mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-10 06:32:03 +00:00
8ada86168c
The Vita doesn't use FSAA so it is safe to set this to zero. source/gl_vidsdl.c: In function 'VID_SetMode': source/gl_vidsdl.c:823:2: warning: 'fsaa_obtained' is used uninitialized in this function [-Wuninitialized] 823 | Con_SafePrintf ("Video mode %dx%dx%d %dHz (%d-bit z-buffer, %dx FSAA) initialized\n", | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 824 | VID_GetCurrentWidth(), | ~~~~~~~~~~~~~~~~~~~~~~ 825 | VID_GetCurrentHeight(), | ~~~~~~~~~~~~~~~~~~~~~~~ 826 | VID_GetCurrentBPP(), | ~~~~~~~~~~~~~~~~~~~~ 827 | VID_GetCurrentRefreshRate(), | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 828 | depthbits, | ~~~~~~~~~~ 829 | fsaa_obtained); | ~~~~~~~~~~~~~~
2498 lines
65 KiB
C
2498 lines
65 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2007-2008 Kristian Duske
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// gl_vidsdl.c -- SDL GL vid component
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#include "quakedef.h"
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#include "cfgfile.h"
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#include "bgmusic.h"
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#include "resource.h"
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#if defined(SDL_FRAMEWORK) || defined(NO_SDL_CONFIG)
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#if defined(USE_SDL2)
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#include <SDL2/SDL.h>
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#else
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#include <SDL/SDL.h>
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#endif
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#else
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#include "SDL.h"
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#endif
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//ericw -- for putting the driver into multithreaded mode
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#ifdef __APPLE__
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#include <OpenGL/OpenGL.h>
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#endif
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#ifdef __SWITCH__
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#include "glad/glad.h"
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#endif
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#ifdef VITA
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#include <vitasdk.h>
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#endif
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#define MAX_MODE_LIST 600 //johnfitz -- was 30
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#define MAX_BPPS_LIST 5
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#define MAX_RATES_LIST 20
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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#define MAXWIDTH 10000
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#define MAXHEIGHT 10000
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#define DEFAULT_SDL_FLAGS SDL_OPENGL
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#define DEFAULT_REFRESHRATE 60
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typedef struct {
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int width;
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int height;
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int refreshrate;
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int bpp;
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} vmode_t;
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static const char *gl_vendor;
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static const char *gl_renderer;
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static const char *gl_version;
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static int gl_version_major;
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static int gl_version_minor;
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static const char *gl_extensions;
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static char * gl_extensions_nice;
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static vmode_t modelist[MAX_MODE_LIST];
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static int nummodes;
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static qboolean vid_initialized = false;
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#if defined(USE_SDL2)
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#ifndef __SWITCH__
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static SDL_Window *draw_context;
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#else
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extern SDL_Window *draw_context;
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#endif
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static SDL_GLContext gl_context;
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#else
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static SDL_Surface *draw_context;
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#endif
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static qboolean vid_locked = false; //johnfitz
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static qboolean vid_changed = false;
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static void VID_Menu_Init (void); //johnfitz
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static void VID_Menu_f (void); //johnfitz
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static void VID_MenuDraw (void);
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static void VID_MenuKey (int key);
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static void ClearAllStates (void);
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static void GL_Init (void);
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static void GL_SetupState (void); //johnfitz
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viddef_t vid; // global video state
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modestate_t modestate = MS_UNINIT;
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qboolean scr_skipupdate;
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qboolean gl_mtexable = false;
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qboolean gl_texture_env_combine = false; //johnfitz
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qboolean gl_texture_env_add = false; //johnfitz
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qboolean gl_swap_control = false; //johnfitz
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qboolean gl_anisotropy_able = false; //johnfitz
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float gl_max_anisotropy; //johnfitz
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qboolean gl_texture_NPOT = false; //ericw
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qboolean gl_vbo_able = false; //ericw
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qboolean gl_glsl_able = false; //ericw
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GLint gl_max_texture_units = 0; //ericw
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qboolean gl_glsl_gamma_able = false; //ericw
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qboolean gl_glsl_alias_able = false; //ericw
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int gl_stencilbits;
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PFNGLMULTITEXCOORD2FARBPROC GL_MTexCoord2fFunc = NULL; //johnfitz
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PFNGLACTIVETEXTUREARBPROC GL_SelectTextureFunc = NULL; //johnfitz
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PFNGLCLIENTACTIVETEXTUREARBPROC GL_ClientActiveTextureFunc = NULL; //ericw
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PFNGLBINDBUFFERARBPROC GL_BindBufferFunc = NULL; //ericw
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PFNGLBUFFERDATAARBPROC GL_BufferDataFunc = NULL; //ericw
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PFNGLBUFFERSUBDATAARBPROC GL_BufferSubDataFunc = NULL; //ericw
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PFNGLDELETEBUFFERSARBPROC GL_DeleteBuffersFunc = NULL; //ericw
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PFNGLGENBUFFERSARBPROC GL_GenBuffersFunc = NULL; //ericw
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QS_PFNGLCREATESHADERPROC GL_CreateShaderFunc = NULL; //ericw
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QS_PFNGLDELETESHADERPROC GL_DeleteShaderFunc = NULL; //ericw
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QS_PFNGLDELETEPROGRAMPROC GL_DeleteProgramFunc = NULL; //ericw
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QS_PFNGLSHADERSOURCEPROC GL_ShaderSourceFunc = NULL; //ericw
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QS_PFNGLCOMPILESHADERPROC GL_CompileShaderFunc = NULL; //ericw
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QS_PFNGLGETSHADERIVPROC GL_GetShaderivFunc = NULL; //ericw
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QS_PFNGLGETSHADERINFOLOGPROC GL_GetShaderInfoLogFunc = NULL; //ericw
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QS_PFNGLGETPROGRAMIVPROC GL_GetProgramivFunc = NULL; //ericw
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QS_PFNGLGETPROGRAMINFOLOGPROC GL_GetProgramInfoLogFunc = NULL; //ericw
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QS_PFNGLCREATEPROGRAMPROC GL_CreateProgramFunc = NULL; //ericw
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QS_PFNGLATTACHSHADERPROC GL_AttachShaderFunc = NULL; //ericw
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QS_PFNGLLINKPROGRAMPROC GL_LinkProgramFunc = NULL; //ericw
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QS_PFNGLBINDATTRIBLOCATIONFUNC GL_BindAttribLocationFunc = NULL; //ericw
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QS_PFNGLUSEPROGRAMPROC GL_UseProgramFunc = NULL; //ericw
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QS_PFNGLGETATTRIBLOCATIONPROC GL_GetAttribLocationFunc = NULL; //ericw
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QS_PFNGLVERTEXATTRIBPOINTERPROC GL_VertexAttribPointerFunc = NULL; //ericw
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QS_PFNGLENABLEVERTEXATTRIBARRAYPROC GL_EnableVertexAttribArrayFunc = NULL; //ericw
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QS_PFNGLDISABLEVERTEXATTRIBARRAYPROC GL_DisableVertexAttribArrayFunc = NULL; //ericw
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QS_PFNGLGETUNIFORMLOCATIONPROC GL_GetUniformLocationFunc = NULL; //ericw
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QS_PFNGLUNIFORM1IPROC GL_Uniform1iFunc = NULL; //ericw
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QS_PFNGLUNIFORM1FPROC GL_Uniform1fFunc = NULL; //ericw
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QS_PFNGLUNIFORM3FPROC GL_Uniform3fFunc = NULL; //ericw
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QS_PFNGLUNIFORM4FPROC GL_Uniform4fFunc = NULL; //ericw
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//====================================
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//johnfitz -- new cvars
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#ifdef VITA
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static cvar_t vid_fullscreen = {"vid_fullscreen", "1", CVAR_ARCHIVE}; // QuakeSpasm, was "1"
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static cvar_t vid_width = {"vid_width", "960", CVAR_ARCHIVE}; // QuakeSpasm, was 640
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static cvar_t vid_height = {"vid_height", "544", CVAR_ARCHIVE}; // QuakeSpasm, was 480
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static cvar_t vid_bpp = {"vid_bpp", "32", CVAR_ARCHIVE};
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static cvar_t vid_refreshrate = {"vid_refreshrate", "60", CVAR_ARCHIVE};
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static cvar_t vid_vsync = {"vid_vsync", "1", CVAR_ARCHIVE};
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static cvar_t vid_fsaa = {"vid_fsaa", "0", CVAR_ARCHIVE}; // QuakeSpasm
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static cvar_t vid_desktopfullscreen = {"vid_desktopfullscreen", "1", CVAR_ARCHIVE}; // QuakeSpasm
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#else
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static cvar_t vid_fullscreen = {"vid_fullscreen", "0", CVAR_ARCHIVE}; // QuakeSpasm, was "1"
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static cvar_t vid_width = {"vid_width", "800", CVAR_ARCHIVE}; // QuakeSpasm, was 640
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static cvar_t vid_height = {"vid_height", "600", CVAR_ARCHIVE}; // QuakeSpasm, was 480
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static cvar_t vid_bpp = {"vid_bpp", "16", CVAR_ARCHIVE};
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static cvar_t vid_refreshrate = {"vid_refreshrate", "60", CVAR_ARCHIVE};
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static cvar_t vid_vsync = {"vid_vsync", "0", CVAR_ARCHIVE};
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static cvar_t vid_fsaa = {"vid_fsaa", "0", CVAR_ARCHIVE}; // QuakeSpasm
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static cvar_t vid_desktopfullscreen = {"vid_desktopfullscreen", "0", CVAR_ARCHIVE}; // QuakeSpasm
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#endif
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static cvar_t vid_borderless = {"vid_borderless", "0", CVAR_ARCHIVE}; // QuakeSpasm
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//johnfitz
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cvar_t vid_gamma = {"gamma", "1", CVAR_ARCHIVE}; //johnfitz -- moved here from view.c
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cvar_t vid_contrast = {"contrast", "1", CVAR_ARCHIVE}; //QuakeSpasm, MarkV
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//==========================================================================
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//
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// HARDWARE GAMMA -- johnfitz
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//
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//==========================================================================
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#define USE_GAMMA_RAMPS 0
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#if USE_GAMMA_RAMPS
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static unsigned short vid_gamma_red[256];
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static unsigned short vid_gamma_green[256];
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static unsigned short vid_gamma_blue[256];
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static unsigned short vid_sysgamma_red[256];
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static unsigned short vid_sysgamma_green[256];
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static unsigned short vid_sysgamma_blue[256];
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#endif
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static qboolean gammaworks = false; // whether hw-gamma works
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static int fsaa;
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/*
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================
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VID_Gamma_SetGamma -- apply gamma correction
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================
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*/
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static void VID_Gamma_SetGamma (void)
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{
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if (gl_glsl_gamma_able)
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return;
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if (draw_context && gammaworks)
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{
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float value;
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if (vid_gamma.value > (1.0f / GAMMA_MAX))
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value = 1.0f / vid_gamma.value;
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else
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value = GAMMA_MAX;
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#if defined(USE_SDL2)
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# if USE_GAMMA_RAMPS
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if (SDL_SetWindowGammaRamp(draw_context, vid_gamma_red, vid_gamma_green, vid_gamma_blue) != 0)
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Con_Printf ("VID_Gamma_SetGamma: failed on SDL_SetWindowGammaRamp\n");
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# else
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if (SDL_SetWindowBrightness(draw_context, value) != 0)
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Con_Printf ("VID_Gamma_SetGamma: failed on SDL_SetWindowBrightness\n");
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# endif
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#else /* USE_SDL2 */
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# if USE_GAMMA_RAMPS
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if (SDL_SetGammaRamp(vid_gamma_red, vid_gamma_green, vid_gamma_blue) == -1)
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Con_Printf ("VID_Gamma_SetGamma: failed on SDL_SetGammaRamp\n");
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# else
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if (SDL_SetGamma(value,value,value) == -1)
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Con_Printf ("VID_Gamma_SetGamma: failed on SDL_SetGamma\n");
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# endif
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#endif /* USE_SDL2 */
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}
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}
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/*
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================
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VID_Gamma_Restore -- restore system gamma
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================
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*/
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static void VID_Gamma_Restore (void)
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{
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if (gl_glsl_gamma_able)
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return;
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if (draw_context && gammaworks)
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{
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#if defined(USE_SDL2)
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# if USE_GAMMA_RAMPS
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if (SDL_SetWindowGammaRamp(draw_context, vid_sysgamma_red, vid_sysgamma_green, vid_sysgamma_blue) != 0)
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Con_Printf ("VID_Gamma_Restore: failed on SDL_SetWindowGammaRamp\n");
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# else
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if (SDL_SetWindowBrightness(draw_context, 1) != 0)
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Con_Printf ("VID_Gamma_Restore: failed on SDL_SetWindowBrightness\n");
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# endif
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#else /* USE_SDL2 */
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# if USE_GAMMA_RAMPS
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if (SDL_SetGammaRamp(vid_sysgamma_red, vid_sysgamma_green, vid_sysgamma_blue) == -1)
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Con_Printf ("VID_Gamma_Restore: failed on SDL_SetGammaRamp\n");
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# else
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if (SDL_SetGamma(1, 1, 1) == -1)
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Con_Printf ("VID_Gamma_Restore: failed on SDL_SetGamma\n");
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# endif
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#endif /* USE_SDL2 */
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}
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}
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/*
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================
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VID_Gamma_Shutdown -- called on exit
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================
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*/
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static void VID_Gamma_Shutdown (void)
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{
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VID_Gamma_Restore ();
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}
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/*
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================
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VID_Gamma_f -- callback when the cvar changes
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================
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*/
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static void VID_Gamma_f (cvar_t *var)
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{
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if (gl_glsl_gamma_able)
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return;
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#if USE_GAMMA_RAMPS
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int i;
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for (i = 0; i < 256; i++)
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{
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vid_gamma_red[i] =
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CLAMP(0, (int) ((255 * pow((i + 0.5)/255.5, vid_gamma.value) + 0.5) * vid_contrast.value), 255) << 8;
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vid_gamma_green[i] = vid_gamma_red[i];
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vid_gamma_blue[i] = vid_gamma_red[i];
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}
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#endif
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VID_Gamma_SetGamma ();
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}
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/*
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================
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VID_Gamma_Init -- call on init
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================
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*/
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static void VID_Gamma_Init (void)
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{
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Cvar_RegisterVariable (&vid_gamma);
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Cvar_RegisterVariable (&vid_contrast);
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Cvar_SetCallback (&vid_gamma, VID_Gamma_f);
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Cvar_SetCallback (&vid_contrast, VID_Gamma_f);
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if (gl_glsl_gamma_able)
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return;
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#if defined(USE_SDL2)
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# if USE_GAMMA_RAMPS
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gammaworks = (SDL_GetWindowGammaRamp(draw_context, vid_sysgamma_red, vid_sysgamma_green, vid_sysgamma_blue) == 0);
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if (gammaworks)
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gammaworks = (SDL_SetWindowGammaRamp(draw_context, vid_sysgamma_red, vid_sysgamma_green, vid_sysgamma_blue) == 0);
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# else
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gammaworks = (SDL_SetWindowBrightness(draw_context, 1) == 0);
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# endif
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#else /* USE_SDL2 */
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# if USE_GAMMA_RAMPS
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gammaworks = (SDL_GetGammaRamp(vid_sysgamma_red, vid_sysgamma_green, vid_sysgamma_blue) == 0);
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if (gammaworks)
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gammaworks = (SDL_SetGammaRamp(vid_sysgamma_red, vid_sysgamma_green, vid_sysgamma_blue) == 0);
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# else
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gammaworks = (SDL_SetGamma(1, 1, 1) == 0);
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# endif
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#endif /* USE_SDL2 */
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if (!gammaworks)
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Con_SafePrintf("gamma adjustment not available\n");
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}
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/*
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======================
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VID_GetCurrentWidth
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======================
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*/
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static int VID_GetCurrentWidth (void)
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{
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#ifdef VITA
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return 960;
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#else
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#if defined(USE_SDL2)
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int w = 0, h = 0;
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SDL_GetWindowSize(draw_context, &w, &h);
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return w;
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#else
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return draw_context->w;
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#endif
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#endif
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}
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/*
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=======================
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VID_GetCurrentHeight
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=======================
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*/
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static int VID_GetCurrentHeight (void)
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{
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#ifdef VITA
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return 544;
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#else
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#if defined(USE_SDL2)
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int w = 0, h = 0;
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SDL_GetWindowSize(draw_context, &w, &h);
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return h;
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#else
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return draw_context->h;
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#endif
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#endif
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}
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/*
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====================
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VID_GetCurrentRefreshRate
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====================
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*/
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static int VID_GetCurrentRefreshRate (void)
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{
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#if defined(USE_SDL2)
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SDL_DisplayMode mode;
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int current_display;
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current_display = SDL_GetWindowDisplayIndex(draw_context);
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if (0 != SDL_GetCurrentDisplayMode(current_display, &mode))
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return DEFAULT_REFRESHRATE;
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return mode.refresh_rate;
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#else
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// SDL1.2 doesn't support refresh rates
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return DEFAULT_REFRESHRATE;
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#endif
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}
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/*
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====================
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VID_GetCurrentBPP
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====================
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*/
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static int VID_GetCurrentBPP (void)
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{
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#ifdef VITA
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return 32;
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#else
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#if defined(USE_SDL2)
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const Uint32 pixelFormat = SDL_GetWindowPixelFormat(draw_context);
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return SDL_BITSPERPIXEL(pixelFormat);
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#else
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return draw_context->format->BitsPerPixel;
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#endif
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#endif
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}
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/*
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====================
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VID_GetFullscreen
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returns true if we are in regular fullscreen or "desktop fullscren"
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====================
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*/
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static qboolean VID_GetFullscreen (void)
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{
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#ifdef VITA
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return true;
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#elif defined(USE_SDL2)
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return (SDL_GetWindowFlags(draw_context) & SDL_WINDOW_FULLSCREEN) != 0;
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#else
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return (draw_context->flags & SDL_FULLSCREEN) != 0;
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#endif
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}
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|
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/*
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====================
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VID_GetDesktopFullscreen
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returns true if we are specifically in "desktop fullscreen" mode
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====================
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*/
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static qboolean VID_GetDesktopFullscreen (void)
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{
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#ifdef VITA
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return true;
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#elif defined(USE_SDL2)
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return (SDL_GetWindowFlags(draw_context) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP;
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#else
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return false;
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#endif
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}
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|
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/*
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====================
|
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VID_GetVSync
|
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====================
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|
*/
|
|
static qboolean VID_GetVSync (void)
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{
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#ifdef VITA
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return true;
|
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#elif defined(USE_SDL2)
|
|
return SDL_GL_GetSwapInterval() == 1;
|
|
#else
|
|
int swap_control;
|
|
if (SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &swap_control) == 0)
|
|
return swap_control > 0;
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
====================
|
|
VID_GetWindow
|
|
|
|
used by pl_win.c
|
|
====================
|
|
*/
|
|
void *VID_GetWindow (void)
|
|
{
|
|
#if defined(USE_SDL2)
|
|
return draw_context;
|
|
#else
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
====================
|
|
VID_HasMouseOrInputFocus
|
|
====================
|
|
*/
|
|
qboolean VID_HasMouseOrInputFocus (void)
|
|
{
|
|
#if defined(USE_SDL2)
|
|
return (SDL_GetWindowFlags(draw_context) & (SDL_WINDOW_MOUSE_FOCUS | SDL_WINDOW_INPUT_FOCUS)) != 0;
|
|
#else
|
|
return (SDL_GetAppState() & (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS)) != 0;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
====================
|
|
VID_IsMinimized
|
|
====================
|
|
*/
|
|
qboolean VID_IsMinimized (void)
|
|
{
|
|
#if defined(USE_SDL2)
|
|
return !(SDL_GetWindowFlags(draw_context) & SDL_WINDOW_SHOWN);
|
|
#else
|
|
/* SDL_APPACTIVE in SDL 1.x means "not minimized" */
|
|
return !(SDL_GetAppState() & SDL_APPACTIVE);
|
|
#endif
|
|
}
|
|
|
|
#if defined(USE_SDL2)
|
|
/*
|
|
================
|
|
VID_SDL2_GetDisplayMode
|
|
|
|
Returns a pointer to a statically allocated SDL_DisplayMode structure
|
|
if there is one with the requested params on the default display.
|
|
Otherwise returns NULL.
|
|
|
|
This is passed to SDL_SetWindowDisplayMode to specify a pixel format
|
|
with the requested bpp. If we didn't care about bpp we could just pass NULL.
|
|
================
|
|
*/
|
|
static SDL_DisplayMode *VID_SDL2_GetDisplayMode(int width, int height, int refreshrate, int bpp)
|
|
{
|
|
static SDL_DisplayMode mode;
|
|
const int sdlmodes = SDL_GetNumDisplayModes(0);
|
|
int i;
|
|
|
|
for (i = 0; i < sdlmodes; i++)
|
|
{
|
|
if (SDL_GetDisplayMode(0, i, &mode) != 0)
|
|
continue;
|
|
|
|
if (mode.w == width && mode.h == height
|
|
&& SDL_BITSPERPIXEL(mode.format) == bpp
|
|
&& mode.refresh_rate == refreshrate)
|
|
{
|
|
return &mode;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
#endif /* USE_SDL2 */
|
|
|
|
/*
|
|
================
|
|
VID_ValidMode
|
|
================
|
|
*/
|
|
static qboolean VID_ValidMode (int width, int height, int refreshrate, int bpp, qboolean fullscreen)
|
|
{
|
|
// ignore width / height / bpp if vid_desktopfullscreen is enabled
|
|
if (fullscreen && vid_desktopfullscreen.value)
|
|
return true;
|
|
|
|
if (width < 320)
|
|
return false;
|
|
|
|
if (height < 200)
|
|
return false;
|
|
|
|
#ifdef VITA
|
|
return true;
|
|
#endif
|
|
|
|
#if defined(USE_SDL2)
|
|
if (fullscreen && VID_SDL2_GetDisplayMode(width, height, refreshrate, bpp) == NULL)
|
|
bpp = 0;
|
|
#else
|
|
{
|
|
Uint32 flags = DEFAULT_SDL_FLAGS;
|
|
if (fullscreen)
|
|
flags |= SDL_FULLSCREEN;
|
|
|
|
bpp = SDL_VideoModeOK(width, height, bpp, flags);
|
|
}
|
|
#endif
|
|
|
|
switch (bpp)
|
|
{
|
|
case 16:
|
|
case 24:
|
|
case 32:
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
VID_SetMode
|
|
================
|
|
*/
|
|
static qboolean VID_SetMode (int width, int height, int refreshrate, int bpp, qboolean fullscreen)
|
|
{
|
|
int temp;
|
|
Uint32 flags;
|
|
char caption[50];
|
|
int depthbits, stencilbits;
|
|
int fsaa_obtained;
|
|
#if defined(USE_SDL2)
|
|
int previous_display;
|
|
#endif
|
|
|
|
// so Con_Printfs don't mess us up by forcing vid and snd updates
|
|
temp = scr_disabled_for_loading;
|
|
scr_disabled_for_loading = true;
|
|
|
|
CDAudio_Pause ();
|
|
BGM_Pause ();
|
|
|
|
/* z-buffer depth */
|
|
if (bpp == 16)
|
|
{
|
|
depthbits = 16;
|
|
stencilbits = 0;
|
|
}
|
|
else
|
|
{
|
|
depthbits = 24;
|
|
stencilbits = 8;
|
|
}
|
|
#ifndef VITA
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, depthbits);
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, stencilbits);
|
|
|
|
/* fsaa */
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, fsaa > 0 ? 1 : 0);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
|
|
#endif
|
|
q_snprintf(caption, sizeof(caption), "QuakeSpasm " QUAKESPASM_VER_STRING);
|
|
|
|
#ifdef __SWITCH__
|
|
/* Force GL 3.2 compatibility profile */
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
|
#endif
|
|
|
|
#if defined(USE_SDL2)
|
|
#ifndef VITA
|
|
/* Create the window if needed, hidden */
|
|
if (!draw_context)
|
|
{
|
|
#ifdef __SWITCH__
|
|
flags = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN;
|
|
draw_context = SDL_CreateWindow (caption, 0, 0, width, height, flags);
|
|
#else
|
|
flags = SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN;
|
|
|
|
if (vid_borderless.value)
|
|
flags |= SDL_WINDOW_BORDERLESS;
|
|
|
|
draw_context = SDL_CreateWindow (caption, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags);
|
|
if (!draw_context) { // scale back fsaa
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
|
draw_context = SDL_CreateWindow (caption, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags);
|
|
}
|
|
if (!draw_context) { // scale back SDL_GL_DEPTH_SIZE
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
|
draw_context = SDL_CreateWindow (caption, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags);
|
|
}
|
|
if (!draw_context) { // scale back SDL_GL_STENCIL_SIZE
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
|
|
draw_context = SDL_CreateWindow (caption, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags);
|
|
}
|
|
#endif
|
|
|
|
if (!draw_context)
|
|
Sys_Error ("SDL_CreateWindow: Couldn't create window | %s", SDL_GetError());
|
|
|
|
previous_display = -1;
|
|
}
|
|
else
|
|
{
|
|
previous_display = SDL_GetWindowDisplayIndex(draw_context);
|
|
}
|
|
#else
|
|
draw_context = SDL_CreateWindow("dummy", 0, 0, 960, 544, SDL_WINDOW_FULLSCREEN);
|
|
#endif
|
|
#ifndef __SWITCH__
|
|
/* Ensure the window is not fullscreen */
|
|
if (VID_GetFullscreen ())
|
|
{
|
|
#ifndef VITA
|
|
if (SDL_SetWindowFullscreen (draw_context, 0) != 0)
|
|
Sys_Error("Couldn't set fullscreen state mode");
|
|
#endif
|
|
}
|
|
#endif
|
|
#ifndef VITA
|
|
/* Set window size and display mode */
|
|
SDL_SetWindowSize (draw_context, width, height);
|
|
#ifndef __SWITCH__
|
|
if (previous_display >= 0)
|
|
SDL_SetWindowPosition (draw_context, SDL_WINDOWPOS_CENTERED_DISPLAY(previous_display), SDL_WINDOWPOS_CENTERED_DISPLAY(previous_display));
|
|
else
|
|
SDL_SetWindowPosition(draw_context, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
|
|
SDL_SetWindowDisplayMode (draw_context, VID_SDL2_GetDisplayMode(width, height, refreshrate, bpp));
|
|
SDL_SetWindowBordered (draw_context, vid_borderless.value ? SDL_FALSE : SDL_TRUE);
|
|
|
|
/* Make window fullscreen if needed, and show the window */
|
|
|
|
if (fullscreen) {
|
|
Uint32 flags = vid_desktopfullscreen.value ?
|
|
SDL_WINDOW_FULLSCREEN_DESKTOP :
|
|
SDL_WINDOW_FULLSCREEN;
|
|
if (SDL_SetWindowFullscreen (draw_context, flags) != 0)
|
|
Sys_Error ("Couldn't set fullscreen state mode");
|
|
}
|
|
|
|
SDL_ShowWindow (draw_context);
|
|
#endif
|
|
|
|
/* Create GL context if needed */
|
|
if (!gl_context) {
|
|
gl_context = SDL_GL_CreateContext(draw_context);
|
|
if (!gl_context)
|
|
Sys_Error("Couldn't create GL context");
|
|
#ifdef __SWITCH__
|
|
/* Load OpenGL functions */
|
|
if (!gladLoadGLLoader(SDL_GL_GetProcAddress))
|
|
Sys_Error("Couldn't load GL function pointers: %s\n", SDL_GetError());
|
|
#endif
|
|
}
|
|
#endif
|
|
gl_swap_control = true;
|
|
#ifndef VITA
|
|
if (SDL_GL_SetSwapInterval ((vid_vsync.value) ? 1 : 0) == -1)
|
|
gl_swap_control = false;
|
|
#endif
|
|
#else /* !defined(USE_SDL2) */
|
|
|
|
flags = DEFAULT_SDL_FLAGS;
|
|
if (fullscreen)
|
|
flags |= SDL_FULLSCREEN;
|
|
if (vid_borderless.value)
|
|
flags |= SDL_NOFRAME;
|
|
|
|
gl_swap_control = true;
|
|
if (SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, (vid_vsync.value) ? 1 : 0) == -1)
|
|
gl_swap_control = false;
|
|
|
|
bpp = SDL_VideoModeOK(width, height, bpp, flags);
|
|
|
|
draw_context = SDL_SetVideoMode(width, height, bpp, flags);
|
|
if (!draw_context) { // scale back fsaa
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
|
draw_context = SDL_SetVideoMode(width, height, bpp, flags);
|
|
}
|
|
if (!draw_context) { // scale back SDL_GL_DEPTH_SIZE
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
|
draw_context = SDL_SetVideoMode(width, height, bpp, flags);
|
|
}
|
|
if (!draw_context) { // scale back SDL_GL_STENCIL_SIZE
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
|
|
draw_context = SDL_SetVideoMode(width, height, bpp, flags);
|
|
if (!draw_context)
|
|
Sys_Error ("Couldn't set video mode");
|
|
}
|
|
|
|
SDL_WM_SetCaption(caption, caption);
|
|
#endif /* !defined(USE_SDL2) */
|
|
|
|
vid.width = VID_GetCurrentWidth();
|
|
vid.height = VID_GetCurrentHeight();
|
|
vid.conwidth = vid.width & 0xFFFFFFF8;
|
|
vid.conheight = vid.conwidth * vid.height / vid.width;
|
|
vid.numpages = 2;
|
|
|
|
#ifdef VITA
|
|
depthbits = 24;
|
|
gl_stencilbits = 8;
|
|
fsaa_obtained = 0;
|
|
#else
|
|
// read the obtained z-buffer depth
|
|
if (SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depthbits) == -1)
|
|
depthbits = 0;
|
|
|
|
// read obtained fsaa samples
|
|
if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fsaa_obtained) == -1)
|
|
fsaa_obtained = 0;
|
|
|
|
// read stencil bits
|
|
if (SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &gl_stencilbits) == -1)
|
|
gl_stencilbits = 0;
|
|
#endif
|
|
modestate = VID_GetFullscreen() ? MS_FULLSCREEN : MS_WINDOWED;
|
|
|
|
CDAudio_Resume ();
|
|
BGM_Resume ();
|
|
scr_disabled_for_loading = temp;
|
|
|
|
// fix the leftover Alt from any Alt-Tab or the like that switched us away
|
|
ClearAllStates ();
|
|
|
|
Con_SafePrintf ("Video mode %dx%dx%d %dHz (%d-bit z-buffer, %dx FSAA) initialized\n",
|
|
VID_GetCurrentWidth(),
|
|
VID_GetCurrentHeight(),
|
|
VID_GetCurrentBPP(),
|
|
VID_GetCurrentRefreshRate(),
|
|
depthbits,
|
|
fsaa_obtained);
|
|
|
|
vid.recalc_refdef = 1;
|
|
|
|
// no pending changes
|
|
vid_changed = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
VID_Changed_f -- kristian -- notify us that a value has changed that requires a vid_restart
|
|
===================
|
|
*/
|
|
static void VID_Changed_f (cvar_t *var)
|
|
{
|
|
vid_changed = true;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
VID_Restart -- johnfitz -- change video modes on the fly
|
|
===================
|
|
*/
|
|
static void VID_Restart (void)
|
|
{
|
|
int width, height, refreshrate, bpp;
|
|
qboolean fullscreen;
|
|
|
|
if (vid_locked || !vid_changed)
|
|
return;
|
|
|
|
width = (int)vid_width.value;
|
|
height = (int)vid_height.value;
|
|
refreshrate = (int)vid_refreshrate.value;
|
|
bpp = (int)vid_bpp.value;
|
|
fullscreen = vid_fullscreen.value ? true : false;
|
|
|
|
//
|
|
// validate new mode
|
|
//
|
|
if (!VID_ValidMode (width, height, refreshrate, bpp, fullscreen))
|
|
{
|
|
Con_Printf ("%dx%dx%d %dHz %s is not a valid mode\n",
|
|
width, height, bpp, refreshrate, fullscreen? "fullscreen" : "windowed");
|
|
return;
|
|
}
|
|
|
|
// ericw -- OS X, SDL1: textures, VBO's invalid after mode change
|
|
// OS X, SDL2: still valid after mode change
|
|
// To handle both cases, delete all GL objects (textures, VBO, GLSL) now.
|
|
// We must not interleave deleting the old objects with creating new ones, because
|
|
// one of the new objects could be given the same ID as an invalid handle
|
|
// which is later deleted.
|
|
|
|
TexMgr_DeleteTextureObjects ();
|
|
GLSLGamma_DeleteTexture ();
|
|
R_ScaleView_DeleteTexture ();
|
|
R_DeleteShaders ();
|
|
GL_DeleteBModelVertexBuffer ();
|
|
GLMesh_DeleteVertexBuffers ();
|
|
|
|
//
|
|
// set new mode
|
|
//
|
|
VID_SetMode (width, height, refreshrate, bpp, fullscreen);
|
|
|
|
GL_Init ();
|
|
TexMgr_ReloadImages ();
|
|
GL_BuildBModelVertexBuffer ();
|
|
GLMesh_LoadVertexBuffers ();
|
|
GL_SetupState ();
|
|
Fog_SetupState ();
|
|
|
|
//warpimages needs to be recalculated
|
|
TexMgr_RecalcWarpImageSize ();
|
|
|
|
//conwidth and conheight need to be recalculated
|
|
vid.conwidth = (scr_conwidth.value > 0) ? (int)scr_conwidth.value : (scr_conscale.value > 0) ? (int)(vid.width/scr_conscale.value) : vid.width;
|
|
vid.conwidth = CLAMP (320, vid.conwidth, vid.width);
|
|
vid.conwidth &= 0xFFFFFFF8;
|
|
vid.conheight = vid.conwidth * vid.height / vid.width;
|
|
//
|
|
// keep cvars in line with actual mode
|
|
//
|
|
VID_SyncCvars();
|
|
//
|
|
// update mouse grab
|
|
//
|
|
if (key_dest == key_console || key_dest == key_menu)
|
|
{
|
|
if (modestate == MS_WINDOWED)
|
|
IN_Deactivate(true);
|
|
else if (modestate == MS_FULLSCREEN)
|
|
IN_Activate();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
VID_Test -- johnfitz -- like vid_restart, but asks for confirmation after switching modes
|
|
================
|
|
*/
|
|
static void VID_Test (void)
|
|
{
|
|
int old_width, old_height, old_refreshrate, old_bpp, old_fullscreen;
|
|
|
|
if (vid_locked || !vid_changed)
|
|
return;
|
|
//
|
|
// now try the switch
|
|
//
|
|
old_width = VID_GetCurrentWidth();
|
|
old_height = VID_GetCurrentHeight();
|
|
old_refreshrate = VID_GetCurrentRefreshRate();
|
|
old_bpp = VID_GetCurrentBPP();
|
|
old_fullscreen = VID_GetFullscreen() ? true : false;
|
|
|
|
VID_Restart ();
|
|
|
|
//pop up confirmation dialoge
|
|
if (!SCR_ModalMessage("Would you like to keep this\nvideo mode? (y/n)\n", 5.0f))
|
|
{
|
|
//revert cvars and mode
|
|
Cvar_SetValueQuick (&vid_width, old_width);
|
|
Cvar_SetValueQuick (&vid_height, old_height);
|
|
Cvar_SetValueQuick (&vid_refreshrate, old_refreshrate);
|
|
Cvar_SetValueQuick (&vid_bpp, old_bpp);
|
|
Cvar_SetQuick (&vid_fullscreen, old_fullscreen ? "1" : "0");
|
|
VID_Restart ();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
VID_Unlock -- johnfitz
|
|
================
|
|
*/
|
|
static void VID_Unlock (void)
|
|
{
|
|
vid_locked = false;
|
|
VID_SyncCvars();
|
|
}
|
|
|
|
/*
|
|
================
|
|
VID_Lock -- ericw
|
|
|
|
Subsequent changes to vid_* mode settings, and vid_restart commands, will
|
|
be ignored until the "vid_unlock" command is run.
|
|
|
|
Used when changing gamedirs so the current settings override what was saved
|
|
in the config.cfg.
|
|
================
|
|
*/
|
|
void VID_Lock (void)
|
|
{
|
|
vid_locked = true;
|
|
}
|
|
|
|
//==============================================================================
|
|
//
|
|
// OPENGL STUFF
|
|
//
|
|
//==============================================================================
|
|
|
|
/*
|
|
===============
|
|
GL_MakeNiceExtensionsList -- johnfitz
|
|
===============
|
|
*/
|
|
static char *GL_MakeNiceExtensionsList (const char *in)
|
|
{
|
|
char *copy, *token, *out;
|
|
int i, count;
|
|
|
|
if (!in) return Z_Strdup("(none)");
|
|
|
|
//each space will be replaced by 4 chars, so count the spaces before we malloc
|
|
for (i = 0, count = 1; i < (int) strlen(in); i++)
|
|
{
|
|
if (in[i] == ' ')
|
|
count++;
|
|
}
|
|
|
|
out = (char *) Z_Malloc (strlen(in) + count*3 + 1); //usually about 1-2k
|
|
out[0] = 0;
|
|
|
|
copy = (char *) Z_Strdup(in);
|
|
for (token = strtok(copy, " "); token; token = strtok(NULL, " "))
|
|
{
|
|
strcat(out, "\n ");
|
|
strcat(out, token);
|
|
}
|
|
|
|
Z_Free (copy);
|
|
return out;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_Info_f -- johnfitz
|
|
===============
|
|
*/
|
|
static void GL_Info_f (void)
|
|
{
|
|
Con_SafePrintf ("GL_VENDOR: %s\n", gl_vendor);
|
|
Con_SafePrintf ("GL_RENDERER: %s\n", gl_renderer);
|
|
Con_SafePrintf ("GL_VERSION: %s\n", gl_version);
|
|
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions_nice);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_CheckExtensions
|
|
===============
|
|
*/
|
|
static qboolean GL_ParseExtensionList (const char *list, const char *name)
|
|
{
|
|
const char *start;
|
|
const char *where, *terminator;
|
|
|
|
if (!list || !name || !*name)
|
|
return false;
|
|
if (strchr(name, ' ') != NULL)
|
|
return false; // extension names must not have spaces
|
|
|
|
start = list;
|
|
while (1) {
|
|
where = strstr (start, name);
|
|
if (!where)
|
|
break;
|
|
terminator = where + strlen (name);
|
|
if (where == start || where[-1] == ' ')
|
|
if (*terminator == ' ' || *terminator == '\0')
|
|
return true;
|
|
start = terminator;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void GL_CheckExtensions (void)
|
|
{
|
|
int swap_control;
|
|
|
|
// ARB_vertex_buffer_object
|
|
//
|
|
if (COM_CheckParm("-novbo"))
|
|
Con_Warning ("Vertex buffer objects disabled at command line\n");
|
|
else if (gl_version_major < 1 || (gl_version_major == 1 && gl_version_minor < 5))
|
|
Con_Warning ("OpenGL version < 1.5, skipping ARB_vertex_buffer_object check\n");
|
|
else
|
|
{
|
|
#ifdef VITA
|
|
GL_BindBufferFunc = (PFNGLBINDBUFFERARBPROC) vglGetProcAddress("glBindBufferARB");
|
|
GL_BufferDataFunc = (PFNGLBUFFERDATAARBPROC) vglGetProcAddress("glBufferDataARB");
|
|
GL_BufferSubDataFunc = (PFNGLBUFFERSUBDATAARBPROC) vglGetProcAddress("glBufferSubDataARB");
|
|
GL_DeleteBuffersFunc = (PFNGLDELETEBUFFERSARBPROC) vglGetProcAddress("glDeleteBuffersARB");
|
|
GL_GenBuffersFunc = (PFNGLGENBUFFERSARBPROC) vglGetProcAddress("glGenBuffersARB");
|
|
#else
|
|
GL_BindBufferFunc = (PFNGLBINDBUFFERARBPROC) SDL_GL_GetProcAddress("glBindBufferARB");
|
|
GL_BufferDataFunc = (PFNGLBUFFERDATAARBPROC) SDL_GL_GetProcAddress("glBufferDataARB");
|
|
GL_BufferSubDataFunc = (PFNGLBUFFERSUBDATAARBPROC) SDL_GL_GetProcAddress("glBufferSubDataARB");
|
|
GL_DeleteBuffersFunc = (PFNGLDELETEBUFFERSARBPROC) SDL_GL_GetProcAddress("glDeleteBuffersARB");
|
|
GL_GenBuffersFunc = (PFNGLGENBUFFERSARBPROC) SDL_GL_GetProcAddress("glGenBuffersARB");
|
|
#endif
|
|
if (GL_BindBufferFunc && GL_BufferDataFunc && GL_BufferSubDataFunc && GL_DeleteBuffersFunc && GL_GenBuffersFunc)
|
|
{
|
|
Con_Printf("FOUND: ARB_vertex_buffer_object\n");
|
|
gl_vbo_able = true;
|
|
}
|
|
else
|
|
{
|
|
Con_Warning ("ARB_vertex_buffer_object not available\n");
|
|
}
|
|
}
|
|
|
|
// multitexture
|
|
//
|
|
if (COM_CheckParm("-nomtex"))
|
|
Con_Warning ("Mutitexture disabled at command line\n");
|
|
else if (GL_ParseExtensionList(gl_extensions, "GL_ARB_multitexture"))
|
|
{
|
|
#ifdef VITA
|
|
GL_MTexCoord2fFunc = (PFNGLMULTITEXCOORD2FARBPROC) vglGetProcAddress("glMultiTexCoord2fARB");
|
|
GL_SelectTextureFunc = (PFNGLACTIVETEXTUREARBPROC) vglGetProcAddress("glActiveTextureARB");
|
|
GL_ClientActiveTextureFunc = (PFNGLCLIENTACTIVETEXTUREARBPROC) vglGetProcAddress("glClientActiveTextureARB");
|
|
#else
|
|
GL_MTexCoord2fFunc = (PFNGLMULTITEXCOORD2FARBPROC) SDL_GL_GetProcAddress("glMultiTexCoord2fARB");
|
|
GL_SelectTextureFunc = (PFNGLACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glActiveTextureARB");
|
|
GL_ClientActiveTextureFunc = (PFNGLCLIENTACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glClientActiveTextureARB");
|
|
#endif
|
|
if (GL_MTexCoord2fFunc && GL_SelectTextureFunc && GL_ClientActiveTextureFunc)
|
|
{
|
|
Con_Printf("FOUND: ARB_multitexture\n");
|
|
gl_mtexable = true;
|
|
#ifdef VITA // Number of supported texunits is different between ffp and shaders pipeline in vitaGL
|
|
gl_max_texture_units = 4;
|
|
#else
|
|
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max_texture_units);
|
|
#endif
|
|
Con_Printf("GL_MAX_TEXTURE_UNITS: %d\n", (int)gl_max_texture_units);
|
|
}
|
|
else
|
|
{
|
|
Con_Warning ("Couldn't link to multitexture functions\n");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Warning ("multitexture not supported (extension not found)\n");
|
|
}
|
|
|
|
// texture_env_combine
|
|
//
|
|
if (COM_CheckParm("-nocombine"))
|
|
Con_Warning ("texture_env_combine disabled at command line\n");
|
|
else if (GL_ParseExtensionList(gl_extensions, "GL_ARB_texture_env_combine"))
|
|
{
|
|
Con_Printf("FOUND: ARB_texture_env_combine\n");
|
|
gl_texture_env_combine = true;
|
|
}
|
|
else if (GL_ParseExtensionList(gl_extensions, "GL_EXT_texture_env_combine"))
|
|
{
|
|
Con_Printf("FOUND: EXT_texture_env_combine\n");
|
|
gl_texture_env_combine = true;
|
|
}
|
|
else
|
|
{
|
|
Con_Warning ("texture_env_combine not supported\n");
|
|
}
|
|
|
|
// texture_env_add
|
|
//
|
|
if (COM_CheckParm("-noadd"))
|
|
Con_Warning ("texture_env_add disabled at command line\n");
|
|
else if (GL_ParseExtensionList(gl_extensions, "GL_ARB_texture_env_add"))
|
|
{
|
|
Con_Printf("FOUND: ARB_texture_env_add\n");
|
|
gl_texture_env_add = true;
|
|
}
|
|
else if (GL_ParseExtensionList(gl_extensions, "GL_EXT_texture_env_add"))
|
|
{
|
|
Con_Printf("FOUND: EXT_texture_env_add\n");
|
|
gl_texture_env_add = true;
|
|
}
|
|
else
|
|
{
|
|
Con_Warning ("texture_env_add not supported\n");
|
|
}
|
|
|
|
// swap control
|
|
//
|
|
#ifndef VITA
|
|
if (!gl_swap_control)
|
|
{
|
|
#if defined(USE_SDL2)
|
|
Con_Warning ("vertical sync not supported (SDL_GL_SetSwapInterval failed)\n");
|
|
#else
|
|
Con_Warning ("vertical sync not supported (SDL_GL_SetAttribute failed)\n");
|
|
#endif
|
|
}
|
|
#if defined(USE_SDL2)
|
|
else if ((swap_control = SDL_GL_GetSwapInterval()) == -1)
|
|
#else
|
|
else if (SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &swap_control) == -1)
|
|
#endif
|
|
{
|
|
gl_swap_control = false;
|
|
#if defined(USE_SDL2)
|
|
Con_Warning ("vertical sync not supported (SDL_GL_GetSwapInterval failed)\n");
|
|
#else
|
|
Con_Warning ("vertical sync not supported (SDL_GL_GetAttribute failed)\n");
|
|
#endif
|
|
}
|
|
else if ((vid_vsync.value && swap_control != 1) || (!vid_vsync.value && swap_control != 0))
|
|
{
|
|
gl_swap_control = false;
|
|
Con_Warning ("vertical sync not supported (swap_control doesn't match vid_vsync)\n");
|
|
}
|
|
else
|
|
{
|
|
#if defined(USE_SDL2)
|
|
Con_Printf("FOUND: SDL_GL_SetSwapInterval\n");
|
|
#else
|
|
Con_Printf("FOUND: SDL_GL_SWAP_CONTROL\n");
|
|
#endif
|
|
}
|
|
#endif
|
|
// anisotropic filtering
|
|
//
|
|
if (GL_ParseExtensionList(gl_extensions, "GL_EXT_texture_filter_anisotropic"))
|
|
{
|
|
#ifndef VITA
|
|
float test1,test2;
|
|
GLuint tex;
|
|
|
|
// test to make sure we really have control over it
|
|
// 1.0 and 2.0 should always be legal values
|
|
glGenTextures(1, &tex);
|
|
glBindTexture (GL_TEXTURE_2D, tex);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f);
|
|
glGetTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &test1);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f);
|
|
glGetTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &test2);
|
|
glDeleteTextures(1, &tex);
|
|
|
|
if (test1 == 1 && test2 == 2)
|
|
{
|
|
Con_Printf("FOUND: EXT_texture_filter_anisotropic\n");
|
|
gl_anisotropy_able = true;
|
|
}
|
|
else
|
|
{
|
|
Con_Warning ("anisotropic filtering locked by driver. Current driver setting is %f\n", test1);
|
|
}
|
|
|
|
//get max value either way, so the menu and stuff know it
|
|
glGetFloatv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max_anisotropy);
|
|
if (gl_max_anisotropy < 2)
|
|
{
|
|
gl_anisotropy_able = false;
|
|
gl_max_anisotropy = 1;
|
|
Con_Warning ("anisotropic filtering broken: disabled\n");
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
gl_max_anisotropy = 1;
|
|
Con_Warning ("texture_filter_anisotropic not supported\n");
|
|
}
|
|
|
|
// texture_non_power_of_two
|
|
//
|
|
if (COM_CheckParm("-notexturenpot"))
|
|
Con_Warning ("texture_non_power_of_two disabled at command line\n");
|
|
else if (GL_ParseExtensionList(gl_extensions, "GL_ARB_texture_non_power_of_two"))
|
|
{
|
|
Con_Printf("FOUND: ARB_texture_non_power_of_two\n");
|
|
gl_texture_NPOT = true;
|
|
}
|
|
else
|
|
{
|
|
Con_Warning ("texture_non_power_of_two not supported\n");
|
|
}
|
|
|
|
// GLSL
|
|
//
|
|
if (COM_CheckParm("-noglsl"))
|
|
Con_Warning ("GLSL disabled at command line\n");
|
|
else if (gl_version_major >= 2)
|
|
{
|
|
#ifdef VITA
|
|
GL_CreateShaderFunc = (QS_PFNGLCREATESHADERPROC) vglGetProcAddress("glCreateShader");
|
|
GL_DeleteShaderFunc = (QS_PFNGLDELETESHADERPROC) vglGetProcAddress("glDeleteShader");
|
|
GL_DeleteProgramFunc = (QS_PFNGLDELETEPROGRAMPROC) vglGetProcAddress("glDeleteProgram");
|
|
GL_ShaderSourceFunc = (QS_PFNGLSHADERSOURCEPROC) vglGetProcAddress("glShaderSource");
|
|
GL_CompileShaderFunc = (QS_PFNGLCOMPILESHADERPROC) vglGetProcAddress("glCompileShader");
|
|
GL_GetShaderivFunc = (QS_PFNGLGETSHADERIVPROC) vglGetProcAddress("glGetShaderiv");
|
|
GL_GetShaderInfoLogFunc = (QS_PFNGLGETSHADERINFOLOGPROC) vglGetProcAddress("glGetShaderInfoLog");
|
|
GL_GetProgramivFunc = (QS_PFNGLGETPROGRAMIVPROC) vglGetProcAddress("glGetProgramiv");
|
|
GL_GetProgramInfoLogFunc = (QS_PFNGLGETPROGRAMINFOLOGPROC) vglGetProcAddress("glGetProgramInfoLog");
|
|
GL_CreateProgramFunc = (QS_PFNGLCREATEPROGRAMPROC) vglGetProcAddress("glCreateProgram");
|
|
GL_AttachShaderFunc = (QS_PFNGLATTACHSHADERPROC) vglGetProcAddress("glAttachShader");
|
|
GL_LinkProgramFunc = (QS_PFNGLLINKPROGRAMPROC) vglGetProcAddress("glLinkProgram");
|
|
GL_BindAttribLocationFunc = (QS_PFNGLBINDATTRIBLOCATIONFUNC) vglGetProcAddress("glBindAttribLocation");
|
|
GL_UseProgramFunc = (QS_PFNGLUSEPROGRAMPROC) vglGetProcAddress("glUseProgram");
|
|
GL_GetAttribLocationFunc = (QS_PFNGLGETATTRIBLOCATIONPROC) vglGetProcAddress("glGetAttribLocation");
|
|
GL_VertexAttribPointerFunc = (QS_PFNGLVERTEXATTRIBPOINTERPROC) vglGetProcAddress("glVertexAttribPointer");
|
|
GL_EnableVertexAttribArrayFunc = (QS_PFNGLENABLEVERTEXATTRIBARRAYPROC) vglGetProcAddress("glEnableVertexAttribArray");
|
|
GL_DisableVertexAttribArrayFunc = (QS_PFNGLDISABLEVERTEXATTRIBARRAYPROC) vglGetProcAddress("glDisableVertexAttribArray");
|
|
GL_GetUniformLocationFunc = (QS_PFNGLGETUNIFORMLOCATIONPROC) vglGetProcAddress("glGetUniformLocation");
|
|
GL_Uniform1iFunc = (QS_PFNGLUNIFORM1IPROC) vglGetProcAddress("glUniform1i");
|
|
GL_Uniform1fFunc = (QS_PFNGLUNIFORM1FPROC) vglGetProcAddress("glUniform1f");
|
|
GL_Uniform3fFunc = (QS_PFNGLUNIFORM3FPROC) vglGetProcAddress("glUniform3f");
|
|
GL_Uniform4fFunc = (QS_PFNGLUNIFORM4FPROC) vglGetProcAddress("glUniform4f");
|
|
#else
|
|
GL_CreateShaderFunc = (QS_PFNGLCREATESHADERPROC) SDL_GL_GetProcAddress("glCreateShader");
|
|
GL_DeleteShaderFunc = (QS_PFNGLDELETESHADERPROC) SDL_GL_GetProcAddress("glDeleteShader");
|
|
GL_DeleteProgramFunc = (QS_PFNGLDELETEPROGRAMPROC) SDL_GL_GetProcAddress("glDeleteProgram");
|
|
GL_ShaderSourceFunc = (QS_PFNGLSHADERSOURCEPROC) SDL_GL_GetProcAddress("glShaderSource");
|
|
GL_CompileShaderFunc = (QS_PFNGLCOMPILESHADERPROC) SDL_GL_GetProcAddress("glCompileShader");
|
|
GL_GetShaderivFunc = (QS_PFNGLGETSHADERIVPROC) SDL_GL_GetProcAddress("glGetShaderiv");
|
|
GL_GetShaderInfoLogFunc = (QS_PFNGLGETSHADERINFOLOGPROC) SDL_GL_GetProcAddress("glGetShaderInfoLog");
|
|
GL_GetProgramivFunc = (QS_PFNGLGETPROGRAMIVPROC) SDL_GL_GetProcAddress("glGetProgramiv");
|
|
GL_GetProgramInfoLogFunc = (QS_PFNGLGETPROGRAMINFOLOGPROC) SDL_GL_GetProcAddress("glGetProgramInfoLog");
|
|
GL_CreateProgramFunc = (QS_PFNGLCREATEPROGRAMPROC) SDL_GL_GetProcAddress("glCreateProgram");
|
|
GL_AttachShaderFunc = (QS_PFNGLATTACHSHADERPROC) SDL_GL_GetProcAddress("glAttachShader");
|
|
GL_LinkProgramFunc = (QS_PFNGLLINKPROGRAMPROC) SDL_GL_GetProcAddress("glLinkProgram");
|
|
GL_BindAttribLocationFunc = (QS_PFNGLBINDATTRIBLOCATIONFUNC) SDL_GL_GetProcAddress("glBindAttribLocation");
|
|
GL_UseProgramFunc = (QS_PFNGLUSEPROGRAMPROC) SDL_GL_GetProcAddress("glUseProgram");
|
|
GL_GetAttribLocationFunc = (QS_PFNGLGETATTRIBLOCATIONPROC) SDL_GL_GetProcAddress("glGetAttribLocation");
|
|
GL_VertexAttribPointerFunc = (QS_PFNGLVERTEXATTRIBPOINTERPROC) SDL_GL_GetProcAddress("glVertexAttribPointer");
|
|
GL_EnableVertexAttribArrayFunc = (QS_PFNGLENABLEVERTEXATTRIBARRAYPROC) SDL_GL_GetProcAddress("glEnableVertexAttribArray");
|
|
GL_DisableVertexAttribArrayFunc = (QS_PFNGLDISABLEVERTEXATTRIBARRAYPROC) SDL_GL_GetProcAddress("glDisableVertexAttribArray");
|
|
GL_GetUniformLocationFunc = (QS_PFNGLGETUNIFORMLOCATIONPROC) SDL_GL_GetProcAddress("glGetUniformLocation");
|
|
GL_Uniform1iFunc = (QS_PFNGLUNIFORM1IPROC) SDL_GL_GetProcAddress("glUniform1i");
|
|
GL_Uniform1fFunc = (QS_PFNGLUNIFORM1FPROC) SDL_GL_GetProcAddress("glUniform1f");
|
|
GL_Uniform3fFunc = (QS_PFNGLUNIFORM3FPROC) SDL_GL_GetProcAddress("glUniform3f");
|
|
GL_Uniform4fFunc = (QS_PFNGLUNIFORM4FPROC) SDL_GL_GetProcAddress("glUniform4f");
|
|
#endif
|
|
if (GL_CreateShaderFunc &&
|
|
GL_DeleteShaderFunc &&
|
|
GL_DeleteProgramFunc &&
|
|
GL_ShaderSourceFunc &&
|
|
GL_CompileShaderFunc &&
|
|
GL_GetShaderivFunc &&
|
|
GL_GetShaderInfoLogFunc &&
|
|
GL_GetProgramivFunc &&
|
|
GL_GetProgramInfoLogFunc &&
|
|
GL_CreateProgramFunc &&
|
|
GL_AttachShaderFunc &&
|
|
GL_LinkProgramFunc &&
|
|
GL_BindAttribLocationFunc &&
|
|
GL_UseProgramFunc &&
|
|
GL_GetAttribLocationFunc &&
|
|
GL_VertexAttribPointerFunc &&
|
|
GL_EnableVertexAttribArrayFunc &&
|
|
GL_DisableVertexAttribArrayFunc &&
|
|
GL_GetUniformLocationFunc &&
|
|
GL_Uniform1iFunc &&
|
|
GL_Uniform1fFunc &&
|
|
GL_Uniform3fFunc &&
|
|
GL_Uniform4fFunc)
|
|
{
|
|
Con_Printf("FOUND: GLSL\n");
|
|
gl_glsl_able = true;
|
|
}
|
|
else
|
|
{
|
|
Con_Warning ("GLSL not available\n");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Warning ("OpenGL version < 2, GLSL not available\n");
|
|
}
|
|
|
|
// GLSL gamma
|
|
//
|
|
if (COM_CheckParm("-noglslgamma"))
|
|
Con_Warning ("GLSL gamma disabled at command line\n");
|
|
#ifndef VITA
|
|
else if (gl_glsl_able)
|
|
{
|
|
gl_glsl_gamma_able = true;
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
Con_Warning ("GLSL gamma not available, using hardware gamma\n");
|
|
}
|
|
|
|
// GLSL alias model rendering
|
|
//
|
|
if (COM_CheckParm("-noglslalias"))
|
|
Con_Warning ("GLSL alias model rendering disabled at command line\n");
|
|
else if (gl_glsl_able && gl_vbo_able && gl_max_texture_units >= 3) {
|
|
gl_glsl_alias_able = true;
|
|
}
|
|
else
|
|
{
|
|
Con_Warning ("GLSL alias model rendering not available, using Fitz renderer\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_SetupState -- johnfitz
|
|
|
|
does all the stuff from GL_Init that needs to be done every time a new GL render context is created
|
|
===============
|
|
*/
|
|
static void GL_SetupState (void)
|
|
{
|
|
glClearColor (0.15,0.15,0.15,0); //johnfitz -- originally 1,0,0,0
|
|
glCullFace(GL_BACK); //johnfitz -- glquake used CCW with backwards culling -- let's do it right
|
|
glFrontFace(GL_CW); //johnfitz -- glquake used CCW with backwards culling -- let's do it right
|
|
glEnable(GL_TEXTURE_2D);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glAlphaFunc(GL_GREATER, 0.666);
|
|
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
#ifndef VITA
|
|
glShadeModel (GL_FLAT);
|
|
glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); //johnfitz
|
|
#endif
|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
glDepthRange (0, 1); //johnfitz -- moved here becuase gl_ztrick is gone.
|
|
glDepthFunc (GL_LEQUAL); //johnfitz -- moved here becuase gl_ztrick is gone.
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_Init
|
|
===============
|
|
*/
|
|
static void GL_Init (void)
|
|
{
|
|
#ifdef VITA
|
|
static int vgl_inited = 0;
|
|
if (!vgl_inited) {
|
|
vglSetVDMBufferSize(1024 * 1024);
|
|
vglInitExtended(20 * 1024 * 1024, 960, 544, 2 * 1024 * 1024, SCE_GXM_MULTISAMPLE_4X);
|
|
|
|
// Checking for libshacccg.suprx existence
|
|
SceIoStat st1, st2;
|
|
if (!(sceIoGetstat("ur0:/data/libshacccg.suprx", &st1) >= 0 || sceIoGetstat("ur0:/data/external/libshacccg.suprx", &st2) >= 0)) {
|
|
SceMsgDialogUserMessageParam msg_param;
|
|
sceClibMemset(&msg_param, 0, sizeof(SceMsgDialogUserMessageParam));
|
|
msg_param.buttonType = SCE_MSG_DIALOG_BUTTON_TYPE_OK;
|
|
msg_param.msg = (const SceChar8*)"Error: Runtime shader compiler (libshacccg.suprx) is not installed.";
|
|
SceMsgDialogParam param;
|
|
sceMsgDialogParamInit(¶m);
|
|
param.mode = SCE_MSG_DIALOG_MODE_USER_MSG;
|
|
param.userMsgParam = &msg_param;
|
|
sceMsgDialogInit(¶m);
|
|
while (sceMsgDialogGetStatus() != SCE_COMMON_DIALOG_STATUS_FINISHED) {
|
|
vglSwapBuffers(GL_TRUE);
|
|
}
|
|
sceKernelExitProcess(0);
|
|
}
|
|
vgl_inited = 1;
|
|
}
|
|
#endif
|
|
gl_vendor = (const char *) glGetString (GL_VENDOR);
|
|
gl_renderer = (const char *) glGetString (GL_RENDERER);
|
|
gl_version = (const char *) glGetString (GL_VERSION);
|
|
gl_extensions = (const char *) glGetString (GL_EXTENSIONS);
|
|
|
|
Con_SafePrintf ("GL_VENDOR: %s\n", gl_vendor);
|
|
Con_SafePrintf ("GL_RENDERER: %s\n", gl_renderer);
|
|
Con_SafePrintf ("GL_VERSION: %s\n", gl_version);
|
|
#ifdef VITA // The code assumes Desktop GL versioning, so we enforce GL version to 2.0
|
|
gl_version_major = 2;
|
|
#else
|
|
if (gl_version == NULL || sscanf(gl_version, "%d.%d", &gl_version_major, &gl_version_minor) < 2)
|
|
{
|
|
gl_version_major = 0;
|
|
gl_version_minor = 0;
|
|
}
|
|
#endif
|
|
if (gl_extensions_nice != NULL)
|
|
Z_Free (gl_extensions_nice);
|
|
gl_extensions_nice = GL_MakeNiceExtensionsList (gl_extensions);
|
|
|
|
GL_CheckExtensions (); //johnfitz
|
|
|
|
#ifdef __APPLE__
|
|
// ericw -- enable multi-threaded OpenGL, gives a decent FPS boost.
|
|
// https://developer.apple.com/library/mac/technotes/tn2085/
|
|
if (host_parms->numcpus > 1 &&
|
|
kCGLNoError != CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine))
|
|
{
|
|
Con_Warning ("Couldn't enable multi-threaded OpenGL");
|
|
}
|
|
#endif
|
|
|
|
//johnfitz -- intel video workarounds from Baker
|
|
if (!strcmp(gl_vendor, "Intel"))
|
|
{
|
|
Con_Printf ("Intel Display Adapter detected, enabling gl_clear\n");
|
|
Cbuf_AddText ("gl_clear 1");
|
|
}
|
|
//johnfitz
|
|
|
|
GLAlias_CreateShaders ();
|
|
GLWorld_CreateShaders ();
|
|
GL_ClearBufferBindings ();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_BeginRendering -- sets values of glx, gly, glwidth, glheight
|
|
=================
|
|
*/
|
|
void GL_BeginRendering (int *x, int *y, int *width, int *height)
|
|
{
|
|
*x = *y = 0;
|
|
*width = vid.width;
|
|
*height = vid.height;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_EndRendering
|
|
=================
|
|
*/
|
|
void GL_EndRendering (void)
|
|
{
|
|
if (!scr_skipupdate)
|
|
{
|
|
#ifdef VITA
|
|
vglSwapBuffers(GL_FALSE);
|
|
#elif defined(USE_SDL2)
|
|
SDL_GL_SwapWindow(draw_context);
|
|
#else
|
|
SDL_GL_SwapBuffers();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
void VID_Shutdown (void)
|
|
{
|
|
if (vid_initialized)
|
|
{
|
|
VID_Gamma_Shutdown (); //johnfitz
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
draw_context = NULL;
|
|
#if defined(USE_SDL2)
|
|
gl_context = NULL;
|
|
#endif
|
|
PL_VID_Shutdown();
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================================================================
|
|
|
|
MAIN WINDOW
|
|
|
|
===================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
ClearAllStates
|
|
================
|
|
*/
|
|
static void ClearAllStates (void)
|
|
{
|
|
Key_ClearStates ();
|
|
IN_ClearStates ();
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// COMMANDS
|
|
//
|
|
//==========================================================================
|
|
|
|
/*
|
|
=================
|
|
VID_DescribeCurrentMode_f
|
|
=================
|
|
*/
|
|
static void VID_DescribeCurrentMode_f (void)
|
|
{
|
|
if (draw_context)
|
|
Con_Printf("%dx%dx%d %dHz %s\n",
|
|
VID_GetCurrentWidth(),
|
|
VID_GetCurrentHeight(),
|
|
VID_GetCurrentBPP(),
|
|
VID_GetCurrentRefreshRate(),
|
|
VID_GetFullscreen() ? "fullscreen" : "windowed");
|
|
}
|
|
|
|
/*
|
|
=================
|
|
VID_DescribeModes_f -- johnfitz -- changed formatting, and added refresh rates after each mode.
|
|
=================
|
|
*/
|
|
static void VID_DescribeModes_f (void)
|
|
{
|
|
int i;
|
|
int lastwidth, lastheight, lastbpp, count;
|
|
|
|
lastwidth = lastheight = lastbpp = count = 0;
|
|
|
|
for (i = 0; i < nummodes; i++)
|
|
{
|
|
if (lastwidth != modelist[i].width || lastheight != modelist[i].height || lastbpp != modelist[i].bpp)
|
|
{
|
|
if (count > 0)
|
|
Con_SafePrintf ("\n");
|
|
Con_SafePrintf (" %4i x %4i x %i : %i", modelist[i].width, modelist[i].height, modelist[i].bpp, modelist[i].refreshrate);
|
|
lastwidth = modelist[i].width;
|
|
lastheight = modelist[i].height;
|
|
lastbpp = modelist[i].bpp;
|
|
count++;
|
|
}
|
|
}
|
|
Con_Printf ("\n%i modes\n", count);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
VID_FSAA_f -- ericw -- warn that vid_fsaa requires engine restart
|
|
===================
|
|
*/
|
|
static void VID_FSAA_f (cvar_t *var)
|
|
{
|
|
// don't print the warning if vid_fsaa is set during startup
|
|
if (vid_initialized)
|
|
Con_Printf("%s %d requires engine restart to take effect\n", var->name, (int)var->value);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// INIT
|
|
//
|
|
//==========================================================================
|
|
|
|
/*
|
|
=================
|
|
VID_InitModelist
|
|
=================
|
|
*/
|
|
static void VID_InitModelist (void)
|
|
{
|
|
#if defined(USE_SDL2)
|
|
const int sdlmodes = SDL_GetNumDisplayModes(0);
|
|
int i;
|
|
|
|
nummodes = 0;
|
|
for (i = 0; i < sdlmodes; i++)
|
|
{
|
|
SDL_DisplayMode mode;
|
|
|
|
if (nummodes >= MAX_MODE_LIST)
|
|
break;
|
|
if (SDL_GetDisplayMode(0, i, &mode) == 0)
|
|
{
|
|
modelist[nummodes].width = mode.w;
|
|
modelist[nummodes].height = mode.h;
|
|
modelist[nummodes].bpp = SDL_BITSPERPIXEL(mode.format);
|
|
modelist[nummodes].refreshrate = mode.refresh_rate;
|
|
nummodes++;
|
|
}
|
|
}
|
|
#else /* !defined(USE_SDL2) */
|
|
SDL_PixelFormat format;
|
|
SDL_Rect **modes;
|
|
Uint32 flags;
|
|
int i, j, k, originalnummodes, existingmode;
|
|
int bpps[] = {16, 24, 32}; // enumerate >8 bpp modes
|
|
|
|
originalnummodes = nummodes = 0;
|
|
format.palette = NULL;
|
|
|
|
// enumerate fullscreen modes
|
|
flags = DEFAULT_SDL_FLAGS | SDL_FULLSCREEN;
|
|
for (i = 0; i < (int)(sizeof(bpps)/sizeof(bpps[0])); i++)
|
|
{
|
|
if (nummodes >= MAX_MODE_LIST)
|
|
break;
|
|
|
|
format.BitsPerPixel = bpps[i];
|
|
modes = SDL_ListModes(&format, flags);
|
|
|
|
if (modes == (SDL_Rect **)0 || modes == (SDL_Rect **)-1)
|
|
continue;
|
|
|
|
for (j = 0; modes[j]; j++)
|
|
{
|
|
if (modes[j]->w > MAXWIDTH || modes[j]->h > MAXHEIGHT || nummodes >= MAX_MODE_LIST)
|
|
continue;
|
|
|
|
modelist[nummodes].width = modes[j]->w;
|
|
modelist[nummodes].height = modes[j]->h;
|
|
modelist[nummodes].bpp = bpps[i];
|
|
modelist[nummodes].refreshrate = DEFAULT_REFRESHRATE;
|
|
|
|
for (k=originalnummodes, existingmode = 0 ; k < nummodes ; k++)
|
|
{
|
|
if ((modelist[nummodes].width == modelist[k].width) &&
|
|
(modelist[nummodes].height == modelist[k].height) &&
|
|
(modelist[nummodes].bpp == modelist[k].bpp))
|
|
{
|
|
existingmode = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!existingmode)
|
|
{
|
|
nummodes++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (nummodes == originalnummodes)
|
|
Con_SafePrintf ("No fullscreen DIB modes found\n");
|
|
#endif /* !defined(USE_SDL2) */
|
|
}
|
|
|
|
/*
|
|
===================
|
|
VID_Init
|
|
===================
|
|
*/
|
|
void VID_Init (void)
|
|
{
|
|
static char vid_center[] = "SDL_VIDEO_CENTERED=center";
|
|
int p, width, height, refreshrate, bpp;
|
|
int display_width, display_height, display_refreshrate, display_bpp;
|
|
qboolean fullscreen;
|
|
const char *read_vars[] = { "vid_fullscreen",
|
|
"vid_width",
|
|
"vid_height",
|
|
"vid_refreshrate",
|
|
"vid_bpp",
|
|
"vid_vsync",
|
|
"vid_fsaa",
|
|
"vid_desktopfullscreen",
|
|
"vid_borderless"};
|
|
#define num_readvars ( sizeof(read_vars)/sizeof(read_vars[0]) )
|
|
|
|
Cvar_RegisterVariable (&vid_fullscreen); //johnfitz
|
|
Cvar_RegisterVariable (&vid_width); //johnfitz
|
|
Cvar_RegisterVariable (&vid_height); //johnfitz
|
|
Cvar_RegisterVariable (&vid_refreshrate); //johnfitz
|
|
Cvar_RegisterVariable (&vid_bpp); //johnfitz
|
|
Cvar_RegisterVariable (&vid_vsync); //johnfitz
|
|
Cvar_RegisterVariable (&vid_fsaa); //QuakeSpasm
|
|
Cvar_RegisterVariable (&vid_desktopfullscreen); //QuakeSpasm
|
|
Cvar_RegisterVariable (&vid_borderless); //QuakeSpasm
|
|
Cvar_SetCallback (&vid_fullscreen, VID_Changed_f);
|
|
Cvar_SetCallback (&vid_width, VID_Changed_f);
|
|
Cvar_SetCallback (&vid_height, VID_Changed_f);
|
|
Cvar_SetCallback (&vid_refreshrate, VID_Changed_f);
|
|
Cvar_SetCallback (&vid_bpp, VID_Changed_f);
|
|
Cvar_SetCallback (&vid_vsync, VID_Changed_f);
|
|
Cvar_SetCallback (&vid_fsaa, VID_FSAA_f);
|
|
Cvar_SetCallback (&vid_desktopfullscreen, VID_Changed_f);
|
|
Cvar_SetCallback (&vid_borderless, VID_Changed_f);
|
|
|
|
Cmd_AddCommand ("vid_unlock", VID_Unlock); //johnfitz
|
|
Cmd_AddCommand ("vid_restart", VID_Restart); //johnfitz
|
|
Cmd_AddCommand ("vid_test", VID_Test); //johnfitz
|
|
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
|
|
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f);
|
|
|
|
putenv (vid_center); /* SDL_putenv is problematic in versions <= 1.2.9 */
|
|
|
|
Con_Printf("NUMBE OF DISPLAYS %d\n", SDL_GetNumVideoDisplays());
|
|
#ifndef VITA
|
|
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
|
|
Sys_Error("Couldn't init SDL video: %s", SDL_GetError());
|
|
|
|
#if defined(USE_SDL2)
|
|
{
|
|
SDL_DisplayMode mode;
|
|
if (SDL_GetDesktopDisplayMode(0, &mode) != 0)
|
|
Sys_Error("Could not get desktop display mode");
|
|
|
|
display_width = mode.w;
|
|
display_height = mode.h;
|
|
display_refreshrate = mode.refresh_rate;
|
|
display_bpp = SDL_BITSPERPIXEL(mode.format);
|
|
}
|
|
#else
|
|
{
|
|
const SDL_VideoInfo *info = SDL_GetVideoInfo();
|
|
display_width = info->current_w;
|
|
display_height = info->current_h;
|
|
display_refreshrate = DEFAULT_REFRESHRATE;
|
|
display_bpp = info->vfmt->BitsPerPixel;
|
|
}
|
|
#endif
|
|
#else
|
|
display_width = 960;
|
|
display_height = 544;
|
|
display_refreshrate = DEFAULT_REFRESHRATE;
|
|
display_bpp = 32;
|
|
#endif
|
|
Cvar_SetValueQuick (&vid_bpp, (float)display_bpp);
|
|
|
|
if (CFG_OpenConfig("config.cfg") == 0)
|
|
{
|
|
CFG_ReadCvars(read_vars, num_readvars);
|
|
CFG_CloseConfig();
|
|
}
|
|
CFG_ReadCvarOverrides(read_vars, num_readvars);
|
|
|
|
VID_InitModelist();
|
|
|
|
width = (int)vid_width.value;
|
|
height = (int)vid_height.value;
|
|
refreshrate = (int)vid_refreshrate.value;
|
|
bpp = (int)vid_bpp.value;
|
|
fullscreen = (int)vid_fullscreen.value;
|
|
fsaa = (int)vid_fsaa.value;
|
|
|
|
if (COM_CheckParm("-current"))
|
|
{
|
|
width = display_width;
|
|
height = display_height;
|
|
refreshrate = display_refreshrate;
|
|
bpp = display_bpp;
|
|
fullscreen = true;
|
|
}
|
|
else
|
|
{
|
|
p = COM_CheckParm("-width");
|
|
if (p && p < com_argc-1)
|
|
{
|
|
width = Q_atoi(com_argv[p+1]);
|
|
|
|
if(!COM_CheckParm("-height"))
|
|
height = width * 3 / 4;
|
|
}
|
|
|
|
p = COM_CheckParm("-height");
|
|
if (p && p < com_argc-1)
|
|
{
|
|
height = Q_atoi(com_argv[p+1]);
|
|
|
|
if(!COM_CheckParm("-width"))
|
|
width = height * 4 / 3;
|
|
}
|
|
|
|
p = COM_CheckParm("-refreshrate");
|
|
if (p && p < com_argc-1)
|
|
refreshrate = Q_atoi(com_argv[p+1]);
|
|
|
|
p = COM_CheckParm("-bpp");
|
|
if (p && p < com_argc-1)
|
|
bpp = Q_atoi(com_argv[p+1]);
|
|
|
|
if (COM_CheckParm("-window") || COM_CheckParm("-w"))
|
|
fullscreen = false;
|
|
else if (COM_CheckParm("-fullscreen") || COM_CheckParm("-f"))
|
|
fullscreen = true;
|
|
}
|
|
|
|
p = COM_CheckParm ("-fsaa");
|
|
if (p && p < com_argc-1)
|
|
fsaa = atoi(com_argv[p+1]);
|
|
|
|
if (!VID_ValidMode(width, height, refreshrate, bpp, fullscreen))
|
|
{
|
|
width = (int)vid_width.value;
|
|
height = (int)vid_height.value;
|
|
refreshrate = (int)vid_refreshrate.value;
|
|
bpp = (int)vid_bpp.value;
|
|
fullscreen = (int)vid_fullscreen.value;
|
|
}
|
|
|
|
if (!VID_ValidMode(width, height, refreshrate, bpp, fullscreen))
|
|
{
|
|
width = 640;
|
|
height = 480;
|
|
refreshrate = display_refreshrate;
|
|
bpp = display_bpp;
|
|
fullscreen = false;
|
|
}
|
|
|
|
vid_initialized = true;
|
|
|
|
vid.maxwarpwidth = WARP_WIDTH;
|
|
vid.maxwarpheight = WARP_HEIGHT;
|
|
vid.colormap = host_colormap;
|
|
vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
|
|
|
|
// set window icon
|
|
PL_SetWindowIcon();
|
|
|
|
VID_SetMode (width, height, refreshrate, bpp, fullscreen);
|
|
|
|
GL_Init ();
|
|
GL_SetupState ();
|
|
Cmd_AddCommand ("gl_info", GL_Info_f); //johnfitz
|
|
|
|
//johnfitz -- removed code creating "glquake" subdirectory
|
|
|
|
vid_menucmdfn = VID_Menu_f; //johnfitz
|
|
vid_menudrawfn = VID_MenuDraw;
|
|
vid_menukeyfn = VID_MenuKey;
|
|
|
|
VID_Gamma_Init(); //johnfitz
|
|
VID_Menu_Init(); //johnfitz
|
|
|
|
//QuakeSpasm: current vid settings should override config file settings.
|
|
//so we have to lock the vid mode from now until after all config files are read.
|
|
vid_locked = true;
|
|
}
|
|
|
|
// new proc by S.A., called by alt-return key binding.
|
|
void VID_Toggle (void)
|
|
{
|
|
// disabling the fast path completely because SDL_SetWindowFullscreen was changing
|
|
// the window size on SDL2/WinXP and we weren't set up to handle it. --ericw
|
|
//
|
|
// TODO: Clear out the dead code, reinstate the fast path using SDL_SetWindowFullscreen
|
|
// inside VID_SetMode, check window size to fix WinXP issue. This will
|
|
// keep all the mode changing code in one place.
|
|
static qboolean vid_toggle_works = false;
|
|
qboolean toggleWorked;
|
|
#if defined(USE_SDL2)
|
|
Uint32 flags = 0;
|
|
#endif
|
|
|
|
S_ClearBuffer ();
|
|
|
|
if (!vid_toggle_works)
|
|
goto vrestart;
|
|
else if (gl_vbo_able)
|
|
{
|
|
// disabling the fast path because with SDL 1.2 it invalidates VBOs (using them
|
|
// causes a crash, sugesting that the fullscreen toggle created a new GL context,
|
|
// although texture objects remain valid for some reason).
|
|
//
|
|
// SDL2 does promise window resizes / fullscreen changes preserve the GL context,
|
|
// so we could use the fast path with SDL2. --ericw
|
|
vid_toggle_works = false;
|
|
goto vrestart;
|
|
}
|
|
|
|
#if defined(USE_SDL2)
|
|
if (!VID_GetFullscreen()) {
|
|
flags = vid_desktopfullscreen.value ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN;
|
|
}
|
|
|
|
toggleWorked = SDL_SetWindowFullscreen(draw_context, flags) == 0;
|
|
#else
|
|
toggleWorked = SDL_WM_ToggleFullScreen(draw_context) == 1;
|
|
#endif
|
|
|
|
if (toggleWorked)
|
|
{
|
|
Sbar_Changed (); // Sbar seems to need refreshing
|
|
|
|
modestate = VID_GetFullscreen() ? MS_FULLSCREEN : MS_WINDOWED;
|
|
|
|
VID_SyncCvars();
|
|
|
|
// update mouse grab
|
|
if (key_dest == key_console || key_dest == key_menu)
|
|
{
|
|
if (modestate == MS_WINDOWED)
|
|
IN_Deactivate(true);
|
|
else if (modestate == MS_FULLSCREEN)
|
|
IN_Activate();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
vid_toggle_works = false;
|
|
Con_DPrintf ("SDL_WM_ToggleFullScreen failed, attempting VID_Restart\n");
|
|
vrestart:
|
|
Cvar_SetQuick (&vid_fullscreen, VID_GetFullscreen() ? "0" : "1");
|
|
Cbuf_AddText ("vid_restart\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
VID_SyncCvars -- johnfitz -- set vid cvars to match current video mode
|
|
================
|
|
*/
|
|
void VID_SyncCvars (void)
|
|
{
|
|
if (draw_context)
|
|
{
|
|
if (!VID_GetDesktopFullscreen())
|
|
{
|
|
Cvar_SetValueQuick (&vid_width, VID_GetCurrentWidth());
|
|
Cvar_SetValueQuick (&vid_height, VID_GetCurrentHeight());
|
|
}
|
|
Cvar_SetValueQuick (&vid_refreshrate, VID_GetCurrentRefreshRate());
|
|
Cvar_SetValueQuick (&vid_bpp, VID_GetCurrentBPP());
|
|
Cvar_SetQuick (&vid_fullscreen, VID_GetFullscreen() ? "1" : "0");
|
|
// don't sync vid_desktopfullscreen, it's a user preference that
|
|
// should persist even if we are in windowed mode.
|
|
Cvar_SetQuick (&vid_vsync, VID_GetVSync() ? "1" : "0");
|
|
}
|
|
|
|
vid_changed = false;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// NEW VIDEO MENU -- johnfitz
|
|
//
|
|
//==========================================================================
|
|
|
|
enum {
|
|
VID_OPT_MODE,
|
|
VID_OPT_BPP,
|
|
VID_OPT_REFRESHRATE,
|
|
VID_OPT_FULLSCREEN,
|
|
VID_OPT_VSYNC,
|
|
VID_OPT_TEST,
|
|
VID_OPT_APPLY,
|
|
VIDEO_OPTIONS_ITEMS
|
|
};
|
|
|
|
static int video_options_cursor = 0;
|
|
|
|
typedef struct {
|
|
int width,height;
|
|
} vid_menu_mode;
|
|
|
|
//TODO: replace these fixed-length arrays with hunk_allocated buffers
|
|
static vid_menu_mode vid_menu_modes[MAX_MODE_LIST];
|
|
static int vid_menu_nummodes = 0;
|
|
|
|
static int vid_menu_bpps[MAX_BPPS_LIST];
|
|
static int vid_menu_numbpps = 0;
|
|
|
|
static int vid_menu_rates[MAX_RATES_LIST];
|
|
static int vid_menu_numrates=0;
|
|
|
|
/*
|
|
================
|
|
VID_Menu_Init
|
|
================
|
|
*/
|
|
static void VID_Menu_Init (void)
|
|
{
|
|
int i, j, h, w;
|
|
|
|
for (i = 0; i < nummodes; i++)
|
|
{
|
|
w = modelist[i].width;
|
|
h = modelist[i].height;
|
|
|
|
for (j = 0; j < vid_menu_nummodes; j++)
|
|
{
|
|
if (vid_menu_modes[j].width == w &&
|
|
vid_menu_modes[j].height == h)
|
|
break;
|
|
}
|
|
|
|
if (j == vid_menu_nummodes)
|
|
{
|
|
vid_menu_modes[j].width = w;
|
|
vid_menu_modes[j].height = h;
|
|
vid_menu_nummodes++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
VID_Menu_RebuildBppList
|
|
|
|
regenerates bpp list based on current vid_width and vid_height
|
|
================
|
|
*/
|
|
static void VID_Menu_RebuildBppList (void)
|
|
{
|
|
int i, j, b;
|
|
|
|
vid_menu_numbpps = 0;
|
|
|
|
for (i = 0; i < nummodes; i++)
|
|
{
|
|
if (vid_menu_numbpps >= MAX_BPPS_LIST)
|
|
break;
|
|
|
|
//bpp list is limited to bpps available with current width/height
|
|
if (modelist[i].width != vid_width.value ||
|
|
modelist[i].height != vid_height.value)
|
|
continue;
|
|
|
|
b = modelist[i].bpp;
|
|
|
|
for (j = 0; j < vid_menu_numbpps; j++)
|
|
{
|
|
if (vid_menu_bpps[j] == b)
|
|
break;
|
|
}
|
|
|
|
if (j == vid_menu_numbpps)
|
|
{
|
|
vid_menu_bpps[j] = b;
|
|
vid_menu_numbpps++;
|
|
}
|
|
}
|
|
|
|
//if there are no valid fullscreen bpps for this width/height, just pick one
|
|
if (vid_menu_numbpps == 0)
|
|
{
|
|
Cvar_SetValueQuick (&vid_bpp, (float)modelist[0].bpp);
|
|
return;
|
|
}
|
|
|
|
//if vid_bpp is not in the new list, change vid_bpp
|
|
for (i = 0; i < vid_menu_numbpps; i++)
|
|
if (vid_menu_bpps[i] == (int)(vid_bpp.value))
|
|
break;
|
|
|
|
if (i == vid_menu_numbpps)
|
|
Cvar_SetValueQuick (&vid_bpp, (float)vid_menu_bpps[0]);
|
|
}
|
|
|
|
/*
|
|
================
|
|
VID_Menu_RebuildRateList
|
|
|
|
regenerates rate list based on current vid_width, vid_height and vid_bpp
|
|
================
|
|
*/
|
|
static void VID_Menu_RebuildRateList (void)
|
|
{
|
|
int i,j,r;
|
|
|
|
vid_menu_numrates=0;
|
|
|
|
for (i=0;i<nummodes;i++)
|
|
{
|
|
//rate list is limited to rates available with current width/height/bpp
|
|
if (modelist[i].width != vid_width.value ||
|
|
modelist[i].height != vid_height.value ||
|
|
modelist[i].bpp != vid_bpp.value)
|
|
continue;
|
|
|
|
r = modelist[i].refreshrate;
|
|
|
|
for (j=0;j<vid_menu_numrates;j++)
|
|
{
|
|
if (vid_menu_rates[j] == r)
|
|
break;
|
|
}
|
|
|
|
if (j==vid_menu_numrates)
|
|
{
|
|
vid_menu_rates[j] = r;
|
|
vid_menu_numrates++;
|
|
}
|
|
}
|
|
|
|
//if there are no valid fullscreen refreshrates for this width/height, just pick one
|
|
if (vid_menu_numrates == 0)
|
|
{
|
|
Cvar_SetValue ("vid_refreshrate",(float)modelist[0].refreshrate);
|
|
return;
|
|
}
|
|
|
|
//if vid_refreshrate is not in the new list, change vid_refreshrate
|
|
for (i=0;i<vid_menu_numrates;i++)
|
|
if (vid_menu_rates[i] == (int)(vid_refreshrate.value))
|
|
break;
|
|
|
|
if (i==vid_menu_numrates)
|
|
Cvar_SetValue ("vid_refreshrate",(float)vid_menu_rates[0]);
|
|
}
|
|
|
|
/*
|
|
================
|
|
VID_Menu_ChooseNextMode
|
|
|
|
chooses next resolution in order, then updates vid_width and
|
|
vid_height cvars, then updates bpp and refreshrate lists
|
|
================
|
|
*/
|
|
static void VID_Menu_ChooseNextMode (int dir)
|
|
{
|
|
int i;
|
|
|
|
if (vid_menu_nummodes)
|
|
{
|
|
for (i = 0; i < vid_menu_nummodes; i++)
|
|
{
|
|
if (vid_menu_modes[i].width == vid_width.value &&
|
|
vid_menu_modes[i].height == vid_height.value)
|
|
break;
|
|
}
|
|
|
|
if (i == vid_menu_nummodes) //can't find it in list, so it must be a custom windowed res
|
|
{
|
|
i = 0;
|
|
}
|
|
else
|
|
{
|
|
i += dir;
|
|
if (i >= vid_menu_nummodes)
|
|
i = 0;
|
|
else if (i < 0)
|
|
i = vid_menu_nummodes-1;
|
|
}
|
|
|
|
Cvar_SetValueQuick (&vid_width, (float)vid_menu_modes[i].width);
|
|
Cvar_SetValueQuick (&vid_height, (float)vid_menu_modes[i].height);
|
|
VID_Menu_RebuildBppList ();
|
|
VID_Menu_RebuildRateList ();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
VID_Menu_ChooseNextBpp
|
|
|
|
chooses next bpp in order, then updates vid_bpp cvar
|
|
================
|
|
*/
|
|
static void VID_Menu_ChooseNextBpp (int dir)
|
|
{
|
|
int i;
|
|
|
|
if (vid_menu_numbpps)
|
|
{
|
|
for (i = 0; i < vid_menu_numbpps; i++)
|
|
{
|
|
if (vid_menu_bpps[i] == vid_bpp.value)
|
|
break;
|
|
}
|
|
|
|
if (i == vid_menu_numbpps) //can't find it in list
|
|
{
|
|
i = 0;
|
|
}
|
|
else
|
|
{
|
|
i += dir;
|
|
if (i >= vid_menu_numbpps)
|
|
i = 0;
|
|
else if (i < 0)
|
|
i = vid_menu_numbpps-1;
|
|
}
|
|
|
|
Cvar_SetValueQuick (&vid_bpp, (float)vid_menu_bpps[i]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
VID_Menu_ChooseNextRate
|
|
|
|
chooses next refresh rate in order, then updates vid_refreshrate cvar
|
|
================
|
|
*/
|
|
static void VID_Menu_ChooseNextRate (int dir)
|
|
{
|
|
int i;
|
|
|
|
for (i=0;i<vid_menu_numrates;i++)
|
|
{
|
|
if (vid_menu_rates[i] == vid_refreshrate.value)
|
|
break;
|
|
}
|
|
|
|
if (i==vid_menu_numrates) //can't find it in list
|
|
{
|
|
i = 0;
|
|
}
|
|
else
|
|
{
|
|
i+=dir;
|
|
if (i>=vid_menu_numrates)
|
|
i = 0;
|
|
else if (i<0)
|
|
i = vid_menu_numrates-1;
|
|
}
|
|
|
|
Cvar_SetValue ("vid_refreshrate",(float)vid_menu_rates[i]);
|
|
}
|
|
|
|
/*
|
|
================
|
|
VID_MenuKey
|
|
================
|
|
*/
|
|
static void VID_MenuKey (int key)
|
|
{
|
|
switch (key)
|
|
{
|
|
case K_ESCAPE:
|
|
case K_BBUTTON:
|
|
VID_SyncCvars (); //sync cvars before leaving menu. FIXME: there are other ways to leave menu
|
|
S_LocalSound ("misc/menu1.wav");
|
|
M_Menu_Options_f ();
|
|
break;
|
|
|
|
case K_UPARROW:
|
|
S_LocalSound ("misc/menu1.wav");
|
|
video_options_cursor--;
|
|
if (video_options_cursor < 0)
|
|
video_options_cursor = VIDEO_OPTIONS_ITEMS-1;
|
|
break;
|
|
|
|
case K_DOWNARROW:
|
|
S_LocalSound ("misc/menu1.wav");
|
|
video_options_cursor++;
|
|
if (video_options_cursor >= VIDEO_OPTIONS_ITEMS)
|
|
video_options_cursor = 0;
|
|
break;
|
|
|
|
case K_LEFTARROW:
|
|
S_LocalSound ("misc/menu3.wav");
|
|
switch (video_options_cursor)
|
|
{
|
|
case VID_OPT_MODE:
|
|
VID_Menu_ChooseNextMode (1);
|
|
break;
|
|
case VID_OPT_BPP:
|
|
VID_Menu_ChooseNextBpp (1);
|
|
break;
|
|
case VID_OPT_REFRESHRATE:
|
|
VID_Menu_ChooseNextRate (1);
|
|
break;
|
|
case VID_OPT_FULLSCREEN:
|
|
Cbuf_AddText ("toggle vid_fullscreen\n");
|
|
break;
|
|
case VID_OPT_VSYNC:
|
|
Cbuf_AddText ("toggle vid_vsync\n"); // kristian
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case K_RIGHTARROW:
|
|
S_LocalSound ("misc/menu3.wav");
|
|
switch (video_options_cursor)
|
|
{
|
|
case VID_OPT_MODE:
|
|
VID_Menu_ChooseNextMode (-1);
|
|
break;
|
|
case VID_OPT_BPP:
|
|
VID_Menu_ChooseNextBpp (-1);
|
|
break;
|
|
case VID_OPT_REFRESHRATE:
|
|
VID_Menu_ChooseNextRate (-1);
|
|
break;
|
|
case VID_OPT_FULLSCREEN:
|
|
Cbuf_AddText ("toggle vid_fullscreen\n");
|
|
break;
|
|
case VID_OPT_VSYNC:
|
|
Cbuf_AddText ("toggle vid_vsync\n");
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case K_ENTER:
|
|
case K_KP_ENTER:
|
|
case K_ABUTTON:
|
|
m_entersound = true;
|
|
switch (video_options_cursor)
|
|
{
|
|
case VID_OPT_MODE:
|
|
VID_Menu_ChooseNextMode (1);
|
|
break;
|
|
case VID_OPT_BPP:
|
|
VID_Menu_ChooseNextBpp (1);
|
|
break;
|
|
case VID_OPT_REFRESHRATE:
|
|
VID_Menu_ChooseNextRate (1);
|
|
break;
|
|
case VID_OPT_FULLSCREEN:
|
|
Cbuf_AddText ("toggle vid_fullscreen\n");
|
|
break;
|
|
case VID_OPT_VSYNC:
|
|
Cbuf_AddText ("toggle vid_vsync\n");
|
|
break;
|
|
case VID_OPT_TEST:
|
|
Cbuf_AddText ("vid_test\n");
|
|
break;
|
|
case VID_OPT_APPLY:
|
|
Cbuf_AddText ("vid_restart\n");
|
|
key_dest = key_game;
|
|
m_state = m_none;
|
|
IN_Activate();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
VID_MenuDraw
|
|
================
|
|
*/
|
|
static void VID_MenuDraw (void)
|
|
{
|
|
int i, y;
|
|
qpic_t *p;
|
|
const char *title;
|
|
|
|
y = 4;
|
|
|
|
// plaque
|
|
//p = Draw_CachePic ("gfx/qplaque.lmp");
|
|
//M_DrawTransPic (16, y, p);
|
|
|
|
//p = Draw_CachePic ("gfx/vidmodes.lmp");
|
|
//p = Draw_CachePic ("gfx/p_option.lmp");
|
|
//M_DrawPic ( (320-p->width)/2, y, p);
|
|
|
|
y += 28;
|
|
|
|
// title
|
|
title = "Video Options";
|
|
M_PrintWhite ((320-8*strlen(title))/2, y, title);
|
|
|
|
y += 16;
|
|
|
|
// options
|
|
for (i = 0; i < VIDEO_OPTIONS_ITEMS; i++)
|
|
{
|
|
switch (i)
|
|
{
|
|
case VID_OPT_MODE:
|
|
M_Print (16, y, " Video mode");
|
|
M_Print (184, y, va("%ix%i", (int)vid_width.value, (int)vid_height.value));
|
|
break;
|
|
case VID_OPT_BPP:
|
|
M_Print (16, y, " Color depth");
|
|
M_Print (184, y, va("%i", (int)vid_bpp.value));
|
|
break;
|
|
case VID_OPT_REFRESHRATE:
|
|
M_Print (16, y, " Refresh rate");
|
|
M_Print (184, y, va("%i", (int)vid_refreshrate.value));
|
|
break;
|
|
case VID_OPT_FULLSCREEN:
|
|
M_Print (16, y, " Fullscreen");
|
|
M_DrawCheckbox (184, y, (int)vid_fullscreen.value);
|
|
break;
|
|
case VID_OPT_VSYNC:
|
|
M_Print (16, y, " Vertical sync");
|
|
if (gl_swap_control)
|
|
M_DrawCheckbox (184, y, (int)vid_vsync.value);
|
|
else
|
|
M_Print (184, y, "N/A");
|
|
break;
|
|
case VID_OPT_TEST:
|
|
y += 8; //separate the test and apply items
|
|
M_Print (16, y, " Test changes");
|
|
break;
|
|
case VID_OPT_APPLY:
|
|
M_Print (16, y, " Apply changes");
|
|
break;
|
|
}
|
|
|
|
if (video_options_cursor == i)
|
|
M_DrawCharacter (168, y, 12+((int)(realtime*4)&1));
|
|
|
|
y += 8;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
VID_Menu_f
|
|
================
|
|
*/
|
|
static void VID_Menu_f (void)
|
|
{
|
|
IN_Deactivate(modestate == MS_WINDOWED);
|
|
key_dest = key_menu;
|
|
m_state = m_video;
|
|
m_entersound = true;
|
|
|
|
//set all the cvars to match the current mode when entering the menu
|
|
VID_SyncCvars ();
|
|
|
|
//set up bpp and rate lists based on current cvars
|
|
VID_Menu_RebuildBppList ();
|
|
VID_Menu_RebuildRateList ();
|
|
}
|