mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-22 11:51:04 +00:00
3772 lines
79 KiB
C
3772 lines
79 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#define STRINGTEMP_BUFFERS 1024
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#define STRINGTEMP_LENGTH 1024
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static char pr_string_temp[STRINGTEMP_BUFFERS][STRINGTEMP_LENGTH];
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static byte pr_string_tempindex = 0;
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static char *PR_GetTempString (void)
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{
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return pr_string_temp[(STRINGTEMP_BUFFERS-1) & ++pr_string_tempindex];
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}
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#define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e))
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#define MSG_BROADCAST 0 // unreliable to all
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#define MSG_ONE 1 // reliable to one (msg_entity)
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#define MSG_ALL 2 // reliable to all
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#define MSG_INIT 3 // write to the init string
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extern char *pr_strings;
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/*
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===============================================================================
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BUILT-IN FUNCTIONS
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===============================================================================
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*/
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static char *PF_VarString (int first)
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{
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int i;
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static char out[1024];
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size_t s;
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out[0] = 0;
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s = 0;
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for (i = first; i < pr_argc; i++)
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{
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s = q_strlcat(out, G_STRING((OFS_PARM0+i*3)), sizeof(out));
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if (s >= sizeof(out))
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{
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Con_Warning("PF_VarString: overflow (string truncated)\n");
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return out;
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}
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}
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if (s > 255)
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{
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if (!dev_overflows.varstring || dev_overflows.varstring + CONSOLE_RESPAM_TIME < realtime)
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{
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Con_DWarning("PF_VarString: %i characters exceeds standard limit of 255 (max = %d).\n", (int) s, (int)(sizeof(out) - 1));
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dev_overflows.varstring = realtime;
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}
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}
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return out;
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}
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/*
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=================
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PF_error
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This is a TERMINAL error, which will kill off the entire server.
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Dumps self.
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error(value)
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=================
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*/
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static void PF_error (void)
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{
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char *s;
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edict_t *ed;
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s = PF_VarString(0);
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Con_Printf ("======SERVER ERROR in %s:\n%s\n",
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PR_GetString(pr_xfunction->s_name), s);
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ed = PROG_TO_EDICT(pr_global_struct->self);
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ED_Print (ed);
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Host_Error ("Program error");
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}
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/*
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=================
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PF_objerror
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Dumps out self, then an error message. The program is aborted and self is
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removed, but the level can continue.
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objerror(value)
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=================
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*/
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static void PF_objerror (void)
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{
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char *s;
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edict_t *ed;
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s = PF_VarString(0);
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Con_Printf ("======OBJECT ERROR in %s:\n%s\n",
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PR_GetString(pr_xfunction->s_name), s);
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ed = PROG_TO_EDICT(pr_global_struct->self);
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ED_Print (ed);
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ED_Free (ed);
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//Host_Error ("Program error"); //johnfitz -- by design, this should not be fatal
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}
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/*
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==============
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PF_makevectors
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Writes new values for v_forward, v_up, and v_right based on angles
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makevectors(vector)
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==============
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*/
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static void PF_makevectors (void)
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{
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AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up);
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}
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/*
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=================
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PF_setorigin
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This is the only valid way to move an object without using the physics
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of the world (setting velocity and waiting). Directly changing origin
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will not set internal links correctly, so clipping would be messed up.
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This should be called when an object is spawned, and then only if it is
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teleported.
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setorigin (entity, origin)
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=================
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*/
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static void PF_setorigin (void)
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{
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edict_t *e;
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float *org;
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e = G_EDICT(OFS_PARM0);
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org = G_VECTOR(OFS_PARM1);
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VectorCopy (org, e->v.origin);
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SV_LinkEdict (e, false);
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}
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static void SetMinMaxSize (edict_t *e, float *minvec, float *maxvec, qboolean rotate)
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{
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float *angles;
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vec3_t rmin, rmax;
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float bounds[2][3];
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float xvector[2], yvector[2];
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float a;
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vec3_t base, transformed;
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int i, j, k, l;
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for (i = 0; i < 3; i++)
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if (minvec[i] > maxvec[i])
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PR_RunError ("backwards mins/maxs");
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rotate = false; // FIXME: implement rotation properly again
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if (!rotate)
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{
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VectorCopy (minvec, rmin);
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VectorCopy (maxvec, rmax);
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}
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else
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{
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// find min / max for rotations
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angles = e->v.angles;
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a = angles[1]/180 * M_PI;
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xvector[0] = cos(a);
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xvector[1] = sin(a);
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yvector[0] = -sin(a);
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yvector[1] = cos(a);
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VectorCopy (minvec, bounds[0]);
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VectorCopy (maxvec, bounds[1]);
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rmin[0] = rmin[1] = rmin[2] = 9999;
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rmax[0] = rmax[1] = rmax[2] = -9999;
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for (i = 0; i <= 1; i++)
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{
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base[0] = bounds[i][0];
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for (j = 0; j <= 1; j++)
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{
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base[1] = bounds[j][1];
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for (k = 0; k <= 1; k++)
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{
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base[2] = bounds[k][2];
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// transform the point
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transformed[0] = xvector[0]*base[0] + yvector[0]*base[1];
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transformed[1] = xvector[1]*base[0] + yvector[1]*base[1];
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transformed[2] = base[2];
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for (l = 0; l < 3; l++)
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{
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if (transformed[l] < rmin[l])
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rmin[l] = transformed[l];
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if (transformed[l] > rmax[l])
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rmax[l] = transformed[l];
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}
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}
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}
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}
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}
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// set derived values
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VectorCopy (rmin, e->v.mins);
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VectorCopy (rmax, e->v.maxs);
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VectorSubtract (maxvec, minvec, e->v.size);
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SV_LinkEdict (e, false);
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}
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/*
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=================
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PF_setsize
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the size box is rotated by the current angle
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setsize (entity, minvector, maxvector)
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=================
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*/
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static void PF_setsize (void)
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{
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edict_t *e;
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float *minvec, *maxvec;
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e = G_EDICT(OFS_PARM0);
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minvec = G_VECTOR(OFS_PARM1);
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maxvec = G_VECTOR(OFS_PARM2);
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SetMinMaxSize (e, minvec, maxvec, false);
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}
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/*
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=================
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PF_setmodel
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setmodel(entity, model)
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=================
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*/
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static void PF_setmodel (void)
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{
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int i;
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const char *m, **check;
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qmodel_t *mod;
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edict_t *e;
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e = G_EDICT(OFS_PARM0);
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m = G_STRING(OFS_PARM1);
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// check to see if model was properly precached
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for (i = 0, check = sv.model_precache; *check; i++, check++)
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{
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if (!strcmp(*check, m))
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break;
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}
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if (!*check)
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{
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PR_RunError ("no precache: %s", m);
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}
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e->v.model = PR_SetEngineString(*check);
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e->v.modelindex = i; //SV_ModelIndex (m);
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mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true);
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if (mod)
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//johnfitz -- correct physics cullboxes for bmodels
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{
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if (mod->type == mod_brush)
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SetMinMaxSize (e, mod->clipmins, mod->clipmaxs, true);
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else
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SetMinMaxSize (e, mod->mins, mod->maxs, true);
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}
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//johnfitz
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else
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SetMinMaxSize (e, vec3_origin, vec3_origin, true);
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}
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/*
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=================
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PF_bprint
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broadcast print to everyone on server
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bprint(style, value)
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=================
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*/
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void PF_bprint (void)
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{
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//
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float style = G_FLOAT(OFS_PARM0);
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char *s = PF_VarString(1);
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SV_BroadcastPrintf ("%s", s);
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}
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/*
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=================
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PF_sprint
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single print to a specific client
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sprint(clientent, value)
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=================
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*/
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static void PF_sprint (void)
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{
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char *s;
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client_t *client;
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int entnum;
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entnum = G_EDICTNUM(OFS_PARM0);
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s = PF_VarString(1);
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if (entnum < 1 || entnum > svs.maxclients)
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{
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Con_Printf ("tried to sprint to a non-client\n");
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return;
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}
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client = &svs.clients[entnum-1];
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MSG_WriteChar (&client->message,svc_print);
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MSG_WriteString (&client->message, s );
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}
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/*
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=================
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PF_centerprint
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single print to a specific client
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centerprint(clientent, value)
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=================
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*/
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static void PF_centerprint (void)
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{
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char *s;
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client_t *client;
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int entnum;
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entnum = G_EDICTNUM(OFS_PARM0);
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s = PF_VarString(1);
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if (entnum < 1 || entnum > svs.maxclients)
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{
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Con_Printf ("tried to sprint to a non-client\n");
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return;
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}
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client = &svs.clients[entnum-1];
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MSG_WriteChar (&client->message,svc_centerprint);
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MSG_WriteString (&client->message, s);
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}
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/*
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=================
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PF_useprint
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Print a text depending on what it is fed with
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useprint(entity client, float type, float cost, float weapon)
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=================
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*/
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void PF_useprint (void)
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{
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client_t *client;
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int entnum, type, cost, weapon;
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entnum = G_EDICTNUM(OFS_PARM0);
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type = G_FLOAT(OFS_PARM1);
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cost = G_FLOAT(OFS_PARM2);
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weapon = G_FLOAT(OFS_PARM3);
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if (entnum < 1 || entnum > svs.maxclients)
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{
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Con_Printf ("tried to sprint to a non-client\n");
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return;
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}
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client = &svs.clients[entnum-1];
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MSG_WriteByte (&client->message,svc_useprint);
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MSG_WriteByte (&client->message,type);
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MSG_WriteShort (&client->message,cost);
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MSG_WriteByte (&client->message,weapon);
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}
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/*
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=================
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PF_normalize
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vector normalize(vector)
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=================
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*/
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static void PF_normalize (void)
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{
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float *value1;
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vec3_t newvalue;
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double new_temp;
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value1 = G_VECTOR(OFS_PARM0);
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new_temp = (double)value1[0] * value1[0] + (double)value1[1] * value1[1] + (double)value1[2]*value1[2];
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new_temp = sqrt (new_temp);
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if (new_temp == 0)
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newvalue[0] = newvalue[1] = newvalue[2] = 0;
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else
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{
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new_temp = 1 / new_temp;
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newvalue[0] = value1[0] * new_temp;
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newvalue[1] = value1[1] * new_temp;
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newvalue[2] = value1[2] * new_temp;
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}
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VectorCopy (newvalue, G_VECTOR(OFS_RETURN));
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}
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/*
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=================
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PF_vlen
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scalar vlen(vector)
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=================
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*/
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static void PF_vlen (void)
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{
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float *value1;
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double new_temp;
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value1 = G_VECTOR(OFS_PARM0);
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new_temp = (double)value1[0] * value1[0] + (double)value1[1] * value1[1] + (double)value1[2]*value1[2];
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new_temp = sqrt(new_temp);
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G_FLOAT(OFS_RETURN) = new_temp;
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}
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/*
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=================
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PF_vectoyaw
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float vectoyaw(vector)
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=================
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*/
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static void PF_vectoyaw (void)
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{
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float *value1;
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float yaw;
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value1 = G_VECTOR(OFS_PARM0);
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if (value1[1] == 0 && value1[0] == 0)
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yaw = 0;
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else
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{
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yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
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if (yaw < 0)
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yaw += 360;
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}
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G_FLOAT(OFS_RETURN) = yaw;
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}
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/*
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=================
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PF_vectoangles
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vector vectoangles(vector)
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=================
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*/
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static void PF_vectoangles (void)
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{
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float *value1;
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float forward;
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float yaw, pitch;
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value1 = G_VECTOR(OFS_PARM0);
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if (value1[1] == 0 && value1[0] == 0)
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{
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yaw = 0;
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if (value1[2] > 0)
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pitch = 90;
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else
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pitch = 270;
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}
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else
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{
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yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
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if (yaw < 0)
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yaw += 360;
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forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]);
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pitch = (int) (atan2(value1[2], forward) * 180 / M_PI);
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if (pitch < 0)
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pitch += 360;
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}
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G_FLOAT(OFS_RETURN+0) = pitch;
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G_FLOAT(OFS_RETURN+1) = yaw;
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G_FLOAT(OFS_RETURN+2) = 0;
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}
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|
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/*
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=================
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PF_Random
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Returns a number from 0 <= num < 1
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|
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random()
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=================
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*/
|
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static void PF_random (void)
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{
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float num;
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num = (rand() & 0x7fff) / ((float)0x7fff);
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G_FLOAT(OFS_RETURN) = num;
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}
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|
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/*
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=================
|
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PF_particle
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particle(origin, color, count)
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=================
|
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*/
|
|
static void PF_particle (void)
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{
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float *org, *dir;
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float color;
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float count;
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org = G_VECTOR(OFS_PARM0);
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dir = G_VECTOR(OFS_PARM1);
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color = G_FLOAT(OFS_PARM2);
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count = G_FLOAT(OFS_PARM3);
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SV_StartParticle (org, dir, color, count);
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}
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|
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/*
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=================
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PF_ambientsound
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|
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=================
|
|
*/
|
|
static void PF_ambientsound (void)
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{
|
|
const char *samp, **check;
|
|
float *pos;
|
|
float vol, attenuation;
|
|
int i, soundnum;
|
|
int large = false; //johnfitz -- PROTOCOL_FITZQUAKE
|
|
|
|
pos = G_VECTOR (OFS_PARM0);
|
|
samp = G_STRING(OFS_PARM1);
|
|
vol = G_FLOAT(OFS_PARM2);
|
|
attenuation = G_FLOAT(OFS_PARM3);
|
|
|
|
// check to see if samp was properly precached
|
|
for (soundnum = 0, check = sv.sound_precache; *check; check++, soundnum++)
|
|
{
|
|
if (!strcmp(*check, samp))
|
|
break;
|
|
}
|
|
|
|
if (!*check)
|
|
{
|
|
Con_Printf ("no precache: %s\n", samp);
|
|
return;
|
|
}
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (soundnum > 255)
|
|
{
|
|
if (sv.protocol == PROTOCOL_NETQUAKE)
|
|
return; //don't send any info protocol can't support
|
|
else
|
|
large = true;
|
|
}
|
|
//johnfitz
|
|
|
|
// add an svc_spawnambient command to the level signon packet
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (large)
|
|
MSG_WriteByte (&sv.signon,svc_spawnstaticsound2);
|
|
else
|
|
MSG_WriteByte (&sv.signon,svc_spawnstaticsound);
|
|
//johnfitz
|
|
|
|
for (i = 0; i < 3; i++)
|
|
MSG_WriteCoord(&sv.signon, pos[i], sv.protocolflags);
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (large)
|
|
MSG_WriteShort(&sv.signon, soundnum);
|
|
else
|
|
MSG_WriteByte (&sv.signon, soundnum);
|
|
//johnfitz
|
|
|
|
MSG_WriteByte (&sv.signon, vol*255);
|
|
MSG_WriteByte (&sv.signon, attenuation*64);
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_sound
|
|
|
|
Each entity can have eight independant sound sources, like voice,
|
|
weapon, feet, etc.
|
|
|
|
Channel 0 is an auto-allocate channel, the others override anything
|
|
already running on that entity/channel pair.
|
|
|
|
An attenuation of 0 will play full volume everywhere in the level.
|
|
Larger attenuations will drop off.
|
|
|
|
=================
|
|
*/
|
|
static void PF_sound (void)
|
|
{
|
|
const char *sample;
|
|
int channel;
|
|
edict_t *entity;
|
|
int volume;
|
|
float attenuation;
|
|
|
|
entity = G_EDICT(OFS_PARM0);
|
|
channel = G_FLOAT(OFS_PARM1);
|
|
sample = G_STRING(OFS_PARM2);
|
|
volume = G_FLOAT(OFS_PARM3) * 255;
|
|
attenuation = G_FLOAT(OFS_PARM4);
|
|
|
|
if (volume < 0 || volume > 255)
|
|
Host_Error ("SV_StartSound: volume = %i", volume);
|
|
|
|
if (attenuation < 0 || attenuation > 4)
|
|
Host_Error ("SV_StartSound: attenuation = %f", attenuation);
|
|
|
|
if (channel < 0 || channel > 7)
|
|
Host_Error ("SV_StartSound: channel = %i", channel);
|
|
|
|
SV_StartSound (entity, channel, sample, volume, attenuation);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_break
|
|
|
|
break()
|
|
=================
|
|
*/
|
|
static void PF_break (void)
|
|
{
|
|
Con_Printf ("break statement\n");
|
|
*(int *)-4 = 0; // dump to debugger
|
|
// PR_RunError ("break statement");
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_traceline
|
|
|
|
Used for use tracing and shot targeting
|
|
Traces are blocked by bbox and exact bsp entityes, and also slide box entities
|
|
if the tryents flag is set.
|
|
|
|
traceline (vector1, vector2, tryents)
|
|
=================
|
|
*/
|
|
static void PF_traceline (void)
|
|
{
|
|
float *v1, *v2;
|
|
trace_t trace;
|
|
int nomonsters;
|
|
edict_t *ent;
|
|
|
|
v1 = G_VECTOR(OFS_PARM0);
|
|
v2 = G_VECTOR(OFS_PARM1);
|
|
nomonsters = G_FLOAT(OFS_PARM2);
|
|
ent = G_EDICT(OFS_PARM3);
|
|
|
|
/* FIXME FIXME FIXME: Why do we hit this with certain progs.dat ?? */
|
|
if (developer.value) {
|
|
if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) ||
|
|
IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2])) {
|
|
Con_Warning ("NAN in traceline:\nv1(%f %f %f) v2(%f %f %f)\nentity %d\n",
|
|
v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], NUM_FOR_EDICT(ent));
|
|
}
|
|
}
|
|
|
|
if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]))
|
|
v1[0] = v1[1] = v1[2] = 0;
|
|
if (IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
|
|
v2[0] = v2[1] = v2[2] = 0;
|
|
|
|
trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent);
|
|
|
|
pr_global_struct->trace_allsolid = trace.allsolid;
|
|
pr_global_struct->trace_startsolid = trace.startsolid;
|
|
pr_global_struct->trace_fraction = trace.fraction;
|
|
pr_global_struct->trace_inwater = trace.inwater;
|
|
pr_global_struct->trace_inopen = trace.inopen;
|
|
VectorCopy (trace.endpos, pr_global_struct->trace_endpos);
|
|
VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal);
|
|
pr_global_struct->trace_plane_dist = trace.plane.dist;
|
|
if (trace.ent)
|
|
pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent);
|
|
else
|
|
pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts);
|
|
}
|
|
|
|
|
|
int TraceMove(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *ent)//engine-sides
|
|
{
|
|
if(start[0] == end[0] && start[1] == end[1] && start[2] == end[2])
|
|
{
|
|
return 1;
|
|
}
|
|
vec3_t forward, up;
|
|
float HorDist;
|
|
vec3_t HorGoal;
|
|
vec3_t tempHorGoal;
|
|
|
|
up[0] = 0; up[1] = 0; up[2] = 1;
|
|
HorGoal[0] = end[0]; HorGoal[1] = end[1]; HorGoal[2] = start[2];
|
|
|
|
VectorSubtract(HorGoal,start,forward);
|
|
HorDist = VectorLength(forward);
|
|
VectorNormalize(forward);
|
|
|
|
vec3_t CurrentPos;
|
|
|
|
VectorCopy(start,CurrentPos);
|
|
VectorCopy(HorGoal,tempHorGoal);
|
|
|
|
float CurrentDist = 0;//2d distance from initial 3d positionvector
|
|
|
|
trace_t trace1, trace2;
|
|
float tempDist;
|
|
vec3_t tempVec;
|
|
vec3_t tempVec2;
|
|
float i;
|
|
int STEPSIZEB = 18;//other declaration isn't declared yet
|
|
float SLOPELEN = 10.4;//18/tan(60) = 10.4, the the length of the triangle formed by the max walkable slope of 60 degrees.
|
|
int skip = 0;
|
|
int LoopBreak = 0;
|
|
|
|
while(CurrentDist < HorDist)
|
|
{
|
|
if(LoopBreak > 20)//was 50, decreased this quite a bit. now it's 260 meters
|
|
{
|
|
//Con_Printf("AI Warning: There is a ledge that is greater than 650 meters.\n");
|
|
return -1;
|
|
}
|
|
|
|
trace1 = SV_Move(CurrentPos, mins, maxs, tempHorGoal, MOVE_NOMONSTERS, ent);
|
|
|
|
VectorSubtract(tempHorGoal,CurrentPos,tempVec);
|
|
tempDist = trace1.fraction * VectorLength(tempVec);
|
|
//Check if we fell along the path
|
|
for(i = (maxs[0] * 1); i < tempDist; i += (maxs[0] * 1))
|
|
{
|
|
VectorScale(forward,i,tempVec);
|
|
VectorAdd(tempVec,CurrentPos,tempVec);
|
|
VectorScale(up,-500,tempVec2);//500 inches is about 13 meters
|
|
VectorAdd(tempVec,tempVec2,tempVec2);
|
|
trace2 = SV_Move(tempVec, mins, maxs, tempVec2, MOVE_NOMONSTERS, ent);
|
|
if(trace2.fraction > 0)
|
|
{
|
|
VectorScale(up,trace2.fraction * -100,tempVec2);
|
|
VectorAdd(tempVec,tempVec2,CurrentPos);
|
|
VectorAdd(tempHorGoal,tempVec2,tempHorGoal);
|
|
skip = 1;
|
|
CurrentDist += i;
|
|
if(trace2.fraction == 1)
|
|
{
|
|
//We fell the full 13 meters!, we need to be careful here,
|
|
//because if we're checking over the void, then we could be stuck in an infinite loop and crash the game
|
|
//So we're going to keep track of how many times we fall 13 meters
|
|
LoopBreak++;
|
|
}
|
|
else
|
|
{
|
|
LoopBreak = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
//If we fell at any location along path, then we don't try to step up
|
|
if(skip == 1)
|
|
{
|
|
trace2.fraction = 0;
|
|
skip = 0;
|
|
continue;
|
|
}
|
|
//We need to advance it as much as possible along path before step up
|
|
if(trace1.fraction > 0 && trace1.fraction < 1)
|
|
{
|
|
VectorCopy(trace1.endpos,CurrentPos);
|
|
trace1.fraction = 0;
|
|
}
|
|
//Check step up
|
|
if(trace1.fraction < 1)
|
|
{
|
|
VectorScale(up,STEPSIZEB,tempVec2);
|
|
VectorAdd(CurrentPos,tempVec2,tempVec);
|
|
VectorAdd(tempHorGoal,tempVec2,tempVec2);
|
|
trace2 = SV_Move(tempVec, mins, maxs, tempVec2, MOVE_NOMONSTERS, ent);
|
|
//10.4 is minimum length for a slope of 60 degrees, we need to at least advance this much to know the surface is walkable
|
|
VectorSubtract(tempVec2,tempVec,tempVec2);
|
|
if(trace2.fraction > (trace1.fraction + (SLOPELEN/VectorLength(tempVec2))) || trace2.fraction == 1)
|
|
{
|
|
VectorCopy(tempVec,CurrentPos);
|
|
tempHorGoal[2] = CurrentPos[2];
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
return 0;//stepping up didn't advance so we've hit a wall, we failed
|
|
}
|
|
}
|
|
if(trace1.fraction == 1)//we've made it horizontally to our goal... so check if we've made it vertically...
|
|
{
|
|
if((end[2] - tempHorGoal[2] < STEPSIZEB) && (end[2] - tempHorGoal[2]) > -1 * STEPSIZEB)
|
|
return 1;
|
|
else return 0;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void PF_tracemove(void)//progs side
|
|
{
|
|
float *start, *end, *mins, *maxs;
|
|
int nomonsters;
|
|
edict_t *ent;
|
|
|
|
start = G_VECTOR(OFS_PARM0);
|
|
mins = G_VECTOR(OFS_PARM1);
|
|
maxs = G_VECTOR(OFS_PARM2);
|
|
end = G_VECTOR(OFS_PARM3);
|
|
nomonsters = G_FLOAT(OFS_PARM4);
|
|
ent = G_EDICT(OFS_PARM5);
|
|
|
|
Con_DPrintf ("TraceMove start, ");
|
|
G_INT(OFS_RETURN) = TraceMove(start, mins, maxs, end,nomonsters,ent);
|
|
Con_DPrintf ("TM end\n");
|
|
return;
|
|
}
|
|
|
|
void PF_tracebox (void)
|
|
{
|
|
float *v1, *v2, *mins, *maxs;
|
|
trace_t trace;
|
|
int nomonsters;
|
|
edict_t *ent;
|
|
|
|
v1 = G_VECTOR(OFS_PARM0);
|
|
mins = G_VECTOR(OFS_PARM1);
|
|
maxs = G_VECTOR(OFS_PARM2);
|
|
v2 = G_VECTOR(OFS_PARM3);
|
|
nomonsters = G_FLOAT(OFS_PARM4);
|
|
ent = G_EDICT(OFS_PARM5);
|
|
|
|
trace = SV_Move (v1, mins, maxs, v2, nomonsters, ent);
|
|
|
|
pr_global_struct->trace_allsolid = trace.allsolid;
|
|
pr_global_struct->trace_startsolid = trace.startsolid;
|
|
pr_global_struct->trace_fraction = trace.fraction;
|
|
pr_global_struct->trace_inwater = trace.inwater;
|
|
pr_global_struct->trace_inopen = trace.inopen;
|
|
VectorCopy (trace.endpos, pr_global_struct->trace_endpos);
|
|
VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal);
|
|
pr_global_struct->trace_plane_dist = trace.plane.dist;
|
|
if (trace.ent)
|
|
pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent);
|
|
else
|
|
pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts);
|
|
}
|
|
/*
|
|
=================
|
|
PF_checkpos
|
|
|
|
Returns true if the given entity can move to the given position from it's
|
|
current position by walking or rolling.
|
|
FIXME: make work...
|
|
scalar checkpos (entity, vector)
|
|
=================
|
|
*/
|
|
#if 0
|
|
static void PF_checkpos (void)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
//============================================================================
|
|
|
|
static byte *checkpvs; //ericw -- changed to malloc
|
|
static int checkpvs_capacity;
|
|
|
|
static int PF_newcheckclient (int check)
|
|
{
|
|
int i;
|
|
byte *pvs;
|
|
edict_t *ent;
|
|
mleaf_t *leaf;
|
|
vec3_t org;
|
|
int pvsbytes;
|
|
|
|
// cycle to the next one
|
|
|
|
if (check < 1)
|
|
check = 1;
|
|
if (check > svs.maxclients)
|
|
check = svs.maxclients;
|
|
|
|
if (check == svs.maxclients)
|
|
i = 1;
|
|
else
|
|
i = check + 1;
|
|
|
|
for ( ; ; i++)
|
|
{
|
|
if (i == svs.maxclients+1)
|
|
i = 1;
|
|
|
|
ent = EDICT_NUM(i);
|
|
|
|
if (i == check)
|
|
break; // didn't find anything else
|
|
|
|
if (ent->free)
|
|
continue;
|
|
if (ent->v.health <= 0)
|
|
continue;
|
|
if ((int)ent->v.flags & FL_NOTARGET)
|
|
continue;
|
|
|
|
// anything that is a client, or has a client as an enemy
|
|
break;
|
|
}
|
|
|
|
// get the PVS for the entity
|
|
VectorAdd (ent->v.origin, ent->v.view_ofs, org);
|
|
leaf = Mod_PointInLeaf (org, sv.worldmodel);
|
|
pvs = Mod_LeafPVS (leaf, sv.worldmodel);
|
|
|
|
pvsbytes = (sv.worldmodel->numleafs+7)>>3;
|
|
if (checkpvs == NULL || pvsbytes > checkpvs_capacity)
|
|
{
|
|
checkpvs_capacity = pvsbytes;
|
|
checkpvs = (byte *) realloc (checkpvs, checkpvs_capacity);
|
|
if (!checkpvs)
|
|
Sys_Error ("PF_newcheckclient: realloc() failed on %d bytes", checkpvs_capacity);
|
|
}
|
|
memcpy (checkpvs, pvs, pvsbytes);
|
|
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_checkclient
|
|
|
|
Returns a client (or object that has a client enemy) that would be a
|
|
valid target.
|
|
|
|
If there are more than one valid options, they are cycled each frame
|
|
|
|
If (self.origin + self.viewofs) is not in the PVS of the current target,
|
|
it is not returned at all.
|
|
|
|
name checkclient ()
|
|
=================
|
|
*/
|
|
#define MAX_CHECK 16
|
|
static int c_invis, c_notvis;
|
|
static void PF_checkclient (void)
|
|
{
|
|
edict_t *ent, *self;
|
|
mleaf_t *leaf;
|
|
int l;
|
|
vec3_t view;
|
|
|
|
// find a new check if on a new frame
|
|
if (sv.time - sv.lastchecktime >= 0.1)
|
|
{
|
|
sv.lastcheck = PF_newcheckclient (sv.lastcheck);
|
|
sv.lastchecktime = sv.time;
|
|
}
|
|
|
|
// return check if it might be visible
|
|
ent = EDICT_NUM(sv.lastcheck);
|
|
if (ent->free || ent->v.health <= 0)
|
|
{
|
|
RETURN_EDICT(sv.edicts);
|
|
return;
|
|
}
|
|
|
|
// if current entity can't possibly see the check entity, return 0
|
|
self = PROG_TO_EDICT(pr_global_struct->self);
|
|
VectorAdd (self->v.origin, self->v.view_ofs, view);
|
|
leaf = Mod_PointInLeaf (view, sv.worldmodel);
|
|
l = (leaf - sv.worldmodel->leafs) - 1;
|
|
if ( (l < 0) || !(checkpvs[l>>3] & (1 << (l & 7))) )
|
|
{
|
|
c_notvis++;
|
|
RETURN_EDICT(sv.edicts);
|
|
return;
|
|
}
|
|
|
|
// might be able to see it
|
|
c_invis++;
|
|
RETURN_EDICT(ent);
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
|
|
/*
|
|
=================
|
|
PF_stuffcmd
|
|
|
|
Sends text over to the client's execution buffer
|
|
|
|
stuffcmd (clientent, value)
|
|
=================
|
|
*/
|
|
static void PF_stuffcmd (void)
|
|
{
|
|
int entnum;
|
|
const char *str;
|
|
client_t *old;
|
|
|
|
entnum = G_EDICTNUM(OFS_PARM0);
|
|
if (entnum < 1 || entnum > svs.maxclients)
|
|
PR_RunError ("Parm 0 not a client");
|
|
str = G_STRING(OFS_PARM1);
|
|
|
|
old = host_client;
|
|
host_client = &svs.clients[entnum-1];
|
|
Host_ClientCommands ("%s", str);
|
|
host_client = old;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_localcmd
|
|
|
|
Sends text over to the client's execution buffer
|
|
|
|
localcmd (string)
|
|
=================
|
|
*/
|
|
static void PF_localcmd (void)
|
|
{
|
|
const char *str;
|
|
|
|
str = G_STRING(OFS_PARM0);
|
|
Cbuf_AddText (str);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_cvar
|
|
|
|
float cvar (string)
|
|
=================
|
|
*/
|
|
static void PF_cvar (void)
|
|
{
|
|
const char *str;
|
|
|
|
str = G_STRING(OFS_PARM0);
|
|
|
|
G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_cvar_set
|
|
|
|
float cvar (string)
|
|
=================
|
|
*/
|
|
static void PF_cvar_set (void)
|
|
{
|
|
const char *var, *val;
|
|
|
|
var = G_STRING(OFS_PARM0);
|
|
val = G_STRING(OFS_PARM1);
|
|
|
|
Cvar_Set (var, val);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_findradius
|
|
|
|
Returns a chain of entities that have origins within a spherical area
|
|
|
|
findradius (origin, radius)
|
|
=================
|
|
*/
|
|
static void PF_findradius (void)
|
|
{
|
|
edict_t *ent, *chain;
|
|
float rad;
|
|
float *org;
|
|
vec3_t eorg;
|
|
int i, j;
|
|
|
|
chain = (edict_t *)sv.edicts;
|
|
|
|
org = G_VECTOR(OFS_PARM0);
|
|
rad = G_FLOAT(OFS_PARM1);
|
|
|
|
ent = NEXT_EDICT(sv.edicts);
|
|
for (i = 1; i < sv.num_edicts; i++, ent = NEXT_EDICT(ent))
|
|
{
|
|
if (ent->free)
|
|
continue;
|
|
if (ent->v.solid == SOLID_NOT)
|
|
continue;
|
|
for (j = 0; j < 3; j++)
|
|
eorg[j] = org[j] - (ent->v.origin[j] + (ent->v.mins[j] + ent->v.maxs[j]) * 0.5);
|
|
if (VectorLength(eorg) > rad)
|
|
continue;
|
|
|
|
ent->v.chain = EDICT_TO_PROG(chain);
|
|
chain = ent;
|
|
}
|
|
|
|
RETURN_EDICT(chain);
|
|
}
|
|
|
|
/*
|
|
=========
|
|
PF_dprint
|
|
=========
|
|
*/
|
|
static void PF_dprint (void)
|
|
{
|
|
Con_DPrintf ("%s",PF_VarString(0));
|
|
}
|
|
|
|
static void PF_ftos (void)
|
|
{
|
|
float v;
|
|
char *s;
|
|
|
|
v = G_FLOAT(OFS_PARM0);
|
|
s = PR_GetTempString();
|
|
if (v == (int)v)
|
|
sprintf (s, "%d",(int)v);
|
|
else
|
|
sprintf (s, "%5.1f",v);
|
|
G_INT(OFS_RETURN) = PR_SetEngineString(s);
|
|
}
|
|
|
|
static void PF_fabs (void)
|
|
{
|
|
float v;
|
|
v = G_FLOAT(OFS_PARM0);
|
|
G_FLOAT(OFS_RETURN) = fabs(v);
|
|
}
|
|
|
|
static void PF_vtos (void)
|
|
{
|
|
char *s;
|
|
|
|
s = PR_GetTempString();
|
|
sprintf (s, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]);
|
|
G_INT(OFS_RETURN) = PR_SetEngineString(s);
|
|
}
|
|
|
|
void PF_etos (void)
|
|
{
|
|
char *s;
|
|
|
|
s = PR_GetTempString();
|
|
|
|
sprintf (s, "entity %i", G_EDICTNUM(OFS_PARM0));
|
|
G_INT(OFS_RETURN) = s - pr_strings;
|
|
}
|
|
|
|
static void PF_Spawn (void)
|
|
{
|
|
edict_t *ed;
|
|
|
|
ed = ED_Alloc();
|
|
|
|
RETURN_EDICT(ed);
|
|
}
|
|
|
|
static void PF_Remove (void)
|
|
{
|
|
edict_t *ed;
|
|
|
|
ed = G_EDICT(OFS_PARM0);
|
|
ED_Free (ed);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_SongEgg
|
|
|
|
plays designated easter egg track
|
|
|
|
songegg(trackname)
|
|
=================
|
|
*/
|
|
void PF_SongEgg (void)
|
|
{
|
|
char* s;
|
|
s = G_STRING(OFS_PARM0);
|
|
|
|
Cbuf_AddText ("music_loop\n");
|
|
Cbuf_AddText (va("music %s\n",s));
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_MaxAmmo
|
|
|
|
activates max ammo text in HUD
|
|
|
|
nzp_maxammo()
|
|
=================
|
|
*/
|
|
void PF_MaxAmmo(void)
|
|
{
|
|
MSG_WriteByte(&sv.reliable_datagram, svc_maxammo);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_achievement
|
|
|
|
unlocks the achievement number for entity
|
|
|
|
achievement(clientent, value)
|
|
=================
|
|
*/
|
|
void PF_achievement (void)
|
|
{
|
|
int ach;
|
|
client_t *client;
|
|
int entnum;
|
|
|
|
entnum = G_EDICTNUM(OFS_PARM0);
|
|
ach = G_FLOAT(OFS_PARM1);
|
|
|
|
if (entnum < 1 || entnum > svs.maxclients)
|
|
{
|
|
Con_DPrintf ("tried to unlock ach to a non-client\n");
|
|
return;
|
|
}
|
|
|
|
client = &svs.clients[entnum-1];
|
|
|
|
MSG_WriteByte (&client->message,svc_achievement);
|
|
MSG_WriteByte (&client->message,ach);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
PF_updateLimb
|
|
|
|
updates zombies limb
|
|
|
|
PF_updateLimb(zombieent, value. limbent)
|
|
=================
|
|
*/
|
|
void PF_updateLimb (void)
|
|
{
|
|
int limb;
|
|
int zombieent, limbent;
|
|
|
|
zombieent = G_EDICTNUM(OFS_PARM0);
|
|
limb = G_FLOAT(OFS_PARM1);
|
|
limbent = G_EDICTNUM(OFS_PARM2);
|
|
MSG_WriteByte (&sv.reliable_datagram, svc_limbupdate);
|
|
MSG_WriteByte (&sv.reliable_datagram, limb);
|
|
MSG_WriteShort (&sv.reliable_datagram, zombieent);
|
|
MSG_WriteShort (&sv.reliable_datagram, limbent);
|
|
}
|
|
|
|
// entity (entity start, .string field, string match) find = #5;
|
|
static void PF_Find (void)
|
|
{
|
|
int e;
|
|
int f;
|
|
const char *s, *t;
|
|
edict_t *ed;
|
|
|
|
e = G_EDICTNUM(OFS_PARM0);
|
|
f = G_INT(OFS_PARM1);
|
|
s = G_STRING(OFS_PARM2);
|
|
if (!s)
|
|
PR_RunError ("PF_Find: bad search string");
|
|
|
|
for (e++ ; e < sv.num_edicts ; e++)
|
|
{
|
|
ed = EDICT_NUM(e);
|
|
if (ed->free)
|
|
continue;
|
|
t = E_STRING(ed,f);
|
|
if (!t)
|
|
continue;
|
|
if (!strcmp(t,s))
|
|
{
|
|
RETURN_EDICT(ed);
|
|
return;
|
|
}
|
|
}
|
|
|
|
RETURN_EDICT(sv.edicts);
|
|
}
|
|
|
|
|
|
// entity (entity start, .float field, float match) findfloat = #98;
|
|
void PF_FindFloat (void)
|
|
{
|
|
int e;
|
|
int f;
|
|
float s, t;
|
|
edict_t *ed;
|
|
|
|
e = G_EDICTNUM(OFS_PARM0);
|
|
f = G_INT(OFS_PARM1);
|
|
s = G_FLOAT(OFS_PARM2);
|
|
if (!s)
|
|
PR_RunError ("PF_FindFloat: bad search float");
|
|
|
|
for (e++ ; e < sv.num_edicts ; e++)
|
|
{
|
|
ed = EDICT_NUM(e);
|
|
if (ed->free)
|
|
continue;
|
|
t = E_FLOAT(ed,f);
|
|
if (!t)
|
|
continue;
|
|
if (t == s)
|
|
{
|
|
RETURN_EDICT(ed);
|
|
return;
|
|
}
|
|
}
|
|
|
|
RETURN_EDICT(sv.edicts);
|
|
}
|
|
|
|
static void PR_CheckEmptyString (const char *s)
|
|
{
|
|
if (s[0] <= ' ')
|
|
PR_RunError ("Bad string");
|
|
}
|
|
|
|
static void PF_precache_file (void)
|
|
{ // precache_file is only used to copy files with qcc, it does nothing
|
|
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
|
|
}
|
|
|
|
static void PF_precache_sound (void)
|
|
{
|
|
const char *s;
|
|
int i;
|
|
|
|
if (sv.state != ss_loading)
|
|
PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions");
|
|
|
|
s = G_STRING(OFS_PARM0);
|
|
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
|
|
PR_CheckEmptyString (s);
|
|
|
|
for (i = 0; i < MAX_SOUNDS; i++)
|
|
{
|
|
if (!sv.sound_precache[i])
|
|
{
|
|
sv.sound_precache[i] = s;
|
|
return;
|
|
}
|
|
if (!strcmp(sv.sound_precache[i], s))
|
|
return;
|
|
}
|
|
PR_RunError ("PF_precache_sound: overflow");
|
|
}
|
|
|
|
static void PF_precache_model (void)
|
|
{
|
|
const char *s;
|
|
int i;
|
|
|
|
if (sv.state != ss_loading)
|
|
PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions");
|
|
|
|
s = G_STRING(OFS_PARM0);
|
|
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
|
|
PR_CheckEmptyString (s);
|
|
|
|
for (i = 0; i < MAX_MODELS; i++)
|
|
{
|
|
if (!sv.model_precache[i])
|
|
{
|
|
sv.model_precache[i] = s;
|
|
sv.models[i] = Mod_ForName (s, true);
|
|
return;
|
|
}
|
|
if (!strcmp(sv.model_precache[i], s))
|
|
return;
|
|
}
|
|
PR_RunError ("PF_precache_model: overflow");
|
|
}
|
|
|
|
|
|
static void PF_coredump (void)
|
|
{
|
|
ED_PrintEdicts ();
|
|
}
|
|
|
|
static void PF_traceon (void)
|
|
{
|
|
pr_trace = true;
|
|
}
|
|
|
|
static void PF_traceoff (void)
|
|
{
|
|
pr_trace = false;
|
|
}
|
|
|
|
static void PF_eprint (void)
|
|
{
|
|
ED_PrintNum (G_EDICTNUM(OFS_PARM0));
|
|
}
|
|
|
|
/*
|
|
===============
|
|
PF_walkmove
|
|
|
|
float(float yaw, float dist) walkmove
|
|
===============
|
|
*/
|
|
static void PF_walkmove (void)
|
|
{
|
|
edict_t *ent;
|
|
float yaw, dist;
|
|
vec3_t move;
|
|
dfunction_t *oldf;
|
|
int oldself;
|
|
|
|
ent = PROG_TO_EDICT(pr_global_struct->self);
|
|
yaw = G_FLOAT(OFS_PARM0);
|
|
dist = G_FLOAT(OFS_PARM1);
|
|
|
|
if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
|
|
{
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
return;
|
|
}
|
|
|
|
yaw = yaw * M_PI * 2 / 360;
|
|
|
|
move[0] = cos(yaw) * dist;
|
|
move[1] = sin(yaw) * dist;
|
|
move[2] = 0;
|
|
|
|
// save program state, because SV_movestep may call other progs
|
|
oldf = pr_xfunction;
|
|
oldself = pr_global_struct->self;
|
|
|
|
G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true);
|
|
|
|
|
|
// restore program state
|
|
pr_xfunction = oldf;
|
|
pr_global_struct->self = oldself;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
PF_droptofloor
|
|
|
|
void() droptofloor
|
|
===============
|
|
*/
|
|
static void PF_droptofloor (void)
|
|
{
|
|
edict_t *ent;
|
|
vec3_t end;
|
|
trace_t trace;
|
|
|
|
ent = PROG_TO_EDICT(pr_global_struct->self);
|
|
|
|
VectorCopy (ent->v.origin, end);
|
|
end[2] -= 256;
|
|
|
|
trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent);
|
|
|
|
if (trace.fraction == 1 || trace.allsolid)
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
else
|
|
{
|
|
VectorCopy (trace.endpos, ent->v.origin);
|
|
SV_LinkEdict (ent, false);
|
|
ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
|
|
ent->v.groundentity = EDICT_TO_PROG(trace.ent);
|
|
G_FLOAT(OFS_RETURN) = 1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
PF_lightstyle
|
|
|
|
void(float style, string value) lightstyle
|
|
===============
|
|
*/
|
|
static void PF_lightstyle (void)
|
|
{
|
|
int style;
|
|
const char *val;
|
|
client_t *client;
|
|
int j;
|
|
|
|
style = G_FLOAT(OFS_PARM0);
|
|
val = G_STRING(OFS_PARM1);
|
|
|
|
// bounds check to avoid clobbering sv struct
|
|
if (style < 0 || style >= MAX_LIGHTSTYLES)
|
|
{
|
|
Con_DWarning("PF_lightstyle: invalid style %d\n", style);
|
|
return;
|
|
}
|
|
|
|
// change the string in sv
|
|
sv.lightstyles[style] = val;
|
|
|
|
// send message to all clients on this server
|
|
if (sv.state != ss_active)
|
|
return;
|
|
|
|
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
|
|
{
|
|
if (client->active || client->spawned)
|
|
{
|
|
MSG_WriteChar (&client->message, svc_lightstyle);
|
|
MSG_WriteChar (&client->message, style);
|
|
MSG_WriteString (&client->message, val);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void PF_rint (void)
|
|
{
|
|
float f;
|
|
f = G_FLOAT(OFS_PARM0);
|
|
if (f > 0)
|
|
G_FLOAT(OFS_RETURN) = (int)(f + 0.5);
|
|
else
|
|
G_FLOAT(OFS_RETURN) = (int)(f - 0.5);
|
|
}
|
|
|
|
static void PF_floor (void)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = floor(G_FLOAT(OFS_PARM0));
|
|
}
|
|
|
|
static void PF_ceil (void)
|
|
{
|
|
G_FLOAT(OFS_RETURN) = ceil(G_FLOAT(OFS_PARM0));
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
PF_checkbottom
|
|
=============
|
|
*/
|
|
static void PF_checkbottom (void)
|
|
{
|
|
edict_t *ent;
|
|
|
|
ent = G_EDICT(OFS_PARM0);
|
|
|
|
G_FLOAT(OFS_RETURN) = SV_CheckBottom (ent);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
PF_pointcontents
|
|
=============
|
|
*/
|
|
static void PF_pointcontents (void)
|
|
{
|
|
float *v;
|
|
|
|
v = G_VECTOR(OFS_PARM0);
|
|
|
|
G_FLOAT(OFS_RETURN) = SV_PointContents (v);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
PF_nextent
|
|
|
|
entity nextent(entity)
|
|
=============
|
|
*/
|
|
static void PF_nextent (void)
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
|
|
i = G_EDICTNUM(OFS_PARM0);
|
|
while (1)
|
|
{
|
|
i++;
|
|
if (i == sv.num_edicts)
|
|
{
|
|
RETURN_EDICT(sv.edicts);
|
|
return;
|
|
}
|
|
ent = EDICT_NUM(i);
|
|
if (!ent->free)
|
|
{
|
|
RETURN_EDICT(ent);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
PF_aim
|
|
|
|
Pick a vector for the player to shoot along
|
|
vector aim(entity, missilespeed)
|
|
=============
|
|
*/
|
|
cvar_t sv_aim = {"sv_aim", "1", CVAR_NONE}; // ericw -- turn autoaim off by default. was 0.93
|
|
static void PF_aim (void)
|
|
{
|
|
edict_t *ent, *check, *bestent;
|
|
vec3_t start, dir, end, bestdir;
|
|
int i, j;
|
|
trace_t tr;
|
|
float dist, bestdist;
|
|
float speed;
|
|
|
|
ent = G_EDICT(OFS_PARM0);
|
|
speed = G_FLOAT(OFS_PARM1);
|
|
(void) speed; /* variable set but not used */
|
|
|
|
VectorCopy (ent->v.origin, start);
|
|
start[2] += 20;
|
|
|
|
// try sending a trace straight
|
|
VectorCopy (pr_global_struct->v_forward, dir);
|
|
VectorMA (start, 2048, dir, end);
|
|
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
|
|
if (tr.ent && tr.ent->v.takedamage == DAMAGE_AIM
|
|
&& (!teamplay.value || ent->v.team <= 0 || ent->v.team != tr.ent->v.team) )
|
|
{
|
|
VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN));
|
|
return;
|
|
}
|
|
|
|
// try all possible entities
|
|
VectorCopy (dir, bestdir);
|
|
bestdist = sv_aim.value;
|
|
bestent = NULL;
|
|
|
|
check = NEXT_EDICT(sv.edicts);
|
|
for (i = 1; i < sv.num_edicts; i++, check = NEXT_EDICT(check) )
|
|
{
|
|
if (check->v.takedamage != DAMAGE_AIM)
|
|
continue;
|
|
if (check == ent)
|
|
continue;
|
|
if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team)
|
|
continue; // don't aim at teammate
|
|
for (j = 0; j < 3; j++)
|
|
end[j] = check->v.origin[j] + 0.5 * (check->v.mins[j] + check->v.maxs[j]);
|
|
VectorSubtract (end, start, dir);
|
|
VectorNormalize (dir);
|
|
dist = DotProduct (dir, pr_global_struct->v_forward);
|
|
if (dist < bestdist)
|
|
continue; // to far to turn
|
|
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
|
|
if (tr.ent == check)
|
|
{ // can shoot at this one
|
|
bestdist = dist;
|
|
bestent = check;
|
|
}
|
|
}
|
|
|
|
if (bestent)
|
|
{
|
|
VectorSubtract (bestent->v.origin, ent->v.origin, dir);
|
|
dist = DotProduct (dir, pr_global_struct->v_forward);
|
|
VectorScale (pr_global_struct->v_forward, dist, end);
|
|
end[2] = dir[2];
|
|
VectorNormalize (end);
|
|
VectorCopy (end, G_VECTOR(OFS_RETURN));
|
|
}
|
|
else
|
|
{
|
|
VectorCopy (bestdir, G_VECTOR(OFS_RETURN));
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
PF_changeyaw
|
|
|
|
This was a major timewaster in progs, so it was converted to C
|
|
==============
|
|
*/
|
|
void PF_changeyaw (void)
|
|
{
|
|
edict_t *ent;
|
|
float ideal, current, move, speed;
|
|
|
|
ent = PROG_TO_EDICT(pr_global_struct->self);
|
|
current = anglemod( ent->v.angles[1] );
|
|
ideal = ent->v.ideal_yaw;
|
|
speed = ent->v.yaw_speed;
|
|
|
|
if (current == ideal)
|
|
return;
|
|
move = ideal - current;
|
|
if (ideal > current)
|
|
{
|
|
if (move >= 180)
|
|
move = move - 360;
|
|
}
|
|
else
|
|
{
|
|
if (move <= -180)
|
|
move = move + 360;
|
|
}
|
|
if (move > 0)
|
|
{
|
|
if (move > speed)
|
|
move = speed;
|
|
}
|
|
else
|
|
{
|
|
if (move < -speed)
|
|
move = -speed;
|
|
}
|
|
|
|
ent->v.angles[1] = anglemod (current + move);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
PF_GetSoundLen
|
|
|
|
Get the lenght of the sound (useful for things like radio)
|
|
==============
|
|
*/
|
|
void PF_GetSoundLen (void)
|
|
{
|
|
|
|
char *name;
|
|
|
|
name = G_STRING(OFS_PARM0);
|
|
|
|
char namebuffer[256];
|
|
byte *data;
|
|
wavinfo_t info;
|
|
byte stackbuf[1*1024]; // avoid dirtying the cache heap
|
|
|
|
//Con_Printf ("S_LoadSound: %x\n", (int)stackbuf);
|
|
// load it in
|
|
Q_strcpy(namebuffer, "");
|
|
Q_strcat(namebuffer, name);
|
|
|
|
data = COM_LoadStackFile(namebuffer, stackbuf, sizeof(stackbuf), NULL);
|
|
|
|
if (!data)
|
|
{
|
|
Con_Printf ("Couldn't load %s\n", namebuffer);
|
|
G_FLOAT(OFS_RETURN) = -1;
|
|
return;
|
|
}
|
|
|
|
info = GetWavinfo (name, data, com_filesize);
|
|
if (info.channels != 1)
|
|
{
|
|
Con_Printf ("%s is a stereo sample\n",name);
|
|
G_FLOAT(OFS_RETURN) = -1;
|
|
return;
|
|
}
|
|
|
|
G_FLOAT(OFS_RETURN) = (float)info.samples/(float)info.rate;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
MESSAGE WRITING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
static sizebuf_t *WriteDest (void)
|
|
{
|
|
int entnum;
|
|
int dest;
|
|
edict_t *ent;
|
|
|
|
dest = G_FLOAT(OFS_PARM0);
|
|
switch (dest)
|
|
{
|
|
case MSG_BROADCAST:
|
|
return &sv.datagram;
|
|
|
|
case MSG_ONE:
|
|
ent = PROG_TO_EDICT(pr_global_struct->msg_entity);
|
|
entnum = NUM_FOR_EDICT(ent);
|
|
if (entnum < 1 || entnum > svs.maxclients)
|
|
PR_RunError ("WriteDest: not a client");
|
|
return &svs.clients[entnum-1].message;
|
|
|
|
case MSG_ALL:
|
|
return &sv.reliable_datagram;
|
|
|
|
case MSG_INIT:
|
|
return &sv.signon;
|
|
|
|
default:
|
|
PR_RunError ("WriteDest: bad destination");
|
|
break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void PF_WriteByte (void)
|
|
{
|
|
MSG_WriteByte (WriteDest(), G_FLOAT(OFS_PARM1));
|
|
}
|
|
|
|
static void PF_WriteChar (void)
|
|
{
|
|
MSG_WriteChar (WriteDest(), G_FLOAT(OFS_PARM1));
|
|
}
|
|
|
|
static void PF_WriteShort (void)
|
|
{
|
|
MSG_WriteShort (WriteDest(), G_FLOAT(OFS_PARM1));
|
|
}
|
|
|
|
static void PF_WriteLong (void)
|
|
{
|
|
MSG_WriteLong (WriteDest(), G_FLOAT(OFS_PARM1));
|
|
}
|
|
|
|
static void PF_WriteAngle (void)
|
|
{
|
|
MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1), sv.protocolflags);
|
|
}
|
|
|
|
static void PF_WriteCoord (void)
|
|
{
|
|
MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1), sv.protocolflags);
|
|
}
|
|
|
|
static void PF_WriteString (void)
|
|
{
|
|
MSG_WriteString (WriteDest(), G_STRING(OFS_PARM1));
|
|
}
|
|
|
|
static void PF_WriteEntity (void)
|
|
{
|
|
MSG_WriteShort (WriteDest(), G_EDICTNUM(OFS_PARM1));
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
static void PF_makestatic (void)
|
|
{
|
|
edict_t *ent;
|
|
int i;
|
|
int bits = 0; //johnfitz -- PROTOCOL_FITZQUAKE
|
|
|
|
ent = G_EDICT(OFS_PARM0);
|
|
|
|
//johnfitz -- don't send invisible static entities
|
|
if (ent->alpha == ENTALPHA_ZERO) {
|
|
ED_Free (ent);
|
|
return;
|
|
}
|
|
//johnfitz
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (sv.protocol == PROTOCOL_NETQUAKE)
|
|
{
|
|
if (SV_ModelIndex(PR_GetString(ent->v.model)) & 0xFF00 || (int)(ent->v.frame) & 0xFF00)
|
|
{
|
|
ED_Free (ent);
|
|
return; //can't display the correct model & frame, so don't show it at all
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (SV_ModelIndex(PR_GetString(ent->v.model)) & 0xFF00)
|
|
bits |= B_LARGEMODEL;
|
|
if ((int)(ent->v.frame) & 0xFF00)
|
|
bits |= B_LARGEFRAME;
|
|
if (ent->alpha != ENTALPHA_DEFAULT)
|
|
bits |= B_ALPHA;
|
|
//if (ent->light_lev != 0)
|
|
// bits |= B_LIGHTLEVEL;
|
|
}
|
|
|
|
if (bits)
|
|
{
|
|
MSG_WriteByte (&sv.signon, svc_spawnstatic2);
|
|
MSG_WriteByte (&sv.signon, bits);
|
|
}
|
|
else
|
|
MSG_WriteByte (&sv.signon, svc_spawnstatic);
|
|
|
|
if (bits & B_LARGEMODEL)
|
|
MSG_WriteShort (&sv.signon, SV_ModelIndex(PR_GetString(ent->v.model)));
|
|
else
|
|
MSG_WriteByte (&sv.signon, SV_ModelIndex(PR_GetString(ent->v.model)));
|
|
|
|
if (bits & B_LARGEFRAME)
|
|
MSG_WriteShort (&sv.signon, ent->v.frame);
|
|
else
|
|
MSG_WriteByte (&sv.signon, ent->v.frame);
|
|
//johnfitz
|
|
|
|
MSG_WriteByte (&sv.signon, ent->v.colormap);
|
|
MSG_WriteByte (&sv.signon, ent->v.skin);
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
MSG_WriteCoord(&sv.signon, ent->v.origin[i], sv.protocolflags);
|
|
MSG_WriteAngle(&sv.signon, ent->v.angles[i], sv.protocolflags);
|
|
}
|
|
|
|
//johnfitz -- PROTOCOL_FITZQUAKE
|
|
if (bits & B_ALPHA)
|
|
MSG_WriteByte (&sv.signon, ent->alpha);
|
|
//johnfitz
|
|
|
|
// NZP START
|
|
//if (bits & B_LIGHTLEVEL)
|
|
// MSG_WriteByte (&sv.signon, ent->light_lev);
|
|
// NZP END
|
|
|
|
// throw the entity away now
|
|
ED_Free (ent);
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
==============
|
|
PF_setspawnparms
|
|
==============
|
|
*/
|
|
static void PF_setspawnparms (void)
|
|
{
|
|
edict_t *ent;
|
|
int i;
|
|
client_t *client;
|
|
|
|
ent = G_EDICT(OFS_PARM0);
|
|
i = NUM_FOR_EDICT(ent);
|
|
if (i < 1 || i > svs.maxclients)
|
|
PR_RunError ("Entity is not a client");
|
|
|
|
// copy spawn parms out of the client_t
|
|
client = svs.clients + (i-1);
|
|
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++)
|
|
(&pr_global_struct->parm1)[i] = client->spawn_parms[i];
|
|
}
|
|
|
|
/*
|
|
==============
|
|
PF_changelevel
|
|
==============
|
|
*/
|
|
static void PF_changelevel (void)
|
|
{
|
|
const char *s;
|
|
|
|
// make sure we don't issue two changelevels
|
|
if (svs.changelevel_issued)
|
|
return;
|
|
svs.changelevel_issued = true;
|
|
|
|
s = G_STRING(OFS_PARM0);
|
|
Cbuf_AddText (va("changelevel %s\n",s));
|
|
}
|
|
|
|
static void PF_Fixme (void)
|
|
{
|
|
PR_RunError ("unimplemented builtin");
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Main_Waypoint functin
|
|
|
|
This is where the magic happens
|
|
=================
|
|
*/
|
|
|
|
|
|
int closedset[MAX_WAYPOINTS]; // The set of nodes already evaluated.
|
|
int openset[MAX_WAYPOINTS];//Actual sorted open list
|
|
int opensetRef[MAX_WAYPOINTS];//Reference values of open list
|
|
int opensetLength;//equivalent of javaScript's array[].length;
|
|
#define MaxZombies 16
|
|
|
|
zombie_ai zombie_list[MaxZombies];
|
|
|
|
//Debug//
|
|
void printSortedOpenSet()
|
|
{
|
|
Con_Printf("Sorted!: ");
|
|
int qr;
|
|
for(qr = 0; qr < opensetLength; qr++)
|
|
{
|
|
Con_Printf("%i, ",(int)waypoints[openset[qr]].f_score);
|
|
}
|
|
Con_Printf("\n");
|
|
}
|
|
//------//
|
|
|
|
|
|
void RemoveWayFromList (int listnumber, int waynum)
|
|
{
|
|
if(listnumber == 1)
|
|
{
|
|
//Con_DPrintf ("RemoveWayFromList: closedset[%i] = %i\n", waynum, 0);
|
|
closedset[waynum] = 0;
|
|
return;
|
|
}
|
|
|
|
int i;
|
|
int s;
|
|
if(listnumber == 2)
|
|
{
|
|
for(i = 0; i < opensetLength; i++)
|
|
{
|
|
if(openset[i] == waynum)
|
|
{
|
|
openset[i] = 0;
|
|
opensetRef[waynum] = 0;
|
|
|
|
for(s = i; s < opensetLength; s++)
|
|
{
|
|
openset[s] = openset[s+1];
|
|
}
|
|
opensetLength -= 1;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CompareOpenLists()
|
|
{
|
|
int refCount, count;
|
|
refCount = 0;
|
|
count = 0;
|
|
int i;
|
|
for(i = 0; i < MAX_WAYPOINTS; i++)
|
|
{
|
|
if(openset[i])
|
|
count++;
|
|
if(opensetRef[i])
|
|
refCount++;
|
|
}
|
|
if(count != refCount || count != opensetLength || refCount != opensetLength)
|
|
Con_Printf("%i%i%i\n",count, refCount,opensetLength);
|
|
}
|
|
|
|
|
|
int AddWayToList (int listnumber, int waynum)//blubs binary sorting
|
|
{
|
|
if(listnumber == 1)//closed list
|
|
{
|
|
//Con_DPrintf ("AddWayToList: closedset[%i] = %i\n", waynum, 1);
|
|
closedset[waynum] = 1;
|
|
return 1;
|
|
}
|
|
|
|
if(listnumber == 2)//openlist
|
|
{
|
|
int min, max, test;
|
|
min = -1;
|
|
max = opensetLength;
|
|
float wayVal = waypoints[waynum].f_score;
|
|
|
|
while(max > min)
|
|
{
|
|
if(max - min == 1)
|
|
{
|
|
int i;
|
|
for(i = opensetLength; i > max ; i--)
|
|
{
|
|
openset[i] = openset[i-1];
|
|
}
|
|
openset[max] = waynum;
|
|
opensetLength += 1;
|
|
opensetRef[waynum] = 1;
|
|
//printSortedOpenSet(); for debug only
|
|
return max;
|
|
}
|
|
test = (int)((min + max)/2);
|
|
if(wayVal > waypoints[openset[test]].f_score)
|
|
{
|
|
min = test;
|
|
}
|
|
else if(wayVal < waypoints[openset[test]].f_score)
|
|
{
|
|
max = test;
|
|
}
|
|
if(wayVal == waypoints[openset[test]].f_score)
|
|
{
|
|
max = test;
|
|
min = test - 1;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int GetLowestFromOpenSet()
|
|
{
|
|
return openset[0];
|
|
}
|
|
|
|
int CheckIfEmptyList (int listnumber)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_WAYPOINTS; i++)
|
|
{
|
|
if (listnumber == 1)
|
|
{
|
|
if (closedset[i])
|
|
{
|
|
//Con_DPrintf ("CheckIfEmptyList: closedset[%i]\n", i);
|
|
return 0;
|
|
}
|
|
}
|
|
else if (listnumber == 2)
|
|
{
|
|
if (openset[i])
|
|
{
|
|
//Con_DPrintf ("CheckIfEmptyList: openset[%i]\n", i);
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int CheckIfWayInList (int listnumber, int waynum)
|
|
{
|
|
if(listnumber == 1)
|
|
{
|
|
if(closedset[waynum])
|
|
{
|
|
//Con_DPrintf ("CheckIfWayInList: closedset[%i] = %i\n", waynum, 1);
|
|
return 1;
|
|
}
|
|
}
|
|
if(listnumber == 2)
|
|
{
|
|
if(opensetRef[waynum])
|
|
{
|
|
//Con_DPrintf ("CheckIfWayInList: openset[%i] = %i\n", waynum, 1);
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
float heuristic_cost_estimate (int start_way, int end_way)
|
|
{
|
|
//for now we will just look the distance between.
|
|
return VecLength2(waypoints[start_way].origin, waypoints[end_way].origin);
|
|
}
|
|
|
|
|
|
int proces_list[MAX_WAYPOINTS];
|
|
|
|
void reconstruct_path(int start_node, int current_node)
|
|
{
|
|
int i, s, current;
|
|
current = current_node;
|
|
s = 0;
|
|
|
|
Con_DPrintf ("\n");
|
|
Con_DPrintf ("reconstruct_path: start_node = %i, current_node = %i\n\n", start_node, current_node);
|
|
for (i = 0;i < MAX_WAYPOINTS; i++)
|
|
{
|
|
//if (closedset[i])
|
|
// Con_DPrintf ("reconstruct_path: closedset[%i] = %i\n", i, closedset[i]);
|
|
proces_list[i] = 0;
|
|
}
|
|
proces_list[s] = -1;//-1 means the enemy is the last waypoint
|
|
s = 1;
|
|
while (1)
|
|
{
|
|
//Con_DPrintf("\nreconstruct_path: current = %i, waypoints[current].came_from = %i\n", current, waypoints[current].came_from);
|
|
proces_list[s] = current;//blubs, we now add the first waypoint to the path list
|
|
if (current == start_node)
|
|
{
|
|
Con_DPrintf("reconstruct_path: path done!\n");
|
|
break;
|
|
}
|
|
if (CheckIfWayInList (1, waypoints[current].came_from))
|
|
{
|
|
//Con_DPrintf("reconstruct_path: waypoints[current].came_from %i is in list!\n", waypoints[current].came_from);
|
|
for (i = 0;i < 8; i++)
|
|
{
|
|
//Con_DPrintf("reconstruct_path for loop: waypoints[waypoints[current].came_from].target_id[i] = %i, current = %i\n", waypoints[waypoints[current].came_from].target_id[i], current)
|
|
if (waypoints[waypoints[current].came_from].target_id[i] == current)
|
|
{
|
|
//Con_DPrintf("reconstruct_path: current %i is viable target!\n", current);
|
|
current = waypoints[current].came_from;//woohoo, this waypoint is viable. So set it now as the current one
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Con_DPrintf("reconstruct_path: skipped waypoint %i\n", waypoints[current].came_from);
|
|
break;
|
|
}
|
|
s++;
|
|
}
|
|
Con_DPrintf("\nreconstruct_path: dumping the final list\n");
|
|
for (s = MAX_WAYPOINTS - 1; s > -1; s--)
|
|
{
|
|
//if (proces_list[s])
|
|
//Con_DPrintf("reconstruct_path final: s = %i, proces_list[s] = %i\n", s, proces_list[s]);
|
|
}
|
|
}
|
|
|
|
int Pathfind (int start_way, int end_way)//note thease 2 are ARRAY locations. Not the waypoints names.
|
|
{
|
|
int current, last_way;//current is for the waypoint array, last_way is a way that was used last
|
|
float tentative_g_score, tentative_f_score;
|
|
int i;
|
|
last_way = 0;
|
|
for (i = 0; i < MAX_WAYPOINTS;i++)// clear all the waypoints
|
|
{
|
|
openset[i] = 0;
|
|
opensetRef[i] = 0;
|
|
closedset[i] = 0;
|
|
waypoints[i].f_score = 0;
|
|
waypoints[i].g_score = 0;
|
|
waypoints[i].came_from = 0;
|
|
}
|
|
opensetLength = 0;
|
|
|
|
waypoints[start_way].g_score = 0; // Cost from start along best known path.
|
|
// Estimated total cost from start to goal through y.
|
|
waypoints[start_way].f_score = waypoints[start_way].g_score + heuristic_cost_estimate(start_way, end_way);
|
|
|
|
AddWayToList (2, start_way);// The set of tentative nodes to be evaluated, initially containing the start node
|
|
|
|
while (!CheckIfEmptyList (2))
|
|
{
|
|
//Con_DPrintf("\n");
|
|
current = GetLowestFromOpenSet();
|
|
//Con_DPrintf("Pathfind current: %i, f_score: %f, g_score: %f\n", current, waypoints[current].f_score, waypoints[current].g_score);
|
|
if (current == end_way)
|
|
{
|
|
Con_DPrintf("Pathfind goal reached\n");
|
|
reconstruct_path(start_way, end_way);
|
|
return 1;
|
|
}
|
|
AddWayToList (1, current);
|
|
RemoveWayFromList (2, current);
|
|
|
|
for (i = 0;i < 8; i++)
|
|
{
|
|
|
|
//Con_DPrintf("Pathfind for start\n");
|
|
|
|
if (!waypoints[waypoints[current].target_id[i]].open)
|
|
{
|
|
//if (waypoints[current].target_id[i])
|
|
//Con_DPrintf("Pathfind for: %i, waypoints[waypoints[current].target_id[i]].open = %i, current = %i\n", waypoints[current].target_id[i], waypoints[waypoints[current].target_id[i]].open, current);
|
|
continue;
|
|
}
|
|
|
|
tentative_g_score = waypoints[current].g_score + waypoints[current].dist[i];
|
|
tentative_f_score = tentative_g_score + heuristic_cost_estimate(waypoints[current].target_id[i], end_way);
|
|
//Con_DPrintf("Pathfind for: %i, t_f_score: %f, t_g_score: %f\n", waypoints[current].target_id[i], tentative_f_score, tentative_g_score);
|
|
|
|
//if (CheckIfWayInList (1, waypoints[current].target_id[i]) && tentative_f_score >= waypoints[waypoints[current].target_id[i]].f_score)
|
|
if (CheckIfWayInList (1, waypoints[current].target_id[i]))//it was the above, but why do we care about this waypoint if it's already in the closed list? we never check 2 waypoints twice m8, the first iteration that we reach this waypoint is also the fastest way, so lets not EVER check it again.
|
|
{
|
|
//if (CheckIfWayInList (1, waypoints[current].target_id[i]))
|
|
//Con_DPrintf("Pathfind: waypoint %i in closed list\n", waypoints[current].target_id[i]);
|
|
continue;
|
|
}
|
|
|
|
if(tentative_f_score < waypoints[waypoints[current].target_id[i]].f_score)
|
|
{
|
|
//Con_DPrintf("Pathfind waypoint is better\n");
|
|
waypoints[waypoints[current].target_id[i]].g_score = tentative_g_score;
|
|
waypoints[waypoints[current].target_id[i]].f_score = tentative_f_score;
|
|
}
|
|
|
|
if (!CheckIfWayInList (2, waypoints[current].target_id[i]))
|
|
{
|
|
//Con_DPrintf("Pathfind waypoint not in list\n");
|
|
waypoints[waypoints[current].target_id[i]].g_score = tentative_g_score;
|
|
waypoints[waypoints[current].target_id[i]].f_score = tentative_f_score;
|
|
|
|
waypoints[waypoints[current].target_id[i]].came_from = current;
|
|
AddWayToList (2, waypoints[current].target_id[i]);
|
|
//Con_DPrintf("Pathfind: %i added to the openset with waypoints[current].came_from = %i, current = %i\n", waypoints[current].target_id[i], waypoints[current].came_from, current);
|
|
}
|
|
}
|
|
last_way = current;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Do_Pathfind
|
|
|
|
float Do_Pathfind (entity zombie, entity target)
|
|
=================
|
|
*/
|
|
void Do_Pathfind (void)
|
|
{
|
|
float best_dist;
|
|
float dist;
|
|
int i, s, best, best_target;
|
|
trace_t trace;
|
|
edict_t *ent;
|
|
edict_t *zombie;
|
|
int entnum;
|
|
|
|
entnum = G_EDICTNUM(OFS_PARM0);
|
|
|
|
best = 0;
|
|
Con_DPrintf("Starting Do_Pathfind\n"); //we first need to look for closest point for both zombie and the player
|
|
zombie = G_EDICT(OFS_PARM0);
|
|
ent = G_EDICT(OFS_PARM1);
|
|
|
|
best_dist = 1000000000;
|
|
dist = 0;
|
|
|
|
for (i = 0; i < MAX_WAYPOINTS; i++)
|
|
{
|
|
if (waypoints[i].used && waypoints[i].open)
|
|
{
|
|
trace = SV_Move (zombie->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, zombie);
|
|
if (trace.fraction >= 1)
|
|
{
|
|
dist = VecLength2(waypoints[i].origin, zombie->v.origin);
|
|
|
|
if(dist < best_dist)
|
|
{
|
|
best_dist = dist;
|
|
best = i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
best_dist = 1000000000;
|
|
dist = 0;
|
|
best_target = 0;
|
|
for (i = 0; i < MAX_WAYPOINTS; i++)
|
|
{
|
|
if (waypoints[i].used && waypoints[i].open)
|
|
{
|
|
trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, ent);
|
|
if (trace.fraction >= 1)
|
|
{
|
|
dist = VecLength2(waypoints[i].origin, ent->v.origin);
|
|
|
|
if(dist < best_dist)
|
|
{
|
|
best_dist = dist;
|
|
best_target = i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Con_DPrintf("Starting waypoint: %i, Ending waypoint: %i\n", best, best_target);
|
|
if (Pathfind(best, best_target))
|
|
{
|
|
for (i = 0; i < MaxZombies; i++)
|
|
{
|
|
if (entnum == zombie_list[i].zombienum)
|
|
{
|
|
for (s = 0; s < MAX_WAYPOINTS; s++)
|
|
{
|
|
zombie_list[i].pathlist[s] = proces_list[s];
|
|
}
|
|
break;
|
|
}
|
|
if (i == MaxZombies - 1)//zombie was not in list
|
|
{
|
|
for (i = 0; i < MaxZombies; i++)
|
|
{
|
|
if (!zombie_list[i].zombienum)
|
|
{
|
|
zombie_list[i].zombienum = entnum;
|
|
for (s = 0; s < MAX_WAYPOINTS; s++)
|
|
{
|
|
zombie_list[i].pathlist[s] = proces_list[s];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(zombie_list[i].pathlist[2] == 0 && zombie_list[i].pathlist[1] != 0)//then we are at player's waypoint!
|
|
{
|
|
Con_DPrintf("We are at player's waypoint already!\n");
|
|
G_FLOAT(OFS_RETURN) = -1;
|
|
return;
|
|
}
|
|
|
|
Con_DPrintf("Path found!\n");
|
|
G_FLOAT(OFS_RETURN) = 1;
|
|
}
|
|
else
|
|
{
|
|
Con_DPrintf("Path not found!\n");
|
|
G_FLOAT(OFS_RETURN) = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Open_Waypoint
|
|
|
|
void Open_Waypoint (string, string, string, string, string, string, string, string)
|
|
=================
|
|
*/
|
|
void Open_Waypoint (void)
|
|
{
|
|
int i, t;
|
|
char *p = G_STRING(OFS_PARM0);
|
|
|
|
//Con_DPrintf("Open_Waypoint\n");
|
|
for (i = 1; i < MAX_WAYPOINTS; i++)
|
|
{
|
|
if (waypoints[i].special[0])//no need to open without tag
|
|
{
|
|
if (!strcmp(p, waypoints[i].special))
|
|
{
|
|
waypoints[i].open = 1;
|
|
//Con_DPrintf("Open_Waypoint: %i, opened\n", i);
|
|
t = 1;
|
|
}
|
|
else
|
|
continue;
|
|
}
|
|
}
|
|
//if (t == 0)
|
|
//{
|
|
//Con_DPrintf("Open_Waypoint: no waypoints opened\n");
|
|
//}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Close_Waypoint
|
|
|
|
void Close_Waypoint (string, string, string, string, string, string, string, string)
|
|
|
|
cypress - basically a carbon copy of open_waypoint lol
|
|
=================
|
|
*/
|
|
void Close_Waypoint (void)
|
|
{
|
|
int i, t;
|
|
char *p = G_STRING(OFS_PARM0);
|
|
|
|
for (i = 1; i < MAX_WAYPOINTS; i++)
|
|
{
|
|
if (waypoints[i].special[0])//no need to open without tag
|
|
{
|
|
if (!strcmp(p, waypoints[i].special))
|
|
{
|
|
waypoints[i].open = 0;
|
|
t = 1;
|
|
}
|
|
else
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Get_Waypoint_Near
|
|
|
|
vector Get_Waypoint_Near (entity)
|
|
=================
|
|
*/
|
|
void Get_Waypoint_Near (void)
|
|
{
|
|
float best_dist;
|
|
float dist;
|
|
int i, best;
|
|
trace_t trace;
|
|
edict_t *ent;
|
|
|
|
best = 0;
|
|
Con_DPrintf("Starting Get_Waypoint_Near\n");
|
|
ent = G_EDICT(OFS_PARM0);
|
|
best_dist = 1000000000;
|
|
dist = 0;
|
|
|
|
for (i = 0; i < MAX_WAYPOINTS; i++)
|
|
{
|
|
if (waypoints[i].open)
|
|
{
|
|
trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, ent);
|
|
dist = VecLength2(waypoints[i].origin, ent->v.origin);
|
|
|
|
//Con_DPrintf("Waypoint: %i, distance: %f, fraction: %f\n", i, dist, trace.fraction);
|
|
if (trace.fraction >= 1)
|
|
{
|
|
if(dist < best_dist)
|
|
{
|
|
best_dist = dist;
|
|
best = i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Con_DPrintf("'%5.1f %5.1f %5.1f', %f is %f, (%i, %i)\n", waypoints[best].origin[0],waypoints[best].origin[1], waypoints[best].origin[2], best_dist, dist, i, best);
|
|
VectorCopy (waypoints[best].origin, G_VECTOR(OFS_RETURN));
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Get_Next_Waypoint This function will return the next waypoint in zombies path and then remove it from the list
|
|
|
|
vector Get_Next_Waypoint (entity)
|
|
=================
|
|
*/
|
|
void Get_Next_Waypoint (void)
|
|
{
|
|
int i, s;
|
|
s = 0;//useless initialize, because compiler likes to yell at me
|
|
int entnum;
|
|
edict_t *ent;//blubs added
|
|
vec3_t move;
|
|
float *start,*mins, *maxs;
|
|
int currentWay = 0;
|
|
//int zomb = 0;
|
|
int skippedWays = 0;
|
|
|
|
move [0] = 0;
|
|
move [1] = 0;
|
|
move [2] = 0;
|
|
|
|
entnum = G_EDICTNUM(OFS_PARM0);
|
|
ent = G_EDICT(OFS_PARM0);//blubsadded
|
|
start = G_VECTOR(OFS_PARM1);
|
|
mins = G_VECTOR(OFS_PARM2);
|
|
maxs = G_VECTOR(OFS_PARM3);
|
|
|
|
mins[0] -= 2;
|
|
mins[1] -= 2;
|
|
|
|
maxs[0] += 2;
|
|
maxs[1] += 2;
|
|
|
|
|
|
for (i = 0; i < MaxZombies; i++)
|
|
{
|
|
if (entnum == zombie_list[i].zombienum)
|
|
{
|
|
for (s = MAX_WAYPOINTS - 1; s > -1; s--)
|
|
{
|
|
if (zombie_list[i].pathlist[s])
|
|
{
|
|
zombie_list[i].pathlist[s] = 0;//This is get_next, so remove our current waypoint from the list.
|
|
|
|
if(s == 1)
|
|
{
|
|
VectorCopy (move, G_VECTOR(OFS_RETURN));//we are at our last waypoint, so just return 0,0,0, this should never happen anyways, because we'll make pathfind return something else
|
|
Con_Printf("Warning, only one waypoint in path!\n");
|
|
return;
|
|
}
|
|
s-= 1;
|
|
currentWay = s;//We want the next waypoint
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
//s is the index in our path, so if s == 1
|
|
|
|
if(s == -1 || s == 0)
|
|
{
|
|
//-1?
|
|
//then that means only player was in path, this is just in case...
|
|
//we are at our last waypoint, so just return 0,0,0, this should never happen anyways, because we'll make pathfind return something else
|
|
//0?
|
|
//only 1 waypoint left in path, we can't possibly smooth the path in this scenario.
|
|
//next waypoint in any case is going to be player, so....
|
|
VectorCopy (move, G_VECTOR(OFS_RETURN));
|
|
return;
|
|
}
|
|
|
|
int iterations = 5;//that's how many segments per waypoint, pretty important number
|
|
float Scale = 0.5;
|
|
float curScale = 1;
|
|
float Scalar = Scale;
|
|
float TraceResult;
|
|
vec3_t toAdd;
|
|
vec3_t curStart;
|
|
vec3_t temp;
|
|
int q;
|
|
VectorCopy(waypoints[zombie_list[i].pathlist[currentWay]].origin,temp);
|
|
VectorCopy(temp,move);
|
|
|
|
while(1)
|
|
{
|
|
//Con_Printf("Main Vector Start: %f, %f, %f Vector End: %f, %f, %f\n",start[0],start[1],start[2],waypoints[zombie_list[i].pathlist[currentWay]].origin[0],waypoints[zombie_list[i].pathlist[currentWay]].origin[1],waypoints[zombie_list[i].pathlist[currentWay]].origin[2]);
|
|
TraceResult = TraceMove(start,mins,maxs,waypoints[zombie_list[i].pathlist[currentWay]].origin,MOVE_NOMONSTERS,ent);
|
|
if(TraceResult == 1)
|
|
{
|
|
VectorCopy(waypoints[zombie_list[i].pathlist[currentWay]].origin,move);
|
|
if(currentWay == 1)//we're at the end of the list, we better not go out of bounds, was 0, now 1, since 0 is for player index
|
|
{
|
|
break;
|
|
}
|
|
currentWay -= 1;
|
|
skippedWays += 1;
|
|
}
|
|
else
|
|
{
|
|
if(skippedWays > 0)
|
|
{
|
|
VectorCopy(waypoints[zombie_list[i].pathlist[currentWay + 1]].origin,temp);
|
|
VectorCopy(temp,curStart);
|
|
VectorSubtract(waypoints[zombie_list[i].pathlist[currentWay]].origin,curStart,toAdd);
|
|
for(q = 0;q < iterations; q++)
|
|
{
|
|
curScale *= Scalar;
|
|
VectorScale(toAdd,curScale,temp);
|
|
VectorAdd(temp,curStart,temp);
|
|
TraceResult = TraceMove(start,mins,maxs,temp,MOVE_NOMONSTERS,ent);
|
|
if(TraceResult ==1)
|
|
{
|
|
Scalar = Scale + 1;
|
|
VectorCopy(temp,move);
|
|
}
|
|
else
|
|
{
|
|
Scalar = Scale;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
Con_DPrintf("Get Next Way returns: list[%i], waypoint:%i\n",s,waypoints[zombie_list[i].pathlist[s]]);
|
|
|
|
//VectorCopy(waypoints[zombie_list[i].pathlist[s]].origin,move); //for old get_next_way
|
|
zombie_list[i].pathlist[s] = 0;
|
|
|
|
//Con_Printf("Skipped %i waypoints, we're moving to the %f percentage in between 2 waypoints\n",skippedWays,curScale);
|
|
//Con_DPrintf("'%5.1f %5.1f %5.1f'\n", move[0], move[1], move[2]);
|
|
VectorCopy (move, G_VECTOR(OFS_RETURN));
|
|
}
|
|
/*
|
|
=================
|
|
Get_First_Waypoint This function will return the waypoint waypoint in zombies path and then remove it from the list
|
|
|
|
vector Get_First_Waypoint (entity)
|
|
=================
|
|
*/
|
|
void Get_First_Waypoint (void)
|
|
{
|
|
int i, s;
|
|
s = 0;//useless initialize, because compiler likes to yell at me
|
|
int entnum;
|
|
edict_t *ent;//blubs added
|
|
vec3_t move;
|
|
float *start,*mins, *maxs;
|
|
int currentWay = 0;
|
|
//int zomb = 0;
|
|
int skippedWays = 0;
|
|
|
|
move [0] = 0;
|
|
move [1] = 0;
|
|
move [2] = 0;
|
|
|
|
entnum = G_EDICTNUM(OFS_PARM0);
|
|
ent = G_EDICT(OFS_PARM0);//blubsadded
|
|
start = G_VECTOR(OFS_PARM1);
|
|
mins = G_VECTOR(OFS_PARM2);
|
|
maxs = G_VECTOR(OFS_PARM3);
|
|
|
|
mins[0] -= 2;
|
|
mins[1] -= 2;
|
|
|
|
maxs[0] += 2;
|
|
maxs[1] += 2;
|
|
|
|
|
|
for (i = 0; i < MaxZombies; i++)
|
|
{
|
|
if (entnum == zombie_list[i].zombienum)
|
|
{
|
|
for (s = MAX_WAYPOINTS - 1; s > -1; s--)
|
|
{
|
|
if (zombie_list[i].pathlist[s])
|
|
{
|
|
currentWay = s;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(s == 0)
|
|
{
|
|
//0?
|
|
//currentway is player, just return world
|
|
VectorCopy (move, G_VECTOR(OFS_RETURN));
|
|
return;
|
|
}
|
|
//1? only one way in list, we can't possibly smooth list when we only have one...
|
|
|
|
int iterations = 5;//that's how many segments per waypoint, pretty important number
|
|
float Scale = 0.5;
|
|
float curScale = 1;
|
|
float Scalar = Scale;
|
|
float TraceResult;
|
|
vec3_t toAdd;
|
|
vec3_t curStart;
|
|
vec3_t temp;
|
|
int q;
|
|
VectorCopy(waypoints[zombie_list[i].pathlist[currentWay]].origin,temp);
|
|
VectorCopy(temp,move);
|
|
|
|
while(1)
|
|
{
|
|
//Con_Printf("Main Vector Start: %f, %f, %f Vector End: %f, %f, %f\n",start[0],start[1],start[2],waypoints[zombie_list[i].pathlist[currentWay]].origin[0],waypoints[zombie_list[i].pathlist[currentWay]].origin[1],waypoints[zombie_list[i].pathlist[currentWay]].origin[2]);
|
|
TraceResult = TraceMove(start,mins,maxs,waypoints[zombie_list[i].pathlist[currentWay]].origin,MOVE_NOMONSTERS,ent);
|
|
if(TraceResult == 1)
|
|
{
|
|
VectorCopy(waypoints[zombie_list[i].pathlist[currentWay]].origin,move);
|
|
if(currentWay == 1)//we're at the end of the list, we better not go out of bounds//was 0, now 1 since 0 is for enemy
|
|
{
|
|
break;
|
|
}
|
|
currentWay -= 1;
|
|
skippedWays += 1;
|
|
}
|
|
else
|
|
{
|
|
if(skippedWays > 0)
|
|
{
|
|
VectorCopy(waypoints[zombie_list[i].pathlist[currentWay + 1]].origin,temp);
|
|
VectorCopy(temp,curStart);
|
|
VectorSubtract(waypoints[zombie_list[i].pathlist[currentWay]].origin,curStart,toAdd);
|
|
for(q = 0;q < iterations; q++)
|
|
{
|
|
curScale *= Scalar;
|
|
VectorScale(toAdd,curScale,temp);
|
|
VectorAdd(temp,curStart,temp);
|
|
//Con_Printf("subVector Start: %f, %f, %f Vector End: %f, %f, %f\n",start[0],start[1],start[2],temp[0],temp[1],temp[2]);
|
|
TraceResult = TraceMove(start,mins,maxs,temp,MOVE_NOMONSTERS,ent);
|
|
if(TraceResult ==1)
|
|
{
|
|
Scalar = Scale + 1;
|
|
VectorCopy(temp,move);
|
|
}
|
|
else
|
|
{
|
|
Scalar = Scale;
|
|
}//we need a way to go back to the other value if it doesn't work!, so lets work with temp, but RETURN a different value other than temp!
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
Con_DPrintf("Get First Way returns: %i\n",s);
|
|
//VectorCopy(waypoints[zombie_list[i].pathlist[s]].origin,move);//for old get_first_way
|
|
zombie_list[i].pathlist[s] = 0;
|
|
//Con_Printf("Skipped %i waypoints, we're moving to the %f percentage in between 2 waypoints\n",skippedWays,curScale);
|
|
//Con_DPrintf("'%5.1f %5.1f %5.1f'\n", move[0], move[1], move[2]);
|
|
VectorCopy (move, G_VECTOR(OFS_RETURN));
|
|
}
|
|
|
|
|
|
// 2001-09-20 QuakeC file access by FrikaC/Maddes start
|
|
/*
|
|
=================
|
|
PF_fopen
|
|
|
|
float fopen (string,float)
|
|
=================
|
|
*/
|
|
void PF_fopen (void)
|
|
{
|
|
char *p = G_STRING(OFS_PARM0);
|
|
char *ftemp;
|
|
int fmode = G_FLOAT(OFS_PARM1);
|
|
int h = 0, fsize = 0;
|
|
|
|
switch (fmode)
|
|
{
|
|
case 0: // read
|
|
Sys_FileOpenRead (va("%s/%s",com_gamedir, p), &h);
|
|
G_FLOAT(OFS_RETURN) = (float) h;
|
|
return;
|
|
case 1: // append -- this is nasty
|
|
// copy whole file into the zone
|
|
fsize = Sys_FileOpenRead(va("%s/%s",com_gamedir, p), &h);
|
|
if (h == -1)
|
|
{
|
|
h = Sys_FileOpenWrite(va("%s/%s",com_gamedir, p));
|
|
G_FLOAT(OFS_RETURN) = (float) h;
|
|
return;
|
|
}
|
|
ftemp = Z_Malloc(fsize + 1);
|
|
Sys_FileRead(h, ftemp, fsize);
|
|
Sys_FileClose(h);
|
|
// spit it back out
|
|
h = Sys_FileOpenWrite(va("%s/%s",com_gamedir, p));
|
|
Sys_FileWrite(h, ftemp, fsize);
|
|
Z_Free(ftemp); // free it from memory
|
|
G_FLOAT(OFS_RETURN) = (float) h; // return still open handle
|
|
return;
|
|
default: // write
|
|
h = Sys_FileOpenWrite (va("%s/%s", com_gamedir, p));
|
|
G_FLOAT(OFS_RETURN) = (float) h;
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
PF_fclose
|
|
|
|
void fclose (float)
|
|
=================
|
|
*/
|
|
void PF_fclose (void)
|
|
{
|
|
int h = (int)G_FLOAT(OFS_PARM0);
|
|
Sys_FileClose(h);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_fgets
|
|
|
|
string fgets (float)
|
|
=================
|
|
*/
|
|
void PF_fgets (void)
|
|
{
|
|
// reads one line (up to a \n) into a string
|
|
int h;
|
|
int i;
|
|
int count;
|
|
char buffer;
|
|
char *s;
|
|
s = PR_GetTempString();
|
|
|
|
h = (int)G_FLOAT(OFS_PARM0);
|
|
|
|
count = Sys_FileRead(h, &buffer, 1);
|
|
if (count && buffer == '\r') // carriage return
|
|
{
|
|
count = Sys_FileRead(h, &buffer, 1); // skip
|
|
}
|
|
if (!count) // EndOfFile
|
|
{
|
|
G_INT(OFS_RETURN) = OFS_NULL; // void string
|
|
return;
|
|
}
|
|
|
|
i = 0;
|
|
while (count && buffer != '\n')
|
|
{
|
|
if (i < STRINGTEMP_LENGTH-1) // no place for character in temp string
|
|
{
|
|
s[i++] = buffer;
|
|
}
|
|
|
|
// read next character
|
|
count = Sys_FileRead(h, &buffer, 1);
|
|
if (count && buffer == '\r') // carriage return
|
|
{
|
|
count = Sys_FileRead(h, &buffer, 1); // skip
|
|
}
|
|
};
|
|
|
|
G_INT(OFS_RETURN) = PR_SetEngineString(s);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_fputs
|
|
|
|
void fputs (float,string)
|
|
=================
|
|
*/
|
|
void PF_fputs (void)
|
|
{
|
|
// writes to file, like bprint
|
|
float handle = G_FLOAT(OFS_PARM0);
|
|
char *str = PF_VarString(1);
|
|
Sys_FileWrite (handle, str, strlen(str));
|
|
}
|
|
// 2001-09-20 QuakeC file access by FrikaC/Maddes end
|
|
|
|
/*
|
|
=================
|
|
PF_strzone
|
|
|
|
string strzone (string)
|
|
=================
|
|
*/
|
|
void PF_strzone (void)
|
|
{
|
|
char *m, *p;
|
|
char *s;
|
|
s = PR_GetTempString();
|
|
|
|
m = G_STRING(OFS_PARM0);
|
|
p = Z_Malloc(strlen(m) + 1);
|
|
strcpy(p, m);
|
|
strcpy(s, p);
|
|
|
|
G_INT(OFS_RETURN) = PR_SetEngineString(s);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_strunzone
|
|
|
|
string strunzone (string)
|
|
=================
|
|
*/
|
|
void PF_strunzone (void)
|
|
{
|
|
// naievil -- no more.
|
|
//Z_Free(G_STRING(OFS_PARM0));
|
|
pr_string_tempindex--;
|
|
G_INT(OFS_PARM0) = OFS_NULL; // empty the def
|
|
};
|
|
|
|
/*
|
|
=================
|
|
PF_strtrim
|
|
|
|
string strtrim (string)
|
|
=================
|
|
*/
|
|
void PF_strtrim (void)
|
|
{
|
|
char *m;
|
|
m = G_STRING(OFS_PARM0);
|
|
|
|
char *c;
|
|
char *s;
|
|
c = m;
|
|
|
|
while (c != '\0' && *c == ' ')
|
|
c++;
|
|
m = c;
|
|
|
|
c = m + strlen (m) - 1;
|
|
while (c >= m)
|
|
{
|
|
if (*c == ' ')
|
|
*c = '\0';
|
|
else
|
|
break;
|
|
c--;
|
|
}
|
|
|
|
s = PR_GetTempString();
|
|
strcpy(s, m);
|
|
|
|
G_INT(OFS_RETURN) = PR_SetEngineString(s);
|
|
};
|
|
|
|
|
|
/*
|
|
=================
|
|
PF_strlen
|
|
|
|
float strlen (string)
|
|
=================
|
|
*/
|
|
void PF_strlen (void)
|
|
{
|
|
char *p = G_STRING(OFS_PARM0);
|
|
G_FLOAT(OFS_RETURN) = strlen(p);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_substring
|
|
|
|
string substring (string, float, float)
|
|
=================
|
|
*/
|
|
void PF_substring (void)
|
|
{
|
|
int offset, length;
|
|
int maxoffset;
|
|
char *p;
|
|
char *s;
|
|
|
|
s = PR_GetTempString();
|
|
|
|
|
|
p = G_STRING(OFS_PARM0);
|
|
offset = (int)G_FLOAT(OFS_PARM1); // for some reason, Quake doesn't like G_INT
|
|
length = (int)G_FLOAT(OFS_PARM2);
|
|
|
|
// cap values
|
|
maxoffset = strlen(p);
|
|
if (offset > maxoffset)
|
|
{
|
|
offset = maxoffset;
|
|
}
|
|
if (offset < 0)
|
|
offset = 0;
|
|
if (length >= STRINGTEMP_LENGTH)
|
|
length = STRINGTEMP_LENGTH-1;
|
|
if (length < 0)
|
|
length = 0;
|
|
|
|
p += offset;
|
|
strncpy(s, p, length);
|
|
G_INT(OFS_RETURN) = PR_SetEngineString(s);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_strcat
|
|
|
|
string strcat (string, string)
|
|
=================
|
|
*/
|
|
|
|
char M_pr_string_temp[STRINGTEMP_LENGTH];
|
|
// 2001-10-25 Enhanced temp string handling by Maddes
|
|
|
|
static void PF_strcat (void)
|
|
{
|
|
char *s1, *s2, *s;
|
|
int maxlen;
|
|
// 2001-10-25 Enhanced temp string handling by Maddes
|
|
|
|
s1 = G_STRING(OFS_PARM0);
|
|
s2 = G_STRING(OFS_PARM1);
|
|
s = PR_GetTempString();
|
|
|
|
|
|
// 2001-10-25 Enhanced temp string handling by Maddes start
|
|
M_pr_string_temp[0] = 0;
|
|
if (strlen(s1) < STRINGTEMP_LENGTH)
|
|
{
|
|
strcpy(M_pr_string_temp, s1);
|
|
}
|
|
else
|
|
{
|
|
strncpy(M_pr_string_temp, s1, STRINGTEMP_LENGTH);
|
|
M_pr_string_temp[STRINGTEMP_LENGTH-1] = 0;
|
|
}
|
|
|
|
maxlen = STRINGTEMP_LENGTH - strlen(M_pr_string_temp) - 1; // -1 is EndOfString
|
|
if (maxlen > 0)
|
|
{
|
|
if (maxlen > strlen(s2))
|
|
{
|
|
strcat (M_pr_string_temp, s2);
|
|
}
|
|
else
|
|
{
|
|
strncat (M_pr_string_temp, s2, maxlen);
|
|
M_pr_string_temp[STRINGTEMP_LENGTH-1] = 0;
|
|
}
|
|
}
|
|
|
|
strcpy(s, M_pr_string_temp);
|
|
G_INT(OFS_RETURN) = PR_SetEngineString(s);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_stof
|
|
|
|
float stof (string)
|
|
=================
|
|
*/
|
|
// thanks Zoid, taken from QuakeWorld
|
|
void PF_stof (void)
|
|
{
|
|
char *s;
|
|
|
|
s = G_STRING(OFS_PARM0);
|
|
G_FLOAT(OFS_RETURN) = atof(s);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
PF_stov
|
|
|
|
vector stov (string)
|
|
=================
|
|
*/
|
|
void PF_stov (void)
|
|
{
|
|
char *v;
|
|
int i;
|
|
vec3_t d;
|
|
|
|
v = G_STRING(OFS_PARM0);
|
|
|
|
for (i=0; i<3; i++)
|
|
{
|
|
while(v && (v[0] == ' ' || v[0] == '\'')) //skip unneeded data
|
|
v++;
|
|
d[i] = atof(v);
|
|
while (v && v[0] != ' ') // skip to next space
|
|
v++;
|
|
}
|
|
VectorCopy (d, G_VECTOR(OFS_RETURN));
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_tokenize
|
|
|
|
float tokenize (string) = #441
|
|
=================
|
|
*/
|
|
//KRIMZON_SV_PARSECLIENTCOMMAND added both of these
|
|
// refined to work on psp on 2017-DEC-09
|
|
// ...and then again on switch on 2019-MAY-03
|
|
void PF_tokenize (void)
|
|
{
|
|
char *m = G_STRING(OFS_PARM0);
|
|
Cmd_TokenizeString(m);
|
|
G_FLOAT(OFS_RETURN) = Cmd_Argc();
|
|
};
|
|
|
|
/*
|
|
=================
|
|
PF_argv
|
|
|
|
string argv (float num) = #442
|
|
=================
|
|
*/
|
|
void PF_ArgV (void)
|
|
{
|
|
char tempc[256];
|
|
char *s;
|
|
s = PR_GetTempString();
|
|
|
|
strcpy(tempc, Cmd_Argv(G_FLOAT(OFS_PARM0)));
|
|
strcpy(s, tempc);
|
|
G_INT(OFS_RETURN) = PR_SetEngineString(s);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
PF_rumble
|
|
|
|
void rumble (float,float)
|
|
=================
|
|
*/
|
|
void PF_rumble (void)
|
|
{
|
|
// writes to file, like bprint
|
|
float intensity_small = G_FLOAT(OFS_PARM0);
|
|
float intensity_large = G_FLOAT(OFS_PARM1);
|
|
float duration = G_FLOAT(OFS_PARM2);
|
|
#ifdef VITA
|
|
IN_StartRumble(intensity_small, intensity_large, duration);
|
|
#endif // VITA
|
|
}
|
|
|
|
static builtin_t pr_builtin[] =
|
|
{
|
|
PF_Fixme,
|
|
PF_makevectors, // void(entity e) makevectors = #1
|
|
PF_setorigin, // void(entity e, vector o) setorigin = #2
|
|
PF_setmodel, // void(entity e, string m) setmodel = #3
|
|
PF_setsize, // void(entity e, vector min, vector max) setsize = #4
|
|
PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5
|
|
PF_break, // void() break = #6
|
|
PF_random, // float() random = #7
|
|
PF_sound, // void(entity e, float chan, string samp) sound = #8
|
|
PF_normalize, // vector(vector v) normalize = #9
|
|
PF_error, // void(string e) error = #10
|
|
PF_objerror, // void(string e) objerror = #11
|
|
PF_vlen, // float(vector v) vlen = #12
|
|
PF_vectoyaw, // float(vector v) vectoyaw = #13
|
|
PF_Spawn, // entity() spawn = #14
|
|
PF_Remove, // void(entity e) remove = #15
|
|
PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16
|
|
PF_checkclient, // entity() clientlist = #17
|
|
PF_Find, // entity(entity start, .string fld, string match) find = #18
|
|
PF_precache_sound, // void(string s) precache_sound = #19
|
|
PF_precache_model, // void(string s) precache_model = #20
|
|
PF_stuffcmd, // void(entity client, string s)stuffcmd = #21
|
|
PF_findradius, // entity(vector org, float rad) findradius = #22
|
|
PF_bprint, // void(string s) bprint = #23
|
|
PF_sprint, // void(entity client, string s) sprint = #24
|
|
PF_dprint, // void(string s) dprint = #25
|
|
PF_ftos, // void(string s) ftos = #26
|
|
PF_vtos, // void(string s) vtos = #27
|
|
PF_coredump,
|
|
PF_traceon,
|
|
PF_traceoff,
|
|
PF_eprint, // void(entity e) debug print an entire entity
|
|
PF_walkmove, // float(float yaw, float dist) walkmove
|
|
PF_updateLimb, // #33
|
|
PF_droptofloor, // #34
|
|
PF_lightstyle, // #35
|
|
PF_rint, // #36
|
|
PF_floor, // #37
|
|
PF_ceil, // #38
|
|
PF_Fixme, // #39
|
|
PF_checkbottom, // #40
|
|
PF_pointcontents, // #41
|
|
PF_Fixme, // #42
|
|
PF_fabs, // #43
|
|
PF_aim, // #44
|
|
PF_cvar, // #45
|
|
PF_localcmd, // #46
|
|
PF_nextent, // #47
|
|
PF_particle, // #48
|
|
PF_changeyaw, // #49
|
|
PF_GetSoundLen, // #50 sB fixed :)
|
|
PF_vectoangles, // #51
|
|
PF_WriteByte, // #52
|
|
PF_WriteChar, // #53
|
|
PF_WriteShort, // #54
|
|
PF_WriteLong, // #55
|
|
PF_WriteCoord, // #56
|
|
PF_WriteAngle, // #57
|
|
PF_WriteString, // #58
|
|
PF_WriteEntity, // #59
|
|
PF_Fixme, // #60
|
|
PF_Fixme, // #61
|
|
PF_Fixme, // #62
|
|
PF_Fixme, // #63
|
|
PF_Fixme, // #64
|
|
PF_etos, // #65
|
|
PF_Fixme, // #66
|
|
SV_MoveToGoal, // #67
|
|
PF_precache_file, // #68
|
|
PF_makestatic, // #69
|
|
PF_changelevel, // #70
|
|
SV_MoveToOrigin, // #71
|
|
PF_cvar_set, // #72
|
|
PF_centerprint, // #73
|
|
PF_ambientsound, // #74
|
|
PF_precache_model, // #75
|
|
PF_precache_sound, // #76 precache_sound2 is different only for qcc
|
|
PF_precache_file, // #77
|
|
PF_setspawnparms, // #78
|
|
PF_achievement, // #79
|
|
NULL, // #80
|
|
PF_stof, // #81
|
|
NULL, // #82
|
|
Get_Waypoint_Near, // #83
|
|
Do_Pathfind, // #84
|
|
Open_Waypoint, // #85
|
|
Get_Next_Waypoint, // #86
|
|
PF_useprint, // #87
|
|
Get_First_Waypoint, // #88
|
|
Close_Waypoint, // #89
|
|
PF_tracebox, // #90
|
|
NULL, // #91
|
|
NULL, // #92
|
|
NULL, // #93
|
|
NULL, // #94
|
|
NULL, // #95
|
|
NULL, // #96
|
|
NULL, // #97
|
|
PF_FindFloat, // #98
|
|
PF_tracemove, // #99 sB reenabled
|
|
NULL, // #100
|
|
NULL, // #101
|
|
NULL, // #102
|
|
NULL, // #103
|
|
NULL, // #104
|
|
NULL, // #105
|
|
NULL, // #106
|
|
NULL, // #107
|
|
NULL, // #108
|
|
NULL, // #109
|
|
PF_fopen, // #110
|
|
PF_fclose, // #111
|
|
PF_fgets, // #112
|
|
PF_fputs, // #113
|
|
PF_strlen, // #114
|
|
PF_strcat, // #115
|
|
PF_substring, // #116
|
|
PF_stov, // #117
|
|
PF_strzone, // #118
|
|
PF_strunzone, // #119
|
|
PF_strtrim, // #120
|
|
NULL, // #121
|
|
NULL, // #122
|
|
NULL, // #123
|
|
NULL, // #124
|
|
NULL, // #125
|
|
NULL, // #126
|
|
NULL, // #127
|
|
NULL, // #128
|
|
NULL, // #129
|
|
NULL, // #130
|
|
NULL, // #131
|
|
PF_rumble, // #132
|
|
NULL, // #133
|
|
NULL, // #134
|
|
NULL, // #135
|
|
NULL, // #136
|
|
NULL, // #137
|
|
NULL, // #138
|
|
NULL, // #139
|
|
NULL, // #140
|
|
NULL, // #141
|
|
NULL, // #142
|
|
NULL, // #143
|
|
NULL, // #144
|
|
NULL, // #145
|
|
NULL, // #146
|
|
NULL, // #147
|
|
NULL, // #148
|
|
NULL, // #149
|
|
NULL, // #150
|
|
NULL, // #151
|
|
NULL, // #152
|
|
NULL, // #153
|
|
NULL, // #154
|
|
NULL, // #155
|
|
NULL, // #156
|
|
NULL, // #157
|
|
NULL, // #158
|
|
NULL, // #159
|
|
NULL, // #160
|
|
NULL, // #161
|
|
NULL, // #162
|
|
NULL, // #163
|
|
NULL, // #164
|
|
NULL, // #165
|
|
NULL, // #166
|
|
NULL, // #167
|
|
NULL, // #168
|
|
NULL, // #169
|
|
NULL, // #170
|
|
NULL, // #171
|
|
NULL, // #172
|
|
NULL, // #173
|
|
NULL, // #174
|
|
NULL, // #175
|
|
NULL, // #176
|
|
NULL, // #177
|
|
NULL, // #178
|
|
NULL, // #179
|
|
NULL, // #180
|
|
NULL, // #181
|
|
NULL, // #182
|
|
NULL, // #183
|
|
NULL, // #184
|
|
NULL, // #185
|
|
NULL, // #186
|
|
NULL, // #187
|
|
NULL, // #188
|
|
NULL, // #189
|
|
NULL, // #190
|
|
NULL, // #191
|
|
NULL, // #192
|
|
NULL, // #193
|
|
NULL, // #194
|
|
NULL, // #195
|
|
NULL, // #196
|
|
NULL, // #197
|
|
NULL, // #198
|
|
NULL, // #199
|
|
NULL, // #200
|
|
NULL, // #201
|
|
NULL, // #202
|
|
NULL, // #203
|
|
NULL, // #204
|
|
NULL, // #205
|
|
NULL, // #206
|
|
NULL, // #207
|
|
NULL, // #208
|
|
NULL, // #209
|
|
NULL, // #210
|
|
NULL, // #212
|
|
NULL, // #212
|
|
NULL, // #213
|
|
NULL, // #214
|
|
NULL, // #215
|
|
NULL, // #216
|
|
NULL, // #217
|
|
NULL, // #218
|
|
NULL, // #219
|
|
NULL, // #220
|
|
NULL, // #221
|
|
NULL, // #222
|
|
NULL, // #223
|
|
NULL, // #224
|
|
NULL, // #225
|
|
NULL, // #226
|
|
NULL, // #227
|
|
NULL, // #228
|
|
NULL, // #229
|
|
NULL, // #230
|
|
NULL, // #231
|
|
NULL, // #232
|
|
NULL, // #233
|
|
NULL, // #234
|
|
NULL, // #235
|
|
NULL, // #236
|
|
NULL, // #237
|
|
NULL, // #238
|
|
NULL, // #239
|
|
NULL, // #240
|
|
NULL, // #241
|
|
NULL, // #242
|
|
NULL, // #243
|
|
NULL, // #244
|
|
NULL, // #245
|
|
NULL, // #246
|
|
NULL, // #247
|
|
NULL, // #248
|
|
NULL, // #249
|
|
NULL, // #250
|
|
NULL, // #251
|
|
NULL, // #252
|
|
NULL, // #253
|
|
NULL, // #254
|
|
NULL, // #255
|
|
NULL, // #256
|
|
NULL, // #257
|
|
NULL, // #258
|
|
NULL, // #259
|
|
NULL, // #260
|
|
NULL, // #261
|
|
NULL, // #262
|
|
NULL, // #263
|
|
NULL, // #264
|
|
NULL, // #265
|
|
NULL, // #266
|
|
NULL, // #267
|
|
NULL, // #268
|
|
NULL, // #269
|
|
NULL, // #270
|
|
NULL, // #271
|
|
NULL, // #272
|
|
NULL, // #273
|
|
NULL, // #274
|
|
NULL, // #275
|
|
NULL, // #276
|
|
NULL, // #277
|
|
NULL, // #278
|
|
NULL, // #279
|
|
NULL, // #280
|
|
NULL, // #281
|
|
NULL, // #282
|
|
NULL, // #283
|
|
NULL, // #284
|
|
NULL, // #285
|
|
NULL, // #286
|
|
NULL, // #287
|
|
NULL, // #288
|
|
NULL, // #289
|
|
NULL, // #290
|
|
NULL, // #291
|
|
NULL, // #292
|
|
NULL, // #293
|
|
NULL, // #294
|
|
NULL, // #295
|
|
NULL, // #296
|
|
NULL, // #297
|
|
NULL, // #298
|
|
NULL, // #299
|
|
NULL, // #300
|
|
NULL, // #301
|
|
NULL, // #302
|
|
NULL, // #303
|
|
NULL, // #304
|
|
NULL, // #305
|
|
NULL, // #306
|
|
NULL, // #307
|
|
NULL, // #308
|
|
NULL, // #309
|
|
NULL, // #310
|
|
NULL, // #312
|
|
NULL, // #312
|
|
NULL, // #313
|
|
NULL, // #314
|
|
NULL, // #315
|
|
NULL, // #316
|
|
NULL, // #317
|
|
NULL, // #318
|
|
NULL, // #319
|
|
NULL, // #320
|
|
NULL, // #321
|
|
NULL, // #322
|
|
NULL, // #323
|
|
NULL, // #324
|
|
NULL, // #325
|
|
NULL, // #326
|
|
NULL, // #327
|
|
NULL, // #328
|
|
NULL, // #329
|
|
NULL, // #330
|
|
NULL, // #331
|
|
NULL, // #332
|
|
NULL, // #333
|
|
NULL, // #334
|
|
NULL, // #335
|
|
NULL, // #336
|
|
NULL, // #337
|
|
NULL, // #338
|
|
NULL, // #339
|
|
NULL, // #340
|
|
NULL, // #341
|
|
NULL, // #342
|
|
NULL, // #343
|
|
NULL, // #344
|
|
NULL, // #345
|
|
NULL, // #346
|
|
NULL, // #347
|
|
NULL, // #348
|
|
NULL, // #349
|
|
NULL, // #350
|
|
NULL, // #351
|
|
NULL, // #352
|
|
NULL, // #353
|
|
NULL, // #354
|
|
NULL, // #355
|
|
NULL, // #356
|
|
NULL, // #357
|
|
NULL, // #358
|
|
NULL, // #359
|
|
NULL, // #360
|
|
NULL, // #361
|
|
NULL, // #362
|
|
NULL, // #363
|
|
NULL, // #364
|
|
NULL, // #365
|
|
NULL, // #366
|
|
NULL, // #367
|
|
NULL, // #368
|
|
NULL, // #369
|
|
NULL, // #370
|
|
NULL, // #371
|
|
NULL, // #372
|
|
NULL, // #373
|
|
NULL, // #374
|
|
NULL, // #375
|
|
NULL, // #376
|
|
NULL, // #377
|
|
NULL, // #378
|
|
NULL, // #379
|
|
NULL, // #380
|
|
NULL, // #381
|
|
NULL, // #382
|
|
NULL, // #383
|
|
NULL, // #384
|
|
NULL, // #385
|
|
NULL, // #386
|
|
NULL, // #387
|
|
NULL, // #388
|
|
NULL, // #389
|
|
NULL, // #390
|
|
NULL, // #391
|
|
NULL, // #392
|
|
NULL, // #393
|
|
NULL, // #394
|
|
NULL, // #395
|
|
NULL, // #396
|
|
NULL, // #397
|
|
NULL, // #398
|
|
NULL, // #399
|
|
NULL, // #400
|
|
NULL, // #401
|
|
NULL, // #402
|
|
NULL, // #403
|
|
NULL, // #404
|
|
NULL, // #405
|
|
NULL, // #406
|
|
NULL, // #407
|
|
NULL, // #408
|
|
NULL, // #409
|
|
NULL, // #410
|
|
NULL, // #412
|
|
NULL, // #412
|
|
NULL, // #413
|
|
NULL, // #414
|
|
NULL, // #415
|
|
NULL, // #416
|
|
NULL, // #417
|
|
NULL, // #418
|
|
NULL, // #419
|
|
NULL, // #420
|
|
NULL, // #421
|
|
NULL, // #422
|
|
NULL, // #423
|
|
NULL, // #424
|
|
NULL, // #425
|
|
NULL, // #426
|
|
NULL, // #427
|
|
NULL, // #428
|
|
NULL, // #429
|
|
NULL, // #430
|
|
NULL, // #431
|
|
NULL, // #432
|
|
NULL, // #433
|
|
NULL, // #434
|
|
NULL, // #435
|
|
NULL, // #436
|
|
NULL, // #437
|
|
NULL, // #438
|
|
NULL, // #439
|
|
NULL, // #440
|
|
PF_tokenize, // #441
|
|
PF_ArgV, // #442
|
|
NULL, // #443
|
|
NULL, // #444
|
|
NULL, // #445
|
|
NULL, // #446
|
|
NULL, // #447
|
|
NULL, // #448
|
|
NULL, // #449
|
|
NULL, // #450
|
|
NULL, // #451
|
|
NULL, // #452
|
|
NULL, // #453
|
|
NULL, // #454
|
|
NULL, // #455
|
|
NULL, // #456
|
|
NULL, // #457
|
|
NULL, // #458
|
|
NULL, // #459
|
|
NULL, // #460
|
|
NULL, // #461
|
|
NULL, // #462
|
|
NULL, // #463
|
|
NULL, // #464
|
|
NULL, // #465
|
|
NULL, // #466
|
|
NULL, // #467
|
|
NULL, // #468
|
|
NULL, // #469
|
|
NULL, // #470
|
|
NULL, // #471
|
|
NULL, // #472
|
|
NULL, // #473
|
|
NULL, // #474
|
|
NULL, // #475
|
|
NULL, // #476
|
|
NULL, // #477
|
|
NULL, // #478
|
|
NULL, // #479
|
|
NULL, // #480
|
|
NULL, // #481
|
|
NULL, // #482
|
|
NULL, // #483
|
|
NULL, // #484
|
|
NULL, // #485
|
|
NULL, // #486
|
|
NULL, // #487
|
|
NULL, // #488
|
|
NULL, // #489
|
|
NULL, // #490
|
|
NULL, // #491
|
|
NULL, // #492
|
|
NULL, // #493
|
|
NULL, // #494
|
|
NULL, // #495
|
|
NULL, // #496
|
|
NULL, // #497
|
|
NULL, // #498
|
|
NULL, // #499
|
|
PF_SongEgg, // #500
|
|
PF_MaxAmmo, // #501
|
|
};
|
|
|
|
builtin_t *pr_builtins = pr_builtin;
|
|
int pr_numbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]);
|
|
|