mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-10 06:32:03 +00:00
1333 lines
No EOL
30 KiB
C
1333 lines
No EOL
30 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2007-2008 Kristian Duske
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// draw.c -- 2d drawing
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#include "quakedef.h"
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//extern unsigned char d_15to8table[65536]; //johnfitz -- never used
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cvar_t scr_conalpha = {"scr_conalpha", "0.5", CVAR_ARCHIVE}; //johnfitz
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cvar_t gl_nobind = {"gl_nobind", "0"};
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cvar_t gl_max_size = {"gl_max_size", "4096"};
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cvar_t gl_picmip = {"gl_picmip", "0"};
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qpic_t *draw_disc;
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qpic_t *draw_backtile;
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gltexture_t *char_texture; //johnfitz
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qpic_t *pic_ovr, *pic_ins; //johnfitz -- new cursor handling
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qpic_t *pic_nul; //johnfitz -- for missing gfx, don't crash
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qpic_t *sniper_scope;
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int zombie_skins[2][2];
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//Loading Fill by Crow_bar
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float loading_cur_step;
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char loading_name[32];
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float loading_num_step;
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int loading_step;
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float loading_cur_step_bk;
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//johnfitz -- new pics
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byte pic_ovr_data[8][8] =
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{
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{255,255,255,255,255,255,255,255},
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{255, 15, 15, 15, 15, 15, 15,255},
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{255, 15, 15, 15, 15, 15, 15, 2},
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{255, 15, 15, 15, 15, 15, 15, 2},
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{255, 15, 15, 15, 15, 15, 15, 2},
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{255, 15, 15, 15, 15, 15, 15, 2},
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{255, 15, 15, 15, 15, 15, 15, 2},
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{255,255, 2, 2, 2, 2, 2, 2},
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};
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byte pic_ins_data[9][8] =
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{
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{ 15, 15,255,255,255,255,255,255},
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{ 15, 15, 2,255,255,255,255,255},
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{ 15, 15, 2,255,255,255,255,255},
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{ 15, 15, 2,255,255,255,255,255},
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{ 15, 15, 2,255,255,255,255,255},
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{ 15, 15, 2,255,255,255,255,255},
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{ 15, 15, 2,255,255,255,255,255},
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{ 15, 15, 2,255,255,255,255,255},
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{255, 2, 2,255,255,255,255,255},
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};
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byte pic_nul_data[8][8] =
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{
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{252,252,252,252, 0, 0, 0, 0},
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{252,252,252,252, 0, 0, 0, 0},
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{252,252,252,252, 0, 0, 0, 0},
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{252,252,252,252, 0, 0, 0, 0},
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{ 0, 0, 0, 0,252,252,252,252},
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{ 0, 0, 0, 0,252,252,252,252},
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{ 0, 0, 0, 0,252,252,252,252},
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{ 0, 0, 0, 0,252,252,252,252},
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};
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byte pic_stipple_data[8][8] =
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{
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{255, 0, 0, 0,255, 0, 0, 0},
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{ 0, 0,255, 0, 0, 0,255, 0},
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{255, 0, 0, 0,255, 0, 0, 0},
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{ 0, 0,255, 0, 0, 0,255, 0},
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{255, 0, 0, 0,255, 0, 0, 0},
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{ 0, 0,255, 0, 0, 0,255, 0},
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{255, 0, 0, 0,255, 0, 0, 0},
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{ 0, 0,255, 0, 0, 0,255, 0},
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};
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byte pic_crosshair_data[8][8] =
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{
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{255,255,255,255,255,255,255,255},
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{255,255,255, 8, 9,255,255,255},
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{255,255,255, 6, 8, 2,255,255},
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{255, 6, 8, 8, 6, 8, 8,255},
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{255,255, 2, 8, 8, 2, 2, 2},
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{255,255,255, 7, 8, 2,255,255},
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{255,255,255,255, 2, 2,255,255},
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{255,255,255,255,255,255,255,255},
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};
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//johnfitz
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typedef struct
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{
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gltexture_t *gltexture;
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float sl, tl, sh, th;
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} glpic_t;
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int gl_lightmap_format = GL_RGBA;
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int gl_solid_format = 3;
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int gl_alpha_format = 4;
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int gl_filter_min = GL_LINEAR;
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int gl_filter_max = GL_LINEAR;
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int texels;
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extern int texture_extension_number;
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canvastype currentcanvas = CANVAS_NONE; //johnfitz -- for GL_SetCanvas
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//==============================================================================
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//
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// PIC CACHING
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//
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//==============================================================================
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typedef struct cachepic_s
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{
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char name[MAX_QPATH];
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qpic_t pic;
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byte padding[32]; // for appended glpic
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} cachepic_t;
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#define MAX_CACHED_PICS 128
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cachepic_t menu_cachepics[MAX_CACHED_PICS];
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int menu_numcachepics;
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byte menuplyr_pixels[4096];
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// scrap allocation
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// Allocate all the little status bar obejcts into a single texture
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// to crutch up stupid hardware / drivers
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#define MAX_SCRAPS 2
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#define BLOCK_WIDTH 256
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#define BLOCK_HEIGHT 256
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int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
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byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT]; //johnfitz -- removed *4 after BLOCK_HEIGHT
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qboolean scrap_dirty;
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gltexture_t *scrap_textures[MAX_SCRAPS]; //johnfitz
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/*
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================
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Scrap_AllocBlock
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returns an index into scrap_texnums[] and the position inside it
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================
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*/
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int Scrap_AllocBlock (int w, int h, int *x, int *y)
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{
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int i, j;
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int best, best2;
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int texnum;
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for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
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{
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best = BLOCK_HEIGHT;
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for (i=0 ; i<BLOCK_WIDTH-w ; i++)
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{
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best2 = 0;
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for (j=0 ; j<w ; j++)
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{
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if (scrap_allocated[texnum][i+j] >= best)
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break;
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if (scrap_allocated[texnum][i+j] > best2)
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best2 = scrap_allocated[texnum][i+j];
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}
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if (j == w)
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{ // this is a valid spot
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*x = i;
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*y = best = best2;
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}
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}
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if (best + h > BLOCK_HEIGHT)
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continue;
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for (i=0 ; i<w ; i++)
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scrap_allocated[texnum][*x + i] = best + h;
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return texnum;
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}
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Sys_Error ("Scrap_AllocBlock: full"); //johnfitz -- correct function name
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return 0; //johnfitz -- shut up compiler
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}
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/*
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================
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Scrap_Upload -- johnfitz -- now uses TexMgr
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================
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*/
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void Scrap_Upload (void)
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{
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char name[8];
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int i;
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for (i=0; i<MAX_SCRAPS; i++)
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{
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sprintf (name, "scrap%i", i);
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scrap_textures[i] = TexMgr_LoadImage (NULL, name, BLOCK_WIDTH, BLOCK_HEIGHT, SRC_INDEXED, scrap_texels[i],
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"", (src_offset_t)scrap_texels[i], TEXPREF_ALPHA | TEXPREF_OVERWRITE | TEXPREF_NOPICMIP);
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}
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scrap_dirty = false;
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}
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/*
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================
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Draw_PicFromWad
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================
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*/
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qpic_t *Draw_PicFromWad (const char *name)
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{
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qpic_t *p;
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glpic_t gl;
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src_offset_t offset; //johnfitz
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p = (qpic_t *) W_GetLumpName (name);
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if (!p) return pic_nul; //johnfitz
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// load little ones into the scrap
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if (p->width < 64 && p->height < 64)
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{
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int x, y;
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int i, j, k;
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int texnum;
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x = 0;
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y = 0;
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texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
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scrap_dirty = true;
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k = 0;
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for (i=0 ; i<p->height ; i++)
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{
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for (j=0 ; j<p->width ; j++, k++)
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scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
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}
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gl.gltexture = scrap_textures[texnum]; //johnfitz -- changed to an array
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//johnfitz -- no longer go from 0.01 to 0.99
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gl.sl = x/(float)BLOCK_WIDTH;
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gl.sh = (x+p->width)/(float)BLOCK_WIDTH;
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gl.tl = y/(float)BLOCK_WIDTH;
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gl.th = (y+p->height)/(float)BLOCK_WIDTH;
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}
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else
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{
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char texturename[64]; //johnfitz
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q_snprintf (texturename, sizeof(texturename), "%s:%s", WADFILENAME, name); //johnfitz
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offset = (src_offset_t)p - (src_offset_t)wad_base + sizeof(int)*2; //johnfitz
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gl.gltexture = TexMgr_LoadImage (NULL, texturename, p->width, p->height, SRC_INDEXED, p->data, WADFILENAME,
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offset, TEXPREF_ALPHA | TEXPREF_PAD | TEXPREF_NOPICMIP); //johnfitz -- TexMgr
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gl.sl = 0;
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gl.sh = (float)p->width/(float)TexMgr_PadConditional(p->width); //johnfitz
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gl.tl = 0;
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gl.th = (float)p->height/(float)TexMgr_PadConditional(p->height); //johnfitz
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}
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memcpy (p->data, &gl, sizeof(glpic_t));
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return p;
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}
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/*
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================
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Draw_CachePic
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================
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*/
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extern char cwd[MAX_OSPATH];
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qpic_t *Draw_CachePic (const char *path)
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{
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cachepic_t *pic;
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int i;
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qpic_t *dat;
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glpic_t gl;
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if (!COM_FileExists(path, NULL))
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return NULL;
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for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
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{
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if (!strcmp (path, pic->name))
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return &pic->pic;
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}
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if (menu_numcachepics == MAX_CACHED_PICS)
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Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
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menu_numcachepics++;
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strcpy (pic->name, path);
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// Determine whether or not we need to have a source by index or by something else
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//
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char extension[16];
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char path_noext[2*MAX_OSPATH];
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COM_StripExtension(path, path_noext, 2*MAX_OSPATH);
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strcpy(extension, COM_FileGetExtension(path));
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int src_type;
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if (!strcmp("tga", extension)) {
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src_type = SRC_TGA;
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dat = (qpic_t *)LoadTGAPic(path_noext);
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if (!dat)
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Host_Error ("Draw_CachePic: failed to load %s", path);
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} else {
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src_type = SRC_INDEXED;
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dat = (qpic_t *)COM_LoadTempFile (path, NULL);
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if (!dat)
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Host_Error ("Draw_CachePic: failed to load %s", path);
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SwapPic (dat);
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}
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// HACK HACK HACK --- we need to keep the bytes for
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// the translatable player picture just for the menu
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// configuration dialog
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if (!strcmp (path, "gfx/menuplyr.lmp"))
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memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);
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pic->pic.width = dat->width;
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pic->pic.height = dat->height;
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// naievil -- modified to change extension
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gl.gltexture = TexMgr_LoadImage (NULL, path, dat->width, dat->height, src_type, dat->data, path,
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sizeof(int)*2, TEXPREF_ALPHA | TEXPREF_PAD | TEXPREF_NOPICMIP); //johnfitz -- TexMgr
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gl.sl = 0;
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gl.sh = (float)dat->width/(float)TexMgr_PadConditional(dat->width); //johnfitz
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gl.tl = 0;
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gl.th = (float)dat->height/(float)TexMgr_PadConditional(dat->height); //johnfitz
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memcpy (pic->pic.data, &gl, sizeof(glpic_t));
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return &pic->pic;
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}
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/*
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================
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Draw_MakePic -- johnfitz -- generate pics from internal data
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================
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*/
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qpic_t *Draw_MakePic (const char *name, int width, int height, byte *data)
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{
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int flags = TEXPREF_NEAREST | TEXPREF_ALPHA | TEXPREF_PERSIST | TEXPREF_NOPICMIP | TEXPREF_PAD;
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qpic_t *pic;
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glpic_t gl;
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pic = (qpic_t *) Hunk_Alloc (sizeof(qpic_t) - 4 + sizeof (glpic_t));
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pic->width = width;
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pic->height = height;
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gl.gltexture = TexMgr_LoadImage (NULL, name, width, height, SRC_INDEXED, data, "", (src_offset_t)data, flags);
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gl.sl = 0;
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gl.sh = (float)width/(float)TexMgr_PadConditional(width);
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gl.tl = 0;
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gl.th = (float)height/(float)TexMgr_PadConditional(height);
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memcpy (pic->data, &gl, sizeof(glpic_t));
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return pic;
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}
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//==============================================================================
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//
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// INIT
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//
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//==============================================================================
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/*
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===============
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Draw_LoadPics -- johnfitz
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===============
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*/
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void Draw_LoadPics (void)
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{
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qpic_t *dat;
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dat = (qpic_t *)LoadTGAPic("gfx/charset");
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char_texture = TexMgr_LoadImage (NULL, "gfx/charset", dat->width, dat->height, SRC_TGA, dat->data,
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"gfx/charset", sizeof(int)*2, TEXPREF_ALPHA | TEXPREF_NEAREST | TEXPREF_NOPICMIP | TEXPREF_CONCHARS);
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draw_disc = Draw_PicFromWad ("disc");
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draw_backtile = Draw_PicFromWad ("backtile");
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}
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/*
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===============
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Draw_NewGame -- johnfitz
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===============
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*/
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void Draw_NewGame (void)
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{
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cachepic_t *pic;
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int i;
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// empty scrap and reallocate gltextures
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memset(scrap_allocated, 0, sizeof(scrap_allocated));
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memset(scrap_texels, 255, sizeof(scrap_texels));
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Scrap_Upload (); //creates 2 empty gltextures
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// reload wad pics
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W_LoadWadFile (); //johnfitz -- filename is now hard-coded for honesty
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Draw_LoadPics ();
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SCR_LoadPics ();
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Sbar_LoadPics ();
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// empty lmp cache
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for (pic = menu_cachepics, i = 0; i < menu_numcachepics; pic++, i++)
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pic->name[0] = 0;
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menu_numcachepics = 0;
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}
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/*
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===============
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Draw_Init -- johnfitz -- rewritten
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===============
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*/
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void Draw_Init (void)
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{
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Cvar_RegisterVariable (&scr_conalpha);
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// clear scrap and allocate gltextures
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memset(scrap_allocated, 0, sizeof(scrap_allocated));
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memset(scrap_texels, 255, sizeof(scrap_texels));
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Scrap_Upload (); //creates 2 empty textures
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// create internal pics
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pic_ins = Draw_MakePic ("ins", 8, 9, &pic_ins_data[0][0]);
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pic_ovr = Draw_MakePic ("ovr", 8, 8, &pic_ovr_data[0][0]);
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pic_nul = Draw_MakePic ("nul", 8, 8, &pic_nul_data[0][0]);
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sniper_scope = Draw_CachePic ("gfx/hud/scope.tga");
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//zombie_skins[0][0] = loadtextureimage("/textures/ai/z0",0,0,qfalse,GU_LINEAR);
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//zombie_skins[0][1] = loadtextureimage("/textures/ai/z0",0,0,qfalse,GU_LINEAR);
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//zombie_skins[1][0] = loadtextureimage("/textures/ai/z0",0,0,qfalse,GU_LINEAR);
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//zombie_skins[1][1] = loadtextureimage("/textures/ai/z0",0,0,qfalse,GU_LINEAR);
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// load game pics
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Draw_LoadPics ();
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Clear_LoadingFill ();
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}
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//==============================================================================
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//
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// 2D DRAWING
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//
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//==============================================================================
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/*
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================
|
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Draw_CharacterQuadScale
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Draw_CharacterQuad with scale parm
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================
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*/
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void Draw_CharacterQuadScale (int x, int y, char num, float s)
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{
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int row, col;
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float frow, fcol, size;
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row = num>>4;
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col = num&15;
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frow = row*0.0625;
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fcol = col*0.0625;
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size = 0.0625*s;
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glTexCoord2f (fcol, frow);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (fcol + (float)(size/s), frow);
|
|
glVertex2f (x+(8*(s)), y);
|
|
glTexCoord2f (fcol + (float)(size/s), frow + (float)(size/s));
|
|
glVertex2f (x+(8*(s)), y+(8*(s)));
|
|
glTexCoord2f (fcol, frow + (float)(size/s));
|
|
glVertex2f (x, y+(8*(s)));
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_CharacterQuad -- johnfitz -- seperate function to spit out verts
|
|
================
|
|
*/
|
|
void Draw_CharacterQuad (int x, int y, char num)
|
|
{
|
|
int row, col;
|
|
float frow, fcol, size;
|
|
|
|
row = num>>4;
|
|
col = num&15;
|
|
|
|
frow = row*0.0625;
|
|
fcol = col*0.0625;
|
|
size = 0.0625;
|
|
|
|
glTexCoord2f (fcol, frow);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (fcol + size, frow);
|
|
glVertex2f (x+8, y);
|
|
glTexCoord2f (fcol + size, frow + size);
|
|
glVertex2f (x+8, y+8);
|
|
glTexCoord2f (fcol, frow + size);
|
|
glVertex2f (x, y+8);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_Character -- johnfitz -- modified to call Draw_CharacterQuad
|
|
================
|
|
*/
|
|
void Draw_Character (int x, int y, int num)
|
|
{
|
|
if (y <= -8)
|
|
return; // totally off screen
|
|
|
|
num &= 255;
|
|
|
|
if (num == 32)
|
|
return; //don't waste verts on spaces
|
|
|
|
GL_Bind (char_texture);
|
|
glBegin (GL_QUADS);
|
|
|
|
Draw_CharacterQuad (x, y, (char) num);
|
|
|
|
glEnd ();
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_CharacterRGBA
|
|
|
|
This is the same as Draw_Character, but with RGBA color codes.
|
|
- MotoLegacy and ported to Quakespasm by sB :)
|
|
================
|
|
*/
|
|
void Draw_CharacterRGBA(int x, int y, int num, float r, float g, float b, float a)
|
|
{
|
|
#ifdef VITA
|
|
int row, col;
|
|
float frow, fcol, size;
|
|
|
|
if (y <= -8)
|
|
return; // totally off screen
|
|
|
|
num &= 255;
|
|
|
|
if (num == 32)
|
|
return; //don't waste verts on spaces
|
|
|
|
glEnable (GL_BLEND);
|
|
glColor4f(r, g, b, a);
|
|
glDisable (GL_ALPHA_TEST);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
GL_Bind (char_texture);
|
|
glBegin (GL_QUADS);
|
|
|
|
row = num>>4;
|
|
col = num&15;
|
|
|
|
frow = row*0.0625;
|
|
fcol = col*0.0625;
|
|
size = 0.0625;
|
|
|
|
glTexCoord2f (fcol, frow);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (fcol + size, frow);
|
|
glVertex2f (x+8, y);
|
|
glTexCoord2f (fcol + size, frow + size);
|
|
glVertex2f (x+8, y+8);
|
|
glTexCoord2f (fcol, frow + size);
|
|
glVertex2f (x, y+8);
|
|
|
|
glEnd ();
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glDisable (GL_BLEND);
|
|
glColor4f (1,1,1,1);
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Draw_String -- johnfitz -- modified to call Draw_CharacterQuad
|
|
================
|
|
*/
|
|
void Draw_String (int x, int y, const char *str)
|
|
{
|
|
if (y <= -8)
|
|
return; // totally off screen
|
|
|
|
GL_Bind (char_texture);
|
|
glBegin (GL_QUADS);
|
|
|
|
while (*str)
|
|
{
|
|
if (*str != 32) //don't waste verts on spaces
|
|
Draw_CharacterQuad (x, y, *str);
|
|
str++;
|
|
x += 8;
|
|
}
|
|
|
|
glEnd ();
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_ColoredStringScale
|
|
|
|
Draw_ColoredString with scale parm
|
|
================
|
|
*/
|
|
void Draw_ColoredStringScale (int x, int y, const char *str, float r, float g, float b, float a, float s)
|
|
{
|
|
if (y <= -8)
|
|
return; // totally off screen
|
|
|
|
glEnable (GL_BLEND);
|
|
glColor4f(r, g, b, a);
|
|
glDisable (GL_ALPHA_TEST);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
GL_Bind (char_texture);
|
|
glBegin (GL_QUADS);
|
|
|
|
while (*str)
|
|
{
|
|
if (*str != 32) //don't waste verts on spaces
|
|
Draw_CharacterQuadScale (x, y, *str, s);
|
|
str++;
|
|
x += 8*s;
|
|
}
|
|
|
|
glEnd ();
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glDisable (GL_BLEND);
|
|
glColor4f (1,1,1,1);
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Draw_ColoredString
|
|
|
|
Assume that all rgba values are divided by 255 already
|
|
================
|
|
*/
|
|
void Draw_ColoredString (int x, int y, const char *str, float r, float g, float b, float a)
|
|
{
|
|
if (y <= -8)
|
|
return; // totally off screen
|
|
|
|
glEnable (GL_BLEND);
|
|
glColor4f(r, g, b, a);
|
|
glDisable (GL_ALPHA_TEST);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
GL_Bind (char_texture);
|
|
glBegin (GL_QUADS);
|
|
|
|
while (*str)
|
|
{
|
|
if (*str != 32) //don't waste verts on spaces
|
|
Draw_CharacterQuad (x, y, *str);
|
|
str++;
|
|
x += 8;
|
|
}
|
|
|
|
glEnd ();
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glDisable (GL_BLEND);
|
|
glColor4f (1,1,1,1);
|
|
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_ColorPic
|
|
=============
|
|
*/
|
|
|
|
void Draw_ColorPic (int x, int y, qpic_t *pic, float r, float g, float b, float alpha)
|
|
{
|
|
glpic_t *gl;
|
|
|
|
if (alpha <= 1.0) {
|
|
glEnable (GL_BLEND);
|
|
glColor4f (r,g,b,alpha);
|
|
glDisable (GL_ALPHA_TEST);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
|
|
if (scrap_dirty)
|
|
Scrap_Upload ();
|
|
gl = (glpic_t *)pic->data;
|
|
GL_Bind (gl->gltexture);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (gl->sl, gl->tl);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (gl->sh, gl->tl);
|
|
glVertex2f (x+pic->width, y);
|
|
glTexCoord2f (gl->sh, gl->th);
|
|
glVertex2f (x+pic->width, y+pic->height);
|
|
glTexCoord2f (gl->sl, gl->th);
|
|
glVertex2f (x, y+pic->height);
|
|
glEnd ();
|
|
|
|
if (alpha <= 1.0)
|
|
{
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glDisable (GL_BLEND);
|
|
glColor4f (1,1,1,1);
|
|
}
|
|
}
|
|
|
|
//sB needed a way to stretch round pics
|
|
void Draw_ColorStretchPic (int x, int y, int width, int height, qpic_t *pic, float r, float g, float b, float alpha)
|
|
{
|
|
glpic_t *gl;
|
|
|
|
if (alpha <= 1.0) {
|
|
glEnable (GL_BLEND);
|
|
glColor4f (r,g,b,alpha);
|
|
glDisable (GL_ALPHA_TEST);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
|
|
if (scrap_dirty)
|
|
Scrap_Upload ();
|
|
|
|
gl = (glpic_t *)pic->data;
|
|
GL_Bind (gl->gltexture);
|
|
glBegin (GL_QUADS);
|
|
#ifdef VITA
|
|
glTexCoord2f (0, 0);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (1, 0);
|
|
glVertex2f (x+width, y);
|
|
glTexCoord2f (1, 1);
|
|
glVertex2f (x+width, y+height);
|
|
glTexCoord2f (0, 1);
|
|
glVertex2f (x, y+height);
|
|
#else
|
|
glTexCoord2f (gl->sl, gl->tl);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (gl->sh, gl->tl);
|
|
glVertex2f (x+width, y);
|
|
glTexCoord2f (gl->sh, gl->th);
|
|
glVertex2f (x+width, y+height);
|
|
glTexCoord2f (gl->sl, gl->th);
|
|
glVertex2f (x, y+height);
|
|
#endif
|
|
glEnd ();
|
|
|
|
if (alpha <= 1.0)
|
|
{
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glDisable (GL_BLEND);
|
|
glColor4f (1,1,1,1);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_StretchPic
|
|
=============
|
|
*/
|
|
void Draw_StretchPic (int x, int y, qpic_t *pic, int x_value, int y_value)
|
|
{
|
|
glpic_t *gl;
|
|
|
|
if (scrap_dirty)
|
|
Scrap_Upload ();
|
|
gl = (glpic_t *)pic->data;
|
|
GL_Bind (gl->gltexture);
|
|
glBegin (GL_QUADS);
|
|
#ifdef VITA
|
|
glTexCoord2f (0, 0);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (1, 0);
|
|
glVertex2f (x+x_value, y);
|
|
glTexCoord2f (1, 1);
|
|
glVertex2f (x+x_value, y+y_value);
|
|
glTexCoord2f (0, 1);
|
|
glVertex2f (x, y+y_value);
|
|
#else
|
|
glTexCoord2f (gl->sl, gl->tl);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (gl->sh, gl->tl);
|
|
glVertex2f (x+x_value, y);
|
|
glTexCoord2f (gl->sh, gl->th);
|
|
glVertex2f (x+x_value, y+y_value);
|
|
glTexCoord2f (gl->sl, gl->th);
|
|
glVertex2f (x, y+y_value);
|
|
#endif
|
|
glEnd ();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_Pic -- johnfitz -- modified
|
|
=============
|
|
*/
|
|
void Draw_Pic (int x, int y, qpic_t *pic)
|
|
{
|
|
glpic_t *gl;
|
|
|
|
if (scrap_dirty)
|
|
Scrap_Upload ();
|
|
gl = (glpic_t *)pic->data;
|
|
GL_Bind (gl->gltexture);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (gl->sl, gl->tl);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (gl->sh, gl->tl);
|
|
glVertex2f (x+pic->width, y);
|
|
glTexCoord2f (gl->sh, gl->th);
|
|
glVertex2f (x+pic->width, y+pic->height);
|
|
glTexCoord2f (gl->sl, gl->th);
|
|
glVertex2f (x, y+pic->height);
|
|
glEnd ();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_Pic -- johnfitz -- modified
|
|
=============
|
|
*/
|
|
|
|
// motolegacy -- ultimate draw function!! probably annihilates gl calls so use wisely lol
|
|
// TODO: color shifting?
|
|
void Draw_AlphaStretchPic (int x, int y, int width, int height, float alpha, qpic_t *pic)
|
|
{
|
|
glpic_t *gl;
|
|
|
|
if (alpha <= 1.0) {
|
|
glEnable (GL_BLEND);
|
|
glColor4f (1,1,1,alpha);
|
|
glDisable (GL_ALPHA_TEST);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
|
|
if (scrap_dirty)
|
|
Scrap_Upload ();
|
|
|
|
gl = (glpic_t *)pic->data;
|
|
GL_Bind (gl->gltexture);
|
|
glBegin (GL_QUADS);
|
|
|
|
#ifdef VITA
|
|
glTexCoord2f (0, 0);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (1, 0);
|
|
glVertex2f (x+width, y);
|
|
glTexCoord2f (1, 1);
|
|
glVertex2f (x+width, y+height);
|
|
glTexCoord2f (0, 1);
|
|
glVertex2f (x, y+height);
|
|
#else
|
|
glTexCoord2f (gl->sl, gl->tl);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (gl->sh, gl->tl);
|
|
glVertex2f (x+width, y);
|
|
glTexCoord2f (gl->sh, gl->th);
|
|
glVertex2f (x+width, y+height);
|
|
glTexCoord2f (gl->sl, gl->th);
|
|
glVertex2f (x, y+height);
|
|
#endif
|
|
glEnd ();
|
|
|
|
if (alpha <= 1.0)
|
|
{
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glDisable (GL_BLEND);
|
|
glColor4f (1,1,1,1);
|
|
}
|
|
}
|
|
|
|
void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
|
|
{
|
|
glpic_t *gl;
|
|
|
|
if (alpha <= 1.0) {
|
|
glEnable (GL_BLEND);
|
|
glColor4f (1,1,1,alpha);
|
|
glDisable (GL_ALPHA_TEST);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
|
|
if (scrap_dirty)
|
|
Scrap_Upload ();
|
|
gl = (glpic_t *)pic->data;
|
|
GL_Bind (gl->gltexture);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (gl->sl, gl->tl);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (gl->sh, gl->tl);
|
|
glVertex2f (x+pic->width, y);
|
|
glTexCoord2f (gl->sh, gl->th);
|
|
glVertex2f (x+pic->width, y+pic->height);
|
|
glTexCoord2f (gl->sl, gl->th);
|
|
glVertex2f (x, y+pic->height);
|
|
glEnd ();
|
|
|
|
if (alpha <= 1.0)
|
|
{
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glDisable (GL_BLEND);
|
|
glColor4f (1,1,1,1);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_TransPicTranslate -- johnfitz -- rewritten to use texmgr to do translation
|
|
|
|
Only used for the player color selection menu
|
|
=============
|
|
*/
|
|
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, int top, int bottom)
|
|
{
|
|
static int oldtop = -2;
|
|
static int oldbottom = -2;
|
|
|
|
if (top != oldtop || bottom != oldbottom)
|
|
{
|
|
glpic_t *p = (glpic_t *)pic->data;
|
|
gltexture_t *glt = p->gltexture;
|
|
oldtop = top;
|
|
oldbottom = bottom;
|
|
TexMgr_ReloadImage (glt, top, bottom);
|
|
}
|
|
Draw_Pic (x, y, pic);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_ConsoleBackground -- johnfitz -- rewritten
|
|
================
|
|
*/
|
|
void Draw_ConsoleBackground (void)
|
|
{
|
|
|
|
GL_SetCanvas (CANVAS_CONSOLE); //in case this is called from weird places
|
|
|
|
Draw_FillByColor (0, 0, vid.conwidth, vid.conheight, 1, 1, 1, 200);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_LoadingFill
|
|
By Crow_bar
|
|
================
|
|
*/
|
|
void Draw_LoadingFill(void)
|
|
{
|
|
if(!loading_num_step)
|
|
return;
|
|
|
|
int size = 8;
|
|
int max_step = 350;
|
|
int x = (vid.width / 2) - (max_step / 2);
|
|
int y = vid.height - (size/ 2) - 25;
|
|
int l;
|
|
char str[64];
|
|
char* text;
|
|
|
|
|
|
if(loading_cur_step > loading_num_step)
|
|
loading_cur_step = loading_num_step;
|
|
|
|
if (loading_cur_step < loading_cur_step_bk)
|
|
loading_cur_step = loading_cur_step_bk;
|
|
|
|
if (loading_cur_step == loading_num_step && loading_cur_step_bk != loading_num_step)
|
|
loading_cur_step = loading_cur_step_bk;
|
|
|
|
float loadsize = loading_cur_step * (max_step / loading_num_step);
|
|
Draw_FillByColor (x - 2, y - 2, max_step + 4, size + 4, 69, 69, 69, 255);
|
|
Draw_FillByColor (x, y, loadsize, size, 0, 0, 0, 200);
|
|
|
|
switch(loading_step) {
|
|
case 1: text = "Loading Models.."; break;
|
|
case 2: text = "Loading World.."; break;
|
|
case 3: text = "Running Test Frame.."; break;
|
|
case 4: text = "Loading Sounds.."; break;
|
|
default: text = "Initializing.."; break;
|
|
}
|
|
|
|
l = strlen (text);
|
|
Draw_String((vid.width - l*8)/2, y, text);
|
|
|
|
loading_cur_step_bk = loading_cur_step;
|
|
}
|
|
|
|
void Clear_LoadingFill (void)
|
|
{
|
|
//it is end loading
|
|
loading_cur_step = 0;
|
|
loading_cur_step_bk = 0;
|
|
loading_num_step = 0;
|
|
loading_step = -1;
|
|
memset(loading_name, 0, sizeof(loading_name));
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_TileClear
|
|
|
|
This repeats a 64*64 tile graphic to fill the screen around a sized down
|
|
refresh window.
|
|
=============
|
|
*/
|
|
void Draw_TileClear (int x, int y, int w, int h)
|
|
{
|
|
glpic_t *gl;
|
|
|
|
gl = (glpic_t *)draw_backtile->data;
|
|
|
|
glColor3f (1,1,1);
|
|
GL_Bind (gl->gltexture);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (x/64.0, y/64.0);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f ( (x+w)/64.0, y/64.0);
|
|
glVertex2f (x+w, y);
|
|
glTexCoord2f ( (x+w)/64.0, (y+h)/64.0);
|
|
glVertex2f (x+w, y+h);
|
|
glTexCoord2f ( x/64.0, (y+h)/64.0 );
|
|
glVertex2f (x, y+h);
|
|
glEnd ();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_Fill
|
|
|
|
Fills a box of pixels with a single color
|
|
=============
|
|
*/
|
|
void Draw_Fill (int x, int y, int w, int h, int c, float alpha) //johnfitz -- added alpha
|
|
{
|
|
byte *pal = (byte *)d_8to24table; //johnfitz -- use d_8to24table instead of host_basepal
|
|
|
|
glDisable (GL_TEXTURE_2D);
|
|
glEnable (GL_BLEND); //johnfitz -- for alpha
|
|
glDisable (GL_ALPHA_TEST); //johnfitz -- for alpha
|
|
glColor4f (pal[c*4]/255.0, pal[c*4+1]/255.0, pal[c*4+2]/255.0, alpha); //johnfitz -- added alpha
|
|
|
|
glBegin (GL_QUADS);
|
|
glVertex2f (x,y);
|
|
glVertex2f (x+w, y);
|
|
glVertex2f (x+w, y+h);
|
|
glVertex2f (x, y+h);
|
|
glEnd ();
|
|
|
|
glColor3f (1,1,1);
|
|
glDisable (GL_BLEND); //johnfitz -- for alpha
|
|
glEnable(GL_ALPHA_TEST); //johnfitz -- for alpha
|
|
glEnable (GL_TEXTURE_2D);
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_FillByColor
|
|
|
|
Fills a box of pixels with a single color not in basepal
|
|
=============
|
|
*/
|
|
void Draw_FillByColor (int x, int y, int w, int h, float r, float g, float b, float a)
|
|
{
|
|
glDisable (GL_TEXTURE_2D);
|
|
glEnable (GL_BLEND);
|
|
glDisable (GL_ALPHA_TEST);
|
|
glColor4f (r/255, g/255, b/255, a/255);
|
|
|
|
glBegin (GL_QUADS);
|
|
glVertex2f (x,y);
|
|
glVertex2f (x+w, y);
|
|
glVertex2f (x+w, y+h);
|
|
glVertex2f (x, y+h);
|
|
glEnd ();
|
|
|
|
glColor4f (1,1,1,1);
|
|
glDisable (GL_BLEND);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glEnable (GL_TEXTURE_2D);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_FadeScreen -- johnfitz -- revised
|
|
================
|
|
*/
|
|
void Draw_FadeScreen (void)
|
|
{
|
|
GL_SetCanvas (CANVAS_DEFAULT);
|
|
|
|
glEnable (GL_BLEND);
|
|
glDisable (GL_ALPHA_TEST);
|
|
glDisable (GL_TEXTURE_2D);
|
|
glColor4f (0, 0, 0, 0.5);
|
|
glBegin (GL_QUADS);
|
|
|
|
glVertex2f (0,0);
|
|
glVertex2f (glwidth, 0);
|
|
glVertex2f (glwidth, glheight);
|
|
glVertex2f (0, glheight);
|
|
|
|
glEnd ();
|
|
glColor4f (1,1,1,1);
|
|
glEnable (GL_TEXTURE_2D);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glDisable (GL_BLEND);
|
|
|
|
Sbar_Changed();
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_SetCanvas -- johnfitz -- support various canvas types
|
|
================
|
|
*/
|
|
void GL_SetCanvas (canvastype newcanvas)
|
|
{
|
|
extern vrect_t scr_vrect;
|
|
float s;
|
|
int lines;
|
|
|
|
if (newcanvas == currentcanvas)
|
|
return;
|
|
|
|
currentcanvas = newcanvas;
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
|
|
switch(newcanvas)
|
|
{
|
|
case CANVAS_DEFAULT:
|
|
glOrtho (0, glwidth, glheight, 0, -99999, 99999);
|
|
glViewport (glx, gly, glwidth, glheight);
|
|
break;
|
|
case CANVAS_CONSOLE:
|
|
lines = vid.conheight - (scr_con_current * vid.conheight / glheight);
|
|
glOrtho (0, vid.conwidth, vid.conheight + lines, lines, -99999, 99999);
|
|
glViewport (glx, gly, glwidth, glheight);
|
|
break;
|
|
case CANVAS_MENU:
|
|
s = q_min((float)glwidth / 320.0, (float)glheight / 200.0);
|
|
s = CLAMP (1.0, scr_menuscale.value, s);
|
|
// ericw -- doubled width to 640 to accommodate long keybindings
|
|
glOrtho (0, 640, 200, 0, -99999, 99999);
|
|
glViewport (glx + (glwidth - 320*s) / 2, gly + (glheight - 200*s) / 2, 640*s, 200*s);
|
|
break;
|
|
case CANVAS_SBAR:
|
|
s = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0);
|
|
if (cl.gametype == GAME_DEATHMATCH)
|
|
{
|
|
glOrtho (0, glwidth / s, 48, 0, -99999, 99999);
|
|
glViewport (glx, gly, glwidth, 48*s);
|
|
}
|
|
else
|
|
{
|
|
glOrtho (0, 320, 48, 0, -99999, 99999);
|
|
glViewport (glx + (glwidth - 320*s) / 2, gly, 320*s, 48*s);
|
|
}
|
|
break;
|
|
case CANVAS_WARPIMAGE:
|
|
glOrtho (0, 128, 0, 128, -99999, 99999);
|
|
glViewport (glx, gly+glheight-gl_warpimagesize, gl_warpimagesize, gl_warpimagesize);
|
|
break;
|
|
case CANVAS_CROSSHAIR: //0,0 is center of viewport
|
|
s = CLAMP (1.0, scr_crosshairscale.value, 10.0);
|
|
glOrtho (scr_vrect.width/-2/s, scr_vrect.width/2/s, scr_vrect.height/2/s, scr_vrect.height/-2/s, -99999, 99999);
|
|
glViewport (scr_vrect.x, glheight - scr_vrect.y - scr_vrect.height, scr_vrect.width & ~1, scr_vrect.height & ~1);
|
|
break;
|
|
case CANVAS_BOTTOMLEFT: //used by devstats
|
|
s = (float)glwidth/vid.conwidth; //use console scale
|
|
glOrtho (0, 320, 200, 0, -99999, 99999);
|
|
glViewport (glx, gly, 320*s, 200*s);
|
|
break;
|
|
case CANVAS_BOTTOMRIGHT: //used by fps/clock
|
|
s = (float)glwidth/vid.conwidth; //use console scale
|
|
glOrtho (0, 320, 200, 0, -99999, 99999);
|
|
glViewport (glx+glwidth-320*s, gly, 320*s, 200*s);
|
|
break;
|
|
case CANVAS_TOPRIGHT: //used by disc
|
|
s = 1;
|
|
glOrtho (0, 320, 200, 0, -99999, 99999);
|
|
glViewport (glx+glwidth-320*s, gly+glheight-200*s, 320*s, 200*s);
|
|
break;
|
|
case CANVAS_USEPRINT:
|
|
s = (float)glwidth/vid.conwidth; //use console scale
|
|
glOrtho (0, glwidth, glheight, 0, -99999, 99999);
|
|
glViewport (glx, gly, glwidth*s, glheight*s);
|
|
break;
|
|
case CANVAS_HUD: // FIXME: Workaround for Vita build, would be better to rework completely gl_hud.c code.
|
|
s = (float)glwidth/vid.conwidth; //use console scale
|
|
s *= 2;
|
|
glOrtho (0, glwidth, glheight, 0, -99999, 99999);
|
|
glViewport (glx, gly, glwidth*s, glheight*s);
|
|
break;
|
|
default:
|
|
Sys_Error ("GL_SetCanvas: bad canvas type");
|
|
}
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity ();
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_Set2D -- johnfitz -- rewritten
|
|
================
|
|
*/
|
|
void GL_Set2D (void)
|
|
{
|
|
currentcanvas = CANVAS_INVALID;
|
|
GL_SetCanvas (CANVAS_DEFAULT);
|
|
|
|
glDisable (GL_DEPTH_TEST);
|
|
glDisable (GL_CULL_FACE);
|
|
glDisable (GL_BLEND);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glColor4f (1,1,1,1);
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_ResampleTexture
|
|
================
|
|
*/
|
|
void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight)
|
|
{
|
|
int i, j;
|
|
unsigned *inrow;
|
|
unsigned frac, fracstep;
|
|
|
|
fracstep = inwidth*0x10000/outwidth;
|
|
for (i=0 ; i<outheight ; i++, out += outwidth)
|
|
{
|
|
inrow = in + inwidth*(i*inheight/outheight);
|
|
frac = fracstep >> 1;
|
|
for (j=0 ; j<outwidth ; j+=4)
|
|
{
|
|
out[j] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+1] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+2] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+3] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
int loading_cur_step;
|
|
int loading_num_step;
|
|
|
|
void Clear_LoadingFill (void)
|
|
{
|
|
//it is end loading
|
|
loading_cur_step = 0;
|
|
loading_num_step = 0;
|
|
}
|
|
*/
|
|
|
|
/*
|
|
=============
|
|
loadtextureimage
|
|
=============
|
|
*/
|
|
|
|
gltexture_t *loadtextureimage (char* filename)
|
|
{
|
|
byte *data;
|
|
glpic_t gl;
|
|
|
|
int w, h;
|
|
|
|
data = Image_LoadImage (filename, &w, &h);
|
|
if(!data)
|
|
{
|
|
Sys_Error("loadtextureimage: Cannot load the image %s\n", filename);
|
|
//return 0;
|
|
}
|
|
|
|
gl.gltexture = TexMgr_LoadImage (NULL, filename, w, h, SRC_RGBA, data, filename, sizeof(int)*2, TEXPREF_ALPHA | TEXPREF_NEAREST | TEXPREF_NOPICMIP);
|
|
|
|
return gl.gltexture;
|
|
} |