mirror of
https://github.com/nzp-team/vhlt.git
synced 2024-11-22 03:41:20 +00:00
174 lines
No EOL
4.3 KiB
C++
174 lines
No EOL
4.3 KiB
C++
// AJM: added this file in
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#include "csg.h"
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wadpath_t* g_pWadPaths[MAX_WADPATHS];
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int g_iNumWadPaths = 0;
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// =====================================================================================
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// PushWadPath
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// adds a wadpath into the wadpaths list, without duplicates
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// =====================================================================================
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void PushWadPath(const char* const path, bool inuse)
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{
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int i;
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wadpath_t* current;
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#ifdef HLCSG_AUTOWAD_NEW
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hlassume (g_iNumWadPaths < MAX_WADPATHS, assume_MAX_TEXFILES);
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#else
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if (!strlen(path))
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return; // no path
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// check for pre-existing path
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for (i = 0; i < g_iNumWadPaths; i++)
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{
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current = g_pWadPaths[i];
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if (!strcmp(current->path, path))
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return;
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}
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#endif
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current = (wadpath_t*)malloc(sizeof(wadpath_t));
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safe_strncpy(current->path, path, _MAX_PATH);
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current->usedbymap = inuse;
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current->usedtextures = 0; // should be updated later in autowad procedures
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#ifdef HLCSG_AUTOWAD_NEW
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current->totaltextures = 0;
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#endif
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g_pWadPaths[g_iNumWadPaths++] = current;
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#ifdef _DEBUG
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Log("[dbg] PushWadPath: %i[%s]\n", g_iNumWadPaths, path);
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#endif
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}
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#ifndef HLCSG_AUTOWAD_NEW
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// =====================================================================================
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// IsUsedWadPath
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// =====================================================================================
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bool IsUsedWadPath(const char* const path)
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{
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int i;
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wadpath_t* current;
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for (i = 0; i < g_iNumWadPaths; i++)
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{
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current = g_pWadPaths[i];
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if (!strcmp(current->path, path))
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{
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if (current->usedbymap)
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return true;
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return false;
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}
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}
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return false;
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}
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// =====================================================================================
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// IsListedWadPath
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// =====================================================================================
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bool IsListedWadPath(const char* const path)
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{
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int i;
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wadpath_t* current;
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for (i = 0; i < g_iNumWadPaths; i++)
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{
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current = g_pWadPaths[i];
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if (!strcmp(current->path, path))
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return true;
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}
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return false;
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}
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#endif
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// =====================================================================================
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// FreeWadPaths
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// =====================================================================================
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void FreeWadPaths()
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{
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int i;
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wadpath_t* current;
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for (i = 0; i < g_iNumWadPaths; i++)
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{
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current = g_pWadPaths[i];
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free(current);
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}
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}
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// =====================================================================================
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// GetUsedWads
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// parse the "wad" keyvalue into wadpath_t structs
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// =====================================================================================
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void GetUsedWads()
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{
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const char* pszWadPaths;
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char szTmp[_MAX_PATH];
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int i, j;
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pszWadPaths = ValueForKey(&g_entities[0], "wad");
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#ifdef HLCSG_AUTOWAD_NEW
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for (i = 0; ; )
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{
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for (j = i; pszWadPaths[j] != '\0'; j++)
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{
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if (pszWadPaths[j] == ';')
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{
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break;
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}
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}
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if (j - i > 0)
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{
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int count = qmin (j - i, _MAX_PATH - 1);
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memcpy (szTmp, &pszWadPaths[i], count);
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szTmp[count] = '\0';
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if (g_iNumWadPaths >= MAX_WADPATHS)
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{
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Error ("Too many wad files");
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}
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PushWadPath (szTmp, true);
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}
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if (pszWadPaths[j] == '\0')
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{
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break;
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}
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else
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{
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i = j + 1;
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}
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}
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#else
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for(i = 0; i < MAX_WADPATHS; i++)
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{
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memset(szTmp, 0, sizeof(szTmp)); // are you happy zipster?
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for (j = 0; j < _MAX_PATH; j++, pszWadPaths++)
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{
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if (pszWadPaths[0] == ';')
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{
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pszWadPaths++;
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PushWadPath(szTmp, true);
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break;
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}
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if (pszWadPaths[0] == 0)
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{
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PushWadPath(szTmp, true); // fix by AmericanRPG for last wadpath ignorance bug
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return;
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}
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szTmp[j] = pszWadPaths[0];
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}
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}
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#endif
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} |