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473 lines
14 KiB
C
473 lines
14 KiB
C
#ifndef BSPFILE_H__
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#define BSPFILE_H__
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#include "cmdlib.h" //--vluzacn
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#if _MSC_VER >= 1000
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#pragma once
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#endif
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// upper design bounds
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#define MAX_MAP_HULLS 4
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// hard limit
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#define MAX_MAP_MODELS 512 //400 //vluzacn
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// variable, but 400 brush entities is very stressful on the engine and network code as it is
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#define MAX_MAP_BRUSHES 32768
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// arbitrary, but large numbers of brushes generally require more lightmap's than the compiler can handle
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#define MAX_ENGINE_ENTITIES 16384 //1024 //vluzacn
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#define MAX_MAP_ENTITIES 16384 //2048 //vluzacn
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// hard limit, in actuallity it is too much, as temporary entities in the game plus static map entities can overflow
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#define MAX_MAP_ENTSTRING (2048*1024) //(512*1024) //vluzacn
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// abitrary, 512Kb of string data should be plenty even with TFC FGD's
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#define MAX_MAP_PLANES 32768 // TODO: This can be larger, because although faces can only use plane 0~32767, clipnodes can use plane 0-65535. --vluzacn
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#define MAX_INTERNAL_MAP_PLANES (256*1024)
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// (from email): I have been building a rather complicated map, and using your latest
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// tools (1.61) it seemed to compile fine. However, in game, the engine was dropping
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// a lot of faces from almost every FUNC_WALL, and also caused a strange texture
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// phenomenon in software mode (see attached screen shot). When I compiled with v1.41,
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// I noticed that it hit the MAX_MAP_PLANES limit of 32k. After deleting some brushes
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// I was able to bring the map under the limit, and all of the previous errors went away.
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#define MAX_MAP_NODES 32767
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// hard limit (negative short's are used as contents values)
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#define MAX_MAP_CLIPNODES 32767
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// hard limit (negative short's are used as contents values)
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#ifdef ZHLT_MAX_MAP_LEAFS
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#define MAX_MAP_LEAFS 32760
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#define MAX_MAP_LEAFS_ENGINE 8192
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// No problem has been observed in testmap or reported, except when viewing the map from outside (some leafs missing, no crash).
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// This problem indicates that engine's MAX_MAP_LEAFS is 8192 (for reason, see: Quake - gl_model.c - Mod_Init).
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// I don't know if visleafs > 8192 will cause Mod_DecompressVis overflow.
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#else
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#define MAX_MAP_LEAFS 8192
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// hard limit (halflife depends on it to setup pvs bits correctly)
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#endif
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#define MAX_MAP_VERTS 65535
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#define MAX_MAP_FACES 65535 // This ought to be 32768, otherwise faces(in world) can become invisible. --vluzacn
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#ifdef ZHLT_WARNWORLDFACES
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#define MAX_MAP_WORLDFACES 32768
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#endif
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#define MAX_MAP_MARKSURFACES 65535
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// hard limit (data structures store them as unsigned shorts)
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#define MAX_MAP_TEXTURES 4096 //512 //vluzacn
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// hard limit (halflife limitation) // I used 2048 different textures in a test map and everything looks fine in both opengl and d3d mode.
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#define MAX_MAP_TEXINFO 32767
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// hard limit (face.texinfo is signed short)
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#ifdef HLCSG_HLBSP_REDUCETEXTURE
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#define MAX_INTERNAL_MAP_TEXINFO 262144
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#endif
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#define MAX_MAP_EDGES 256000
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#define MAX_MAP_SURFEDGES 512000
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// arbtirary
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#define DEFAULT_MAX_MAP_MIPTEX 0x2000000 //0x400000 //vluzacn
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// 4Mb of textures is enough especially considering the number of people playing the game
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// still with voodoo1 and 2 class cards with limited local memory.
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#define DEFAULT_MAX_MAP_LIGHTDATA 0x3000000 //0x600000 //vluzacn
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// arbitrary
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#define MAX_MAP_VISIBILITY 0x800000 //0x200000 //vluzacn
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// arbitrary
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// these are for entity key:value pairs
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#define MAX_KEY 128 //32 //vluzacn
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#define MAX_VAL 4096 // the name used to be MAX_VALUE //vluzacn
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// quote from yahn: 'probably can raise these values if needed'
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// texture size limit
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#define MAX_TEXTURE_SIZE 348972 //((256 * 256 * sizeof(short) * 3) / 2) //stop compiler from warning 512*512 texture. --vluzacn
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// this is arbitrary, and needs space for the largest realistic texture plus
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// room for its mipmaps.' This value is primarily used to catch damanged or invalid textures
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// in a wad file
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#ifdef ZHLT_XASH2
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#define TEXTURE_STEP 8
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#define MAX_SURFACE_EXTENT 64
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#else
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#define TEXTURE_STEP 16 // this constant was previously defined in lightmap.cpp. --vluzacn
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#define MAX_SURFACE_EXTENT 16 // if lightmap extent exceeds 16, the map will not be able to load in 'Software' renderer and HLDS. //--vluzacn
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#endif
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#ifdef ZHLT_LARGERANGE
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#define ENGINE_ENTITY_RANGE 4096.0
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#endif
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//=============================================================================
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#ifdef ZHLT_XASH2
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#define BSPVERSION 31
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#else
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#define BSPVERSION 30
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#endif
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#define TOOLVERSION 2
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//
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// BSP File Structures
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//
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typedef struct
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{
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int fileofs, filelen;
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}
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lump_t;
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#define LUMP_ENTITIES 0
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#define LUMP_PLANES 1
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#define LUMP_TEXTURES 2
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#define LUMP_VERTEXES 3
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#define LUMP_VISIBILITY 4
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#define LUMP_NODES 5
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#define LUMP_TEXINFO 6
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#define LUMP_FACES 7
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#define LUMP_LIGHTING 8
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#define LUMP_CLIPNODES 9
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#define LUMP_LEAFS 10
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#define LUMP_MARKSURFACES 11
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#define LUMP_EDGES 12
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#define LUMP_SURFEDGES 13
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#define LUMP_MODELS 14
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#ifdef ZHLT_XASH2
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#define LUMP_CLIPNODES2 15
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#define LUMP_CLIPNODES3 16
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#define HEADER_LUMPS 17
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#else
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#define HEADER_LUMPS 15
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#endif
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//#define LUMP_MISCPAD -1
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//#define LUMP_ZEROPAD -2
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typedef struct
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{
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float mins[3], maxs[3];
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float origin[3];
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int headnode[MAX_MAP_HULLS];
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int visleafs; // not including the solid leaf 0
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int firstface, numfaces;
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}
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dmodel_t;
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typedef struct
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{
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int version;
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lump_t lumps[HEADER_LUMPS];
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}
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dheader_t;
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typedef struct
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{
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int nummiptex;
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int dataofs[4]; // [nummiptex]
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}
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dmiptexlump_t;
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#define MIPLEVELS 4
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typedef struct miptex_s
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{
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char name[16];
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unsigned width, height;
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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}
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miptex_t;
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typedef struct
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{
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float point[3];
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}
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dvertex_t;
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typedef struct
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{
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float normal[3];
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float dist;
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planetypes type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
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}
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dplane_t;
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typedef enum
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{
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CONTENTS_EMPTY = -1,
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CONTENTS_SOLID = -2,
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CONTENTS_WATER = -3,
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CONTENTS_SLIME = -4,
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CONTENTS_LAVA = -5,
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CONTENTS_SKY = -6,
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CONTENTS_ORIGIN = -7, // removed at csg time
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#ifndef HLCSG_CUSTOMHULL
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CONTENTS_CLIP = -8, // changed to contents_solid
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#endif
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CONTENTS_CURRENT_0 = -9,
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CONTENTS_CURRENT_90 = -10,
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CONTENTS_CURRENT_180 = -11,
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CONTENTS_CURRENT_270 = -12,
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CONTENTS_CURRENT_UP = -13,
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CONTENTS_CURRENT_DOWN = -14,
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CONTENTS_TRANSLUCENT = -15,
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CONTENTS_HINT = -16, // Filters down to CONTENTS_EMPTY by bsp, ENGINE SHOULD NEVER SEE THIS
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#ifdef ZHLT_NULLTEX
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CONTENTS_NULL = -17, // AJM // removed in csg and bsp, VIS or RAD shouldnt have to deal with this, only clip planes!
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#endif
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#ifdef ZHLT_DETAIL // AJM
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CONTENTS_DETAIL = -18,
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#endif
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#ifdef HLCSG_HLBSP_CUSTOMBOUNDINGBOX
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CONTENTS_BOUNDINGBOX = -19, // similar to CONTENTS_ORIGIN
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#endif
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#ifdef HLCSG_EMPTYBRUSH
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CONTENTS_TOEMPTY = -32,
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#endif
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}
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contents_t;
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// !!! if this is changed, it must be changed in asm_i386.h too !!!
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typedef struct
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{
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int planenum;
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short children[2]; // negative numbers are -(leafs+1), not nodes
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short mins[3]; // for sphere culling
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short maxs[3];
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unsigned short firstface;
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unsigned short numfaces; // counting both sides
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}
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dnode_t;
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typedef struct
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{
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int planenum;
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short children[2]; // negative numbers are contents
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}
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dclipnode_t;
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typedef struct texinfo_s
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{
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float vecs[2][4]; // [s/t][xyz offset]
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int miptex;
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int flags;
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}
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texinfo_t;
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#define TEX_SPECIAL 1 // sky or slime or null, no lightmap or 256 subdivision
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#ifdef ZHLT_HIDDENSOUNDTEXTURE
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#define TEX_SHOULDHIDE 16384 // this flag is temporary; it might be set after CSG, but will be dropped after BSP
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#endif
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// note that edge 0 is never used, because negative edge nums are used for
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// counterclockwise use of the edge in a face
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typedef struct
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{
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unsigned short v[2]; // vertex numbers
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}
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dedge_t;
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#define MAXLIGHTMAPS 4
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typedef struct
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{
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unsigned short planenum;
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short side;
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int firstedge; // we must support > 64k edges
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short numedges;
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short texinfo;
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// lighting info
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byte styles[MAXLIGHTMAPS];
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int lightofs; // start of [numstyles*surfsize] samples
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}
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dface_t;
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#define AMBIENT_WATER 0
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#define AMBIENT_SKY 1
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#define AMBIENT_SLIME 2
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#define AMBIENT_LAVA 3
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#define NUM_AMBIENTS 4 // automatic ambient sounds
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// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
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// all other leafs need visibility info
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typedef struct
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{
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int contents;
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int visofs; // -1 = no visibility info
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short mins[3]; // for frustum culling
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short maxs[3];
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unsigned short firstmarksurface;
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unsigned short nummarksurfaces;
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byte ambient_level[NUM_AMBIENTS];
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}
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dleaf_t;
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//============================================================================
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#define ANGLE_UP -1.0 //#define ANGLE_UP -1 //--vluzacn
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#define ANGLE_DOWN -2.0 //#define ANGLE_DOWN -2 //--vluzacn
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//
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// BSP File Data
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//
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extern int g_nummodels;
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extern dmodel_t g_dmodels[MAX_MAP_MODELS];
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extern int g_dmodels_checksum;
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extern int g_visdatasize;
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extern byte g_dvisdata[MAX_MAP_VISIBILITY];
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extern int g_dvisdata_checksum;
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extern int g_lightdatasize;
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extern byte* g_dlightdata;
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extern int g_dlightdata_checksum;
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extern int g_texdatasize;
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extern byte* g_dtexdata; // (dmiptexlump_t)
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extern int g_dtexdata_checksum;
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extern int g_entdatasize;
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extern char g_dentdata[MAX_MAP_ENTSTRING];
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extern int g_dentdata_checksum;
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extern int g_numleafs;
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extern dleaf_t g_dleafs[MAX_MAP_LEAFS];
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extern int g_dleafs_checksum;
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extern int g_numplanes;
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extern dplane_t g_dplanes[MAX_INTERNAL_MAP_PLANES];
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extern int g_dplanes_checksum;
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extern int g_numvertexes;
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extern dvertex_t g_dvertexes[MAX_MAP_VERTS];
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extern int g_dvertexes_checksum;
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extern int g_numnodes;
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extern dnode_t g_dnodes[MAX_MAP_NODES];
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extern int g_dnodes_checksum;
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extern int g_numtexinfo;
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#ifdef HLCSG_HLBSP_REDUCETEXTURE
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extern texinfo_t g_texinfo[MAX_INTERNAL_MAP_TEXINFO];
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#else
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extern texinfo_t g_texinfo[MAX_MAP_TEXINFO];
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#endif
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extern int g_texinfo_checksum;
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extern int g_numfaces;
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extern dface_t g_dfaces[MAX_MAP_FACES];
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extern int g_dfaces_checksum;
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#ifdef ZHLT_XASH2
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extern int g_numclipnodes[MAX_MAP_HULLS - 1];
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extern dclipnode_t g_dclipnodes[MAX_MAP_HULLS - 1][MAX_MAP_CLIPNODES];
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extern int g_dclipnodes_checksum[MAX_MAP_HULLS - 1];
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#else
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extern int g_numclipnodes;
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extern dclipnode_t g_dclipnodes[MAX_MAP_CLIPNODES];
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extern int g_dclipnodes_checksum;
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#endif
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extern int g_numedges;
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extern dedge_t g_dedges[MAX_MAP_EDGES];
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extern int g_dedges_checksum;
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extern int g_nummarksurfaces;
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extern unsigned short g_dmarksurfaces[MAX_MAP_MARKSURFACES];
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extern int g_dmarksurfaces_checksum;
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extern int g_numsurfedges;
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extern int g_dsurfedges[MAX_MAP_SURFEDGES];
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extern int g_dsurfedges_checksum;
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extern void DecompressVis(const byte* src, byte* const dest, const unsigned int dest_length);
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extern int CompressVis(const byte* const src, const unsigned int src_length, byte* dest, unsigned int dest_length);
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extern void LoadBSPImage(dheader_t* header);
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extern void LoadBSPFile(const char* const filename);
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extern void WriteBSPFile(const char* const filename);
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extern void PrintBSPFileSizes();
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#ifdef ZHLT_64BIT_FIX
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#ifdef PLATFORM_CAN_CALC_EXTENT
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extern void WriteExtentFile (const char *const filename);
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extern bool CalcFaceExtents_test ();
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#else
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extern void LoadExtentFile (const char *const filename);
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#endif
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extern void GetFaceExtents (int facenum, int mins_out[2], int maxs_out[2]);
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#endif
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#ifdef ZHLT_EMBEDLIGHTMAP
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extern int ParseImplicitTexinfoFromTexture (int miptex);
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extern int ParseTexinfoForFace (const dface_t *f);
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extern void DeleteEmbeddedLightmaps ();
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#endif
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//
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// Entity Related Stuff
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//
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typedef struct epair_s
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{
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struct epair_s* next;
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char* key;
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char* value;
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}
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epair_t;
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typedef struct
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{
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vec3_t origin;
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int firstbrush;
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int numbrushes;
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epair_t* epairs;
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}
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entity_t;
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extern int g_numentities;
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extern entity_t g_entities[MAX_MAP_ENTITIES];
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extern void ParseEntities();
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extern void UnparseEntities();
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#ifdef ZHLT_DELETEKEY
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extern void DeleteKey(entity_t* ent, const char* const key);
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#endif
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extern void SetKeyValue(entity_t* ent, const char* const key, const char* const value);
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extern const char* ValueForKey(const entity_t* const ent, const char* const key);
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extern int IntForKey(const entity_t* const ent, const char* const key);
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extern vec_t FloatForKey(const entity_t* const ent, const char* const key);
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extern void GetVectorForKey(const entity_t* const ent, const char* const key, vec3_t vec);
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extern entity_t* FindTargetEntity(const char* const target);
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extern epair_t* ParseEpair();
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extern entity_t* EntityForModel(int modnum);
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//
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// Texture Related Stuff
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//
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extern int g_max_map_miptex;
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extern int g_max_map_lightdata;
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extern void dtexdata_init();
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extern void CDECL dtexdata_free();
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extern char* GetTextureByNumber(int texturenumber);
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#endif //BSPFILE_H__
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