mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-22 03:41:07 +00:00
2268 lines
49 KiB
C
2268 lines
49 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2007-2008 Kristian Duske
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// screen.c -- master for refresh, status bar, console, chat, notify, etc
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#include "quakedef.h"
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is allways rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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int glx, gly, glwidth, glheight;
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int scr_copytop;
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int loadingScreen;
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qboolean loadscreeninit;
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char* loadname2;
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char* loadnamespec;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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//johnfitz -- new cvars
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cvar_t scr_menuscale = {"scr_menuscale", "1", CVAR_ARCHIVE};
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cvar_t scr_sbarscale = {"scr_sbarscale", "1", CVAR_ARCHIVE};
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cvar_t scr_sbaralpha = {"scr_sbaralpha", "0.75", CVAR_ARCHIVE};
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cvar_t scr_conwidth = {"scr_conwidth", "0", CVAR_ARCHIVE};
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cvar_t scr_conscale = {"scr_conscale", "1", CVAR_ARCHIVE};
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cvar_t scr_crosshairscale = {"scr_crosshairscale", "1", CVAR_ARCHIVE};
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cvar_t scr_showfps = {"scr_showfps", "0", CVAR_NONE};
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cvar_t scr_clock = {"scr_clock", "0", CVAR_NONE};
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//johnfitz
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cvar_t scr_viewsize = {"viewsize","100", CVAR_ARCHIVE};
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cvar_t scr_fov = {"fov","70",CVAR_NONE}; // 10 - 170
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cvar_t scr_fov_adapt = {"fov_adapt","1",CVAR_ARCHIVE};
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cvar_t scr_dynamic_fov = {"scr_dynamic_fov","1",CVAR_ARCHIVE}; //sB add dynamic FOV toggle
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cvar_t scr_fov_viewmodel = {"r_viewmodel_fov","70"};
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cvar_t scr_loadscreen = {"scr_loadscreen","1", true}; //sB loading screens
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cvar_t scr_conspeed = {"scr_conspeed","500",CVAR_ARCHIVE};
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cvar_t scr_centertime = {"scr_centertime","2",CVAR_NONE};
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cvar_t scr_showram = {"showram","1",CVAR_NONE};
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cvar_t scr_showturtle = {"showturtle","0",CVAR_NONE};
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cvar_t scr_showpause = {"showpause","1",CVAR_NONE};
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cvar_t scr_printspeed = {"scr_printspeed","8",CVAR_NONE};
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cvar_t gl_triplebuffer = {"gl_triplebuffer", "1", CVAR_ARCHIVE};
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extern cvar_t crosshair;
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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qpic_t *hitmark;
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qpic_t *lscreen;
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qpic_t *lscreendefault;
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qpic_t *ls_wahnsinn;
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qpic_t *ls_anstieg;
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extern qpic_t *sniper_scope;
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int clearconsole;
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int clearnotify;
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_drawloading;
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float scr_disabled_time;
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float oldscreensize, oldfov;
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int scr_tileclear_updates = 0; //johnfitz
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char scr_usestring[1024];
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float scr_usetime_off = 0.0f;
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int button_pic_x;
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void SCR_ScreenShot_f (void);
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/*
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==============
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SCR_UsePrint
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Similiar to above, but will also print the current button for the action.
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==============
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*/
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extern qpic_t *b_up;
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extern qpic_t *b_down;
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extern qpic_t *b_left;
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extern qpic_t *b_right;
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extern qpic_t *b_lthumb;
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extern qpic_t *b_rthumb;
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extern qpic_t *b_lshoulder;
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extern qpic_t *b_rshoulder;
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extern qpic_t *b_abutton;
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extern qpic_t *b_bbutton;
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extern qpic_t *b_ybutton;
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extern qpic_t *b_xbutton;
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extern qpic_t *b_lt;
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extern qpic_t *b_rt;
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qpic_t *GetButtonIcon (char *buttonname)
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{
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int j;
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int l;
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char *b;
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l = strlen(buttonname);
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for (j=0 ; j<256 ; j++)
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{
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b = keybindings[j];
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if (!b)
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continue;
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if (!strncmp (b, buttonname, l) )
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{
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if (!strcmp(Key_KeynumToString(j), "UPARROW"))
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return b_up;
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else if (!strcmp(Key_KeynumToString(j), "DOWNARROW"))
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return b_down;
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else if (!strcmp(Key_KeynumToString(j), "LEFTARROW"))
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return b_left;
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else if (!strcmp(Key_KeynumToString(j), "RIGHTARROW"))
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return b_right;
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else if (!strcmp(Key_KeynumToString(j), "LTHUMB"))
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return b_lthumb;
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else if (!strcmp(Key_KeynumToString(j), "RTHUMB"))
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return b_rthumb;
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else if (!strcmp(Key_KeynumToString(j), "LSHOULDER"))
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return b_lshoulder;
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else if (!strcmp(Key_KeynumToString(j), "RSHOULDER"))
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return b_rshoulder;
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else if (!strcmp(Key_KeynumToString(j), "ABUTTON"))
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return b_abutton;
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else if (!strcmp(Key_KeynumToString(j), "BBUTTON"))
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return b_bbutton;
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else if (!strcmp(Key_KeynumToString(j), "YBUTTON"))
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return b_ybutton;
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else if (!strcmp(Key_KeynumToString(j), "XBUTTON"))
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return b_xbutton;
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else if (!strcmp(Key_KeynumToString(j), "LTRIGGER"))
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return b_lt;
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else if (!strcmp(Key_KeynumToString(j), "RTRIGGER"))
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return b_rt;
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}
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}
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return b_abutton;
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}
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char *GetUseButtonL ()
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{
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int j;
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int l;
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char *b;
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l = strlen("+use");
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for (j=0 ; j<256 ; j++)
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{
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b = keybindings[j];
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if (!b)
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continue;
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if (!strncmp (b, "+use", l) )
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{
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if (!strcmp(Key_KeynumToString(j), "LSHOULDER") ||
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!strcmp(Key_KeynumToString(j), "RSHOULDER"))
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return " ";
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else
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return " ";
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}
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}
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return " ";
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}
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char *GetPerkName (int perk)
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{
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switch (perk)
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{
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case 1:
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return "Quick Revive";
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case 2:
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return "Juggernog";
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case 3:
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return "Speed Cola";
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case 4:
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return "Double Tap";
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case 5:
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return "Stamin-Up";
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case 6:
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return "PhD Flopper";
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case 7:
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return "Deadshot Daiquiri";
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case 8:
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return "Mule Kick";
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default:
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return "NULL";
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}
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}
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void SCR_UsePrint (int type, int cost, int weapon)
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{
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char w[128];
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char s[128];
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switch (type)
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{
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case 0://clear
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strcpy(s, "");
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break;
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case 1://door
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strcpy(s, va("Hold %s to open door [Cost:%i]\n", GetUseButtonL(), cost));
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button_pic_x = 5;
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break;
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case 2://debris
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strcpy(s, va("Hold %s to remove debris [Cost:%i]\n", GetUseButtonL(), cost));
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button_pic_x = 5;
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break;
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case 3://ammo
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strcpy(w, PR_GetString(sv_player->v.Weapon_Name_Touch));
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strcpy(s, va("Hold %s to buy ammo for %s [Cost:%i]\n", GetUseButtonL(), w, cost));
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button_pic_x = 5;
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break;
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case 4://weapon
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strcpy(w, PR_GetString(sv_player->v.Weapon_Name_Touch));
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strcpy(s, va("Hold %s to buy %s [Cost:%i]\n", GetUseButtonL(), w, cost));
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button_pic_x = 5;
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break;
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case 5://window
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strcpy(s, va("Hold %s to Rebuild Barrier\n", GetUseButtonL()));
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button_pic_x = 5;
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break;
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case 6://box
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strcpy(s, va("Hold %s to buy a random weapon [cost:%i]\n", GetUseButtonL(), cost));
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button_pic_x = 5;
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break;
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case 7://box take
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strcpy(s, va("Press %s to take weapon\n", GetUseButtonL()));
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button_pic_x = 6;
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break;
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case 8://power
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strcpy(s, "The power must be activated first\n");
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button_pic_x = 100;
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break;
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case 9://perk
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strcpy(s, va("Hold %s to buy %s [Cost:%i]\n", GetUseButtonL(), GetPerkName(weapon), cost));
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button_pic_x = 5;
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break;
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case 10://turn on power
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strcpy(s, va("Hold %s to turn on the power\n", GetUseButtonL()));
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button_pic_x = 5;
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break;
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case 11://turn on trap
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strcpy(s, va("Hold %s to activate the electric barrier [Cost:%i]\n", GetUseButtonL(), cost));
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button_pic_x = 5;
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break;
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case 12://PAP
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strcpy(s, va("Hold %s to Pack a Punch [Cost:%i]\n", GetUseButtonL(), cost));
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button_pic_x = 5;
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break;
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case 13://revive
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strcpy(s, va("Hold %s to Fix your Code.. :)\n", GetUseButtonL()));
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button_pic_x = 5;
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break;
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case 14://use teleporter (free)
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strcpy(s, va("Hold %s to use Teleporter\n", GetUseButtonL()));
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button_pic_x = 5;
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break;
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case 15://use teleporter (cost)
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strcpy(s, va("Hold %s to use Teleporter [Cost:%i]\n", GetUseButtonL(), cost));
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button_pic_x = 5;
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break;
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case 16://tp cooldown
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strcpy(s, "Teleporter is cooling down\n");
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button_pic_x = 100;
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break;
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case 17://link
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strcpy(s, va("Hold %s to initiate link to pad\n", GetUseButtonL()));
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button_pic_x = 5;
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break;
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case 18://no link
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strcpy(s, "Link not active\n");
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button_pic_x = 100;
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break;
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case 19://finish link
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strcpy(s, va("Hold %s to link pad with core\n", GetUseButtonL()));
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button_pic_x = 5;
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break;
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case 20://buyable ending
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strcpy(s, va("Hold %s to End the Game [Cost:%i]\n", GetUseButtonL(), cost));
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button_pic_x = 5;
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break;
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default:
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Con_Printf ("No type defined in engine for useprint\n");
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break;
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}
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strncpy (scr_usestring, va(s), sizeof(scr_usestring)-1);
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scr_usetime_off = 0.1;
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}
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void SCR_DrawUseString (void)
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{
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int l;
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int x, y;
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if (cl.stats[STAT_HEALTH] < 0) {
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return;
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}
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// The scale is double, so basically subtract the difference here...
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y = vid.height*0.85;
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l = strlen (scr_usestring);
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x = ((vid.width/2 - l*8)/2);
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#ifdef VITA
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GL_SetCanvas(CANVAS_HUD);
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#else
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GL_SetCanvas(CANVAS_USEPRINT);
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#endif
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Draw_String (x, y, scr_usestring);
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GL_SetCanvas(CANVAS_DEFAULT);
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Draw_Pic (x*2 + button_pic_x*16, y*0.8125, GetButtonIcon("+use"));
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}
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void SCR_CheckDrawUseString (void)
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{
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scr_copytop = 1;
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scr_usetime_off -= host_frametime;
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if (scr_usetime_off <= 0 && !cl.intermission) {
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return;
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}
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if (key_dest != key_game) {
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return;
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}
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if (cl.stats[STAT_HEALTH] <= 0) {
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return;
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}
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SCR_DrawUseString ();
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}
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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==============
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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==============
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*/
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void SCR_CenterPrint (const char *str) //update centerprint data
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{
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strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
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scr_centertime_off = scr_centertime.value;
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scr_centertime_start = cl.time;
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// count the number of lines for centering
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scr_center_lines = 1;
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str = scr_centerstring;
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while (*str)
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{
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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void SCR_DrawCenterString (void) //actually do the drawing
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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GL_SetCanvas (CANVAS_MENU); //johnfitz
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// the finale prints the characters one at a time
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if (cl.intermission)
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remaining = scr_printspeed.value * (cl.time - scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = 200*0.35; //johnfitz -- 320x200 coordinate system
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else
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y = 48;
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if (crosshair.value)
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y -= 8;
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do
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{
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// scan the width of the line
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for (l=0 ; l<40 ; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (320 - l*8)/2; //johnfitz -- 320x200 coordinate system
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for (j=0 ; j<l ; j++, x+=8)
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{
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Draw_Character (x, y, start[j]); //johnfitz -- stretch overlays
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void SCR_CheckDrawCenterString (void)
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{
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= host_frametime;
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if (scr_centertime_off <= 0 && !cl.intermission)
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return;
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if (key_dest != key_game)
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return;
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if (cl.paused) //johnfitz -- don't show centerprint during a pause
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return;
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SCR_DrawCenterString ();
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}
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//=============================================================================
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/*
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====================
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AdaptFovx
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Adapt a 4:3 horizontal FOV to the current screen size using the "Hor+" scaling:
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2.0 * atan(width / height * 3.0 / 4.0 * tan(fov_x / 2.0))
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====================
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*/
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float AdaptFovx (float fov_x, float width, float height)
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{
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float a, x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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if (!scr_fov_adapt.value)
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return fov_x;
|
|
if ((x = height / width) == 0.75)
|
|
return fov_x;
|
|
a = atan(0.75 / x * tan(fov_x / 360 * M_PI));
|
|
a = a * 360 / M_PI;
|
|
return a;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CalcFovy
|
|
====================
|
|
*/
|
|
float CalcFovy (float fov_x, float width, float height)
|
|
{
|
|
float a, x;
|
|
|
|
if (fov_x < 1 || fov_x > 179)
|
|
Sys_Error ("Bad fov: %f", fov_x);
|
|
|
|
x = width / tan(fov_x / 360 * M_PI);
|
|
a = atan(height / x);
|
|
a = a * 360 / M_PI;
|
|
return a;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SCR_CalcRefdef
|
|
|
|
Must be called whenever vid changes
|
|
Internal use only
|
|
=================
|
|
*/
|
|
static void SCR_CalcRefdef (void)
|
|
{
|
|
float size, scale; //johnfitz -- scale
|
|
|
|
// force the status bar to redraw
|
|
Sbar_Changed ();
|
|
|
|
scr_tileclear_updates = 0; //johnfitz
|
|
|
|
// bound viewsize
|
|
if (scr_viewsize.value < 30)
|
|
Cvar_SetQuick (&scr_viewsize, "30");
|
|
if (scr_viewsize.value > 120)
|
|
Cvar_SetQuick (&scr_viewsize, "120");
|
|
|
|
vid.recalc_refdef = 0;
|
|
|
|
//johnfitz -- rewrote this section
|
|
size = scr_viewsize.value;
|
|
scale = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0);
|
|
|
|
if (size >= 120 || cl.intermission || scr_sbaralpha.value < 1) //johnfitz -- scr_sbaralpha.value
|
|
sb_lines = 0;
|
|
else if (size >= 110)
|
|
sb_lines = 24 * scale;
|
|
else
|
|
sb_lines = 48 * scale;
|
|
|
|
size = q_min(scr_viewsize.value, 100) / 100;
|
|
//johnfitz
|
|
|
|
//johnfitz -- rewrote this section
|
|
r_refdef.vrect.width = q_max(glwidth * size, 96); //no smaller than 96, for icons
|
|
r_refdef.vrect.height = q_min(glheight * size, glheight);
|
|
r_refdef.vrect.x = (glwidth - r_refdef.vrect.width)/2;
|
|
r_refdef.vrect.y = (glheight - r_refdef.vrect.height)/2;
|
|
//johnfitz
|
|
|
|
// motolegacy -- hack to enable more standard fov values in quakespasm
|
|
r_refdef.fov_x = AdaptFovx(scr_fov.value - 15, vid.width, vid.height);
|
|
r_refdef.fov_y = CalcFovy (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
|
|
|
|
scr_vrect = r_refdef.vrect;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
SCR_SizeUp_f
|
|
|
|
Keybinding command
|
|
=================
|
|
*/
|
|
void SCR_SizeUp_f (void)
|
|
{
|
|
Cvar_SetValueQuick (&scr_viewsize, scr_viewsize.value+10);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
SCR_SizeDown_f
|
|
|
|
Keybinding command
|
|
=================
|
|
*/
|
|
void SCR_SizeDown_f (void)
|
|
{
|
|
Cvar_SetValueQuick (&scr_viewsize, scr_viewsize.value-10);
|
|
}
|
|
|
|
static void SCR_Callback_refdef (cvar_t *var)
|
|
{
|
|
vid.recalc_refdef = 1;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_Conwidth_f -- johnfitz -- called when scr_conwidth or scr_conscale changes
|
|
==================
|
|
*/
|
|
void SCR_Conwidth_f (cvar_t *var)
|
|
{
|
|
vid.recalc_refdef = 1;
|
|
vid.conwidth = (scr_conwidth.value > 0) ? (int)scr_conwidth.value : (scr_conscale.value > 0) ? (int)(vid.width/scr_conscale.value) : vid.width;
|
|
vid.conwidth = CLAMP (320, vid.conwidth, vid.width);
|
|
vid.conwidth &= 0xFFFFFFF8;
|
|
vid.conheight = vid.conwidth * vid.height / vid.width;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
SCR_LoadPics -- johnfitz
|
|
==================
|
|
*/
|
|
void SCR_LoadPics (void)
|
|
{
|
|
scr_ram = Draw_PicFromWad ("ram");
|
|
scr_net = Draw_PicFromWad ("net");
|
|
scr_turtle = Draw_PicFromWad ("turtle");
|
|
|
|
hitmark = Draw_CachePic("gfx/hud/hit_marker.tga");
|
|
//ls_wahnsinn = Draw_CachePic ("gfx/lscreen/psp_wahnsinn.lmp");
|
|
//ls_anstieg = Draw_CachePic ("gfx/lscreen/psp_anstieg.tga");
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_Init
|
|
==================
|
|
*/
|
|
void SCR_Init (void)
|
|
{
|
|
//johnfitz -- new cvars
|
|
Cvar_RegisterVariable (&scr_menuscale);
|
|
Cvar_RegisterVariable (&scr_sbarscale);
|
|
Cvar_SetCallback (&scr_sbaralpha, SCR_Callback_refdef);
|
|
Cvar_RegisterVariable (&scr_loadscreen); //sB loading screen
|
|
Cvar_RegisterVariable (&scr_sbaralpha);
|
|
Cvar_SetCallback (&scr_conwidth, &SCR_Conwidth_f);
|
|
Cvar_SetCallback (&scr_conscale, &SCR_Conwidth_f);
|
|
Cvar_RegisterVariable (&scr_conwidth);
|
|
Cvar_RegisterVariable (&scr_conscale);
|
|
Cvar_RegisterVariable (&scr_crosshairscale);
|
|
Cvar_RegisterVariable (&scr_showfps);
|
|
Cvar_RegisterVariable (&scr_clock);
|
|
//johnfitz
|
|
Cvar_SetCallback (&scr_fov, SCR_Callback_refdef);
|
|
Cvar_SetCallback (&scr_fov_adapt, SCR_Callback_refdef);
|
|
Cvar_SetCallback (&scr_viewsize, SCR_Callback_refdef);
|
|
Cvar_RegisterVariable (&scr_fov);
|
|
Cvar_RegisterVariable (&scr_fov_adapt);
|
|
Cvar_RegisterVariable (&scr_dynamic_fov); //sB add dynamic FOV toggle
|
|
Cvar_RegisterVariable (&scr_fov_viewmodel); //sB porting seperate viewmodel FOV
|
|
Cvar_RegisterVariable (&scr_viewsize);
|
|
Cvar_RegisterVariable (&scr_conspeed);
|
|
Cvar_RegisterVariable (&scr_showram);
|
|
Cvar_RegisterVariable (&scr_showturtle);
|
|
Cvar_RegisterVariable (&scr_showpause);
|
|
Cvar_RegisterVariable (&scr_centertime);
|
|
Cvar_RegisterVariable (&scr_printspeed);
|
|
Cvar_RegisterVariable (&gl_triplebuffer);
|
|
|
|
Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
|
|
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
|
|
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
|
|
|
|
SCR_LoadPics (); //johnfitz
|
|
|
|
scr_initialized = true;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawFPS -- johnfitz
|
|
==============
|
|
*/
|
|
void SCR_DrawFPS (void)
|
|
{
|
|
static double oldtime = 0;
|
|
static double lastfps = 0;
|
|
static int oldframecount = 0;
|
|
double elapsed_time;
|
|
int frames;
|
|
|
|
elapsed_time = realtime - oldtime;
|
|
frames = r_framecount - oldframecount;
|
|
|
|
if (elapsed_time < 0 || frames < 0)
|
|
{
|
|
oldtime = realtime;
|
|
oldframecount = r_framecount;
|
|
return;
|
|
}
|
|
// update value every 3/4 second
|
|
if (elapsed_time > 0.75)
|
|
{
|
|
lastfps = frames / elapsed_time;
|
|
oldtime = realtime;
|
|
oldframecount = r_framecount;
|
|
}
|
|
|
|
if (scr_showfps.value)
|
|
{
|
|
char st[16];
|
|
int x, y;
|
|
sprintf (st, "%4.0f fps", lastfps);
|
|
x = 320 - (strlen(st)<<3);
|
|
y = 200 - 8;
|
|
if (scr_clock.value) y -= 8; //make room for clock
|
|
GL_SetCanvas (CANVAS_BOTTOMRIGHT);
|
|
Draw_String (x, y, st);
|
|
scr_tileclear_updates = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawClock -- johnfitz
|
|
==============
|
|
*/
|
|
void SCR_DrawClock (void)
|
|
{
|
|
char str[12];
|
|
|
|
if (scr_clock.value == 1)
|
|
{
|
|
int minutes, seconds;
|
|
|
|
minutes = cl.time / 60;
|
|
seconds = ((int)cl.time)%60;
|
|
|
|
sprintf (str,"%i:%i%i", minutes, seconds/10, seconds%10);
|
|
}
|
|
else
|
|
return;
|
|
|
|
//draw it
|
|
GL_SetCanvas (CANVAS_BOTTOMRIGHT);
|
|
Draw_String (320 - (strlen(str)<<3), 200 - 8, str);
|
|
|
|
scr_tileclear_updates = 0;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawDevStats
|
|
==============
|
|
*/
|
|
void SCR_DrawDevStats (void)
|
|
{
|
|
char str[40];
|
|
int y = 25-9; //9=number of lines to print
|
|
int x = 0; //margin
|
|
|
|
if (!devstats.value)
|
|
return;
|
|
|
|
GL_SetCanvas (CANVAS_BOTTOMLEFT);
|
|
|
|
Draw_Fill (x, y*8, 19*8, 9*8, 0, 0.5); //dark rectangle
|
|
|
|
sprintf (str, "devstats |Curr Peak");
|
|
Draw_String (x, (y++)*8-x, str);
|
|
|
|
sprintf (str, "---------+---------");
|
|
Draw_String (x, (y++)*8-x, str);
|
|
|
|
sprintf (str, "Edicts |%4i %4i", dev_stats.edicts, dev_peakstats.edicts);
|
|
Draw_String (x, (y++)*8-x, str);
|
|
|
|
sprintf (str, "Packet |%4i %4i", dev_stats.packetsize, dev_peakstats.packetsize);
|
|
Draw_String (x, (y++)*8-x, str);
|
|
|
|
sprintf (str, "Visedicts|%4i %4i", dev_stats.visedicts, dev_peakstats.visedicts);
|
|
Draw_String (x, (y++)*8-x, str);
|
|
|
|
sprintf (str, "Efrags |%4i %4i", dev_stats.efrags, dev_peakstats.efrags);
|
|
Draw_String (x, (y++)*8-x, str);
|
|
|
|
sprintf (str, "Dlights |%4i %4i", dev_stats.dlights, dev_peakstats.dlights);
|
|
Draw_String (x, (y++)*8-x, str);
|
|
|
|
sprintf (str, "Beams |%4i %4i", dev_stats.beams, dev_peakstats.beams);
|
|
Draw_String (x, (y++)*8-x, str);
|
|
|
|
sprintf (str, "Tempents |%4i %4i", dev_stats.tempents, dev_peakstats.tempents);
|
|
Draw_String (x, (y++)*8-x, str);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawRam
|
|
==============
|
|
*/
|
|
void SCR_DrawRam (void)
|
|
{
|
|
if (!scr_showram.value)
|
|
return;
|
|
|
|
if (!r_cache_thrash)
|
|
return;
|
|
|
|
GL_SetCanvas (CANVAS_DEFAULT); //johnfitz
|
|
|
|
Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawTurtle
|
|
==============
|
|
*/
|
|
void SCR_DrawTurtle (void)
|
|
{
|
|
static int count;
|
|
|
|
if (!scr_showturtle.value)
|
|
return;
|
|
|
|
if (host_frametime < 0.1)
|
|
{
|
|
count = 0;
|
|
return;
|
|
}
|
|
|
|
count++;
|
|
if (count < 3)
|
|
return;
|
|
|
|
GL_SetCanvas (CANVAS_DEFAULT); //johnfitz
|
|
|
|
Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawNet
|
|
==============
|
|
*/
|
|
void SCR_DrawNet (void)
|
|
{
|
|
if (realtime - cl.last_received_message < 0.3)
|
|
return;
|
|
if (cls.demoplayback)
|
|
return;
|
|
|
|
GL_SetCanvas (CANVAS_DEFAULT); //johnfitz
|
|
|
|
Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
DrawPause
|
|
==============
|
|
*/
|
|
void SCR_DrawPause (void)
|
|
{
|
|
qpic_t *pic;
|
|
|
|
if (!cl.paused)
|
|
return;
|
|
|
|
if (!scr_showpause.value) // turn off for screenshots
|
|
return;
|
|
|
|
GL_SetCanvas (CANVAS_MENU); //johnfitz
|
|
|
|
scr_tileclear_updates = 0; //johnfitz
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawLoading
|
|
==============
|
|
*/
|
|
void SCR_DrawLoading (void)
|
|
{
|
|
qpic_t *pic;
|
|
|
|
if (!scr_drawloading)
|
|
return;
|
|
|
|
scr_tileclear_updates = 0; //johnfitz
|
|
}
|
|
|
|
int Random_Int (int max_int)
|
|
{
|
|
float f;
|
|
f = (rand ()&0x7fff) / ((float)0x7fff) * max_int;
|
|
if (f > 0)
|
|
return (int)(f + 0.5) + 1;
|
|
else
|
|
return (int)(f - 0.5) + 1;
|
|
}
|
|
/*
|
|
==============
|
|
SCR_DrawLoadScreen
|
|
==============
|
|
*/
|
|
|
|
/*
|
|
Creds to the following people from the 2020
|
|
Loading Screen Hint Submission/Contest:
|
|
|
|
* BCDeshiG
|
|
* Derped_Crusader
|
|
* Aidan
|
|
* yasen
|
|
* greg
|
|
* Asher
|
|
* Bernerd
|
|
* Omar Alejandro
|
|
* TheSmashers
|
|
*/
|
|
|
|
// 50 character limit
|
|
|
|
double loadingtimechange;
|
|
int loadingdot;
|
|
int loadingtextwidth;
|
|
char *lodinglinetext;
|
|
qpic_t *awoo;
|
|
char *ReturnLoadingtex (void)
|
|
{
|
|
int StringNum = Random_Int(74);
|
|
switch(StringNum)
|
|
{
|
|
case 1:
|
|
return "Released in 1996, Quake is over 25 years old!";
|
|
break;
|
|
case 2:
|
|
return "Use the Kar98-k to be the hero we want you to be!";
|
|
break;
|
|
case 3:
|
|
return "Lots of modern engines are based on Quake!";
|
|
break;
|
|
case 4:
|
|
return "NZ:P began development on September 27 2009!";
|
|
break;
|
|
case 5:
|
|
return "NZ:P was first released on December 25, 2010!";
|
|
break;
|
|
case 6:
|
|
return "NZ:P Beta 1.1 has over 300,000 downloads!";
|
|
break;
|
|
case 7:
|
|
return "NZ:P has been downloaded over 500,000 times!";
|
|
break;
|
|
case 8:
|
|
return "NZ:P was made mainly by 3 guys around the world!";
|
|
break;
|
|
case 9:
|
|
return "Blubswillrule: known as \"blubs\", is from the USA.";
|
|
break;
|
|
case 10:
|
|
return "Jukki is from Finland.";
|
|
break;
|
|
case 11:
|
|
return "Ju[s]tice, or \"tom\" is from Lithuania.";
|
|
break;
|
|
case 12:
|
|
return "This game has given us bad sleeping habits!";
|
|
break;
|
|
case 13:
|
|
return "We had a lot of fun making this game!";
|
|
break;
|
|
case 14:
|
|
return "Pro Tip: you can make your own custom map!";
|
|
break;
|
|
case 15:
|
|
return "Try Retro Mode, it's in the Graphics Settings!";
|
|
break;
|
|
case 16:
|
|
return "Tired of our maps? Make your own or download some!";
|
|
break;
|
|
case 17:
|
|
return "Slay zombies & be grateful.";
|
|
break;
|
|
case 18:
|
|
return "Custom maps, CUSTOM MAPS!";
|
|
break;
|
|
case 19:
|
|
return "Go outside & build a snowman!";
|
|
break;
|
|
case 20:
|
|
return "Please surround yourself with zombies!";
|
|
break;
|
|
case 21:
|
|
return "Don't play for too long, or zombies will eat you.";
|
|
break;
|
|
case 22:
|
|
return "That was epic... EPIC FOR THE WIIIN!"; //why
|
|
break;
|
|
case 23:
|
|
#ifndef VITA
|
|
return "Ryujinx and Yuzu are awesome NX emulators!";
|
|
#else
|
|
return "Vita3k is an awesome PS Vita emulator!";
|
|
#endif // VITA
|
|
break;
|
|
case 24:
|
|
return "You dead yet?";
|
|
break;
|
|
case 25:
|
|
return "Now 21% cooler!";
|
|
break;
|
|
case 26:
|
|
return "your lg is nothink on the lan!"; //what
|
|
break;
|
|
case 27:
|
|
return "I'm not your chaotic on dm6!";
|
|
break;
|
|
case 28:
|
|
return "Shoot or knife zombies to kill them, up to you!";
|
|
break;
|
|
case 29:
|
|
return "How many people forgot to Compile today?";
|
|
break;
|
|
case 30:
|
|
return "ggnore";
|
|
break;
|
|
case 31:
|
|
#ifndef VITA
|
|
return "NZ:P is also on PC, 3DS, Vita, and PSP!";
|
|
#else
|
|
return "NZ:P is also on PC, 3DS, Switch, and PSP!";
|
|
#endif // VITA
|
|
break;
|
|
case 32:
|
|
return "Submerge your device in water for godmode!";
|
|
break;
|
|
case 33:
|
|
return "10/10/10 was a good day.";
|
|
break;
|
|
case 34:
|
|
#ifndef VITA
|
|
return "Also check out \"DiabloNX\" for Switch!";
|
|
#else
|
|
return "Also check out \"RPPHS\" for PS Vita!";
|
|
#endif // VITA
|
|
break;
|
|
case 35:
|
|
return "MotoLegacy, or \"Ivy\", is from the USA.";
|
|
break;
|
|
case 36:
|
|
return "Zombies don't like bullets.";
|
|
break;
|
|
case 37:
|
|
return "Thanks for being an awesome fan!";
|
|
break;
|
|
case 38:
|
|
return "Removed Herobrine";
|
|
break;
|
|
case 39:
|
|
return "Pack-a-Punch the Kar98k to get to round infinity.";
|
|
break;
|
|
case 40:
|
|
return "I feel like I'm being gaslit.";
|
|
break;
|
|
case 41:
|
|
return "Heads up! You will die if you are killed!";
|
|
break;
|
|
case 42:
|
|
return "Zombies legally can't kill you if you say no!";
|
|
break;
|
|
case 43:
|
|
return "Please help me find the meaning of . Thanks.";
|
|
break;
|
|
case 44:
|
|
return "Discord is ONLY for Thomas the Tank Engine RP!";
|
|
break;
|
|
case 45:
|
|
return "\"Get rid of the 21% tip, it's an MLP reference.\"";
|
|
break;
|
|
case 46:
|
|
#ifndef VITA
|
|
return "You're playing on Nintendo Switch!";
|
|
#else
|
|
return "You're playing on PlayStation Vita!";
|
|
#endif // VITA
|
|
break;
|
|
case 47:
|
|
return "Don't leak the beta!";
|
|
break;
|
|
case 48:
|
|
return "Jugger-Nog increases your health!";
|
|
break;
|
|
case 49:
|
|
return "greg was here";
|
|
break;
|
|
case 50:
|
|
return "Where the hell is the Mystery Box?!";
|
|
break;
|
|
case 51:
|
|
return "Zombies like getting shot.. I think.";
|
|
break;
|
|
case 52:
|
|
return "pro tip: aiming helps";
|
|
break;
|
|
case 53:
|
|
return "\"my mom gave me plunger money\"";
|
|
break;
|
|
case 54:
|
|
return "dolphin dive on top of your friend for god mode";
|
|
break;
|
|
case 55:
|
|
return "no free rides. ass, grass, or cash!";
|
|
break;
|
|
case 56:
|
|
return "nzp-team.github.io/latest/game.html";
|
|
break;
|
|
case 57:
|
|
return "im an mlg gamer girl so its pretty guaranteed";
|
|
break;
|
|
case 58:
|
|
return "this is a w because you cant have enough fnaf";
|
|
break;
|
|
case 59:
|
|
return "i hope santa drops bombs on the uk";
|
|
break;
|
|
case 60:
|
|
return "Hoyl shit, bro! You fucking ported fortnite!";
|
|
break;
|
|
case 61:
|
|
return "icarly feet futtishist.";
|
|
break;
|
|
case 62:
|
|
return "Well, it's impossible to play, I'm disgusted.";
|
|
break;
|
|
case 63:
|
|
return "I like my women to not be cartoons";
|
|
break;
|
|
case 64:
|
|
return "Plot twist: NZP was always broken";
|
|
break;
|
|
case 65:
|
|
return "testing some think.";
|
|
break;
|
|
case 66:
|
|
return "fnaf is older than gay marriage in the us";
|
|
break;
|
|
case 67:
|
|
return "i want that twink Obliterated";
|
|
break;
|
|
case 68:
|
|
return "i think he's started the femboy transition process";
|
|
break;
|
|
case 69:
|
|
return "nice";
|
|
break;
|
|
case 70:
|
|
return "He's FUCKING annoying";
|
|
break;
|
|
case 71:
|
|
return "yeah pog female bikers";
|
|
break;
|
|
case 72:
|
|
return "This is either a stroke of genius or just a stroke";
|
|
break;
|
|
case 73:
|
|
return "Play some Custom Maps!";
|
|
break;
|
|
}
|
|
return "wut wut";
|
|
}
|
|
qboolean load_screen_exists;
|
|
void SCR_DrawLoadScreen (void)
|
|
{
|
|
int max_step = 350;
|
|
int x = (vid.width / 2) - (max_step / 2);
|
|
|
|
if (developer.value)
|
|
return;
|
|
if (!con_forcedup)
|
|
return;
|
|
|
|
if (loadingScreen) {
|
|
if (!loadscreeninit) {
|
|
load_screen_exists = false;
|
|
|
|
char* lpath;
|
|
lpath = (char*)Z_Malloc(sizeof(char)*32);
|
|
strcpy(lpath, "gfx/lscreen/");
|
|
strcat(lpath, loadname2);
|
|
strcat(lpath, ".tga");
|
|
|
|
lscreen = Draw_CachePic(lpath);
|
|
//awoo = Draw_CachePic("gfx/menu/awoo.png");
|
|
|
|
if (lscreen == NULL)
|
|
{
|
|
lscreen = Draw_CachePic("gfx/lscreen/lscreen.tga");
|
|
}
|
|
load_screen_exists = true;
|
|
|
|
loadscreeninit = true;
|
|
}
|
|
|
|
if (load_screen_exists == true)
|
|
{
|
|
#ifdef VITA
|
|
Draw_StretchPic(0, 0, lscreen, vid.width, vid.height);
|
|
#else
|
|
Draw_StretchPic(0, 0, lscreen, vid.width/2, vid.height/2);
|
|
#endif // VITA
|
|
}
|
|
|
|
#ifdef VITA
|
|
Draw_FillByColor(0, 0, 480, 24, 0, 0, 0, 150);
|
|
Draw_FillByColor(x - 62, 478, 480, 24, 0, 0, 0, 150);
|
|
|
|
Draw_ColoredStringScale(4, 8, loadnamespec, 255, 255, 0, 255, 2.0f);
|
|
#else
|
|
Draw_FillByColor(0, 0, 1280, 36, 0, 0, 0, 150);
|
|
Draw_FillByColor(0, 324, 1280, 36, 0, 0, 0, 150);
|
|
|
|
Draw_ColoredStringScale(5, 5, loadnamespec, 255, 255, 0, 255, 3.0f);
|
|
#endif // VITA
|
|
|
|
}
|
|
|
|
if (loadingtimechange < Sys_DoubleTime ())
|
|
{
|
|
lodinglinetext = ReturnLoadingtex();
|
|
loadingtextwidth = strlen(lodinglinetext); //strlen(lodinglinetext)*8
|
|
loadingtimechange = Sys_DoubleTime () + 5;
|
|
}
|
|
|
|
if (key_dest == key_game) {
|
|
#ifdef VITA
|
|
Draw_ColoredString((vid.width - loadingtextwidth*8)/2/* - loadingtextwidth/2*/, 486, lodinglinetext, 255, 255, 255, 255);
|
|
|
|
//if (strcmp(lodinglinetext, "Please help me find the meaning of . Thanks.") == 0) {
|
|
//Draw_Pic(335, 255, awoo);
|
|
#else
|
|
Draw_ColoredStringScale((640 - loadingtextwidth*12)/2, 340, lodinglinetext, 255, 255, 255, 255, 1.5f);
|
|
|
|
//if (strcmp(lodinglinetext, "Please help me find the meaning of . Thanks.") == 0)
|
|
//Draw_StretchPic(335, 337, awoo, 17, 17);
|
|
#endif // VITA
|
|
}
|
|
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//cvar_t crosshair;
|
|
extern cvar_t crosshair;
|
|
extern qboolean croshhairmoving;
|
|
//extern cvar_t cl_zoom;
|
|
extern qpic_t *hitmark;
|
|
double Hitmark_Time, crosshair_spread_time;
|
|
float cur_spread;
|
|
float crosshair_offset_step;
|
|
|
|
int CrossHairWeapon (void)
|
|
{
|
|
int i;
|
|
switch(cl.stats[STAT_ACTIVEWEAPON])
|
|
{
|
|
case W_COLT:
|
|
case W_BIATCH:
|
|
i = 15;
|
|
break;
|
|
case W_KAR:
|
|
case W_ARMAGEDDON:
|
|
i = 50;
|
|
break;
|
|
case W_THOMPSON:
|
|
case W_GIBS:
|
|
i = 10;
|
|
break;
|
|
case W_357:
|
|
case W_KILLU:
|
|
i = 10;
|
|
break;
|
|
case W_BAR:
|
|
case W_WIDOW:
|
|
i = 10;
|
|
break;
|
|
case W_BROWNING:
|
|
case W_ACCELERATOR:
|
|
i = 20;
|
|
break;
|
|
case W_DB:
|
|
case W_BORE:
|
|
i = 25;
|
|
break;
|
|
case W_FG:
|
|
case W_IMPELLER:
|
|
i = 10;
|
|
break;
|
|
case W_GEWEHR:
|
|
case W_COMPRESSOR:
|
|
i = 10;
|
|
break;
|
|
case W_KAR_SCOPE:
|
|
case W_HEADCRACKER:
|
|
i = 50;
|
|
break;
|
|
case W_M1:
|
|
case W_M1000:
|
|
i = 10;
|
|
break;
|
|
case W_M1A1:
|
|
case W_WIDDER:
|
|
i = 10;
|
|
break;
|
|
case W_MP40:
|
|
case W_AFTERBURNER:
|
|
i = 10;
|
|
break;
|
|
case W_MG:
|
|
case W_BARRACUDA:
|
|
i = 20;
|
|
break;
|
|
case W_PANZER:
|
|
case W_LONGINUS:
|
|
i = 0;
|
|
break;
|
|
case W_PPSH:
|
|
case W_REAPER:
|
|
i = 10;
|
|
break;
|
|
case W_PTRS:
|
|
case W_PENETRATOR:
|
|
i = 50;
|
|
break;
|
|
case W_RAY:
|
|
case W_PORTER:
|
|
i = 10;
|
|
break;
|
|
case W_SAWNOFF:
|
|
case W_SNUFF:
|
|
i = 30;
|
|
break;
|
|
case W_STG:
|
|
case W_SPATZ:
|
|
i = 10;
|
|
break;
|
|
case W_TRENCH:
|
|
case W_GUT:
|
|
i = 25;
|
|
break;
|
|
case W_TYPE:
|
|
case W_SAMURAI:
|
|
i = 10;
|
|
break;
|
|
case W_MP5:
|
|
i = 10;
|
|
break;
|
|
case W_TESLA:
|
|
i = 0;
|
|
break;
|
|
default:
|
|
i = 0;
|
|
break;
|
|
}
|
|
|
|
if (cl.perks & 64)
|
|
i *= 0.65;
|
|
|
|
return i;
|
|
}
|
|
int CrossHairMaxSpread (void)
|
|
{
|
|
int i;
|
|
switch(cl.stats[STAT_ACTIVEWEAPON])
|
|
{
|
|
case W_COLT:
|
|
case W_BIATCH:
|
|
i = 30;
|
|
break;
|
|
case W_KAR:
|
|
case W_ARMAGEDDON:
|
|
i = 75;
|
|
break;
|
|
case W_THOMPSON:
|
|
case W_GIBS:
|
|
i = 25;
|
|
break;
|
|
case W_357:
|
|
case W_KILLU:
|
|
i = 20;
|
|
break;
|
|
case W_BAR:
|
|
case W_WIDOW:
|
|
i = 35;
|
|
break;
|
|
case W_BROWNING:
|
|
case W_ACCELERATOR:
|
|
i = 50;
|
|
break;
|
|
case W_DB:
|
|
case W_BORE:
|
|
i = 25;
|
|
break;
|
|
case W_FG:
|
|
case W_IMPELLER:
|
|
i = 40;
|
|
break;
|
|
case W_GEWEHR:
|
|
case W_COMPRESSOR:
|
|
i = 35;
|
|
break;
|
|
case W_KAR_SCOPE:
|
|
case W_HEADCRACKER:
|
|
i = 75;
|
|
break;
|
|
case W_M1:
|
|
case W_M1000:
|
|
i = 35;
|
|
break;
|
|
case W_M1A1:
|
|
case W_WIDDER:
|
|
i = 35;
|
|
break;
|
|
case W_MP40:
|
|
case W_AFTERBURNER:
|
|
i = 25;
|
|
break;
|
|
case W_MG:
|
|
case W_BARRACUDA:
|
|
i = 50;
|
|
break;
|
|
case W_PANZER:
|
|
case W_LONGINUS:
|
|
i = 0;
|
|
break;
|
|
case W_PPSH:
|
|
case W_REAPER:
|
|
i = 25;
|
|
break;
|
|
case W_PTRS:
|
|
case W_PENETRATOR:
|
|
i = 75;
|
|
break;
|
|
case W_RAY:
|
|
case W_PORTER:
|
|
i = 20;
|
|
break;
|
|
case W_SAWNOFF:
|
|
case W_SNUFF:
|
|
i = 30;
|
|
break;
|
|
case W_STG:
|
|
case W_SPATZ:
|
|
i = 35;
|
|
break;
|
|
case W_TRENCH:
|
|
case W_GUT:
|
|
i = 25;
|
|
break;
|
|
case W_TYPE:
|
|
case W_SAMURAI:
|
|
i = 25;
|
|
break;
|
|
case W_MP5:
|
|
i = 25;
|
|
break;
|
|
case W_TESLA:
|
|
i = 0;
|
|
break;
|
|
default:
|
|
i = 0;
|
|
break;
|
|
}
|
|
|
|
if (cl.perks & 64)
|
|
i *= 0.65;
|
|
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_Crosshair
|
|
================
|
|
*/
|
|
extern qboolean paused_hack;
|
|
void SCR_DrawCrosshair (void)
|
|
{
|
|
if (cl.stats[STAT_HEALTH] < 20 || paused_hack == true || m_state == m_exit) {
|
|
return;
|
|
}
|
|
|
|
float col;
|
|
|
|
if (sv_player->v.facingenemy == 1) {
|
|
col = 0;
|
|
} else {
|
|
col = 255;
|
|
}
|
|
|
|
#ifdef VITA
|
|
GL_SetCanvas(CANVAS_HUD);
|
|
#else
|
|
GL_SetCanvas(CANVAS_USEPRINT);
|
|
#endif
|
|
if (crosshair_spread_time > sv.time && crosshair_spread_time)
|
|
{
|
|
cur_spread = cur_spread + 10;
|
|
if (cur_spread >= CrossHairMaxSpread())
|
|
cur_spread = CrossHairMaxSpread();
|
|
}
|
|
else if (crosshair_spread_time < sv.time && crosshair_spread_time)
|
|
{
|
|
cur_spread = cur_spread - 4;
|
|
if (cur_spread <= 0)
|
|
{
|
|
cur_spread = 0;
|
|
crosshair_spread_time = 0;
|
|
}
|
|
}
|
|
|
|
if (cl.stats[STAT_ACTIVEWEAPON] == W_M2)
|
|
{
|
|
|
|
Draw_CharacterRGBA ((vid.width)/4-4, (vid.height)*3/4, 'O', 255, col, col, 0.7);
|
|
|
|
}
|
|
else if (crosshair.value == 1 && cl.stats[STAT_ZOOM] != 1 && cl.stats[STAT_ZOOM] != 2 && cl.stats[STAT_ACTIVEWEAPON] != W_PANZER)
|
|
{
|
|
int x_value, y_value;
|
|
int crosshair_offset = CrossHairWeapon() + cur_spread;
|
|
if (CrossHairMaxSpread() < crosshair_offset || croshhairmoving)
|
|
crosshair_offset = CrossHairMaxSpread();
|
|
|
|
crosshair_offset_step += (crosshair_offset - crosshair_offset_step) * 0.5;
|
|
|
|
x_value = ((vid.width - 8)/4) - crosshair_offset_step;
|
|
y_value = (vid.height - 8)*3/4;
|
|
|
|
Draw_CharacterRGBA (x_value, y_value, 158, 255, col, col, 0.7);
|
|
|
|
x_value = ((vid.width - 8)/4) + crosshair_offset_step;
|
|
y_value = (vid.height - 8)*3/4;
|
|
|
|
Draw_CharacterRGBA (x_value, y_value, 158, 255, col, col, 0.7);
|
|
|
|
x_value = ((vid.width - 8)/4);
|
|
y_value = (vid.height - 8)*3/4 - crosshair_offset_step;
|
|
|
|
Draw_CharacterRGBA (x_value, y_value, 157, 255, col, col, 0.7);
|
|
|
|
x_value = ((vid.width - 8)/4);
|
|
y_value = (vid.height - 8)*3/4 + crosshair_offset_step;
|
|
|
|
Draw_CharacterRGBA (x_value, y_value, 157, 255, col, col, 0.7);
|
|
}
|
|
else if (crosshair.value && cl.stats[STAT_ZOOM] != 1 && cl.stats[STAT_ZOOM] != 2)
|
|
{
|
|
Draw_CharacterRGBA ((vid.width - 8)/4/* + crosshair_x*/, (vid.height - 8)*3/4/* + crosshair_y*/, '.', 255, col, col, 0.7);
|
|
}
|
|
if (cl.stats[STAT_ZOOM] == 2) {
|
|
#ifdef VITA
|
|
GL_SetCanvas(CANVAS_DEFAULT);
|
|
//Draw_StretchPic (0, 0, sniper_scope, vid.width, vid.height);
|
|
|
|
Draw_AlphaStretchPic (0, 0, vid.width, vid.height, 255, sniper_scope);
|
|
#else
|
|
Draw_AlphaStretchPic (0, 0, vid.width, vid.height, 1, sniper_scope);
|
|
#endif
|
|
}
|
|
if (Hitmark_Time > sv.time) {
|
|
Draw_Pic ((vid.width/2 - hitmark->width)/2,vid.height/2 + (vid.height/2 - hitmark->height)/2, hitmark);
|
|
}
|
|
|
|
GL_SetCanvas(CANVAS_DEFAULT);
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_SetUpToDrawConsole
|
|
==================
|
|
*/
|
|
void SCR_SetUpToDrawConsole (void)
|
|
{
|
|
//johnfitz -- let's hack away the problem of slow console when host_timescale is <0
|
|
extern cvar_t host_timescale;
|
|
float timescale;
|
|
//johnfitz
|
|
|
|
Con_CheckResize ();
|
|
|
|
if (scr_drawloading)
|
|
return; // never a console with loading plaque
|
|
|
|
// decide on the height of the console
|
|
con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
|
|
|
|
if (con_forcedup)
|
|
{
|
|
scr_conlines = glheight; //full screen //johnfitz -- glheight instead of vid.height
|
|
scr_con_current = scr_conlines;
|
|
}
|
|
else if (key_dest == key_console)
|
|
scr_conlines = glheight/2; //half screen //johnfitz -- glheight instead of vid.height
|
|
else
|
|
scr_conlines = 0; //none visible
|
|
|
|
timescale = (host_timescale.value > 0) ? host_timescale.value : 1; //johnfitz -- timescale
|
|
|
|
if (scr_conlines < scr_con_current)
|
|
{
|
|
// ericw -- (glheight/600.0) factor makes conspeed resolution independent, using 800x600 as a baseline
|
|
scr_con_current -= scr_conspeed.value*(glheight/600.0)*host_frametime/timescale; //johnfitz -- timescale
|
|
if (scr_conlines > scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
}
|
|
else if (scr_conlines > scr_con_current)
|
|
{
|
|
// ericw -- (glheight/600.0)
|
|
scr_con_current += scr_conspeed.value*(glheight/600.0)*host_frametime/timescale; //johnfitz -- timescale
|
|
if (scr_conlines < scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
}
|
|
|
|
if (clearconsole++ < vid.numpages)
|
|
Sbar_Changed ();
|
|
|
|
if (!con_forcedup && scr_con_current)
|
|
scr_tileclear_updates = 0; //johnfitz
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_DrawConsole
|
|
==================
|
|
*/
|
|
void SCR_DrawConsole (void)
|
|
{
|
|
if (scr_con_current)
|
|
{
|
|
Con_DrawConsole (scr_con_current, true);
|
|
clearconsole = 0;
|
|
}
|
|
else
|
|
{
|
|
if (key_dest == key_game || key_dest == key_message)
|
|
Con_DrawNotify (); // only draw notify in game
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
static void SCR_ScreenShot_Usage (void)
|
|
{
|
|
Con_Printf ("usage: screenshot <format> <quality>\n");
|
|
Con_Printf (" format must be \"png\" or \"tga\" or \"jpg\"\n");
|
|
Con_Printf (" quality must be 1-100\n");
|
|
return;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_ScreenShot_f -- johnfitz -- rewritten to use Image_WriteTGA
|
|
==================
|
|
*/
|
|
void SCR_ScreenShot_f (void)
|
|
{
|
|
byte *buffer;
|
|
char ext[4];
|
|
char imagename[16]; //johnfitz -- was [80]
|
|
char checkname[MAX_OSPATH];
|
|
int i, quality;
|
|
qboolean ok;
|
|
|
|
Q_strncpy (ext, "png", sizeof(ext));
|
|
|
|
if (Cmd_Argc () >= 2)
|
|
{
|
|
const char *requested_ext = Cmd_Argv (1);
|
|
|
|
if (!q_strcasecmp ("png", requested_ext)
|
|
|| !q_strcasecmp ("tga", requested_ext)
|
|
|| !q_strcasecmp ("jpg", requested_ext))
|
|
Q_strncpy (ext, requested_ext, sizeof(ext));
|
|
else
|
|
{
|
|
SCR_ScreenShot_Usage ();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// read quality as the 3rd param (only used for JPG)
|
|
quality = 90;
|
|
if (Cmd_Argc () >= 3)
|
|
quality = Q_atoi (Cmd_Argv(2));
|
|
if (quality < 1 || quality > 100)
|
|
{
|
|
SCR_ScreenShot_Usage ();
|
|
return;
|
|
}
|
|
|
|
// find a file name to save it to
|
|
for (i=0; i<10000; i++)
|
|
{
|
|
q_snprintf (imagename, sizeof(imagename), "spasm%04i.%s", i, ext); // "fitz%04i.tga"
|
|
q_snprintf (checkname, sizeof(checkname), "%s/%s", com_gamedir, imagename);
|
|
if (Sys_FileTime(checkname) == -1)
|
|
break; // file doesn't exist
|
|
}
|
|
if (i == 10000)
|
|
{
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't find an unused filename\n");
|
|
return;
|
|
}
|
|
|
|
//get data
|
|
if (!(buffer = (byte *) malloc(glwidth*glheight*3)))
|
|
{
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't allocate memory\n");
|
|
return;
|
|
}
|
|
#ifndef VITA
|
|
glPixelStorei (GL_PACK_ALIGNMENT, 1);/* for widths that aren't a multiple of 4 */
|
|
#endif
|
|
glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer);
|
|
|
|
// now write the file
|
|
if (!q_strncasecmp (ext, "png", sizeof(ext)))
|
|
ok = Image_WritePNG (imagename, buffer, glwidth, glheight, 24, false);
|
|
else if (!q_strncasecmp (ext, "tga", sizeof(ext)))
|
|
ok = Image_WriteTGA (imagename, buffer, glwidth, glheight, 24, false);
|
|
else if (!q_strncasecmp (ext, "jpg", sizeof(ext)))
|
|
ok = Image_WriteJPG (imagename, buffer, glwidth, glheight, 24, quality, false);
|
|
else
|
|
ok = false;
|
|
|
|
if (ok)
|
|
Con_Printf ("Wrote %s\n", imagename);
|
|
else
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create %s\n", imagename);
|
|
|
|
free (buffer);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
===============
|
|
SCR_BeginLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void SCR_BeginLoadingPlaque (void)
|
|
{
|
|
S_StopAllSounds (true);
|
|
|
|
if (cls.state != ca_connected)
|
|
return;
|
|
if (cls.signon != SIGNONS)
|
|
return;
|
|
|
|
// redraw with no console and the loading plaque
|
|
Con_ClearNotify ();
|
|
scr_centertime_off = 0;
|
|
scr_con_current = 0;
|
|
|
|
scr_drawloading = true;
|
|
Sbar_Changed ();
|
|
SCR_UpdateScreen ();
|
|
scr_drawloading = false;
|
|
|
|
scr_disabled_for_loading = true;
|
|
scr_disabled_time = realtime;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SCR_EndLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void SCR_EndLoadingPlaque (void)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
Con_ClearNotify ();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
const char *scr_notifystring;
|
|
qboolean scr_drawdialog;
|
|
|
|
void SCR_DrawNotifyString (void)
|
|
{
|
|
const char *start;
|
|
int l;
|
|
int j;
|
|
int x, y;
|
|
|
|
GL_SetCanvas (CANVAS_MENU); //johnfitz
|
|
|
|
start = scr_notifystring;
|
|
|
|
y = 200 * 0.35; //johnfitz -- stretched overlays
|
|
|
|
do
|
|
{
|
|
// scan the width of the line
|
|
for (l=0 ; l<40 ; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (320 - l*8)/2; //johnfitz -- stretched overlays
|
|
for (j=0 ; j<l ; j++, x+=8)
|
|
Draw_Character (x, y, start[j]);
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_ModalMessage
|
|
|
|
Displays a text string in the center of the screen and waits for a Y or N
|
|
keypress.
|
|
==================
|
|
*/
|
|
int SCR_ModalMessage (const char *text, float timeout) //johnfitz -- timeout
|
|
{
|
|
double time1, time2; //johnfitz -- timeout
|
|
int lastkey, lastchar;
|
|
|
|
if (cls.state == ca_dedicated)
|
|
return true;
|
|
|
|
scr_notifystring = text;
|
|
|
|
// draw a fresh screen
|
|
scr_drawdialog = true;
|
|
SCR_UpdateScreen ();
|
|
scr_drawdialog = false;
|
|
|
|
S_ClearBuffer (); // so dma doesn't loop current sound
|
|
|
|
time1 = Sys_DoubleTime () + timeout; //johnfitz -- timeout
|
|
time2 = 0.0f; //johnfitz -- timeout
|
|
|
|
Key_BeginInputGrab ();
|
|
do
|
|
{
|
|
Sys_SendKeyEvents ();
|
|
Key_GetGrabbedInput (&lastkey, &lastchar);
|
|
Sys_Sleep (16);
|
|
if (timeout) time2 = Sys_DoubleTime (); //johnfitz -- zero timeout means wait forever.
|
|
} while (lastchar != 'y' && lastchar != 'Y' &&
|
|
lastchar != 'n' && lastchar != 'N' &&
|
|
lastkey != K_ESCAPE &&
|
|
lastkey != K_ABUTTON &&
|
|
lastkey != K_BBUTTON &&
|
|
time2 <= time1);
|
|
Key_EndInputGrab ();
|
|
|
|
// SCR_UpdateScreen (); //johnfitz -- commented out
|
|
|
|
//johnfitz -- timeout
|
|
if (time2 > time1)
|
|
return false;
|
|
//johnfitz
|
|
|
|
return (lastchar == 'y' || lastchar == 'Y' || lastkey == K_ABUTTON);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//johnfitz -- deleted SCR_BringDownConsole
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_TileClear
|
|
johnfitz -- modified to use glwidth/glheight instead of vid.width/vid.height
|
|
also fixed the dimentions of right and top panels
|
|
also added scr_tileclear_updates
|
|
==================
|
|
*/
|
|
void SCR_TileClear (void)
|
|
{
|
|
//ericw -- added check for glsl gamma. TODO: remove this ugly optimization?
|
|
if (scr_tileclear_updates >= vid.numpages && !gl_clear.value && !(gl_glsl_gamma_able && vid_gamma.value != 1))
|
|
return;
|
|
scr_tileclear_updates++;
|
|
|
|
if (r_refdef.vrect.x > 0)
|
|
{
|
|
// left
|
|
Draw_TileClear (0,
|
|
0,
|
|
r_refdef.vrect.x,
|
|
glheight - sb_lines);
|
|
// right
|
|
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width,
|
|
0,
|
|
glwidth - r_refdef.vrect.x - r_refdef.vrect.width,
|
|
glheight - sb_lines);
|
|
}
|
|
|
|
if (r_refdef.vrect.y > 0)
|
|
{
|
|
// top
|
|
Draw_TileClear (r_refdef.vrect.x,
|
|
0,
|
|
r_refdef.vrect.width,
|
|
r_refdef.vrect.y);
|
|
// bottom
|
|
Draw_TileClear (r_refdef.vrect.x,
|
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
|
r_refdef.vrect.width,
|
|
glheight - r_refdef.vrect.y - r_refdef.vrect.height - sb_lines);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
==================
|
|
*/
|
|
|
|
int GetWeaponZoomAmmount (void)
|
|
{
|
|
switch (cl.stats[STAT_ACTIVEWEAPON])
|
|
{
|
|
case W_COLT:
|
|
return 10;
|
|
break;
|
|
case W_KAR:
|
|
case W_ARMAGEDDON:
|
|
return 25;
|
|
break;
|
|
case W_KAR_SCOPE:
|
|
case W_HEADCRACKER:
|
|
return 50;
|
|
break;
|
|
case W_THOMPSON:
|
|
case W_GIBS:
|
|
return 10;
|
|
break;
|
|
case W_TRENCH:
|
|
case W_GUT:
|
|
return 10;
|
|
break;
|
|
case W_357:
|
|
case W_KILLU:
|
|
return 5;
|
|
break;
|
|
case W_MG:
|
|
case W_BARRACUDA:
|
|
return 15;
|
|
break;
|
|
case W_DB:
|
|
case W_BORE:
|
|
case W_SAWNOFF:
|
|
return 10;
|
|
break;
|
|
case W_M1A1:
|
|
case W_WIDDER:
|
|
return 20;
|
|
break;
|
|
case W_BAR:
|
|
case W_WIDOW:
|
|
return 30;
|
|
break;
|
|
case W_FG:
|
|
case W_IMPELLER:
|
|
return 30;
|
|
break;
|
|
case W_GEWEHR:
|
|
case W_COMPRESSOR:
|
|
return 25;
|
|
break;
|
|
case W_PPSH:
|
|
case W_REAPER:
|
|
return 10;
|
|
break;
|
|
case W_MP40:
|
|
case W_AFTERBURNER:
|
|
return 10;
|
|
break;
|
|
case W_MP5:
|
|
case W_KOLLIDER:
|
|
return 10;
|
|
break;
|
|
case W_STG:
|
|
case W_SPATZ:
|
|
return 20;
|
|
break;
|
|
case W_M1:
|
|
case W_M1000:
|
|
return 25;
|
|
break;
|
|
case W_BROWNING:
|
|
case W_ACCELERATOR:
|
|
return 15;
|
|
break;
|
|
case W_PTRS:
|
|
case W_PENETRATOR:
|
|
return 50;
|
|
break;
|
|
case W_TYPE:
|
|
case W_SAMURAI:
|
|
return 10;
|
|
break;
|
|
case W_RAY:
|
|
case W_PORTER:
|
|
return 5;
|
|
break;
|
|
default:
|
|
return 5;
|
|
break;
|
|
}
|
|
}
|
|
|
|
float zoomin_time;
|
|
int original_fov;
|
|
int original_view_fov;
|
|
|
|
void SCR_UpdateScreen (void)
|
|
{
|
|
vid.numpages = (gl_triplebuffer.value) ? 3 : 2;
|
|
|
|
//screen is disabled for loading, and we don't have any loading steps...?
|
|
if (scr_disabled_for_loading && !loading_num_step)
|
|
{
|
|
if (realtime - scr_disabled_time > 60)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
Con_Printf ("load failed.\n");
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
if (!scr_initialized || !con_initialized)
|
|
return; // not initialized yet
|
|
|
|
scr_copytop = 0;
|
|
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
|
|
|
|
if (cl.stats[STAT_ZOOM] == 1) //sB was here porting seperate viewmodel fov
|
|
{
|
|
if(!original_fov)
|
|
{
|
|
original_fov = scr_fov.value;
|
|
original_view_fov = scr_fov_viewmodel.value;
|
|
}
|
|
if(scr_fov.value > (GetWeaponZoomAmmount() + 1))//+1 for accounting for floating point inaccurraces
|
|
{
|
|
scr_fov.value += ((original_fov - GetWeaponZoomAmmount()) - scr_fov.value) * 0.25;
|
|
scr_fov_viewmodel.value += ((original_view_fov - GetWeaponZoomAmmount()) - scr_fov_viewmodel.value) * 0.25;
|
|
Cvar_SetValue("fov",scr_fov.value);
|
|
Cvar_SetValue("r_viewmodel_fov", scr_fov_viewmodel.value);
|
|
}
|
|
}
|
|
else if (cl.stats[STAT_ZOOM] == 2)
|
|
{
|
|
Cvar_SetValue ("fov", 30);
|
|
Cvar_SetValue ("r_viewmodel_fov", 30);
|
|
zoomin_time = 0;
|
|
}
|
|
else if (cl.stats[STAT_ZOOM] == 3)
|
|
{
|
|
if(!original_fov){
|
|
original_fov = scr_fov.value;
|
|
original_view_fov = scr_fov_viewmodel.value;
|
|
}
|
|
if(scr_dynamic_fov.value == 0) //sB add dynamic FOV toggle
|
|
{
|
|
Cvar_SetValue ("fov", scr_fov.value);
|
|
Cvar_SetValue ("r_viewmodel_fov", scr_fov_viewmodel.value);
|
|
}
|
|
else if(scr_dynamic_fov.value == 1)
|
|
{
|
|
scr_fov.value += (original_fov - 10 - scr_fov.value) * 0.3;
|
|
scr_fov_viewmodel.value += (original_view_fov - 10 - scr_fov_viewmodel.value) * 0.3;
|
|
Cvar_SetValue("fov",scr_fov.value);
|
|
Cvar_SetValue("r_viewmodel_fov", scr_fov_viewmodel.value);
|
|
}
|
|
}
|
|
else if (cl.stats[STAT_ZOOM] == 0 && original_fov != 0)
|
|
{
|
|
if(scr_fov.value < (original_fov + 1))//+1 for accounting for floating point inaccuracies
|
|
{
|
|
scr_fov.value += (original_fov - scr_fov.value) * 0.25;
|
|
scr_fov_viewmodel.value += (original_view_fov - scr_fov_viewmodel.value) * 0.25;
|
|
Cvar_SetValue("fov",scr_fov.value);
|
|
Cvar_SetValue("r_viewmodel_fov", scr_fov_viewmodel.value);
|
|
}
|
|
else
|
|
{
|
|
original_fov = 0;
|
|
original_view_fov = 0;
|
|
}
|
|
}
|
|
|
|
if (oldfov != scr_fov.value)
|
|
{
|
|
oldfov = scr_fov.value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (oldscreensize != scr_viewsize.value)
|
|
{
|
|
oldscreensize = scr_viewsize.value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
//
|
|
// determine size of refresh window
|
|
//
|
|
if (vid.recalc_refdef)
|
|
SCR_CalcRefdef ();
|
|
|
|
//
|
|
// do 3D refresh drawing, and then update the screen
|
|
//
|
|
SCR_SetUpToDrawConsole ();
|
|
|
|
V_RenderView ();
|
|
|
|
GL_Set2D ();
|
|
|
|
//FIXME: only call this when needed
|
|
SCR_TileClear ();
|
|
|
|
if (scr_drawdialog) //new game confirm
|
|
{
|
|
if (con_forcedup)
|
|
Draw_ConsoleBackground ();
|
|
// else
|
|
// Sbar_Draw ();
|
|
Draw_FadeScreen ();
|
|
SCR_DrawNotifyString ();
|
|
}
|
|
else if (scr_drawloading) //loading
|
|
{
|
|
SCR_DrawLoading ();
|
|
// Sbar_Draw ();
|
|
}
|
|
else if (cl.intermission == 1 && key_dest == key_game) //end of level
|
|
{
|
|
Sbar_IntermissionOverlay ();
|
|
}
|
|
else if (cl.intermission == 2 && key_dest == key_game) //end of episode
|
|
{
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString ();
|
|
}
|
|
else
|
|
{
|
|
SCR_DrawCrosshair (); //johnfitz
|
|
SCR_DrawRam ();
|
|
SCR_DrawNet ();
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|
SCR_DrawTurtle ();
|
|
SCR_DrawPause ();
|
|
SCR_CheckDrawCenterString ();
|
|
SCR_CheckDrawUseString ();
|
|
SCR_DrawDevStats (); //johnfitz
|
|
HUD_Draw ();
|
|
SCR_DrawFPS (); //johnfitz
|
|
SCR_DrawClock (); //johnfitz
|
|
SCR_DrawConsole ();
|
|
M_Draw ();
|
|
|
|
if(scr_loadscreen.value)
|
|
{
|
|
SCR_DrawLoadScreen();
|
|
}
|
|
}
|
|
|
|
Draw_LoadingFill();
|
|
|
|
V_UpdateBlend (); //johnfitz -- V_UpdatePalette cleaned up and renamed
|
|
GLSLGamma_GammaCorrect ();
|
|
GL_EndRendering ();
|
|
}
|
|
|