quakespasm/source/menu.c
2023-09-08 12:13:17 -04:00

4633 lines
109 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "bgmusic.h"
#include <dirent.h>
#ifdef VITA
#include <psp2/io/fcntl.h>
#endif
#ifdef VITA
#include <psp2/touch.h>
#endif // VITA
// anti-enum propaganda
#define OPT_CSETTING_LSENS 420
#define OPT_CSETTING_LACC 421
#define OPT_GSETTING_MAXFPS 422
#define OPT_GSETTING_FOV 423
#define OPT_GSETTING_GAMMA 424
#define OPT_CSETTING_GSEX 425
#define OPT_CSETTING_GSEY 426
// end propagating
#ifdef VITA
#define Draw_BgMenu() Draw_StretchPic(0, 0, menu_bk, vid.width, vid.height)
#else
#define Draw_BgMenu() Draw_StretchPic(0, vid.height * 0.5, menu_bk, vid.width/2, vid.height/2)
#endif
extern cvar_t waypoint_mode;
extern cvar_t in_aimassist;
extern cvar_t joy_invert;
extern cvar_t crosshair;
extern cvar_t scr_showfps;
extern cvar_t scr_dynamic_fov;
extern cvar_t host_maxfps;
extern cvar_t r_fullbright;
extern cvar_t gl_texturemode;
extern cvar_t scr_fov;
extern cvar_t motioncam;
extern cvar_t gyromode;
extern cvar_t gyrosensx;
extern cvar_t gyrosensy;
cvar_t cl_enablereartouchpad = {"cl_enablereartouchpad", "0", CVAR_ARCHIVE};
extern int loadingScreen;
extern int ShowBlslogo;
extern char* loadname2;
extern char* loadnamespec;
extern qboolean loadscreeninit;
extern float cl_forwardspeed;
char* game_build_date;
qpic_t *menu_bk;
qpic_t *start_bk;
qpic_t *pause_bk;
qpic_t *social_badges;
void (*vid_menucmdfn)(void); //johnfitz
void (*vid_menudrawfn)(void);
void (*vid_menukeyfn)(int key);
qboolean paused_hack;
typedef struct
{
int occupied;
int map_allow_game_settings;
int map_use_thumbnail;
char* map_name;
char* map_name_pretty;
char* map_desc_1;
char* map_desc_2;
char* map_desc_3;
char* map_desc_4;
char* map_desc_5;
char* map_desc_6;
char* map_desc_7;
char* map_desc_8;
char* map_author;
char* map_thumbnail_path;
} usermap_t;
usermap_t custom_maps[50];
#define BASE_MAP_COUNT 3
char* base_maps [] =
{
"ndu",
"warehouse",
"christmas_special"
};
enum m_state_e m_state;
int old_m_state;
void M_Start_Menu_f (void);
void M_Menu_Main_f (void);
void M_Paused_Menu_f(void);
void M_Menu_SinglePlayer_f (void);
void M_Menu_Maps_f (void);
void M_Menu_Restart_f (void);
void M_Menu_Exit_f (void);
void M_Menu_MultiPlayer_f (void);
void M_Menu_Setup_f (void);
void M_Menu_Net_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_Search_f (void);
void M_Menu_ServerList_f (void);
void M_Menu_Achievement_f (void);
void M_Menu_Options_f (void);
void M_Menu_Keys_f (void);
void M_Control_Settings_f (void);
void M_Graphics_Settings_f (void);
void M_Menu_Video_f (void);
void M_Menu_Credits_f (void);
void M_Menu_Quit_f (void);
void M_Main_Draw (void);
void M_SinglePlayer_Draw (void);
void M_Menu_Maps_Draw (void);
void M_Achievement_Draw (void);
void M_MultiPlayer_Draw (void);
void M_Setup_Draw (void);
void M_Net_Draw (void);
void M_LanConfig_Draw (void);
void M_GameOptions_Draw (void);
void M_Search_Draw (void);
void M_ServerList_Draw (void);
void M_Options_Draw (void);
void M_OSK_Draw (void);
void M_Keys_Draw (void);
void M_Control_Settings_Draw (void);
void M_Graphics_Settings_Draw (void);
void M_Video_Draw (void);
void M_Credits_Draw (void);
void M_Quit_Draw (void);
void M_Main_Key (int key);
void M_SinglePlayer_Key (int key);
void M_Load_Key (int key);
void M_Save_Key (int key);
void M_Achievement_Key (int key);
void M_MultiPlayer_Key (int key);
void M_Setup_Key (int key);
void M_Net_Key (int key);
void M_LanConfig_Key (int key);
void M_GameOptions_Key (int key);
void M_Search_Key (int key);
void M_ServerList_Key (int key);
void M_Options_Key (int key);
void M_Keys_Key (int key);
void M_Control_Settings_Key (int key);
void M_Graphics_Settings_Key (int key);
void M_Video_Key (int key);
void M_Credits_Key (int key);
void M_Quit_Key (int key);
qboolean m_entersound; // play after drawing a frame, so caching
// won't disrupt the sound
qboolean m_recursiveDraw;
enum m_state_e m_return_state;
qboolean m_return_onerror;
char m_return_reason [32];
#define StartingGame (m_multiplayer_cursor == 1)
#define JoiningGame (m_multiplayer_cursor == 0)
#define IPXConfig (m_net_cursor == 0)
#define TCPIPConfig (m_net_cursor == 1)
#define LINE_HEIGHT 2
#define LINE_COLOR 14
void M_ConfigureNetSubsystem(void);
//
// Macros to make menu design for NX & VITA easier
//
int menu_offset_y;
#ifdef VITA
#define OFFSET_SPACING 19
#define MENU_INITVARS() int y = 0; menu_offset_y = y + 70;
#define DRAW_HEADER(title) Draw_ColoredStringScale(10, y + 10, title, 1, 1, 1, 1, 4.0f);
#define DRAW_VERSIONSTRING() Draw_ColoredStringScale(vid.width - (strlen(game_build_date) * 16), y + 5, game_build_date, 1, 1, 1, 1, 2.0f);
#define DRAW_MENUOPTION(id, txt, cursor, divider) { \
menu_offset_y += OFFSET_SPACING; \
if (cursor == id) \
Draw_ColoredStringScale(10, menu_offset_y, txt, 1, 0, 0, 1, 2.0f); \
else \
Draw_ColoredStringScale(10, menu_offset_y, txt, 1, 1, 1, 1, 2.0f); \
if (divider == true) { \
menu_offset_y += OFFSET_SPACING + 4; \
Draw_FillByColor(10, menu_offset_y, 325, 4, 220, 220, 220, 255); \
menu_offset_y -= OFFSET_SPACING/3; \
} \
}
#define DRAW_BLANKOPTION(txt, divider) { \
menu_offset_y += OFFSET_SPACING; \
Draw_ColoredStringScale(10, menu_offset_y, txt, 0.5, 0.5, 0.5, 1, 2.0f); \
if (divider == true) { \
menu_offset_y += OFFSET_SPACING + 4; \
Draw_FillByColor(10, menu_offset_y, 325, 4, 220, 220, 220, 255); \
menu_offset_y -= OFFSET_SPACING/3; \
} \
}
#define DRAW_DESCRIPTION(txt) Draw_ColoredStringScale(10, y + 475, txt, 1, 1, 1, 1, 2.0f);
#define DRAW_BACKBUTTON(id, cursor) { \
if (cursor == id) \
Draw_ColoredStringScale(10, 500, "Back", 1, 0, 0, 1, 2.0f); \
else \
Draw_ColoredStringScale(10, 500, "Back", 1, 1, 1, 1, 2.0f); \
}
#define DRAW_MAPTHUMB(img) Draw_StretchPic(x_map_info_disp + 252, y + 68, img, 450, 255);
#define DRAW_MAPDESC(id, txt) Draw_ColoredStringScale(x_map_info_disp + 217, y + 329 + (18 * id), txt, 1, 1, 1, 1, 2.0f);
#define DRAW_MAPAUTHOR(id, txt) Draw_ColoredStringScale(x_map_info_disp + 217, y + 329 + (18 * id), txt, 1, 1, 0, 1, 2.0f);
#define DRAW_CREDITLINE(id, txt) Draw_ColoredStringScale(10, menu_offset_y + (OFFSET_SPACING * id), txt, 1, 1, 1, 1, 2.0f);
#define DRAW_SETTINGSVALUE(id, txt) Draw_ColoredStringScale(400, y + 70 + (OFFSET_SPACING * (id + 1)), txt, 1, 1, 1, 1, 2.0f);
#define DRAW_SLIDER(id, r) M_DrawSlider(408, y + 70 + (OFFSET_SPACING * (id + 1)), r, 2.0f);
#else
#define OFFSET_SPACING 15
#define MENU_INITVARS() int y = vid.height * 0.5; menu_offset_y = y + 55;
#define DRAW_HEADER(title) Draw_ColoredStringScale(10, y + 10, title, 1, 1, 1, 1, 3.0f);
#define DRAW_VERSIONSTRING() Draw_ColoredString(635 - (strlen(game_build_date) * 8), y + 10, game_build_date, 1, 1, 1, 1);
#define DRAW_MENUOPTION(id, txt, cursor, divider) { \
menu_offset_y += OFFSET_SPACING; \
if (cursor == id) \
Draw_ColoredStringScale(10, menu_offset_y, txt, 1, 0, 0, 1, 1.5f); \
else \
Draw_ColoredStringScale(10, menu_offset_y, txt, 1, 1, 1, 1, 1.5f); \
if (divider == true) { \
menu_offset_y += OFFSET_SPACING + 4; \
Draw_FillByColor(10, menu_offset_y, 240, 3, 220, 220, 220, 255); \
menu_offset_y -= OFFSET_SPACING/3; \
} \
}
#define DRAW_BLANKOPTION(txt, divider) { \
menu_offset_y += OFFSET_SPACING; \
Draw_ColoredStringScale(10, menu_offset_y, txt, 0.5, 0.5, 0.5, 1, 1.5f); \
if (divider == true) { \
menu_offset_y += OFFSET_SPACING + 4; \
Draw_FillByColor(10, menu_offset_y, 240, 3, 220, 220, 220, 255); \
menu_offset_y -= OFFSET_SPACING/3; \
} \
}
#define DRAW_DESCRIPTION(txt) Draw_ColoredStringScale(10, y + 305, txt, 1, 1, 1, 1, 1.5f);
#define DRAW_BACKBUTTON(id, cursor) { \
if (cursor == id) \
Draw_ColoredStringScale(10, y + 335, "Back", 1, 0, 0, 1, 1.5f); \
else \
Draw_ColoredStringScale(10, y + 335, "Back", 1, 1, 1, 1, 1.5f); \
}
#define DRAW_MAPTHUMB(img) Draw_StretchPic(x_map_info_disp + 290, y + 45, img, 300, 170);
#define DRAW_MAPDESC(id, txt) Draw_ColoredStringScale(x_map_info_disp + 280, y + 218 + (15 * id), txt, 1, 1, 1, 1, 1.25f);
#define DRAW_MAPAUTHOR(id, txt) Draw_ColoredStringScale(x_map_info_disp + 280, y + 218 + (15 * id), txt, 1, 1, 0, 1, 1.25f);
#define DRAW_CREDITLINE(id, txt) Draw_ColoredStringScale(10, menu_offset_y + ((OFFSET_SPACING - 2) * id), txt, 1, 1, 1, 1, 1.25f);
#define DRAW_SETTINGSVALUE(id, txt) Draw_ColoredStringScale(300, y + 55 + (OFFSET_SPACING * (id + 1)), txt, 1, 1, 1, 1, 1.5f);
#define DRAW_SLIDER(id, r) M_DrawSlider(308, y + 55 + (OFFSET_SPACING * (id + 1)), r, 1.0f);
#endif // VITA
/*
================
M_DrawCharacter
Draws one solid graphics character
================
*/
void M_DrawCharacter (int cx, int line, int num)
{
Draw_Character (cx, line, num);
}
void M_Print (int cx, int cy, const char *str)
{
while (*str)
{
M_DrawCharacter (cx, cy, (*str)+128);
str++;
cx += 8;
}
}
void M_PrintWhite (int cx, int cy, const char *str)
{
while (*str)
{
M_DrawCharacter (cx, cy, *str);
str++;
cx += 8;
}
}
void M_DrawTransPic (int x, int y, qpic_t *pic)
{
Draw_Pic (x, y, pic); //johnfitz -- simplified becuase centering is handled elsewhere
}
void M_DrawPic (int x, int y, qpic_t *pic)
{
Draw_Pic (x, y, pic); //johnfitz -- simplified becuase centering is handled elsewhere
}
void M_DrawTransPicTranslate (int x, int y, qpic_t *pic, int top, int bottom) //johnfitz -- more parameters
{
Draw_TransPicTranslate (x, y, pic, top, bottom); //johnfitz -- simplified becuase centering is handled elsewhere
}
void M_DrawTextBox (int x, int y, int width, int lines)
{
qpic_t *p;
int cx, cy;
int n;
// draw left side
cx = x;
cy = y;
p = Draw_CachePic ("gfx/box_tl.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_ml.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bl.lmp");
M_DrawTransPic (cx, cy+8, p);
// draw middle
cx += 8;
while (width > 0)
{
cy = y;
p = Draw_CachePic ("gfx/box_tm.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mm.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
if (n == 1)
p = Draw_CachePic ("gfx/box_mm2.lmp");
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bm.lmp");
M_DrawTransPic (cx, cy+8, p);
width -= 2;
cx += 16;
}
// draw right side
cy = y;
p = Draw_CachePic ("gfx/box_tr.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mr.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_br.lmp");
M_DrawTransPic (cx, cy+8, p);
}
//=============================================================================
#define MENU_MAIN 0
#define MENU_SINGLEPLAYER 1
#define MENU_DEFAULT 2
#define MENU_PAUSE 3
#define MENU_START 4
// naievil: TODO -- fading cyclical background?
void Menu_Background_Draw (int type) {
qpic_t *bg;
int i;
switch(type) {
case MENU_MAIN:
bg = Draw_CachePic("gfx/menu/menu_background.tga");
break;
default:
bg = Draw_CachePic("gfx/menu/menu_background.tga");
break;
}
if (key_dest != key_menu_pause && old_m_state != m_paused_menu)
Draw_StretchPic(0, vid.height * 0.5, bg, vid.width/2, vid.height/2);
}
//=============================================================================
int m_save_demonum;
/*
================
M_ToggleMenu_f
================
*/
void M_ToggleMenu_f (void)
{
m_entersound = true;
if (key_dest == key_menu)
{
if (m_state != m_main)
{
M_Menu_Main_f ();
return;
}
//IN_Activate();
key_dest = key_game;
m_state = m_none;
return;
}
if (key_dest == key_console)
{
Con_ToggleConsole_f ();
}
else if (sv.active && (svs.maxclients > 1 || key_dest == key_game))
{
M_Paused_Menu_f();
}
else
{
M_Menu_Main_f ();
}
}
void M_Paused_Menu_f (void) {
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_paused_menu;
m_entersound = true;
loadingScreen = 0;
loadscreeninit = false;
}
#define Max_Paused_Items 4
int M_Paused_Cusor;
void M_Paused_Menu_Draw (void) {
paused_hack = true;
MENU_INITVARS();
// Fill black to make everything easier to see
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4);
// Header
DRAW_HEADER("PAUSED");
DRAW_MENUOPTION(0, "Resume Carnage", M_Paused_Cusor, false);
DRAW_MENUOPTION(1, "Restart", M_Paused_Cusor, false);
DRAW_MENUOPTION(2, "Settings", M_Paused_Cusor, false);
DRAW_MENUOPTION(3, "End Game", M_Paused_Cusor, false);
}
void M_Paused_Menu_Key (int key)
{
switch (key)
{
case K_BBUTTON:
case K_ESCAPE:
paused_hack = false;
key_dest = key_game;
m_state = m_none;
break;
case K_DOWNARROW:
S_LocalSound ("sounds/menu/navigate.wav");
if (++M_Paused_Cusor >= Max_Paused_Items)
M_Paused_Cusor = 0;
break;
case K_UPARROW:
S_LocalSound ("sounds/menu/navigate.wav");
if (--M_Paused_Cusor < 0)
M_Paused_Cusor = Max_Paused_Items - 1;
break;
case K_ENTER:
case K_ABUTTON:
m_entersound = true;
switch (M_Paused_Cusor)
{
case 0:
// Resume
paused_hack = false;
key_dest = key_game;
m_state = m_none;
break;
case 1:
// Restart
M_Menu_Restart_f();
break;
case 2:
//
M_Menu_Options_f();
break;
case 3:
paused_hack = false;
// This is supposed to be to exit the map
M_Menu_Exit_f();
break;
}
}
}
void M_Start_Menu_f ()
{
key_dest = key_menu;
m_state = m_start;
m_entersound = true;
loadingScreen = 0;
}
static void M_Start_Menu_Draw ()
{
qpic_t *start_bk;
start_bk = Draw_CachePic("gfx/lscreen/lscreen.tga");
Draw_StretchPic(0, 0, start_bk, vid.width, vid.height);
// Use the useprint canvas because it's easier to draw things scaled well not in console
char *s = "Press start";
GL_SetCanvas(CANVAS_USEPRINT);
Draw_String ((vid.width/2 - (strlen(s)*8))/2, vid.height * 0.85, s);
}
void M_Start_Key (int key)
{
switch (key) {
default:
case K_ESCAPE:
S_LocalSound ("sounds/menu/enter.wav");
Cbuf_AddText("togglemenu\n");
M_Menu_Main_f ();
}
}
//=============================================================================
/* MAIN MENU */
int m_main_cursor;
#ifdef VITA
#define MAIN_ITEMS 5
#else
#define MAIN_ITEMS 4
#endif
void M_Menu_Main_f (void)
{
if (key_dest != key_menu)
{
m_save_demonum = cls.demonum;
cls.demonum = -1;
}
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_main;
m_entersound = true;
#ifdef VITA
Load_Achivements();
#endif
}
void M_Main_Draw (void)
{
MENU_INITVARS();
// Social Badges
social_badges = Draw_CachePic("gfx/menu/social.tga");
// Menu Background
menu_bk = Draw_CachePic("gfx/menu/menu_background.tga");
Draw_BgMenu();
// Fill black to make everything easier to see
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 1);
// Version String
DRAW_VERSIONSTRING();
// Header
DRAW_HEADER("MAIN MENU");
DRAW_MENUOPTION(0, "Solo", m_main_cursor, false);
DRAW_BLANKOPTION("Co-Op (Coming Soon!)", true);
DRAW_MENUOPTION(1, "Settings", m_main_cursor, false);
#ifdef VITA
DRAW_MENUOPTION(2, "Achievements", m_main_cursor, true);
DRAW_MENUOPTION(3, "Credits", m_main_cursor, true);
DRAW_MENUOPTION(4, "Exit", m_main_cursor, false);
#else
DRAW_BLANKOPTION("Achievements", true);
DRAW_MENUOPTION(2, "Credits", m_main_cursor, true);
DRAW_MENUOPTION(3, "Exit", m_main_cursor, false);
#endif // VITA
switch(m_main_cursor) {
case 0: DRAW_DESCRIPTION("Take on the Hordes by yourself."); break;
case 1: DRAW_DESCRIPTION("Adjust Control or Graphic Settings."); break;
#ifdef VITA
case 2: DRAW_DESCRIPTION("View Locked/Unlocked Achievements."); break;
case 3: DRAW_DESCRIPTION("View Credits for NZ:P."); break;
case 4: DRAW_DESCRIPTION("Return to LiveArea."); break;
#else
case 2: DRAW_DESCRIPTION("View Credits for NZ:P."); break;
case 3: DRAW_DESCRIPTION("Return to Horizon."); break;
#endif // VITA
default: break;
}
#ifdef VITA
Draw_SubPic(915, 510, 26, 26, 32, 0, 64, 32, social_badges); // YouTube
Draw_ColoredStringScale(840, 510 + 6, "@nzpteam", 1, 1, 0, 1, 1.0f);
Draw_SubPic(915, 510 - 26 - 5, 26, 26, 0, 32, 32, 64, social_badges); // Twitter
Draw_ColoredStringScale(840, 510 - 25, "/NZPTeam", 1, 1, 0, 1, 1.0f);
Draw_SubPic(915, 510 - 52 - 10, 26, 26, 32, 32, 64, 64, social_badges); // Patreon
Draw_ColoredStringScale(792, 510 - 52 - 3, "/cypressimplex", 1, 1, 0, 1, 1.0f);
#else
Draw_SubPic(610, y + 330, 22, 22, 32, 0, 64, 32, social_badges); // YouTube
Draw_ColoredStringScale(542, y + 337, "@nzpteam", 1, 1, 0, 1, 1.0f);
Draw_SubPic(610, y + 302, 22, 22, 0, 32, 32, 64, social_badges); // Twitter
Draw_ColoredStringScale(542, y + 309, "/NZPTeam", 1, 1, 0, 1, 1.0f);
Draw_SubPic(610, y + 274, 22, 22, 32, 32, 64, 64, social_badges); // Patreon
Draw_ColoredStringScale(494, y + 280, "/cypressimplex", 1, 1, 0, 1, 1.0f);
#endif // VITA
}
void M_Main_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case K_BBUTTON:
IN_Activate();
key_dest = key_game;
m_state = m_none;
cls.demonum = m_save_demonum;
if (!fitzmode) /* QuakeSpasm customization: */
break;
if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
CL_NextDemo ();
break;
case K_DOWNARROW:
S_LocalSound ("sounds/menu/navigate.wav");
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("sounds/menu/navigate.wav");
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
m_entersound = true;
switch (m_main_cursor)
{
case 0:
M_Menu_SinglePlayer_f ();
break;
case 1:
M_Menu_Options_f ();
break;
#ifdef VITA
case 2:
M_Menu_Achievement_f ();
break;
#endif
#ifdef VITA
case 3:
#else
case 2:
#endif
M_Menu_Credits_f ();
break;
#ifdef VITA
case 4:
#else
case 3:
#endif
M_Menu_Quit_f ();
break;
}
}
}
qboolean wasInMenus;
#ifdef VITA
char *restartMessage [] =
{
" Are you sure you want",
" to restart this game? ", //msg:0
" ",
" X :Yes O : No "
};
#else
char *restartMessage [] =
{
" Are you sure you want",
" to restart this game? ", //msg:0
" ",
" A :Yes B : No "
};
#endif // VITA
void M_Menu_Restart_f (void)
{
wasInMenus = (key_dest == key_menu_pause);
key_dest = key_menu;
m_state = m_restart;
m_entersound = true;
}
extern int textstate;
void M_Restart_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case K_BBUTTON:
m_state = m_paused_menu;
m_entersound = true;
break;
case K_ENTER:
case K_ABUTTON:
key_dest = key_game;
m_state = m_none;
paused_hack = false;
//Cbuf_AddText ("restart\n");
textstate = 0;
PR_ExecuteProgram (pr_global_struct->Soft_Restart);
break;
default:
break;
}
}
void M_Restart_Draw (void)
{
m_state = m_paused_menu;
m_recursiveDraw = true;
M_Draw ();
m_state = m_restart;
GL_SetCanvas(CANVAS_MENU);
M_DrawTextBox (56, 76, 24, 4);
M_Print (64, 84, restartMessage[0]);
M_Print (64, 92, restartMessage[1]);
M_Print (64, 100, restartMessage[2]);
M_Print (64, 108, restartMessage[3]);
}
//=============================================================================
/* EXIT MENU */
char *exitMessage [] =
{
"Are you sure you want to",
" quit to the Main Menu? ", //msg:0
" ",
" A :Yes B : No "
};
void M_Menu_Exit_f (void)
{
wasInMenus = (key_dest == key_menu_pause);
key_dest = key_menu;
paused_hack = false;
m_state = m_exit;
m_entersound = true;
}
void M_Exit_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case K_BBUTTON:
m_state = m_paused_menu;
m_entersound = true;
break;
case K_ENTER:
case K_ABUTTON:
Cbuf_AddText("disconnect\n");
paused_hack = false;
Cbuf_AddText("music tensioned_by_the_damned\n");
Cbuf_AddText("music_loop 1\n");
M_Menu_Main_f();
break;
default:
break;
}
}
void M_Exit_Draw (void)
{
m_state = m_paused_menu;
m_recursiveDraw = true;
M_Draw ();
m_state = m_exit;
GL_SetCanvas(CANVAS_MENU);
M_DrawTextBox (56, 76, 24, 4);
M_Print (64, 84, exitMessage[0]);
M_Print (64, 92, exitMessage[1]);
M_Print (64, 100, exitMessage[2]);
M_Print (64, 108, exitMessage[3]);
}
//=============================================================================
/* SINGLE PLAYER MENU */
#ifdef VITA
int x_map_info_disp = 200;
#else
int x_map_info_disp = 0;
#endif
int m_singleplayer_cursor;
#define SINGLEPLAYER_ITEMS 5
void M_Menu_SinglePlayer_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_singleplayer;
m_entersound = true;
}
void M_SinglePlayer_Draw (void)
{
qpic_t *menu_ndu = Draw_CachePic("gfx/menu/nacht_der_untoten.tga");
//qpic_t *menu_kn = Draw_CachePic("gfx/menu/kino_der_toten.tga");
qpic_t *menu_wh = Draw_CachePic("gfx/menu/warehouse.tga");
//qpic_t* menu_wn = Draw_CachePic("gfx/menu/wahnsinn.tga");
qpic_t* menu_ch = Draw_CachePic("gfx/menu/christmas_special.tga");
qpic_t* menu_custom = Draw_CachePic("gfx/menu/custom.tga");
MENU_INITVARS();
paused_hack = false;
// Menu Background
Draw_BgMenu();
// Fill black to make everything easier to see
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4);
// Version String
DRAW_VERSIONSTRING();
// Header
DRAW_HEADER("SOLO");
DRAW_MENUOPTION(0, "Nacht der Untoten", m_singleplayer_cursor, false);
DRAW_BLANKOPTION("Kino der Toten", false);
DRAW_MENUOPTION(1, "Warehouse", m_singleplayer_cursor, false);
DRAW_BLANKOPTION("Wahnsinn", false);
DRAW_MENUOPTION(2, "Christmas Special", m_singleplayer_cursor, true);
DRAW_MENUOPTION(3, "Custom Maps", m_singleplayer_cursor, false);
DRAW_BACKBUTTON(4, m_singleplayer_cursor);
// Map description & pic
switch (m_singleplayer_cursor) {
case 0:
DRAW_MAPTHUMB(menu_ndu);
DRAW_MAPDESC(0, "Desolate bunker located on a Ge-");
DRAW_MAPDESC(1, "rman airfield, stranded after a");
DRAW_MAPDESC(2, "brutal plane crash surrounded by");
DRAW_MAPDESC(3, "hordes of undead. Exploit myste-");
DRAW_MAPDESC(4, "rious forces at play and hold o-");
DRAW_MAPDESC(5, "ut against relentless waves. Der");
DRAW_MAPDESC(6, "Anstieg ist jetzt. Will you fall");
DRAW_MAPDESC(7, "to the overwhelming onslaught?");
break;
case 1:
DRAW_MAPTHUMB(menu_wh);
DRAW_MAPDESC(0, "Old Warehouse full of Zombies!");
DRAW_MAPDESC(1, "Fight your way to the Power");
DRAW_MAPDESC(2, "Switch through the Hordes!");
break;
case 2:
DRAW_MAPTHUMB(menu_ch);
DRAW_MAPDESC(0, "No Santa this year. Though we're");
DRAW_MAPDESC(1, "sure you will get presents from");
DRAW_MAPDESC(2, "the undead! Will you accept them?");
break;
case 3:
DRAW_MAPTHUMB(menu_custom);
DRAW_MAPDESC(0, "Custom Maps made by Community");
DRAW_MAPDESC(1, "Members on GitHub and the NZ:P");
DRAW_MAPDESC(2, "Forum!");
break;
default: break;
}
}
void M_SinglePlayer_Key (int key)
{
#ifdef VITA // For some reasons, clicking on "Solo" on Vita causes double inputs propagation
static int fix_double_input = 0;
#endif
switch (key)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_Main_f ();
break;
case K_DOWNARROW:
S_LocalSound ("sounds/menu/navigate.wav");
if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
m_singleplayer_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("sounds/menu/navigate.wav");
if (--m_singleplayer_cursor < 0)
m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
m_entersound = true;
switch (m_singleplayer_cursor)
{
case 0:
// Nacht Der Untoten
#ifdef VITA
if (!fix_double_input) {
fix_double_input++;
break;
}
#endif
IN_Activate();
key_dest = key_game;
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("deathmatch 0\n");
Cbuf_AddText ("coop 0\n");
Cbuf_AddText ("music_loop 0\n");
Cbuf_AddText ("music_stop\n");
Cbuf_AddText ("map ndu\n");
loadingScreen = 1;
loadname2 = "ndu";
loadnamespec = "Nacht der Untoten";
break;
case 1:
// Warehouse
IN_Activate();
key_dest = key_game;
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("deathmatch 0\n");
Cbuf_AddText ("coop 0\n");
Cbuf_AddText ("map warehouse\n");
Cbuf_AddText ("music_loop 0\n");
Cbuf_AddText ("music_stop\n");
loadingScreen = 1;
loadname2 = "warehouse";
loadnamespec = "Warehouse";
break;
case 2:
// Christmas Special
IN_Activate();
key_dest = key_game;
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("deathmatch 0\n");
Cbuf_AddText ("coop 0\n");
Cbuf_AddText ("map christmas_special\n");
Cbuf_AddText ("music_loop 0\n");
Cbuf_AddText ("music_stop\n");
loadingScreen = 1;
loadname2 = "christmas_special";
loadnamespec = "Christmas Special";
break;
case 3:
// Custom Maps
M_Menu_Maps_f ();
break;
case 4:
// Back
M_Menu_Main_f ();
break;
}
}
}
//-------------------------------------------------------
//----------------------ACHIEVMENTS----------------------
//-------------------------------------------------------
//=============================================================================
/* ACHIEVEMENT MENU */
#ifdef VITA
int m_achievement_cursor;
int m_achievement_selected;
int m_achievement_scroll[2];
int total_unlocked_achievements;
int total_locked_achievements;
achievement_list_t achievement_list[MAX_ACHIEVEMENTS];
qpic_t *achievement_locked;
void Achievement_Init (void)
{
achievement_list[0].img = Draw_CachePic("gfx/achievement/ready.tga");
achievement_list[0].unlocked = 0;
achievement_list[0].progress = 0;
strcpy(achievement_list[0].name, "Ready..");
strcpy(achievement_list[0].description, "Reach round 5");
achievement_list[1].img = Draw_CachePic("gfx/achievement/steady.tga");
achievement_list[1].unlocked = 0;
achievement_list[1].progress = 0;
strcpy(achievement_list[1].name, "Steady..");
strcpy(achievement_list[1].description, "Reach round 10");
achievement_list[2].img = Draw_CachePic("gfx/achievement/go_hell_no.tga");
achievement_list[2].unlocked = 0;
achievement_list[2].progress = 0;
strcpy(achievement_list[2].name, "Go? Hell No...");
strcpy(achievement_list[2].description, "Reach round 15");
achievement_list[3].img = Draw_CachePic("gfx/achievement/where_legs_go.tga");
achievement_list[3].unlocked = 0;
achievement_list[3].progress = 0;
strcpy(achievement_list[3].name, "Where Did Legs Go?");
strcpy(achievement_list[3].description, "Turn a zombie into a crawler");
achievement_list[4].img = Draw_CachePic("gfx/achievement/the_f_bomb.tga");
achievement_list[4].unlocked = 0;
achievement_list[4].progress = 0;
strcpy(achievement_list[4].name, "The F Bomb");
strcpy(achievement_list[4].description, "Use the Nuke power-up to kill a single Zombie");
/*achievement_list[3].img = Draw_CachePic("gfx/achievement/beast");
achievement_list[3].unlocked = 0;
achievement_list[3].progress = 0;
strcpy(achievement_list[3].name, "Beast");
strcpy(achievement_list[3].description, "Survive round after round 5 with knife and grenades only");
achievement_list[4].img = Draw_CachePic("gfx/achievement/survival");
achievement_list[4].unlocked = 0;
achievement_list[4].progress = 0;
strcpy(achievement_list[4].name, "Survival Expert");
strcpy(achievement_list[4].description, "Use pistol and knife only to reach round 10");
achievement_list[5].img = Draw_CachePic("gfx/achievement/boomstick");
achievement_list[5].unlocked = 0;
achievement_list[5].progress = 0;
strcpy(achievement_list[5].name, "Boomstick");
strcpy(achievement_list[5].description, "3 for 1 with shotgun blast");
achievement_list[6].img = Draw_CachePic("gfx/achievement/boom_headshots");
achievement_list[6].unlocked = 0;
achievement_list[6].progress = 0;
strcpy(achievement_list[6].name, "Boom Headshots");
strcpy(achievement_list[6].description, "Get 10 headshots");
achievement_list[7].img = Draw_CachePic("gfx/achievement/where_did");
achievement_list[7].unlocked = 0;
achievement_list[7].progress = 0;
strcpy(achievement_list[7].name, "Where Did Legs Go?");
strcpy(achievement_list[7].description, "Make a crawler zombie");
achievement_list[8].img = Draw_CachePic("gfx/achievement/keep_the_change");
achievement_list[8].unlocked = 0;
achievement_list[8].progress = 0;
strcpy(achievement_list[8].name, "Keep The Change");
strcpy(achievement_list[8].description, "Purchase everything");
achievement_list[9].img = Draw_CachePic("gfx/achievement/big_thanks");
achievement_list[9].unlocked = 0;
achievement_list[9].progress = 0;
strcpy(achievement_list[9].name, "Big Thanks To Explosion");
strcpy(achievement_list[9].description, "Get 10 kills with one grenade");
achievement_list[10].img = Draw_CachePic("gfx/achievement/warmed-up");
achievement_list[10].unlocked = 0;
achievement_list[10].progress = 0;
strcpy(achievement_list[10].name, "Getting Warmed-Up");
strcpy(achievement_list[10].description, "Achieve 10 achievements");
achievement_list[11].img = Draw_CachePic("gfx/achievement/mysterybox_maniac");
achievement_list[11].unlocked = 0;
achievement_list[11].progress = 0;
strcpy(achievement_list[11].name, "Mysterybox Maniac");
strcpy(achievement_list[11].description, "use mysterybox 20 times");
achievement_list[12].img = Draw_CachePic("gfx/achievement/instant_help");
achievement_list[12].unlocked = 0;
achievement_list[12].progress = 0;
strcpy(achievement_list[12].name, "Instant Help");
strcpy(achievement_list[12].description, "Kill 100 zombies with insta-kill");
achievement_list[13].img = Draw_CachePic("gfx/achievement/blow_the_bank");
achievement_list[13].unlocked = 0;
achievement_list[13].progress = 0;
strcpy(achievement_list[13].name, "Blow The Bank");
strcpy(achievement_list[13].description, "earn 1,000,000");
achievement_list[14].img = Draw_CachePic("gfx/achievement/ammo_cost");
achievement_list[14].unlocked = 0;
achievement_list[14].progress = 0;
strcpy(achievement_list[14].name, "Ammo Cost Too Much");
strcpy(achievement_list[14].description, "After round 5, don't fire a bullet for whole round");
achievement_list[15].img = Draw_CachePic("gfx/achievement/the_f_bomb");
achievement_list[15].unlocked = 0;
achievement_list[15].progress = 0;
strcpy(achievement_list[15].name, "The F Bomb");
strcpy(achievement_list[15].description, "Only nuke one zombie");
achievement_list[16].img = Draw_CachePic("gfx/achievement/why_are");
achievement_list[16].unlocked = 0;
achievement_list[16].progress = 0;
strcpy(achievement_list[16].name, "Why Are We Waiting?");
strcpy(achievement_list[16].description, "Stand still for 2 minutes");
achievement_list[17].img = Draw_CachePic("gfx/achievement/never_missed");
achievement_list[17].unlocked = 0;
achievement_list[17].progress = 0;
strcpy(achievement_list[17].name, "Never Missed A Shot");
strcpy(achievement_list[17].description, "Make it to round 5 without missing a shot");
achievement_list[18].img = Draw_CachePic("gfx/achievement/300_bastards_less");
achievement_list[18].unlocked = 0;
achievement_list[18].progress = 0;
strcpy(achievement_list[18].name, "300 Bastards less");
strcpy(achievement_list[18].description, "Kill 300 zombies");
achievement_list[19].img = Draw_CachePic("gfx/achievement/music_fan");
achievement_list[19].unlocked = 0;
achievement_list[19].progress = 0;
strcpy(achievement_list[19].name, "Music Fan");
strcpy(achievement_list[19].description, "Turn on radio 20 times");
achievement_list[20].img = Draw_CachePic("gfx/achievement/one_clip");
achievement_list[20].unlocked = 0;
achievement_list[20].progress = 0;
strcpy(achievement_list[20].name, "One Clip");
strcpy(achievement_list[20].description, "Complete a round with mg42 without reloading");
achievement_list[21].img = Draw_CachePic("gfx/achievement/one_20_20");
achievement_list[21].unlocked = 0;
achievement_list[21].progress = 0;
strcpy(achievement_list[21].name, "One Clip, 20 Bullets, 20 Headshots");
strcpy(achievement_list[21].description, "Score 20 headshots, with 20 bullets, and don't reload");
achievement_list[22].img = Draw_CachePic("gfx/achievement/and_stay_out");
achievement_list[22].unlocked = 0;
achievement_list[22].progress = 0;
strcpy(achievement_list[22].name, "And Stay out");
strcpy(achievement_list[22].description, "Don't let zombies in for 2 rounds");*/
achievement_locked = Draw_CachePic("gfx/achievement/achievement_locked.tga");
m_achievement_scroll[0] = 0;
m_achievement_scroll[1] = 0;
}
void Load_Achivements (void)
{
int achievement_file;
achievement_file = sceIoOpen(va("%s/data/ach.dat",com_gamedir), SCE_O_RDONLY, 0);
if (achievement_file >= 0) {
char* buffer = (char*)calloc(2, sizeof(char));
for (int i = 0; i < MAX_ACHIEVEMENTS; i++) {
sceIoRead(achievement_file, buffer, sizeof(char)*2);
achievement_list[i].unlocked = atoi(buffer);
sceIoRead(achievement_file, buffer, sizeof(char)*2);
achievement_list[i].progress = atoi(buffer);
}
} else {
achievement_file = sceIoOpen(va("%s/data/ach.dat",com_gamedir), SCE_O_WRONLY | SCE_O_CREAT | SCE_O_TRUNC, 0);
for (int i = 0; i < MAX_ACHIEVEMENTS; i++) {
sceIoWrite(achievement_file, "0\n", sizeof(char)*2);
sceIoWrite(achievement_file, "0\n", sizeof(char)*2);
}
}
sceIoClose(achievement_file);
}
void Save_Achivements (void)
{
int achievement_file;
achievement_file = sceIoOpen(va("%s/data/ach.dat",com_gamedir), SCE_O_WRONLY, 0);
//if(!achievement_file)
//Sys_Error("Achievement file not preset.");
if (achievement_file >= 0) {
for (int i = 0; i < MAX_ACHIEVEMENTS; i++) {
char* buffer = va("%i\n", achievement_list[i].unlocked);
char* buffer2 = va("%i\n", achievement_list[i].progress);
sceIoWrite(achievement_file, va("%i\n", achievement_list[i].unlocked), strlen(buffer));
sceIoWrite(achievement_file, va("%i\n", achievement_list[i].progress), strlen(buffer2));
}
} else {
Load_Achivements();
}
}
void M_Menu_Achievement_f (void)
{
key_dest = key_menu;
m_state = m_achievement;
m_entersound = true;
Load_Achivements();
}
void M_Achievement_Draw (void)
{
int i, b, y;
int unlocked_achievement[MAX_ACHIEVEMENTS];
int locked_achievement[MAX_ACHIEVEMENTS];
int maxLenght = floor((vid.width - 155)/16);
int stringLenght;
char *description;
char *string_line = (char*) malloc(maxLenght);
int lines;
y = 5;
total_unlocked_achievements = 0;
total_locked_achievements = 0;
for (i = 0; i < MAX_ACHIEVEMENTS; i++)
{
unlocked_achievement[i] = -1;
locked_achievement[i] = -1;
if (achievement_list[i].unlocked)
{
unlocked_achievement[total_unlocked_achievements] = i;
total_unlocked_achievements += 1;
}
else
{
locked_achievement[total_locked_achievements] = i;
total_locked_achievements += 1;
}
}
// Background
if (paused_hack == false)
Draw_BgMenu();
// Fill black to make everything easier to see
Draw_FillByColor(0, 0, 960, 544, 0, 0, 0, 1);
// Version String
//DRAW_VERSIONSTRING();
if (!m_achievement_selected)
{
Draw_FillByColor(15, 8, 225, 12, 204, 0, 0, 150);
Draw_FillByColor(240, 8, 225, 12, 0, 0, 0, 150);
if (total_unlocked_achievements <= 0)
{
Draw_FillByColor(15, 25, vid.width - 30, 60, 0, 0, 0, 150);
Draw_StretchPic (20, 30 + y, achievement_locked, 150, 50);
Draw_ColoredStringScale (180, 50 + y, "No achievements unlocked :(", 255, 255, 255, 1, 1.0f);
}
else
{
for (i = 0; i < 3; i++)
{
if (unlocked_achievement[i + m_achievement_scroll[0]] >= 0)
{
Draw_FillByColor(15, 25 + y, vid.width - 30, 60, 0, 0, 0, 150);
Draw_StretchPic (20, 30 + y, achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].img, 150, 50);
Draw_ColoredStringScale (180, 30 + y, achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].name, 255, 255, 255, 1, 1.0f);
description = achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].description;
stringLenght = strlen(description);
lines = stringLenght/maxLenght;
if ((maxLenght % stringLenght) != 0)
lines++;
for (b = 0; b < lines; b++) {
strncpy(string_line, description+maxLenght*b, (maxLenght-1));
Draw_ColoredStringScale (180, 60 + y + b*8, string_line, 255, 255, 255, 1, 1.0f);
}
//if (stringLenght <= maxLenght)
// Draw_String (125, 40 + y, description);
y += 75;
}
}
}
}
else
{
if (total_locked_achievements <= 0)
{
Draw_FillByColor(15, 25, vid.width - 30, 60, 0, 0, 0, 150);
Draw_StretchPic (20, 30 + y, achievement_locked, 150, 50);
Draw_ColoredStringScale (180, 50 + y, "All achievements unlocked :)", 255, 255, 255, 1, 1.0f);
}
Draw_FillByColor(15, 8, 225, 12, 0, 0, 0, 150);
Draw_FillByColor(vid.width - 167, 8, 225, 12, 204, 0, 0, 150);
for (i = 0; i < 3; i++)
{
if (locked_achievement[i + m_achievement_scroll[1]] >= 0)
{
Draw_FillByColor(15, 25 + y, vid.width - 30, 60, 0, 0, 0, 150);
Draw_StretchPic (20, 30 + y, achievement_locked, 150, 50);
Draw_ColoredStringScale (180, 30 + y, achievement_list[locked_achievement[i + m_achievement_scroll[1]]].name, 255, 255, 255, 1, 1.0f);
description = achievement_list[locked_achievement[i + m_achievement_scroll[1]]].description;
stringLenght = strlen(description);
lines = stringLenght/maxLenght;
if ((maxLenght % stringLenght) != 0)
lines++;
for (b = 0; b < lines; b++) {
strncpy(string_line, description+maxLenght*b, (maxLenght-1));
Draw_ColoredStringScale (180, 60 + y + b*8, string_line, 255, 255, 255, 1, 1.0f);
}
//if (stringLenght <= maxLenght)
// Draw_String (125, 40 + y, description);
y += 70;
}
}
}
free(string_line);
Draw_ColoredStringScale (15, 10, "Unlocked Achievements", 255, 255, 255, 1, 1.0f);
Draw_ColoredStringScale (vid.width - 167, 10, "Locked Achievements", 255, 255, 255, 1, 1.0f);
}
void M_Achievement_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_Main_f ();
break;
case K_LEFTARROW:
m_achievement_selected = 0;
break;
case K_RIGHTARROW:
m_achievement_selected = 1;
break;
case K_UPARROW:
m_achievement_scroll[m_achievement_selected]--;
if (m_achievement_scroll[m_achievement_selected] < 0)
m_achievement_scroll[m_achievement_selected] = 0;
break;
case K_DOWNARROW:
m_achievement_scroll[m_achievement_selected]++;
if (m_achievement_selected)
{
if (m_achievement_scroll[1] > total_locked_achievements - 3)
m_achievement_scroll[1] = total_locked_achievements - 3;
}
else
{
if (m_achievement_scroll[0] > total_unlocked_achievements - 3)
m_achievement_scroll[0] = total_unlocked_achievements - 3;
}
if (m_achievement_scroll[m_achievement_selected] < 0)
m_achievement_scroll[m_achievement_selected] = 0;
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
m_entersound = true;
switch (m_achievement_cursor)
{
}
}
}
#endif
int m_maps_cursor;
int MAP_ITEMS;
int user_maps_num = 0;
int current_custom_map_page;
int custom_map_pages;
int multiplier;
char user_levels[256][MAX_QPATH];
void M_Menu_Maps_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_maps;
m_entersound = true;
MAP_ITEMS = 13;
current_custom_map_page = 1;
}
extern vrect_t scr_vrect;
void M_Menu_Maps_Draw (void)
{
qpic_t* menu_cuthum;
MENU_INITVARS();
// Menu Background
Draw_BgMenu();
// Fill black to make everything easier to see
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4);
// Version String
DRAW_VERSIONSTRING();
// Header
DRAW_HEADER("CUSTOM MAPS");
int line_increment;
line_increment = 0;
if (current_custom_map_page > 1)
multiplier = (current_custom_map_page - 1) * 15;
else
multiplier = 0;
for (int i = 0; i < 15; i++) {
if (custom_maps[i + multiplier].occupied == false)
continue;
if (custom_maps[i + multiplier].map_name_pretty != 0) {
DRAW_MENUOPTION(i, custom_maps[i + multiplier].map_name_pretty, m_maps_cursor, false);
} else {
DRAW_MENUOPTION(i, custom_maps[i + multiplier].map_name, m_maps_cursor, false);
}
if (m_maps_cursor == i) {
if (custom_maps[i + multiplier].map_use_thumbnail == 1) {
menu_cuthum = Draw_CachePic(custom_maps[i + multiplier].map_thumbnail_path);
if (menu_cuthum != NULL)
DRAW_MAPTHUMB(menu_cuthum);
}
if (custom_maps[i + multiplier].map_desc_1 != 0) {
if (strcmp(custom_maps[i + multiplier].map_desc_1, " ") != 0) {
DRAW_MAPDESC(0, custom_maps[i + multiplier].map_desc_1);
}
}
if (custom_maps[i + multiplier].map_desc_2 != 0) {
if (strcmp(custom_maps[i + multiplier].map_desc_2, " ") != 0) {
line_increment++;
DRAW_MAPDESC(1, custom_maps[i + multiplier].map_desc_2);
}
}
if (custom_maps[i + multiplier].map_desc_3 != 0) {
if (strcmp(custom_maps[i + multiplier].map_desc_3, " ") != 0) {
line_increment++;
DRAW_MAPDESC(2, custom_maps[i + multiplier].map_desc_3);
}
}
if (custom_maps[i + multiplier].map_desc_4 != 0) {
if (strcmp(custom_maps[i + multiplier].map_desc_4, " ") != 0) {
line_increment++;
DRAW_MAPDESC(3, custom_maps[i + multiplier].map_desc_4);
}
}
if (custom_maps[i + multiplier].map_desc_5 != 0) {
if (strcmp(custom_maps[i + multiplier].map_desc_5, " ") != 0) {
line_increment++;
DRAW_MAPDESC(4, custom_maps[i + multiplier].map_desc_5);
}
}
if (custom_maps[i + multiplier].map_desc_6 != 0) {
if (strcmp(custom_maps[i + multiplier].map_desc_6, " ") != 0) {
line_increment++;
DRAW_MAPDESC(5, custom_maps[i + multiplier].map_desc_6);
}
}
if (custom_maps[i + multiplier].map_desc_7 != 0) {
if (strcmp(custom_maps[i + multiplier].map_desc_7, " ") != 0) {
line_increment++;
DRAW_MAPDESC(6, custom_maps[i + multiplier].map_desc_7);
}
}
if (custom_maps[i + multiplier].map_desc_8 != 0) {
if (strcmp(custom_maps[i + multiplier].map_desc_8, " ") != 0) {
line_increment++;
DRAW_MAPDESC(7, custom_maps[i + multiplier].map_desc_8);
}
}
if (custom_maps[i + multiplier].map_author != 0) {
if (strcmp(custom_maps[i + multiplier].map_author, " ") != 0) {
line_increment++;
DRAW_MAPAUTHOR(line_increment, custom_maps[i + multiplier].map_author);
}
}
}
}
#ifdef VITA
menu_offset_y = 441;
#else
menu_offset_y = y + 285;
#endif // VITA
if (current_custom_map_page != custom_map_pages) {
DRAW_MENUOPTION(15, "Next Page", m_maps_cursor, false);
} else {
DRAW_BLANKOPTION("Next Page", false);
}
if (current_custom_map_page != 1) {
DRAW_MENUOPTION(16, "Previous Page", m_maps_cursor, false);
} else {
DRAW_BLANKOPTION("Previous Page", false);
}
DRAW_BACKBUTTON(17, m_maps_cursor);
}
void M_Menu_Maps_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_SinglePlayer_f ();
break;
case K_DOWNARROW:
S_LocalSound ("sounds/menu/navigate.wav");
m_maps_cursor++;
if (m_maps_cursor < 14 && custom_maps[m_maps_cursor + multiplier].occupied == false) {
m_maps_cursor = 15;
}
if (m_maps_cursor == 15 && current_custom_map_page == custom_map_pages)
m_maps_cursor = 16;
if (m_maps_cursor == 16 && current_custom_map_page == 1)
m_maps_cursor = 17;
if (m_maps_cursor >= 18)
m_maps_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("sounds/menu/navigate.wav");
m_maps_cursor--;
if (m_maps_cursor < 0)
m_maps_cursor = 17;
if (m_maps_cursor == 16 && current_custom_map_page == 1)
m_maps_cursor = 15;
if (m_maps_cursor == 15 && current_custom_map_page == custom_map_pages)
m_maps_cursor = 14;
if (m_maps_cursor <= 14 && custom_maps[m_maps_cursor + multiplier].occupied == false) {
for (int i = 14; i > -1; i--) {
if (custom_maps[i + multiplier].occupied == true) {
m_maps_cursor = i;
break;
}
}
}
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
m_entersound = true;
if (m_maps_cursor == 17) {
M_Menu_SinglePlayer_f ();
} else if (m_maps_cursor == 16) {
current_custom_map_page--;
} else if (m_maps_cursor == 15) {
current_custom_map_page++;
} else {
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("deathmatch 0\n");
Cbuf_AddText ("coop 0\n");
Cbuf_AddText ("music_loop 0\n");
Cbuf_AddText ("music_stop\n");
char map_selection[MAX_QPATH];
strcpy(map_selection, custom_maps[m_maps_cursor + multiplier].map_name);
Cbuf_AddText (va("map %s\n", custom_maps[m_maps_cursor + multiplier].map_name));
loadingScreen = 1;
loadname2 = custom_maps[m_maps_cursor + multiplier].map_name;
if (custom_maps[m_maps_cursor + multiplier].map_name_pretty != 0)
loadnamespec = custom_maps[m_maps_cursor + multiplier].map_name_pretty;
else
loadnamespec = custom_maps[m_maps_cursor + multiplier].map_name;
}
break;
}
}
//==================== Map Find System By Crow_bar =============================
// Modified by Naievil for Nintendo Switch release
extern char cwd[MAX_OSPATH];
void Map_Finder(void)
{
DIR* dir;
struct dirent* ent;
char map_dir[MAX_OSPATH];
qboolean breakaway;
for (int i = 0; i < 50; i++) {
custom_maps[i].occupied = false;
}
strcpy(map_dir, strcat(cwd, "/nzp/maps"));
dir = opendir(map_dir);
if(dir==NULL)
{
Host_Error("Map_Finder: Failed to open dir %s\n", map_dir);
}
else
{
while ((ent = readdir(dir)))
{
if(!strcmp(COM_FileGetExtension(ent->d_name),"bsp") || !strcmp(COM_FileGetExtension(ent->d_name),"BSP"))
{
// Attempt to fix operating system files (macOS, bleh)
// from appearing in maps menu.
if (ent->d_name[0] == '.' || ent->d_name[0] == '_')
continue;
breakaway = false;
char ntype[32];
COM_StripExtension(ent->d_name, ntype, sizeof(ntype));
for (int j = 0; j < BASE_MAP_COUNT; j++)
{
if (breakaway == true)
break;
if(!strcmp(ntype, base_maps[j]))
{
//Con_Printf("ntype: %s\n base_map: %s\n", ntype, base_maps[j]);
breakaway = true;
}
}
if (breakaway == true)
{
//Con_Printf("Breaking away at ntype: %s\n", ntype);
continue;
}
else
{
//Con_Printf("Success at ntype: %s\n", ntype);
custom_maps[user_maps_num].occupied = true;
custom_maps[user_maps_num].map_name = malloc(sizeof(char)*32);
sprintf(custom_maps[user_maps_num].map_name, "%s", ntype);
char* setting_path;
FILE* setting_file;
setting_path = malloc(sizeof(char)*64);
custom_maps[user_maps_num].map_thumbnail_path = malloc(sizeof(char)*64);
strcpy(setting_path, map_dir);
strcat(setting_path, "/");
strcpy(custom_maps[user_maps_num].map_thumbnail_path, "gfx/menu/custom/");
strcat(setting_path, custom_maps[user_maps_num].map_name);
strcat(custom_maps[user_maps_num].map_thumbnail_path, custom_maps[user_maps_num].map_name);
strcat(custom_maps[user_maps_num].map_thumbnail_path, ".tga");
strcat(setting_path, ".txt");
setting_file = fopen(setting_path, "r");
if (setting_file != NULL) {
int state;
state = 0;
int value;
custom_maps[user_maps_num].map_name_pretty = malloc(sizeof(char)*32);
custom_maps[user_maps_num].map_desc_1 = malloc(sizeof(char)*40);
custom_maps[user_maps_num].map_desc_2 = malloc(sizeof(char)*40);
custom_maps[user_maps_num].map_desc_3 = malloc(sizeof(char)*40);
custom_maps[user_maps_num].map_desc_4 = malloc(sizeof(char)*40);
custom_maps[user_maps_num].map_desc_5 = malloc(sizeof(char)*40);
custom_maps[user_maps_num].map_desc_6 = malloc(sizeof(char)*40);
custom_maps[user_maps_num].map_desc_7 = malloc(sizeof(char)*40);
custom_maps[user_maps_num].map_desc_8 = malloc(sizeof(char)*40);
custom_maps[user_maps_num].map_author = malloc(sizeof(char)*40);
char buffer[64];
int bufferlen = sizeof(buffer);
while(fgets(buffer, bufferlen, setting_file)) {
// strip newlines
buffer[strcspn(buffer, "\r")] = 0;
buffer[strcspn(buffer, "\n")] = 0;
switch(state) {
case 0: strcpy(custom_maps[user_maps_num].map_name_pretty, buffer); break;
case 1: strcpy(custom_maps[user_maps_num].map_desc_1, buffer); break;
case 2: strcpy(custom_maps[user_maps_num].map_desc_2, buffer); break;
case 3: strcpy(custom_maps[user_maps_num].map_desc_3, buffer); break;
case 4: strcpy(custom_maps[user_maps_num].map_desc_4, buffer); break;
case 5: strcpy(custom_maps[user_maps_num].map_desc_5, buffer); break;
case 6: strcpy(custom_maps[user_maps_num].map_desc_6, buffer); break;
case 7: strcpy(custom_maps[user_maps_num].map_desc_7, buffer); break;
case 8: strcpy(custom_maps[user_maps_num].map_desc_8, buffer); break;
case 9: strcpy(custom_maps[user_maps_num].map_author, buffer); break;
case 10: value = 0; sscanf(buffer, "%d", &value); custom_maps[user_maps_num].map_use_thumbnail = value; break;
case 11: value = 0; sscanf(buffer, "%d", &value); custom_maps[user_maps_num].map_allow_game_settings = value; break;
default: break;
}
state++;
}
fclose(setting_file);
}
user_maps_num = user_maps_num + 1;
}
}
}
closedir(dir);
}
custom_map_pages = (int)ceil((double)(user_maps_num + 1)/15);
}
//=============================================================================
/* MULTIPLAYER MENU */
int m_multiplayer_cursor;
#define MULTIPLAYER_ITEMS 3
void M_Menu_MultiPlayer_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_multiplayer;
m_entersound = true;
}
void M_MultiPlayer_Draw (void)
{
int f;
qpic_t *p;
// M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
// p = Draw_CachePic ("gfx/p_multi.lmp");
// M_DrawPic ( (320-p->width)/2, 4, p);
// M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mp_menu.lmp") );
f = (int)(realtime * 10)%6;
// M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
if (ipxAvailable || tcpipAvailable)
return;
M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
}
void M_MultiPlayer_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_Main_f ();
break;
case K_DOWNARROW:
S_LocalSound ("sounds/menu/navigate.wav");
if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
m_multiplayer_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("sounds/menu/navigate.wav");
if (--m_multiplayer_cursor < 0)
m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
m_entersound = true;
switch (m_multiplayer_cursor)
{
case 0:
if (ipxAvailable || tcpipAvailable)
M_Menu_Net_f ();
break;
case 1:
if (ipxAvailable || tcpipAvailable)
M_Menu_Net_f ();
break;
case 2:
M_Menu_Setup_f ();
break;
}
}
}
//=============================================================================
/* SETUP MENU */
int setup_cursor = 4;
int setup_cursor_table[] = {40, 56, 80, 104, 140};
char setup_hostname[16];
char setup_myname[16];
int setup_oldtop;
int setup_oldbottom;
int setup_top;
int setup_bottom;
#define NUM_SETUP_CMDS 5
void M_Menu_Setup_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_setup;
m_entersound = true;
Q_strcpy(setup_myname, cl_name.string);
Q_strcpy(setup_hostname, hostname.string);
setup_top = setup_oldtop = ((int)cl_color.value) >> 4;
setup_bottom = setup_oldbottom = ((int)cl_color.value) & 15;
}
void M_Setup_Draw (void)
{
qpic_t *p;
//M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
//p = Draw_CachePic ("gfx/p_multi.lmp");
//M_DrawPic ( (320-p->width)/2, 4, p);
M_Print (64, 40, "Hostname");
M_DrawTextBox (160, 32, 16, 1);
M_Print (168, 40, setup_hostname);
M_Print (64, 56, "Your name");
M_DrawTextBox (160, 48, 16, 1);
M_Print (168, 56, setup_myname);
M_Print (64, 80, "Shirt color");
M_Print (64, 104, "Pants color");
M_DrawTextBox (64, 140-8, 14, 1);
M_Print (72, 140, "Accept Changes");
//p = Draw_CachePic ("gfx/bigbox.lmp");
//M_DrawTransPic (160, 64, p);
//p = Draw_CachePic ("gfx/menuplyr.lmp");
//M_DrawTransPicTranslate (172, 72, p, setup_top, setup_bottom);
M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
if (setup_cursor == 0)
M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
if (setup_cursor == 1)
M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
}
void M_Setup_Key (int k)
{
switch (k)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_MultiPlayer_f ();
break;
case K_UPARROW:
S_LocalSound ("sounds/menu/navigate.wav");
setup_cursor--;
if (setup_cursor < 0)
setup_cursor = NUM_SETUP_CMDS-1;
break;
case K_DOWNARROW:
S_LocalSound ("sounds/menu/navigate.wav");
setup_cursor++;
if (setup_cursor >= NUM_SETUP_CMDS)
setup_cursor = 0;
break;
case K_LEFTARROW:
if (setup_cursor < 2)
return;
S_LocalSound ("sounds/menu/navigate.wav");
if (setup_cursor == 2)
setup_top = setup_top - 1;
if (setup_cursor == 3)
setup_bottom = setup_bottom - 1;
break;
case K_RIGHTARROW:
if (setup_cursor < 2)
return;
forward:
S_LocalSound ("sounds/menu/navigate.wav");
if (setup_cursor == 2)
setup_top = setup_top + 1;
if (setup_cursor == 3)
setup_bottom = setup_bottom + 1;
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
if (setup_cursor == 0 || setup_cursor == 1)
return;
if (setup_cursor == 2 || setup_cursor == 3)
goto forward;
// setup_cursor == 4 (OK)
if (Q_strcmp(cl_name.string, setup_myname) != 0)
Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
if (Q_strcmp(hostname.string, setup_hostname) != 0)
Cvar_Set("hostname", setup_hostname);
if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
m_entersound = true;
M_Menu_MultiPlayer_f ();
break;
case K_BACKSPACE:
if (setup_cursor == 0)
{
if (strlen(setup_hostname))
setup_hostname[strlen(setup_hostname)-1] = 0;
}
if (setup_cursor == 1)
{
if (strlen(setup_myname))
setup_myname[strlen(setup_myname)-1] = 0;
}
break;
}
if (setup_top > 13)
setup_top = 0;
if (setup_top < 0)
setup_top = 13;
if (setup_bottom > 13)
setup_bottom = 0;
if (setup_bottom < 0)
setup_bottom = 13;
}
void M_Setup_Char (int k)
{
int l;
switch (setup_cursor)
{
case 0:
l = strlen(setup_hostname);
if (l < 15)
{
setup_hostname[l+1] = 0;
setup_hostname[l] = k;
}
break;
case 1:
l = strlen(setup_myname);
if (l < 15)
{
setup_myname[l+1] = 0;
setup_myname[l] = k;
}
break;
}
}
qboolean M_Setup_TextEntry (void)
{
return (setup_cursor == 0 || setup_cursor == 1);
}
//=============================================================================
/* NET MENU */
int m_net_cursor;
int m_net_items;
const char *net_helpMessage [] =
{
/* .........1.........2.... */
" Novell network LANs ",
" or Windows 95 DOS-box. ",
" ",
"(LAN=Local Area Network)",
" Commonly used to play ",
" over the Internet, but ",
" also used on a Local ",
" Area Network. "
};
void M_Menu_Net_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_net;
m_entersound = true;
m_net_items = 2;
if (m_net_cursor >= m_net_items)
m_net_cursor = 0;
m_net_cursor--;
M_Net_Key (K_DOWNARROW);
}
void M_Net_Draw (void)
{
int f;
qpic_t *p;
// M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
// p = Draw_CachePic ("gfx/p_multi.lmp");
// M_DrawPic ( (320-p->width)/2, 4, p);
f = 32;
// if (ipxAvailable)
// p = Draw_CachePic ("gfx/netmen3.lmp");
// else
// p = Draw_CachePic ("gfx/dim_ipx.lmp");
// M_DrawTransPic (72, f, p);
f += 19;
// if (tcpipAvailable)
// p = Draw_CachePic ("gfx/netmen4.lmp");
// else
// p = Draw_CachePic ("gfx/dim_tcp.lmp");
// M_DrawTransPic (72, f, p);
f = (320-26*8)/2;
M_DrawTextBox (f, 96, 24, 4);
f += 8;
M_Print (f, 104, net_helpMessage[m_net_cursor*4+0]);
M_Print (f, 112, net_helpMessage[m_net_cursor*4+1]);
M_Print (f, 120, net_helpMessage[m_net_cursor*4+2]);
M_Print (f, 128, net_helpMessage[m_net_cursor*4+3]);
f = (int)(realtime * 10)%6;
//M_DrawTransPic (54, 32 + m_net_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
}
void M_Net_Key (int k)
{
again:
switch (k)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_MultiPlayer_f ();
break;
case K_DOWNARROW:
S_LocalSound ("sounds/menu/navigate.wav");
if (++m_net_cursor >= m_net_items)
m_net_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("sounds/menu/navigate.wav");
if (--m_net_cursor < 0)
m_net_cursor = m_net_items - 1;
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
m_entersound = true;
M_Menu_LanConfig_f ();
break;
}
if (m_net_cursor == 0 && !ipxAvailable)
goto again;
if (m_net_cursor == 1 && !tcpipAvailable)
goto again;
}
//=============================================================================
/* OPTIONS MENU */
enum
{
OPT_CUSTOMIZE = 0,
OPT_CONSOLE, // 1
OPT_DEFAULTS, // 2
OPT_SCALE,
OPT_SCRSIZE,
OPT_GAMMA,
OPT_CONTRAST,
OPT_MOUSESPEED,
OPT_SBALPHA,
OPT_SNDVOL,
OPT_MUSICVOL,
OPT_MUSICEXT,
OPT_ALWAYRUN,
OPT_INVMOUSE,
OPT_ALWAYSMLOOK,
OPT_LOOKSPRING,
OPT_LOOKSTRAFE,
OPT_AIMASSIST,
//#ifdef _WIN32
// OPT_USEMOUSE,
//#endif
OPT_VIDEO, // This is the last before OPTIONS_ITEMS
OPTIONS_ITEMS
};
enum
{
ALWAYSRUN_OFF = 0,
ALWAYSRUN_VANILLA,
ALWAYSRUN_QUAKESPASM,
ALWAYSRUN_ITEMS
};
#define SLIDER_RANGE 10
int options_cursor;
void M_Menu_Options_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
old_m_state = m_state;
m_state = m_options;
m_entersound = true;
}
// stupid fucking hack because i am lazy
void M_AdjustSlidersAdvanced (int dir, int option)
{
S_LocalSound ("sounds/menu/navigate.wav");
switch(option) {
case OPT_GSETTING_GAMMA: // gamma
vid_gamma.value -= dir * 0.05;
if (vid_gamma.value < 0.5)
vid_gamma.value = 0.5;
if (vid_gamma.value > 1)
vid_gamma.value = 1;
Cvar_SetValue ("gamma", vid_gamma.value);
break;
case OPT_GSETTING_MAXFPS:
host_maxfps.value = host_maxfps.value + dir * 5;
if (host_maxfps.value < 30)
host_maxfps.value = 30;
if (host_maxfps.value > 65)
host_maxfps.value = 65;
Cvar_SetValue ("host_maxfps", host_maxfps.value);
break;
case OPT_GSETTING_FOV:
scr_fov.value += dir * 5;
if (scr_fov.value < 50)
scr_fov.value = 50;
if (scr_fov.value > 120 && dir > 0)
scr_fov.value = 120;
Cvar_SetValue ("fov", scr_fov.value);
break;
case OPT_CSETTING_LSENS:
sensitivity.value += dir * 0.5;
if (sensitivity.value < 1)
sensitivity.value = 1;
if (sensitivity.value > 11)
sensitivity.value = 11;
Cvar_SetValue ("sensitivity", sensitivity.value);
break;
case OPT_CSETTING_GSEX:
gyrosensx.value += dir * 0.05;
if (gyrosensx.value < 0.5)
gyrosensx.value = 0.5;
if (gyrosensx.value > 1)
gyrosensx.value = 1;
Cvar_SetValue ("gyrosensx", gyrosensx.value);
break;
case OPT_CSETTING_GSEY:
gyrosensy.value += dir * 0.05;
if (gyrosensy.value < 0.5)
gyrosensy.value = 0.5;
if (gyrosensy.value > 1)
gyrosensy.value = 1;
Cvar_SetValue ("gyrosensy", gyrosensy.value);
break;
/*case OPT_CSETTING_LACC:
in_acceleration.value -= dir * 0.25;
if (in_acceleration.value < 0.5)
in_acceleration.value = 0.5;
if (in_acceleration.value > 2)
in_acceleration.value = 2;
Cvar_SetValue ("acceleration", in_acceleration.value);
break;*/
default: break;
}
}
void M_AdjustSliders (int dir)
{
float f, l;
S_LocalSound ("sounds/menu/navigate.wav");
switch (options_cursor)
{
case OPT_SCALE: // console and menu scale
l = ((vid.width + 31) / 32) / 10.0;
f = scr_conscale.value + dir * .1;
if (f < 1) f = 1;
else if(f > l) f = l;
Cvar_SetValue ("scr_conscale", f);
Cvar_SetValue ("scr_menuscale", f);
Cvar_SetValue ("scr_sbarscale", f);
break;
case OPT_SCRSIZE: // screen size
f = scr_viewsize.value + dir * 10;
if (f > 120) f = 120;
else if(f < 30) f = 30;
Cvar_SetValue ("viewsize", f);
break;
case OPT_GAMMA: // gamma
f = vid_gamma.value - dir * 0.05;
if (f < 0.5) f = 0.5;
else if (f > 1) f = 1;
Cvar_SetValue ("gamma", f);
break;
case OPT_CONTRAST: // contrast
f = vid_contrast.value + dir * 0.1;
if (f < 1) f = 1;
else if (f > 2) f = 2;
Cvar_SetValue ("contrast", f);
break;
case OPT_MOUSESPEED: // mouse speed
f = sensitivity.value + dir * 0.5;
if (f > 11) f = 11;
else if (f < 1) f = 1;
Cvar_SetValue ("sensitivity", f);
break;
case OPT_SBALPHA: // statusbar alpha
f = scr_sbaralpha.value - dir * 0.05;
if (f < 0) f = 0;
else if (f > 1) f = 1;
Cvar_SetValue ("scr_sbaralpha", f);
break;
case OPT_MUSICVOL: // music volume
f = bgmvolume.value + dir * 0.1;
if (f < 0) f = 0;
else if (f > 1) f = 1;
Cvar_SetValue ("bgmvolume", f);
break;
case OPT_MUSICEXT: // enable external music vs cdaudio
Cvar_Set ("bgm_extmusic", bgm_extmusic.value ? "0" : "1");
break;
case OPT_SNDVOL: // sfx volume
f = sfxvolume.value + dir * 0.1;
if (f < 0) f = 0;
else if (f > 1) f = 1;
Cvar_SetValue ("volume", f);
break;
case OPT_ALWAYRUN: // always run
Cvar_SetValue ("cl_alwaysrun", 0);
Cvar_SetValue ("cl_forwardspeed", 165);
Cvar_SetValue ("cl_backspeed", 140);
break;
case OPT_INVMOUSE: // invert mouse
Cvar_SetValue ("m_pitch", -m_pitch.value);
break;
case OPT_ALWAYSMLOOK:
if (in_mlook.state & 1)
Cbuf_AddText("-mlook");
else
Cbuf_AddText("+mlook");
break;
case OPT_LOOKSPRING: // lookspring
Cvar_Set ("lookspring", lookspring.value ? "0" : "1");
break;
case OPT_LOOKSTRAFE: // lookstrafe
Cvar_Set ("lookstrafe", lookstrafe.value ? "0" : "1");
break;
case OPT_AIMASSIST:
Cvar_Set ("in_aimassist", in_aimassist.value ? "0" : "1");
break;
}
}
void M_DrawSlider (int x, int y, float range, float scale)
{
int i;
if (range < 0)
range = 0;
if (range > 1)
range = 1;
Draw_CharacterScale(x - 8*scale, y, 128, scale);
for (i = 0; i < SLIDER_RANGE; i++)
Draw_CharacterScale(x + i*8*scale, y, 129, scale);
Draw_CharacterScale(x + i * 8 * scale, y, 130, scale);
Draw_CharacterScale(x + (SLIDER_RANGE-1) * 8 * range * scale, y, 131, scale);
}
void M_DrawCheckbox (int x, int y, int on)
{
#if 0
if (on)
M_DrawCharacter (x, y, 131);
else
M_DrawCharacter (x, y, 129);
#endif
if (on)
M_Print (x, y, "on");
else
M_Print (x, y, "off");
}
#define OPTION_ITEMS 5
void M_Options_Draw (void)
{
MENU_INITVARS();
// Menu Background
if (paused_hack == false)
Draw_BgMenu();
// Fill black to make everything easier to see
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4);
// Version String
DRAW_VERSIONSTRING();
// Header
DRAW_HEADER("SETTINGS");
DRAW_MENUOPTION(0, "Graphics Settings", options_cursor, false);
DRAW_MENUOPTION(1, "Controls", options_cursor, false);
DRAW_MENUOPTION(2, "Control Settings", options_cursor, true);
DRAW_MENUOPTION(3, "Console", options_cursor, false);
DRAW_BACKBUTTON(4, options_cursor);
// Descriptions
switch(options_cursor) {
case 0: DRAW_DESCRIPTION("Adjust settings relating to Graphical Fidelity."); break;
case 1: DRAW_DESCRIPTION("Customize your Control Scheme."); break;
case 2: DRAW_DESCRIPTION("Adjust settings in relation to how NZ:P Controls."); break;
case 3: DRAW_DESCRIPTION("Option the Console to input Commands."); break;
default: break;
}
}
extern qboolean console_enabled;
void M_Options_Key (int k)
{
switch (k)
{
case K_ESCAPE:
case K_BBUTTON:
if (paused_hack == true) {
M_Paused_Menu_f ();
} else {
M_Menu_Main_f ();
}
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
m_entersound = true;
switch (options_cursor) {
case 0:
M_Graphics_Settings_f();
break;
case 1:
M_Menu_Keys_f();
break;
case 2:
M_Control_Settings_f();
break;
case 3:
m_state = m_none;
paused_hack = false;
console_enabled = true;
Con_ToggleConsole_f();
break;
case 4:
if (paused_hack == true) {
M_Paused_Menu_f ();
} else {
M_Menu_Main_f ();
}
break;
default: break;
}
break;
case K_UPARROW:
S_LocalSound ("sounds/menu/navigate.wav");
options_cursor--;
if (options_cursor < 0) {
options_cursor = OPTION_ITEMS-1;
}
break;
case K_DOWNARROW:
S_LocalSound ("sounds/menu/navigate.wav");
options_cursor++;
if (options_cursor >= OPTION_ITEMS)
options_cursor = 0;
break;
}
}
//
// NZ:P Graphics Settings
//
void M_Graphics_Settings_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_net; // lazy
m_entersound = true;
}
static int gsettings_cursor;
#define GSETTINGS_ITEMS 6
void M_Graphics_Settings_Draw (void)
{
MENU_INITVARS();
float r;
// Menu Background
if (paused_hack == false)
Draw_BgMenu();
// Fill black to make everything easier to see
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4);
// Header
DRAW_HEADER("GRAPHICS SETTINGS");
DRAW_MENUOPTION(0, "Show FPS", gsettings_cursor, false);
DRAW_MENUOPTION(1, "Max FPS", gsettings_cursor, false);
DRAW_MENUOPTION(2, "Field of View", gsettings_cursor, false);
DRAW_MENUOPTION(3, "Brightness", gsettings_cursor, false);
DRAW_MENUOPTION(4, "Fullbright", gsettings_cursor, false);
DRAW_MENUOPTION(5, "Retro", gsettings_cursor, false);
DRAW_BACKBUTTON(6, gsettings_cursor);
// Show FPS
if (scr_showfps.value == 0) {
DRAW_SETTINGSVALUE(0, "Disabled");
} else {
DRAW_SETTINGSVALUE(0, "Enabled");
}
// Max FPS
r = (host_maxfps.value - 30.0)*(1.0/35.0);
DRAW_SLIDER(1, r);
// Field of View
r = (scr_fov.value - 50.0)*(1.0/70.0);
DRAW_SLIDER(2, r);
// Brightness
r = (1.0 - vid_gamma.value) / 0.5;
DRAW_SLIDER(3, r);
// Fullbright
if (r_fullbright.value == 0) {
DRAW_SETTINGSVALUE(4, "Disabled");
} else {
DRAW_SETTINGSVALUE(4, "Enabled");
}
// Retro
if (!strcmp(gl_texturemode.string, "GL_LINEAR")) {
DRAW_SETTINGSVALUE(5, "Disabled");
} else {
DRAW_SETTINGSVALUE(5, "Enabled");
}
// Descriptions
switch(gsettings_cursor) {
case 0: DRAW_DESCRIPTION("Toggle Framerate Overlay."); break;
case 1: DRAW_DESCRIPTION("Increase or Decrease Max Frames per Second."); break;
case 2: DRAW_DESCRIPTION("Adjust Game Field of View."); break;
case 3: DRAW_DESCRIPTION("Increase or Decrease Game Brightness."); break;
case 4: DRAW_DESCRIPTION("Toggle all non-realtime lights."); break;
case 5: DRAW_DESCRIPTION("Toggle gl_nearest texture filtering."); break;
default: break;
}
}
void M_Graphics_Settings_Key (int key)
{
switch(key) {
case K_ABUTTON:
S_LocalSound ("sounds/menu/enter.wav");
switch(gsettings_cursor) {
case 0: Cvar_SetValue("scr_showfps", scr_showfps.value ? 0 : 1); break;
case 4: Cvar_SetValue("r_fullbright", r_fullbright.value ? 0 : 1); break;
case 5: Cvar_Set("gl_texturemode", strcmp(gl_texturemode.string, "GL_LINEAR") ? "GL_LINEAR" : "GL_NEAREST_MIPMAP_LINEAR" ); break;
case 6: M_Menu_Options_f (); break;
default: break;
}
break;
case K_BBUTTON:
M_Menu_Options_f ();
break;
case K_LEFTARROW:
switch(gsettings_cursor) {
case 1: M_AdjustSlidersAdvanced(-1, OPT_GSETTING_MAXFPS); break;
case 2: M_AdjustSlidersAdvanced(-1, OPT_GSETTING_FOV); break;
case 3: M_AdjustSlidersAdvanced(-1, OPT_GSETTING_GAMMA); break;
default: break;
}
break;
case K_RIGHTARROW:
switch(gsettings_cursor) {
case 1: M_AdjustSlidersAdvanced(1, OPT_GSETTING_MAXFPS); break;
case 2: M_AdjustSlidersAdvanced(1, OPT_GSETTING_FOV); break;
case 3: M_AdjustSlidersAdvanced(1, OPT_GSETTING_GAMMA); break;
default: break;
}
break;
case K_UPARROW:
S_LocalSound ("sounds/menu/navigate.wav");
gsettings_cursor--;
if (gsettings_cursor < 0)
gsettings_cursor = GSETTINGS_ITEMS;
break;
case K_DOWNARROW:
S_LocalSound ("sounds/menu/navigate.wav");
gsettings_cursor++;
if (gsettings_cursor > GSETTINGS_ITEMS)
gsettings_cursor = 0;
break;
default: break;
}
}
//
// NZ:P Control Settings
//
void M_Control_Settings_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_video; // lazy
m_entersound = true;
}
static int csettings_cursor;
#ifdef VITA
void Vita_ToggleRearTouchPad (void)
{
if (cl_enablereartouchpad.value == 0) {
sceTouchSetSamplingState(SCE_TOUCH_PORT_BACK, 0);
sceTouchDisableTouchForce(SCE_TOUCH_PORT_BACK);
} else {
sceTouchSetSamplingState(SCE_TOUCH_PORT_BACK, 1);
sceTouchEnableTouchForce(SCE_TOUCH_PORT_BACK);
}
}
#endif
//
// PSVita requires an extra menu option for disabling of the rear touch pad.
//
#ifdef VITA
#define CSETTINGS_ITEMS 10
#else
#define CSETTINGS_ITEMS 9
#endif
void M_Control_Settings_Draw (void)
{
MENU_INITVARS();
float r;
// Menu Background
if (paused_hack == false)
Draw_BgMenu();
// Fill black to make everything easier to see
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4);
// Header
DRAW_HEADER("CONTROL SETTINGS");
DRAW_MENUOPTION(0, "Draw Crosshair", csettings_cursor, false);
DRAW_MENUOPTION(1, "Aim Assist", csettings_cursor, false);
DRAW_MENUOPTION(2, "Look Sensitivity", csettings_cursor, false);
DRAW_BLANKOPTION("Look Acceleration", false);
DRAW_MENUOPTION(4, "Look Inversion", csettings_cursor, false);
DRAW_MENUOPTION(5, "Gyroscopic Aim", csettings_cursor, false);
DRAW_MENUOPTION(6, "Gyro Mode", csettings_cursor, false);
DRAW_MENUOPTION(7, "Gyro Sensitivity X", csettings_cursor, false);
DRAW_MENUOPTION(8, "Gyro Sensitivity Y", csettings_cursor, false);
#ifdef VITA
DRAW_MENUOPTION(9, "Rear TouchPad", csettings_cursor, false);
DRAW_BACKBUTTON(10, csettings_cursor);
#else
DRAW_BACKBUTTON(9, csettings_cursor);
#endif // VITA
// Draw Crosshair
if (crosshair.value == 0) {
DRAW_SETTINGSVALUE(0, "Disabled");
} else {
DRAW_SETTINGSVALUE(0, "Enabled");
}
// Aim Assist
if (in_aimassist.value == 0) {
DRAW_SETTINGSVALUE(1, "Disabled");
} else {
DRAW_SETTINGSVALUE(1, "Enabled");
}
// Look Sensitivity
r = (sensitivity.value - 1)/10;
DRAW_SLIDER(2, r);
// Look Inversion
if (joy_invert.value == 0) {
DRAW_SETTINGSVALUE(4, "Disabled");
} else {
DRAW_SETTINGSVALUE(4, "Enabled");
}
// Gyroscopic Aim
if (motioncam.value == 0) {
DRAW_SETTINGSVALUE(5, "Disabled");
} else {
DRAW_SETTINGSVALUE(5, "Enabled");
}
// Gyro Mode
if (gyromode.value == 0) {
DRAW_SETTINGSVALUE(6, "Always On");
} else {
DRAW_SETTINGSVALUE(6, "ADS Only");
}
// Gyro Sensitivity X
r = (gyrosensx.value - 0.5)*(1.0/0.5);
DRAW_SLIDER(7, r);
// Gyro Sensitivity Y
r = (gyrosensy.value - 0.5)*(1.0/0.5);
DRAW_SLIDER(8, r);
#ifdef VITA
// Rear TouchPad
if (cl_enablereartouchpad.value == 0) {
DRAW_SETTINGSVALUE(9, "Disabled");
} else {
DRAW_SETTINGSVALUE(9, "Enabled");
}
#endif // VITA
// Descriptions
switch(csettings_cursor) {
case 0: DRAW_DESCRIPTION("Toggle Crosshair in-game."); break;
case 1: DRAW_DESCRIPTION("Toggle Assisted Aim to improve Targeting."); break;
case 2: DRAW_DESCRIPTION("Adjust Look Sensitivity."); break;
case 3: DRAW_DESCRIPTION("Adjust Look Acceleration."); break;
case 4: DRAW_DESCRIPTION("Toggle inverted Camera control."); break;
case 5: DRAW_DESCRIPTION("Toggle Gyroscopic Aiming."); break;
case 6: DRAW_DESCRIPTION("Set to use Gyro Always or only when ADS."); break;
case 7: DRAW_DESCRIPTION("Adjust Gyro Sensitivty on the X Axis."); break;
case 8: DRAW_DESCRIPTION("Adjust Gyro Sensitivty on the Y Axis."); break;
#ifdef VITA
case 9: DRAW_DESCRIPTION("Toggle support for the PSVita Rear TouchPad."); break;
#endif // VITA
}
}
void M_Control_Settings_Key (int key)
{
switch(key) {
case K_ABUTTON:
S_LocalSound ("sounds/menu/enter.wav");
switch(csettings_cursor) {
case 0: Cvar_SetValue("crosshair", crosshair.value ? 0 : 1); break;
case 1: Cvar_SetValue("in_aimassist", in_aimassist.value ? 0 : 1); break;
//case 2: break;
//case 3: break;
case 4: Cvar_SetValue("joy_invert", joy_invert.value ? 0 : 1); break;
case 5: Cvar_SetValue("motioncam", motioncam.value ? 0 : 1); break;
case 6: Cvar_SetValue("gyromode", gyromode.value ? 0 : 1); break;
#ifdef VITA
case 9: Cvar_SetValue("cl_enablereartouchpad", cl_enablereartouchpad.value ? 0 : 1); Vita_ToggleRearTouchPad(); break;
case 10: M_Menu_Options_f (); break;
#else
case 9: M_Menu_Options_f (); break;
#endif
default: break;
}
break;
case K_BBUTTON:
M_Menu_Options_f ();
break;
case K_LEFTARROW:
switch(csettings_cursor) {
case 2: M_AdjustSlidersAdvanced(-1, OPT_CSETTING_LSENS); break;
case 3: M_AdjustSlidersAdvanced(-1, OPT_CSETTING_LACC); break;
case 7: M_AdjustSlidersAdvanced(-1, OPT_CSETTING_GSEX); break;
case 8: M_AdjustSlidersAdvanced(-1, OPT_CSETTING_GSEY); break;
default: break;
}
break;
case K_RIGHTARROW:
switch(csettings_cursor) {
case 2: M_AdjustSlidersAdvanced(1, OPT_CSETTING_LSENS); break;
case 3: M_AdjustSlidersAdvanced(1, OPT_CSETTING_LACC); break;
case 7: M_AdjustSlidersAdvanced(1, OPT_CSETTING_GSEX); break;
case 8: M_AdjustSlidersAdvanced(1, OPT_CSETTING_GSEY); break;
default: break;
}
break;
case K_UPARROW:
S_LocalSound ("sounds/menu/navigate.wav");
csettings_cursor--;
if (csettings_cursor == 3)
csettings_cursor = 2;
if (csettings_cursor < 0)
csettings_cursor = CSETTINGS_ITEMS;
break;
case K_DOWNARROW:
S_LocalSound ("sounds/menu/navigate.wav");
csettings_cursor++;
if (csettings_cursor == 3)
csettings_cursor = 4;
if (csettings_cursor > CSETTINGS_ITEMS)
csettings_cursor = 0;
break;
default: break;
}
}
//=============================================================================
/* KEYS MENU */
char *bindnames[][2] =
{
#if 0 // Current consoles using this engine do have those buttons mapped to analogs
{"+forward", "Walk Forward"},
{"+back", "Walk Backward"},
{"+moveleft", "Move Left"},
{"+moveright", "Move Right"},
{"+lookup", "Look Up"},
{"+lookdown", "Look Down"},
{"+left", "Look Left"},
{"+right", "Look Right"},
#endif
{"+jump", "Jump"},
{"+attack", "Fire"},
{"+aim", "Aim Down Sight"},
{"+switch", "Switch Weapon"},
{"+use", "Interact"},
{"+reload", "Reload"},
{"+knife", "Melee"},
{"+grenade", "Grenade"},
{"impulse 23", "Sprint"},
{"impulse 30", "Crouch"}
};
#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
static int keys_cursor;
static qboolean bind_grab;
void M_Menu_Keys_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_keys;
m_entersound = true;
}
void M_FindKeysForCommand (const char *command, int *threekeys)
{
int count;
int j;
int l;
char *b;
threekeys[0] = threekeys[1] = threekeys[2] = -1;
l = strlen(command);
count = 0;
for (j = 0; j < MAX_KEYS; j++)
{
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l) )
{
threekeys[count] = j;
count++;
if (count == 3)
break;
}
}
}
void M_UnbindCommand (const char *command)
{
int j;
int l;
char *b;
l = strlen(command);
for (j = 0; j < MAX_KEYS; j++)
{
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l) )
Key_SetBinding (j, NULL);
}
}
extern qpic_t *pic_up, *pic_down;
extern qpic_t *b_up;
extern qpic_t *b_down;
extern qpic_t *b_left;
extern qpic_t *b_right;
extern qpic_t *b_lthumb;
extern qpic_t *b_rthumb;
extern qpic_t *b_lshoulder;
extern qpic_t *b_rshoulder;
extern qpic_t *b_abutton;
extern qpic_t *b_bbutton;
extern qpic_t *b_ybutton;
extern qpic_t *b_xbutton;
extern qpic_t *b_lt;
extern qpic_t *b_rt;
void M_Keys_Draw (void)
{
#ifdef VITA
int y = 0;
#else
int y = vid.height * 0.5;
#endif
char* b;
// Menu Background
if (paused_hack == false)
Draw_BgMenu();
// Fill black to make everything easier to see
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4);
// Header
DRAW_HEADER("CONTROLS");
if (bind_grab) {
#ifndef VITA
Draw_ColoredStringScale(86, y + 305, "Press a key or button for this action", 1, 1, 1, 1, 1.5f);
#else
Draw_ColoredStringScale((vid.width/2 - strlen("Press a key or button for this action")*8), y + 475, "Press a key or button for this action", 1, 1, 1, 1, 2.0f);
#endif // VITA
} else {
#ifndef VITA
Draw_ColoredStringScale(150, y + 305, "Press to change, to clear", 1, 1, 1, 1, 1.5f);
Draw_StretchPic(220, y + 305, b_abutton, 16, 16);
Draw_StretchPic(375, y + 305, b_ybutton, 16, 16);
#else
Draw_ColoredStringScale((vid.width/2 - strlen("Press to change, to clear")*8), y + 475, "Press to change, to clear", 1, 1, 1, 1, 2.0f);
Draw_StretchPic(340, y + 468, b_abutton, 28, 28);
Draw_StretchPic(545, y + 468, b_ybutton, 28, 28);
#endif // VITA
}
for(int i = 0; i < (int)NUMCOMMANDS; i++) {
#ifndef VITA
int y_offset = y + (55 + 15 * (i + 1));
if (i == keys_cursor) {
Draw_ColoredStringScale(10, y_offset, bindnames[i][1], 1, 0, 0, 1, 1.5f);
} else {
Draw_ColoredStringScale(10, y_offset, bindnames[i][1], 1, 1, 1, 1, 1.5f);
}
#else
int y_offset = y + (70 + 30 * (i + 1));
if (i == keys_cursor) {
Draw_ColoredStringScale(10, y_offset, bindnames[i][1], 1, 0, 0, 1, 2.0f);
} else {
Draw_ColoredStringScale(10, y_offset, bindnames[i][1], 1, 1, 1, 1, 2.0f);
}
#endif // VITA
for (int j = 0; j < 256; j++) {
b = keybindings[j];
if (!b) {
continue;
}
if (!strcmp (b, bindnames[i][0]))
{
qpic_t *btn_to_draw = GetButtonIcon(bindnames[i][0]);
#ifndef VITA
if (!strcmp("LSHOULDER", bindnames[i][0]) || !strcmp("RSHOULDER", bindnames[i][0]))
Draw_StretchPic(300, y_offset + 4, btn_to_draw, 16, 8);
else
Draw_StretchPic(300, y_offset, btn_to_draw, 16, 16);
#else
if (!strcmp("LSHOULDER", bindnames[i][0]) || !strcmp("RSHOULDER", bindnames[i][0]))
Draw_StretchPic(400, y_offset + 4, btn_to_draw, 28, 14);
else
Draw_StretchPic(400, y_offset, btn_to_draw, 28, 28);
#endif // VITA
break;
}
}
}
DRAW_BACKBUTTON(NUMCOMMANDS, keys_cursor);
// Cursor Flashing
if (keys_cursor != NUMCOMMANDS) {
#ifndef VITA
M_DrawCharacter (282, y + 58 + (keys_cursor + 1)*15, 12+((int)(realtime*4)&1));
#else
Draw_CharacterScale(375, y + 74 + (keys_cursor + 1)*30, 12+((int)(realtime*4)&1), 2.0f);
#endif // VITA
}
}
void M_Keys_Key (int k)
{
char cmd[80];
int keys[3];
if (bind_grab)
{ // defining a key
S_LocalSound ("sounds/menu/enter.wav");
if ((k != K_ESCAPE) && (k != '`'))
{
sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
Cbuf_InsertText (cmd);
}
bind_grab = false;
IN_Deactivate(modestate == MS_WINDOWED); // deactivate because we're returning to the menu
return;
}
switch (k)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_Options_f ();
break;
case K_LEFTARROW:
case K_UPARROW:
S_LocalSound ("sounds/menu/navigate.wav");
keys_cursor--;
if (keys_cursor < 0)
keys_cursor = NUMCOMMANDS;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("sounds/menu/navigate.wav");
keys_cursor++;
if (keys_cursor >= (int)NUMCOMMANDS + 1)
keys_cursor = 0;
break;
case K_ENTER: // go into bind mode
case K_KP_ENTER:
case K_ABUTTON:
if (keys_cursor == NUMCOMMANDS)
M_Menu_Options_f();
else {
M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
S_LocalSound ("sounds/menu/enter.wav");
if (keys[2] != -1)
M_UnbindCommand (bindnames[keys_cursor][0]);
bind_grab = true;
IN_Activate(); // activate to allow mouse key binding
}
break;
case K_BACKSPACE: // delete bindings
case K_DEL:
case K_YBUTTON:
S_LocalSound ("sounds/menu/enter.wav");
M_UnbindCommand (bindnames[keys_cursor][0]);
break;
}
}
//=============================================================================
/* CONSOLE OSK */
#define CHAR_SIZE 8
#define MAX_Y 8
#define MAX_X 12
#define MAX_CHAR_LINE 36
#define MAX_CHAR 72
int osk_pos_x = 0;
int osk_pos_y = 0;
int max_len = 0;
int m_old_state = 0;
char* osk_out_buff = NULL;
char osk_buffer[128];
char *osk_help [] =
{
"CONFIRM: ",
" Y ",
"CANCEL: ",
" B ",
"DELETE: ",
" X ",
"ADD CHAR:",
" A ",
""
};
char *osk_text [] =
{
" 1 2 3 4 5 6 7 8 9 0 - = ` ",
" q w e r t y u i o p [ ] ",
" a s d f g h j k l ; ' \\ ",
" z x c v b n m , . / ",
" ",
" ! @ # $ % ^ & * ( ) _ + ~ ",
" Q W E R T Y U I O P { } ",
" A S D F G H J K L : \" | ",
" Z X C V B N M < > ? "
};
void M_OSK_Draw (void) {
int x,y;
int i;
char *selected_line = osk_text[osk_pos_y];
char selected_char[2];
GL_SetCanvas(CANVAS_MENU);
selected_char[0] = selected_line[1+(2*osk_pos_x)];
selected_char[1] = '\0';
if (selected_char[0] == ' ' || selected_char[0] == '\t')
selected_char[0] = 'X';
y = 20;
x = 16;
M_DrawTextBox (10, 10, 26, 10);
M_DrawTextBox (10+(26*CHAR_SIZE), 10, 10, 10);
M_DrawTextBox (10, 10+(10*CHAR_SIZE),36, 3);
for(i=0;i<=MAX_Y;i++)
{
M_PrintWhite (x, y+(CHAR_SIZE*i), osk_text[i]);
if (i % 2 == 0)
M_Print (x+(27*CHAR_SIZE), y+(CHAR_SIZE*i), osk_help[i]);
else
M_PrintWhite (x+(27*CHAR_SIZE), y+(CHAR_SIZE*i), osk_help[i]);
}
int text_len = strlen(osk_buffer);
if (text_len > MAX_CHAR_LINE) {
char oneline[MAX_CHAR_LINE+1];
strncpy(oneline,osk_buffer,MAX_CHAR_LINE);
oneline[MAX_CHAR_LINE] = '\0';
M_Print (x+4, y+4+(CHAR_SIZE*(MAX_Y+2)), oneline );
strncpy(oneline,osk_buffer+MAX_CHAR_LINE, text_len - MAX_CHAR_LINE);
oneline[text_len - MAX_CHAR_LINE] = '\0';
M_Print (x+4, y+4+(CHAR_SIZE*(MAX_Y+3)), oneline );
M_PrintWhite (x+4+(CHAR_SIZE*(text_len - MAX_CHAR_LINE)), y+4+(CHAR_SIZE*(MAX_Y+3)),"_");
}
else {
M_Print (x+4, y+4+(CHAR_SIZE*(MAX_Y+2)), osk_buffer );
M_PrintWhite (x+4+(CHAR_SIZE*(text_len)), y+4+(CHAR_SIZE*(MAX_Y+2)),"_");
}
M_Print (x+((((osk_pos_x)*2)+1)*CHAR_SIZE), y+(osk_pos_y*CHAR_SIZE), selected_char);
}
//=============================================================================
/* VIDEO MENU */
void M_Menu_Video_f (void)
{
(*vid_menucmdfn) (); //johnfitz
}
void M_Video_Draw (void)
{
(*vid_menudrawfn) ();
}
void M_Video_Key (int key)
{
(*vid_menukeyfn) (key);
}
//=============================================================================
/* HELP MENU */
int help_page;
#define NUM_CREDITS_PAGES 1
void M_Menu_Credits_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
old_m_state = m_state;
m_state = m_credits;
m_entersound = true;
help_page = 0;
}
void M_Credits_Draw (void)
{
MENU_INITVARS();
// Menu Background
Draw_BgMenu();
// Fill black to make everything easier to see
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4);
// Version String
DRAW_VERSIONSTRING();
// Header
DRAW_HEADER("CREDITS");
DRAW_CREDITLINE(0, "Programming:");
DRAW_CREDITLINE(1, "Blubswillrule, Jukki, DR_Mabuse1981, Naievil, Cypress");
DRAW_CREDITLINE(2, "ScatterBox");
DRAW_CREDITLINE(3, "");
DRAW_CREDITLINE(4, "Models:");
DRAW_CREDITLINE(5, "Blubswillrule, Ju[s]tice, Derped_Crusader");
DRAW_CREDITLINE(6, "");
DRAW_CREDITLINE(7, "GFX:");
DRAW_CREDITLINE(8, "Blubswillrule, Ju[s]tice, Cypress, Derped_Crusader");
DRAW_CREDITLINE(9, "");
DRAW_CREDITLINE(10, "Sounds/Music:");
DRAW_CREDITLINE(11, "Blubswillrule, Biodude, Cypress, Marty P.");
DRAW_CREDITLINE(12, "");
DRAW_CREDITLINE(13, "Special Thanks:");
DRAW_CREDITLINE(14, "- Spike, Eukara: FTEQW");
DRAW_CREDITLINE(15, "- Shpuld: CleanQC4FTE");
DRAW_CREDITLINE(16, "- Crow_Bar, st1x51: dQuake(plus)");
DRAW_CREDITLINE(17, "- fgsfdsfgs: Quakespasm-NX");
DRAW_CREDITLINE(18, "- Rinnegatamante: Initial VITA Port, VITA Auto-Updater");
DRAW_CREDITLINE(19, "- Azenn: GFX Help");
DRAW_CREDITLINE(20, "- BCDeshiG: Extensive Testing");
DRAW_BACKBUTTON(0, 0);
}
void M_Credits_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case K_ENTER:
case K_BBUTTON:
case K_KP_ENTER:
case K_ABUTTON:
M_Menu_Main_f ();
break;
/*case K_UPARROW:
case K_RIGHTARROW:
m_entersound = true;
if (++help_page >= NUM_CREDITS_PAGES)
help_page = 0;
break;
case K_DOWNARROW:
case K_LEFTARROW:
m_entersound = true;
if (--help_page < 0)
help_page = NUM_CREDITS_PAGES-1;
break;*/
default: break;
}
}
//=============================================================================
/* QUIT MENU */
int msgNumber;
enum m_state_e m_quit_prevstate;
void M_Menu_Quit_f (void)
{
if (m_state == m_quit)
return;
wasInMenus = (key_dest == key_menu);
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_quit_prevstate = m_state;
old_m_state = m_state;
m_state = m_quit;
m_entersound = true;
msgNumber = rand()&7;
}
void M_Quit_Key (int key)
{
if (key == K_ESCAPE)
{
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_entersound = true;
}
else
{
IN_Activate();
key_dest = key_game;
m_state = m_none;
}
}
}
void M_Quit_Char (int key)
{
switch (key)
{
case 'n':
case 'N':
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_entersound = true;
}
else
{
IN_Activate();
key_dest = key_game;
m_state = m_none;
}
break;
case 'y':
case 'Y':
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_console;
Host_Quit_f ();
break;
default:
break;
}
}
qboolean M_Quit_TextEntry (void)
{
return true;
}
void M_Quit_Draw (void) //johnfitz -- modified for new quit message
{
char msg1[] = "Nazi Zombies Portable";
char msg2[] = "by NZP Dev Team"; /* msg2/msg3 are mostly [40] */
char msg3[] = "Press a to quit";
int boxlen;
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_recursiveDraw = true;
M_Draw ();
m_state = m_quit;
}
//okay, this is kind of fucked up. M_DrawTextBox will always act as if
//width is even. Also, the width and lines values are for the interior of the box,
//but the x and y values include the border.
boxlen = q_max(strlen(msg1), q_max((sizeof(msg2)-1),(sizeof(msg3)-1))) + 1;
if (boxlen & 1) boxlen++;
M_DrawTextBox (160-4*(boxlen+2), 76, boxlen, 4);
//now do the text
M_Print (160-4*strlen(msg1), 88, msg1);
M_Print (160-4*(sizeof(msg2)-1), 96, msg2);
M_PrintWhite (160-4*(sizeof(msg3)-1), 104, msg3);
}
//=============================================================================
/* LAN CONFIG MENU */
int lanConfig_cursor = -1;
int lanConfig_cursor_table [] = {72, 92, 124};
#define NUM_LANCONFIG_CMDS 3
int lanConfig_port;
char lanConfig_portname[6];
char lanConfig_joinname[22];
void M_Menu_LanConfig_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_lanconfig;
m_entersound = true;
if (lanConfig_cursor == -1)
{
if (JoiningGame && TCPIPConfig)
lanConfig_cursor = 2;
else
lanConfig_cursor = 1;
}
if (StartingGame && lanConfig_cursor == 2)
lanConfig_cursor = 1;
lanConfig_port = DEFAULTnet_hostport;
sprintf(lanConfig_portname, "%u", lanConfig_port);
m_return_onerror = false;
m_return_reason[0] = 0;
}
void M_LanConfig_Draw (void)
{
qpic_t *p;
int basex;
const char *startJoin;
const char *protocol;
// M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
// p = Draw_CachePic ("gfx/p_multi.lmp");
// basex = (320-p->width)/2;
// M_DrawPic (basex, 4, p);
if (StartingGame)
startJoin = "New Game";
else
startJoin = "Join Game";
if (IPXConfig)
protocol = "IPX";
else
protocol = "TCP/IP";
M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
basex += 8;
M_Print (basex, 52, "Address:");
if (IPXConfig)
M_Print (basex+9*8, 52, my_ipx_address);
else
M_Print (basex+9*8, 52, my_tcpip_address);
M_Print (basex, lanConfig_cursor_table[0], "Port");
M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
if (JoiningGame)
{
M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
M_Print (basex, 108, "Join game at:");
M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
}
else
{
M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
M_Print (basex+8, lanConfig_cursor_table[1], "OK");
}
M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
if (lanConfig_cursor == 0)
M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
if (lanConfig_cursor == 2)
M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
if (*m_return_reason)
M_PrintWhite (basex, 148, m_return_reason);
}
void M_LanConfig_Key (int key)
{
int l;
switch (key)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_Net_f ();
break;
case K_UPARROW:
S_LocalSound ("sounds/menu/navigate.wav");
lanConfig_cursor--;
if (lanConfig_cursor < 0)
lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
break;
case K_DOWNARROW:
S_LocalSound ("sounds/menu/navigate.wav");
lanConfig_cursor++;
if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
lanConfig_cursor = 0;
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
if (lanConfig_cursor == 0)
break;
m_entersound = true;
M_ConfigureNetSubsystem ();
if (lanConfig_cursor == 1)
{
if (StartingGame)
{
M_Menu_GameOptions_f ();
break;
}
M_Menu_Search_f();
break;
}
if (lanConfig_cursor == 2)
{
m_return_state = m_state;
m_return_onerror = true;
IN_Activate();
key_dest = key_game;
m_state = m_none;
Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
break;
}
break;
case K_BACKSPACE:
if (lanConfig_cursor == 0)
{
if (strlen(lanConfig_portname))
lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
}
if (lanConfig_cursor == 2)
{
if (strlen(lanConfig_joinname))
lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
}
break;
}
if (StartingGame && lanConfig_cursor == 2)
{
if (key == K_UPARROW)
lanConfig_cursor = 1;
else
lanConfig_cursor = 0;
}
l = Q_atoi(lanConfig_portname);
if (l > 65535)
l = lanConfig_port;
else
lanConfig_port = l;
sprintf(lanConfig_portname, "%u", lanConfig_port);
}
void M_LanConfig_Char (int key)
{
int l;
switch (lanConfig_cursor)
{
case 0:
if (key < '0' || key > '9')
return;
l = strlen(lanConfig_portname);
if (l < 5)
{
lanConfig_portname[l+1] = 0;
lanConfig_portname[l] = key;
}
break;
case 2:
l = strlen(lanConfig_joinname);
if (l < 21)
{
lanConfig_joinname[l+1] = 0;
lanConfig_joinname[l] = key;
}
break;
}
}
qboolean M_LanConfig_TextEntry (void)
{
return (lanConfig_cursor == 0 || lanConfig_cursor == 2);
}
//=============================================================================
/* GAME OPTIONS MENU */
typedef struct
{
const char *name;
const char *description;
} level_t;
level_t levels[] =
{
{"start", "Entrance"}, // 0
{"e1m1", "Slipgate Complex"}, // 1
{"e1m2", "Castle of the Damned"},
{"e1m3", "The Necropolis"},
{"e1m4", "The Grisly Grotto"},
{"e1m5", "Gloom Keep"},
{"e1m6", "The Door To Chthon"},
{"e1m7", "The House of Chthon"},
{"e1m8", "Ziggurat Vertigo"},
{"e2m1", "The Installation"}, // 9
{"e2m2", "Ogre Citadel"},
{"e2m3", "Crypt of Decay"},
{"e2m4", "The Ebon Fortress"},
{"e2m5", "The Wizard's Manse"},
{"e2m6", "The Dismal Oubliette"},
{"e2m7", "Underearth"},
{"e3m1", "Termination Central"}, // 16
{"e3m2", "The Vaults of Zin"},
{"e3m3", "The Tomb of Terror"},
{"e3m4", "Satan's Dark Delight"},
{"e3m5", "Wind Tunnels"},
{"e3m6", "Chambers of Torment"},
{"e3m7", "The Haunted Halls"},
{"e4m1", "The Sewage System"}, // 23
{"e4m2", "The Tower of Despair"},
{"e4m3", "The Elder God Shrine"},
{"e4m4", "The Palace of Hate"},
{"e4m5", "Hell's Atrium"},
{"e4m6", "The Pain Maze"},
{"e4m7", "Azure Agony"},
{"e4m8", "The Nameless City"},
{"end", "Shub-Niggurath's Pit"}, // 31
{"dm1", "Place of Two Deaths"}, // 32
{"dm2", "Claustrophobopolis"},
{"dm3", "The Abandoned Base"},
{"dm4", "The Bad Place"},
{"dm5", "The Cistern"},
{"dm6", "The Dark Zone"}
};
//MED 01/06/97 added hipnotic levels
level_t hipnoticlevels[] =
{
{"start", "Command HQ"}, // 0
{"hip1m1", "The Pumping Station"}, // 1
{"hip1m2", "Storage Facility"},
{"hip1m3", "The Lost Mine"},
{"hip1m4", "Research Facility"},
{"hip1m5", "Military Complex"},
{"hip2m1", "Ancient Realms"}, // 6
{"hip2m2", "The Black Cathedral"},
{"hip2m3", "The Catacombs"},
{"hip2m4", "The Crypt"},
{"hip2m5", "Mortum's Keep"},
{"hip2m6", "The Gremlin's Domain"},
{"hip3m1", "Tur Torment"}, // 12
{"hip3m2", "Pandemonium"},
{"hip3m3", "Limbo"},
{"hip3m4", "The Gauntlet"},
{"hipend", "Armagon's Lair"}, // 16
{"hipdm1", "The Edge of Oblivion"} // 17
};
//PGM 01/07/97 added rogue levels
//PGM 03/02/97 added dmatch level
level_t roguelevels[] =
{
{"start", "Split Decision"},
{"r1m1", "Deviant's Domain"},
{"r1m2", "Dread Portal"},
{"r1m3", "Judgement Call"},
{"r1m4", "Cave of Death"},
{"r1m5", "Towers of Wrath"},
{"r1m6", "Temple of Pain"},
{"r1m7", "Tomb of the Overlord"},
{"r2m1", "Tempus Fugit"},
{"r2m2", "Elemental Fury I"},
{"r2m3", "Elemental Fury II"},
{"r2m4", "Curse of Osiris"},
{"r2m5", "Wizard's Keep"},
{"r2m6", "Blood Sacrifice"},
{"r2m7", "Last Bastion"},
{"r2m8", "Source of Evil"},
{"ctf1", "Division of Change"}
};
typedef struct
{
const char *description;
int firstLevel;
int levels;
} episode_t;
episode_t episodes[] =
{
{"Welcome to Quake", 0, 1},
{"Doomed Dimension", 1, 8},
{"Realm of Black Magic", 9, 7},
{"Netherworld", 16, 7},
{"The Elder World", 23, 8},
{"Final Level", 31, 1},
{"Deathmatch Arena", 32, 6}
};
//MED 01/06/97 added hipnotic episodes
episode_t hipnoticepisodes[] =
{
{"Scourge of Armagon", 0, 1},
{"Fortress of the Dead", 1, 5},
{"Dominion of Darkness", 6, 6},
{"The Rift", 12, 4},
{"Final Level", 16, 1},
{"Deathmatch Arena", 17, 1}
};
//PGM 01/07/97 added rogue episodes
//PGM 03/02/97 added dmatch episode
episode_t rogueepisodes[] =
{
{"Introduction", 0, 1},
{"Hell's Fortress", 1, 7},
{"Corridors of Time", 8, 8},
{"Deathmatch Arena", 16, 1}
};
int startepisode;
int startlevel;
int maxplayers;
qboolean m_serverInfoMessage = false;
double m_serverInfoMessageTime;
void M_Menu_GameOptions_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_gameoptions;
m_entersound = true;
if (maxplayers == 0)
maxplayers = svs.maxclients;
if (maxplayers < 2)
maxplayers = svs.maxclientslimit;
}
int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
#define NUM_GAMEOPTIONS 9
int gameoptions_cursor;
void M_GameOptions_Draw (void)
{
qpic_t *p;
int x;
// M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
// p = Draw_CachePic ("gfx/p_multi.lmp");
// M_DrawPic ( (320-p->width)/2, 4, p);
M_DrawTextBox (152, 32, 10, 1);
M_Print (160, 40, "begin game");
M_Print (0, 56, " Max players");
M_Print (160, 56, va("%i", maxplayers) );
M_Print (0, 64, " Game Type");
if (coop.value)
M_Print (160, 64, "Cooperative");
else
M_Print (160, 64, "Deathmatch");
M_Print (0, 72, " Teamplay");
if (rogue)
{
const char *msg;
switch((int)teamplay.value)
{
case 1: msg = "No Friendly Fire"; break;
case 2: msg = "Friendly Fire"; break;
case 3: msg = "Tag"; break;
case 4: msg = "Capture the Flag"; break;
case 5: msg = "One Flag CTF"; break;
case 6: msg = "Three Team CTF"; break;
default: msg = "Off"; break;
}
M_Print (160, 72, msg);
}
else
{
const char *msg;
switch((int)teamplay.value)
{
case 1: msg = "No Friendly Fire"; break;
case 2: msg = "Friendly Fire"; break;
default: msg = "Off"; break;
}
M_Print (160, 72, msg);
}
M_Print (0, 80, " Skill");
if (skill.value == 0)
M_Print (160, 80, "Easy difficulty");
else if (skill.value == 1)
M_Print (160, 80, "Normal difficulty");
else if (skill.value == 2)
M_Print (160, 80, "Hard difficulty");
else
M_Print (160, 80, "Nightmare difficulty");
M_Print (0, 88, " Frag Limit");
if (fraglimit.value == 0)
M_Print (160, 88, "none");
else
M_Print (160, 88, va("%i frags", (int)fraglimit.value));
M_Print (0, 96, " Time Limit");
if (timelimit.value == 0)
M_Print (160, 96, "none");
else
M_Print (160, 96, va("%i minutes", (int)timelimit.value));
M_Print (0, 112, " Episode");
// MED 01/06/97 added hipnotic episodes
if (hipnotic)
M_Print (160, 112, hipnoticepisodes[startepisode].description);
// PGM 01/07/97 added rogue episodes
else if (rogue)
M_Print (160, 112, rogueepisodes[startepisode].description);
else
M_Print (160, 112, episodes[startepisode].description);
M_Print (0, 120, " Level");
// MED 01/06/97 added hipnotic episodes
if (hipnotic)
{
M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description);
M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name);
}
// PGM 01/07/97 added rogue episodes
else if (rogue)
{
M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description);
M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name);
}
else
{
M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description);
M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name);
}
// line cursor
M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
if (m_serverInfoMessage)
{
if ((realtime - m_serverInfoMessageTime) < 5.0)
{
x = (320-26*8)/2;
M_DrawTextBox (x, 138, 24, 4);
x += 8;
M_Print (x, 146, " More than 4 players ");
M_Print (x, 154, " requires using command ");
M_Print (x, 162, "line parameters; please ");
M_Print (x, 170, " see techinfo.txt. ");
}
else
{
m_serverInfoMessage = false;
}
}
}
void M_NetStart_Change (int dir)
{
int count;
float f;
switch (gameoptions_cursor)
{
case 1:
maxplayers += dir;
if (maxplayers > svs.maxclientslimit)
{
maxplayers = svs.maxclientslimit;
m_serverInfoMessage = true;
m_serverInfoMessageTime = realtime;
}
if (maxplayers < 2)
maxplayers = 2;
break;
case 2:
Cvar_Set ("coop", coop.value ? "0" : "1");
break;
case 3:
count = (rogue) ? 6 : 2;
f = teamplay.value + dir;
if (f > count) f = 0;
else if (f < 0) f = count;
Cvar_SetValue ("teamplay", f);
break;
case 4:
f = skill.value + dir;
if (f > 3) f = 0;
else if (f < 0) f = 3;
Cvar_SetValue ("skill", f);
break;
case 5:
f = fraglimit.value + dir * 10;
if (f > 100) f = 0;
else if (f < 0) f = 100;
Cvar_SetValue ("fraglimit", f);
break;
case 6:
f = timelimit.value + dir * 5;
if (f > 60) f = 0;
else if (f < 0) f = 60;
Cvar_SetValue ("timelimit", f);
break;
case 7:
startepisode += dir;
//MED 01/06/97 added hipnotic count
if (hipnotic)
count = 6;
//PGM 01/07/97 added rogue count
//PGM 03/02/97 added 1 for dmatch episode
else if (rogue)
count = 4;
else if (registered.value)
count = 7;
else
count = 2;
if (startepisode < 0)
startepisode = count - 1;
if (startepisode >= count)
startepisode = 0;
startlevel = 0;
break;
case 8:
startlevel += dir;
//MED 01/06/97 added hipnotic episodes
if (hipnotic)
count = hipnoticepisodes[startepisode].levels;
//PGM 01/06/97 added hipnotic episodes
else if (rogue)
count = rogueepisodes[startepisode].levels;
else
count = episodes[startepisode].levels;
if (startlevel < 0)
startlevel = count - 1;
if (startlevel >= count)
startlevel = 0;
break;
}
}
void M_GameOptions_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_Net_f ();
break;
case K_UPARROW:
S_LocalSound ("sounds/menu/navigate.wav");
gameoptions_cursor--;
if (gameoptions_cursor < 0)
gameoptions_cursor = NUM_GAMEOPTIONS-1;
break;
case K_DOWNARROW:
S_LocalSound ("sounds/menu/navigate.wav");
gameoptions_cursor++;
if (gameoptions_cursor >= NUM_GAMEOPTIONS)
gameoptions_cursor = 0;
break;
case K_LEFTARROW:
if (gameoptions_cursor == 0)
break;
S_LocalSound ("sounds/menu/navigate.wav");
M_NetStart_Change (-1);
break;
case K_RIGHTARROW:
if (gameoptions_cursor == 0)
break;
S_LocalSound ("sounds/menu/navigate.wav");
M_NetStart_Change (1);
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
S_LocalSound ("sounds/menu/enter.wav");
if (gameoptions_cursor == 0)
{
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined
Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
SCR_BeginLoadingPlaque ();
if (hipnotic)
Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) );
else if (rogue)
Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) );
else
Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) );
return;
}
M_NetStart_Change (1);
break;
}
}
//=============================================================================
/* SEARCH MENU */
qboolean searchComplete = false;
double searchCompleteTime;
void M_Menu_Search_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_search;
m_entersound = false;
slistSilent = true;
slistLocal = false;
searchComplete = false;
NET_Slist_f();
}
void M_Search_Draw (void)
{
qpic_t *p;
int x;
// p = Draw_CachePic ("gfx/p_multi.lmp");
// M_DrawPic ( (320-p->width)/2, 4, p);
x = (320/2) - ((12*8)/2) + 4;
M_DrawTextBox (x-8, 32, 12, 1);
M_Print (x, 40, "Searching...");
if(slistInProgress)
{
NET_Poll();
return;
}
if (! searchComplete)
{
searchComplete = true;
searchCompleteTime = realtime;
}
if (hostCacheCount)
{
M_Menu_ServerList_f ();
return;
}
M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
if ((realtime - searchCompleteTime) < 3.0)
return;
M_Menu_LanConfig_f ();
}
void M_Search_Key (int key)
{
}
//=============================================================================
/* SLIST MENU */
int slist_cursor;
qboolean slist_sorted;
void M_Menu_ServerList_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_slist;
m_entersound = true;
slist_cursor = 0;
m_return_onerror = false;
m_return_reason[0] = 0;
slist_sorted = false;
}
void M_ServerList_Draw (void)
{
int n;
qpic_t *p;
if (!slist_sorted)
{
slist_sorted = true;
NET_SlistSort ();
}
// p = Draw_CachePic ("gfx/p_multi.lmp");
// M_DrawPic ( (320-p->width)/2, 4, p);
for (n = 0; n < hostCacheCount; n++)
M_Print (16, 32 + 8*n, NET_SlistPrintServer (n));
M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
if (*m_return_reason)
M_PrintWhite (16, 148, m_return_reason);
}
void M_ServerList_Key (int k)
{
switch (k)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_LanConfig_f ();
break;
case K_SPACE:
M_Menu_Search_f ();
break;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("sounds/menu/navigate.wav");
slist_cursor--;
if (slist_cursor < 0)
slist_cursor = hostCacheCount - 1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("sounds/menu/navigate.wav");
slist_cursor++;
if (slist_cursor >= hostCacheCount)
slist_cursor = 0;
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
S_LocalSound ("sounds/menu/enter.wav");
m_return_state = m_state;
m_return_onerror = true;
slist_sorted = false;
IN_Activate();
key_dest = key_game;
m_state = m_none;
Cbuf_AddText ( va ("connect \"%s\"\n", NET_SlistPrintServerName(slist_cursor)) );
break;
default:
break;
}
}
//=============================================================================
/* Menu Subsystem */
void M_Init (void)
{
Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
Cmd_AddCommand ("menu_main", M_Menu_Main_f);
Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
Cmd_AddCommand ("menu_video", M_Menu_Video_f);
Cmd_AddCommand ("help", M_Menu_Credits_f);
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
#ifdef VITA
Cmd_AddCommand ("savea", Save_Achivements);
Cmd_AddCommand ("loada", Load_Achivements);
#endif
Cvar_RegisterVariable(&cl_enablereartouchpad);
//Sys_FileOpenRead (va("%s/maps/%s.way",com_gamedir, sv.name), &h);
//Sys_FileOpenRead(va("%s/version.txt", com_gamedir));
// Snag the game version
long length;
FILE* f = fopen(va("%s/version.txt", com_gamedir), "rb");
if (f)
{
fseek (f, 0, SEEK_END);
length = ftell (f);
fseek (f, 0, SEEK_SET);
game_build_date = malloc(length);
if (game_build_date)
fread (game_build_date, 1, length, f);
fclose (f);
} else {
game_build_date = "version.txt not found.";
}
Map_Finder();
}
qboolean music_init = false;
void M_Draw (void)
{
if (m_state == m_none || key_dest != key_menu)
return;
if (!music_init) {
Cbuf_AddText("music tensioned_by_the_damned\n");
Cbuf_AddText("music_loop 1\n");
music_init = true;
}
if (!m_recursiveDraw)
{
//scr_copyeverything = 1;
if (scr_con_current)
{
Draw_ConsoleBackground ();
S_ExtraUpdate ();
}
Draw_FadeScreen (); //johnfitz -- fade even if console fills screen
}
else
{
m_recursiveDraw = false;
}
GL_SetCanvas(CANVAS_USEPRINT);
switch (m_state)
{
case m_none:
break;
case m_start:
//Menu_Background_Draw (MENU_START);
M_Start_Menu_Draw ();
break;
case m_main:
//Menu_Background_Draw (MENU_MAIN);
M_Main_Draw ();
break;
case m_paused_menu:
//Menu_Background_Draw (MENU_PAUSE);
M_Paused_Menu_Draw ();
break;
case m_restart:
M_Restart_Draw ();
break;
case m_exit:
M_Exit_Draw ();
break;
case m_singleplayer:
//Menu_Background_Draw (MENU_DEFAULT);
M_SinglePlayer_Draw ();
break;
case m_maps:
//Menu_Background_Draw (MENU_DEFAULT);
M_Menu_Maps_Draw ();
break;
case m_multiplayer:
M_MultiPlayer_Draw ();
break;
#ifdef VITA
case m_achievement:
M_Achievement_Draw ();
break;
#endif
case m_setup:
GL_SetCanvas (CANVAS_MENU); //johnfitz
M_Setup_Draw ();
break;
case m_net:
M_Graphics_Settings_Draw ();
break;
case m_options:
M_Options_Draw ();
break;
case m_keys:
M_Keys_Draw ();
break;
case m_video:
M_Control_Settings_Draw ();
break;
case m_credits:
M_Credits_Draw ();
break;
case m_quit:
if (!fitzmode)
{ /* QuakeSpasm customization: */
/* Quit now! S.A. */
key_dest = key_console;
Host_Quit_f ();
}
M_Quit_Draw ();
break;
case m_lanconfig:
M_LanConfig_Draw ();
break;
case m_gameoptions:
//Menu_Background_Draw (MENU_DEFAULT);
GL_SetCanvas (CANVAS_MENU); //johnfitz
M_GameOptions_Draw ();
break;
case m_search:
M_Search_Draw ();
break;
case m_slist:
M_ServerList_Draw ();
break;
default:
break;
}
if (m_entersound)
{
S_LocalSound ("sounds/menu/enter.wav");
m_entersound = false;
}
S_ExtraUpdate ();
}
void M_Keydown (int key)
{
switch (m_state)
{
case m_none:
return;
case m_start:
M_Start_Key (key);
return;
case m_main:
M_Main_Key (key);
return;
case m_paused_menu:
M_Paused_Menu_Key (key);
return;
case m_restart:
M_Restart_Key (key);
return;
case m_exit:
M_Exit_Key (key);
return;
case m_singleplayer:
M_SinglePlayer_Key (key);
return;
case m_maps:
M_Menu_Maps_Key (key);
return;
case m_multiplayer:
M_MultiPlayer_Key (key);
return;
#ifdef VITA
case m_achievement:
M_Achievement_Key (key);
return;
#endif
case m_setup:
M_Setup_Key (key);
return;
case m_net:
M_Graphics_Settings_Key (key);
return;
case m_options:
M_Options_Key (key);
return;
case m_keys:
M_Keys_Key (key);
return;
case m_video:
M_Control_Settings_Key (key);
return;
case m_credits:
M_Credits_Key (key);
return;
case m_quit:
M_Quit_Key (key);
return;
case m_lanconfig:
M_LanConfig_Key (key);
return;
case m_gameoptions:
M_GameOptions_Key (key);
return;
case m_search:
M_Search_Key (key);
break;
case m_slist:
M_ServerList_Key (key);
return;
default:
return;
}
}
void M_Charinput (int key)
{
switch (m_state)
{
case m_setup:
M_Setup_Char (key);
return;
case m_quit:
M_Quit_Char (key);
return;
case m_lanconfig:
M_LanConfig_Char (key);
return;
default:
return;
}
}
qboolean M_TextEntry (void)
{
switch (m_state)
{
case m_setup:
return M_Setup_TextEntry ();
case m_quit:
return M_Quit_TextEntry ();
case m_lanconfig:
return M_LanConfig_TextEntry ();
default:
return false;
}
}
void M_ConfigureNetSubsystem(void)
{
// enable/disable net systems to match desired config
Cbuf_AddText ("stopdemo\n");
if (IPXConfig || TCPIPConfig)
net_hostport = lanConfig_port;
}