mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-29 23:21:51 +00:00
303 lines
6 KiB
Makefile
303 lines
6 KiB
Makefile
# GNU Makefile for QuakeSpasm unix targets.
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# You need the SDL library fully installed.
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# "make DEBUG=1" to build a debug client.
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# "make SDL_CONFIG=/path/to/sdl-config" for unusual SDL installations.
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# "make DO_USERDIRS=1" to enable user directories support
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# Enable/Disable user directories support
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DO_USERDIRS=0
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### Enable/Disable SDL2
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USE_SDL2=0
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### Enable/Disable codecs for streaming music support
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USE_CODEC_WAVE=1
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USE_CODEC_FLAC=0
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USE_CODEC_MP3=1
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USE_CODEC_VORBIS=1
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USE_CODEC_OPUS=0
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# either mikmod or xmp
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USE_CODEC_MIKMOD=0
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USE_CODEC_XMP=0
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USE_CODEC_UMX=0
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# which library to use for mp3 decoding: mad or mpg123
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MP3LIB=mad
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# which library to use for ogg decoding: vorbis or tremor
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VORBISLIB=vorbis
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# ---------------------------
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# Helper functions
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# ---------------------------
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check_gcc = $(shell if echo | $(CC) $(1) -Werror -S -o /dev/null -xc - > /dev/null 2>&1; then echo "$(1)"; else echo "$(2)"; fi;)
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# ---------------------------
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HOST_OS := $(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]')
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DEBUG ?= 0
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# ---------------------------
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# build variables
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# ---------------------------
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CC ?= gcc
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LINKER = $(CC)
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STRIP ?= strip
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#CPUFLAGS= -mtune=i686
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#CPUFLAGS= -march=pentium4
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#CPUFLAGS= -mtune=k8
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#CPUFLAGS= -march=atom
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CPUFLAGS=
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LDFLAGS =
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DFLAGS ?=
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CFLAGS ?= -Wall -Wno-trigraphs
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CFLAGS += $(CPUFLAGS)
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ifneq ($(DEBUG),0)
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DFLAGS += -DDEBUG
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CFLAGS += -g
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do_strip=
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else
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DFLAGS += -DNDEBUG
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CFLAGS += -O2
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CFLAGS += $(call check_gcc,-fweb,)
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CFLAGS += $(call check_gcc,-frename-registers,)
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cmd_strip=$(STRIP) $(1)
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define do_strip
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$(call cmd_strip,$(1));
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endef
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endif
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ifeq ($(DO_USERDIRS),1)
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CFLAGS += -DDO_USERDIRS=1
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endif
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### X11BASE only gets used if its in an unusual place
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X11DIRS := /usr/X11R7 /usr/local/X11R7 /usr/X11R6 /usr/local/X11R6
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X11BASE_GUESS := $(shell \
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if [ -e /usr/include/X11/Xlib.h ] && \
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[ -e /usr/lib/libX11.a ]; then exit 0; fi; \
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if [ -e /usr/local/include/X11/Xlib.h ] && \
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[ -e /usr/local/lib/libX11.a ]; then exit 0; fi; \
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for DIR in $(X11DIRS); do \
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if [ -e $$DIR/include/X11/Xlib.h ] && \
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[ -e $$DIR/lib/libX11.a ]; then echo $$DIR; break; fi; \
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done )
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X11BASE ?= $(X11BASE_GUESS)
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ifneq ($(X11BASE),)
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LDFLAGS+= -L$(X11BASE)/lib
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CFLAGS += -I$(X11BASE)/include
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endif
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ifeq ($(USE_SDL2),1)
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CFLAGS += -DUSE_SDL2
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endif
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ifeq ($(USE_SDL2),1)
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SDL_CONFIG ?= sdl2-config
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else
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SDL_CONFIG ?= sdl-config
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endif
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SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
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SDL_LIBS := $(shell $(SDL_CONFIG) --libs)
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ifeq ($(HOST_OS),sunos)
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NET_LIBS :=-lsocket -lnsl -lresolv
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else
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NET_LIBS :=
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endif
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ifneq ($(VORBISLIB),vorbis)
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ifneq ($(VORBISLIB),tremor)
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$(error Invalid VORBISLIB setting)
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endif
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endif
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ifneq ($(MP3LIB),mpg123)
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ifneq ($(MP3LIB),mad)
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$(error Invalid MP3LIB setting)
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endif
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endif
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ifeq ($(MP3LIB),mad)
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mp3_obj=snd_mp3.o
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lib_mp3dec=-lmad
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endif
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ifeq ($(MP3LIB),mpg123)
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mp3_obj=snd_mpg123.o
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lib_mp3dec=-lmpg123
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endif
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ifeq ($(VORBISLIB),vorbis)
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cpp_vorbisdec=
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lib_vorbisdec=-lvorbisfile -lvorbis -logg
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endif
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ifeq ($(VORBISLIB),tremor)
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cpp_vorbisdec=-DVORBIS_USE_TREMOR
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lib_vorbisdec=-lvorbisidec -logg
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endif
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CODECLIBS :=
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ifeq ($(USE_CODEC_WAVE),1)
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CFLAGS+= -DUSE_CODEC_WAVE
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endif
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ifeq ($(USE_CODEC_FLAC),1)
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CFLAGS+= -DUSE_CODEC_FLAC
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CODECLIBS+= -lFLAC
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endif
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ifeq ($(USE_CODEC_OPUS),1)
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# opus and opusfile put their *.h under <includedir>/opus,
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# but they include the headers without the opus directory
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# prefix and rely on pkg-config. ewww...
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CFLAGS+= -DUSE_CODEC_OPUS
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CFLAGS+= $(shell pkg-config --cflags opusfile)
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CODECLIBS+= $(shell pkg-config --libs opusfile)
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endif
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ifeq ($(USE_CODEC_VORBIS),1)
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CFLAGS+= -DUSE_CODEC_VORBIS $(cpp_vorbisdec)
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CODECLIBS+= $(lib_vorbisdec)
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endif
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ifeq ($(USE_CODEC_MP3),1)
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CFLAGS+= -DUSE_CODEC_MP3
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CODECLIBS+= $(lib_mp3dec)
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endif
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ifeq ($(USE_CODEC_MIKMOD),1)
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CFLAGS+= -DUSE_CODEC_MIKMOD
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CODECLIBS+= -lmikmod
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endif
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ifeq ($(USE_CODEC_XMP),1)
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CFLAGS+= -DUSE_CODEC_XMP
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CODECLIBS+= -lxmp
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endif
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ifeq ($(USE_CODEC_UMX),1)
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CFLAGS+= -DUSE_CODEC_UMX
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endif
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COMMON_LIBS:= -lm -lGL
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LIBS := $(COMMON_LIBS) $(NET_LIBS) $(CODECLIBS)
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# ---------------------------
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# targets
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# ---------------------------
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.PHONY: clean debug release
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DEFAULT_TARGET := quakespasm
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# ---------------------------
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# rules
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# ---------------------------
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%.o: %.c
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$(CC) $(DFLAGS) -c $(CFLAGS) $(SDL_CFLAGS) -o $@ $<
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# ----------------------------------------------------------------------------
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# objects
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# ----------------------------------------------------------------------------
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MUSIC_OBJS:= bgmusic.o \
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snd_codec.o \
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snd_flac.o \
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snd_wave.o \
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snd_vorbis.o \
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snd_opus.o \
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$(mp3_obj) \
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snd_mikmod.o \
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snd_xmp.o \
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snd_umx.o
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COMOBJ_SND := snd_dma.o snd_mix.o snd_mem.o $(MUSIC_OBJS)
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SYSOBJ_SND := snd_sdl.o
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SYSOBJ_CDA := cd_sdl.o
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SYSOBJ_INPUT := in_sdl.o
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SYSOBJ_GL_VID:= gl_vidsdl.o
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SYSOBJ_NET := net_bsd.o net_udp.o
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SYSOBJ_SYS := pl_linux.o sys_sdl_unix.o
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SYSOBJ_MAIN:= main_sdl.o
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SYSOBJ_RES :=
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GLOBJS = \
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gl_refrag.o \
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gl_rlight.o \
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gl_rmain.o \
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gl_fog.o \
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gl_rmisc.o \
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r_part.o \
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r_world.o \
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gl_screen.o \
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gl_sky.o \
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gl_warp.o \
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$(SYSOBJ_GL_VID) \
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gl_draw.o \
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image.o \
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gl_texmgr.o \
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gl_mesh.o \
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r_sprite.o \
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r_alias.o \
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r_brush.o \
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gl_model.o
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OBJS := strlcat.o \
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strlcpy.o \
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$(GLOBJS) \
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$(SYSOBJ_INPUT) \
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$(COMOBJ_SND) \
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$(SYSOBJ_SND) \
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$(SYSOBJ_CDA) \
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$(SYSOBJ_NET) \
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net_dgrm.o \
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net_loop.o \
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net_main.o \
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chase.o \
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cl_demo.o \
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cl_input.o \
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cl_main.o \
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cl_parse.o \
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cl_tent.o \
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console.o \
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keys.o \
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menu.o \
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sbar.o \
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view.o \
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wad.o \
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cmd.o \
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common.o \
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crc.o \
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cvar.o \
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cfgfile.o \
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host.o \
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host_cmd.o \
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mathlib.o \
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pr_cmds.o \
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pr_edict.o \
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pr_exec.o \
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sv_main.o \
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sv_move.o \
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sv_phys.o \
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sv_user.o \
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world.o \
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zone.o \
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$(SYSOBJ_SYS) $(SYSOBJ_MAIN) $(SYSOBJ_RES)
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# ------------------------
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# Linux build rules
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# ------------------------
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quakespasm: $(OBJS)
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$(LINKER) $(OBJS) $(LDFLAGS) $(LIBS) $(SDL_LIBS) -o $@
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$(call do_strip,$@)
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image.o: lodepng.c lodepng.h stb_image_write.h
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release: quakespasm
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debug:
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$(error Use "make DEBUG=1")
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clean:
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rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)
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install: quakespasm
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cp quakespasm /usr/local/games/quake
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