mirror of
https://github.com/nzp-team/vhlt.git
synced 2024-11-10 06:31:38 +00:00
54 lines
1.7 KiB
Text
54 lines
1.7 KiB
Text
Vluzacn's custom build of Zoner's Half Life Tools (ZHLT)
|
|
Version 34
|
|
Readme File
|
|
2015/8/17
|
|
|
|
----------
|
|
|
|
About This Document:
|
|
|
|
This document contains last-minute information about ZHLT, including questions you may have concerning the tools or your computer. If you have a question, check to see if it is addressed here first: you may save yourself an email to me at a latter date.
|
|
|
|
----------
|
|
|
|
I. GENERAL TECHNICAL ISSUES
|
|
II. LICENCE
|
|
III. CONTACTING ME
|
|
|
|
----------
|
|
|
|
I. GENERAL TECHNICAL ISSUES
|
|
|
|
To get the code to run you should have a copy of VS 2005 Final (Pro). The code has not been tested in the betas and the freeware issue of VS 2005 (C++) has no support to compile 64bit.
|
|
|
|
There are allot of "warnings" when you do compile, but these should be ignored - as fixing them causes compile errors, such as hull holes, and invisible walls - along with bad lighting, and slower complies.
|
|
|
|
The code should work with a *nix complier that has support for Microsoft secure memory commands.
|
|
|
|
----------
|
|
|
|
II. LICENCE
|
|
|
|
0) This code is protected by the GPL, a link to the GPL can be found at the end of this page.
|
|
|
|
1) In addition to the GPL, the Valve SDK 2.3 EULA overrides any rights you may have obtained in the GPL, when needed.
|
|
|
|
2) The iD Quake 2 Licence overrides portions of both the Valve EULA, and the GPL where needed, please contact iD for information on this subject.
|
|
|
|
Copy of the GPL
|
|
http://www.gnu.org/copyleft/gpl.html
|
|
|
|
Valve SDK EULA
|
|
http://valvesoftware.com/business.html
|
|
|
|
Quake II Source EULA
|
|
http://www.idsoftware.com/business/technology/techlicense.php#The%20Quake%20II%20Engine
|
|
|
|
----------
|
|
|
|
III. CONTACTING ME
|
|
|
|
I can be contacted via:
|
|
|
|
Email
|
|
vluzacn@163.com
|