mirror of
https://github.com/nzp-team/vhlt.git
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424 lines
12 KiB
C++
424 lines
12 KiB
C++
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// AJM: Added this file in
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#include "csg.h"
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#include "cmdlib.h"
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#ifndef HLCSG_AUTOWAD_NEW
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#ifdef HLCSG_AUTOWAD
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#define MAX_AUTOWAD_TEXNAME 32 // 32 char limit in array size in brush_texture_t struct
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int g_numUsedTextures = 0;
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typedef struct autowad_texname_s // non-dupicate list of textures used in map
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{
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char name[MAX_AUTOWAD_TEXNAME];
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autowad_texname_s* next;
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} autowad_texname_t;
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autowad_texname_t* g_autowad_texname;
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// =====================================================================================
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// Extract File stuff (ExtractFile | ExtractFilePath | ExtractFileBase)
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//
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// With VS 2005 - and the 64 bit build, i had to pull 3 classes over from
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// cmdlib.cpp even with the proper includes to get rid of the lnk2001 error
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//
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// amckern - amckern@yahoo.com
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// =====================================================================================
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// Code Deleted. --vluzacn
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// =====================================================================================
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// autowad_PushName
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// adds passed texname as an entry to autowad_wadnames list, without duplicates
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// =====================================================================================
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void autowad_PushName(const char* const texname)
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{
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autowad_texname_t* tex;
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if (!g_autowad_texname)
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{
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// first texture, make an entry
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tex = (autowad_texname_t*)malloc(sizeof(autowad_texname_t));
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tex->next = NULL;
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strcpy_s(tex->name, texname);
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g_autowad_texname = tex;
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g_numUsedTextures++;
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#ifdef _DEBUG
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Log("[dbg] Used texture: %i[%s]\n", g_numUsedTextures, texname);
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#endif
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return;
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}
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// otherwise, see if texname isnt already in the list
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for (tex = g_autowad_texname; ;tex = tex->next)
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{
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if (!strcmp(tex->name, texname))
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return; // dont bother adding it again
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if (!tex->next)
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break; // end of list
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}
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// unique texname
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g_numUsedTextures++;
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autowad_texname_t* last;
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last = tex;
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tex = (autowad_texname_t*)malloc(sizeof(autowad_texname_t));
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strcpy_s(tex->name, texname);
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tex->next = NULL;
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last->next = tex;
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#ifdef _DEBUG
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Log("[dbg] Used texture: %i[%s]\n", g_numUsedTextures, texname);
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#endif
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}
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// =====================================================================================
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// autowad_PurgeName
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// =====================================================================================
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void autowad_PurgeName(const char* const texname)
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{
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autowad_texname_t* prev;
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autowad_texname_t* current;
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if (!g_autowad_texname)
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return;
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current = g_autowad_texname;
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prev = NULL;
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for (; ;)
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{
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if (!strcmp(current->name, texname))
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{
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if (!prev) // start of the list
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{
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g_autowad_texname = current->next;
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}
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else // middle of list
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{
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prev->next = current->next;
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}
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free(current);
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return;
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}
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if (!current->next)
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{
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//Log(" AUTOWAD: Purge Tex: texname '%s' does not exist\n", texname);
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return; // end of list
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}
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// move along
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prev = current;
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current = current->next;
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}
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}
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// =====================================================================================
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// autowad_PopName
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// removes a name from the autowad list, puts it in memory and retuns pointer (which
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// shoudl be destructed by the calling function later)
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// =====================================================================================
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char* autowad_PopName()
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{
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// todo: code
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return NULL;
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}
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// =====================================================================================
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// autowad_cleanup
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// frees memory used by autowad procedure
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// =====================================================================================
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void autowad_cleanup()
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{
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if (g_autowad_texname != NULL)
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{
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autowad_texname_t* current;
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autowad_texname_t* next;
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for (current = g_autowad_texname; ; current = next)
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{
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if (!current)
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break;
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//Log("[aw] removing tex %s\n", current->name);
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next = current->next;
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free(current);
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}
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}
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}
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// =====================================================================================
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// autowad_IsUsedTexture
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// is this texture in the autowad list?
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// =====================================================================================
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bool autowad_IsUsedTexture(const char* const texname)
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{
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autowad_texname_t* current;
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if (!g_autowad_texname)
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return false;
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for (current = g_autowad_texname; ; current = current->next)
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{
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//Log("atw: IUT: Comparing: '%s' with '%s'\n", current->name, texname);
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if (!strcmp(current->name, texname))
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return true;
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if (!current->next)
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return false; // reached end of list
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}
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return false;
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}
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#ifndef HLCSG_AUTOWAD_TEXTURELIST_FIX
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// =====================================================================================
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// GetUsedTextures
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// =====================================================================================
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void GetUsedTextures()
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{
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int i;
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side_t* bs;
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for (i = 0; i < g_numbrushsides; i++)
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{
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bs = &g_brushsides[i];
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autowad_PushName(bs->td.name);
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}
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}
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#endif
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// =====================================================================================
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// autowad_UpdateUsedWads
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// =====================================================================================
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// yes, these should be in a header/common lib, but i cant be bothered
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#define MAXWADNAME 16
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typedef struct
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{
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char identification[4]; // should be WAD2/WAD3
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int numlumps;
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int infotableofs;
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} wadinfo_t;
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typedef struct
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{
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int filepos;
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int disksize;
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int size; // uncompressed
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char type;
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char compression;
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char pad1, pad2;
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char name[MAXWADNAME]; // must be null terminated
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int iTexFile; // index of the wad this texture is located in
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} lumpinfo_t;
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static void CleanupName(const char* const in, char* out)
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{
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int i;
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for (i = 0; i < MAXWADNAME; i++)
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{
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if (!in[i])
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{
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break;
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}
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out[i] = toupper(in[i]);
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}
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for (; i < MAXWADNAME; i++)
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{
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out[i] = 0;
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}
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}
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void autowad_UpdateUsedWads()
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{
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// see which wadfiles are needed
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// code for this wad loop somewhat copied from below
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wadinfo_t thiswad;
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lumpinfo_t* thislump = NULL;
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wadpath_t* currentwad;
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char* pszWadFile;
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FILE* texfile;
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const char* pszWadroot = getenv("WADROOT");
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int i, j;
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int nTexLumps = 0;
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#ifdef _DEBUG
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Log("[dbg] Starting wad dependency check\n");
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#endif
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// open each wadpath and sort though its contents
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for (i = 0; i < g_iNumWadPaths; i++)
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{
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currentwad = g_pWadPaths[i];
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pszWadFile = currentwad->path;
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currentwad->usedbymap = false; // guilty until proven innocent
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#ifdef _DEBUG
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Log(" Parsing wad: '%s'\n", pszWadFile);
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#endif
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texfile = fopen(pszWadFile, "rb");
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#ifdef SYSTEM_WIN32
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if (!texfile)
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{
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// cant find it, maybe this wad file has a hard code drive
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if (pszWadFile[1] == ':')
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{
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pszWadFile += 2; // skip past the drive
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texfile = fopen(pszWadFile, "rb");
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}
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}
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#endif
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char szTmp[_MAX_PATH];
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if (!texfile && pszWadroot)
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{
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char szFile[_MAX_PATH];
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char szSubdir[_MAX_PATH];
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ExtractFile(pszWadFile, szFile);
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ExtractFilePath(pszWadFile, szTmp);
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ExtractFile(szTmp, szSubdir);
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// szSubdir will have a trailing separator
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safe_snprintf(szTmp, _MAX_PATH, "%s" SYSTEM_SLASH_STR "%s%s", pszWadroot, szSubdir, szFile);
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texfile = fopen(szTmp, "rb");
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#ifdef SYSTEM_POSIX
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if (!texfile)
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{
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// cant find it, Convert to lower case and try again
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strlwr(szTmp);
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texfile = fopen(szTmp, "rb");
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}
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#endif
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}
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#ifdef HLCSG_SEARCHWADPATH_VL
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#ifdef SYSTEM_WIN32
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if (!texfile && pszWadFile[0] == '\\')
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{
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char tmp[_MAX_PATH];
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int l;
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for (l = 'C'; l <= 'Z'; ++l)
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{
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safe_snprintf (tmp, _MAX_PATH, "%c:%s", l, pszWadFile);
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texfile = fopen (tmp, "rb");
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if (texfile)
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{
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break;
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}
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}
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}
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#endif
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#endif
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if (!texfile) // still cant find it, skip this one
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{
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#ifdef HLCSG_SEARCHWADPATH_VL
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pszWadFile = currentwad->path; // correct it back
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#endif
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if(pszWadroot)
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{
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Warning("Wad file '%s' not found, also tried '%s'",pszWadFile,szTmp);
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}
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else
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{
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Warning("Wad file '%s' not found",pszWadFile);
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}
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continue;
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}
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// look and see if we're supposed to include the textures from this WAD in the bsp.
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{
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WadInclude_i it;
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bool including = false;
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for (it = g_WadInclude.begin(); it != g_WadInclude.end(); it++)
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{
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if (stristr(pszWadFile, it->c_str()))
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{
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#ifdef _DEBUG
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Log(" - including wad\n");
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#endif
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including = true;
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currentwad->usedbymap = true;
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break;
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}
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}
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if (including)
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{
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//fclose(texfile);
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//continue;
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}
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}
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// read in this wadfiles information
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SafeRead(texfile, &thiswad, sizeof(thiswad));
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// make sure its a valid format
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if (strncmp(thiswad.identification, "WAD2", 4) && strncmp(thiswad.identification, "WAD3", 4))
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{
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fclose(texfile);
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continue;
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}
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thiswad.numlumps = LittleLong(thiswad.numlumps);
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thiswad.infotableofs = LittleLong(thiswad.infotableofs);
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// read in lump
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if (fseek(texfile, thiswad.infotableofs, SEEK_SET))
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{
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fclose(texfile);
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continue; // had trouble reading, skip this wad
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}
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// memalloc for this lump
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thislump = (lumpinfo_t*)realloc(thislump, (nTexLumps + thiswad.numlumps) * sizeof(lumpinfo_t));
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// BUGBUG: is this destructed?
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// for each texlump
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for (j = 0; j < thiswad.numlumps; j++, nTexLumps++)
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{
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SafeRead(texfile, &thislump[nTexLumps], (sizeof(lumpinfo_t) - sizeof(int)) ); // iTexFile is NOT read from file
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CleanupName(thislump[nTexLumps].name, thislump[nTexLumps].name);
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if (autowad_IsUsedTexture(thislump[nTexLumps].name))
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{
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currentwad->usedbymap = true;
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currentwad->usedtextures++;
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#ifdef _DEBUG
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Log(" - Used wadfile: [%s]\n", thislump[nTexLumps].name);
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#endif
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autowad_PurgeName(thislump[nTexLumps].name);
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}
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}
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fclose(texfile);
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}
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#ifdef _DEBUG
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Log("[dbg] End wad dependency check\n\n");
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#endif
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return;
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}
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#endif // HLCSG_AUTOWAD
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#endif
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