Steam Deck User
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f35a8a5d39
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NX/VITA: Fix crosshair values for weapons, add Springfield to engine
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2023-03-13 17:40:07 -04:00 |
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Steam Deck User
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e16b1da44c
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VITA/NX: Fix dumb W_MP5K definition
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2023-02-03 20:34:08 -05:00 |
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Steam Deck User
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3ffcd046ba
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VITA/NX: Add support for Z axis ADSOfs, adjust zoom amounts
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2023-02-03 20:30:34 -05:00 |
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Steam Deck User
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8a21d114d4
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NX: Some loadscreen improvements
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2023-02-02 20:25:14 -05:00 |
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Steam Deck User
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22e967a9d6
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NX: Restore Draw_CharacterRGBA functionality
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2023-02-02 17:54:44 -05:00 |
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Tyler Young
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79889e9944
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Attempting to fix a crash on NX due to incorrect(?) gl calls
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2023-01-27 20:25:51 -05:00 |
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Tyler Young
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cccfe53128
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Fixed sniper scope on Vita
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2023-01-27 16:08:52 -05:00 |
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Tyler Young
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c7ba1d40e5
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Added colored crosshair to Quakespasm
Enabled facingenemy in progdefs
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2023-01-22 17:48:43 -05:00 |
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Tyler Young
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9b66d23c0f
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Fix HUD showing in transition from Pause Menu to Main Menu
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2023-01-15 16:35:59 -05:00 |
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Tyler Young
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9a90e1ac96
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Set console background on NX/Vita
Now you can see what you're typing
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2023-01-15 16:21:56 -05:00 |
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Tyler Young
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92cc54eea2
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Fixed ADS viewmodel [PITCH] changing with joy input on Vita/NX.
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2023-01-07 16:16:13 -05:00 |
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Steam Deck User
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e1df113fda
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oopsie!
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2023-01-03 17:27:33 -05:00 |
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Steam Deck User
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4c4598091c
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Add Draw_AlphaStretchPic to gl_draw to fix blood and sniper stretching
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2023-01-03 17:22:03 -05:00 |
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Tyler Young
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7bfc528640
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Squashed all FOV bugs as of now
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2023-01-02 23:46:40 -05:00 |
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Tyler Young
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a7b1595985
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Fully fixed viewmodel FOV bug. (hopefully)
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2023-01-01 18:38:27 -05:00 |
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Tyler Young
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b912fc17d6
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Add Loading Screens to NX and Vita.
+ misc changes. Please report bugs.
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2022-12-31 19:22:56 -05:00 |
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Tyler Young
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9a24596e46
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Fixed a goof with viewmodel
it just works!
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2022-11-27 14:28:57 -05:00 |
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Tyler Young
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11d5544577
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Ported viewmodel FOV seperation from 3ds
it is what it is
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2022-11-27 13:03:46 -05:00 |
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Tyler Young
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7364508152
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Add dynamic FOV toggle to settings
as above so below
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2022-11-27 12:15:07 -05:00 |
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unknown
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1556256c74
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Initial commit
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2022-02-08 14:06:54 -05:00 |
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