quakespasm/source/main_sdl_nx.c

251 lines
6.1 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2005 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include <switch.h>
#include <SDL2/SDL.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <dirent.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/iosupport.h>
#include <errno.h>
#define SDL_MIN_X 2
#define SDL_MIN_Y 0
#define SDL_MIN_Z 0
#define SDL_REQUIREDVERSION (SDL_VERSIONNUM(SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z))
#define SDL_NEW_VERSION_REJECT (SDL_VERSIONNUM(3,0,0))
void userAppInit (void)
{
socketInitializeDefault();
}
void userAppExit (void)
{
if (SDL_WasInit(0))
SDL_Quit();
socketExit();
}
SDL_Window *draw_context;
static void Sys_InitSDL (void)
{
SDL_version v;
SDL_version *sdl_version = &v;
SDL_GetVersion(&v);
Sys_Printf("Found SDL version %i.%i.%i\n",sdl_version->major,sdl_version->minor,sdl_version->patch);
if (SDL_VERSIONNUM(sdl_version->major,sdl_version->minor,sdl_version->patch) < SDL_REQUIREDVERSION)
{ /*reject running under older SDL versions */
Sys_Error("You need at least v%d.%d.%d of SDL to run this game.", SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z);
}
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
Sys_Error("Couldn't init SDL: %s", SDL_GetError());
}
char caption[50];
q_snprintf(caption, sizeof(caption), "QuakeSpasm " QUAKESPASM_VER_STRING);
int flags = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN;
draw_context = SDL_CreateWindow (caption, 0, 0, 1280, 720, 0);
if (!draw_context) {
Sys_Error ("SDLINIT: SDL_CreateWindow: Couldn't create window | %s", SDL_GetError());
}
}
#define DEFAULT_MEMORY (512 * 1024 * 1024) // ericw -- was 72MB (64-bit) / 64MB (32-bit)
static quakeparms_t parms;
// returns in megabytes
static int MemAvailable(void)
{
// use a syscall to get available memory
u64 avail = 0;
// id0 = 6, id1 = 0 => TotalMemoryAvailable
Result rc = svcGetInfo( &avail, 6, CUR_PROCESS_HANDLE, 0 );
// applets get at least like 300 mb, so that's the minimum
if ( R_FAILED(rc) ) avail = 304 * 1024 * 1024;
int mb = (int)( avail / ( 1024 * 1024 ) );
// round to the nearest 16Mb
mb = ( mb + 8 ) & ~15;
return mb;
}
static int fake_argc;
static char *fake_argv[MAX_NUM_ARGVS + 1];
static char autoload_game[64];
// checks for launch.rc in cwd and if it's there reads the gamedir from it
static void CheckAutoload(void)
{
FILE *rc = fopen("launch.rc", "r");
if (!rc) return;
fscanf(rc, "%63s", autoload_game);
fclose(rc);
// don't do -game id1, it doesn't load quakespasm.pak then
if (!autoload_game[0] || !strcasecmp(autoload_game, "nzp"))
return;
if (fake_argc >= MAX_NUM_ARGVS) return;
fake_argv[fake_argc++] = "-game";
fake_argv[fake_argc++] = autoload_game;
}
int main(int argc, char *argv[])
{
int t, need_autoload;
double time, oldtime, newtime;
#ifdef DEBUG
nxlinkStdio ();
#endif
// make a copy of argv to inject args into it later
// also check if we need to autoload the previously played mod
need_autoload = 1;
fake_argc = 1;
fake_argv[0] = argv[0];
for (t = 1; t < argc; ++t)
{
if (t >= MAX_NUM_ARGVS) break;
if (!strncmp(argv[t], "-game", 5))
need_autoload = 0;
fake_argv[t] = argv[t];
fake_argc++;
}
// if there's no -game arg, try to do that via injecting -game into argv
if (need_autoload)
CheckAutoload();
host_parms = &parms;
parms.basedir = ".";
parms.argc = fake_argc;
parms.argv = fake_argv;
parms.errstate = 0;
COM_InitArgv(parms.argc, parms.argv);
Sys_InitSDL ();
Sys_Init();
int mem_mb = MemAvailable();
// leave at least 256 MB for stuff, or else it crashes on taxing maps in applet mode
parms.memsize = (mem_mb > 512) ? DEFAULT_MEMORY : DEFAULT_MEMORY / 2;
if (COM_CheckParm("-heapsize"))
{
t = COM_CheckParm("-heapsize") + 1;
if (t < com_argc)
parms.memsize = Q_atoi(com_argv[t]) * 1024;
}
parms.membase = malloc (parms.memsize);
if (!parms.membase) {
Sys_Error ("Not enough memory free; check disk space\ntried to allocate %d bytes\nOnly have %d MB available\nerrno = %s\n", parms.memsize, mem_mb, strerror(errno));
}
Sys_Printf("Quake %1.2f (c) id Software\n", VERSION);
Sys_Printf("GLQuake %1.2f (c) id Software\n", GLQUAKE_VERSION);
Sys_Printf("FitzQuake %1.2f (c) John Fitzgibbons\n", FITZQUAKE_VERSION);
Sys_Printf("FitzQuake SDL port (c) SleepwalkR, Baker\n");
Sys_Printf("NZPortable " QUAKESPASM_VER_STRING " (c) Ozkan Sezer, Eric Wasylishen & others\n");
Sys_Printf("Available memory: %d MB\n", mem_mb);
Sys_Printf("Allocated %d MB for mem base\n", parms.memsize);
Sys_Printf("Host_Init\n");
Host_Init();
oldtime = Sys_DoubleTime();
if (isDedicated)
{
while (appletMainLoop ())
{
newtime = Sys_DoubleTime ();
time = newtime - oldtime;
while (time < sys_ticrate.value )
{
SDL_Delay(1);
newtime = Sys_DoubleTime ();
time = newtime - oldtime;
}
Host_Frame (time);
oldtime = newtime;
}
}
else
while (appletMainLoop ())
{
/* If we have no input focus at all, sleep a bit */
if (!VID_HasMouseOrInputFocus() || cl.paused)
{
SDL_Delay(16);
}
/* If we're minimised, sleep a bit more */
if (VID_IsMinimized())
{
scr_skipupdate = 1;
SDL_Delay(32);
}
else
{
scr_skipupdate = 0;
}
newtime = Sys_DoubleTime ();
time = newtime - oldtime;
Host_Frame (time);
if (time < sys_throttle.value && !cls.timedemo)
SDL_Delay(1);
oldtime = newtime;
}
// due to appletLockExit, main loop will terminate if user exits via HOME
// so we clean shit up
Sys_Quit ();
return 0;
}