mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-14 00:11:19 +00:00
255 lines
6.4 KiB
C
255 lines
6.4 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2005 John Fitzgibbons and others
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Copyright (C) 2007-2008 Kristian Duske
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include <switch.h>
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#include <SDL2/SDL.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <dirent.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <sys/iosupport.h>
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#include <errno.h>
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#define SDL_MIN_X 2
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#define SDL_MIN_Y 0
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#define SDL_MIN_Z 0
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#define SDL_REQUIREDVERSION (SDL_VERSIONNUM(SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z))
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#define SDL_NEW_VERSION_REJECT (SDL_VERSIONNUM(3,0,0))
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void userAppInit (void)
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{
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socketInitializeDefault();
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}
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void userAppExit (void)
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{
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if (SDL_WasInit(0))
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SDL_Quit();
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socketExit();
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}
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SDL_Window *draw_context;
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static void Sys_InitSDL (void)
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{
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SDL_version v;
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SDL_version *sdl_version = &v;
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SDL_GetVersion(&v);
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Sys_Printf("Found SDL version %i.%i.%i\n",sdl_version->major,sdl_version->minor,sdl_version->patch);
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if (SDL_VERSIONNUM(sdl_version->major,sdl_version->minor,sdl_version->patch) < SDL_REQUIREDVERSION)
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{ /*reject running under older SDL versions */
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Sys_Error("You need at least v%d.%d.%d of SDL to run this game.", SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z);
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}
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if (SDL_VERSIONNUM(sdl_version->major,sdl_version->minor,sdl_version->patch) >= SDL_NEW_VERSION_REJECT)
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{ /*reject running under newer (1.3.x) SDL */
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Sys_Error("Your version of SDL library is incompatible with me.\n"
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"You need a library version in the line of %d.%d.%d\n", SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z);
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}
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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{
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Sys_Error("Couldn't init SDL: %s", SDL_GetError());
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}
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char caption[50];
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q_snprintf(caption, sizeof(caption), "QuakeSpasm " QUAKESPASM_VER_STRING);
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int flags = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN;
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draw_context = SDL_CreateWindow (caption, 0, 0, 1280, 720, 0);
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if (!draw_context) {
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Sys_Error ("SDLINIT: SDL_CreateWindow: Couldn't create window | %s", SDL_GetError());
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}
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}
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#define DEFAULT_MEMORY (512 * 1024 * 1024) // ericw -- was 72MB (64-bit) / 64MB (32-bit)
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static quakeparms_t parms;
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// returns in megabytes
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static int MemAvailable(void)
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{
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// use a syscall to get available memory
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u64 avail = 0;
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// id0 = 6, id1 = 0 => TotalMemoryAvailable
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Result rc = svcGetInfo( &avail, 6, CUR_PROCESS_HANDLE, 0 );
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// applets get at least like 300 mb, so that's the minimum
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if ( R_FAILED(rc) ) avail = 304 * 1024 * 1024;
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int mb = (int)( avail / ( 1024 * 1024 ) );
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// round to the nearest 16Mb
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mb = ( mb + 8 ) & ~15;
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return mb;
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}
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static int fake_argc;
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static char *fake_argv[MAX_NUM_ARGVS + 1];
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static char autoload_game[64];
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// checks for launch.rc in cwd and if it's there reads the gamedir from it
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static void CheckAutoload(void)
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{
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FILE *rc = fopen("launch.rc", "r");
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if (!rc) return;
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fscanf(rc, "%63s", autoload_game);
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fclose(rc);
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// don't do -game id1, it doesn't load quakespasm.pak then
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if (!autoload_game[0] || !strcasecmp(autoload_game, "nzp"))
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return;
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if (fake_argc >= MAX_NUM_ARGVS) return;
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fake_argv[fake_argc++] = "-game";
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fake_argv[fake_argc++] = autoload_game;
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}
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int main(int argc, char *argv[])
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{
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int t, need_autoload;
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double time, oldtime, newtime;
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#ifdef DEBUG
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nxlinkStdio ();
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#endif
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// make a copy of argv to inject args into it later
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// also check if we need to autoload the previously played mod
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need_autoload = 1;
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fake_argc = 1;
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fake_argv[0] = argv[0];
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for (t = 1; t < argc; ++t)
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{
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if (t >= MAX_NUM_ARGVS) break;
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if (!strncmp(argv[t], "-game", 5))
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need_autoload = 0;
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fake_argv[t] = argv[t];
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fake_argc++;
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}
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// if there's no -game arg, try to do that via injecting -game into argv
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if (need_autoload)
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CheckAutoload();
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host_parms = &parms;
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parms.basedir = ".";
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parms.argc = fake_argc;
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parms.argv = fake_argv;
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parms.errstate = 0;
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COM_InitArgv(parms.argc, parms.argv);
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Sys_InitSDL ();
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Sys_Init();
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int mem_mb = MemAvailable();
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// leave at least 256 MB for stuff, or else it crashes on taxing maps in applet mode
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parms.memsize = (mem_mb > 512) ? DEFAULT_MEMORY : DEFAULT_MEMORY / 2;
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if (COM_CheckParm("-heapsize"))
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{
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t = COM_CheckParm("-heapsize") + 1;
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if (t < com_argc)
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parms.memsize = Q_atoi(com_argv[t]) * 1024;
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}
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parms.membase = malloc (parms.memsize);
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if (!parms.membase) {
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Sys_Error ("Not enough memory free; check disk space\ntried to allocate %d bytes\nOnly have %d MB available\nerrno = %s\n", parms.memsize, mem_mb, strerror(errno));
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}
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Sys_Printf("Quake %1.2f (c) id Software\n", VERSION);
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Sys_Printf("GLQuake %1.2f (c) id Software\n", GLQUAKE_VERSION);
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Sys_Printf("FitzQuake %1.2f (c) John Fitzgibbons\n", FITZQUAKE_VERSION);
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Sys_Printf("FitzQuake SDL port (c) SleepwalkR, Baker\n");
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Sys_Printf("NZPortable " QUAKESPASM_VER_STRING " (c) Ozkan Sezer, Eric Wasylishen & others\n");
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Sys_Printf("Available memory: %d MB\n", mem_mb);
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Sys_Printf("Allocated %d MB for mem base\n", parms.memsize);
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Sys_Printf("Host_Init\n");
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Host_Init();
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oldtime = Sys_DoubleTime();
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if (isDedicated)
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{
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while (appletMainLoop ())
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{
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newtime = Sys_DoubleTime ();
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time = newtime - oldtime;
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while (time < sys_ticrate.value )
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{
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SDL_Delay(1);
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newtime = Sys_DoubleTime ();
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time = newtime - oldtime;
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}
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Host_Frame (time);
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oldtime = newtime;
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}
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}
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else
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while (appletMainLoop ())
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{
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/* If we have no input focus at all, sleep a bit */
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if (!VID_HasMouseOrInputFocus() || cl.paused)
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{
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SDL_Delay(16);
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}
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/* If we're minimised, sleep a bit more */
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if (VID_IsMinimized())
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{
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scr_skipupdate = 1;
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SDL_Delay(32);
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}
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else
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{
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scr_skipupdate = 0;
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}
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newtime = Sys_DoubleTime ();
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time = newtime - oldtime;
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Host_Frame (time);
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if (time < sys_throttle.value && !cls.timedemo)
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SDL_Delay(1);
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oldtime = newtime;
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}
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// due to appletLockExit, main loop will terminate if user exits via HOME
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// so we clean shit up
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Sys_Quit ();
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return 0;
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}
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