mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-24 21:01:09 +00:00
1917 lines
47 KiB
C
1917 lines
47 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sv_main.c -- server main program
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#include "quakedef.h"
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server_t sv;
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server_static_t svs;
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static char localmodels[MAX_MODELS][8]; // inline model names for precache
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int sv_protocol = PROTOCOL_FITZQUAKE; //johnfitz
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extern qboolean pr_alpha_supported; //johnfitz
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//============================================================================
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/*
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===============
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SV_Protocol_f
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===============
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*/
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void SV_Protocol_f (void)
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{
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int i;
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switch (Cmd_Argc())
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{
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case 1:
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Con_Printf ("\"sv_protocol\" is \"%i\"\n", sv_protocol);
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break;
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case 2:
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i = atoi(Cmd_Argv(1));
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if (i != PROTOCOL_NETQUAKE && i != PROTOCOL_FITZQUAKE && i != PROTOCOL_RMQ)
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Con_Printf ("sv_protocol must be %i or %i or %i\n", PROTOCOL_NETQUAKE, PROTOCOL_FITZQUAKE, PROTOCOL_RMQ);
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else
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{
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sv_protocol = i;
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if (sv.active)
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Con_Printf ("changes will not take effect until the next level load.\n");
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}
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break;
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default:
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Con_SafePrintf ("usage: sv_protocol <protocol>\n");
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break;
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}
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}
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/*
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===============
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SV_Init
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===============
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*/
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void SV_Init (void)
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{
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int i;
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const char *p;
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extern cvar_t sv_maxvelocity;
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extern cvar_t sv_gravity;
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extern cvar_t sv_nostep;
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extern cvar_t sv_freezenonclients;
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extern cvar_t sv_friction;
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extern cvar_t sv_edgefriction;
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extern cvar_t sv_stopspeed;
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extern cvar_t sv_maxspeed;
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extern cvar_t sv_accelerate;
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extern cvar_t sv_idealpitchscale;
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extern cvar_t sv_aim;
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extern cvar_t sv_altnoclip; //johnfitz
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sv.edicts = NULL; // ericw -- sv.edicts switched to use malloc()
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Cvar_RegisterVariable (&sv_maxvelocity);
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Cvar_RegisterVariable (&sv_gravity);
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Cvar_RegisterVariable (&sv_friction);
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Cvar_SetCallback (&sv_gravity, Host_Callback_Notify);
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Cvar_SetCallback (&sv_friction, Host_Callback_Notify);
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Cvar_RegisterVariable (&sv_edgefriction);
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Cvar_RegisterVariable (&sv_stopspeed);
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Cvar_RegisterVariable (&sv_maxspeed);
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Cvar_SetCallback (&sv_maxspeed, Host_Callback_Notify);
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Cvar_RegisterVariable (&sv_accelerate);
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Cvar_RegisterVariable (&sv_idealpitchscale);
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Cvar_RegisterVariable (&sv_aim);
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Cvar_RegisterVariable (&sv_nostep);
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Cvar_RegisterVariable (&sv_freezenonclients);
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Cvar_RegisterVariable (&sv_altnoclip); //johnfitz
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Cmd_AddCommand ("sv_protocol", &SV_Protocol_f); //johnfitz
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for (i=0 ; i<MAX_MODELS ; i++)
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sprintf (localmodels[i], "*%i", i);
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i = COM_CheckParm ("-protocol");
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if (i && i < com_argc - 1)
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sv_protocol = atoi (com_argv[i + 1]);
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switch (sv_protocol)
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{
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case PROTOCOL_NETQUAKE:
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p = "NetQuake";
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break;
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case PROTOCOL_FITZQUAKE:
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p = "FitzQuake";
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break;
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case PROTOCOL_RMQ:
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p = "RMQ";
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break;
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default:
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Sys_Error ("Bad protocol version request %i. Accepted values: %i, %i, %i.",
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sv_protocol, PROTOCOL_NETQUAKE, PROTOCOL_FITZQUAKE, PROTOCOL_RMQ);
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return; /* silence compiler */
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}
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Sys_Printf ("Server using protocol %i (%s)\n", sv_protocol, p);
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}
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/*
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=============================================================================
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EVENT MESSAGES
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=============================================================================
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*/
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/*
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==================
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SV_StartParticle
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Make sure the event gets sent to all clients
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==================
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*/
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void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
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{
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int i, v;
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if (sv.datagram.cursize > MAX_DATAGRAM-16)
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return;
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MSG_WriteByte (&sv.datagram, svc_particle);
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MSG_WriteCoord (&sv.datagram, org[0], sv.protocolflags);
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MSG_WriteCoord (&sv.datagram, org[1], sv.protocolflags);
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MSG_WriteCoord (&sv.datagram, org[2], sv.protocolflags);
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for (i=0 ; i<3 ; i++)
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{
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v = dir[i]*16;
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if (v > 127)
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v = 127;
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else if (v < -128)
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v = -128;
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MSG_WriteChar (&sv.datagram, v);
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}
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MSG_WriteByte (&sv.datagram, count);
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MSG_WriteByte (&sv.datagram, color);
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}
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/*
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==================
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SV_StartSound
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Each entity can have eight independant sound sources, like voice,
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weapon, feet, etc.
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Channel 0 is an auto-allocate channel, the others override anything
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allready running on that entity/channel pair.
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An attenuation of 0 will play full volume everywhere in the level.
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Larger attenuations will drop off. (max 4 attenuation)
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==================
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*/
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void SV_StartSound (edict_t *entity, int channel, const char *sample, int volume, float attenuation)
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{
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int sound_num, ent;
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int i, field_mask;
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if (volume < 0 || volume > 255)
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Host_Error ("SV_StartSound: volume = %i", volume);
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if (attenuation < 0 || attenuation > 4)
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Host_Error ("SV_StartSound: attenuation = %f", attenuation);
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if (channel < 0 || channel > 7)
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Host_Error ("SV_StartSound: channel = %i", channel);
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if (sv.datagram.cursize > MAX_DATAGRAM-16)
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return;
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// find precache number for sound
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for (sound_num = 1; sound_num < MAX_SOUNDS && sv.sound_precache[sound_num]; sound_num++)
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{
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if (!strcmp(sample, sv.sound_precache[sound_num]))
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break;
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}
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if (sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num])
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{
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Con_Printf ("SV_StartSound: %s not precacheed\n", sample);
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return;
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}
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ent = NUM_FOR_EDICT(entity);
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field_mask = 0;
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if (volume != DEFAULT_SOUND_PACKET_VOLUME)
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field_mask |= SND_VOLUME;
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if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
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field_mask |= SND_ATTENUATION;
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//johnfitz -- PROTOCOL_FITZQUAKE
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if (ent >= 8192)
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{
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if (sv.protocol == PROTOCOL_NETQUAKE)
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return; //don't send any info protocol can't support
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else
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field_mask |= SND_LARGEENTITY;
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}
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if (sound_num >= 256 || channel >= 8)
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{
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if (sv.protocol == PROTOCOL_NETQUAKE)
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return; //don't send any info protocol can't support
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else
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field_mask |= SND_LARGESOUND;
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}
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//johnfitz
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// directed messages go only to the entity the are targeted on
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MSG_WriteByte (&sv.datagram, svc_sound);
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MSG_WriteByte (&sv.datagram, field_mask);
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if (field_mask & SND_VOLUME)
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MSG_WriteByte (&sv.datagram, volume);
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if (field_mask & SND_ATTENUATION)
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MSG_WriteByte (&sv.datagram, attenuation*64);
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//johnfitz -- PROTOCOL_FITZQUAKE
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if (field_mask & SND_LARGEENTITY)
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{
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MSG_WriteShort (&sv.datagram, ent);
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MSG_WriteByte (&sv.datagram, channel);
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}
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else
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MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
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if (field_mask & SND_LARGESOUND)
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MSG_WriteShort (&sv.datagram, sound_num);
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else
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MSG_WriteByte (&sv.datagram, sound_num);
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//johnfitz
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for (i = 0; i < 3; i++)
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MSG_WriteCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]), sv.protocolflags);
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}
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/*
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==============================================================================
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CLIENT SPAWNING
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==============================================================================
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*/
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/*
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================
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SV_SendServerinfo
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Sends the first message from the server to a connected client.
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This will be sent on the initial connection and upon each server load.
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================
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*/
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void SV_SendServerinfo (client_t *client)
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{
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const char **s;
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char message[2048];
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int i; //johnfitz
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MSG_WriteByte (&client->message, svc_print);
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sprintf (message, "%c\nFITZQUAKE %1.2f SERVER (%i CRC)\n", 2, FITZQUAKE_VERSION, pr_crc); //johnfitz -- include fitzquake version
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MSG_WriteString (&client->message,message);
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MSG_WriteByte (&client->message, svc_serverinfo);
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MSG_WriteLong (&client->message, sv.protocol); //johnfitz -- sv.protocol instead of PROTOCOL_VERSION
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if (sv.protocol == PROTOCOL_RMQ)
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{
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// mh - now send protocol flags so that the client knows the protocol features to expect
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MSG_WriteLong (&client->message, sv.protocolflags);
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}
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MSG_WriteByte (&client->message, svs.maxclients);
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if (!coop.value && deathmatch.value)
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MSG_WriteByte (&client->message, GAME_DEATHMATCH);
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else
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MSG_WriteByte (&client->message, GAME_COOP);
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MSG_WriteString (&client->message, PR_GetString(sv.edicts->v.message));
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//johnfitz -- only send the first 256 model and sound precaches if protocol is 15
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for (i=0,s = sv.model_precache+1 ; *s; s++,i++)
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if (sv.protocol != PROTOCOL_NETQUAKE || i < 256)
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MSG_WriteString (&client->message, *s);
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MSG_WriteByte (&client->message, 0);
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for (i=0,s = sv.sound_precache+1 ; *s ; s++,i++)
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if (sv.protocol != PROTOCOL_NETQUAKE || i < 256)
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MSG_WriteString (&client->message, *s);
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MSG_WriteByte (&client->message, 0);
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//johnfitz
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// send music
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MSG_WriteByte (&client->message, svc_cdtrack);
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MSG_WriteByte (&client->message, sv.edicts->v.sounds);
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MSG_WriteByte (&client->message, sv.edicts->v.sounds);
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// set view
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MSG_WriteByte (&client->message, svc_setview);
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MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
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MSG_WriteByte (&client->message, svc_signonnum);
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MSG_WriteByte (&client->message, 1);
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client->sendsignon = true;
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client->spawned = false; // need prespawn, spawn, etc
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}
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/*
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================
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SV_ConnectClient
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Initializes a client_t for a new net connection. This will only be called
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once for a player each game, not once for each level change.
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================
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*/
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void SV_ConnectClient (int clientnum)
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{
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edict_t *ent;
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client_t *client;
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int edictnum;
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struct qsocket_s *netconnection;
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int i;
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float spawn_parms[NUM_SPAWN_PARMS];
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client = svs.clients + clientnum;
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Con_DPrintf ("Client %s connected\n", NET_QSocketGetAddressString(client->netconnection));
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edictnum = clientnum+1;
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ent = EDICT_NUM(edictnum);
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// set up the client_t
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netconnection = client->netconnection;
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if (sv.loadgame)
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memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
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memset (client, 0, sizeof(*client));
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client->netconnection = netconnection;
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strcpy (client->name, "unconnected");
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client->active = true;
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client->spawned = false;
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client->edict = ent;
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client->message.data = client->msgbuf;
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client->message.maxsize = sizeof(client->msgbuf);
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client->message.allowoverflow = true; // we can catch it
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if (sv.loadgame)
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memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
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else
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{
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// call the progs to get default spawn parms for the new client
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PR_ExecuteProgram (pr_global_struct->SetNewParms);
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for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
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client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
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}
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SV_SendServerinfo (client);
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}
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/*
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===================
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SV_CheckForNewClients
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===================
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*/
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void SV_CheckForNewClients (void)
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{
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struct qsocket_s *ret;
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int i;
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//
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// check for new connections
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//
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while (1)
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{
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ret = NET_CheckNewConnections ();
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if (!ret)
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break;
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//
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// init a new client structure
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//
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for (i=0 ; i<svs.maxclients ; i++)
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if (!svs.clients[i].active)
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break;
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if (i == svs.maxclients)
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Sys_Error ("Host_CheckForNewClients: no free clients");
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svs.clients[i].netconnection = ret;
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SV_ConnectClient (i);
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net_activeconnections++;
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}
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}
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/*
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===============================================================================
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FRAME UPDATES
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===============================================================================
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*/
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/*
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==================
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SV_ClearDatagram
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==================
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*/
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void SV_ClearDatagram (void)
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{
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SZ_Clear (&sv.datagram);
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}
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/*
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=============================================================================
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The PVS must include a small area around the client to allow head bobbing
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or other small motion on the client side. Otherwise, a bob might cause an
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entity that should be visible to not show up, especially when the bob
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crosses a waterline.
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=============================================================================
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*/
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static int fatbytes;
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static byte *fatpvs;
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static int fatpvs_capacity;
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void SV_AddToFatPVS (vec3_t org, mnode_t *node, qmodel_t *worldmodel) //johnfitz -- added worldmodel as a parameter
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{
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int i;
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byte *pvs;
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mplane_t *plane;
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float d;
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while (1)
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{
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// if this is a leaf, accumulate the pvs bits
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if (node->contents < 0)
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{
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if (node->contents != CONTENTS_SOLID)
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{
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pvs = Mod_LeafPVS ( (mleaf_t *)node, worldmodel); //johnfitz -- worldmodel as a parameter
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for (i=0 ; i<fatbytes ; i++)
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fatpvs[i] |= pvs[i];
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}
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return;
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}
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plane = node->plane;
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d = DotProduct (org, plane->normal) - plane->dist;
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if (d > 8)
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node = node->children[0];
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else if (d < -8)
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node = node->children[1];
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else
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{ // go down both
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SV_AddToFatPVS (org, node->children[0], worldmodel); //johnfitz -- worldmodel as a parameter
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node = node->children[1];
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}
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}
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}
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|
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/*
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=============
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SV_FatPVS
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Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
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given point.
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=============
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*/
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byte *SV_FatPVS (vec3_t org, qmodel_t *worldmodel) //johnfitz -- added worldmodel as a parameter
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{
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fatbytes = (worldmodel->numleafs+7)>>3; // ericw -- was +31, assumed to be a bug/typo
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if (fatpvs == NULL || fatbytes > fatpvs_capacity)
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{
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fatpvs_capacity = fatbytes;
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fatpvs = (byte *) realloc (fatpvs, fatpvs_capacity);
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if (!fatpvs)
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Sys_Error ("SV_FatPVS: realloc() failed on %d bytes", fatpvs_capacity);
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}
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Q_memset (fatpvs, 0, fatbytes);
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SV_AddToFatPVS (org, worldmodel->nodes, worldmodel); //johnfitz -- worldmodel as a parameter
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return fatpvs;
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}
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|
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/*
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=============
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SV_VisibleToClient -- johnfitz
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|
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PVS test encapsulated in a nice function
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|
=============
|
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*/
|
|
qboolean SV_VisibleToClient (edict_t *client, edict_t *test, qmodel_t *worldmodel)
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|
{
|
|
byte *pvs;
|
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vec3_t org;
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int i;
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|
|
VectorAdd (client->v.origin, client->v.view_ofs, org);
|
|
pvs = SV_FatPVS (org, worldmodel);
|
|
|
|
for (i=0 ; i < test->num_leafs ; i++)
|
|
if (pvs[test->leafnums[i] >> 3] & (1 << (test->leafnums[i]&7) ))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
=============
|
|
SV_WriteEntitiesToClient
|
|
|
|
=============
|
|
*/
|
|
void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
|
|
{
|
|
int e, i;
|
|
int bits;
|
|
byte *pvs;
|
|
vec3_t org;
|
|
float miss;
|
|
edict_t *ent;
|
|
|
|
// find the client's PVS
|
|
VectorAdd (clent->v.origin, clent->v.view_ofs, org);
|
|
pvs = SV_FatPVS (org, sv.worldmodel);
|
|
|
|
// send over all entities (excpet the client) that touch the pvs
|
|
ent = NEXT_EDICT(sv.edicts);
|
|
for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
|
|
{
|
|
|
|
if (ent->v.effects == EF_NODRAW) //sB adding back NODRAW for limbs
|
|
continue;
|
|
|
|
if (ent != clent) // clent is ALLWAYS sent
|
|
{
|
|
// ignore ents without visible models
|
|
if (!ent->v.modelindex || !PR_GetString(ent->v.model)[0])
|
|
continue;
|
|
|
|
//johnfitz -- don't send model>255 entities if protocol is 15
|
|
if (sv.protocol == PROTOCOL_NETQUAKE && (int)ent->v.modelindex & 0xFF00)
|
|
continue;
|
|
|
|
// ignore if not touching a PV leaf
|
|
for (i=0 ; i < ent->num_leafs ; i++)
|
|
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
|
|
break;
|
|
|
|
// ericw -- added ent->num_leafs < MAX_ENT_LEAFS condition.
|
|
//
|
|
// if ent->num_leafs == MAX_ENT_LEAFS, the ent is visible from too many leafs
|
|
// for us to say whether it's in the PVS, so don't try to vis cull it.
|
|
// this commonly happens with rotators, because they often have huge bboxes
|
|
// spanning the entire map, or really tall lifts, etc.
|
|
if (i == ent->num_leafs && ent->num_leafs < MAX_ENT_LEAFS)
|
|
continue; // not visible
|
|
}
|
|
|
|
//johnfitz -- max size for protocol 15 is 18 bytes, not 16 as originally
|
|
//assumed here. And, for protocol 85 the max size is actually 24 bytes.
|
|
if (msg->cursize + 24 > msg->maxsize)
|
|
{
|
|
//johnfitz -- less spammy overflow message
|
|
if (!dev_overflows.packetsize || dev_overflows.packetsize + CONSOLE_RESPAM_TIME < realtime )
|
|
{
|
|
Con_Printf ("Packet overflow!\n");
|
|
dev_overflows.packetsize = realtime;
|
|
}
|
|
goto stats;
|
|
//johnfitz
|
|
}
|
|
|
|
// send an update
|
|
bits = 0;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
miss = ent->v.origin[i] - ent->baseline.origin[i];
|
|
if ( miss < -0.1 || miss > 0.1 )
|
|
bits |= U_ORIGIN1<<i;
|
|
}
|
|
|
|
if ( ent->v.angles[0] != ent->baseline.angles[0] )
|
|
bits |= U_ANGLE1;
|
|
|
|
if ( ent->v.angles[1] != ent->baseline.angles[1] )
|
|
bits |= U_ANGLE2;
|
|
|
|
if ( ent->v.angles[2] != ent->baseline.angles[2] )
|
|
bits |= U_ANGLE3;
|
|
|
|
if (ent->v.movetype == MOVETYPE_STEP)
|
|
bits |= U_STEP; // don't mess up the step animation
|
|
|
|
if (ent->baseline.colormap != ent->v.colormap)
|
|
bits |= U_COLORMAP;
|
|
|
|
if (ent->baseline.skin != ent->v.skin)
|
|
bits |= U_SKIN;
|
|
|
|
if (ent->baseline.frame != ent->v.frame)
|
|
bits |= U_FRAME;
|
|
|
|
if (ent->baseline.effects != ent->v.effects)
|
|
bits |= U_EFFECTS;
|
|
|
|
if (ent->baseline.modelindex != ent->v.modelindex)
|
|
bits |= U_MODEL;
|
|
|
|
if (ent->baseline.light_lev != ent->v.light_lev)
|
|
bits |= U_LIGHTLEVEL;
|
|
|
|
if (ent->v.scale != ENTSCALE_DEFAULT && ent->v.scale != 0)
|
|
bits |= U_SCALE;
|
|
|
|
//johnfitz -- alpha
|
|
if (pr_alpha_supported)
|
|
{
|
|
// TODO: find a cleaner place to put this code
|
|
eval_t *val;
|
|
val = GetEdictFieldValue(ent, "alpha");
|
|
if (val)
|
|
ent->alpha = ENTALPHA_ENCODE(val->_float);
|
|
}
|
|
|
|
//don't send invisible entities unless they have effects
|
|
if (ent->alpha == ENTALPHA_ZERO && !ent->v.effects)
|
|
continue;
|
|
//johnfitz
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (sv.protocol != PROTOCOL_NETQUAKE)
|
|
{
|
|
|
|
if (ent->baseline.alpha != ent->alpha) bits |= U_ALPHA;
|
|
if (bits & U_FRAME && (int)ent->v.frame & 0xFF00) bits |= U_FRAME2;
|
|
if (bits & U_MODEL && (int)ent->v.modelindex & 0xFF00) bits |= U_MODEL2;
|
|
if (ent->sendinterval) bits |= U_LERPFINISH;
|
|
if (bits >= 65536) bits |= U_EXTEND1;
|
|
if (bits >= 16777216) bits |= U_EXTEND2;
|
|
}
|
|
//johnfitz
|
|
|
|
if (e >= 256)
|
|
bits |= U_LONGENTITY;
|
|
|
|
if (bits >= 256)
|
|
bits |= U_MOREBITS;
|
|
|
|
//
|
|
// write the message
|
|
//
|
|
MSG_WriteByte (msg, bits | U_SIGNAL);
|
|
|
|
if (bits & U_MOREBITS)
|
|
MSG_WriteByte (msg, bits>>8);
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (bits & U_EXTEND1)
|
|
MSG_WriteByte(msg, bits>>16);
|
|
if (bits & U_EXTEND2)
|
|
MSG_WriteByte(msg, bits>>24);
|
|
//johnfitz
|
|
|
|
if (bits & U_LONGENTITY)
|
|
MSG_WriteShort (msg,e);
|
|
else
|
|
MSG_WriteByte (msg,e);
|
|
|
|
if (bits & U_MODEL)
|
|
MSG_WriteByte (msg, ent->v.modelindex);
|
|
if (bits & U_FRAME)
|
|
MSG_WriteByte (msg, ent->v.frame);
|
|
if (bits & U_COLORMAP)
|
|
MSG_WriteByte (msg, ent->v.colormap);
|
|
if (bits & U_SKIN)
|
|
MSG_WriteByte (msg, ent->v.skin);
|
|
if (bits & U_EFFECTS)
|
|
MSG_WriteShort (msg, ent->v.effects);
|
|
if (bits & U_ORIGIN1)
|
|
MSG_WriteCoord (msg, ent->v.origin[0], sv.protocolflags);
|
|
if (bits & U_ANGLE1)
|
|
MSG_WriteAngle(msg, ent->v.angles[0], sv.protocolflags);
|
|
if (bits & U_ORIGIN2)
|
|
MSG_WriteCoord (msg, ent->v.origin[1], sv.protocolflags);
|
|
if (bits & U_ANGLE2)
|
|
MSG_WriteAngle(msg, ent->v.angles[1], sv.protocolflags);
|
|
if (bits & U_ORIGIN3)
|
|
MSG_WriteCoord (msg, ent->v.origin[2], sv.protocolflags);
|
|
if (bits & U_ANGLE3)
|
|
MSG_WriteAngle(msg, ent->v.angles[2], sv.protocolflags);
|
|
|
|
// NZP START
|
|
if (bits & U_LIGHTLEVEL)
|
|
MSG_WriteByte(msg, ent->v.light_lev);
|
|
// NZP END
|
|
|
|
if (bits & U_SCALE)
|
|
MSG_WriteByte(msg, ENTSCALE_ENCODE(ent->v.scale));
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (bits & U_ALPHA)
|
|
MSG_WriteByte(msg, ent->alpha);
|
|
if (bits & U_FRAME2)
|
|
MSG_WriteByte(msg, (int)ent->v.frame >> 8);
|
|
if (bits & U_MODEL2)
|
|
MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
|
|
if (bits & U_LERPFINISH)
|
|
MSG_WriteByte(msg, (byte)(Q_rint((ent->v.nextthink-sv.time)*255)));
|
|
//johnfitz
|
|
}
|
|
|
|
//johnfitz -- devstats
|
|
stats:
|
|
if (msg->cursize > 1024 && dev_peakstats.packetsize <= 1024)
|
|
Con_DWarning ("%i byte packet exceeds standard limit of 1024 (max = %d).\n", msg->cursize, msg->maxsize);
|
|
dev_stats.packetsize = msg->cursize;
|
|
dev_peakstats.packetsize = q_max(msg->cursize, dev_peakstats.packetsize);
|
|
//johnfitz
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_CleanupEnts
|
|
|
|
=============
|
|
*/
|
|
void SV_CleanupEnts (void)
|
|
{
|
|
int e;
|
|
edict_t *ent;
|
|
|
|
ent = NEXT_EDICT(sv.edicts);
|
|
for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
|
|
{
|
|
ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_WriteClientdataToMessage
|
|
|
|
==================
|
|
*/
|
|
extern char* pr_strings;
|
|
void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
|
|
{
|
|
int bits;
|
|
int i;
|
|
edict_t *other;
|
|
int items;
|
|
eval_t *val;
|
|
|
|
/* sB disabled to allow consistency between platforms
|
|
//
|
|
// send a damage message
|
|
//
|
|
if (ent->v.dmg_take || ent->v.dmg_save)
|
|
{
|
|
other = PROG_TO_EDICT(ent->v.dmg_inflictor);
|
|
MSG_WriteByte (msg, svc_damage);
|
|
MSG_WriteByte (msg, ent->v.dmg_save);
|
|
MSG_WriteByte (msg, ent->v.dmg_take);
|
|
for (i=0 ; i<3 ; i++)
|
|
MSG_WriteCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]), sv.protocolflags );
|
|
|
|
ent->v.dmg_take = 0;
|
|
ent->v.dmg_save = 0;
|
|
}
|
|
*/
|
|
//
|
|
// send the current viewpos offset from the view entity
|
|
//
|
|
SV_SetIdealPitch (); // how much to look up / down ideally
|
|
|
|
// a fixangle might get lost in a dropped packet. Oh well.
|
|
if ( ent->v.fixangle )
|
|
{
|
|
MSG_WriteByte (msg, svc_setangle);
|
|
for (i=0 ; i < 3 ; i++)
|
|
MSG_WriteAngle (msg, ent->v.angles[i], sv.protocolflags );
|
|
ent->v.fixangle = 0;
|
|
}
|
|
|
|
bits = 0;
|
|
|
|
if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
|
|
bits |= SU_VIEWHEIGHT;
|
|
|
|
if (ent->v.idealpitch)
|
|
bits |= SU_IDEALPITCH;
|
|
|
|
if (ent->v.perks)
|
|
bits |= SU_PERKS;
|
|
|
|
if (ent->v.maxspeed)
|
|
bits |= SU_MAXSPEED;
|
|
|
|
if (ent->v.facingenemy)
|
|
bits |= SU_FACINGENEMY;
|
|
|
|
if (ent->v.Weapon_Name_Touch)
|
|
bits |= SU_TOUCHNAME;
|
|
|
|
if ( (int)ent->v.flags & FL_ONGROUND)
|
|
bits |= SU_ONGROUND;
|
|
|
|
// cypress - Water stuff is useless.
|
|
// if ( ent->v.waterlevel >= 2)
|
|
// bits |= SU_INWATER;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (ent->v.punchangle[i])
|
|
bits |= (SU_PUNCH1<<i);
|
|
if (ent->v.velocity[i])
|
|
bits |= (SU_VELOCITY1<<i);
|
|
}
|
|
|
|
if (ent->v.weaponframe)
|
|
bits |= SU_WEAPONFRAME;
|
|
|
|
if (ent->v.weaponskin)
|
|
bits |= SU_WEAPONSKIN;
|
|
|
|
if ((int)ent->v.weapon != ent->last_weapon) {
|
|
bits |= SU_WEAPON;
|
|
ent->last_weapon = (int)ent->v.weapon; // cypress -- don't network a bunch of weapon shit. also, why is this a float?
|
|
}
|
|
|
|
if (ent->v.grenades)
|
|
bits |= SU_GRENADES;
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (sv.protocol != PROTOCOL_NETQUAKE)
|
|
{
|
|
if (bits & SU_WEAPON && SV_ModelIndex(PR_GetString(ent->v.weaponmodel)) & 0xFF00) bits |= SU_WEAPON2;
|
|
if ((int)ent->v.currentammo & 0xFF00) bits |= SU_AMMO2;
|
|
if (bits & SU_WEAPONFRAME && (int)ent->v.weaponframe & 0xFF00) bits |= SU_WEAPONFRAME2;
|
|
if (bits & SU_WEAPON && ent->alpha != ENTALPHA_DEFAULT) bits |= SU_WEAPONALPHA; //for now, weaponalpha = client entity alpha
|
|
if (bits >= 65536) bits |= SU_EXTEND1;
|
|
if (bits >= 16777216) bits |= SU_EXTEND2;
|
|
}
|
|
//johnfitz
|
|
|
|
// send the data
|
|
|
|
MSG_WriteByte (msg, svc_clientdata);
|
|
MSG_WriteShort (msg, bits);
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (bits & SU_EXTEND1) MSG_WriteByte(msg, bits>>16);
|
|
if (bits & SU_EXTEND2) MSG_WriteByte(msg, bits>>24);
|
|
//johnfitz
|
|
|
|
if (bits & SU_VIEWHEIGHT)
|
|
MSG_WriteChar (msg, ent->v.view_ofs[2]);
|
|
|
|
if (bits & SU_IDEALPITCH)
|
|
MSG_WriteChar (msg, ent->v.idealpitch);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (bits & (SU_PUNCH1<<i))
|
|
MSG_WriteChar (msg, ent->v.punchangle[i]);
|
|
if (bits & (SU_VELOCITY1<<i))
|
|
MSG_WriteChar (msg, ent->v.velocity[i]/16);
|
|
}
|
|
|
|
// FIXME: We allow QC to change Flash_Offset on-the-fly
|
|
// for left-handed weapons. May want to make this it's
|
|
// own field, but until then it's float spam!
|
|
for(i = 0; i < 3; i++)
|
|
MSG_WriteFloat(msg, ent->v.Flash_Offset[i]);
|
|
|
|
// WHY WAS THIS A LONG????
|
|
if (bits & SU_PERKS)
|
|
MSG_WriteByte (msg, ent->v.perks);
|
|
|
|
if (bits & SU_MAXSPEED)
|
|
MSG_WriteFloat (msg, ent->v.maxspeed);
|
|
|
|
if (bits & SU_FACINGENEMY)
|
|
MSG_WriteByte (msg, ent->v.facingenemy);
|
|
|
|
// FIXME: I don't really like forcing a pass of 32 bytes per frame whenever
|
|
// we touch a weapon or something. Kinda lame.
|
|
if (bits & SU_TOUCHNAME) {
|
|
size_t len = 32;
|
|
if (strlen(pr_strings+ent->v.Weapon_Name_Touch) < 32)
|
|
len = strlen(pr_strings+ent->v.Weapon_Name_Touch);
|
|
|
|
MSG_WriteByte(msg, len);
|
|
for(i = 0; i < len; i++) {
|
|
MSG_WriteChar(msg, (pr_strings+ent->v.Weapon_Name_Touch)[i]);
|
|
}
|
|
}
|
|
|
|
if (bits & SU_WEAPONFRAME)
|
|
MSG_WriteByte (msg, ent->v.weaponframe);
|
|
if (bits & SU_WEAPONSKIN)
|
|
MSG_WriteByte (msg, ent->v.weaponskin);
|
|
|
|
// Active Weapon
|
|
MSG_WriteByte (msg, ent->v.weapon);
|
|
|
|
// Weapon model index
|
|
MSG_WriteByte (msg, SV_ModelIndex(PR_GetString(ent->v.weaponmodel)));
|
|
|
|
// Cypress -- SU_WEAPON exchanges are now a lot more involved, so they only
|
|
// happen if absolutely necessary.
|
|
if (bits & SU_WEAPON) {
|
|
// Weapon Name
|
|
size_t len = 32; // hard-coded 32 character limit, deal with it.
|
|
if (strlen(pr_strings+ent->v.Weapon_Name) < 32)
|
|
len = strlen(pr_strings+ent->v.Weapon_Name);
|
|
|
|
MSG_WriteByte(msg, len);
|
|
for(i = 0; i < len; i++) {
|
|
MSG_WriteChar(msg, (pr_strings+ent->v.Weapon_Name)[i]);
|
|
}
|
|
|
|
// Weapon ADS Offset
|
|
for(i = 0; i < 3; i++)
|
|
MSG_WriteFloat(msg, ent->v.ADS_Offset[i]);
|
|
|
|
// Muzzle flash size
|
|
MSG_WriteByte(msg, ent->v.Flash_Size);
|
|
}
|
|
|
|
// Why the fuck was this a long?
|
|
if (bits & SU_GRENADES)
|
|
MSG_WriteByte(msg, ent->v.grenades);
|
|
|
|
// Why the FUCK were these shorts?!?!?
|
|
MSG_WriteByte (msg, ent->v.primary_grenades);
|
|
MSG_WriteByte (msg, ent->v.secondary_grenades);
|
|
MSG_WriteByte (msg, ent->v.health); // this one was id's 'fault'
|
|
|
|
MSG_WriteByte (msg, ent->v.currentammo);
|
|
MSG_WriteByte (msg, ent->v.currentmag);
|
|
MSG_WriteByte (msg, ent->v.zoom);
|
|
|
|
MSG_WriteByte (msg, pr_global_struct->rounds); // This cooresponds to CL_ParseClientdata
|
|
MSG_WriteByte (msg, pr_global_struct->rounds_change);
|
|
MSG_WriteByte (msg, ent->v.x2_icon);
|
|
MSG_WriteByte (msg, ent->v.insta_icon);
|
|
MSG_WriteByte (msg, ent->v.progress_bar);
|
|
|
|
MSG_WriteByte (msg, SV_ModelIndex(PR_GetString(ent->v.weapon2model)));
|
|
MSG_WriteByte (msg, ent->v.weapon2skin);
|
|
MSG_WriteByte (msg, ent->v.weapon2frame);
|
|
MSG_WriteByte (msg, ent->v.currentmag2);
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (bits & SU_WEAPON2)
|
|
MSG_WriteByte (msg, SV_ModelIndex(PR_GetString(ent->v.weaponmodel)) >> 8);
|
|
if (bits & SU_AMMO2)
|
|
MSG_WriteByte (msg, (int)ent->v.currentammo >> 8);
|
|
if (bits & SU_WEAPONFRAME2)
|
|
MSG_WriteByte (msg, (int)ent->v.weaponframe >> 8);
|
|
if (bits & SU_WEAPONALPHA)
|
|
MSG_WriteByte (msg, ent->alpha); //for now, weaponalpha = client entity alpha
|
|
//johnfitz
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_SendClientDatagram
|
|
=======================
|
|
*/
|
|
qboolean SV_SendClientDatagram (client_t *client)
|
|
{
|
|
byte buf[MAX_DATAGRAM];
|
|
sizebuf_t msg;
|
|
|
|
msg.data = buf;
|
|
msg.maxsize = sizeof(buf);
|
|
msg.cursize = 0;
|
|
|
|
//johnfitz -- if client is nonlocal, use smaller max size so packets aren't fragmented
|
|
if (strcmp(NET_QSocketGetAddressString(client->netconnection), "LOCAL") != 0)
|
|
msg.maxsize = DATAGRAM_MTU;
|
|
//johnfitz
|
|
|
|
MSG_WriteByte (&msg, svc_time);
|
|
MSG_WriteFloat (&msg, sv.time);
|
|
|
|
// add the client specific data to the datagram
|
|
SV_WriteClientdataToMessage (client->edict, &msg);
|
|
|
|
SV_WriteEntitiesToClient (client->edict, &msg);
|
|
|
|
// copy the server datagram if there is space
|
|
if (msg.cursize + sv.datagram.cursize < msg.maxsize)
|
|
SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
|
|
|
|
// send the datagram
|
|
if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
|
|
{
|
|
SV_DropClient (true);// if the message couldn't send, kick off
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_UpdateToReliableMessages
|
|
=======================
|
|
*/
|
|
void SV_UpdateToReliableMessages (void)
|
|
{
|
|
int i, j;
|
|
client_t *client;
|
|
|
|
// check for changes to be sent over the reliable streams
|
|
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
|
{
|
|
if (host_client->old_points != host_client->edict->v.points)
|
|
{
|
|
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
|
|
{
|
|
if (!client->active)
|
|
continue;
|
|
MSG_WriteByte (&client->message, svc_updatepoints);
|
|
MSG_WriteByte (&client->message, i);
|
|
MSG_WriteLong (&client->message, host_client->edict->v.points);
|
|
}
|
|
|
|
host_client->old_points = host_client->edict->v.points;
|
|
}
|
|
}
|
|
|
|
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
|
{
|
|
if (host_client->old_kills != host_client->edict->v.kills)
|
|
{
|
|
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
|
|
{
|
|
if (!client->active)
|
|
continue;
|
|
MSG_WriteByte (&client->message, svc_updatekills);
|
|
MSG_WriteByte (&client->message, i);
|
|
MSG_WriteShort (&client->message, host_client->edict->v.kills);
|
|
}
|
|
|
|
host_client->old_points = host_client->edict->v.points;
|
|
}
|
|
}
|
|
|
|
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
|
|
{
|
|
if (!client->active)
|
|
continue;
|
|
SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
|
|
}
|
|
|
|
SZ_Clear (&sv.reliable_datagram);
|
|
}
|
|
|
|
|
|
/*
|
|
=======================
|
|
SV_SendNop
|
|
|
|
Send a nop message without trashing or sending the accumulated client
|
|
message buffer
|
|
=======================
|
|
*/
|
|
void SV_SendNop (client_t *client)
|
|
{
|
|
sizebuf_t msg;
|
|
byte buf[4];
|
|
|
|
msg.data = buf;
|
|
msg.maxsize = sizeof(buf);
|
|
msg.cursize = 0;
|
|
|
|
MSG_WriteChar (&msg, svc_nop);
|
|
|
|
if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
|
|
SV_DropClient (true); // if the message couldn't send, kick off
|
|
client->last_message = realtime;
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_SendClientMessages
|
|
=======================
|
|
*/
|
|
void SV_SendClientMessages (void)
|
|
{
|
|
int i;
|
|
|
|
// update frags, names, etc
|
|
SV_UpdateToReliableMessages ();
|
|
|
|
// build individual updates
|
|
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
|
{
|
|
if (!host_client->active)
|
|
continue;
|
|
|
|
if (host_client->spawned)
|
|
{
|
|
if (!SV_SendClientDatagram (host_client))
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// the player isn't totally in the game yet
|
|
// send small keepalive messages if too much time has passed
|
|
// send a full message when the next signon stage has been requested
|
|
// some other message data (name changes, etc) may accumulate
|
|
// between signon stages
|
|
if (!host_client->sendsignon)
|
|
{
|
|
if (realtime - host_client->last_message > 5)
|
|
SV_SendNop (host_client);
|
|
continue; // don't send out non-signon messages
|
|
}
|
|
}
|
|
|
|
// check for an overflowed message. Should only happen
|
|
// on a very fucked up connection that backs up a lot, then
|
|
// changes level
|
|
if (host_client->message.overflowed)
|
|
{
|
|
SV_DropClient (true);
|
|
host_client->message.overflowed = false;
|
|
continue;
|
|
}
|
|
|
|
if (host_client->message.cursize || host_client->dropasap)
|
|
{
|
|
if (!NET_CanSendMessage (host_client->netconnection))
|
|
{
|
|
// I_Printf ("can't write\n");
|
|
continue;
|
|
}
|
|
|
|
if (host_client->dropasap)
|
|
SV_DropClient (false); // went to another level
|
|
else
|
|
{
|
|
if (NET_SendMessage (host_client->netconnection
|
|
, &host_client->message) == -1)
|
|
SV_DropClient (true); // if the message couldn't send, kick off
|
|
SZ_Clear (&host_client->message);
|
|
host_client->last_message = realtime;
|
|
host_client->sendsignon = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// clear muzzle flashes
|
|
SV_CleanupEnts ();
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SERVER SPAWNING
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
SV_ModelIndex
|
|
|
|
================
|
|
*/
|
|
int SV_ModelIndex (const char *name)
|
|
{
|
|
int i;
|
|
|
|
if (!name || !name[0])
|
|
return 0;
|
|
|
|
for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
|
|
if (!strcmp(sv.model_precache[i], name))
|
|
return i;
|
|
if (i==MAX_MODELS || !sv.model_precache[i])
|
|
Sys_Error ("SV_ModelIndex: model %s not precached", name);
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_CreateBaseline
|
|
================
|
|
*/
|
|
void SV_CreateBaseline (void)
|
|
{
|
|
int i;
|
|
edict_t *svent;
|
|
int entnum;
|
|
int bits; //johnfitz -- PROTOCOL_FITZQUAKE
|
|
|
|
for (entnum = 0; entnum < sv.num_edicts ; entnum++)
|
|
{
|
|
// get the current server version
|
|
svent = EDICT_NUM(entnum);
|
|
if (svent->free)
|
|
continue;
|
|
if (entnum > svs.maxclients && !svent->v.modelindex)
|
|
continue;
|
|
|
|
//
|
|
// create entity baseline
|
|
//
|
|
VectorCopy (svent->v.origin, svent->baseline.origin);
|
|
VectorCopy (svent->v.angles, svent->baseline.angles);
|
|
svent->baseline.frame = svent->v.frame;
|
|
svent->baseline.skin = svent->v.skin;
|
|
if (entnum > 0 && entnum <= svs.maxclients)
|
|
{
|
|
svent->baseline.colormap = entnum;
|
|
svent->baseline.modelindex = SV_ModelIndex("models/player.mdl");
|
|
svent->baseline.alpha = ENTALPHA_DEFAULT; //johnfitz -- alpha support
|
|
svent->baseline.light_lev = 0; // cypress -- light level support
|
|
}
|
|
else
|
|
{
|
|
svent->baseline.colormap = 0;
|
|
svent->baseline.modelindex = SV_ModelIndex(PR_GetString(svent->v.model));
|
|
svent->baseline.alpha = svent->alpha; //johnfitz -- alpha support
|
|
svent->baseline.light_lev = 0; // cypress -- light level support
|
|
}
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
bits = 0;
|
|
if (sv.protocol == PROTOCOL_NETQUAKE) //still want to send baseline in PROTOCOL_NETQUAKE, so reset these values
|
|
{
|
|
if (svent->baseline.modelindex & 0xFF00)
|
|
svent->baseline.modelindex = 0;
|
|
if (svent->baseline.frame & 0xFF00)
|
|
svent->baseline.frame = 0;
|
|
svent->baseline.alpha = ENTALPHA_DEFAULT;
|
|
svent->baseline.light_lev = 0;
|
|
}
|
|
else //decide which extra data needs to be sent
|
|
{
|
|
if (svent->baseline.modelindex & 0xFF00)
|
|
bits |= B_LARGEMODEL;
|
|
if (svent->baseline.frame & 0xFF00)
|
|
bits |= B_LARGEFRAME;
|
|
if (svent->baseline.alpha != ENTALPHA_DEFAULT)
|
|
bits |= B_ALPHA;
|
|
if (svent->baseline.light_lev != 0)
|
|
bits |= B_LIGHTLEVEL;
|
|
}
|
|
//johnfitz
|
|
|
|
//
|
|
// add to the message
|
|
//
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (bits)
|
|
MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
|
|
else
|
|
MSG_WriteByte (&sv.signon, svc_spawnbaseline);
|
|
//johnfitz
|
|
|
|
MSG_WriteShort (&sv.signon,entnum);
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (bits)
|
|
MSG_WriteByte (&sv.signon, bits);
|
|
|
|
if (bits & B_LARGEMODEL)
|
|
MSG_WriteShort (&sv.signon, svent->baseline.modelindex);
|
|
else
|
|
MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
|
|
|
|
if (bits & B_LARGEFRAME)
|
|
MSG_WriteShort (&sv.signon, svent->baseline.frame);
|
|
else
|
|
MSG_WriteByte (&sv.signon, svent->baseline.frame);
|
|
//johnfitz
|
|
|
|
MSG_WriteByte (&sv.signon, svent->baseline.colormap);
|
|
MSG_WriteByte (&sv.signon, svent->baseline.skin);
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
MSG_WriteCoord(&sv.signon, svent->baseline.origin[i], sv.protocolflags);
|
|
MSG_WriteAngle(&sv.signon, svent->baseline.angles[i], sv.protocolflags);
|
|
}
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (bits & B_ALPHA)
|
|
MSG_WriteByte (&sv.signon, svent->baseline.alpha);
|
|
//johnfitz
|
|
|
|
// NZP START
|
|
if (bits & B_LIGHTLEVEL)
|
|
MSG_WriteByte (&sv.signon, svent->baseline.light_lev);
|
|
// NZP END
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_SendReconnect
|
|
|
|
Tell all the clients that the server is changing levels
|
|
================
|
|
*/
|
|
void SV_SendReconnect (void)
|
|
{
|
|
byte data[128];
|
|
sizebuf_t msg;
|
|
|
|
msg.data = data;
|
|
msg.cursize = 0;
|
|
msg.maxsize = sizeof(data);
|
|
|
|
MSG_WriteChar (&msg, svc_stufftext);
|
|
MSG_WriteString (&msg, "reconnect\n");
|
|
NET_SendToAll (&msg, 5.0);
|
|
|
|
if (!isDedicated)
|
|
Cmd_ExecuteString ("reconnect\n", src_command);
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_SaveSpawnparms
|
|
|
|
Grabs the current state of each client for saving across the
|
|
transition to another level
|
|
================
|
|
*/
|
|
void SV_SaveSpawnparms (void)
|
|
{
|
|
int i, j;
|
|
|
|
svs.serverflags = pr_global_struct->serverflags;
|
|
|
|
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
|
{
|
|
if (!host_client->active)
|
|
continue;
|
|
|
|
// call the progs to get default spawn parms for the new client
|
|
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
|
|
PR_ExecuteProgram (pr_global_struct->SetChangeParms);
|
|
for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
|
|
host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_SpawnServer
|
|
|
|
This is called at the start of each level
|
|
================
|
|
*/
|
|
extern float scr_centertime_off;
|
|
void Load_Waypoint ();
|
|
|
|
void SV_SpawnServer (const char *server)
|
|
{
|
|
static char dummy[8] = { 0,0,0,0,0,0,0,0 };
|
|
edict_t *ent;
|
|
int i;
|
|
|
|
// let's not have any servers with no name
|
|
if (hostname.string[0] == 0)
|
|
Cvar_Set ("hostname", "UNNAMED");
|
|
scr_centertime_off = 0;
|
|
|
|
Con_DPrintf ("SpawnServer: %s\n",server);
|
|
svs.changelevel_issued = false; // now safe to issue another
|
|
|
|
//
|
|
// tell all connected clients that we are going to a new level
|
|
//
|
|
if (sv.active)
|
|
{
|
|
SV_SendReconnect ();
|
|
}
|
|
|
|
//
|
|
// make cvars consistant
|
|
//
|
|
if (coop.value)
|
|
Cvar_Set ("deathmatch", "0");
|
|
current_skill = (int)(skill.value + 0.5);
|
|
if (current_skill < 0)
|
|
current_skill = 0;
|
|
if (current_skill > 3)
|
|
current_skill = 3;
|
|
|
|
Cvar_SetValue ("skill", (float)current_skill);
|
|
|
|
//
|
|
// set up the new server
|
|
//
|
|
//memset (&sv, 0, sizeof(sv));
|
|
Host_ClearMemory ();
|
|
|
|
q_strlcpy (sv.name, server, sizeof(sv.name));
|
|
|
|
sv.protocol = sv_protocol; // johnfitz
|
|
|
|
if (sv.protocol == PROTOCOL_RMQ)
|
|
{
|
|
// set up the protocol flags used by this server
|
|
// (note - these could be cvar-ised so that server admins could choose the protocol features used by their servers)
|
|
sv.protocolflags = PRFL_INT32COORD | PRFL_SHORTANGLE;
|
|
}
|
|
else sv.protocolflags = 0;
|
|
|
|
// load progs to get entity field count
|
|
PR_LoadProgs ();
|
|
|
|
// allocate server memory
|
|
/* Host_ClearMemory() called above already cleared the whole sv structure */
|
|
sv.max_edicts = CLAMP (MIN_EDICTS,(int)max_edicts.value,MAX_EDICTS); //johnfitz -- max_edicts cvar
|
|
sv.edicts = (edict_t *) malloc (sv.max_edicts*pr_edict_size); // ericw -- sv.edicts switched to use malloc()
|
|
|
|
sv.datagram.maxsize = sizeof(sv.datagram_buf);
|
|
sv.datagram.cursize = 0;
|
|
sv.datagram.data = sv.datagram_buf;
|
|
|
|
sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
|
|
sv.reliable_datagram.cursize = 0;
|
|
sv.reliable_datagram.data = sv.reliable_datagram_buf;
|
|
|
|
sv.signon.maxsize = sizeof(sv.signon_buf);
|
|
sv.signon.cursize = 0;
|
|
sv.signon.data = sv.signon_buf;
|
|
|
|
// leave slots at start for clients only
|
|
sv.num_edicts = svs.maxclients+1;
|
|
memset(sv.edicts, 0, sv.num_edicts*pr_edict_size); // ericw -- sv.edicts switched to use malloc()
|
|
for (i=0 ; i<svs.maxclients ; i++)
|
|
{
|
|
ent = EDICT_NUM(i+1);
|
|
svs.clients[i].edict = ent;
|
|
}
|
|
|
|
sv.state = ss_loading;
|
|
sv.paused = false;
|
|
|
|
sv.time = 1.0;
|
|
|
|
q_strlcpy (sv.name, server, sizeof(sv.name));
|
|
q_snprintf (sv.modelname, sizeof(sv.modelname), "maps/%s.bsp", server);
|
|
sv.worldmodel = Mod_ForName (sv.modelname, false);
|
|
if (!sv.worldmodel)
|
|
{
|
|
Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
|
|
sv.active = false;
|
|
return;
|
|
}
|
|
sv.models[1] = sv.worldmodel;
|
|
|
|
//
|
|
// clear world interaction links
|
|
//
|
|
SV_ClearWorld ();
|
|
|
|
sv.sound_precache[0] = dummy;
|
|
sv.model_precache[0] = dummy;
|
|
sv.model_precache[1] = sv.modelname;
|
|
for (i=1 ; i<sv.worldmodel->numsubmodels ; i++)
|
|
{
|
|
sv.model_precache[1+i] = localmodels[i];
|
|
sv.models[i+1] = Mod_ForName (localmodels[i], false);
|
|
}
|
|
|
|
//
|
|
// load the rest of the entities
|
|
//
|
|
ent = EDICT_NUM(0);
|
|
memset (&ent->v, 0, progs->entityfields * 4);
|
|
ent->free = false;
|
|
ent->v.model = PR_SetEngineString(sv.worldmodel->name);
|
|
ent->v.modelindex = 1; // world model
|
|
ent->v.solid = SOLID_BSP;
|
|
ent->v.movetype = MOVETYPE_PUSH;
|
|
|
|
if (coop.value)
|
|
pr_global_struct->coop = coop.value;
|
|
else
|
|
pr_global_struct->deathmatch = deathmatch.value;
|
|
|
|
pr_global_struct->mapname = PR_SetEngineString(sv.name);
|
|
|
|
// serverflags are for cross level information (sigils)
|
|
pr_global_struct->serverflags = svs.serverflags;
|
|
|
|
ED_LoadFromFile (sv.worldmodel->entities);
|
|
|
|
sv.active = true;
|
|
|
|
// all setup is completed, any further precache statements are errors
|
|
sv.state = ss_active;
|
|
|
|
// run two frames to allow everything to settle
|
|
host_frametime = 0.1;
|
|
SV_Physics ();
|
|
SV_Physics ();
|
|
|
|
// create a baseline for more efficient communications
|
|
SV_CreateBaseline ();
|
|
|
|
//johnfitz -- warn if signon buffer larger than standard server can handle
|
|
if (sv.signon.cursize > 8000-2) //max size that will fit into 8000-sized client->message buffer with 2 extra bytes on the end
|
|
Con_DWarning ("%i byte signon buffer exceeds standard limit of 7998 (max = %d).\n", sv.signon.cursize, sv.signon.maxsize);
|
|
//johnfitz
|
|
|
|
// send serverinfo to all connected clients
|
|
for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
|
if (host_client->active)
|
|
SV_SendServerinfo (host_client);
|
|
|
|
Load_Waypoint ();
|
|
|
|
Con_DPrintf ("Server spawned.\n");
|
|
}
|
|
|
|
|
|
//ZOMBIE AI THINGS BELOVE THIS!!!
|
|
#define W_MAX_TEMPSTRING 2048
|
|
char *w_string_temp;
|
|
int W_fopen (void)
|
|
{
|
|
int h = 0;
|
|
|
|
Sys_FileOpenRead (va("%s/maps/%s.way",com_gamedir, sv.name), &h);
|
|
return h;
|
|
}
|
|
|
|
int W_fopenbeta(void)
|
|
{
|
|
int h = 0;
|
|
|
|
Sys_FileOpenRead (va("%s/data/%s",com_gamedir, sv.name), &h);
|
|
return h;
|
|
}
|
|
|
|
|
|
void W_fclose (int h)
|
|
{
|
|
Sys_FileClose(h);
|
|
}
|
|
|
|
char *W_fgets (int h)
|
|
{
|
|
// reads one line (up to a \n) into a string
|
|
int i;
|
|
int count;
|
|
char buffer;
|
|
|
|
count = Sys_FileRead(h, &buffer, 1);
|
|
if (count && buffer == '\r') // carriage return
|
|
{
|
|
count = Sys_FileRead(h, &buffer, 1); // skip
|
|
}
|
|
if (!count) // EndOfFile
|
|
{
|
|
return "";
|
|
}
|
|
|
|
i = 0;
|
|
while (count && buffer != '\n')
|
|
{
|
|
if (i < 128-1) // no place for character in temp string
|
|
{
|
|
w_string_temp[i++] = buffer;
|
|
}
|
|
|
|
// read next character
|
|
count = Sys_FileRead(h, &buffer, 1);
|
|
if (count && buffer == '\r') // carriage return
|
|
{
|
|
count = Sys_FileRead(h, &buffer, 1); // skip
|
|
}
|
|
};
|
|
w_string_temp[i] = 0;
|
|
|
|
return (w_string_temp);
|
|
}
|
|
|
|
char *W_substring (char *p, int offset, int length)
|
|
{
|
|
int maxoffset; // 2001-10-25 Enhanced temp string handling by Maddes
|
|
|
|
// cap values
|
|
maxoffset = strlen(p);
|
|
if (offset > maxoffset)
|
|
{
|
|
offset = maxoffset;
|
|
}
|
|
if (offset < 0)
|
|
offset = 0;
|
|
// 2001-10-25 Enhanced temp string handling by Maddes start
|
|
if (length >= maxoffset)
|
|
length = maxoffset-1;
|
|
// 2001-10-25 Enhanced temp string handling by Maddes end
|
|
if (length < 0)
|
|
length = 0;
|
|
|
|
p += offset;
|
|
strncpy(w_string_temp, p, length);
|
|
w_string_temp[length]=0;
|
|
|
|
return w_string_temp;
|
|
}
|
|
|
|
void W_stov (char *v, vec3_t out)
|
|
{
|
|
int i;
|
|
vec3_t d;
|
|
|
|
for (i=0; i<3; i++)
|
|
{
|
|
while(v && (v[0] == ' ' || v[0] == '\'')) //skip unneeded data
|
|
v++;
|
|
d[i] = atof(v);
|
|
while (v && v[0] != ' ') // skip to next space
|
|
v++;
|
|
}
|
|
VectorCopy (d, out);
|
|
}
|
|
|
|
waypoint_ai waypoints[MAX_WAYPOINTS];
|
|
|
|
//
|
|
// Load_Waypoint_NZPBETA
|
|
// Attempts to load an NZ:P Beta formatted
|
|
// Waypoint file.
|
|
//
|
|
void Load_Waypoint_NZPBETA()
|
|
{
|
|
char temp[64];
|
|
int i, p, s;
|
|
int h = 0;
|
|
|
|
h = W_fopenbeta();
|
|
|
|
if (h == -1) {
|
|
return; // don't bother notifying..
|
|
}
|
|
|
|
for (i = 0; i < MAX_WAYPOINTS; i++)
|
|
{
|
|
waypoints[i].used = 0;
|
|
waypoints[i].id = -1;
|
|
for (p = 0; p < 8; p++) {
|
|
waypoints[i].target[p] = -1;
|
|
waypoints[i].target_id[p] = -1;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_EDICTS; i++)
|
|
{
|
|
closest_waypoints[i] = -1;
|
|
}
|
|
|
|
i = 0;
|
|
Con_DPrintf("Loading BETA waypoints\n");
|
|
|
|
vec3_t way_origin;
|
|
int way_id;
|
|
|
|
while (1)
|
|
{
|
|
// End of file.
|
|
if (!strcmp(W_fgets(h), ""))
|
|
break;
|
|
|
|
W_stov(w_string_temp, way_origin); // <origin>
|
|
way_id = atoi(W_fgets(h)); // <id>
|
|
|
|
if (way_id >= MAX_WAYPOINTS)
|
|
Sys_Error ("Waypoint with id %d past MAX_WAYPOINTS {%i)\n", way_id, MAX_WAYPOINTS);
|
|
|
|
waypoints[way_id].id = way_id;
|
|
VectorCopy(way_origin, waypoints[way_id].origin);
|
|
|
|
// <link1> - <link4>, <owner1> - <owner4>
|
|
for(i = 0; i < 8; i++) {
|
|
W_fgets(h);
|
|
|
|
if (i < 4) {
|
|
int id = atoi(w_string_temp);
|
|
if (id > 0) {
|
|
waypoints[way_id].target[i] = id;
|
|
waypoints[way_id].target_id[i] = waypoints[way_id].target[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
waypoints[way_id].used = 1;
|
|
waypoints[way_id].open = 1;
|
|
}
|
|
Con_DPrintf("Total waypoints: %i\n", way_id);
|
|
for (i = 0; i < MAX_WAYPOINTS; i++) //for sake of saving time later we are now going to save each targets array position and distace to each waypoint
|
|
{
|
|
for (p = 0; waypoints[i].target[p]; p++)
|
|
{
|
|
if (waypoints[i].target[p] < 0) break;
|
|
|
|
for (s = 0; s < MAX_WAYPOINTS; s++)
|
|
{
|
|
if (waypoints[i].target[p] == s)
|
|
{
|
|
waypoints[i].dist[p] = VecLength2(waypoints[s].origin, waypoints[i].origin);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
W_fclose(h);
|
|
}
|
|
|
|
void Load_Waypoint ()
|
|
{
|
|
char temp[64];
|
|
int i, p, s;
|
|
vec3_t d;
|
|
int h = 0;
|
|
|
|
h = W_fopen();
|
|
|
|
w_string_temp = Z_Malloc(128);
|
|
if (h == -1)
|
|
{
|
|
Con_DPrintf("No waypoint file (%s/maps/%s.way) found, trying beta format..\n", com_gamedir, sv.name);
|
|
Load_Waypoint_NZPBETA();
|
|
return;
|
|
}
|
|
for (i = 0; i < MAX_WAYPOINTS; i++)
|
|
{
|
|
waypoints[i].used = 0;
|
|
waypoints[i].id = -1;
|
|
for (p = 0; p < 8; p++) {
|
|
waypoints[i].target[p] = -1;
|
|
waypoints[i].target_id[p] = -1;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_EDICTS; i++)
|
|
{
|
|
closest_waypoints[i] = -1;
|
|
}
|
|
|
|
i = 0;
|
|
Con_DPrintf("Loading waypoints\n");
|
|
while (1)
|
|
{
|
|
if (strncmp(W_fgets (h), "Waypoint", 8))
|
|
{
|
|
Con_DPrintf("Last waypoint\n");
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
W_fgets (h);
|
|
|
|
W_stov (W_substring (W_fgets (h), 9, 20), d);
|
|
|
|
strcpy(temp, W_substring (W_fgets (h), 5, 20));
|
|
|
|
i = atoi (temp);
|
|
|
|
if (i >= MAX_WAYPOINTS)
|
|
Sys_Error ("Waypoint with id %d past MAX_WAYPOINTS {%i)\n", i, MAX_WAYPOINTS);
|
|
|
|
// what's the point of id and index being the same?
|
|
waypoints[i].id = i;
|
|
VectorCopy (d, waypoints[i].origin);
|
|
|
|
strcpy(waypoints[i].special, W_substring (W_fgets (h), 10, 20));
|
|
|
|
if (waypoints[i].special[0])
|
|
waypoints[i].open = 0;
|
|
else
|
|
waypoints[i].open = 1;
|
|
|
|
// Note: this block makes sure that empty/invalid neighbors are always packed to the end
|
|
// In other words, when iterating from start, first empty means rest are empty too.
|
|
int slot = 0;
|
|
for (int t = 0; t < 8; t++) {
|
|
int start = t == 0 ? 9 : 10;
|
|
strcpy(temp, W_substring (W_fgets (h), start, 20));
|
|
if (isdigit(temp[0])) {
|
|
waypoints[i].target[slot] = atoi (temp);
|
|
waypoints[i].target_id[slot] = waypoints[i].target[slot];
|
|
slot++;
|
|
}
|
|
}
|
|
|
|
W_fgets (h);
|
|
W_fgets (h);
|
|
waypoints[i].used = 1;
|
|
|
|
|
|
Con_DPrintf("Waypoint (%i) id: %i, tag: %s, open: %i, target: %i, target2: %i, target3: %i, target4: %i, target5: %i, target6: %i, target7: %i, target8: %i\n",
|
|
i,
|
|
waypoints[i].id,
|
|
waypoints[i].special,
|
|
waypoints[i].open,
|
|
waypoints[i].target[0],
|
|
waypoints[i].target[1],
|
|
waypoints[i].target[2],
|
|
waypoints[i].target[3],
|
|
waypoints[i].target[4],
|
|
waypoints[i].target[5],
|
|
waypoints[i].target[6],
|
|
waypoints[i].target[7]);
|
|
}
|
|
}
|
|
Con_DPrintf("Total waypoints: %i\n", i);
|
|
for (i = 0; i < MAX_WAYPOINTS; i++) //for sake of saving time later we are now going to save each targets array position and distace to each waypoint
|
|
{
|
|
for (p = 0; waypoints[i].target[p]; p++)
|
|
{
|
|
if (waypoints[i].target[p] < 0) break;
|
|
|
|
for (s = 0; s < MAX_WAYPOINTS; s++)
|
|
{
|
|
if (waypoints[i].target[p] == s)
|
|
{
|
|
waypoints[i].dist[p] = VecLength2(waypoints[s].origin, waypoints[i].origin);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
Con_DPrintf("Waypoint (%i)\n target: %i (%i, %f),\n target2: %i (%i, %f),\n target3: %i (%i, %f),\n target4: %i (%i, %f),\n target5: %i (%i, %f),\n target6: %i (%i, %f),\n target7: %i (%i, %f),\n target8: %i (%i, %f)\n",
|
|
waypoints[i].id,
|
|
waypoints[i].target[0],
|
|
waypoints[i].target_id[0],
|
|
waypoints[i].dist[0],
|
|
waypoints[i].target[1],
|
|
waypoints[i].target_id[1],
|
|
waypoints[i].dist[1],
|
|
waypoints[i].target[2],
|
|
waypoints[i].target_id[2],
|
|
waypoints[i].dist[2],
|
|
waypoints[i].target[3],
|
|
waypoints[i].target_id[3],
|
|
waypoints[i].dist[3],
|
|
waypoints[i].target[4],
|
|
waypoints[i].target_id[4],
|
|
waypoints[i].dist[4],
|
|
waypoints[i].target[5],
|
|
waypoints[i].target_id[5],
|
|
waypoints[i].dist[5],
|
|
waypoints[i].target[6],
|
|
waypoints[i].target_id[6],
|
|
waypoints[i].dist[6],
|
|
waypoints[i].target[7],
|
|
waypoints[i].target_id[7],
|
|
waypoints[i].dist[7]);
|
|
}
|
|
W_fclose(h);
|
|
//Z_Free (w_string_temp);
|
|
}
|