mirror of
https://github.com/nzp-team/quakespasm.git
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115 lines
3.4 KiB
C
115 lines
3.4 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2009-2010 Ozkan Sezer
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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net.h
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quake's interface to the networking layer
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network functions and data, common to the
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whole engine
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*/
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#ifndef _QUAKE_NET_H
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#define _QUAKE_NET_H
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#define NET_NAMELEN 64
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#define NET_MAXMESSAGE 64000 /* ericw -- was 32000 */
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extern int DEFAULTnet_hostport;
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extern int net_hostport;
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extern cvar_t hostname;
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extern double net_time;
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extern sizebuf_t net_message;
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extern int net_activeconnections;
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void NET_Init (void);
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void NET_Shutdown (void);
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struct qsocket_s *NET_CheckNewConnections (void);
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// returns a new connection number if there is one pending, else -1
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struct qsocket_s *NET_Connect (const char *host);
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// called by client to connect to a host. Returns -1 if not able to
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double NET_QSocketGetTime (const struct qsocket_s *sock);
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const char *NET_QSocketGetAddressString (const struct qsocket_s *sock);
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qboolean NET_CanSendMessage (struct qsocket_s *sock);
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// Returns true or false if the given qsocket can currently accept a
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// message to be transmitted.
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int NET_GetMessage (struct qsocket_s *sock);
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// returns data in net_message sizebuf
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// returns 0 if no data is waiting
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// returns 1 if a message was received
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// returns 2 if an unreliable message was received
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// returns -1 if the connection died
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int NET_SendMessage (struct qsocket_s *sock, sizebuf_t *data);
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int NET_SendUnreliableMessage (struct qsocket_s *sock, sizebuf_t *data);
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// returns 0 if the message connot be delivered reliably, but the connection
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// is still considered valid
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// returns 1 if the message was sent properly
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// returns -1 if the connection died
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int NET_SendToAll(sizebuf_t *data, double blocktime);
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// This is a reliable *blocking* send to all attached clients.
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void NET_Close (struct qsocket_s *sock);
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// if a dead connection is returned by a get or send function, this function
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// should be called when it is convenient
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// Server calls when a client is kicked off for a game related misbehavior
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// like an illegal protocal conversation. Client calls when disconnecting
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// from a server.
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// A netcon_t number will not be reused until this function is called for it
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void NET_Poll (void);
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// Server list related globals:
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extern qboolean slistInProgress;
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extern qboolean slistSilent;
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extern qboolean slistLocal;
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extern int hostCacheCount;
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void NET_Slist_f (void);
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void NET_SlistSort (void);
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const char *NET_SlistPrintServer (int n);
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const char *NET_SlistPrintServerName (int n);
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/* FIXME: driver related, but public:
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*/
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extern qboolean ipxAvailable;
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extern qboolean tcpipAvailable;
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extern char my_ipx_address[NET_NAMELEN];
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extern char my_tcpip_address[NET_NAMELEN];
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#endif /* _QUAKE_NET_H */
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