mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-10 06:32:03 +00:00
b912fc17d6
+ misc changes. Please report bugs.
1335 lines
No EOL
34 KiB
C
1335 lines
No EOL
34 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// gl_hud.c -- status bar code
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#include "quakedef.h"
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extern cvar_t waypoint_mode;
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qpic_t *b_up;
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qpic_t *b_down;
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qpic_t *b_left;
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qpic_t *b_right;
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qpic_t *b_lthumb;
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qpic_t *b_rthumb;
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qpic_t *b_lshoulder;
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qpic_t *b_rshoulder;
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qpic_t *b_abutton;
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qpic_t *b_bbutton;
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qpic_t *b_ybutton;
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qpic_t *b_xbutton;
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qpic_t *b_lt;
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qpic_t *b_rt;
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qpic_t *sb_round[5];
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qpic_t *sb_round_num[10];
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qpic_t *sb_moneyback;
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qpic_t *instapic;
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qpic_t *x2pic;
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qpic_t *revivepic;
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qpic_t *jugpic;
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qpic_t *floppic;
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qpic_t *staminpic;
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qpic_t *doublepic;
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qpic_t *speedpic;
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qpic_t *deadpic;
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qpic_t *mulepic;
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qpic_t *fragpic;
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qpic_t *bettypic;
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qpic_t *fx_blood_lu;
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int old_points;
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int current_points;
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int point_change_interval;
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int point_change_interval_neg;
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int alphabling = 0;
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float round_center_x;
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float round_center_y;
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extern qboolean paused_hack;
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double HUD_Change_time;//hide hud when not chagned
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typedef struct
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{
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int points;
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int negative;
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float x;
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float y;
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float move_x;
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float move_y;
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double alive_time;
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} point_change_t;
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int x_value, y_value;
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point_change_t point_change[10];
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void HUD_Init (void) {
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int i;
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for (i=0 ; i<5 ; i++)
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{
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sb_round[i] = Draw_CachePic (va("gfx/hud/r%i.tga",i + 1));
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}
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for (i=0 ; i<10 ; i++)
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{
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sb_round_num[i] = Draw_CachePic (va("gfx/hud/r_num%i.tga",i));
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}
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sb_moneyback = Draw_CachePic ("gfx/hud/moneyback.tga");
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instapic = Draw_CachePic ("gfx/hud/in_kill.tga");
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x2pic = Draw_CachePic ("gfx/hud/2x.tga");
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revivepic = Draw_CachePic ("gfx/hud/revive.tga");
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jugpic = Draw_CachePic ("gfx/hud/jug.tga");
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floppic = Draw_CachePic ("gfx/hud/flopper.tga");
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staminpic = Draw_CachePic ("gfx/hud/stamin.tga");
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doublepic = Draw_CachePic ("gfx/hud/double.tga");
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speedpic = Draw_CachePic ("gfx/hud/speed.tga");
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deadpic = Draw_CachePic ("gfx/hud/dead.tga");
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mulepic = Draw_CachePic ("gfx/hud/mule.tga");
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fragpic = Draw_CachePic ("gfx/hud/frag.tga");
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bettypic = Draw_CachePic ("gfx/hud/betty.tga");
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#ifdef VITA
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if (sceKernelGetModel() == 0x20000) { // PSTV
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b_lt = Draw_CachePic ("gfx/butticons/backl1_pstv.tga");
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b_rt = Draw_CachePic ("gfx/butticons/backr1_pstv.tga");
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b_lthumb = Draw_CachePic ("gfx/butticons/backl1_pstv.tga"); // Not existent
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b_rthumb = Draw_CachePic ("gfx/butticons/backr1_pstv.tga"); // Not existent
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b_lshoulder = Draw_CachePic ("gfx/butticons/backl1_pstv.tga"); // Not existent
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b_rshoulder = Draw_CachePic ("gfx/butticons/backr1_pstv.tga"); // Not existent
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} else {
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b_lt = Draw_CachePic ("gfx/butticons/backl1.tga");
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b_rt = Draw_CachePic ("gfx/butticons/backr1.tga");
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b_lthumb = Draw_CachePic ("gfx/butticons/backl1.tga"); // Not existent
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b_rthumb = Draw_CachePic ("gfx/butticons/backr1.tga"); // Not existent
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b_lshoulder = Draw_CachePic ("gfx/butticons/backl1.tga"); // Not existent
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b_rshoulder = Draw_CachePic ("gfx/butticons/backr1.tga"); // Not existent
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}
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b_left = Draw_CachePic ("gfx/butticons/dpadleft.tga");
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b_right = Draw_CachePic ("gfx/butticons/dpadright.tga");
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b_up = Draw_CachePic ("gfx/butticons/dpadup.tga");
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b_down = Draw_CachePic ("gfx/butticons/dpaddown.tga");
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b_abutton = Draw_CachePic ("gfx/butticons/fbtncross.tga");
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b_bbutton = Draw_CachePic ("gfx/butticons/fbtncircle.tga");
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b_ybutton = Draw_CachePic ("gfx/butticons/fbtntriangle.tga");
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b_xbutton = Draw_CachePic ("gfx/butticons/fbtnsquare.tga");
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#else
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b_lt = Draw_CachePic ("gfx/butticons/lt.tga");
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b_rt = Draw_CachePic ("gfx/butticons/rt.tga");
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b_lthumb = Draw_CachePic ("gfx/butticons/lthumb.tga");
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b_rthumb = Draw_CachePic ("gfx/butticons/rthumb.tga");
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b_lshoulder = Draw_CachePic ("gfx/butticons/lshoulder.tga");
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b_rshoulder = Draw_CachePic ("gfx/butticons/rshoulder.tga");
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b_left = Draw_CachePic ("gfx/butticons/left.tga");
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b_right = Draw_CachePic ("gfx/butticons/right.tga");
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b_up = Draw_CachePic ("gfx/butticons/up.tga");
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b_down = Draw_CachePic ("gfx/butticons/down.tga");
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b_abutton = Draw_CachePic ("gfx/butticons/abutton.tga");
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b_bbutton = Draw_CachePic ("gfx/butticons/bbutton.tga");
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b_ybutton = Draw_CachePic ("gfx/butticons/ybutton.tga");
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b_xbutton = Draw_CachePic ("gfx/butticons/xbutton.tga");
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#endif
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fx_blood_lu = Draw_CachePic ("gfx/hud/blood.tga");
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}
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/*
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===============
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HUD_NewMap
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===============
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*/
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void HUD_NewMap (void)
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{
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int i;
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alphabling = 0;
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for (i=0 ; i<10 ; i++)
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{
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point_change[i].points = 0;
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point_change[i].negative = 0;
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point_change[i].x = 0.0;
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point_change[i].y = 0.0;
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point_change[i].move_x = 0.0;
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point_change[i].move_y = 0.0;
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point_change[i].alive_time = 0.0;
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}
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old_points = 500;
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current_points = 500;
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point_change_interval = 0;
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point_change_interval_neg = 0;
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round_center_x = (vid.width/2 - sb_round[0]->width) /2;
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round_center_y = vid.height*3/4 - sb_round[0]->height/2;
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}
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/*
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=============
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HUD_itoa
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=============
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*/
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int HUD_itoa (int num, char *buf)
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{
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char *str;
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int pow10;
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int dig;
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str = buf;
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if (num < 0)
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{
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*str++ = '-';
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num = -num;
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}
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for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
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;
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do
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{
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pow10 /= 10;
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dig = num/pow10;
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*str++ = '0'+dig;
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num -= dig*pow10;
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} while (pow10 != 1);
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*str = 0;
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return str-buf;
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}
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//=============================================================================
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int pointsort[MAX_SCOREBOARD];
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extern char scoreboardtext[MAX_SCOREBOARD][20];
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extern int scoreboardtop[MAX_SCOREBOARD];
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extern int scoreboardbottom[MAX_SCOREBOARD];
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extern int scoreboardcount[MAX_SCOREBOARD];
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extern int scoreboardlines;
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/*
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===============
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HUD_Sorpoints
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===============
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*/
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void HUD_Sortpoints (void)
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{
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int i, j, k;
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// sort by points
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scoreboardlines = 0;
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for (i=0 ; i<cl.maxclients ; i++)
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{
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if (cl.scores[i].name[0])
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{
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pointsort[scoreboardlines] = i;
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scoreboardlines++;
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}
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}
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for (i=0 ; i<scoreboardlines ; i++)
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for (j=0 ; j<scoreboardlines-1-i ; j++)
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if (cl.scores[pointsort[j]].points < cl.scores[pointsort[j+1]].points)
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{
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k = pointsort[j];
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pointsort[j] = pointsort[j+1];
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pointsort[j+1] = k;
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}
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}
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/*
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===============
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HUD_EndScreen
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===============
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*/
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void HUD_EndScreen (void)
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{
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scoreboard_t *s;
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char str[80];
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int i, k, l;
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int y, x, d;
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//sB hack in to stop showing HUD during boot
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if(cl.stats[STAT_ROUNDS] >= 1)
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{
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HUD_Sortpoints ();
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l = scoreboardlines;
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Draw_String ((vid.width/2 - 9*8)/2, vid.height/2 + (vid.height)*40/272, "GAME OVER");
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sprintf (str,"You survived %3i rounds", cl.stats[STAT_ROUNDS]);
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Draw_String ((vid.width/2 - strlen (str)*8)/2, vid.height/2 + (vid.height)*48/272, str);
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sprintf (str,"Name Kills Points");
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x = (vid.width/2 - strlen (str)*8)/2;
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Draw_String (x, vid.height/2 + vid.height*68/272, str);
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y = 0;
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for (i=0; i<l ; i++)
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{
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k = pointsort[i];
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s = &cl.scores[k];
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if (!s->name[0])
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continue;
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Draw_String (x, vid.height/2 + vid.height*78/272 + y, s->name);
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d = strlen (va("%i",s->kills));
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Draw_String (x + (20 - d)*8, vid.height/2 + (vid.height)*78/272 + y, va("%i",s->kills));
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d = strlen (va("%i",s->points));
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Draw_String (x + (31 - d)*8, vid.height/2 + (vid.height)*78/272 + y, va("%i",s->points));
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y += 20;
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}
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}
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else
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{
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return;
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}
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}
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//=============================================================================
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/*
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==================
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HUD_Points
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==================
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*/
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void HUD_Parse_Point_Change (int points, int negative, int x_start, int y_start)
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{
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int i, f;
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char str[10];
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i=9;
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while (i>0)
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{
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point_change[i] = point_change[i - 1];
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i--;
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}
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point_change[i].points = points;
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point_change[i].negative = negative;
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f = HUD_itoa (points, str);
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point_change[i].x = x_start - 10.0 - 8.0*f;
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point_change[i].y = y_start;
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point_change[i].move_x = 1.0;
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point_change[i].move_y = ((rand ()&0x7fff) / ((float)0x7fff)) - 0.5;
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point_change[i].alive_time = Sys_DoubleTime() + 0.4;
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}
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void HUD_Points (void)
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{
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int i, k, l;
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int x, y, f, xplus;
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scoreboard_t *s;
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char str[12];
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// scores
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HUD_Sortpoints ();
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// draw the text
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l = scoreboardlines;
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x = vid.width/2 - sb_moneyback->width;
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y = vid.height - 16 - fragpic->height - 4 - 16 - sb_moneyback->height;
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for (i=0 ; i<l ; i++)
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{
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k = pointsort[i];
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s = &cl.scores[k];
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if (!s->name[0])
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continue;
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// draw background
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// draw number
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f = s->points;
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if (f > current_points)
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{
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point_change_interval_neg = 0;
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if (!point_change_interval)
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{
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point_change_interval = (int)(f - old_points)/55;;
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}
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current_points = old_points + point_change_interval;
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if (f < current_points)
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{
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current_points = f;
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point_change_interval = 0;
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}
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}
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else if (f < current_points)
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{
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point_change_interval = 0;
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if (!point_change_interval_neg)
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{
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point_change_interval_neg = (int)(old_points - f)/55;
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}
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current_points = old_points - point_change_interval_neg;
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if (f > current_points)
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{
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current_points = f;
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point_change_interval_neg = 0;
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}
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}
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Draw_Pic (x, y, sb_moneyback);
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xplus = HUD_itoa (f, str);
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Draw_String (vid.width/2 - (xplus*8) - 16, y + 3, va("%i", current_points));
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if (old_points != f)
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{
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if (f > old_points)
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HUD_Parse_Point_Change(f - old_points, 0, vid.width/2 - (xplus*8) - 16, y + 3);
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else
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HUD_Parse_Point_Change(old_points - f, 1, vid.width/2 - (xplus*8) - 16, y + 3);
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old_points = f;
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}
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y += 10;
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}
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}
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/*
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==================
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HUD_Point_Change
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==================
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*/
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void HUD_Point_Change (void)
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{
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int i;
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for (i=0 ; i<10 ; i++)
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{
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if (point_change[i].points)
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{
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if (point_change[i].negative)
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Draw_ColoredString (point_change[i].x, point_change[i].y, va ("-%i", point_change[i].points), 1, 0, 0, 1);
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else
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Draw_ColoredString (point_change[i].x, point_change[i].y, va ("+%i", point_change[i].points), 1, 1, 0, 1);
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point_change[i].y = point_change[i].y + point_change[i].move_y;
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point_change[i].x = point_change[i].x - point_change[i].move_x;
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if (point_change[i].alive_time && point_change[i].alive_time < Sys_DoubleTime())
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{
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point_change[i].points = 0;
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point_change[i].negative = 0;
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point_change[i].x = 0.0;
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point_change[i].y = 0.0;
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point_change[i].move_x = 0.0;
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point_change[i].move_y = 0.0;
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point_change[i].alive_time = 0.0;
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}
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}
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}
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}
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/*
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==================
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HUD_Blood
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==================
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*/
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void HUD_Blood (void)
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{
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float alpha;
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//blubswillrule:
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//this function scales linearly from health = 0 to health = 100
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//alpha = (100.0 - (float)cl.stats[STAT_HEALTH])/100*255;
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//but we want the picture to be fully visible at health = 20, so use this function instead
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alpha = (100.0 - ((1.25 * (float) cl.stats[STAT_HEALTH]) - 25))/100;
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if (alpha <= 0.0)
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return;
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float modifier = (sin(cl.time * 10) * 20) - 20;//always negative
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if(modifier < -35.0)
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modifier = -35.0;
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alpha += (modifier/255);
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if (alpha > 1) {
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alpha = 1;
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}
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if(alpha < 0.0)
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return;
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Draw_AlphaPic (0, vid.height/2, fx_blood_lu, alpha);
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}
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//=============================================================================
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/*
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===============
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HUD_Rounds
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===============
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*/
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float color_shift[3];
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float color_shift_end[3];
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float color_shift_steps[3];
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int color_shift_init;
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float blinking;
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void HUD_Rounds (void)
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{
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int i, x_offset, icon_num, savex;
|
|
int num[3];
|
|
x_offset = 0;
|
|
savex = 0;
|
|
|
|
if (cl.stats[STAT_ROUNDCHANGE] == 1)//this is the rounds icon at the middle of the screen
|
|
{
|
|
Draw_ColorPic ((vid.width/2 - sb_round[0]->width) /2, vid.height*3/4 - sb_round[0]->height/2, sb_round[0], 0.4196, 0.004, 0, alphabling/255);
|
|
|
|
alphabling = alphabling + 15;
|
|
|
|
if (alphabling < 0)
|
|
alphabling = 0;
|
|
else if (alphabling > 255)
|
|
alphabling = 255;
|
|
}
|
|
else if (cl.stats[STAT_ROUNDCHANGE] == 2)//this is the rounds icon moving from middle
|
|
{
|
|
Draw_ColorPic (round_center_x, round_center_y, sb_round[0], 0.4196, 0.004, 0, 1);
|
|
round_center_x = round_center_x - ((229/108)*2 - 0.2)*(vid.width/2)/480;
|
|
round_center_y = round_center_y + ((vid.height*1.015)/272);
|
|
if (round_center_x <= 5)
|
|
round_center_x = 5;
|
|
if (round_center_y >= 250*vid.height/272)
|
|
round_center_y = 250*vid.height/272;
|
|
}
|
|
else if (cl.stats[STAT_ROUNDCHANGE] == 3)//shift to white
|
|
{
|
|
if (!color_shift_init)
|
|
{
|
|
color_shift[0] = 107;
|
|
color_shift[1] = 1;
|
|
color_shift[2] = 0;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
color_shift_end[i] = 255;
|
|
color_shift_steps[i] = (color_shift_end[i] - color_shift[i])/60;
|
|
}
|
|
color_shift_init = 1;
|
|
}
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (color_shift[i] < color_shift_end[i])
|
|
color_shift[i] = color_shift[i] + color_shift_steps[i];
|
|
|
|
if (color_shift[i] >= color_shift_end[i])
|
|
color_shift[i] = color_shift_end[i];
|
|
}
|
|
if (cl.stats[STAT_ROUNDS] > 0 && cl.stats[STAT_ROUNDS] < 11)
|
|
{
|
|
|
|
for (i = 0; i < cl.stats[STAT_ROUNDS]; i++)
|
|
{
|
|
if (i == 4)
|
|
{
|
|
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
|
|
savex = x_offset + 10;
|
|
x_offset = x_offset + 10;
|
|
continue;
|
|
}
|
|
if (i == 9)
|
|
{
|
|
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
|
|
continue;
|
|
}
|
|
if (i > 4)
|
|
icon_num = i - 5;
|
|
else
|
|
icon_num = i;
|
|
|
|
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
|
|
|
|
x_offset = x_offset + sb_round[icon_num]->width + 3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (cl.stats[STAT_ROUNDS] >= 100)
|
|
{
|
|
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
|
|
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
|
|
}
|
|
else
|
|
num[2] = 0;
|
|
if (cl.stats[STAT_ROUNDS] >= 10)
|
|
{
|
|
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
|
|
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
|
|
}
|
|
else
|
|
num[1] = 0;
|
|
|
|
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
|
|
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
|
|
}
|
|
}
|
|
else if (cl.stats[STAT_ROUNDCHANGE] == 4)//blink white
|
|
{
|
|
blinking = (float)(((int)(realtime*1000)&510) - 255);
|
|
blinking = abs(blinking);
|
|
if (cl.stats[STAT_ROUNDS] > 0 && cl.stats[STAT_ROUNDS] < 11)
|
|
{
|
|
for (i = 0; i < cl.stats[STAT_ROUNDS]; i++)
|
|
{
|
|
if (i == 4)
|
|
{
|
|
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
|
|
savex = x_offset + 10;
|
|
x_offset = x_offset + 10;
|
|
continue;
|
|
}
|
|
if (i == 9)
|
|
{
|
|
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
|
|
continue;
|
|
}
|
|
if (i > 4)
|
|
icon_num = i - 5;
|
|
else
|
|
icon_num = i;
|
|
|
|
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 1, 1, 1, blinking/255);
|
|
|
|
x_offset = x_offset + sb_round[icon_num]->width + 3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (cl.stats[STAT_ROUNDS] >= 100)
|
|
{
|
|
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 1, 1, 1, blinking/255);
|
|
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
|
|
}
|
|
else
|
|
num[2] = 0;
|
|
if (cl.stats[STAT_ROUNDS] >= 10)
|
|
{
|
|
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 1, 1, 1, blinking/255);
|
|
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
|
|
}
|
|
else
|
|
num[1] = 0;
|
|
|
|
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 1, 1, 1, blinking/255);
|
|
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
|
|
}
|
|
}
|
|
else if (cl.stats[STAT_ROUNDCHANGE] == 5)//blink white
|
|
{
|
|
if (blinking > 0)
|
|
blinking = blinking - 10;
|
|
if (blinking < 0)
|
|
blinking = 0;
|
|
if (cl.stats[STAT_ROUNDS] > 0 && cl.stats[STAT_ROUNDS] < 11)
|
|
{
|
|
for (i = 0; i < cl.stats[STAT_ROUNDS]; i++)
|
|
{
|
|
if (i == 4)
|
|
{
|
|
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
|
|
savex = x_offset + 10;
|
|
x_offset = x_offset + 10;
|
|
continue;
|
|
}
|
|
if (i == 9)
|
|
{
|
|
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
|
|
continue;
|
|
}
|
|
if (i > 4)
|
|
icon_num = i - 5;
|
|
else
|
|
icon_num = i;
|
|
|
|
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 1, 1, 1, blinking/255);
|
|
|
|
x_offset = x_offset + sb_round[icon_num]->width + 3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (cl.stats[STAT_ROUNDS] >= 100)
|
|
{
|
|
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 1, 1, 1, blinking/255);
|
|
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
|
|
}
|
|
else
|
|
num[2] = 0;
|
|
if (cl.stats[STAT_ROUNDS] >= 10)
|
|
{
|
|
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 1, 1, 1, blinking/255);
|
|
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
|
|
}
|
|
else
|
|
num[1] = 0;
|
|
|
|
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 1, 1, 1, blinking/255);
|
|
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
|
|
}
|
|
}
|
|
else if (cl.stats[STAT_ROUNDCHANGE] == 6)//blink white while fading back
|
|
{
|
|
color_shift_init = 0;
|
|
blinking = ((int)(realtime*1000)&510) - 255;
|
|
blinking = abs(blinking);
|
|
if (cl.stats[STAT_ROUNDS] > 0 && cl.stats[STAT_ROUNDS] < 11)
|
|
{
|
|
for (i = 0; i < cl.stats[STAT_ROUNDS]; i++)
|
|
{
|
|
if (i == 4)
|
|
{
|
|
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
|
|
savex = x_offset + 10;
|
|
x_offset = x_offset + 10;
|
|
continue;
|
|
}
|
|
if (i == 9)
|
|
{
|
|
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255);
|
|
continue;
|
|
}
|
|
if (i > 4)
|
|
icon_num = i - 5;
|
|
else
|
|
icon_num = i;
|
|
|
|
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 1, 1, 1, blinking/255);
|
|
|
|
x_offset = x_offset + sb_round[icon_num]->width + 3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (cl.stats[STAT_ROUNDS] >= 100)
|
|
{
|
|
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 1, 1, 1, blinking/255);
|
|
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
|
|
}
|
|
else
|
|
num[2] = 0;
|
|
if (cl.stats[STAT_ROUNDS] >= 10)
|
|
{
|
|
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 1, 1, 1, blinking/255);
|
|
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
|
|
}
|
|
else
|
|
num[1] = 0;
|
|
|
|
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 1, 1, 1, blinking/255);
|
|
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
|
|
}
|
|
}
|
|
else if (cl.stats[STAT_ROUNDCHANGE] == 7)//blink white while fading back
|
|
{
|
|
if (!color_shift_init)
|
|
{
|
|
color_shift_end[0] = 107;
|
|
color_shift_end[1] = 1;
|
|
color_shift_end[2] = 0;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
color_shift[i] = 255;
|
|
color_shift_steps[i] = (color_shift[i] - color_shift_end[i])/60;
|
|
}
|
|
color_shift_init = 1;
|
|
}
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (color_shift[i] > color_shift_end[i])
|
|
color_shift[i] = color_shift[i] - color_shift_steps[i];
|
|
|
|
if (color_shift[i] < color_shift_end[i])
|
|
color_shift[i] = color_shift_end[i];
|
|
}
|
|
if (cl.stats[STAT_ROUNDS] > 0 && cl.stats[STAT_ROUNDS] < 11)
|
|
{
|
|
for (i = 0; i < cl.stats[STAT_ROUNDS]; i++)
|
|
{
|
|
if (i == 4)
|
|
{
|
|
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
|
|
savex = x_offset + 10;
|
|
x_offset = x_offset + 10;
|
|
continue;
|
|
}
|
|
if (i == 9)
|
|
{
|
|
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
|
|
continue;
|
|
}
|
|
if (i > 4)
|
|
icon_num = i - 5;
|
|
else
|
|
icon_num = i;
|
|
|
|
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
|
|
|
|
x_offset = x_offset + sb_round[icon_num]->width + 3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (cl.stats[STAT_ROUNDS] >= 100)
|
|
{
|
|
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
|
|
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
|
|
}
|
|
else
|
|
num[2] = 0;
|
|
if (cl.stats[STAT_ROUNDS] >= 10)
|
|
{
|
|
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
|
|
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
|
|
}
|
|
else
|
|
num[1] = 0;
|
|
|
|
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1);
|
|
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
color_shift[0] = 107;
|
|
color_shift[1] = 1;
|
|
color_shift[2] = 0;
|
|
color_shift_init = 0;
|
|
alphabling = 0;
|
|
if (cl.stats[STAT_ROUNDS] > 0 && cl.stats[STAT_ROUNDS] < 11)
|
|
{
|
|
for (i = 0; i < cl.stats[STAT_ROUNDS]; i++)
|
|
{
|
|
if (i == 4)
|
|
{
|
|
Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 0.4196, 0.004, 0, 1);
|
|
savex = x_offset + 10;
|
|
x_offset = x_offset + 10;
|
|
continue;
|
|
}
|
|
if (i == 9)
|
|
{
|
|
Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 0.4196, 0.004, 0, 1);
|
|
continue;
|
|
}
|
|
if (i > 4)
|
|
icon_num = i - 5;
|
|
else
|
|
icon_num = i;
|
|
|
|
Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 0.4196, 0.004, 0, 1);
|
|
|
|
x_offset = x_offset + sb_round[icon_num]->width + 3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (cl.stats[STAT_ROUNDS] >= 100)
|
|
{
|
|
num[2] = (int)(cl.stats[STAT_ROUNDS]/100);
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 0.4196, 0.004, 0, 1);
|
|
x_offset = x_offset + sb_round_num[num[2]]->width - 8;
|
|
}
|
|
else
|
|
num[2] = 0;
|
|
if (cl.stats[STAT_ROUNDS] >= 10)
|
|
{
|
|
num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10);
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 0.4196, 0.004, 0, 1);
|
|
x_offset = x_offset + sb_round_num[num[1]]->width - 8;
|
|
}
|
|
else
|
|
num[1] = 0;
|
|
|
|
num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10;
|
|
|
|
if(cl.stats[STAT_ROUNDS] == 0)
|
|
return;
|
|
|
|
Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 0.4196, 0.004, 0, 1);
|
|
x_offset = x_offset + sb_round_num[num[0]]->width - 8;
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
HUD_Perks
|
|
===============
|
|
*/
|
|
#define P_JUG 1
|
|
#define P_DOUBLE 2
|
|
#define P_SPEED 4
|
|
#define P_REVIVE 8
|
|
#define P_FLOP 16
|
|
#define P_STAMIN 32
|
|
#define P_DEAD 64
|
|
#define P_MULE 128
|
|
|
|
int perk_order[9];
|
|
int current_perk_order;
|
|
|
|
void HUD_Perks (void)
|
|
{
|
|
int i;
|
|
int y;
|
|
y = vid.height - sb_round[1]->height - jugpic->height - 14;
|
|
|
|
for (i = 0; i < 9; i++)
|
|
{
|
|
if (perk_order[i])
|
|
{
|
|
if (perk_order[i] == P_JUG)
|
|
{
|
|
Draw_Pic (2, y, jugpic);
|
|
y = y - 34;
|
|
}
|
|
else if (perk_order[i] == P_DOUBLE)
|
|
{
|
|
Draw_Pic (2, y, doublepic);
|
|
y = y - 34;
|
|
}
|
|
else if (perk_order[i] == P_SPEED)
|
|
{
|
|
Draw_Pic (2, y, speedpic);
|
|
y = y - 34;
|
|
}
|
|
else if (perk_order[i] == P_REVIVE)
|
|
{
|
|
Draw_Pic (2, y, revivepic);
|
|
y = y - 34;
|
|
}
|
|
else if (perk_order[i] == P_FLOP)
|
|
{
|
|
Draw_Pic (2, y, floppic);
|
|
y = y - 34;
|
|
}
|
|
else if (perk_order[i] == P_STAMIN)
|
|
{
|
|
Draw_Pic (2, y, staminpic);
|
|
y = y - 34;
|
|
}
|
|
else if (perk_order[i] == P_DEAD)
|
|
{
|
|
Draw_Pic (2, y, deadpic);
|
|
y = y - 34;
|
|
}
|
|
else if (perk_order[i] == P_MULE)
|
|
{
|
|
Draw_Pic (2, y, mulepic);
|
|
y = y - 34;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
HUD_Powerups
|
|
===============
|
|
*/
|
|
void HUD_Powerups (void)
|
|
{
|
|
if(cl.stats[STAT_X2])
|
|
Draw_Pic ((vid.width/4) - 32, vid.height/2, x2pic);
|
|
if(cl.stats[STAT_INSTA])
|
|
Draw_Pic ((vid.width/4) + 2, vid.height/2, instapic);
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
===============
|
|
HUD_ProgressBar
|
|
===============
|
|
*/
|
|
void HUD_ProgressBar (void)
|
|
{
|
|
float progressbar;
|
|
|
|
if (cl.progress_bar)
|
|
{
|
|
progressbar = 100 - ((cl.progress_bar-sv.time)*10);
|
|
if (progressbar >= 100)
|
|
progressbar = 100;
|
|
Draw_FillByColor ((vid.width)/4 - 51, vid.height/2 + (vid.height/2)*0.75 - 1, 102, 5, 0, 0, 0, 100/255.0);
|
|
Draw_FillByColor ((vid.width)/4 - 50, vid.height/2 + (vid.height/2)*0.75, progressbar, 3, 1, 0, 0, 100/255.0);
|
|
|
|
Draw_String ((vid.width/2 - (88))/2, vid.height/2 + (vid.height/2)*0.75 + 10, "Reviving...");
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
===============
|
|
HUD_Ammo
|
|
===============
|
|
*/
|
|
|
|
int GetLowAmmo(int weapon, int type)
|
|
{
|
|
switch (weapon)
|
|
{
|
|
case W_COLT: if (type) return 2; else return 16;
|
|
case W_KAR: if (type) return 1; else return 10;
|
|
case W_KAR_SCOPE: if (type) return 1; else return 10;
|
|
case W_M1A1: if (type) return 4; else return 24;
|
|
case W_SAWNOFF: if (type) return 1; else return 12;
|
|
case W_DB: if (type) return 1; else return 12;
|
|
case W_THOMPSON: if (type) return 6; else return 40;
|
|
case W_BAR: if (type) return 6; else return 28;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
int IsDualWeapon(int weapon)
|
|
{
|
|
switch(weapon) {
|
|
case W_BIATCH:
|
|
case W_SNUFF:
|
|
return 1;
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void HUD_Ammo (void)
|
|
{
|
|
char str[12];
|
|
char str2[12];
|
|
int xplus, xplus2;
|
|
char *magstring;
|
|
char *mag2string;
|
|
|
|
y_value = vid.height - 16;
|
|
if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG])
|
|
magstring = va ("%i",cl.stats[STAT_CURRENTMAG]);
|
|
else
|
|
magstring = va ("%i",cl.stats[STAT_CURRENTMAG]);
|
|
|
|
xplus = HUD_itoa (cl.stats[STAT_CURRENTMAG], str);
|
|
Draw_ColoredString (vid.width/2 - 42 - (xplus*8), y_value, magstring, 1, 1, 1, 1);
|
|
|
|
mag2string = va("%i", cl.stats[STAT_CURRENTMAG2]);
|
|
xplus2 = HUD_itoa (cl.stats[STAT_CURRENTMAG2], str2);
|
|
|
|
if (IsDualWeapon(cl.stats[STAT_ACTIVEWEAPON])) {
|
|
Draw_ColoredString (vid.width/2 - 56 - (xplus2*8), y_value, mag2string, 1, 1, 1, 1);
|
|
}
|
|
|
|
if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 0) >= cl.stats[STAT_AMMO])
|
|
{
|
|
Draw_ColoredString (vid.width/2 - 42, y_value, "/", 1, 0, 0, 1);
|
|
Draw_ColoredString (vid.width/2 - 34, y_value, va ("%i",cl.stats[STAT_AMMO]), 1, 0, 0, 1);
|
|
}
|
|
else
|
|
{
|
|
Draw_Character (vid.width/2 - 42, y_value, '/');
|
|
Draw_String (vid.width/2 - 34, y_value, va ("%i",cl.stats[STAT_AMMO]));
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
HUD_AmmoString
|
|
===============
|
|
*/
|
|
|
|
void HUD_AmmoString (void)
|
|
{
|
|
int len = 0;
|
|
|
|
if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG])
|
|
{
|
|
if (0 < cl.stats[STAT_AMMO] && cl.stats[STAT_CURRENTMAG] >= 0) {
|
|
Draw_String ((vid.width)/4, (vid.height)*3/4 + 40, "Reload");
|
|
} else if (0 < cl.stats[STAT_CURRENTMAG]) {
|
|
Draw_ColoredString ((vid.width/2 - len*8)/2, (vid.height)*3/4 + 40, "LOW AMMO", 1, 1, 0, 1);
|
|
} else {
|
|
Draw_ColoredString ((vid.width/2 - len*8)/2, (vid.height)*3/4 + 40, "NO AMMO", 1, 0, 0, 1);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
HUD_Grenades
|
|
===============
|
|
*/
|
|
#define UI_FRAG 1
|
|
#define UI_BETTY 2
|
|
|
|
void HUD_Grenades (void)
|
|
{
|
|
if (cl.stats[STAT_GRENADES])
|
|
{
|
|
x_value = vid.width/2 - 50;
|
|
y_value = vid.height - 16 - fragpic->height - 4;
|
|
}
|
|
if (cl.stats[STAT_GRENADES] & UI_FRAG)
|
|
{
|
|
Draw_Pic (x_value, y_value, fragpic);
|
|
if (cl.stats[STAT_PRIGRENADES] <= 0)
|
|
Draw_ColoredString (x_value + 24, y_value + 28, va ("%i",cl.stats[STAT_PRIGRENADES]), 1, 0, 0, 1);
|
|
else
|
|
Draw_String (x_value + 24, y_value + 28, va ("%i",cl.stats[STAT_PRIGRENADES]));
|
|
}
|
|
if (cl.stats[STAT_GRENADES] & UI_BETTY)
|
|
{
|
|
Draw_Pic (x_value - fragpic->width - 5, y_value, bettypic);
|
|
if (cl.stats[STAT_PRIGRENADES] <= 0) {
|
|
Draw_ColoredString (x_value + 24, y_value + 28, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 0, 0, 1);
|
|
} else {
|
|
Draw_String (x_value - fragpic->width + 20, y_value + 28, va ("%i",cl.stats[STAT_SECGRENADES]));
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
HUD_Weapon
|
|
===============
|
|
*/
|
|
|
|
|
|
char *GetWeaponName (int wep)
|
|
{
|
|
switch (wep)
|
|
{
|
|
case W_COLT:
|
|
return "Colt M1911";
|
|
case W_BIATCH:
|
|
return "Mustang & Sally";
|
|
case W_KAR:
|
|
return "Kar 98k";
|
|
case W_ARMAGEDDON:
|
|
return "Armageddon";
|
|
case W_THOMPSON:
|
|
return "Thompson";
|
|
case W_GIBS:
|
|
return "Gibs-O-Matic";
|
|
case W_357:
|
|
return ".357 Magnum";
|
|
case W_KILLU:
|
|
return ".357 Plus 1 K1L-u";
|
|
case W_BAR:
|
|
return "BAR";
|
|
case W_WIDOW:
|
|
return "The Widow Maker";
|
|
case W_BK:
|
|
return "Ballistic Knife";
|
|
case W_BROWNING:
|
|
return "Browning M1919";
|
|
case W_ACCELERATOR:
|
|
return "B115 Accelerator";
|
|
case W_DB:
|
|
return "Double-Barreled Shotgun";
|
|
case W_BORE:
|
|
return "24 Bore Long Range";
|
|
case W_FG:
|
|
return "FG42";
|
|
case W_IMPELLER:
|
|
return "420 Impeller";
|
|
case W_GEWEHR:
|
|
return "Gewehr 43";
|
|
case W_COMPRESSOR:
|
|
return "G115 Compressor";
|
|
case W_KAR_SCOPE:
|
|
return "Scoped Kar 98k";
|
|
case W_HEADCRACKER:
|
|
return "Headcracker";
|
|
case W_M1:
|
|
return "M1 Garand";
|
|
case W_M1000:
|
|
return "M1000";
|
|
case W_M1A1:
|
|
return "M1A1 Carbine";
|
|
case W_WIDDER:
|
|
return "Widdershins RC-1";
|
|
case W_M2:
|
|
return "M2 Flamethrower";
|
|
case W_FIW:
|
|
return "F1W Nitrogen Cooled";
|
|
case W_MP40:
|
|
return "MP40";
|
|
case W_AFTERBURNER:
|
|
return "The Afterburner";
|
|
case W_MG:
|
|
return "MG42";
|
|
case W_BARRACUDA:
|
|
return "Barracuda FU-A11";
|
|
case W_PANZER:
|
|
return "Panzerschrek";
|
|
case W_LONGINUS:
|
|
return "Longinus";
|
|
case W_PPSH:
|
|
return "PPSh-41";
|
|
case W_REAPER:
|
|
return "The Reaper";
|
|
case W_PTRS:
|
|
return "PTRS-41";
|
|
case W_PENETRATOR:
|
|
return "The Penetrator";
|
|
case W_RAY:
|
|
return "Ray Gun";
|
|
case W_PORTER:
|
|
return "Porter's X2 Ray Gun";
|
|
case W_SAWNOFF:
|
|
return "Sawnoff shotgun";
|
|
case W_SNUFF:
|
|
return "The Snuff Box";
|
|
case W_STG:
|
|
return "STG-44";
|
|
case W_SPATZ:
|
|
return "Spatz-447 +";
|
|
case W_TRENCH:
|
|
return "M1897 Trench Gun";
|
|
case W_GUT:
|
|
return "Gut Shot";
|
|
case W_TYPE:
|
|
return "Type 100";
|
|
case W_SAMURAI:
|
|
return "1001 Samurais";
|
|
case W_TESLA:
|
|
return "Wunderwaffe DG-2";
|
|
default:
|
|
return " ";
|
|
}
|
|
}
|
|
|
|
void HUD_Weapon (void)
|
|
{
|
|
char str[32];
|
|
float l;
|
|
y_value = vid.height - 16 - fragpic->height - 4 - 16;
|
|
|
|
strcpy(str, GetWeaponName(cl.stats[STAT_ACTIVEWEAPON]));
|
|
l = strlen(str);
|
|
|
|
x_value = vid.width/2 - 8 - l*8;
|
|
Draw_String (x_value, y_value, str);
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
|
|
void HUD_Draw (void) {
|
|
if (key_dest == key_menu_pause || paused_hack == true) {
|
|
return;
|
|
}
|
|
#ifdef VITA
|
|
GL_SetCanvas(CANVAS_HUD);
|
|
#else
|
|
GL_SetCanvas(CANVAS_USEPRINT);
|
|
#endif
|
|
if (waypoint_mode.value) {
|
|
Draw_String (vid.width/2 - 112, vid.height/2 + 0, "WAYPOINTMODE");
|
|
Draw_String (vid.width/2 - 240, vid.height/2 + 8, "Press fire to create waypoint");
|
|
Draw_String (vid.width/2 - 232, vid.height/2 + 16, "Press use to select waypoint");
|
|
Draw_String (vid.width/2 - 216, vid.height/2 + 24, "Press aim to link waypoint");
|
|
Draw_String (vid.width/2 - 248, vid.height/2 + 32, "Press knife to remove waypoint");
|
|
Draw_String (vid.width/2 - 272, vid.height/2 + 40, "Press switch to move waypoint here");
|
|
Draw_String (vid.width/2 - 304, vid.height/2 + 48, "Press reload to make special waypoint");
|
|
GL_SetCanvas (CANVAS_DEFAULT);
|
|
return;
|
|
}
|
|
|
|
if (cl.stats[STAT_HEALTH] <= 0)
|
|
{
|
|
HUD_EndScreen ();
|
|
GL_SetCanvas(CANVAS_DEFAULT);
|
|
return;
|
|
}
|
|
|
|
HUD_Blood();
|
|
HUD_Rounds();
|
|
HUD_Perks();
|
|
HUD_Powerups();
|
|
HUD_ProgressBar();
|
|
if ((HUD_Change_time > Sys_DoubleTime() || GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG] || GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 0) >= cl.stats[STAT_AMMO]) && cl.stats[STAT_HEALTH] >= 20)
|
|
{ //these elements are only drawn when relevant for few seconds
|
|
HUD_Ammo();
|
|
HUD_Grenades();
|
|
HUD_Weapon();
|
|
HUD_AmmoString();
|
|
}
|
|
HUD_Points();
|
|
HUD_Point_Change();
|
|
/*
|
|
HUD_Achievement();
|
|
*/
|
|
|
|
GL_SetCanvas(CANVAS_DEFAULT);
|
|
} |