// Check to make sure all the points on the other leaf are in front of the portal plane
|
|
for(k = 0, t = leaf2->portals[0]; k < leaf2->numportals; k++, t++)
|
|
{
|
|
for(l = 0; l < t->winding->numpoints; l++)
|
|
{
|
|
check_dist = DotProduct(t->winding->points[l], p1->plane.normal) - p1->plane.dist;
|
|
|
|
// We make the assumption that all portals face away from their parent leaf
|
|
if(check_dist < -ON_EPSILON)
|
|
goto PostLoop;
|
|
}
|
|
}
|
|
|
|
PostLoop:
|
|
// If we didn't check all the leaf2 portals, then this leaf1 portal doesn't work
|
|
if(k < leaf2->numportals)
|
|
continue;
|
|
|
|
// If we reach this point, we found a good portal
|
|
memcpy(&p_list[c_portal++], p1, sizeof(portal_t));
|
|
|
|
if(c_portal >= MAX_PORTALS_ON_LEAF)
|
|
Error("c_portal > MAX_PORTALS_ON_LEAF");
|
|
}
|
|
|
|
if(!c_portal)
|
|
return;
|
|
|
|
*num_portals = c_portal;
|
|
|
|
*portals = new portal_t[c_portal];
|
|
memcpy(*portals, p_list, c_portal * sizeof(portal_t));
|
|
}
|
|
|
|
// AJM: MVD
|
|
// =====================================================================================
|
|
// DisjointLeafVis
|
|
// This function returns TRUE if neither leaf can see the other
|
|
// Returns FALSE otherwise
|
|
// =====================================================================================
|
|
static bool DisjointLeafVis(int leaf1, int leaf2)
|
|
{
|
|
leaf_t *l = g_leafs + leaf1;
|
|
leaf_t *tl = g_leafs + leaf2;
|
|
|
|
const unsigned offset_l = leaf1 >> 3;
|
|
const unsigned bit_l = (1 << (leaf1 & 7));
|
|
|
|
const unsigned offset_tl = leaf2 >> 3;
|
|
const unsigned bit_tl = (1 << (leaf2 & 7));
|
|
|
|
for(int k = 0; k < l->numportals; k++)
|
|
{
|
|
for(int m = 0; m < tl->numportals; m++)
|
|
{
|
|
if(l->portals[k]->mightsee[offset_tl] & bit_tl)
|
|
goto RetFalse;
|
|
if(tl->portals[m]->mightsee[offset_l] & bit_l)
|
|
goto RetFalse;
|
|
|
|
if(l->portals[k]->status != stat_none)
|
|
{
|
|
if(l->portals[k]->visbits[offset_tl] & bit_tl)
|
|
goto RetFalse;
|
|
}
|
|
if(tl->portals[m]->status != stat_none)
|
|
{
|
|
if(tl->portals[m]->visbits[offset_l] & bit_l)
|
|
goto RetFalse;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
|
|
RetFalse:
|
|
return false;
|
|
}
|
|
|
|
// AJM: MVD
|
|
// =====================================================================================
|
|
// GetPortalBounds
|
|
// This function take a portal and finds its bounds
|
|
// parallel to the normal of the portal. They will face inwards
|
|
// =====================================================================================
|
|
static void GetPortalBounds(portal_t *p, plane_t **bounds)
|
|
{
|
|
int i;
|
|
vec3_t vec1, vec2;
|
|
|
|
hlassert(p->winding->numpoints >= 3);
|
|
|
|
if(*bounds)
|
|
delete [] *bounds;
|
|
|
|
*bounds = new plane_t[p->winding->numpoints];
|
|
|
|
// Loop through each set of points and create a plane boundary for each
|
|
for(i = 0; i < p->winding->numpoints; i++)
|
|
{
|
|
VectorSubtract(p->winding->points[(i + 1) % p->winding->numpoints],p->winding->points[i],vec1);
|
|
|
|
// Create inward normal for this boundary
|
|
CrossProduct(p->plane.normal, vec1, vec2);
|
|
VectorNormalize(vec2);
|
|
|
|
VectorCopy(vec2, (*bounds)[i].normal);
|
|
(*bounds)[i].dist = DotProduct(p->winding->points[i], vec2);
|
|
}
|
|
}
|
|
|
|
// AJM: MVD
|
|
// =====================================================================================
|
|
// ClipWindingsToBounds
|
|
// clips all the windings with all the planes (including original face) and outputs
|
|
// what's left int "out"
|
|
// =====================================================================================
|
|
static void ClipWindingsToBounds(winding_t *windings, int numwindings, plane_t *bounds, int numbounds, plane_t &original_plane, winding_t **out, int &num_out)
|
|
{
|
|
hlassert(windings);
|
|
hlassert(bounds);
|
|
|
|
winding_t out_windings[MAX_PORTALS_ON_LEAF];
|
|
num_out = 0;
|
|
|
|
int h, i;
|
|
|
|
*out = NULL;
|
|
|
|
Winding wind;
|
|
|
|
for(h = 0; h < numwindings; h++)
|
|
{
|
|
// For each winding...
|
|
// Create a winding with CWinding
|
|
|
|
wind.initFromPoints(windings[h].points, windings[h].numpoints);
|
|
|
|
// Clip winding to original plane
|
|
wind.Chop(original_plane.normal, original_plane.dist);
|
|
|
|
for(i = 0; i < numbounds, wind.Valid(); i++)
|
|
{
|
|
// For each bound...
|
|
// Chop the winding to the bounds
|
|
wind.Chop(bounds[i].normal, bounds[i].dist);
|
|
}
|
|
|
|
if(wind.Valid())
|
|
{
|
|
// We have a valid winding, copy to array
|
|
wind.CopyPoints(&out_windings[num_out].points[0], out_windings[num_out].numpoints);
|
|
|
|
num_out++;
|
|
}
|
|
}
|
|
|
|
if(!num_out) // Everything was clipped away
|
|
return;
|
|
|
|
// Otherwise, create out
|
|
*out = new winding_t[num_out];
|
|
|
|
memcpy(*out, out_windings, num_out * sizeof(winding_t));
|
|
}
|
|
|
|
// AJM: MVD
|
|
// =====================================================================================
|
|
// GenerateWindingList
|
|
// This function generates a list of windings for a leaf through its portals
|
|
// =====================================================================================
|
|
static void GenerateWindingList(leaf_t *leaf, winding_t **winds)
|
|
{
|
|
|
|
|
|
winding_t windings[MAX_PORTALS_ON_LEAF];
|
|
int numwinds = 0;
|
|
|
|
int i;
|
|
|
|
for(i = 0; i < leaf->numportals; i++)
|
|
{
|
|
memcpy(&windings[numwinds++], leaf->portals[i]->winding, sizeof(winding_t));
|
|
}
|
|
|
|
if(!numwinds)
|
|
return;
|
|
|
|
*winds = new winding_t[numwinds];
|
|
memcpy(*winds, &windings, sizeof(winding_t) * numwinds);
|
|
}
|
|
|
|
// AJM: MVD
|
|
// =====================================================================================
|
|
// CalcPortalBoundsAndClipPortals
|
|
// =====================================================================================
|
|
static void CalcPortalBoundsAndClipPortals(portal_t *portal, leaf_t *leaf, winding_t **out, int &numout)
|
|
{
|
|
plane_t *bounds = NULL;
|
|
winding_t *windings = NULL;
|
|
|
|
GetPortalBounds(portal, &bounds);
|
|
GenerateWindingList(leaf, &windings);
|
|
|
|
ClipWindingsToBounds(windings, leaf->numportals, bounds, portal->winding->numpoints, portal->plane, out, numout);
|
|
|
|
delete bounds;
|
|
delete windings;
|
|
}
|
|
|
|
// AJM: MVD
|
|
// =====================================================================================
|
|
// GetShortestDistance
|
|
// Gets the shortest distance between both leaves
|
|
// =====================================================================================
|
|
static float GetShortestDistance(leaf_t *leaf1, leaf_t *leaf2)
|
|
{
|
|
winding_t *final = NULL;
|
|
int num_finals = 0;
|
|
|
|
int i, x, y;
|
|
float check;
|
|
|
|
for(i = 0; i < leaf1->numportals; i++)
|
|
{
|
|
CalcPortalBoundsAndClipPortals(leaf1->portals[i], leaf2, &final, num_finals);
|
|
|
|
// Minimum point distance
|
|
for(x = 0; x < num_finals; x++)
|
|
{
|
|
for(y = 0; y < final[x].numpoints; y++)
|
|
{
|
|
check = DotProduct(leaf1->portals[i]->plane.normal, final[x].points[y]) - leaf1->portals[i]->plane.dist;
|
|
|
|
if(check <= g_maxdistance)
|
|
return check;
|
|
}
|
|
}
|
|
|
|
delete final;
|
|
}
|
|
|
|
// Switch leaf 1 and 2
|
|
for(i = 0; i < leaf2->numportals; i++)
|
|
{
|
|
CalcPortalBoundsAndClipPortals(leaf2->portals[i], leaf1, &final, num_finals);
|
|
|
|
// Minimum point distance
|
|
for(x = 0; x < num_finals; x++)
|
|
{
|
|
for(y = 0; y < final[x].numpoints; y++)
|
|
{
|
|
check = DotProduct(leaf2->portals[i]->plane.normal, final[x].points[y]) - leaf2->portals[i]->plane.dist;
|
|
|
|
if(check <= g_maxdistance)
|
|
return check;
|
|
}
|
|
}
|
|
|
|
delete final;
|
|
}
|
|
|
|
return 9E10;
|
|
}
|
|
|
|
// AJM: MVD
|
|
// =====================================================================================
|
|
// CalcSplitsAndDotProducts
|
|
// This function finds the splits of the leaf, and generates windings (if applicable)
|
|
// =====================================================================================
|
|
static float CalcSplitsAndDotProducts(plane_t *org_split_plane, leaf_t *leaf1, leaf_t *leaf2, plane_t *bounds, int num_bounds)
|
|
{
|
|
int i, j, k, l;
|
|
|
|
portal_t *splits = NULL;
|
|
int num_splits;
|
|
|
|
float dist;
|
|
float min_dist = 999999999.999;
|
|
|
|
vec3_t i_points[MAX_POINTS_ON_FIXED_WINDING * MAX_PORTALS_ON_LEAF * 2];
|
|
vec3_t delta;
|
|
int num_points = 0;
|
|
|
|
// First get splits
|
|
MakeSplitPortalList(leaf1, leaf2, &splits, &num_splits);
|
|
|
|
if(!num_splits)
|
|
return min_dist;
|
|
|
|
// If the number of splits = 1, then clip the plane using the boundary windings
|
|
if(num_splits == 1)
|
|
{
|
|
Winding wind(splits[0].plane.normal, splits[0].plane.dist);
|
|
|
|
for(i = 0; i < num_bounds; i++)
|
|
{
|
|
wind.Chop(bounds[i].normal, bounds[i].dist);
|
|
}
|
|
|
|
// The wind is chopped - get closest dot product
|
|
for(i = 0; i < wind.m_NumPoints; i++)
|
|
{
|
|
dist = DotProduct(wind.m_Points[i], org_split_plane->normal) - org_split_plane->dist;
|
|
|
|
min_dist = qmin(min_dist, dist);
|
|
}
|
|
|
|
return min_dist;
|
|
}
|
|
|
|
// In this case, we have more than one split point, and we must calculate all intersections
|
|
// Properties of convex objects allow us to assume that these intersections will be the closest
|
|
// points to the other leaf, and our other checks before this eliminate exception cases
|
|
|
|
// Loop through each split portal, and using an inside loop, loop through every OTHER split portal
|
|
// Common portal points in more than one split portal are intersections!
|
|
for(i = 0; i < num_splits; i++)
|
|
{
|
|
for(j = 0; j < num_splits; j++)
|
|
{
|
|
if(i == j)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Loop through each point on both portals
|
|
for(k = 0; k < splits[i].winding->numpoints; k++)
|
|
{
|
|
for(l = 0; l < splits[j].winding->numpoints; l++)
|
|
{
|
|
VectorSubtract(splits[i].winding->points[k], splits[j].winding->points[l], delta);
|
|
|
|
if(VectorLength(delta) < EQUAL_EPSILON)
|
|
{
|
|
memcpy(i_points[num_points++], splits[i].winding->points[k], sizeof(vec3_t));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Loop through each intersection point and check
|
|
for(i = 0; i < num_points; i++)
|
|
{
|
|
dist = DotProduct(i_points[i], org_split_plane->normal) - org_split_plane->dist;
|
|
|
|
min_dist = qmin(min_dist, dist);
|
|
}
|
|
|
|
if(splits)
|
|
delete [] splits;
|
|
|
|
return min_dist;
|
|
}
|
|
|
|
#endif
|
|
#endif // HLVIS_MAXDIST
|
|
|
|
// =====================================================================================
|
|
// BasePortalVis
|
|
// =====================================================================================
|
|
void BasePortalVis(int unused)
|
|
{
|
|
int i, j, k;
|
|
portal_t* tp;
|
|
portal_t* p;
|
|
float d;
|
|
winding_t* w;
|
|
byte portalsee[PORTALSEE_SIZE];
|
|
const int portalsize = (g_numportals * 2);
|
|
|
|
#ifdef ZHLT_NETVIS
|
|
{
|
|
i = unused;
|
|
#else
|
|
while (1)
|
|
{
|
|
i = GetThreadWork();
|
|
if (i == -1)
|
|
break;
|
|
#endif
|
|
p = g_portals + i;
|
|
|
|
p->mightsee = (byte*)calloc(1, g_bitbytes);
|
|
|
|
memset(portalsee, 0, portalsize);
|
|
|
|
#if ZHLT_ZONES
|
|
UINT32 zone = p->zone;
|
|
#endif
|
|
|
|
for (j = 0, tp = g_portals; j < portalsize; j++, tp++)
|
|
{
|
|
if (j == i)
|
|
{
|
|
continue;
|
|
}
|
|
#if ZHLT_ZONES
|
|
if (g_Zones->check(zone, tp->zone))
|
|
{
|
|
continue;
|
|
}
|
|
#endif
|
|
|
|
w = tp->winding;
|
|
for (k = 0; k < w->numpoints; k++)
|
|
{
|
|
d = DotProduct(w->points[k], p->plane.normal) - p->plane.dist;
|
|
if (d > ON_EPSILON)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (k == w->numpoints)
|
|
{
|
|
continue; // no points on front
|
|
}
|
|
|
|
|
|
w = p->winding;
|
|
for (k = 0; k < w->numpoints; k++)
|
|
{
|
|
d = DotProduct(w->points[k], tp->plane.normal) - tp->plane.dist;
|
|
if (d < -ON_EPSILON)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (k == w->numpoints)
|
|
{
|
|
continue; // no points on front
|
|
}
|
|
|
|
|
|
portalsee[j] = 1;
|
|
}
|
|
|
|
SimpleFlood(p->mightsee, p->leaf, portalsee, &p->nummightsee);
|
|
Verbose("portal:%4i nummightsee:%4i \n", i, p->nummightsee);
|
|
}
|
|
}
|
|
|
|
#ifdef HLVIS_MAXDIST
|
|
#ifdef HLVIS_MAXDIST_NEW
|
|
bool BestNormalFromWinding (const vec3_t *points, int numpoints, vec3_t &normal_out)
|
|
{
|
|
const vec3_t *pt1, *pt2, *pt3;
|
|
int k;
|
|
vec3_t d, normal, edge;
|
|
vec_t dist, maxdist;
|
|
if (numpoints < 3)
|
|
{
|
|
return false;
|
|
}
|
|
pt1 = &points[0];
|
|
maxdist = -1;
|
|
for (k = 0; k < numpoints; k++)
|
|
{
|
|
if (&points[k] == pt1)
|
|
{
|
|
continue;
|
|
}
|
|
VectorSubtract (points[k], *pt1, edge);
|
|
dist = DotProduct (edge, edge);
|
|
if (dist > maxdist)
|
|
{
|
|
maxdist = dist;
|
|
pt2 = &points[k];
|
|
}
|
|
}
|
|
if (maxdist <= ON_EPSILON * ON_EPSILON)
|
|
{
|
|
return false;
|
|
}
|
|
maxdist = -1;
|
|
VectorSubtract (*pt2, *pt1, edge);
|
|
VectorNormalize (edge);
|
|
for (k = 0; k < numpoints; k++)
|
|
{
|
|
if (&points[k] == pt1 || &points[k] == pt2)
|
|
{
|
|
continue;
|
|
}
|
|
VectorSubtract (points[k], *pt1, d);
|
|
CrossProduct (edge, d, normal);
|
|
dist = DotProduct (normal, normal);
|
|
if (dist > maxdist)
|
|
{
|
|
maxdist = dist;
|
|
pt3 = &points[k];
|
|
}
|
|
}
|
|
if (maxdist <= ON_EPSILON * ON_EPSILON)
|
|
{
|
|
return false;
|
|
}
|
|
VectorSubtract (*pt3, *pt1, d);
|
|
CrossProduct (edge, d, normal);
|
|
VectorNormalize (normal);
|
|
if (pt3 < pt2)
|
|
{
|
|
VectorScale (normal, -1, normal);
|
|
}
|
|
VectorCopy (normal, normal_out);
|
|
return true;
|
|
}
|
|
|
|
vec_t WindingDist (const winding_t *w[2])
|
|
{
|
|
vec_t minsqrdist = 99999999.0 * 99999999.0;
|
|
vec_t sqrdist;
|
|
int a, b;
|
|
// point to point
|
|
for (a = 0; a < w[0]->numpoints; a++)
|
|
{
|
|
for (b = 0; b < w[1]->numpoints; b++)
|
|
{
|
|
vec3_t v;
|
|
VectorSubtract (w[0]->points[a], w[1]->points[b], v);
|
|
sqrdist = DotProduct (v, v);
|
|
if (sqrdist < minsqrdist)
|
|
{
|
|
minsqrdist = sqrdist;
|
|
}
|
|
}
|
|
}
|
|
// point to edge
|
|
for (int side = 0; side < 2; side++)
|
|
{
|
|
for (a = 0; a < w[side]->numpoints; a++)
|
|
{
|
|
for (b = 0; b < w[!side]->numpoints; b++)
|
|
{
|
|
const vec3_t &p = w[side]->points[a];
|
|
const vec3_t &p1 = w[!side]->points[b];
|
|
const vec3_t &p2 = w[!side]->points[(b + 1) % w[!side]->numpoints];
|
|
vec3_t delta;
|
|
vec_t frac;
|
|
vec3_t v;
|
|
VectorSubtract (p2, p1, delta);
|
|
if (VectorNormalize (delta) <= ON_EPSILON)
|
|
{
|
|
continue;
|
|
}
|
|
frac = DotProduct (p, delta) - DotProduct (p1, delta);
|
|
if (frac <= ON_EPSILON || frac >= (DotProduct (p2, delta) - DotProduct (p1, delta)) - ON_EPSILON)
|
|
{
|
|
// p1 or p2 is closest to p
|
|
continue;
|
|
}
|
|
VectorMA (p1, frac, delta, v);
|
|
VectorSubtract (p, v, v);
|
|
sqrdist = DotProduct (v, v);
|
|
if (sqrdist < minsqrdist)
|
|
{
|
|
minsqrdist = sqrdist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// edge to edge
|
|
for (a = 0; a < w[0]->numpoints; a++)
|
|
{
|
|
for (b = 0; b < w[1]->numpoints; b++)
|
|
{
|
|
const vec3_t &p1 = w[0]->points[a];
|
|
const vec3_t &p2 = w[0]->points[(a + 1) % w[0]->numpoints];
|
|
const vec3_t &p3 = w[1]->points[b];
|
|
const vec3_t &p4 = w[1]->points[(b + 1) % w[1]->numpoints];
|
|
vec3_t delta1;
|
|
vec3_t delta2;
|
|
vec3_t normal;
|
|
vec3_t normal1;
|
|
vec3_t normal2;
|
|
VectorSubtract (p2, p1, delta1);
|
|
VectorSubtract (p4, p3, delta2);
|
|
CrossProduct (delta1, delta2, normal);
|
|
if (!VectorNormalize (normal))
|
|
{
|
|
continue;
|
|
}
|
|
CrossProduct (normal, delta1, normal1); // same direction as delta2
|
|
CrossProduct (delta2, normal, normal2); // same direction as delta1
|
|
if (VectorNormalize (normal1) <= ON_EPSILON || VectorNormalize (normal2) <= ON_EPSILON)
|
|
{
|
|
continue;
|
|
}
|
|
if (DotProduct (p3, normal1) >= DotProduct (p1, normal1) - ON_EPSILON ||
|
|
DotProduct (p4, normal1) <= DotProduct (p1, normal1) + ON_EPSILON ||
|
|
DotProduct (p1, normal2) >= DotProduct (p3, normal2) - ON_EPSILON ||
|
|
DotProduct (p2, normal2) <= DotProduct (p3, normal2) + ON_EPSILON )
|
|
{
|
|
// the edges are not crossing when viewed along normal
|
|
continue;
|
|
}
|
|
sqrdist = DotProduct (p3, normal) - DotProduct (p1, normal);
|
|
sqrdist = sqrdist * sqrdist;
|
|
if (sqrdist < minsqrdist)
|
|
{
|
|
minsqrdist = sqrdist;
|
|
}
|
|
}
|
|
}
|
|
// point to face and edge to face
|
|
for (int side = 0; side < 2; side++)
|
|
{
|
|
vec3_t planenormal;
|
|
vec_t planedist;
|
|
vec3_t *boundnormals;
|
|
vec_t *bounddists;
|
|
if (!BestNormalFromWinding (w[!side]->points, w[!side]->numpoints, planenormal))
|
|
{
|
|
continue;
|
|
}
|
|
planedist = DotProduct (planenormal, w[!side]->points[0]);
|
|
hlassume (boundnormals = (vec3_t *)malloc (w[!side]->numpoints * sizeof (vec3_t)), assume_NoMemory);
|
|
hlassume (bounddists = (vec_t *)malloc (w[!side]->numpoints * sizeof (vec_t)), assume_NoMemory);
|
|
// build boundaries
|
|
for (b = 0; b < w[!side]->numpoints; b++)
|
|
{
|
|
vec3_t v;
|
|
const vec3_t &p1 = w[!side]->points[b];
|
|
const vec3_t &p2 = w[!side]->points[(b + 1) % w[!side]->numpoints];
|
|
VectorSubtract (p2, p1, v);
|
|
CrossProduct (v, planenormal, boundnormals[b]);
|
|
if (!VectorNormalize (boundnormals[b]))
|
|
{
|
|
bounddists[b] = 1.0;
|
|
}
|
|
else
|
|
{
|
|
bounddists[b] = DotProduct (p1, boundnormals[b]);
|
|
}
|
|
}
|
|
for (a = 0; a < w[side]->numpoints; a++)
|
|
{
|
|
const vec3_t &p = w[side]->points[a];
|
|
for (b = 0; b < w[!side]->numpoints; b++)
|
|
{
|
|
if (DotProduct (p, boundnormals[b]) - bounddists[b] >= -ON_EPSILON)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (b < w[!side]->numpoints)
|
|
{
|
|
continue;
|
|
}
|
|
sqrdist = DotProduct (p, planenormal) - planedist;
|
|
sqrdist = sqrdist * sqrdist;
|
|
if (sqrdist < minsqrdist)
|
|
{
|
|
minsqrdist = sqrdist;
|
|
}
|
|
}
|
|
for (a = 0; a < w[side]->numpoints; a++)
|
|
{
|
|
const vec3_t &p1 = w[side]->points[a];
|
|
const vec3_t &p2 = w[side]->points[(a + 1) % w[side]->numpoints];
|
|
vec_t dist1 = DotProduct (p1, planenormal) - planedist;
|
|
vec_t dist2 = DotProduct (p2, planenormal) - planedist;
|
|
vec3_t delta;
|
|
vec_t frac;
|
|
vec3_t v;
|
|
if (dist1 > ON_EPSILON && dist2 < -ON_EPSILON || dist1 < -ON_EPSILON && dist2 > ON_EPSILON)
|
|
{
|
|
frac = dist1 / (dist1 - dist2);
|
|
VectorSubtract (p2, p1, delta);
|
|
VectorMA (p1, frac, delta, v);
|
|
for (b = 0; b < w[!side]->numpoints; b++)
|
|
{
|
|
if (DotProduct (v, boundnormals[b]) - bounddists[b] >= -ON_EPSILON)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (b < w[!side]->numpoints)
|
|
{
|
|
continue;
|
|
}
|
|
minsqrdist = 0;
|
|
}
|
|
}
|
|
free (boundnormals);
|
|
free (bounddists);
|
|
}
|
|
return (sqrt (minsqrdist));
|
|
}
|
|
#endif
|
|
// AJM: MVD
|
|
// =====================================================================================
|
|
// MaxDistVis
|
|
// =====================================================================================
|
|
void MaxDistVis(int unused)
|
|
{
|
|
int i, j, k, m;
|
|
int a, b, c, d;
|
|
leaf_t *l;
|
|
leaf_t *tl;
|
|
plane_t *boundary = NULL;
|
|
vec3_t delta;
|
|
|
|
float new_dist;
|
|
|
|
unsigned offset_l;
|
|
unsigned bit_l;
|
|
|
|
unsigned offset_tl;
|
|
unsigned bit_tl;
|
|
|
|
while(1)
|
|
{
|
|
i = GetThreadWork();
|
|
if (i == -1)
|
|
break;
|
|
|
|
l = &g_leafs[i];
|
|
|
|
for(j = i + 1, tl = g_leafs + j; j < g_portalleafs; j++, tl++)
|
|
{
|
|
#ifdef HLVIS_MAXDIST_NEW
|
|
|
|
offset_l = i >> 3;
|
|
bit_l = (1 << (i & 7));
|
|
|
|
offset_tl = j >> 3;
|
|
bit_tl = (1 << (j & 7));
|
|
|
|
{
|
|
bool visible = false;
|
|
for (k = 0; k < l->numportals; k++)
|
|
{
|
|
if (l->portals[k]->visbits[offset_tl] & bit_tl)
|
|
{
|
|
visible = true;
|
|
}
|
|
}
|
|
for (m = 0; m < tl->numportals; m++)
|
|
{
|
|
if (tl->portals[m]->visbits[offset_l] & bit_l)
|
|
{
|
|
visible = true;
|
|
}
|
|
}
|
|
if (!visible)
|
|
{
|
|
goto NoWork;
|
|
}
|
|
}
|
|
|
|
// rough check
|
|
{
|
|
vec3_t v;
|
|
vec_t dist;
|
|
const winding_t *w;
|
|
const leaf_t *leaf[2] = {l, tl};
|
|
vec3_t center[2];
|
|
vec_t radius[2];
|
|
int count[2];
|
|
for (int side = 0; side < 2; side++)
|
|
{
|
|
count[side] = 0;
|
|
VectorClear (center[side]);
|
|
for (a = 0; a < leaf[side]->numportals; a++)
|
|
{
|
|
w = leaf[side]->portals[a]->winding;
|
|
for (b = 0; b < w->numpoints; b++)
|
|
{
|
|
VectorAdd (w->points[b], center[side], center[side]);
|
|
count[side]++;
|
|
}
|
|
}
|
|
}
|
|
if (!count[0] && !count[1])
|
|
{
|
|
goto Work;
|
|
}
|
|
for (int side = 0; side < 2; side++)
|
|
{
|
|
VectorScale (center[side], 1.0 / (vec_t)count[side], center[side]);
|
|
radius[side] = 0;
|
|
for (a = 0; a < leaf[side]->numportals; a++)
|
|
{
|
|
w = leaf[side]->portals[a]->winding;
|
|
for (b = 0; b < w->numpoints; b++)
|
|
{
|
|
VectorSubtract (w->points[b], center[side], v);
|
|
dist = DotProduct (v, v);
|
|
radius[side] = qmax (radius[side], dist);
|
|
}
|
|
}
|
|
radius[side] = sqrt (radius[side]);
|
|
}
|
|
VectorSubtract (center[0], center[1], v);
|
|
dist = VectorLength (v);
|
|
if (qmax (dist - radius[0] - radius[1], 0) >= g_maxdistance - ON_EPSILON)
|
|
{
|
|
goto Work;
|
|
}
|
|
if (dist + radius[0] + radius[1] < g_maxdistance - ON_EPSILON)
|
|
{
|
|
goto NoWork;
|
|
}
|
|
}
|
|
|
|
// exact check
|
|
{
|
|
vec_t mindist = 9999999999;
|
|
vec_t dist;
|
|
for (k = 0; k < l->numportals; k++)
|
|
{
|
|
for (m = 0; m < tl->numportals; m++)
|
|
{
|
|
const winding_t *w[2];
|
|
w[0] = l->portals[k]->winding;
|
|
w[1] = tl->portals[m]->winding;
|
|
dist = WindingDist (w);
|
|
mindist = qmin (dist, mindist);
|
|
}
|
|
}
|
|
if (mindist >= g_maxdistance - ON_EPSILON)
|
|
{
|
|
goto Work;
|
|
}
|
|
else
|
|
{
|
|
goto NoWork;
|
|
}
|
|
}
|
|
#else
|
|
if(j == i) // Ideally, should never be true
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If they already can't see each other, no use checking
|
|
if(DisjointLeafVis(i, j))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
new_dist = GetShortestDistance(l, tl);
|
|
|
|
if(new_dist <= g_maxdistance)
|
|
continue;
|
|
|
|
// Try out our NEW, IMPROVED ALGORITHM!!!!
|
|
|
|
// Get a portal on Leaf 1 that completely seperates the two leafs
|
|
/*split = GetSplitPortal(l, tl);
|
|
|
|
if(!split)
|
|
continue;
|
|
|
|
// We have a split, so create the bounds
|
|
GetPortalBounds(split, &boundary);
|
|
|
|
// Now get the dot product for all points on the other leaf
|
|
max_dist = 999999999.999;
|
|
|
|
/// Do the first check if mode is >= 2
|
|
if(g_mdmode >= 2)
|
|
{
|
|
for(k = 0; k < tl->numportals; k++)
|
|
{
|
|
for(m = 0; m < tl->portals[k]->winding->numpoints; m++)
|
|
{
|
|
for(n = 0; n < split->winding->numpoints; n++) // numpoints of split portals = number of boundaries
|
|
{
|
|
dist = DotProduct(tl->portals[k]->winding->points[m], boundary[n].normal) - boundary[n].dist;
|
|
|
|
if(dist < -ON_EPSILON)
|
|
{
|
|
// Outside boundaries
|
|
//max_dot = MaxDotProduct(tl->portals[k]->winding->points[m], boundary, split->winding->numpoints);
|
|
|
|
//max_dist = qmin(max_dist, max_dot);
|
|
|
|
// Break so we don't do inside boundary check
|
|
break;
|
|
}
|
|
}
|
|
if(n < split->winding->numpoints)
|
|
continue;
|
|
|
|
// We found a point that's inside all the boundries!
|
|
new_dist = DotProduct(tl->portals[k]->winding->points[m], split->plane.normal) - split->plane.dist;
|
|
|
|
max_dist = qmin(max_dist, new_dist);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This is now a special check. If Leaf 2 has a split plane, we generate a polygon by clipping the plane
|
|
// with the borders. We then get the minimum dot products. If more than one split plane, use intersection.
|
|
// Only do this is g_mdmode is 3
|
|
if(g_mdmode >= 3) // For future mode expansion
|
|
{
|
|
new_dist = CalcSplitsAndDotProducts(&split->plane, tl, l, boundary, split->winding->numpoints);
|
|
|
|
max_dist = qmin(max_dist, new_dist);
|
|
}*/
|
|
|
|
// Third and final check. If the whole of leaf2 is outside of leaf1 boundaries, this one will catch it
|
|
// Basic "every point to every point" type of deal :)
|
|
// This is done by default all the time
|
|
for(a = 0; a < l->numportals; a++)
|
|
{
|
|
for(b = 0; b < tl->numportals; b++)
|
|
{
|
|
for(c = 0; c < l->portals[a]->winding->numpoints; c++)
|
|
{
|
|
for(d = 0; d < tl->portals[b]->winding->numpoints; d++)
|
|
{
|
|
VectorSubtract(l->portals[a]->winding->points[c], tl->portals[b]->winding->points[d], delta);
|
|
|
|
if(VectorLength(delta) <= g_maxdistance)
|
|
goto NoWork;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef HLVIS_MAXDIST_NEW
|
|
Work:
|
|
ThreadLock ();
|
|
for (k = 0; k < l->numportals; k++)
|
|
{
|
|
l->portals[k]->visbits[offset_tl] &= ~bit_tl;
|
|
}
|
|
for (m = 0; m < tl->numportals; m++)
|
|
{
|
|
tl->portals[m]->visbits[offset_l] &= ~bit_l;
|
|
}
|
|
ThreadUnlock ();
|
|
#else
|
|
offset_l = i >> 3;
|
|
bit_l = (1 << (i & 7));
|
|
|
|
offset_tl = j >> 3;
|
|
bit_tl = (1 << (j & 7));
|
|
|
|
for(k = 0; k < l->numportals; k++)
|
|
{
|
|
for(m = 0; m < tl->numportals; m++)
|
|
{
|
|
if(l->portals[k]->status != stat_none)
|
|
l->portals[k]->visbits[offset_tl] &= ~bit_tl;
|
|
else
|
|
l->portals[k]->mightsee[offset_tl] &= ~bit_tl;
|
|
|
|
if(tl->portals[m]->status != stat_none)
|
|
tl->portals[m]->visbits[offset_l] &= ~bit_l;
|
|
else
|
|
tl->portals[m]->mightsee[offset_l] &= ~bit_l;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
NoWork:
|
|
continue; // Hack to keep label from causing compile error
|
|
}
|
|
}
|
|
|
|
// Release potential memory
|
|
if(boundary)
|
|
delete [] boundary;
|
|
}
|
|
#endif // HLVIS_MAXDIST
|
|
|
|
#ifdef SYSTEM_WIN32
|
|
#pragma warning(pop)
|
|
#endif
|