quakespasm/source/gl_hud.c
2022-02-08 14:06:54 -05:00

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34 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_hud.c -- status bar code
#include "quakedef.h"
extern cvar_t waypoint_mode;
qpic_t *b_up;
qpic_t *b_down;
qpic_t *b_left;
qpic_t *b_right;
qpic_t *b_lthumb;
qpic_t *b_rthumb;
qpic_t *b_lshoulder;
qpic_t *b_rshoulder;
qpic_t *b_abutton;
qpic_t *b_bbutton;
qpic_t *b_ybutton;
qpic_t *b_xbutton;
qpic_t *b_lt;
qpic_t *b_rt;
qpic_t *sb_round[5];
qpic_t *sb_round_num[10];
qpic_t *sb_moneyback;
qpic_t *instapic;
qpic_t *x2pic;
qpic_t *revivepic;
qpic_t *jugpic;
qpic_t *floppic;
qpic_t *staminpic;
qpic_t *doublepic;
qpic_t *speedpic;
qpic_t *deadpic;
qpic_t *mulepic;
qpic_t *fragpic;
qpic_t *bettypic;
qpic_t *fx_blood_lu;
int old_points;
int current_points;
int point_change_interval;
int point_change_interval_neg;
int alphabling = 0;
float round_center_x;
float round_center_y;
extern qboolean paused_hack;
double HUD_Change_time;//hide hud when not chagned
typedef struct
{
int points;
int negative;
float x;
float y;
float move_x;
float move_y;
double alive_time;
} point_change_t;
int x_value, y_value;
point_change_t point_change[10];
void HUD_Init (void) {
int i;
for (i=0 ; i<5 ; i++)
{
sb_round[i] = Draw_CachePic (va("gfx/hud/r%i.tga",i + 1));
}
for (i=0 ; i<10 ; i++)
{
sb_round_num[i] = Draw_CachePic (va("gfx/hud/r_num%i.tga",i));
}
sb_moneyback = Draw_CachePic ("gfx/hud/moneyback.tga");
instapic = Draw_CachePic ("gfx/hud/in_kill.tga");
x2pic = Draw_CachePic ("gfx/hud/2x.tga");
revivepic = Draw_CachePic ("gfx/hud/revive.tga");
jugpic = Draw_CachePic ("gfx/hud/jug.tga");
floppic = Draw_CachePic ("gfx/hud/flopper.tga");
staminpic = Draw_CachePic ("gfx/hud/stamin.tga");
doublepic = Draw_CachePic ("gfx/hud/double.tga");
speedpic = Draw_CachePic ("gfx/hud/speed.tga");
deadpic = Draw_CachePic ("gfx/hud/dead.tga");
mulepic = Draw_CachePic ("gfx/hud/mule.tga");
fragpic = Draw_CachePic ("gfx/hud/frag.tga");
bettypic = Draw_CachePic ("gfx/hud/betty.tga");
#ifdef VITA
if (sceKernelGetModel() == 0x20000) { // PSTV
b_lt = Draw_CachePic ("gfx/butticons/backl1_pstv.tga");
b_rt = Draw_CachePic ("gfx/butticons/backr1_pstv.tga");
b_lthumb = Draw_CachePic ("gfx/butticons/backl1_pstv.tga"); // Not existent
b_rthumb = Draw_CachePic ("gfx/butticons/backr1_pstv.tga"); // Not existent
b_lshoulder = Draw_CachePic ("gfx/butticons/backl1_pstv.tga"); // Not existent
b_rshoulder = Draw_CachePic ("gfx/butticons/backr1_pstv.tga"); // Not existent
} else {
b_lt = Draw_CachePic ("gfx/butticons/backl1.tga");
b_rt = Draw_CachePic ("gfx/butticons/backr1.tga");
b_lthumb = Draw_CachePic ("gfx/butticons/backl1.tga"); // Not existent
b_rthumb = Draw_CachePic ("gfx/butticons/backr1.tga"); // Not existent
b_lshoulder = Draw_CachePic ("gfx/butticons/backl1.tga"); // Not existent
b_rshoulder = Draw_CachePic ("gfx/butticons/backr1.tga"); // Not existent
}
b_left = Draw_CachePic ("gfx/butticons/dpadleft.tga");
b_right = Draw_CachePic ("gfx/butticons/dpadright.tga");
b_up = Draw_CachePic ("gfx/butticons/dpadup.tga");
b_down = Draw_CachePic ("gfx/butticons/dpaddown.tga");
b_abutton = Draw_CachePic ("gfx/butticons/fbtncross.tga");
b_bbutton = Draw_CachePic ("gfx/butticons/fbtncircle.tga");
b_ybutton = Draw_CachePic ("gfx/butticons/fbtntriangle.tga");
b_xbutton = Draw_CachePic ("gfx/butticons/fbtnsquare.tga");
#else
b_lt = Draw_CachePic ("gfx/butticons/lt.tga");
b_rt = Draw_CachePic ("gfx/butticons/rt.tga");
b_lthumb = Draw_CachePic ("gfx/butticons/lthumb.tga");
b_rthumb = Draw_CachePic ("gfx/butticons/rthumb.tga");
b_lshoulder = Draw_CachePic ("gfx/butticons/lshoulder.tga");
b_rshoulder = Draw_CachePic ("gfx/butticons/rshoulder.tga");
b_left = Draw_CachePic ("gfx/butticons/left.tga");
b_right = Draw_CachePic ("gfx/butticons/right.tga");
b_up = Draw_CachePic ("gfx/butticons/up.tga");
b_down = Draw_CachePic ("gfx/butticons/down.tga");
b_abutton = Draw_CachePic ("gfx/butticons/abutton.tga");
b_bbutton = Draw_CachePic ("gfx/butticons/bbutton.tga");
b_ybutton = Draw_CachePic ("gfx/butticons/ybutton.tga");
b_xbutton = Draw_CachePic ("gfx/butticons/xbutton.tga");
#endif
fx_blood_lu = Draw_CachePic ("gfx/hud/blood.tga");
}
/*
===============
HUD_NewMap
===============
*/
void HUD_NewMap (void)
{
int i;
alphabling = 0;
for (i=0 ; i<10 ; i++)
{
point_change[i].points = 0;
point_change[i].negative = 0;
point_change[i].x = 0.0;
point_change[i].y = 0.0;
point_change[i].move_x = 0.0;
point_change[i].move_y = 0.0;
point_change[i].alive_time = 0.0;
}
old_points = 500;
current_points = 500;
point_change_interval = 0;
point_change_interval_neg = 0;
round_center_x = (vid.width/2 - sb_round[0]->width) /2;
round_center_y = vid.height*3/4 - sb_round[0]->height/2;
}
/*
=============
HUD_itoa
=============
*/
int HUD_itoa (int num, char *buf)
{
char *str;
int pow10;
int dig;
str = buf;
if (num < 0)
{
*str++ = '-';
num = -num;
}
for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
;
do
{
pow10 /= 10;
dig = num/pow10;
*str++ = '0'+dig;
num -= dig*pow10;
} while (pow10 != 1);
*str = 0;
return str-buf;
}
//=============================================================================
int pointsort[MAX_SCOREBOARD];
extern char scoreboardtext[MAX_SCOREBOARD][20];
extern int scoreboardtop[MAX_SCOREBOARD];
extern int scoreboardbottom[MAX_SCOREBOARD];
extern int scoreboardcount[MAX_SCOREBOARD];
extern int scoreboardlines;
/*
===============
HUD_Sorpoints
===============
*/
void HUD_Sortpoints (void)
{
int i, j, k;
// sort by points
scoreboardlines = 0;
for (i=0 ; i<cl.maxclients ; i++)
{
if (cl.scores[i].name[0])
{
pointsort[scoreboardlines] = i;
scoreboardlines++;
}
}
for (i=0 ; i<scoreboardlines ; i++)
for (j=0 ; j<scoreboardlines-1-i ; j++)
if (cl.scores[pointsort[j]].points < cl.scores[pointsort[j+1]].points)
{
k = pointsort[j];
pointsort[j] = pointsort[j+1];
pointsort[j+1] = k;
}
}
/*
===============
HUD_EndScreen
===============
*/
void HUD_EndScreen (void)
{
scoreboard_t *s;
char str[80];
int i, k, l;
int y, x, d;
HUD_Sortpoints ();
l = scoreboardlines;
Draw_String ((vid.width/2 - 9*8)/2, vid.height/2 + (vid.height)*40/272, "GAME OVER");
sprintf (str,"You survived %3i rounds", cl.stats[STAT_ROUNDS]);
Draw_String ((vid.width/2 - strlen (str)*8)/2, vid.height/2 + (vid.height)*48/272, str);
sprintf (str,"Name Kills Points");
x = (vid.width/2 - strlen (str)*8)/2;
Draw_String (x, vid.height/2 + vid.height*68/272, str);
y = 0;
for (i=0; i<l ; i++)
{
k = pointsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
Draw_String (x, vid.height/2 + vid.height*78/272 + y, s->name);
d = strlen (va("%i",s->kills));
Draw_String (x + (20 - d)*8, vid.height/2 + (vid.height)*78/272 + y, va("%i",s->kills));
d = strlen (va("%i",s->points));
Draw_String (x + (31 - d)*8, vid.height/2 + (vid.height)*78/272 + y, va("%i",s->points));
y += 20;
}
}
//=============================================================================
/*
==================
HUD_Points
==================
*/
void HUD_Parse_Point_Change (int points, int negative, int x_start, int y_start)
{
int i, f;
char str[10];
i=9;
while (i>0)
{
point_change[i] = point_change[i - 1];
i--;
}
point_change[i].points = points;
point_change[i].negative = negative;
f = HUD_itoa (points, str);
point_change[i].x = x_start - 10.0 - 8.0*f;
point_change[i].y = y_start;
point_change[i].move_x = 1.0;
point_change[i].move_y = ((rand ()&0x7fff) / ((float)0x7fff)) - 0.5;
point_change[i].alive_time = Sys_DoubleTime() + 0.4;
}
void HUD_Points (void)
{
int i, k, l;
int x, y, f, xplus;
scoreboard_t *s;
char str[12];
// scores
HUD_Sortpoints ();
// draw the text
l = scoreboardlines;
x = vid.width/2 - sb_moneyback->width;
y = vid.height - 16 - fragpic->height - 4 - 16 - sb_moneyback->height;
for (i=0 ; i<l ; i++)
{
k = pointsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
// draw background
// draw number
f = s->points;
if (f > current_points)
{
point_change_interval_neg = 0;
if (!point_change_interval)
{
point_change_interval = (int)(f - old_points)/55;;
}
current_points = old_points + point_change_interval;
if (f < current_points)
{
current_points = f;
point_change_interval = 0;
}
}
else if (f < current_points)
{
point_change_interval = 0;
if (!point_change_interval_neg)
{
point_change_interval_neg = (int)(old_points - f)/55;
}
current_points = old_points - point_change_interval_neg;
if (f > current_points)
{
current_points = f;
point_change_interval_neg = 0;
}
}
Draw_Pic (x, y, sb_moneyback);
xplus = HUD_itoa (f, str);
Draw_String (vid.width/2 - (xplus*8) - 16, y + 3, va("%i", current_points));
if (old_points != f)
{
if (f > old_points)
HUD_Parse_Point_Change(f - old_points, 0, vid.width/2 - (xplus*8) - 16, y + 3);
else
HUD_Parse_Point_Change(old_points - f, 1, vid.width/2 - (xplus*8) - 16, y + 3);
old_points = f;
}
y += 10;
}
}
/*
==================
HUD_Point_Change
==================
*/
void HUD_Point_Change (void)
{
int i;
for (i=0 ; i<10 ; i++)
{
if (point_change[i].points)
{
if (point_change[i].negative)
Draw_ColoredString (point_change[i].x, point_change[i].y, va ("-%i", point_change[i].points), 1, 0, 0, 1);
else
Draw_ColoredString (point_change[i].x, point_change[i].y, va ("+%i", point_change[i].points), 1, 1, 0, 1);
point_change[i].y = point_change[i].y + point_change[i].move_y;
point_change[i].x = point_change[i].x - point_change[i].move_x;
if (point_change[i].alive_time && point_change[i].alive_time < Sys_DoubleTime())
{
point_change[i].points = 0;
point_change[i].negative = 0;
point_change[i].x = 0.0;
point_change[i].y = 0.0;
point_change[i].move_x = 0.0;
point_change[i].move_y = 0.0;
point_change[i].alive_time = 0.0;
}
}
}
}
/*
==================
HUD_Blood
==================
*/
void HUD_Blood (void)
{
float alpha;
//blubswillrule:
//this function scales linearly from health = 0 to health = 100
//alpha = (100.0 - (float)cl.stats[STAT_HEALTH])/100*255;
//but we want the picture to be fully visible at health = 20, so use this function instead
alpha = (100.0 - ((1.25 * (float) cl.stats[STAT_HEALTH]) - 25))/100;
if (alpha <= 0.0)
return;
float modifier = (sin(cl.time * 10) * 20) - 20;//always negative
if(modifier < -35.0)
modifier = -35.0;
alpha += (modifier/255);
if (alpha > 1) {
alpha = 1;
}
if(alpha < 0.0)
return;
Draw_AlphaPic (0, vid.height/2, fx_blood_lu, alpha);
}
//=============================================================================
/*
===============
HUD_Rounds
===============
*/
float color_shift[3];
float color_shift_end[3];
float color_shift_steps[3];
int color_shift_init;
float blinking;
void HUD_Rounds (void)
{
int i, x_offset, icon_num, savex;
int num[3];
x_offset = 0;
savex = 0;
if (cl.stats[STAT_ROUNDCHANGE] == 1)//this is the rounds icon at the middle of the screen
{
Draw_ColorPic ((vid.width/2 - sb_round[0]->width) /2, vid.height*3/4 - sb_round[0]->height/2, sb_round[0], 0.4196, 0.004, 0, alphabling/255);
alphabling = alphabling + 15;
if (alphabling < 0)
alphabling = 0;
else if (alphabling > 255)
alphabling = 255;
}
else if (cl.stats[STAT_ROUNDCHANGE] == 2)//this is the rounds icon moving from middle
{
Draw_ColorPic (round_center_x, round_center_y, sb_round[0], 0.4196, 0.004, 0, 1);
round_center_x = round_center_x - ((229/108)*2 - 0.2)*(vid.width/2)/480;
round_center_y = round_center_y + ((vid.height*1.015)/272);
if (round_center_x <= 5)
round_center_x = 5;
if (round_center_y >= 250*vid.height/272)
round_center_y = 250*vid.height/272;
}
else if (cl.stats[STAT_ROUNDCHANGE] == 3)//shift to white
{
if (!color_shift_init)
{
color_shift[0] = 107;
color_shift[1] = 1;
color_shift[2] = 0;
for (i = 0; i < 3; i++)
{
color_shift_end[i] = 255;
color_shift_steps[i] = (color_shift_end[i] - color_shift[i])/60;
}
color_shift_init = 1;
}
for (i = 0; i < 3; i++)
{
if (color_shift[i] < color_shift_end[i])
color_shift[i] = color_shift[i] + color_shift_steps[i];
if (color_shift[i] >= color_shift_end[i])
color_shift[i] = color_shift_end[i];
}
if (cl.stats[STAT_ROUNDS] > 0 && cl.stats[STAT_ROUNDS] < 11)
{
for (i = 0; i < cl.stats[STAT_ROUNDS]; i++)
{
if (i == 4)
{
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
savex = x_offset + 10;
x_offset = x_offset + 10;
continue;
}
if (i == 9)
{
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
continue;
}
if (i > 4)
icon_num = i - 5;
else
icon_num = i;
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round[icon_num]->width + 3;
}
}
else
{
if (cl.stats[STAT_ROUNDS] >= 100)
{
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
}
else
num[2] = 0;
if (cl.stats[STAT_ROUNDS] >= 10)
{
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
}
else
num[1] = 0;
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
}
}
else if (cl.stats[STAT_ROUNDCHANGE] == 4)//blink white
{
blinking = (float)(((int)(realtime*1000)&510) - 255);
blinking = abs(blinking);
if (cl.stats[STAT_ROUNDS] > 0 && cl.stats[STAT_ROUNDS] < 11)
{
for (i = 0; i < cl.stats[STAT_ROUNDS]; i++)
{
if (i == 4)
{
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
savex = x_offset + 10;
x_offset = x_offset + 10;
continue;
}
if (i == 9)
{
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
continue;
}
if (i > 4)
icon_num = i - 5;
else
icon_num = i;
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round[icon_num]->width + 3;
}
}
else
{
if (cl.stats[STAT_ROUNDS] >= 100)
{
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
}
else
num[2] = 0;
if (cl.stats[STAT_ROUNDS] >= 10)
{
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
}
else
num[1] = 0;
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
}
}
else if (cl.stats[STAT_ROUNDCHANGE] == 5)//blink white
{
if (blinking > 0)
blinking = blinking - 10;
if (blinking < 0)
blinking = 0;
if (cl.stats[STAT_ROUNDS] > 0 && cl.stats[STAT_ROUNDS] < 11)
{
for (i = 0; i < cl.stats[STAT_ROUNDS]; i++)
{
if (i == 4)
{
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
savex = x_offset + 10;
x_offset = x_offset + 10;
continue;
}
if (i == 9)
{
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
continue;
}
if (i > 4)
icon_num = i - 5;
else
icon_num = i;
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round[icon_num]->width + 3;
}
}
else
{
if (cl.stats[STAT_ROUNDS] >= 100)
{
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
}
else
num[2] = 0;
if (cl.stats[STAT_ROUNDS] >= 10)
{
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
}
else
num[1] = 0;
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
}
}
else if (cl.stats[STAT_ROUNDCHANGE] == 6)//blink white while fading back
{
color_shift_init = 0;
blinking = ((int)(realtime*1000)&510) - 255;
blinking = abs(blinking);
if (cl.stats[STAT_ROUNDS] > 0 && cl.stats[STAT_ROUNDS] < 11)
{
for (i = 0; i < cl.stats[STAT_ROUNDS]; i++)
{
if (i == 4)
{
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
savex = x_offset + 10;
x_offset = x_offset + 10;
continue;
}
if (i == 9)
{
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
continue;
}
if (i > 4)
icon_num = i - 5;
else
icon_num = i;
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round[icon_num]->width + 3;
}
}
else
{
if (cl.stats[STAT_ROUNDS] >= 100)
{
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
}
else
num[2] = 0;
if (cl.stats[STAT_ROUNDS] >= 10)
{
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
}
else
num[1] = 0;
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 1, 1, 1, blinking/255);
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
}
}
else if (cl.stats[STAT_ROUNDCHANGE] == 7)//blink white while fading back
{
if (!color_shift_init)
{
color_shift_end[0] = 107;
color_shift_end[1] = 1;
color_shift_end[2] = 0;
for (i = 0; i < 3; i++)
{
color_shift[i] = 255;
color_shift_steps[i] = (color_shift[i] - color_shift_end[i])/60;
}
color_shift_init = 1;
}
for (i = 0; i < 3; i++)
{
if (color_shift[i] > color_shift_end[i])
color_shift[i] = color_shift[i] - color_shift_steps[i];
if (color_shift[i] < color_shift_end[i])
color_shift[i] = color_shift_end[i];
}
if (cl.stats[STAT_ROUNDS] > 0 && cl.stats[STAT_ROUNDS] < 11)
{
for (i = 0; i < cl.stats[STAT_ROUNDS]; i++)
{
if (i == 4)
{
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
savex = x_offset + 10;
x_offset = x_offset + 10;
continue;
}
if (i == 9)
{
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
continue;
}
if (i > 4)
icon_num = i - 5;
else
icon_num = i;
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round[icon_num]->width + 3;
}
}
else
{
if (cl.stats[STAT_ROUNDS] >= 100)
{
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
}
else
num[2] = 0;
if (cl.stats[STAT_ROUNDS] >= 10)
{
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
}
else
num[1] = 0;
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
}
}
else
{
color_shift[0] = 107;
color_shift[1] = 1;
color_shift[2] = 0;
color_shift_init = 0;
alphabling = 0;
if (cl.stats[STAT_ROUNDS] > 0 && cl.stats[STAT_ROUNDS] < 11)
{
for (i = 0; i < cl.stats[STAT_ROUNDS]; i++)
{
if (i == 4)
{
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 0.4196, 0.004, 0, 1);
savex = x_offset + 10;
x_offset = x_offset + 10;
continue;
}
if (i == 9)
{
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 0.4196, 0.004, 0, 1);
continue;
}
if (i > 4)
icon_num = i - 5;
else
icon_num = i;
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 0.4196, 0.004, 0, 1);
x_offset = x_offset + sb_round[icon_num]->width + 3;
}
}
else
{
if (cl.stats[STAT_ROUNDS] >= 100)
{
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 0.4196, 0.004, 0, 1);
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
}
else
num[2] = 0;
if (cl.stats[STAT_ROUNDS] >= 10)
{
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 0.4196, 0.004, 0, 1);
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
}
else
num[1] = 0;
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
if(cl.stats[STAT_ROUNDS] == 0)
return;
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 0.4196, 0.004, 0, 1);
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
}
}
}
//=============================================================================
/*
===============
HUD_Perks
===============
*/
#define P_JUG 1
#define P_DOUBLE 2
#define P_SPEED 4
#define P_REVIVE 8
#define P_FLOP 16
#define P_STAMIN 32
#define P_DEAD 64
#define P_MULE 128
int perk_order[9];
int current_perk_order;
void HUD_Perks (void)
{
int i;
int y;
y = vid.height - sb_round[1]->height - jugpic->height - 14;
for (i = 0; i < 9; i++)
{
if (perk_order[i])
{
if (perk_order[i] == P_JUG)
{
Draw_Pic (2, y, jugpic);
y = y - 34;
}
else if (perk_order[i] == P_DOUBLE)
{
Draw_Pic (2, y, doublepic);
y = y - 34;
}
else if (perk_order[i] == P_SPEED)
{
Draw_Pic (2, y, speedpic);
y = y - 34;
}
else if (perk_order[i] == P_REVIVE)
{
Draw_Pic (2, y, revivepic);
y = y - 34;
}
else if (perk_order[i] == P_FLOP)
{
Draw_Pic (2, y, floppic);
y = y - 34;
}
else if (perk_order[i] == P_STAMIN)
{
Draw_Pic (2, y, staminpic);
y = y - 34;
}
else if (perk_order[i] == P_DEAD)
{
Draw_Pic (2, y, deadpic);
y = y - 34;
}
else if (perk_order[i] == P_MULE)
{
Draw_Pic (2, y, mulepic);
y = y - 34;
}
}
}
}
//=============================================================================
/*
===============
HUD_Powerups
===============
*/
void HUD_Powerups (void)
{
if(cl.stats[STAT_X2])
Draw_Pic ((vid.width/4) - 32, vid.height/2, x2pic);
if(cl.stats[STAT_INSTA])
Draw_Pic ((vid.width/4) + 2, vid.height/2, instapic);
}
//=============================================================================
/*
===============
HUD_ProgressBar
===============
*/
void HUD_ProgressBar (void)
{
float progressbar;
if (cl.progress_bar)
{
progressbar = 100 - ((cl.progress_bar-sv.time)*10);
if (progressbar >= 100)
progressbar = 100;
Draw_FillByColor ((vid.width)/4 - 51, vid.height/2 + (vid.height/2)*0.75 - 1, 102, 5, 0, 100/255.0);
Draw_FillByColor ((vid.width)/4 - 50, vid.height/2 + (vid.height/2)*0.75, progressbar, 3, 1, 100/255.0);
Draw_String ((vid.width/2 - (88))/2, vid.height/2 + (vid.height/2)*0.75 + 10, "Reviving...");
}
}
//=============================================================================
/*
===============
HUD_Ammo
===============
*/
int GetLowAmmo(int weapon, int type)
{
switch (weapon)
{
case W_COLT: if (type) return 2; else return 16;
case W_KAR: if (type) return 1; else return 10;
case W_KAR_SCOPE: if (type) return 1; else return 10;
case W_M1A1: if (type) return 4; else return 24;
case W_SAWNOFF: if (type) return 1; else return 12;
case W_DB: if (type) return 1; else return 12;
case W_THOMPSON: if (type) return 6; else return 40;
case W_BAR: if (type) return 6; else return 28;
default: return 0;
}
}
int IsDualWeapon(int weapon)
{
switch(weapon) {
case W_BIATCH:
case W_SNUFF:
return 1;
default:
return 0;
}
return 0;
}
void HUD_Ammo (void)
{
char str[12];
char str2[12];
int xplus, xplus2;
char *magstring;
char *mag2string;
y_value = vid.height - 16;
if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG])
magstring = va ("%i",cl.stats[STAT_CURRENTMAG]);
else
magstring = va ("%i",cl.stats[STAT_CURRENTMAG]);
xplus = HUD_itoa (cl.stats[STAT_CURRENTMAG], str);
Draw_ColoredString (vid.width/2 - 42 - (xplus*8), y_value, magstring, 1, 1, 1, 1);
mag2string = va("%i", cl.stats[STAT_CURRENTMAG2]);
xplus2 = HUD_itoa (cl.stats[STAT_CURRENTMAG2], str2);
if (IsDualWeapon(cl.stats[STAT_ACTIVEWEAPON])) {
Draw_ColoredString (vid.width/2 - 56 - (xplus2*8), y_value, mag2string, 1, 1, 1, 1);
}
if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 0) >= cl.stats[STAT_AMMO])
{
Draw_ColoredString (vid.width/2 - 42, y_value, "/", 1, 0, 0, 1);
Draw_ColoredString (vid.width/2 - 34, y_value, va ("%i",cl.stats[STAT_AMMO]), 1, 0, 0, 1);
}
else
{
Draw_Character (vid.width/2 - 42, y_value, '/');
Draw_String (vid.width/2 - 34, y_value, va ("%i",cl.stats[STAT_AMMO]));
}
}
/*
===============
HUD_AmmoString
===============
*/
void HUD_AmmoString (void)
{
int len = 0;
if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG])
{
if (0 < cl.stats[STAT_AMMO] && cl.stats[STAT_CURRENTMAG] >= 0) {
Draw_String ((vid.width)/4, (vid.height)*3/4 + 40, "Reload");
} else if (0 < cl.stats[STAT_CURRENTMAG]) {
Draw_ColoredString ((vid.width/2 - len*8)/2, (vid.height)*3/4 + 40, "LOW AMMO", 1, 1, 0, 1);
} else {
Draw_ColoredString ((vid.width/2 - len*8)/2, (vid.height)*3/4 + 40, "NO AMMO", 1, 0, 0, 1);
}
}
}
//=============================================================================
/*
===============
HUD_Grenades
===============
*/
#define UI_FRAG 1
#define UI_BETTY 2
void HUD_Grenades (void)
{
if (cl.stats[STAT_GRENADES])
{
x_value = vid.width/2 - 50;
y_value = vid.height - 16 - fragpic->height - 4;
}
if (cl.stats[STAT_GRENADES] & UI_FRAG)
{
Draw_Pic (x_value, y_value, fragpic);
if (cl.stats[STAT_PRIGRENADES] <= 0)
Draw_ColoredString (x_value + 24, y_value + 28, va ("%i",cl.stats[STAT_PRIGRENADES]), 1, 0, 0, 1);
else
Draw_String (x_value + 24, y_value + 28, va ("%i",cl.stats[STAT_PRIGRENADES]));
}
if (cl.stats[STAT_GRENADES] & UI_BETTY)
{
Draw_Pic (x_value - fragpic->width - 5, y_value, bettypic);
if (cl.stats[STAT_PRIGRENADES] <= 0) {
Draw_ColoredString (x_value + 24, y_value + 28, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 0, 0, 1);
} else {
Draw_String (x_value - fragpic->width + 20, y_value + 28, va ("%i",cl.stats[STAT_SECGRENADES]));
}
}
}
//=============================================================================
/*
===============
HUD_Weapon
===============
*/
char *GetWeaponName (int wep)
{
switch (wep)
{
case W_COLT:
return "Colt M1911";
case W_BIATCH:
return "Mustang & Sally";
case W_KAR:
return "Kar 98k";
case W_ARMAGEDDON:
return "Armageddon";
case W_THOMPSON:
return "Thompson";
case W_GIBS:
return "Gibs-O-Matic";
case W_357:
return ".357 Magnum";
case W_KILLU:
return ".357 Plus 1 K1L-u";
case W_BAR:
return "BAR";
case W_WIDOW:
return "The Widow Maker";
case W_BK:
return "Ballistic Knife";
case W_BROWNING:
return "Browning M1919";
case W_ACCELERATOR:
return "B115 Accelerator";
case W_DB:
return "Double-Barreled Shotgun";
case W_BORE:
return "24 Bore Long Range";
case W_FG:
return "FG42";
case W_IMPELLER:
return "420 Impeller";
case W_GEWEHR:
return "Gewehr 43";
case W_COMPRESSOR:
return "G115 Compressor";
case W_KAR_SCOPE:
return "Scoped Kar 98k";
case W_HEADCRACKER:
return "Headcracker";
case W_M1:
return "M1 Garand";
case W_M1000:
return "M1000";
case W_M1A1:
return "M1A1 Carbine";
case W_WIDDER:
return "Widdershins RC-1";
case W_M2:
return "M2 Flamethrower";
case W_FIW:
return "F1W Nitrogen Cooled";
case W_MP40:
return "MP40";
case W_AFTERBURNER:
return "The Afterburner";
case W_MG:
return "MG42";
case W_BARRACUDA:
return "Barracuda FU-A11";
case W_PANZER:
return "Panzerschrek";
case W_LONGINUS:
return "Longinus";
case W_PPSH:
return "PPSh-41";
case W_REAPER:
return "The Reaper";
case W_PTRS:
return "PTRS-41";
case W_PENETRATOR:
return "The Penetrator";
case W_RAY:
return "Ray Gun";
case W_PORTER:
return "Porter's X2 Ray Gun";
case W_SAWNOFF:
return "Sawnoff shotgun";
case W_SNUFF:
return "The Snuff Box";
case W_STG:
return "STG-44";
case W_SPATZ:
return "Spatz-447 +";
case W_TRENCH:
return "M1897 Trench Gun";
case W_GUT:
return "Gut Shot";
case W_TYPE:
return "Type 100";
case W_SAMURAI:
return "1001 Samurais";
case W_TESLA:
return "Wunderwaffe DG-2";
default:
return " ";
}
}
void HUD_Weapon (void)
{
char str[32];
float l;
y_value = vid.height - 16 - fragpic->height - 4 - 16;
strcpy(str, GetWeaponName(cl.stats[STAT_ACTIVEWEAPON]));
l = strlen(str);
x_value = vid.width/2 - 8 - l*8;
Draw_String (x_value, y_value, str);
}
//=============================================================================
void HUD_Draw (void) {
if (key_dest == key_menu_pause || paused_hack == true) {
return;
}
#ifdef VITA
GL_SetCanvas(CANVAS_HUD);
#else
GL_SetCanvas(CANVAS_USEPRINT);
#endif
if (waypoint_mode.value) {
Draw_String (vid.width/2 - 112, vid.height/2 + 0, "WAYPOINTMODE");
Draw_String (vid.width/2 - 240, vid.height/2 + 8, "Press fire to create waypoint");
Draw_String (vid.width/2 - 232, vid.height/2 + 16, "Press use to select waypoint");
Draw_String (vid.width/2 - 216, vid.height/2 + 24, "Press aim to link waypoint");
Draw_String (vid.width/2 - 248, vid.height/2 + 32, "Press knife to remove waypoint");
Draw_String (vid.width/2 - 272, vid.height/2 + 40, "Press switch to move waypoint here");
Draw_String (vid.width/2 - 304, vid.height/2 + 48, "Press reload to make special waypoint");
GL_SetCanvas (CANVAS_DEFAULT);
return;
}
if (cl.stats[STAT_HEALTH] <= 0)
{
HUD_EndScreen ();
GL_SetCanvas(CANVAS_DEFAULT);
return;
}
HUD_Blood();
HUD_Rounds();
HUD_Perks();
HUD_Powerups();
HUD_ProgressBar();
if ((HUD_Change_time > Sys_DoubleTime() || GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG] || GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 0) >= cl.stats[STAT_AMMO]) && cl.stats[STAT_HEALTH] >= 20)
{ //these elements are only drawn when relevant for few seconds
HUD_Ammo();
HUD_Grenades();
HUD_Weapon();
HUD_AmmoString();
}
HUD_Points();
HUD_Point_Change();
/*
HUD_Achievement();
*/
GL_SetCanvas(CANVAS_DEFAULT);
}