vhlt/hlcsg/brush.cpp
2016-09-21 00:07:53 +03:00

2254 lines
65 KiB
C++

#include "csg.h"
plane_t g_mapplanes[MAX_INTERNAL_MAP_PLANES];
int g_nummapplanes;
#ifdef HLCSG_HULLBRUSH
hullshape_t g_defaulthulls[NUM_HULLS];
int g_numhullshapes;
hullshape_t g_hullshapes[MAX_HULLSHAPES];
#endif
#ifdef ZHLT_LARGERANGE
#define DIST_EPSILON 0.04
#else
#define DIST_EPSILON 0.01
#endif
#if !defined HLCSG_FASTFIND
/*
* =============
* FindIntPlane
*
* Returns which plane number to use for a given integer defined plane.
*
* =============
*/
int FindIntPlane(const vec_t* const normal, const vec_t* const origin)
{
int i, j;
plane_t* p;
plane_t temp;
vec_t t;
bool locked;
p = g_mapplanes;
locked = false;
i = 0;
while (1)
{
if (i == g_nummapplanes)
{
if (!locked)
{
locked = true;
ThreadLock(); // make sure we don't race
}
if (i == g_nummapplanes)
{
break; // we didn't race
}
}
#ifdef HLCSG_FACENORMALEPSILON
t = DotProduct (origin, p->normal) - p->dist;
if (fabs (t) < DIST_EPSILON)
{
for (j = 0; j < 3; j++)
{
if (fabs(normal[j] - p->normal[j]) > DIR_EPSILON)
{
break;
}
}
if (j == 3)
{
if (locked)
{
ThreadUnlock();
}
return i;
}
}
#else
t = 0; // Unrolled loop
t += (origin[0] - p->origin[0]) * normal[0];
t += (origin[1] - p->origin[1]) * normal[1];
t += (origin[2] - p->origin[2]) * normal[2];
if (fabs(t) < DIST_EPSILON)
{ // on plane
// see if the normal is forward, backwards, or off
for (j = 0; j < 3; j++)
{
if (fabs(normal[j] - p->normal[j]) > NORMAL_EPSILON)
{
break;
}
}
if (j == 3)
{
if (locked)
{
ThreadUnlock();
}
return i;
}
}
#endif
i++;
p++;
}
hlassert(locked);
// create a new plane
p->origin[0] = origin[0];
p->origin[1] = origin[1];
p->origin[2] = origin[2];
(p + 1)->origin[0] = origin[0];
(p + 1)->origin[1] = origin[1];
(p + 1)->origin[2] = origin[2];
p->normal[0] = normal[0];
p->normal[1] = normal[1];
p->normal[2] = normal[2];
(p + 1)->normal[0] = -normal[0];
(p + 1)->normal[1] = -normal[1];
(p + 1)->normal[2] = -normal[2];
hlassume(g_nummapplanes < MAX_INTERNAL_MAP_PLANES, assume_MAX_INTERNAL_MAP_PLANES);
VectorNormalize(p->normal);
p->type = (p + 1)->type = PlaneTypeForNormal(p->normal);
#ifdef ZHLT_PLANETYPE_FIX
if (p->type <= last_axial)
{
for (int i = 0; i < 3; i++)
{
if (i == p->type)
p->normal[i] = p->normal[i] > 0? 1: -1;
else
p->normal[i] = 0;
}
}
#endif
p->dist = DotProduct(origin, p->normal);
VectorSubtract(vec3_origin, p->normal, (p + 1)->normal);
(p + 1)->dist = -p->dist;
// always put axial planes facing positive first
if (p->type <= last_axial)
{
if (normal[0] < 0 || normal[1] < 0 || normal[2] < 0)
{
// flip order
temp = *p;
*p = *(p + 1);
*(p + 1) = temp;
g_nummapplanes += 2;
ThreadUnlock();
return i + 1;
}
}
g_nummapplanes += 2;
ThreadUnlock();
return i;
}
#else //ifdef HLCSG_FASTFIND
// =====================================================================================
// FindIntPlane, fast version (replacement by KGP)
// This process could be optimized by placing the planes in a (non hash-) set and using
// half of the inner loop check below as the comparator; I'd expect the speed gain to be
// very large given the change from O(N^2) to O(NlogN) to build the set of planes.
// =====================================================================================
int FindIntPlane(const vec_t* const normal, const vec_t* const origin)
{
int returnval;
plane_t* p;
plane_t temp;
vec_t t;
returnval = 0;
find_plane:
for( ; returnval < g_nummapplanes; returnval++)
{
// BUG: there might be some multithread issue --vluzacn
#ifdef HLCSG_FACENORMALEPSILON
if( -DIR_EPSILON < (t = normal[0] - g_mapplanes[returnval].normal[0]) && t < DIR_EPSILON &&
-DIR_EPSILON < (t = normal[1] - g_mapplanes[returnval].normal[1]) && t < DIR_EPSILON &&
-DIR_EPSILON < (t = normal[2] - g_mapplanes[returnval].normal[2]) && t < DIR_EPSILON )
{
t = DotProduct (origin, g_mapplanes[returnval].normal) - g_mapplanes[returnval].dist;
if (-DIST_EPSILON < t && t < DIST_EPSILON)
{ return returnval; }
}
#else
if( -NORMAL_EPSILON < (t = normal[0] - g_mapplanes[returnval].normal[0]) && t < NORMAL_EPSILON &&
-NORMAL_EPSILON < (t = normal[1] - g_mapplanes[returnval].normal[1]) && t < NORMAL_EPSILON &&
-NORMAL_EPSILON < (t = normal[2] - g_mapplanes[returnval].normal[2]) && t < NORMAL_EPSILON )
{
//t = (origin - plane_origin) dot (normal), unrolled
t = (origin[0] - g_mapplanes[returnval].origin[0]) * normal[0]
+ (origin[1] - g_mapplanes[returnval].origin[1]) * normal[1]
+ (origin[2] - g_mapplanes[returnval].origin[2]) * normal[2];
if (-DIST_EPSILON < t && t < DIST_EPSILON) // on plane
{ return returnval; }
}
#endif
}
ThreadLock();
if(returnval != g_nummapplanes) // make sure we don't race
{
ThreadUnlock();
goto find_plane; //check to see if other thread added plane we need
}
// create new planes - double check that we have room for 2 planes
hlassume(g_nummapplanes+1 < MAX_INTERNAL_MAP_PLANES, assume_MAX_INTERNAL_MAP_PLANES);
p = &g_mapplanes[g_nummapplanes];
VectorCopy(origin,p->origin);
VectorCopy(normal,p->normal);
VectorNormalize(p->normal);
p->type = PlaneTypeForNormal(p->normal);
#ifdef ZHLT_PLANETYPE_FIX
if (p->type <= last_axial)
{
for (int i = 0; i < 3; i++)
{
if (i == p->type)
p->normal[i] = p->normal[i] > 0? 1: -1;
else
p->normal[i] = 0;
}
}
#endif
p->dist = DotProduct(origin, p->normal);
VectorCopy(origin,(p+1)->origin);
VectorSubtract(vec3_origin,p->normal,(p+1)->normal);
(p+1)->type = p->type;
(p+1)->dist = -p->dist;
// always put axial planes facing positive first
#ifdef ZHLT_PLANETYPE_FIX
if (normal[(p->type)%3] < 0)
#else
if (p->type <= last_axial && (normal[0] < 0 || normal[1] < 0 || normal[2] < 0)) // flip order
#endif
{
temp = *p;
*p = *(p+1);
*(p+1) = temp;
returnval = g_nummapplanes+1;
}
else
{ returnval = g_nummapplanes; }
g_nummapplanes += 2;
ThreadUnlock();
return returnval;
}
#endif //HLCSG_FASTFIND
int PlaneFromPoints(const vec_t* const p0, const vec_t* const p1, const vec_t* const p2)
{
vec3_t v1, v2;
vec3_t normal;
VectorSubtract(p0, p1, v1);
VectorSubtract(p2, p1, v2);
CrossProduct(v1, v2, normal);
if (VectorNormalize(normal))
{
return FindIntPlane(normal, p0);
}
return -1;
}
#ifdef HLCSG_PRECISIONCLIP
const char ClipTypeStrings[5][11] = {{"smallest"},{"normalized"},{"simple"},{"precise"},{"legacy"}};
const char* GetClipTypeString(cliptype ct)
{
return ClipTypeStrings[ct];
}
// =====================================================================================
// AddHullPlane (subroutine for replacement of ExpandBrush, KGP)
// Called to add any and all clip hull planes by the new ExpandBrush.
// =====================================================================================
void AddHullPlane(brushhull_t* hull, const vec_t* const normal, const vec_t* const origin, const bool check_planenum)
{
int planenum = FindIntPlane(normal,origin);
//check to see if this plane is already in the brush (optional to speed
//up cases where we know the plane hasn't been added yet, like axial case)
if(check_planenum)
{
#ifndef HLCSG_HULLBRUSH
if(g_mapplanes[planenum].type <= last_axial) //we know axial planes are added in last step
{ return; }
#endif
bface_t* current_face;
for(current_face = hull->faces; current_face; current_face = current_face->next)
{
if(current_face->planenum == planenum)
{ return; } //don't add a plane twice
}
}
bface_t* new_face = (bface_t*)Alloc(sizeof(bface_t)); // TODO: This leaks
new_face->planenum = planenum;
new_face->plane = &g_mapplanes[new_face->planenum];
new_face->next = hull->faces;
new_face->contents = CONTENTS_EMPTY;
hull->faces = new_face;
#ifdef HLCSG_HLBSP_VOIDTEXINFO
new_face->texinfo = -1;
#else
new_face->texinfo = 0;
#endif
}
// =====================================================================================
// ExpandBrush (replacement by KGP)
// Since the six bounding box planes were always added anyway, they've been moved to
// an explicit separate step eliminating the need to check for duplicate planes (which
// should be using plane numbers instead of the full definition anyway).
//
// The core of the new function adds additional bevels to brushes containing faces that
// have 3 nonzero normal components -- this is necessary to finish the beveling process,
// but is turned off by default for backward compatability and because the number of
// clipnodes and faces will go up with the extra beveling. The advantage of the extra
// precision comes from the absense of "sticky" outside corners on ackward geometry.
//
// Another source of "sticky" walls has been the inconsistant offset along each axis
// (variant with plane normal in the old code). The normal component of the offset has
// been scrapped (it made a ~29% difference in the worst case of 45 degrees, or about 10
// height units for a standard half-life player hull). The new offsets generate fewer
// clipping nodes and won't cause players to stick when moving across 2 brushes that flip
// sign along an axis (this wasn't noticible on floors because the engine took care of the
// invisible 0-3 unit steps it generated, but was noticible with walls).
//
// To prevent players from floating 10 units above the floor, the "precise" hull generation
// option still uses the plane normal when the Z component is high enough for the plane to
// be considered a floor. The "simple" hull generation option always uses the full hull
// distance, resulting in lower clipnode counts.
//
// Bevel planes might be added twice (once from each side of the edge), so a planenum
// based check is used to see if each has been added before.
// =====================================================================================
// Correction: //--vluzacn
// Clipnode size depends on complexity of the surface of expanded brushes as a whole, not number of brush sides.
// Data from a sample map:
// cliptype simple precise legacy normalized smallest
// clipnodecount 971 1089 1202 1232 1000
#ifdef HLCSG_HULLBRUSH
void ExpandBrushWithHullBrush (const brush_t *brush, const brushhull_t *hull0, const hullbrush_t *hb, brushhull_t *hull)
{
const hullbrushface_t *hbf;
const hullbrushedge_t *hbe;
const hullbrushvertex_t *hbv;
bface_t *f;
vec3_t normal;
vec3_t origin;
bool *axialbevel;
bool warned;
axialbevel = (bool *)malloc (hb->numfaces * sizeof (bool));
memset (axialbevel, 0, hb->numfaces * sizeof (bool));
warned = false;
// check for collisions of face-vertex type. face-edge type is also permitted. face-face type is excluded.
for (f = hull0->faces; f; f = f->next)
{
hullbrushface_t brushface;
VectorCopy (f->plane->normal, brushface.normal);
VectorCopy (f->plane->origin, brushface.point);
// check for coplanar hull brush face
for (hbf = hb->faces; hbf < hb->faces + hb->numfaces; hbf++)
{
if (-DotProduct (hbf->normal, brushface.normal) < 1 - ON_EPSILON)
{
continue;
}
// now test precisely
vec_t dotmin;
vec_t dotmax;
dotmin = BOGUS_RANGE;
dotmax = -BOGUS_RANGE;
hlassume (hbf->numvertexes >= 1, assume_first);
for (vec3_t *v = hbf->vertexes; v < hbf->vertexes + hbf->numvertexes; v++)
{
vec_t dot;
dot = DotProduct (*v, brushface.normal);
dotmin = qmin (dotmin, dot);
dotmax = qmax (dotmax, dot);
}
if (dotmax - dotmin <= EQUAL_EPSILON)
{
break;
}
}
if (hbf < hb->faces + hb->numfaces)
{
if (f->bevel)
{
axialbevel[hbf - hb->faces] = true;
}
continue; // the same plane will be added in the last stage
}
// find the impact point
vec3_t bestvertex;
vec_t bestdist;
bestdist = BOGUS_RANGE;
hlassume (hb->numvertexes >= 1, assume_first);
for (hbv = hb->vertexes; hbv < hb->vertexes + hb->numvertexes; hbv++)
{
if (hbv == hb->vertexes || DotProduct (hbv->point, brushface.normal) < bestdist - NORMAL_EPSILON)
{
bestdist = DotProduct (hbv->point, brushface.normal);
VectorCopy (hbv->point, bestvertex);
}
}
// add hull plane for this face
VectorCopy (brushface.normal, normal);
if (f->bevel)
{
VectorCopy (brushface.point, origin);
}
else
{
VectorSubtract (brushface.point, bestvertex, origin);
}
AddHullPlane (hull, normal, origin, true);
}
// check for edge-edge type. edge-face type and face-edge type are excluded.
for (f = hull0->faces; f; f = f->next)
{
for (int i = 0; i < f->w->m_NumPoints; i++) // for each edge in f
{
hullbrushedge_t brushedge;
VectorCopy (f->plane->normal, brushedge.normals[0]);
VectorCopy (f->w->m_Points[(i + 1) % f->w->m_NumPoints], brushedge.vertexes[0]);
VectorCopy (f->w->m_Points[i], brushedge.vertexes[1]);
VectorCopy (brushedge.vertexes[0], brushedge.point);
VectorSubtract (brushedge.vertexes[1], brushedge.vertexes[0], brushedge.delta);
// fill brushedge.normals[1]
int found;
found = 0;
for (bface_t *f2 = hull0->faces; f2; f2 = f2->next)
{
for (int j = 0; j < f2->w->m_NumPoints; j++)
{
if (VectorCompare (f2->w->m_Points[(j + 1) % f2->w->m_NumPoints], brushedge.vertexes[1]) &&
VectorCompare (f2->w->m_Points[j], brushedge.vertexes[0]))
{
VectorCopy (f2->plane->normal, brushedge.normals[1]);
found++;
}
}
}
if (found != 1)
{
if (!warned)
{
Warning("Illegal Brush (edge without opposite face): Entity %i, Brush %i\n",
#ifdef HLCSG_COUNT_NEW
brush->originalentitynum, brush->originalbrushnum
#else
brush->entitynum, brush->brushnum
#endif
);
warned = true;
}
continue;
}
// make sure the math is accurate
vec_t len;
len = VectorLength (brushedge.delta);
CrossProduct (brushedge.normals[0], brushedge.normals[1], brushedge.delta);
if (!VectorNormalize (brushedge.delta))
{
continue;
}
VectorScale (brushedge.delta, len, brushedge.delta);
// check for each edge in the hullbrush
for (hbe = hb->edges; hbe < hb->edges + hb->numedges; hbe++)
{
vec_t dot[4];
dot[0] = DotProduct (hbe->delta, brushedge.normals[0]);
dot[1] = DotProduct (hbe->delta, brushedge.normals[1]);
dot[2] = DotProduct (brushedge.delta, hbe->normals[0]);
dot[3] = DotProduct (brushedge.delta, hbe->normals[1]);
if (dot[0] <= ON_EPSILON || dot[1] >= -ON_EPSILON || dot[2] <= ON_EPSILON || dot[3] >= -ON_EPSILON)
{
continue;
}
// in the outer loop, each edge in the brush will be iterated twice (once from f and once from the corresponding f2)
// but since brushedge.delta are exactly the opposite between the two iterations
// only one of them can reach here
vec3_t e1;
vec3_t e2;
VectorCopy (brushedge.delta, e1);
VectorNormalize (e1);
VectorCopy (hbe->delta, e2);
VectorNormalize (e2);
CrossProduct (e1, e2, normal);
if (!VectorNormalize (normal))
{
continue;
}
VectorSubtract (brushedge.point, hbe->point, origin);
AddHullPlane (hull, normal, origin, true);
}
}
}
// check for vertex-face type. edge-face type and face-face type are permitted.
for (hbf = hb->faces; hbf < hb->faces + hb->numfaces; hbf++)
{
// find the impact point
vec3_t bestvertex;
vec_t bestdist;
bestdist = BOGUS_RANGE;
if (!hull0->faces)
{
continue;
}
for (f = hull0->faces; f; f = f->next)
{
for (vec3_t *v = f->w->m_Points; v < f->w->m_Points + f->w->m_NumPoints; v++)
{
if (DotProduct (*v, hbf->normal) < bestdist - NORMAL_EPSILON)
{
bestdist = DotProduct (*v, hbf->normal);
VectorCopy (*v, bestvertex);
}
}
}
// add hull plane for this face
VectorSubtract (vec3_origin, hbf->normal, normal);
if (axialbevel[hbf - hb->faces])
{
VectorCopy (bestvertex, origin);
}
else
{
VectorSubtract (bestvertex, hbf->point, origin);
}
AddHullPlane (hull, normal, origin, true);
}
free (axialbevel);
}
#endif
void ExpandBrush(brush_t* brush, const int hullnum)
{
#ifdef HLCSG_HULLBRUSH
const hullshape_t *hs = &g_defaulthulls[hullnum];
{ // look up the name of its hull shape in g_hullshapes[]
const char *name = brush->hullshapes[hullnum];
if (name && *name)
{
bool found = false;
for (int i = 0; i < g_numhullshapes; i++)
{
const hullshape_t *s = &g_hullshapes[i];
if (!strcmp (name, s->id))
{
if (found)
{
Warning ("Entity %i, Brush %i: Found several info_hullshape entities with the same name '%s'.",
#ifdef HLCSG_COUNT_NEW
brush->originalentitynum, brush->originalbrushnum,
#else
brush->entitynum, brush->brushnum,
#endif
name);
}
hs = s;
found = true;
}
}
if (!found)
{
Error ("Entity %i, Brush %i: Couldn't find info_hullshape entity '%s'.",
#ifdef HLCSG_COUNT_NEW
brush->originalentitynum, brush->originalbrushnum,
#else
brush->entitynum, brush->brushnum,
#endif
name);
}
}
}
if (!hs->disabled)
{
if (hs->numbrushes == 0)
{
return; // leave this hull of this brush empty (noclip)
}
ExpandBrushWithHullBrush (brush, &brush->hulls[0], hs->brushes[0], &brush->hulls[hullnum]);
return;
}
#endif
//for looping through the faces and constructing the hull
bface_t* current_face;
plane_t* current_plane;
brushhull_t* hull;
vec3_t origin, normal;
//for non-axial bevel testing
Winding* winding;
bface_t* other_face;
plane_t* other_plane;
Winding* other_winding;
vec3_t edge_start, edge_end, edge, bevel_edge;
unsigned int counter, counter2, dir;
bool start_found,end_found;
bool axialbevel[last_axial+1][2] = { {false,false}, {false,false}, {false,false} };
bool warned = false;
hull = &brush->hulls[hullnum];
// step 1: for collision between player vertex and brush face. --vluzacn
for(current_face = brush->hulls[0].faces; current_face; current_face = current_face->next)
{
current_plane = current_face->plane;
//don't bother adding axial planes,
//they're defined by adding the bounding box anyway
if(current_plane->type <= last_axial)
{
//flag case where bounding box shouldn't expand
#ifdef HLCSG_CUSTOMHULL
if (current_face->bevel)
#else
if((g_texinfo[current_face->texinfo].flags & TEX_BEVEL))
#endif
{
switch(current_plane->type)
{
case plane_x:
axialbevel[plane_x][(current_plane->normal[0] > 0 ? 1 : 0)] = true;
break;
case plane_y:
axialbevel[plane_y][(current_plane->normal[1] > 0 ? 1 : 0)] = true;
break;
case plane_z:
axialbevel[plane_z][(current_plane->normal[2] > 0 ? 1 : 0)] = true;
break;
}
}
continue;
}
//add the offset non-axial plane to the expanded hull
VectorCopy(current_plane->origin, origin);
VectorCopy(current_plane->normal, normal);
//old code multiplied offset by normal -- this led to post-csg "sticky" walls where a
//slope met an axial plane from the next brush since the offset from the slope would be less
//than the full offset for the axial plane -- the discontinuity also contributes to increased
//clipnodes. If the normal is zero along an axis, shifting the origin in that direction won't
//change the plane number, so I don't explicitly test that case. The old method is still used if
//preciseclip is turned off to allow backward compatability -- some of the improperly beveled edges
//grow using the new origins, and might cause additional problems.
#ifdef HLCSG_CUSTOMHULL
if (current_face->bevel)
#else
if((g_texinfo[current_face->texinfo].flags & TEX_BEVEL))
#endif
{
//don't adjust origin - we'll correct g_texinfo's flags in a later step
}
#ifdef HLCSG_CLIPTYPEPRECISE_EPSILON_FIX
// The old offset will generate an extremely small gap when the normal is close to axis, causing epsilon errors (ambiguous leafnode content, player falling into ground, etc.).
// For example: with the old shifting method, slopes with angle arctan(1/8) and arctan(1/64) will result in gaps of 0.0299 unit and 0.000488 unit respectively, which are smaller than ON_EPSILON, while in both 'simple' cliptype and the new method, the gaps are 2.0 units and 0.25 unit, which are good.
// This also reduce the number of clipnodes used for cliptype precise.
// The maximum difference in height between the old offset and the new offset is 0.86 unit for standing player and 6.9 units for ducking player. (when FLOOR_Z = 0.7)
// And another reason not to use the old offset is that the old offset is quite wierd. It might appears at first glance that it regards the player as an ellipse, but in fact it isn't, and the player's feet may even sink slightly into the ground theoretically for slopes of certain angles.
else if (g_cliptype == clip_precise && normal[2] > FLOOR_Z)
{
origin[0] += 0;
origin[1] += 0;
origin[2] += g_hull_size[hullnum][1][2];
}
else if (g_cliptype == clip_legacy || g_cliptype == clip_normalized)
#else
else if(g_cliptype == clip_legacy || (g_cliptype == clip_precise && (normal[2] > FLOOR_Z)) || g_cliptype == clip_normalized)
#endif
{
if(normal[0])
{ origin[0] += normal[0] * (normal[0] > 0 ? g_hull_size[hullnum][1][0] : -g_hull_size[hullnum][0][0]); }
if(normal[1])
{ origin[1] += normal[1] * (normal[1] > 0 ? g_hull_size[hullnum][1][1] : -g_hull_size[hullnum][0][1]); }
if(normal[2])
{ origin[2] += normal[2] * (normal[2] > 0 ? g_hull_size[hullnum][1][2] : -g_hull_size[hullnum][0][2]); }
}
else
{
origin[0] += g_hull_size[hullnum][(normal[0] > 0 ? 1 : 0)][0];
origin[1] += g_hull_size[hullnum][(normal[1] > 0 ? 1 : 0)][1];
origin[2] += g_hull_size[hullnum][(normal[2] > 0 ? 1 : 0)][2];
}
AddHullPlane(hull,normal,origin,false);
} //end for loop over all faces
// step 2: for collision between player edge and brush edge. --vluzacn
//split bevel check into a second pass so we don't have to check for duplicate planes when adding offset planes
//in step above -- otherwise a bevel plane might duplicate an offset plane, causing problems later on.
//only executes if cliptype is simple, normalized or precise
if(g_cliptype == clip_simple || g_cliptype == clip_precise || g_cliptype == clip_normalized)
{
for(current_face = brush->hulls[0].faces; current_face; current_face = current_face->next)
{
current_plane = current_face->plane;
#ifndef HLCSG_BEVELMISSINGFIX
// for example, (0, 0.707, 0.707) -edge- (0.707, 0, -0.707). --vluzacn
if(current_plane->type <= last_axial || !current_plane->normal[0] || !current_plane->normal[1] || !current_plane->normal[2])
{ continue; } //only add bevels to completely non-axial planes
#endif
//test to see if the plane is completely non-axial (if it is, need to add bevels to any
//existing "inflection edges" where there's a sign change with a neighboring plane's normal for
//a given axis)
//move along winding and find plane on other side of each edge. If normals change sign,
//add a new plane by offsetting the points of the winding to bevel the edge in that direction.
//It's possible to have inflection in multiple directions -- in this case, a new plane
//must be added for each sign change in the edge.
winding = current_face->w;
for(counter = 0; counter < (winding->m_NumPoints); counter++) //for each edge
{
VectorCopy(winding->m_Points[counter],edge_start);
VectorCopy(winding->m_Points[(counter+1)%winding->m_NumPoints],edge_end);
//grab the edge (find relative length)
VectorSubtract(edge_end,edge_start,edge);
//brute force - need to check every other winding for common points -- if the points match, the
//other face is the one we need to look at.
for(other_face = brush->hulls[0].faces; other_face; other_face = other_face->next)
{
if(other_face == current_face)
{ continue; }
start_found = false;
end_found = false;
other_winding = other_face->w;
for(counter2 = 0; counter2 < other_winding->m_NumPoints; counter2++)
{
if(!start_found && VectorCompare(other_winding->m_Points[counter2],edge_start))
{ start_found = true; }
if(!end_found && VectorCompare(other_winding->m_Points[counter2],edge_end))
{ end_found = true; }
if(start_found && end_found)
{ break; } //we've found the face we want, move on to planar comparison
} // for each point in other winding
if(start_found && end_found)
{ break; } //we've found the face we want, move on to planar comparison
} // for each face
if(!other_face)
{
if(hullnum == 1 && !warned)
{
Warning("Illegal Brush (edge without opposite face): Entity %i, Brush %i\n",
#ifdef HLCSG_COUNT_NEW
brush->originalentitynum, brush->originalbrushnum
#else
brush->entitynum, brush->brushnum
#endif
);
warned = true;
}
continue;
}
other_plane = other_face->plane;
//check each direction for sign change in normal -- zero can be safely ignored
for(dir = 0; dir < 3; dir++)
{
#ifdef HLCSG_BEVELMISSINGFIX
if(current_plane->normal[dir]*other_plane->normal[dir] < -NORMAL_EPSILON) //sign changed, add bevel
#else
if(current_plane->normal[dir]*other_plane->normal[dir] < 0) //sign changed, add bevel
#endif
{
//pick direction of bevel edge by looking at normal of existing planes
VectorClear(bevel_edge);
bevel_edge[dir] = (current_plane->normal[dir] > 0) ? -1 : 1;
//find normal by taking normalized cross of the edge vector and the bevel edge
CrossProduct(edge,bevel_edge,normal);
//normalize to length 1
VectorNormalize(normal);
#ifdef HLCSG_BEVELMISSINGFIX
if (fabs (normal[(dir+1)%3]) <= NORMAL_EPSILON || fabs (normal[(dir+2)%3]) <= NORMAL_EPSILON)
{ // coincide with axial plane
continue;
}
#endif
//get the origin
VectorCopy(edge_start,origin);
//unrolled loop - legacy never hits this point, so don't test for it
#ifdef HLCSG_CLIPTYPEPRECISE_EPSILON_FIX
if (g_cliptype == clip_precise && normal[2] > FLOOR_Z)
{
origin[0] += 0;
origin[1] += 0;
origin[2] += g_hull_size[hullnum][1][2];
}
else if (g_cliptype == clip_normalized)
#else
if((g_cliptype == clip_precise && (normal[2] > FLOOR_Z)) || g_cliptype == clip_normalized)
#endif
{
if(normal[0])
{ origin[0] += normal[0] * (normal[0] > 0 ? g_hull_size[hullnum][1][0] : -g_hull_size[hullnum][0][0]); }
if(normal[1])
{ origin[1] += normal[1] * (normal[1] > 0 ? g_hull_size[hullnum][1][1] : -g_hull_size[hullnum][0][1]); }
if(normal[2])
{ origin[2] += normal[2] * (normal[2] > 0 ? g_hull_size[hullnum][1][2] : -g_hull_size[hullnum][0][2]); }
}
else //simple or precise for non-floors
{
//note: if normal == 0 in direction indicated, shifting origin doesn't change plane #
origin[0] += g_hull_size[hullnum][(normal[0] > 0 ? 1 : 0)][0];
origin[1] += g_hull_size[hullnum][(normal[1] > 0 ? 1 : 0)][1];
origin[2] += g_hull_size[hullnum][(normal[2] > 0 ? 1 : 0)][2];
}
//add the bevel plane to the expanded hull
AddHullPlane(hull,normal,origin,true); //double check that this edge hasn't been added yet
}
} //end for loop (check for each direction)
} //end for loop (over all edges in face)
} //end for loop (over all faces in hull 0)
} //end if completely non-axial
// step 3: for collision between player face and brush vertex. --vluzacn
//add the bounding box to the expanded hull -- for a
//completely axial brush, this is the only necessary step
//add mins
VectorAdd(brush->hulls[0].bounds.m_Mins, g_hull_size[hullnum][0], origin);
normal[0] = -1;
normal[1] = 0;
normal[2] = 0;
AddHullPlane(hull,normal,(axialbevel[plane_x][0] ? brush->hulls[0].bounds.m_Mins : origin),false);
normal[0] = 0;
normal[1] = -1;
AddHullPlane(hull,normal,(axialbevel[plane_y][0] ? brush->hulls[0].bounds.m_Mins : origin),false);
normal[1] = 0;
normal[2] = -1;
AddHullPlane(hull,normal,(axialbevel[plane_z][0] ? brush->hulls[0].bounds.m_Mins : origin),false);
normal[2] = 0;
//add maxes
VectorAdd(brush->hulls[0].bounds.m_Maxs, g_hull_size[hullnum][1], origin);
normal[0] = 1;
AddHullPlane(hull,normal,(axialbevel[plane_x][1] ? brush->hulls[0].bounds.m_Maxs : origin),false);
normal[0] = 0;
normal[1] = 1;
AddHullPlane(hull,normal,(axialbevel[plane_y][1] ? brush->hulls[0].bounds.m_Maxs : origin),false);
normal[1] = 0;
normal[2] = 1;
AddHullPlane(hull,normal,(axialbevel[plane_z][1] ? brush->hulls[0].bounds.m_Maxs : origin),false);
/*
bface_t* hull_face; //sanity check
for(hull_face = hull->faces; hull_face; hull_face = hull_face->next)
{
for(current_face = brush->hulls[0].faces; current_face; current_face = current_face->next)
{
if(current_face->w->m_NumPoints < 3)
{ continue; }
for(counter = 0; counter < current_face->w->m_NumPoints; counter++)
{
if(DotProduct(hull_face->plane->normal,hull_face->plane->origin) < DotProduct(hull_face->plane->normal,current_face->w->m_Points[counter]))
{
Warning("Illegal Brush (clip hull [%i] has backward face): Entity %i, Brush %i\n",hullnum,
#ifdef HLCSG_COUNT_NEW
brush->originalentitynum, brush->originalbrushnum
#else
brush->entitynum, brush->brushnum
#endif
);
break;
}
}
}
}
*/
}
#else //!HLCSG_PRECISIONCLIP
#define MAX_HULL_POINTS 32
#define MAX_HULL_EDGES 64
typedef struct
{
brush_t* b;
int hullnum;
int num_hull_points;
vec3_t hull_points[MAX_HULL_POINTS];
vec3_t hull_corners[MAX_HULL_POINTS * 8];
int num_hull_edges;
int hull_edges[MAX_HULL_EDGES][2];
} expand_t;
/*
* =============
* IPlaneEquiv
*
* =============
*/
bool IPlaneEquiv(const plane_t* const p1, const plane_t* const p2)
{
vec_t t;
int j;
// see if origin is on plane
t = 0;
for (j = 0; j < 3; j++)
{
t += (p2->origin[j] - p1->origin[j]) * p2->normal[j];
}
if (fabs(t) > DIST_EPSILON)
{
return false;
}
// see if the normal is forward, backwards, or off
for (j = 0; j < 3; j++)
{
if (fabs(p2->normal[j] - p1->normal[j]) > NORMAL_EPSILON)
{
break;
}
}
if (j == 3)
{
return true;
}
for (j = 0; j < 3; j++)
{
if (fabs(p2->normal[j] - p1->normal[j]) > NORMAL_EPSILON)
{
break;
}
}
if (j == 3)
{
return true;
}
return false;
}
/*
* ============
* AddBrushPlane
* =============
*/
void AddBrushPlane(const expand_t* const ex, const plane_t* const plane)
{
plane_t* pl;
bface_t* f;
bface_t* nf;
brushhull_t* h;
h = &ex->b->hulls[ex->hullnum];
// see if the plane has allready been added
for (f = h->faces; f; f = f->next)
{
pl = f->plane;
if (IPlaneEquiv(plane, pl))
{
return;
}
}
nf = (bface_t*)Alloc(sizeof(*nf)); // TODO: This leaks
nf->planenum = FindIntPlane(plane->normal, plane->origin);
nf->plane = &g_mapplanes[nf->planenum];
nf->next = h->faces;
nf->contents = CONTENTS_EMPTY;
h->faces = nf;
#ifdef HLCSG_HLBSP_VOIDTEXINFO
nf->texinfo = -1;
#else
nf->texinfo = 0; // all clip hulls have same texture
#endif
}
// =====================================================================================
// ExpandBrush
// =====================================================================================
void ExpandBrush(brush_t* b, const int hullnum)
{
int x;
int s;
int corner;
bface_t* brush_faces;
bface_t* f;
bface_t* nf;
plane_t* p;
plane_t plane;
vec3_t origin;
vec3_t normal;
expand_t ex;
brushhull_t* h;
bool axial;
brush_faces = b->hulls[0].faces;
h = &b->hulls[hullnum];
ex.b = b;
ex.hullnum = hullnum;
ex.num_hull_points = 0;
ex.num_hull_edges = 0;
// expand all of the planes
axial = true;
// for each of this brushes faces
for (f = brush_faces; f; f = f->next)
{
p = f->plane;
if (p->type > last_axial) // ajm: last_axial == (planetypes enum)plane_z == (2)
{
axial = false; // not an xyz axial plane
}
VectorCopy(p->origin, origin);
VectorCopy(p->normal, normal);
for (x = 0; x < 3; x++)
{
if (p->normal[x] > 0)
{
corner = g_hull_size[hullnum][1][x];
}
else if (p->normal[x] < 0)
{
corner = -g_hull_size[hullnum][0][x];
}
else
{
corner = 0;
}
origin[x] += p->normal[x] * corner;
}
nf = (bface_t*)Alloc(sizeof(*nf)); // TODO: This leaks
nf->planenum = FindIntPlane(normal, origin);
nf->plane = &g_mapplanes[nf->planenum];
nf->next = h->faces;
nf->contents = CONTENTS_EMPTY;
h->faces = nf;
#ifdef HLCSG_HLBSP_VOIDTEXINFO
nf->texinfo = -1;
#else
nf->texinfo = 0; // all clip hulls have same texture
#endif
// nf->texinfo = f->texinfo; // Hack to view clipping hull with textures (might crash halflife)
}
// if this was an axial brush, we are done
if (axial)
{
return;
}
// add any axis planes not contained in the brush to bevel off corners
for (x = 0; x < 3; x++)
{
for (s = -1; s <= 1; s += 2)
{
// add the plane
VectorCopy(vec3_origin, plane.normal);
plane.normal[x] = s;
if (s == -1)
{
VectorAdd(b->hulls[0].bounds.m_Mins, g_hull_size[hullnum][0], plane.origin);
}
else
{
VectorAdd(b->hulls[0].bounds.m_Maxs, g_hull_size[hullnum][1], plane.origin);
}
AddBrushPlane(&ex, &plane);
}
}
}
#endif //HLCSG_PRECISIONCLIP
// =====================================================================================
// MakeHullFaces
// =====================================================================================
#ifdef HLCSG_SORTSIDES
void SortSides (brushhull_t *h)
{
int numsides;
bface_t **sides;
vec3_t *normals;
bool *isused;
int i, j;
int *sorted;
bface_t *f;
for (numsides = 0, f = h->faces; f; f = f->next)
{
numsides++;
}
sides = (bface_t **)malloc (numsides * sizeof (bface_t *));
hlassume (sides != NULL, assume_NoMemory);
normals = (vec3_t *)malloc (numsides * sizeof (vec3_t));
hlassume (normals != NULL, assume_NoMemory);
isused = (bool *)malloc (numsides * sizeof (bool));
hlassume (isused != NULL, assume_NoMemory);
sorted = (int *)malloc (numsides * sizeof (int));
hlassume (sorted != NULL, assume_NoMemory);
for (i = 0, f = h->faces; f; i++, f = f->next)
{
sides[i] = f;
isused[i] = false;
const plane_t *p = &g_mapplanes[f->planenum];
VectorCopy (p->normal, normals[i]);
}
for (i = 0; i < numsides; i++)
{
int bestside;
int bestaxial = -1;
for (j = 0; j < numsides; j++)
{
if (isused[j])
{
continue;
}
int axial = (fabs (normals[j][0]) < NORMAL_EPSILON) + (fabs (normals[j][1]) < NORMAL_EPSILON) + (fabs (normals[j][2]) < NORMAL_EPSILON);
if (axial > bestaxial)
{
bestside = j;
bestaxial = axial;
}
}
sorted[i] = bestside;
isused[bestside] = true;
}
for (i = -1; i < numsides; i++)
{
*(i >= 0? &sides[sorted[i]]->next: &h->faces) = (i + 1 < numsides? sides[sorted[i + 1]]: NULL);
}
free (sides);
free (normals);
free (isused);
free (sorted);
}
#endif
void MakeHullFaces(const brush_t* const b, brushhull_t *h)
{
bface_t* f;
bface_t* f2;
#ifdef HLCSG_PRECISIONCLIP //#ifdef HLCSG_PRECISECLIP //vluzacn
#ifndef HLCSG_CUSTOMHULL
bool warned = false;
#endif
#endif
#ifdef HLCSG_SORTSIDES
// this will decrease AllocBlock amount
SortSides (h);
#endif
restart:
h->bounds.reset();
// for each face in this brushes hull
for (f = h->faces; f; f = f->next)
{
Winding* w = new Winding(f->plane->normal, f->plane->dist);
for (f2 = h->faces; f2; f2 = f2->next)
{
if (f == f2)
{
continue;
}
const plane_t* p = &g_mapplanes[f2->planenum ^ 1];
if (!w->Chop(p->normal, p->dist
#ifdef HLCSG_MakeHullFaces_PRECISE
, NORMAL_EPSILON // fix "invalid brush" in ExpandBrush
#endif
)) // Nothing left to chop (getArea will return 0 for us in this case for below)
{
break;
}
}
#ifdef HLCSG_MakeHullFaces_PRECISE
w->RemoveColinearPoints (ON_EPSILON);
#endif
if (w->getArea() < 0.1)
{
#ifdef HLCSG_PRECISIONCLIP //#ifdef HLCSG_PRECISECLIP //vluzacn
#ifndef HLCSG_CUSTOMHULL // this occurs when there are BEVEL faces.
if(w->getArea() == 0 && !warned) //warn user when there's a bad brush (face not contributing)
{
Warning("Illegal Brush (plane doesn't contribute to final shape): Entity %i, Brush %i\n",
#ifdef HLCSG_COUNT_NEW
b->originalentitynum, b->originalbrushnum
#else
b->entitynum, b->brushnum
#endif
);
warned = true;
}
#endif
#endif
delete w;
if (h->faces == f)
{
h->faces = f->next;
}
else
{
for (f2 = h->faces; f2->next != f; f2 = f2->next)
{
;
}
f2->next = f->next;
}
goto restart;
}
else
{
f->w = w;
f->contents = CONTENTS_EMPTY;
unsigned int i;
for (i = 0; i < w->m_NumPoints; i++)
{
h->bounds.add(w->m_Points[i]);
}
}
}
unsigned int i;
for (i = 0; i < 3; i++)
{
if (h->bounds.m_Mins[i] < -BOGUS_RANGE / 2 || h->bounds.m_Maxs[i] > BOGUS_RANGE / 2)
{
Fatal(assume_BRUSH_OUTSIDE_WORLD, "Entity %i, Brush %i: outside world(+/-%d): (%.0f,%.0f,%.0f)-(%.0f,%.0f,%.0f)",
#ifdef HLCSG_COUNT_NEW
b->originalentitynum, b->originalbrushnum,
#else
b->entitynum, b->brushnum,
#endif
BOGUS_RANGE / 2,
h->bounds.m_Mins[0], h->bounds.m_Mins[1], h->bounds.m_Mins[2],
h->bounds.m_Maxs[0], h->bounds.m_Maxs[1], h->bounds.m_Maxs[2]);
}
}
}
// =====================================================================================
// MakeBrushPlanes
// =====================================================================================
bool MakeBrushPlanes(brush_t* b)
{
int i;
int j;
int planenum;
side_t* s;
bface_t* f;
vec3_t origin;
//
// if the origin key is set (by an origin brush), offset all of the values
//
GetVectorForKey(&g_entities[b->entitynum], "origin", origin);
//
// convert to mapplanes
//
// for each side in this brush
for (i = 0; i < b->numsides; i++)
{
s = &g_brushsides[b->firstside + i];
for (j = 0; j < 3; j++)
{
VectorSubtract(s->planepts[j], origin, s->planepts[j]);
}
planenum = PlaneFromPoints(s->planepts[0], s->planepts[1], s->planepts[2]);
if (planenum == -1)
{
Fatal(assume_PLANE_WITH_NO_NORMAL, "Entity %i, Brush %i, Side %i: plane with no normal",
#ifdef HLCSG_COUNT_NEW
b->originalentitynum, b->originalbrushnum
#else
b->entitynum, b->brushnum
#endif
, i);
}
//
// see if the plane has been used already
//
for (f = b->hulls[0].faces; f; f = f->next)
{
if (f->planenum == planenum || f->planenum == (planenum ^ 1))
{
Fatal(assume_BRUSH_WITH_COPLANAR_FACES, "Entity %i, Brush %i, Side %i: has a coplanar plane at (%.0f, %.0f, %.0f), texture %s",
#ifdef HLCSG_COUNT_NEW
b->originalentitynum, b->originalbrushnum
#else
b->entitynum, b->brushnum
#endif
, i, s->planepts[0][0] + origin[0], s->planepts[0][1] + origin[1],
s->planepts[0][2] + origin[2], s->td.name);
}
}
f = (bface_t*)Alloc(sizeof(*f)); // TODO: This leaks
f->planenum = planenum;
f->plane = &g_mapplanes[planenum];
f->next = b->hulls[0].faces;
b->hulls[0].faces = f;
f->texinfo = g_onlyents ? 0 : TexinfoForBrushTexture(f->plane, &s->td, origin
#ifdef ZHLT_HIDDENSOUNDTEXTURE
, s->shouldhide
#endif
);
#ifdef HLCSG_CUSTOMHULL
f->bevel = b->bevel || s->bevel;
#endif
}
return true;
}
// =====================================================================================
// TextureContents
// =====================================================================================
static contents_t TextureContents(const char* const name)
{
#ifdef HLCSG_CUSTOMCONTENT
if (!strncasecmp(name, "contentsolid", 12))
return CONTENTS_SOLID;
if (!strncasecmp(name, "contentwater", 12))
return CONTENTS_WATER;
if (!strncasecmp(name, "contentempty", 12))
return CONTENTS_TOEMPTY;
if (!strncasecmp(name, "contentsky", 10))
return CONTENTS_SKY;
#endif
if (!strncasecmp(name, "sky", 3))
return CONTENTS_SKY;
// =====================================================================================
//Cpt_Andrew - Env_Sky Check
// =====================================================================================
#ifdef HLCSG_TextureContents_FIX
if (!strncasecmp(name, "env_sky", 7))
#else
if (!strncasecmp(name, "env_sky", 3))
#endif
return CONTENTS_SKY;
// =====================================================================================
if (!strncasecmp(name + 1, "!lava", 5))
return CONTENTS_LAVA;
if (!strncasecmp(name + 1, "!slime", 6))
return CONTENTS_SLIME;
#ifdef HLCSG_TextureContents_FIX
if (!strncasecmp(name, "!lava", 5))
return CONTENTS_LAVA;
if (!strncasecmp(name, "!slime", 6))
return CONTENTS_SLIME;
#endif
if (name[0] == '!') //optimized -- don't check for current unless it's liquid (KGP)
{
if (!strncasecmp(name, "!cur_90", 7))
return CONTENTS_CURRENT_90;
if (!strncasecmp(name, "!cur_0", 6))
return CONTENTS_CURRENT_0;
if (!strncasecmp(name, "!cur_270", 8))
return CONTENTS_CURRENT_270;
if (!strncasecmp(name, "!cur_180", 8))
return CONTENTS_CURRENT_180;
if (!strncasecmp(name, "!cur_up", 7))
return CONTENTS_CURRENT_UP;
if (!strncasecmp(name, "!cur_dwn", 8))
return CONTENTS_CURRENT_DOWN;
return CONTENTS_WATER; //default for liquids
}
if (!strncasecmp(name, "origin", 6))
return CONTENTS_ORIGIN;
#ifdef HLCSG_HLBSP_CUSTOMBOUNDINGBOX
if (!strncasecmp(name, "boundingbox", 11))
return CONTENTS_BOUNDINGBOX;
#endif
#ifndef HLCSG_CUSTOMHULL
if (!strncasecmp(name, "clip", 4))
return CONTENTS_CLIP;
#endif
#ifdef HLCSG_HLBSP_SOLIDHINT
if (!strncasecmp(name, "solidhint", 9))
return CONTENTS_NULL;
#endif
#ifdef HLCSG_NOSPLITBYHINT
if (!strncasecmp(name, "splitface", 9))
return CONTENTS_HINT;
if (!strncasecmp(name, "hint", 4))
return CONTENTS_TOEMPTY;
if (!strncasecmp(name, "skip", 4))
return CONTENTS_TOEMPTY;
#else
if (!strncasecmp(name, "hint", 4))
return CONTENTS_HINT;
if (!strncasecmp(name, "skip", 4))
return CONTENTS_HINT;
#endif
if (!strncasecmp(name, "translucent", 11))
return CONTENTS_TRANSLUCENT;
if (name[0] == '@')
return CONTENTS_TRANSLUCENT;
#ifdef ZHLT_NULLTEX // AJM:
if (!strncasecmp(name, "null", 4))
return CONTENTS_NULL;
#ifdef HLCSG_PRECISIONCLIP // KGP
if(!strncasecmp(name,"bevel",5))
return CONTENTS_NULL;
#endif //precisionclip
#endif //nulltex
return CONTENTS_SOLID;
}
// =====================================================================================
// ContentsToString
// =====================================================================================
const char* ContentsToString(const contents_t type)
{
switch (type)
{
case CONTENTS_EMPTY:
return "EMPTY";
case CONTENTS_SOLID:
return "SOLID";
case CONTENTS_WATER:
return "WATER";
case CONTENTS_SLIME:
return "SLIME";
case CONTENTS_LAVA:
return "LAVA";
case CONTENTS_SKY:
return "SKY";
case CONTENTS_ORIGIN:
return "ORIGIN";
#ifdef HLCSG_HLBSP_CUSTOMBOUNDINGBOX
case CONTENTS_BOUNDINGBOX:
return "BOUNDINGBOX";
#endif
#ifndef HLCSG_CUSTOMHULL
case CONTENTS_CLIP:
return "CLIP";
#endif
case CONTENTS_CURRENT_0:
return "CURRENT_0";
case CONTENTS_CURRENT_90:
return "CURRENT_90";
case CONTENTS_CURRENT_180:
return "CURRENT_180";
case CONTENTS_CURRENT_270:
return "CURRENT_270";
case CONTENTS_CURRENT_UP:
return "CURRENT_UP";
case CONTENTS_CURRENT_DOWN:
return "CURRENT_DOWN";
case CONTENTS_TRANSLUCENT:
return "TRANSLUCENT";
case CONTENTS_HINT:
return "HINT";
#ifdef ZHLT_NULLTEX // AJM
case CONTENTS_NULL:
return "NULL";
#endif
#ifdef ZHLT_DETAIL // AJM
case CONTENTS_DETAIL:
return "DETAIL";
#endif
#ifdef HLCSG_EMPTYBRUSH
case CONTENTS_TOEMPTY:
return "EMPTY";
#endif
default:
return "UNKNOWN";
}
}
// =====================================================================================
// CheckBrushContents
// Perfoms abitrary checking on brush surfaces and states to try and catch errors
// =====================================================================================
contents_t CheckBrushContents(const brush_t* const b)
{
contents_t best_contents;
contents_t contents;
side_t* s;
int i;
#ifdef HLCSG_CheckBrushContents_FIX
int best_i;
#endif
#ifdef HLCSG_CUSTOMCONTENT
bool assigned = false;
#endif
s = &g_brushsides[b->firstside];
// cycle though the sides of the brush and attempt to get our best side contents for
// determining overall brush contents
#ifdef HLCSG_CheckBrushContents_FIX
if (b->numsides == 0)
{
Error ("Entity %i, Brush %i: Brush with no sides.\n",
#ifdef HLCSG_COUNT_NEW
b->originalentitynum, b->originalbrushnum
#else
b->entitynum, b->brushnum
#endif
);
}
best_i = 0;
#endif
best_contents = TextureContents(s->td.name);
#ifdef HLCSG_CUSTOMCONTENT
// Difference between SKIP, ContentEmpty:
// SKIP doesn't split space in bsp process, ContentEmpty splits space normally.
if (!(strncasecmp (s->td.name, "content", 7) && strncasecmp (s->td.name, "skip", 4)))
assigned = true;
#endif
s++;
for (i = 1; i < b->numsides; i++, s++)
{
contents_t contents_consider = TextureContents(s->td.name);
#ifdef HLCSG_CUSTOMCONTENT
if (assigned)
continue;
if (!(strncasecmp (s->td.name, "content", 7) && strncasecmp (s->td.name, "skip", 4)))
{
best_i = i;
best_contents = contents_consider;
assigned = true;
}
#endif
if (contents_consider > best_contents)
{
#ifdef HLCSG_CheckBrushContents_FIX
best_i = i;
#endif
// if our current surface contents is better (larger) than our best, make it our best.
best_contents = contents_consider;
}
}
contents = best_contents;
// attempt to pick up on mixed_face_contents errors
s = &g_brushsides[b->firstside];
#ifdef HLCSG_CheckBrushContents_FIX
for (i = 0; i < b->numsides; i++, s++)
#else
s++;
for (i = 1; i < b->numsides; i++, s++)
#endif
{
contents_t contents2 = TextureContents(s->td.name);
#ifdef HLCSG_CUSTOMCONTENT
if (assigned
&& strncasecmp (s->td.name, "content", 7)
&& strncasecmp (s->td.name, "skip", 4)
&& contents2 != CONTENTS_ORIGIN
&& contents2 != CONTENTS_HINT
#ifdef HLCSG_HLBSP_CUSTOMBOUNDINGBOX
&& contents2 != CONTENTS_BOUNDINGBOX
#endif
)
{
continue; // overwrite content for this texture
}
#endif
// AJM: sky and null types are not to cause mixed face contents
if (contents2 == CONTENTS_SKY)
continue;
#ifdef ZHLT_NULLTEX
if (contents2 == CONTENTS_NULL)
continue;
#endif
if (contents2 != best_contents)
{
Fatal(assume_MIXED_FACE_CONTENTS, "Entity %i, Brush %i: mixed face contents\n Texture %s and %s",
#ifdef HLCSG_COUNT_NEW
b->originalentitynum, b->originalbrushnum,
#else
b->entitynum, b->brushnum,
#endif
#ifdef HLCSG_CheckBrushContents_FIX
g_brushsides[b->firstside + best_i].td.name,
#else
g_brushsides[b->firstside].td.name,
#endif
s->td.name);
}
}
#ifdef HLCSG_HLBSP_CONTENTSNULL_FIX
if (contents == CONTENTS_NULL)
contents = CONTENTS_SOLID;
#endif
// check to make sure we dont have an origin brush as part of worldspawn
if ((b->entitynum == 0) || (strcmp("func_group", ValueForKey(&g_entities[b->entitynum], "classname"))==0))
{
if (contents == CONTENTS_ORIGIN
#ifdef HLCSG_FUNCGROUP_FIX
&& b->entitynum == 0
#endif
#ifdef HLCSG_HLBSP_CUSTOMBOUNDINGBOX
|| contents == CONTENTS_BOUNDINGBOX
#endif
)
{
Fatal(assume_BRUSH_NOT_ALLOWED_IN_WORLD, "Entity %i, Brush %i: %s brushes not allowed in world\n(did you forget to tie this origin brush to a rotating entity?)",
#ifdef HLCSG_COUNT_NEW
b->originalentitynum, b->originalbrushnum,
#else
b->entitynum, b->brushnum,
#endif
ContentsToString(contents));
}
}
else
{
// otherwise its not worldspawn, therefore its an entity. check to make sure this brush is allowed
// to be an entity.
switch (contents)
{
case CONTENTS_SOLID:
case CONTENTS_WATER:
case CONTENTS_SLIME:
case CONTENTS_LAVA:
case CONTENTS_ORIGIN:
#ifdef HLCSG_HLBSP_CUSTOMBOUNDINGBOX
case CONTENTS_BOUNDINGBOX:
#endif
#ifndef HLCSG_CUSTOMHULL
case CONTENTS_CLIP:
#endif
#ifdef HLCSG_ALLOWHINTINENTITY
case CONTENTS_HINT:
#endif
#ifdef HLCSG_EMPTYBRUSH
case CONTENTS_TOEMPTY:
#endif
#ifdef ZHLT_NULLTEX // AJM
#ifndef HLCSG_HLBSP_CONTENTSNULL_FIX
case CONTENTS_NULL:
#endif
break;
#endif
default:
Fatal(assume_BRUSH_NOT_ALLOWED_IN_ENTITY, "Entity %i, Brush %i: %s brushes not allowed in entity",
#ifdef HLCSG_COUNT_NEW
b->originalentitynum, b->originalbrushnum,
#else
b->entitynum, b->brushnum,
#endif
ContentsToString(contents));
break;
}
}
return contents;
}
// =====================================================================================
// CreateBrush
// makes a brush!
// =====================================================================================
#ifdef HLCSG_CUSTOMHULL
void CreateBrush(const int brushnum) //--vluzacn
{
brush_t* b;
int contents;
int h;
b = &g_mapbrushes[brushnum];
contents = b->contents;
if (contents == CONTENTS_ORIGIN)
return;
#ifdef HLCSG_HLBSP_CUSTOMBOUNDINGBOX
if (contents == CONTENTS_BOUNDINGBOX)
return;
#endif
// HULL 0
MakeBrushPlanes(b);
MakeHullFaces(b, &b->hulls[0]);
if (contents == CONTENTS_HINT)
return;
#ifdef HLCSG_EMPTYBRUSH
if (contents == CONTENTS_TOEMPTY)
return;
#endif
if (g_noclip)
{
if (b->cliphull)
{
b->hulls[0].faces = NULL;
}
return;
}
if (b->cliphull)
{
for (h = 1; h < NUM_HULLS; h++)
{
if (b->cliphull & (1 << h))
{
ExpandBrush(b, h);
MakeHullFaces(b, &b->hulls[h]);
}
}
b->contents = CONTENTS_SOLID;
b->hulls[0].faces = NULL;
}
else
{
if (b->noclip)
return;
for (h = 1; h < NUM_HULLS; h++)
{
ExpandBrush(b, h);
MakeHullFaces(b, &b->hulls[h]);
}
}
}
#else /*HLCSG_CUSTOMHULL*/
void CreateBrush(const int brushnum)
{
brush_t* b;
int contents;
int h;
b = &g_mapbrushes[brushnum];
contents = b->contents;
if (contents == CONTENTS_ORIGIN)
return;
#ifdef HLCSG_HLBSP_CUSTOMBOUNDINGBOX
if (contents == CONTENTS_BOUNDINGBOX)
return;
#endif
// HULL 0
MakeBrushPlanes(b);
MakeHullFaces(b, &b->hulls[0]);
// these brush types do not need to be represented in the clipping hull
switch (contents)
{
case CONTENTS_LAVA:
case CONTENTS_SLIME:
case CONTENTS_WATER:
case CONTENTS_TRANSLUCENT:
case CONTENTS_HINT:
return;
}
#ifdef HLCSG_EMPTYBRUSH
if (contents == CONTENTS_TOEMPTY)
return;
#endif
#ifdef HLCSG_CLIPECONOMY // AJM
if (b->noclip)
return;
#endif
// HULLS 1-3
if (!g_noclip)
{
for (h = 1; h < NUM_HULLS; h++)
{
ExpandBrush(b, h);
MakeHullFaces(b, &b->hulls[h]);
}
}
// clip brushes don't stay in the drawing hull
if (contents == CONTENTS_CLIP)
{
b->hulls[0].faces = NULL;
b->contents = CONTENTS_SOLID;
}
}
#endif /*HLCSG_CUSTOMHULL*/
#ifdef HLCSG_HULLBRUSH
hullbrush_t *CreateHullBrush (const brush_t *b)
{
const int MAXSIZE = 256;
hullbrush_t *hb;
int numplanes;
plane_t planes[MAXSIZE];
Winding *w[MAXSIZE];
int numedges;
hullbrushedge_t edges[MAXSIZE];
int numvertexes;
hullbrushvertex_t vertexes[MAXSIZE];
int i;
int j;
int k;
int e;
int e2;
vec3_t origin;
bool failed = false;
// planes
numplanes = 0;
GetVectorForKey (&g_entities[b->entitynum], "origin", origin);
for (i = 0; i < b->numsides; i++)
{
side_t *s;
vec3_t p[3];
vec3_t v1;
vec3_t v2;
vec3_t normal;
planetypes axial;
s = &g_brushsides[b->firstside + i];
for (j = 0; j < 3; j++)
{
VectorSubtract (s->planepts[j], origin, p[j]);
for (k = 0; k < 3; k++)
{
if (fabs (p[j][k] - floor (p[j][k] + 0.5)) <= ON_EPSILON && p[j][k] != floor (p[j][k] + 0.5))
{
Warning ("Entity %i, Brush %i: vertex (%4.8f %4.8f %4.8f) of an info_hullshape entity is slightly off-grid.",
#ifdef HLCSG_COUNT_NEW
b->originalentitynum, b->originalbrushnum,
#else
b->entitynum, b->brushnum,
#endif
p[j][0], p[j][1], p[j][2]);
}
}
}
VectorSubtract (p[0], p[1], v1);
VectorSubtract (p[2], p[1], v2);
CrossProduct (v1, v2, normal);
if (!VectorNormalize (normal))
{
failed = true;
continue;
}
for (k = 0; k < 3; k++)
{
if (fabs (normal[k]) < NORMAL_EPSILON)
{
normal[k] = 0.0;
VectorNormalize (normal);
}
}
axial = PlaneTypeForNormal (normal);
if (axial <= last_axial)
{
int sign = normal[axial] > 0? 1: -1;
VectorClear (normal);
normal[axial] = sign;
}
if (numplanes >= MAXSIZE)
{
failed = true;
continue;
}
VectorCopy (normal, planes[numplanes].normal);
planes[numplanes].dist = DotProduct (p[1], normal);
numplanes++;
}
// windings
for (i = 0; i < numplanes; i++)
{
w[i] = new Winding (planes[i].normal, planes[i].dist);
for (j = 0; j < numplanes; j++)
{
if (j == i)
{
continue;
}
vec3_t normal;
vec_t dist;
VectorSubtract (vec3_origin, planes[j].normal, normal);
dist = -planes[j].dist;
if (!w[i]->Chop (normal, dist))
{
failed = true;
break;
}
}
}
// edges
numedges = 0;
for (i = 0; i < numplanes; i++)
{
for (e = 0; e < w[i]->m_NumPoints; e++)
{
hullbrushedge_t *edge;
int found;
if (numedges >= MAXSIZE)
{
failed = true;
continue;
}
edge = &edges[numedges];
VectorCopy (w[i]->m_Points[(e + 1) % w[i]->m_NumPoints], edge->vertexes[0]);
VectorCopy (w[i]->m_Points[e], edge->vertexes[1]);
VectorCopy (edge->vertexes[0], edge->point);
VectorSubtract (edge->vertexes[1], edge->vertexes[0], edge->delta);
if (VectorLength (edge->delta) < 1 - ON_EPSILON)
{
failed = true;
continue;
}
VectorCopy (planes[i].normal, edge->normals[0]);
found = 0;
for (k = 0; k < numplanes; k++)
{
for (e2 = 0; e2 < w[k]->m_NumPoints; e2++)
{
if (VectorCompare (w[k]->m_Points[(e2 + 1) % w[k]->m_NumPoints], edge->vertexes[1]) &&
VectorCompare (w[k]->m_Points[e2], edge->vertexes[0]))
{
found++;
VectorCopy (planes[k].normal, edge->normals[1]);
j = k;
}
}
}
if (found != 1)
{
failed = true;
continue;
}
if (fabs (DotProduct (edge->vertexes[0], edge->normals[0]) - planes[i].dist) > NORMAL_EPSILON
|| fabs (DotProduct (edge->vertexes[1], edge->normals[0]) - planes[i].dist) > NORMAL_EPSILON
|| fabs (DotProduct (edge->vertexes[0], edge->normals[1]) - planes[j].dist) > NORMAL_EPSILON
|| fabs (DotProduct (edge->vertexes[1], edge->normals[1]) - planes[j].dist) > NORMAL_EPSILON)
{
failed = true;
continue;
}
if (j > i)
{
numedges++;
}
}
}
// vertexes
numvertexes = 0;
for (i = 0; i < numplanes; i++)
{
for (e = 0; e < w[i]->m_NumPoints; e++)
{
vec3_t v;
VectorCopy (w[i]->m_Points[e], v);
for (j = 0; j < numvertexes; j++)
{
if (VectorCompare (vertexes[j].point, v))
{
break;
}
}
if (j < numvertexes)
{
continue;
}
if (numvertexes > MAXSIZE)
{
failed = true;
continue;
}
VectorCopy (v, vertexes[numvertexes].point);
numvertexes++;
for (k = 0; k < numplanes; k++)
{
if (fabs (DotProduct (v, planes[k].normal) - planes[k].dist) < ON_EPSILON)
{
if (fabs (DotProduct (v, planes[k].normal) - planes[k].dist) > NORMAL_EPSILON)
{
failed = true;
}
}
}
}
}
// copy to hull brush
if (!failed)
{
hb = (hullbrush_t *)malloc (sizeof (hullbrush_t));
hlassume (hb != NULL, assume_NoMemory);
hb->numfaces = numplanes;
hb->faces = (hullbrushface_t *)malloc (hb->numfaces * sizeof (hullbrushface_t));
hlassume (hb->faces != NULL, assume_NoMemory);
for (i = 0; i < numplanes; i++)
{
hullbrushface_t *f = &hb->faces[i];
VectorCopy (planes[i].normal, f->normal);
VectorCopy (w[i]->m_Points[0], f->point);
f->numvertexes = w[i]->m_NumPoints;
f->vertexes = (vec3_t *)malloc (f->numvertexes * sizeof (vec3_t));
hlassume (f->vertexes != NULL, assume_NoMemory);
for (k = 0; k < w[i]->m_NumPoints; k++)
{
VectorCopy (w[i]->m_Points[k], f->vertexes[k]);
}
}
hb->numedges = numedges;
hb->edges = (hullbrushedge_t *)malloc (hb->numedges * sizeof (hullbrushedge_t));
hlassume (hb->edges != NULL, assume_NoMemory);
memcpy (hb->edges, edges, hb->numedges * sizeof (hullbrushedge_t));
hb->numvertexes = numvertexes;
hb->vertexes = (hullbrushvertex_t *)malloc (hb->numvertexes * sizeof (hullbrushvertex_t));
hlassume (hb->vertexes != NULL, assume_NoMemory);
memcpy (hb->vertexes, vertexes, hb->numvertexes * sizeof (hullbrushvertex_t));
Developer (DEVELOPER_LEVEL_MESSAGE, "info_hullshape @ (%.0f,%.0f,%.0f): %d faces, %d edges, %d vertexes.\n", origin[0], origin[1], origin[2], hb->numfaces, hb->numedges, hb->numvertexes);
}
else
{
hb = NULL;
Error ("Entity %i, Brush %i: invalid brush. This brush cannot be used for info_hullshape.",
#ifdef HLCSG_COUNT_NEW
b->originalentitynum, b->originalbrushnum
#else
b->entitynum, b->brushnum
#endif
);
}
for (i = 0; i < numplanes; i++)
{
delete w[i];
}
return hb;
}
hullbrush_t *CopyHullBrush (const hullbrush_t *hb)
{
hullbrush_t *hb2;
hb2 = (hullbrush_t *)malloc (sizeof (hullbrush_t));
hlassume (hb2 != NULL, assume_NoMemory);
memcpy (hb2, hb, sizeof (hullbrush_t));
hb2->faces = (hullbrushface_t *)malloc (hb->numfaces * sizeof (hullbrushface_t));
hlassume (hb2->faces != NULL, assume_NoMemory);
memcpy (hb2->faces, hb->faces, hb->numfaces * sizeof (hullbrushface_t));
hb2->edges = (hullbrushedge_t *)malloc (hb->numedges * sizeof (hullbrushedge_t));
hlassume (hb2->edges != NULL, assume_NoMemory);
memcpy (hb2->edges, hb->edges, hb->numedges * sizeof (hullbrushedge_t));
hb2->vertexes = (hullbrushvertex_t *)malloc (hb->numvertexes * sizeof (hullbrushvertex_t));
hlassume (hb2->vertexes != NULL, assume_NoMemory);
memcpy (hb2->vertexes, hb->vertexes, hb->numvertexes * sizeof (hullbrushvertex_t));
for (int i = 0; i < hb->numfaces; i++)
{
hullbrushface_t *f2 = &hb2->faces[i];
const hullbrushface_t *f = &hb->faces[i];
f2->vertexes = (vec3_t *)malloc (f->numvertexes * sizeof (vec3_t));
hlassume (f2->vertexes != NULL, assume_NoMemory);
memcpy (f2->vertexes, f->vertexes, f->numvertexes * sizeof (vec3_t));
}
return hb2;
}
void DeleteHullBrush (hullbrush_t *hb)
{
for (hullbrushface_t *hbf = hb->faces; hbf < hb->faces + hb->numfaces; hbf++)
{
if (hbf->vertexes)
{
free (hbf->vertexes);
}
}
free (hb->faces);
free (hb->edges);
free (hb->vertexes);
free (hb);
}
void InitDefaultHulls ()
{
for (int h = 0; h < NUM_HULLS; h++)
{
hullshape_t *hs = &g_defaulthulls[h];
hs->id = _strdup ("");
hs->disabled = true;
hs->numbrushes = 0;
hs->brushes = (hullbrush_t **)malloc (0 * sizeof (hullbrush_t *));
hlassume (hs->brushes != NULL, assume_NoMemory);
}
}
void CreateHullShape (int entitynum, bool disabled, const char *id, int defaulthulls)
{
entity_t *entity;
hullshape_t *hs;
entity = &g_entities[entitynum];
if (!*ValueForKey (entity, "origin"))
{
Warning ("info_hullshape with no ORIGIN brush.");
}
if (g_numhullshapes >= MAX_HULLSHAPES)
{
Error ("Too many info_hullshape entities. Can not exceed %d.", MAX_HULLSHAPES);
}
hs = &g_hullshapes[g_numhullshapes];
g_numhullshapes++;
hs->id = _strdup (id);
hs->disabled = disabled;
hs->numbrushes = 0;
hs->brushes = (hullbrush_t **)malloc (entity->numbrushes * sizeof (hullbrush_t *));
for (int i = 0; i < entity->numbrushes; i++)
{
brush_t *b = &g_mapbrushes[entity->firstbrush + i];
if (b->contents == CONTENTS_ORIGIN)
{
continue;
}
hs->brushes[hs->numbrushes] = CreateHullBrush (b);
hs->numbrushes++;
}
if (hs->numbrushes >= 2)
{
brush_t *b = &g_mapbrushes[entity->firstbrush];
Error ("Entity %i, Brush %i: Too many brushes in info_hullshape.",
#ifdef HLCSG_COUNT_NEW
b->originalentitynum, b->originalbrushnum
#else
b->entitynum, b->brushnum
#endif
);
}
for (int h = 0; h < NUM_HULLS; h++)
{
if (defaulthulls & (1 << h))
{
hullshape_t *target = &g_defaulthulls[h];
for (int i = 0; i < target->numbrushes; i++)
{
DeleteHullBrush (target->brushes[i]);
}
free (target->brushes);
free (target->id);
target->id = _strdup (hs->id);
target->disabled = hs->disabled;
target->numbrushes = hs->numbrushes;
target->brushes = (hullbrush_t **)malloc (hs->numbrushes * sizeof (hullbrush_t *));
hlassume (target->brushes != NULL, assume_NoMemory);
for (int i = 0; i < hs->numbrushes; i++)
{
target->brushes[i] = CopyHullBrush (hs->brushes[i]);
}
}
}
}
#endif