mirror of
https://github.com/nzp-team/vhlt.git
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153 lines
3.8 KiB
C++
153 lines
3.8 KiB
C++
// Copyright (C) 2000 Sean Cavanaugh
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// This file is licensed under the terms of the Lesser GNU Public License
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// (see LPGL.txt, or http://www.gnu.org/copyleft/lesser.txt)
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#if !defined(AFX_ReferenceArray_H__BAEBCE9D_CD68_40AF_8A54_B23A0D14E807__INCLUDED_)
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#define AFX_ReferenceArray_H__BAEBCE9D_CD68_40AF_8A54_B23A0D14E807__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include "windows.h"
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#endif
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#include "assert.h"
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#include "limits.h"
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#include "ReferenceCounter.h"
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/*!
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\author Sean Cavanaugh
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\email sean@dimensionalrift.com
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\cvsauthor $Author: sean $
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\date $Date: 2000/09/11 20:28:24 $
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\version $Revision: 1.1 $
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\brief ReferenceArray is exactly the same as ReferencePtr, except it expects
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the objects pointing to it to be allocated with new[] instead (and thusly
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the object is deleted with delete[] when the reference count hits zero)
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Additionally it provides a [] operator which returns a refernece to the
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item in the list. No bounds checking is performed.
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Arrays of basic data types (char, int, float, etc) should use ReferencePtr,
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as delete[] is not required for them. ReferencePtr can also handle void types
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as a template parameter.
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*/
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template<class DATA_T>
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class ReferenceArrayBlock
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{
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public:
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DATA_T* pData; // User defined data block
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mutable ReferenceCounter ReferenceCount;
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};
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template<class DATA_T>
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class ReferenceArray
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{
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public:
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// Construction
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ReferenceArray();
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ReferenceArray(DATA_T* other);
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ReferenceArray(const ReferenceArray<DATA_T>& other);
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virtual ~ReferenceArray();
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// Assignment
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ReferenceArray<DATA_T>& operator=(const ReferenceArray<DATA_T>& other);
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ReferenceArray<DATA_T>& operator=(DATA_T* other);
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// Dereferencing
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operator DATA_T*() const {return m_pData->pData;}
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DATA_T& operator[](unsigned int offset) const {return m_pData->pData[offset];}
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DATA_T& operator[](int offset) const {return m_pData->pData[offset];}
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protected:
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// Internal methods
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void Alloc(); // Allocate the m_pData
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void Release(); // Releases a reference count (possibly freeing memory)
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protected:
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// Member data
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ReferenceArrayBlock<DATA_T>* m_pData;
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};
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template<class DATA_T>
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ReferenceArray<DATA_T>::ReferenceArray()
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{
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Alloc();
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}
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template<class DATA_T>
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ReferenceArray<DATA_T>::ReferenceArray(DATA_T* other)
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{
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Alloc();
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m_pData->pData = other;
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m_pData->ReferenceCount = 1;
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}
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template<class DATA_T>
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ReferenceArray<DATA_T>::ReferenceArray(const ReferenceArray<DATA_T>& other)
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{
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m_pData = other.m_pData;
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m_pData->ReferenceCount++;
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}
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template<class DATA_T>
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ReferenceArray<DATA_T>::~ReferenceArray()
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{
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Release();
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}
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template<class DATA_T>
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ReferenceArray<DATA_T>& ReferenceArray<DATA_T>::operator=(const ReferenceArray<DATA_T>& other)
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{
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if (m_pData != other.m_pData)
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{
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Release();
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m_pData = other.m_pData;
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m_pData->ReferenceCount++;
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}
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return *this;
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}
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template<class DATA_T>
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ReferenceArray<DATA_T>& ReferenceArray<DATA_T>::operator=(DATA_T* other)
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{
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if (m_pData->ReferenceCount.dec() <= 0)
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{
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delete[] m_pData->pData;
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m_pData->pData = other;
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m_pData->ReferenceCount = 1;
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}
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else
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{
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Alloc();
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m_pData->pData = other;
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}
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return *this;
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}
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template<class DATA_T>
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void ReferenceArray<DATA_T>::Alloc()
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{
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m_pData = new ReferenceArrayBlock<DATA_T>;
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m_pData->ReferenceCount = 1;
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m_pData->pData = NULL;
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}
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template<class DATA_T>
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void ReferenceArray<DATA_T>::Release()
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{
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assert(m_pData != NULL);
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if (m_pData->ReferenceCount.dec() <= 0)
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{
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delete[] m_pData->pData;
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m_pData->pData = NULL;
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delete m_pData;
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m_pData = NULL;
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}
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}
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#endif // !defined(AFX_ReferenceArray_H__BAEBCE9D_CD68_40AF_8A54_B23A0D14E807__INCLUDED_)
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