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400 lines
12 KiB
C
400 lines
12 KiB
C
#ifndef HLBSP_H__
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#define HLBSP_H__
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#if _MSC_VER >= 1000
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#pragma once
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#endif
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#include "cmdlib.h"
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#include "messages.h"
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#include "win32fix.h"
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#include "log.h"
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#include "hlassert.h"
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#include "mathlib.h"
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#include "bspfile.h"
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#include "blockmem.h"
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#include "filelib.h"
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#include "threads.h"
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#include "winding.h"
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#ifdef ZHLT_PARAMFILE
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#include "cmdlinecfg.h"
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#endif
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#define ENTITIES_VOID "entities.void"
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#define ENTITIES_VOID_EXT ".void"
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#ifdef ZHLT_LARGERANGE
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#define BOGUS_RANGE 144000
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#else
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#define BOGUS_RANGE 18000
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#endif
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// the exact bounding box of the brushes is expanded some for the headnode
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// volume. is this still needed?
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#define SIDESPACE 24
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//============================================================================
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#define MIN_SUBDIVIDE_SIZE 64
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#ifdef ZHLT_GENERAL
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#define MAX_SUBDIVIDE_SIZE 512
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#else
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#define MAX_SUBDIVIDE_SIZE 240
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#endif
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#define DEFAULT_SUBDIVIDE_SIZE ((MAX_SURFACE_EXTENT-1)*TEXTURE_STEP) //#define DEFAULT_SUBDIVIDE_SIZE 240 //--vluzacn
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#define MIN_MAXNODE_SIZE 64
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#ifdef ZHLT_LARGERANGE
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#define MAX_MAXNODE_SIZE 65536
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#else
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#define MAX_MAXNODE_SIZE 8192
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#endif
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#define DEFAULT_MAXNODE_SIZE 1024
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#define DEFAULT_NOFILL false
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#ifdef HLBSP_FILL
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#define DEFAULT_NOINSIDEFILL false
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#endif
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#define DEFAULT_NOTJUNC false
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#ifdef HLBSP_BRINKHACK
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#define DEFAULT_NOBRINK false
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#endif
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#define DEFAULT_NOCLIP false
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#define DEFAULT_NOOPT false
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#ifdef HLBSP_MERGECLIPNODE
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#define DEFAULT_NOCLIPNODEMERGE false
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#endif
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#define DEFAULT_LEAKONLY false
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#define DEFAULT_WATERVIS false
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#define DEFAULT_CHART false
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#define DEFAULT_INFO true
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#ifdef ZHLT_NULLTEX // AJM
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#define DEFAULT_NULLTEX true
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#endif
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#ifdef ZHLT_PROGRESSFILE // AJM
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#define DEFAULT_PROGRESSFILE NULL // progress file is only used if g_progressfile is non-null
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#endif
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#ifdef SYSTEM_WIN32
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#define DEFAULT_ESTIMATE false
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#endif
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#ifdef SYSTEM_POSIX
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#define DEFAULT_ESTIMATE true
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#endif
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#ifdef ZHLT_DETAIL // AJM
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#define DEFAULT_DETAIL true
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#endif
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#define MAXEDGES 48 // 32
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#define MAXPOINTS 28 // don't let a base face get past this
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// because it can be split more later
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#define MAXNODESIZE 1024 // Valve default is 1024
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typedef enum
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{
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face_normal = 0,
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face_hint,
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face_skip,
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#ifdef ZHLT_NULLTEX // AJM
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face_null,
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#endif
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#ifdef ZHLT_DETAIL // AJM
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face_detail
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#endif
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#ifdef HLCSG_HLBSP_SOLIDHINT
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face_discardable, // contents must not differ between front and back
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#endif
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}
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facestyle_e;
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typedef struct face_s // This structure is layed out so 'pts' is on a quad-word boundary (and the pointers are as well)
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{
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struct face_s* next;
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int planenum;
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int texturenum;
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int contents; // contents in front of face
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#ifdef ZHLT_DETAILBRUSH
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int detaillevel; // defined by hlcsg
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int *outputedges; // used in WriteDrawNodes
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#endif
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struct face_s* original; // face on node
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int outputnumber; // only valid for original faces after write surfaces
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int numpoints;
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facestyle_e facestyle;
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#ifdef HLBSP_REMOVECOVEREDFACES
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int referenced; // only valid for original faces
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#endif
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// vector quad word aligned
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vec3_t pts[MAXEDGES]; // FIXME: change to use winding_t
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}
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face_t;
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typedef struct surface_s
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{
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struct surface_s* next;
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int planenum;
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vec3_t mins, maxs;
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struct node_s* onnode; // true if surface has already been used
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// as a splitting node
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face_t* faces; // links to all the faces on either side of the surf
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#ifdef ZHLT_DETAILBRUSH
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int detaillevel; // minimum detail level of its faces
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#endif
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}
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surface_t;
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typedef struct
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{
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vec3_t mins, maxs;
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surface_t* surfaces;
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}
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surfchain_t;
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#ifdef ZHLT_DETAILBRUSH
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typedef struct side_s
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{
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struct side_s *next;
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dplane_t plane; // facing inside (reversed when loading brush file)
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Winding *w; // (also reversed)
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}
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side_t;
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typedef struct brush_s
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{
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struct brush_s *next;
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side_t *sides;
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}
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brush_t;
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#endif
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//
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// there is a node_t structure for every node and leaf in the bsp tree
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//
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#define PLANENUM_LEAF -1
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#ifdef HLBSP_DETAILBRUSH_CULL
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#define BOUNDS_EXPANSION 1.0 // expand the bounds of detail leafs when clipping its boundsbrush, to prevent some strange brushes in the func_detail from clipping away the entire boundsbrush making the func_detail invisible.
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#endif
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typedef struct node_s
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{
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surface_t* surfaces;
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#ifdef ZHLT_DETAILBRUSH
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brush_t *detailbrushes;
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#ifdef HLBSP_DETAILBRUSH_CULL
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brush_t *boundsbrush;
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vec3_t loosemins, loosemaxs; // all leafs and nodes have this, while 'mins' and 'maxs' are only valid for nondetail leafs and nodes.
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#endif
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#endif
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#ifdef ZHLT_DETAILBRUSH
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bool isdetail; // is under a diskleaf
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bool isportalleaf; // not detail and children are detail; only visleafs have contents, portals, mins, maxs
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bool iscontentsdetail; // inside a detail brush
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#endif
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vec3_t mins, maxs; // bounding volume of portals;
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// information for decision nodes
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int planenum; // -1 = leaf node
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struct node_s* children[2]; // only valid for decision nodes
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face_t* faces; // decision nodes only, list for both sides
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// information for leafs
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int contents; // leaf nodes (0 for decision nodes)
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face_t** markfaces; // leaf nodes only, point to node faces
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struct portal_s* portals;
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int visleafnum; // -1 = solid
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int valid; // for flood filling
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int occupied; // light number in leaf for outside filling
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#ifdef HLBSP_FILL
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int empty;
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#endif
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}
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node_t;
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#define NUM_HULLS 4
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//=============================================================================
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// solidbsp.c
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extern void SubdivideFace(face_t* f, face_t** prevptr);
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extern node_t* SolidBSP(const surfchain_t* const surfhead,
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#ifdef ZHLT_DETAILBRUSH
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brush_t *detailbrushes,
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#endif
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bool report_progress);
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//=============================================================================
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// merge.c
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extern void MergePlaneFaces(surface_t* plane);
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extern void MergeAll(surface_t* surfhead);
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//=============================================================================
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// surfaces.c
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extern void MakeFaceEdges();
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extern int GetEdge(const vec3_t p1, const vec3_t p2, face_t* f);
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//=============================================================================
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// portals.c
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typedef struct portal_s
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{
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dplane_t plane;
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node_t* onnode; // NULL = outside box
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node_t* nodes[2]; // [0] = front side of plane
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struct portal_s* next[2];
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Winding* winding;
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}
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portal_t;
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extern node_t g_outside_node; // portals outside the world face this
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extern void AddPortalToNodes(portal_t* p, node_t* front, node_t* back);
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extern void RemovePortalFromNode(portal_t* portal, node_t* l);
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extern void MakeHeadnodePortals(node_t* node, const vec3_t mins, const vec3_t maxs);
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extern void FreePortals(node_t* node);
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extern void WritePortalfile(node_t* headnode);
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//=============================================================================
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// tjunc.c
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void tjunc(node_t* headnode);
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//=============================================================================
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// writebsp.c
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extern void WriteClipNodes(node_t* headnode);
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extern void WriteDrawNodes(node_t* headnode);
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extern void BeginBSPFile();
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extern void FinishBSPFile();
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//=============================================================================
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// outside.c
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extern node_t* FillOutside(node_t* node, bool leakfile, unsigned hullnum);
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extern void LoadAllowableOutsideList(const char* const filename);
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extern void FreeAllowableOutsideList();
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#ifdef HLBSP_FILL
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extern void FillInside (node_t* node);
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#endif
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//=============================================================================
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// misc functions
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extern void GetParamsFromEnt(entity_t* mapent);
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extern face_t* AllocFace();
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extern void FreeFace(face_t* f);
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extern struct portal_s* AllocPortal();
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extern void FreePortal(struct portal_s* p);
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extern surface_t* AllocSurface();
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extern void FreeSurface(surface_t* s);
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#ifdef ZHLT_DETAILBRUSH
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extern side_t * AllocSide ();
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extern void FreeSide (side_t *s);
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extern side_t * NewSideFromSide (const side_t *s);
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extern brush_t *AllocBrush ();
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extern void FreeBrush (brush_t *b);
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extern brush_t *NewBrushFromBrush (const brush_t *b);
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extern void SplitBrush (brush_t *in, const dplane_t *split, brush_t **front, brush_t **back);
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#ifdef HLBSP_DETAILBRUSH_CULL
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extern brush_t *BrushFromBox (const vec3_t mins, const vec3_t maxs);
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extern void CalcBrushBounds (const brush_t *b, vec3_t &mins, vec3_t &maxs);
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#endif
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#endif
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extern node_t* AllocNode();
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extern bool CheckFaceForHint(const face_t* const f);
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extern bool CheckFaceForSkip(const face_t* const f);
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#ifdef ZHLT_NULLTEX// AJM
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extern bool CheckFaceForNull(const face_t* const f);
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#endif
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#ifdef HLCSG_HLBSP_SOLIDHINT
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extern bool CheckFaceForDiscardable (const face_t *f);
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#endif
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#ifdef HLBSP_BRINKHACK
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#define BRINK_FLOOR_THRESHOLD 0.7
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typedef enum
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{
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BrinkNone = 0,
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BrinkFloorBlocking,
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BrinkFloor,
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BrinkWallBlocking,
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BrinkWall,
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BrinkAny,
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} bbrinklevel_e;
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extern void *CreateBrinkinfo (const dclipnode_t *clipnodes, int headnode);
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extern bool FixBrinks (const void *brinkinfo, bbrinklevel_e level, int &headnode_out, dclipnode_t *clipnodes_out, int maxsize, int size, int &size_out);
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extern void DeleteBrinkinfo (void *brinkinfo);
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#endif
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// =====================================================================================
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//Cpt_Andrew - UTSky Check
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// =====================================================================================
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extern bool CheckFaceForEnv_Sky(const face_t* const f);
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// =====================================================================================
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#ifdef ZHLT_DETAIL // AJM
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extern bool CheckFaceForDetail(const face_t* const f);
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#endif
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//=============================================================================
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// cull.c
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extern void CullStuff();
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//=============================================================================
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// qbsp.c
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extern bool g_nofill;
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#ifdef HLBSP_FILL
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extern bool g_noinsidefill;
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#endif
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extern bool g_notjunc;
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#ifdef HLBSP_BRINKHACK
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extern bool g_nobrink;
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#endif
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#ifdef HLBSP_MERGECLIPNODE
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extern bool g_noclipnodemerge;
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#endif
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extern bool g_watervis;
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extern bool g_chart;
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extern bool g_estimate;
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extern int g_maxnode_size;
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extern int g_subdivide_size;
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extern int g_hullnum;
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extern bool g_bLeakOnly;
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extern bool g_bLeaked;
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extern char g_portfilename[_MAX_PATH];
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extern char g_pointfilename[_MAX_PATH];
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extern char g_linefilename[_MAX_PATH];
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extern char g_bspfilename[_MAX_PATH];
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#ifdef ZHLT_64BIT_FIX
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extern char g_extentfilename[_MAX_PATH];
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#endif
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#ifdef ZHLT_DETAIL // AJM
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extern bool g_bDetailBrushes;
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#endif
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#ifdef ZHLT_NULLTEX // AJM
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extern bool g_bUseNullTex;
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#endif
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#ifdef HLBSP_REMOVEHULL2
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extern bool g_nohull2;
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#endif
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extern face_t* NewFaceFromFace(const face_t* const in);
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extern void SplitFace(face_t* in, const dplane_t* const split, face_t** front, face_t** back);
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#endif // qbsp.c====================================================================== HLBSP_H__
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