mirror of
https://github.com/nzp-team/quakespasm.git
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86 lines
2.1 KiB
C
86 lines
2.1 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _QUAKE_WAD_H
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#define _QUAKE_WAD_H
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//===============
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// TYPES
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//===============
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#define CMP_NONE 0
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#define CMP_LZSS 1
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#define TYP_NONE 0
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#define TYP_LABEL 1
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#define TYP_LUMPY 64 // 64 + grab command number
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#define TYP_PALETTE 64
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#define TYP_QTEX 65
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#define TYP_QPIC 66
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#define TYP_SOUND 67
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#define TYP_MIPTEX 68
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#define WADFILENAME "gfx.wad" //johnfitz -- filename is now hard-coded for honesty
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typedef struct
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{
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int width, height;
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byte data[4]; // variably sized
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} qpic_t;
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typedef struct
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{
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char identification[4]; // should be WAD2 or 2DAW
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int numlumps;
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int infotableofs;
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} wadinfo_t;
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typedef struct
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{
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int filepos;
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int disksize;
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int size; // uncompressed
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char type;
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char compression;
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char pad1, pad2;
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char name[16]; // must be null terminated
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} lumpinfo_t;
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extern int wad_numlumps;
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extern lumpinfo_t *wad_lumps;
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extern byte *wad_base;
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void W_LoadWadFile (void); //johnfitz -- filename is now hard-coded for honesty
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void W_CleanupName (const char *in, char *out);
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lumpinfo_t *W_GetLumpinfo (const char *name);
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void *W_GetLumpName (const char *name);
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void *W_GetLumpNum (int num);
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// Naievil hlbsp
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void WAD3_LoadTextureWadFile (char *filename);
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byte *WAD3_LoadTexture(miptex_t *mt);
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void SwapPic (qpic_t *pic);
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#endif /* _QUAKE_WAD_H */
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