mirror of
https://github.com/nzp-team/vhlt.git
synced 2024-11-22 03:41:20 +00:00
479 lines
12 KiB
C++
479 lines
12 KiB
C++
#ifndef HLCSG_H__
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#define HLCSG_H__
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#if _MSC_VER >= 1000
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#pragma once
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#endif
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#pragma warning(disable: 4786) // identifier was truncated to '255' characters in the browser information
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#include <deque>
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#include <string>
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#include <map>
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#include "cmdlib.h"
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#include "messages.h"
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#include "win32fix.h"
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#include "log.h"
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#include "hlassert.h"
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#include "mathlib.h"
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#include "scriplib.h"
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#include "winding.h"
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#include "threads.h"
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#include "bspfile.h"
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#include "blockmem.h"
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#include "filelib.h"
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#include "boundingbox.h"
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// AJM: added in
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#include "wadpath.h"
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#ifdef ZHLT_PARAMFILE
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#include "cmdlinecfg.h"
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#endif
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#ifndef DOUBLEVEC_T
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#error you must add -dDOUBLEVEC_T to the project!
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#endif
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#define DEFAULT_BRUSH_UNION_THRESHOLD 0.0f
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#ifdef ZHLT_WINDING_RemoveColinearPoints_VL
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#define DEFAULT_TINY_THRESHOLD 0.0
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#else
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#define DEFAULT_TINY_THRESHOLD 0.5
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#endif
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#define DEFAULT_NOCLIP false
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#define DEFAULT_ONLYENTS false
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#define DEFAULT_WADTEXTURES true
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#define DEFAULT_SKYCLIP true
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#define DEFAULT_CHART false
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#define DEFAULT_INFO true
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#ifdef HLCSG_PRECISIONCLIP // KGP
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#ifdef HLCSG_CLIPTYPEPRECISE_EPSILON_FIX
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#define FLOOR_Z 0.7 // Quake default
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#else
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#define FLOOR_Z 0.5
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#endif
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#define DEFAULT_CLIPTYPE clip_simple //clip_legacy //--vluzacn
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#endif
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#ifdef ZHLT_NULLTEX // AJM
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#define DEFAULT_NULLTEX true
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#endif
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#ifdef HLCSG_CLIPECONOMY // AJM
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#ifdef HLCSG_CUSTOMHULL // default clip economy off
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#define DEFAULT_CLIPNAZI false
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#else
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#define DEFAULT_CLIPNAZI true
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#endif
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#endif
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#ifdef HLCSG_AUTOWAD // AJM
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#define DEFAULT_WADAUTODETECT false
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#endif
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#ifdef ZHLT_DETAIL // AJM
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#define DEFAULT_DETAIL true
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#endif
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#ifdef ZHLT_PROGRESSFILE // AJM
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#define DEFAULT_PROGRESSFILE NULL // progress file is only used if g_progressfile is non-null
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#endif
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#ifdef HLCSG_SCALESIZE
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#define DEFAULT_SCALESIZE -1.0 //dont scale
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#endif
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#ifdef HLCSG_KEEPLOG
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#define DEFAULT_RESETLOG true
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#endif
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#ifdef HLCSG_OPTIMIZELIGHTENTITY
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#define DEFAULT_NOLIGHTOPT false
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#endif
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#ifdef HLCSG_GAMETEXTMESSAGE_UTF8
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#define DEFAULT_NOUTF8 false
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#endif
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#ifdef HLCSG_NULLIFYAAATRIGGER
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#define DEFAULT_NULLIFYTRIGGER true
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#endif
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// AJM: added in
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#define UNLESS(a) if (!(a))
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#ifdef SYSTEM_WIN32
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#define DEFAULT_ESTIMATE false
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#endif
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#ifdef SYSTEM_POSIX
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#define DEFAULT_ESTIMATE true
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#endif
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#ifdef ZHLT_LARGERANGE
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#define BOGUS_RANGE 65534
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#else
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#define BOGUS_RANGE 8192
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#endif
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#ifdef HLCSG_HULLBRUSH
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#define MAX_HULLSHAPES 128 // arbitrary
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#endif
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typedef struct
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{
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vec3_t normal;
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vec3_t origin;
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vec_t dist;
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planetypes type;
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} plane_t;
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typedef struct
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{
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vec3_t UAxis;
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vec3_t VAxis;
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vec_t shift[2];
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vec_t rotate;
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vec_t scale[2];
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} valve_vects;
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typedef struct
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{
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float vects[2][4];
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} quark_vects;
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typedef union
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{
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valve_vects valve;
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quark_vects quark;
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}
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vects_union;
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extern int g_nMapFileVersion; // map file version * 100 (ie 201), zero for pre-Worldcraft 2.0.1 maps
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typedef struct
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{
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char txcommand;
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vects_union vects;
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char name[32];
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} brush_texture_t;
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typedef struct side_s
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{
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brush_texture_t td;
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#ifdef HLCSG_CUSTOMHULL
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bool bevel;
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#endif
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#ifdef ZHLT_HIDDENSOUNDTEXTURE
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bool shouldhide;
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#endif
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vec_t planepts[3][3];
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} side_t;
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typedef struct bface_s
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{
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struct bface_s* next;
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int planenum;
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plane_t* plane;
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Winding* w;
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int texinfo;
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bool used; // just for face counting
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int contents;
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int backcontents;
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#ifdef HLCSG_CUSTOMHULL
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bool bevel; //used for ExpandBrush
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#endif
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BoundingBox bounds;
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} bface_t;
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// NUM_HULLS should be no larger than MAX_MAP_HULLS
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#define NUM_HULLS 4
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typedef struct
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{
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BoundingBox bounds;
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bface_t* faces;
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} brushhull_t;
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typedef struct brush_s
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{
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#ifdef HLCSG_COUNT_NEW
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int originalentitynum;
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int originalbrushnum;
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#endif
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int entitynum;
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int brushnum;
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int firstside;
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int numsides;
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#ifdef HLCSG_CLIPECONOMY // AJM
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unsigned int noclip; // !!!FIXME: this should be a flag bitfield so we can use it for other stuff (ie. is this a detail brush...)
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#endif
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#ifdef HLCSG_CUSTOMHULL
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unsigned int cliphull;
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bool bevel;
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#endif
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#ifdef ZHLT_DETAILBRUSH
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int detaillevel;
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int chopdown; // allow this brush to chop brushes of lower detail level
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int chopup; // allow this brush to be chopped by brushes of higher detail level
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#ifdef ZHLT_CLIPNODEDETAILLEVEL
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int clipnodedetaillevel;
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#endif
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#ifdef HLCSG_COPLANARPRIORITY
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int coplanarpriority;
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#endif
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#endif
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#ifdef HLCSG_HULLBRUSH
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char * hullshapes[NUM_HULLS]; // might be NULL
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#endif
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int contents;
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brushhull_t hulls[NUM_HULLS];
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} brush_t;
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#ifdef HLCSG_HULLBRUSH
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typedef struct
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{
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vec3_t normal;
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vec3_t point;
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int numvertexes;
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vec3_t *vertexes;
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} hullbrushface_t;
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typedef struct
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{
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vec3_t normals[2];
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vec3_t point;
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vec3_t vertexes[2];
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vec3_t delta; // delta has the same direction as CrossProduct(normals[0],normals[1])
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} hullbrushedge_t;
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typedef struct
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{
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vec3_t point;
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} hullbrushvertex_t;
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typedef struct
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{
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int numfaces;
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hullbrushface_t *faces;
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int numedges;
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hullbrushedge_t *edges;
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int numvertexes;
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hullbrushvertex_t *vertexes;
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} hullbrush_t;
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typedef struct
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{
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char *id;
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bool disabled;
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int numbrushes; // must be 0 or 1
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hullbrush_t **brushes;
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} hullshape_t;
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#endif
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#ifdef HLCSG_GAMETEXTMESSAGE_UTF8
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extern char * ANSItoUTF8 (const char *);
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#endif
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//=============================================================================
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// map.c
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extern int g_nummapbrushes;
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extern brush_t g_mapbrushes[MAX_MAP_BRUSHES];
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#define MAX_MAP_SIDES (MAX_MAP_BRUSHES*6)
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extern int g_numbrushsides;
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extern side_t g_brushsides[MAX_MAP_SIDES];
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#ifdef HLCSG_HULLBRUSH
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extern hullshape_t g_defaulthulls[NUM_HULLS];
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extern int g_numhullshapes;
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extern hullshape_t g_hullshapes[MAX_HULLSHAPES];
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#endif
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extern void TextureAxisFromPlane(const plane_t* const pln, vec3_t xv, vec3_t yv);
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extern void LoadMapFile(const char* const filename);
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//=============================================================================
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// textures.c
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typedef std::deque< std::string >::iterator WadInclude_i;
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extern std::deque< std::string > g_WadInclude; // List of substrings to wadinclude
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extern void WriteMiptex();
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extern int TexinfoForBrushTexture(const plane_t* const plane, brush_texture_t* bt, const vec3_t origin
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#ifdef ZHLT_HIDDENSOUNDTEXTURE
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, bool shouldhide
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#endif
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);
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#ifdef HLCSG_HLBSP_VOIDTEXINFO
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extern const char *GetTextureByNumber_CSG(int texturenumber);
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#endif
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//=============================================================================
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// brush.c
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extern brush_t* Brush_LoadEntity(entity_t* ent, int hullnum);
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extern contents_t CheckBrushContents(const brush_t* const b);
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extern void CreateBrush(int brushnum);
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#ifdef HLCSG_HULLBRUSH
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extern void CreateHullShape (int entitynum, bool disabled, const char *id, int defaulthulls);
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extern void InitDefaultHulls ();
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#endif
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//=============================================================================
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// csg.c
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extern bool g_chart;
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extern bool g_onlyents;
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extern bool g_noclip;
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extern bool g_wadtextures;
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extern bool g_skyclip;
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extern bool g_estimate;
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extern const char* g_hullfile;
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#ifdef ZHLT_NULLTEX // AJM:
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extern bool g_bUseNullTex;
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#endif
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#ifdef ZHLT_DETAIL // AJM
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extern bool g_bDetailBrushes;
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#endif
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#ifdef HLCSG_CLIPECONOMY // AJM:
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extern bool g_bClipNazi;
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#endif
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#ifdef HLCSG_PRECISIONCLIP // KGP
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#define EnumPrint(a) #a
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typedef enum{clip_smallest,clip_normalized,clip_simple,clip_precise,clip_legacy} cliptype;
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extern cliptype g_cliptype;
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extern const char* GetClipTypeString(cliptype);
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#ifndef HLCSG_CUSTOMHULL
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#define TEX_BEVEL 32768
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#endif
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#endif
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#ifdef ZHLT_PROGRESSFILE // AJM
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extern char* g_progressfile ;
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#endif
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#ifdef HLCSG_SCALESIZE
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extern vec_t g_scalesize;
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#endif
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#ifdef HLCSG_KEEPLOG
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extern bool g_resetlog;
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#endif
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#ifdef HLCSG_OPTIMIZELIGHTENTITY
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extern bool g_nolightopt;
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#endif
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#ifdef HLCSG_GAMETEXTMESSAGE_UTF8
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extern bool g_noutf8;
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#endif
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#ifdef HLCSG_NULLIFYAAATRIGGER
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extern bool g_nullifytrigger;
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#endif
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extern vec_t g_tiny_threshold;
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extern vec_t g_BrushUnionThreshold;
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extern plane_t g_mapplanes[MAX_INTERNAL_MAP_PLANES];
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extern int g_nummapplanes;
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extern bface_t* NewFaceFromFace(const bface_t* const in);
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extern bface_t* CopyFace(const bface_t* const f);
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extern void FreeFace(bface_t* f);
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extern bface_t* CopyFaceList(bface_t* f);
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extern void FreeFaceList(bface_t* f);
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extern void GetParamsFromEnt(entity_t* mapent);
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#ifndef HLCSG_ONLYENTS_NOWADCHANGE
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//=============================================================================
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// wadinclude.c
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// passed 'filename' is extensionless, the function cats ".wic" at runtime
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extern void LoadWadincludeFile(const char* const filename);
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extern void SaveWadincludeFile(const char* const filename);
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extern void HandleWadinclude();
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#endif
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//=============================================================================
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// brushunion.c
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void CalculateBrushUnions(int brushnum);
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//============================================================================
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// hullfile.cpp
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extern vec3_t g_hull_size[NUM_HULLS][2];
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extern void LoadHullfile(const char* filename);
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#ifdef HLCSG_WADCFG_NEW
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extern const char *g_wadcfgfile;
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extern const char *g_wadconfigname;
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extern void LoadWadcfgfile (const char *filename);
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extern void LoadWadconfig (const char *filename, const char *configname);
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#endif
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#ifndef HLCSG_WADCFG_NEW
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#ifdef HLCSG_WADCFG // AJM:
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//============================================================================
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// wadcfg.cpp
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extern void LoadWadConfigFile();
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extern void ProcessWadConfiguration();
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extern bool g_bWadConfigsLoaded;
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extern void WadCfg_cleanup();
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#define MAX_WAD_CFG_NAME 32
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extern char wadconfigname[MAX_WAD_CFG_NAME];
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//JK: needed in wadcfg.cpp for *nix..
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#ifndef SYSTEM_WIN32
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extern char *g_apppath;
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#endif
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//JK:
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extern char *g_wadcfgfile;
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#endif // HLCSG_WADCFG
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#endif
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#ifdef HLCSG_AUTOWAD
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//============================================================================
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// autowad.cpp AJM
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extern bool g_bWadAutoDetect;
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#ifndef HLCSG_AUTOWAD_NEW
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extern int g_numUsedTextures;
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#ifndef HLCSG_AUTOWAD_TEXTURELIST_FIX
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extern void GetUsedTextures();
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#endif
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//extern bool autowad_IsUsedTexture(const char* const texname);
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//extern bool autowad_IsUsedWad(const char* const path);
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//extern void autowad_PurgeName(const char* const texname);
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extern void autowad_cleanup();
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extern void autowad_UpdateUsedWads();
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#ifdef HLCSG_AUTOWAD_TEXTURELIST_FIX
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extern void autowad_PushName(const char *texname);
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#endif
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#endif
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#endif // HLCSG_AUTOWAD
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//=============================================================================
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// properties.cpp
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#ifdef HLCSG_NULLIFY_INVISIBLE // KGP
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#include <string>
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#include <set>
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extern void properties_initialize(const char* filename);
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extern std::set< std::string > g_invisible_items;
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#endif
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//============================================================================
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#endif//HLCSG_H__
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