vhlt/template/ReferencePtr.h

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// Copyright (C) 2000 Sean Cavanaugh
// This file is licensed under the terms of the Lesser GNU Public License
// (see LPGL.txt, or http://www.gnu.org/copyleft/lesser.txt)
#if !defined(AFX_ReferencePtr_H__BAEBCE9D_CD68_40AF_8A54_B23A0D14E807__INCLUDED_)
#define AFX_ReferencePtr_H__BAEBCE9D_CD68_40AF_8A54_B23A0D14E807__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#endif
#include "assert.h"
#include "limits.h"
#ifdef SYSTEM_POSIX
#ifdef HAVE_STDDEF_H
// For NULL
#include <stddef.h>
#endif
#endif
#include "ReferenceCounter.h"
/*!
\author Sean Cavanaugh
\email sean@dimensionalrift.com
\cvsauthor $Author: sean $
\date $Date: 2000/09/11 20:28:24 $
\version $Revision: 1.1 $
\brief ReferencePtr is a simplified ReferencePtr, primiarily for use with reference counted pointers.
Its purpose is solely for simplified garbage collection, and not any kind of advanced
copy on write functionality. Passing a normal pointer to this class effectively starts
its reference count at one and should not be manually deleted. (But it may be referenced
as long as you know the object still exists in some scope somewhere)
*/
template<class DATA_T>
class ReferencePtrBlock
{
public:
DATA_T* pData; // User defined data block
mutable ReferenceCounter ReferenceCount;
};
template<class DATA_T>
class ReferencePtr
{
public:
// Construction
ReferencePtr();
ReferencePtr(DATA_T* other);
ReferencePtr(const ReferencePtr<DATA_T>& other);
virtual ~ReferencePtr();
// Assignment
ReferencePtr<DATA_T>& operator=(const ReferencePtr<DATA_T>& other);
ReferencePtr<DATA_T>& operator=(DATA_T* other);
// Dereferencing
operator DATA_T*() const {return m_pData->pData;}
DATA_T* operator->() const {return m_pData->pData;}
protected:
// Internal methods
void Alloc(); // Allocate the m_pData
void Release(); // Releases a reference count (possibly freeing memory)
protected:
// Member data
ReferencePtrBlock<DATA_T>* m_pData;
};
template<class DATA_T>
ReferencePtr<DATA_T>::ReferencePtr()
{
Alloc();
}
template<class DATA_T>
ReferencePtr<DATA_T>::ReferencePtr(DATA_T* other)
{
Alloc();
m_pData->pData = other;
m_pData->ReferenceCount = 1;
}
template<class DATA_T>
ReferencePtr<DATA_T>::ReferencePtr(const ReferencePtr<DATA_T>& other)
{
m_pData = other.m_pData;
m_pData->ReferenceCount++;
}
template<class DATA_T>
ReferencePtr<DATA_T>::~ReferencePtr()
{
Release();
}
template<class DATA_T>
ReferencePtr<DATA_T>& ReferencePtr<DATA_T>::operator=(const ReferencePtr<DATA_T>& other)
{
if (m_pData != other.m_pData)
{
Release();
m_pData = other.m_pData;
m_pData->ReferenceCount++;
}
return *this;
}
template<class DATA_T>
ReferencePtr<DATA_T>& ReferencePtr<DATA_T>::operator=(DATA_T* other)
{
if (m_pData->ReferenceCount.dec() <= 0)
{
delete m_pData->pData;
m_pData->pData = other;
m_pData->ReferenceCount = 1;
}
else
{
Alloc();
m_pData->pData = other;
}
return *this;
}
template<class DATA_T>
void ReferencePtr<DATA_T>::Alloc()
{
m_pData = new ReferencePtrBlock<DATA_T>;
m_pData->ReferenceCount = 1;
m_pData->pData = NULL;
}
template<class DATA_T>
void ReferencePtr<DATA_T>::Release()
{
assert(m_pData != NULL);
if (m_pData->ReferenceCount.dec() <= 0)
{
delete m_pData->pData;
m_pData->pData = NULL;
delete m_pData;
m_pData = NULL;
}
}
#endif // !defined(AFX_ReferencePtr_H__BAEBCE9D_CD68_40AF_8A54_B23A0D14E807__INCLUDED_)